Last updated on August 4, 2026

Oracle of the Alpha | Illustration by Nino Vecia
Wizards hardly gave The Hobbit time to enjoy second breakfast before bashing us over the head with information about the recently announced Mystery Booster Commander Edition. By which I mean the entire set dropped, all 2000+ cards. The set is primarily reprints, though there are 60 exclusive commanders. Iโve crawled the list to snag 10 of the most exciting reprintsโthough there are many others.
Agate Instigator
The list starts strong with Agate Instigator, one of the best Impact Tremor variants. You get the efficiency of the original with the power spike of Purphoros, God of the Forgeโs two damage-per-creature thanks to offspring. Being on a creature is critical for this card; you canโt have too many creaturefall enchantments or they donโt work, so getting this effect on a creature that triggers similar effects is a perfect burn engine.
Akromaโs Will
No matter how often Akroma's Will get reprinted, it canโt escape that $15 price tag because itโs one of Commanderโs best protection spells. The format is flooded with board wipes so any deck that builds a board needs an answer to Wrath of God. Akromaโs Willโs prestige comes from its flexibility: double strike, flying, and protection from creatures makes the card as effective at finishing the game as it is protecting your board..
An Offer You Canโt Refuse
An Offer you Can't Refuse is among Commanderโs best counterspells because it costs almost nothing and the Treasure rarely matters. Players ramp so much in Commander that the mana advantage is often negligible. cEDH players like it because forcing through a high-power threat like Rhystic Study is worth giving your opponent mana. And, of course, the Treasure doesnโt matter if you just win.
Dust to Dust
Dust to Dust sees Pauper play as sideboard hate for affinity; not only does it kill the threats, you can exile artifact lands to hobble them. Itโs high price tag is due to low supply, with one print in The Dark and another in Fifth Edition. Perhaps Commander players will adapt it now; I see it being especially useful for establsihed play groups with dedicated artifact players.
Elesh Norn, Mother of Machines
Elesh Norn, Mother of Machines is one of the most infamous commanders, with many players worried it would break the format; the late Sheldon Menery even asked Wizards not to print the card. Four years later, andโฆitโs fine. Itโs one of the top white commanders, sees lots of play in flicker decks, and hasnโt broken anything except playerโs wallets at $30. This is its first reprint, and a welcome one.
Jeweled Amulet
Jeweled Amulet is a odd mana rock from Ice Age enjoying its first reprint as a Future Sight frame card. It basically stores a mana for a turn and is, in my opinion, underrated in Commander. Non-green, 3-mana commanders like Vivi Ornitier should be very interested in this as a one effective 1-mana rock that lets them play their commander turn 2, like a Llanowar Elves.
Karlach, Fury of Avernus
Extra combat creatures is one of the best innovations Wizards has given red, and Karlach, Fury of Avernus is one of the most notable examples. Giving your creatures first strike makes combat easier by making it harder for your opponents to trade before you attack again. With one printing, the price has climbed pretty high, so I look forward to this bringing it down.
Mother of Runes
You canโt have too many printings of Mother of Runes. Itโs one of the strongest protection creatures, in part because it protects itself. What creature deck isnโt interested in turning them into perfect blockers or making them unblockable or protecting them from targeted removal, all for the low, low price of ?
Thassa, Deep-Dwelling
Thassa, Deep-Dwelling is one of the strongest flicker spells in the game because itโs indestructible and rarely a creature. Indestructible enchantments are among the hardest cards to remove because the removal needs to be so specific, so flicker decks can reliably get a flicker every turn. Like Elesh Norn, Thassa hasnโt seen a real reprint (the one Secret Lair doesnโt count), so this reprint is very welcome.
Treasonous Ogre
Commanderโs high life totals influence many choices players and designers make. One of the more exciting ones is making cards that require paying life very playable because you have so much life to burn. Treasonous Ogre often sees play in high-powered commander to do unfair things like play Etali, Primal Conqueror on turn 2 or 3 or enable a single, fantastic turn off the back of Rowan, Scion of Warโs cost reduction.
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