Last updated on September 15, 2025

Behold the Sinister Six! - Illustration by Nathaniel Himawan

Behold the Sinister Six! | Illustration by Nathaniel Himawan

Marvel’s Spider-Man is the least excited I’ve ever been for a Magic: The Gathering set, but even the lowest lows give me new cards to talk about, and that part never gets old.

I’ll keep it positive and pick out the best the Spider-Verse has to offer, which yes, includes the Spider-Verse itself. I’m not interested in the Source Material bonus sheet here, and the Spider-Man Eternal cards are too weak to include, so it’s just the main set for us. I’ll focus on Commander, with a nod towards other formats where I think something deserves mention.

#35. Heroes’ Hangout

It’s not amazing, but Heroes' Hangout is a red cantrip you’ll enjoy in your cast-from-exile decks. I put basically no stock in the pump ability, though I guess some prowess-heavy Veyran, Voice of Duality EDH decks or red aggro decks in Constructed might choose that mode on occasion.

#34. Rhino’s Rampage

A simple fight spell like this is usually Draft filler at best, but the promise to smash a cheap artifact has me interested. If you ever line up Rhino's Rampage to kill a creature and shatter an inexpensive artifact, it’s well worth the 1-mana investment. Note: Your creature doesn't have to survive the fight to get the artifact removal, you just have to deal excess damage.

#33. Behold the Sinister Six!

“Your graveyard” kills Behold the Sinister Six! for me a bit, and it makes me wonder if you should just wait it out for Rise of the Dark Realms. If you’re good at stocking your graveyard, you might want the newer, cheaper option instead.

#32. Interdimensional Web Watch

Four-drop mana rocks have really dropped off, but Interdimensional Web Watch has merit for paradox decks. The culmination of effects is a draw-two and 2 extra mana per turn, which is well worth the investment in decks set up to use the mana ability.

#31. Morlun, Devourer of Spiders

One of many Spider-Man cards that are just retreads of older commanders, Morlun, Devourer of Spiders is an improved Maga, Traitor to Mortals. A bit unexciting in a vacuum, but a legitimate black wincon if you play Cabal Coffers and other big black mana-producers.

#30. Kraven the Hunter

Kraven the Hunter reminds me a bit of Chevill, Bane of Monsters, another Golgari legend () that incentivizes you to pile removal on your opponents’ creatures. Kraven wants you to go after the biggest creatures on board, and it plays exceptionally well with removal that can take out multiple threats at once. If you can line up a Windgrace's Judgment against all opponents’ biggest creatures, you gas up your hand while you make Kraven bigger than that 6-pack of his.

This also might just trigger from incidental combat between other opponents or random sacrifice effects that you had nothing to do with.

#29. Supportive Parents

I mean, you’d never aim a Murder at this right?

These tap-dudes-for-mana cards always play out well, though they’re rarely attached to a body like this. Supportive Parents seems like worse Cryptolith Rite to me by a mile, but some decks just want the redundancy.

#28. Impostor Syndrome

There was a time when big splashy enchantments like this were exactly what Commander was all about, but the format’s a lot more streamlined these days for something like Impostor Syndrome to really take off. Still, having an immediate effect if you’re able to connect that turn is enough to warrant a second look if the on-the-nose meme didn’t do it for you the first time.

#27. Rent Is Due

I’m not really buying Rent Is Due in any 60-card format, but tapping down two creatures in Commander is a done deal, and using Treasure just makes it easier. One mana to draw a card every turn is substantial, even if it’s not something you can run out on turn 1.

#26. Hydro-Man, Fluid Felon

Fluid Felon, that’s the name you want to go with? Uh, okay then, Hydro-Man, Fluid Felon, sure.

I don’t care much for the pump ability here; it’s not nothing, but we’re really interested in the ramp, even if it’s restricted to the opponent’s turn. It also keeps Hydro-Man safe from sorcery-speed removal and board wipes, though it removes it as a blocker, so there’s some trade-off for your forbidden blue ramp.

#25. Cosmic Spider-Man

I know I’m supposed to mention Cosmic Spider-Man, but it just feels so forced, like Infinite Guideline Station from Edge of Eternities. Not every card type or theme needs a 5-color commander, but here we are, and it’s pretty darn good if you’re playing spiders. I still like my actual arachnoid spider commanders like Shelob and Ishkanah, Grafwidow, though.

#24. Agent Venom

Midnight Reaper got an upgrade in Agent Venom. These cards usually play out worse than you want them to, and I’d stick to Morbid Opportunist for this brand of card draw, but flash changes the equation just enough to consider this. Menace, however, does not.

#23. Spider-Woman, Stunning Savior

Spider-Woman, Stunning Savior looks solid without being impressive. It’s a reasonably-costed evasive body that’s easy to cast and disrupts your opponents ever-so-slightly. I’m sure some cEDH player will tell me it’s “cracked”, but I think it’s merely good.

#22. Lady Octopus, Inspired Inventor

Not every day you get a 1-mana commander with this much potential. Lady Octopus, Inspired Inventor moves Jhoira, Ageless Innovator into mono-blue, but it builds up ingenuity counters extremely easily and can start to drop mid-to-expensive artifacts for free very early on.

#21. Hide on the Ceiling

As a long-time blink fan, I appreciate designs like Hide on the Ceiling. You can use it as a sort of Eerie Interlude to protect a group of creatures or just reuse their ETBs. But this also targets opposing permanents, including artifacts, so you can just take a bunch of creatures out of combat for a turn cycle or even wheel and deal a bit with the table.

#20. Black Cat, Cunning Thief

Black Cat, Cunning Thief is a super-charged Gonti, Lord of Luxury that costs more and loses deathtouch, but it grabs a second card and lets you play stolen lands. Gonti purists might want to stick with the aetherborn, but Black Cat is an option for people trying to go bigger.

#19. Miles Morales / Ultimate Spider-Man

Assuming you have another target, Miles Morales is 3/4 worth of stats on a 2-drop, which is great and poised for Standard. It turns my attention to Tifa Lockhart and Hemosymbic Mite right away for a potential green aggro/beatdown deck. Ultimate Spider-Man is the reason you play this in Commander as a counter doubler for spiders or legends that’s frustratingly hard to kill.

#18. Spider-Sense

I feel something tingling. Not sure what it is.

At any rate, Spider-Sense looks poised for competitive play, though it’s more reliant on creatures than you typically want your cheap counterspells to be. If you can turn web-slinging into an advantage, you should be able to get great value from this.

#17. Electro, Assaulting Battery

Is this an “assault and battery” joke? Poor taste, Spidey.

Electro, Assaulting Battery plays on enough different axes that all add up to something powerful. Floating mana isn’t something we see on cheap cards very often, and adding mana on casting spells has proven strong in the past (Birgi, God of Storytelling immediately jumps to mind).

The threat of a huge burst of damage on the way out makes this a shocking rattlesnake, and one you should deal with before it even starts to charge up.

#16. Gwenom, Remorseless

Bolas's Citadel is a messed up card. But is it worth running it out without the ability to use it in the same turn? Gwenom, Remorseless looks like a massive removal magnet, though anything that gives you the power of the Citadel is worth consideration.

#15. Spider-Punk

Spider-Punk exists for anyone who really wants to stop counterspells, or for anyone who’s ever wanted to go to a spider rave with a bunch of rioting arachnids. Be warned: This stops everyones spells from being countered, so win the turn you play it if you run it out in cEDH, or you might just hand the game to another player.

#14. The Spot, Living Portal

There’s a lot of potential with The Spot, Living Portal. The trick here is to exile a problem creature an opponent controls but also exile a card from your graveyard (assuming you don’t need the graveyard hate). That way, when Spot leaves, you get to “draw” the card from your graveyard.

#13. Norman Osborn / Green Goblin

I really enjoy the idea of transforming permanents that also function as MDFCs. You can play Norman Osborn early, build up some counters with connive, then transform it into a beefy, evasive Green Goblin. If you can get a connive trigger the turn you do this, you might even be able to cheaply mayhem something from the graveyard once you’re transformed. And you can skip to the good part by just casting Green Goblin straight-up if you want to.

#12. Villainous Wrath

Villainous Wrath feels like a metagame choice. If you know you’re playing against go-wide token decks constantly, this sweeper should put them in their place. You already had Deadly Tempest for this, but the new wrath is cheaper and only hits an opponent, so it’s a strict upgrade (targeting aside).

#11. Jackal, Genius Geneticist

Jackal, Genius Geneticist lets the mind run wild. Are you going to work up a mana value chain, or modulate its counters and get to copying big creatures right away? It’s pretty open-ended for a Simic commander (), and it’s powerful no matter how you build it.

#10. Eddie Brock / Venom, Lethal Protector

I really like the design of Eddie Brock. I’ll be honest, I’m thinking about it as a Cube card, but Commander decks with meaningful 1-drops will love it. Venom, Lethal Protector is Jund-y () midrange slop that just tacks a big card-drawing haymaker to the back of an already great 3-drop.

#9. Peter Parker’s Camera

Peter Parker's Camera might just dethrone long-time Commander staple Strionic Resonator. It’s cheaper to cast, fetchable with Urza's Saga, and copies both activated and triggered abilities. It has limited uses, but how many times did you really need to activate your Resonator anyway, barring specific infinite combos?

#8. Spider-Verse

I could do without the cheesy spider text here, but eliminating the legend rule for spiders makes sense when you consider how many legendary spiders there are in Marvel’s Spider-Man alone.

If you don’t care about that part, this is just an awesome payoff for paradox-style decks, giving you free copies of spells cast from various zones. And creature copies gain haste? Sick payoff, sickening art and flavor.

#7. Multiversal Passage

This is akin to softer fetches like Prismatic Vista and Fabled Passage than true fetch lands. In fact, Multiversal Passage plays more like a shock land. It’s cool that it actually changes land types, which matters in some odd cases.

#6. Carnage, Crimson Chaos

If a mayhem deck exists in Standard, it’ll be off the gross symbiotic back of Carnage, Crimson Chaos. Honestly, this is a fine play on 4 mana if you’ve got anything remotely reasonable to reanimate. But it's completely busted for 2 mana, and it seems like a great pairing with the new Masked Meower.

#5. Shadow of the Goblin

I really like what Shadow of the Goblin is doing for so many different decks. It already passively shapes up your hand, but it enables so many things from discard decks to madness/mayhem to cast-from-exile strategies that just want another payoff for playing their game.

#4. Lizard, Connors’s Curse

The one thing that makes Lizard, Connors's Curse a big deal is the lack of “until Lizard leaves the battlefield” text. The stat- and ability-changing effect is permanent, even if Lizard bites the big one (ask Andrew Garfield how that turns out). There’s probably some Standard potential here on stats alone, but I’m interested in taking people’s commanders offline, even if it leaves them with a 4/4.

#3. The Soul Stone

Even without all the harnessing and sacrifice text, The Soul Stone would be playable purely as an indestructible, untapped mana rock for 2 mana. And yeah, it’s got a lot more going on, plus it’s a clear indication of many more Marvel sets coming our way.

#2. Oscorp Industries

There aren’t many lands in Spider-Man, but the ones we got are bangers. Oscorp Industries immediately replaces any leftover Crumbling Necropolises you’ve been hanging onto, and it excels in any deck with a discard theme. Madness, wheels, looting, and rummaging all get you your land drop without going down on cards, and 2 life is well worth the upside. Worst case scenario, run it out as a slow 3-color land.

#1. Urban Retreat

Urban Retreat also looks excellent, though it’s harder to use. It requires a tapped creature in play, it’s a sorcery-only activation, and it costs mana to use, but the ability is all upside on a Seaside Citadel, and huge upside at that. It won’t replace Spara's Headquarters any time soon, but this web-slinging land will be great in landfall or blink decks.

The placement of these tri-lands at the top of the list might seem odd, but at the very least, they’re almost assuredly going to be the most-played cards from SPM alongside Multiversal Passage.

Wrap Up (in Webs)

Peter Parker's Camera - Illustration by Lixin Yin

Peter Parker's Camera | Illustration by Lixin Yin

Thwip! That’s the sound of Spider-Man peacing out as we wrap this list up. It’s shorter than these tend to be, but Spider-Man is a smaller set to begin with, and the supplementary stuff isn’t worth talking about. Sorry if you were excited to see me rehash all the great bonus sheet cards, but you already know how good Ponder, Opposition Agent, and all the rest are. Did you really come here to see those take the top 20-30 slots over actual new, interesting cards?

And again, apologies for my lack of enthusiasm regarding the set in general. I think the individual card designs are sweet, but it’s just hard to be excited about source material that doesn’t resonate with me personally and that has 50 versions of Spider-Man plastered across an already condensed Magic set. If you’re a Spider-Man fan, or if you think something from the set is being overlooked, let me know in the comments below or over in the Draftsim Discord.

Thank you for making Draftsim your #1 stop for all things Magic!

Follow Draftsim for awesome articles and set updates:

Add Comment

Your email address will not be published. Required fields are marked *