Last updated on March 5, 2026

Enduring Courage - Illustration by Yigit Koroglu

Enduring Courage | Illustration by Yigit Koroglu

One of my favorite mechanics in Magic has got to be haste. I love how its speed and aggressiveness can overwhelm an opponent. Some creatures come with haste, but there are also lots of ways to give them that ability. You can open an aggressive strategy by granting haste to your bomb, or to multitudes of creatures that might not otherwise have it.

What kind of haste enablers are out there? What makes a good one? Let's find out!

Table of Contents show

What Are Haste Enablers in Magic?

Boots of Speed - Illustration by Chris Rallis

Boots of Speed | Illustration by Chris Rallis

A haste enabler is any effect that gives a creature haste, either permanently or temporarily. Haste can be granted to a creature in a lot of different ways. Many reanimator cards bring a creature back from the graveyard and give it haste. There are red sorceries that take an opponentโ€™s creatures and give them haste until end of turn. The haste mechanic gives these abilities value for a single-turn assault.

Other haste-enabling cards that give the ability to any or all of your creatures or all of a specific creature type are todayโ€™s focus, with most typal cards ranking low due to their rigid deck requirements.

#60. Rushblade Commander

Rushblade Commander

Building a warrior Commander deck? Do you want all your warriors to attack much faster? Rushblade Commander is the answer to these burning questions.

Itโ€™s also great in a Two-Headed Giant event as the card reads โ€œteamโ€ instead of โ€œplayerโ€.

#59. Kratos, God of War

Kratos, God of War

If your table is trying to play slow, Kratos, God of War is the card that forces everyone to speed up. The big line is: โ€œAll creatures have haste.โ€ The moment anything enters, it can attack, whether itโ€™s yours or your opponentโ€™s. That makes combat way more explosive and punishes players who try to stay safe by not attacking.

#58. Lovisa Coldeyes

Lovisa Coldeyes

You have to love a versatile card with multiple options for typal builds. Lovisa Coldeyes grants haste and gives +2/+2 to your barbarians, warriors, and berserkers. A little bit of love for some lesser-played creature types.

#57. Commander Mustard

Commander Mustard

While we're on 5-mana typal commanders that support a narrow theme, let's soldier on with Commander Mustard. Apparently not a Colonel in this timeline, this Ravnica: Clue Edition commander grants a host of useful abilities to your other soldiers, and has an interesting ping ability that it can bestow on your attacking soldiers.

#56. Gallia of the Endless Dance

Gallia of the Endless Dance

How often do you think about building a satyr deck? Probably not often, but if you are, consider Gallia of the Endless Dance as an addition.

This card pumps and gives your satyrs haste with the extra benefit of drawing more cards if you attack with three or more creatures. Itโ€™s not the most exciting card, but it's your only real choice for satyr Commander decks at the moment.

#55. Frostcliff Siege

Frostcliff Siege

Choosing Temur turns Frostcliff Siege into a simple, always-on speed engine. With that mode, your creatures get +1/+0 and trample, and they can attack right away, so even random dorks and tokens start to push real damage through chump blocks. If you donโ€™t need the aggression, Jeskai gives you a backup plan that draws a card whenever your creatures hit a player, keeping the gas flowing while you keep turning sideways.

#54. The Fire Crystal

The Fire Crystal

You get speed in two different ways here. The Fire Crystal makes your red spells cheaper, which helps you to double-spell and keep turns explosive, and it also lets your creatures attack the moment they hit the board, so you stay on the front foot. The copy ability is a nice bonus, since the temporary token is all about getting value right away before it vanishes.

#53. Draconautics Engineer

Draconautics Engineer

Draconautics Engineer is a nice little switch-flipper for aggressive decks, but the key rule is that you can only activate each exhaust ability once. That means you get one burst to make your other creatures ready to attack, plus a +1/+1 counter for your Engineer, and thatโ€™s it for that mode. Later, you also get a single shot at the mode to make a 4/4 flying Dinosaur Dragon, so it plays more like two big one-time boosts than an engine you spam every turn.

#52. Sethron, Hurloon General

Sethron, Hurloon General

Sethron, Hurloon General is your answer to the question: โ€œHow can I make my minotaurs faster and harder to block?โ€ If you arenโ€™t asking that question, we can move on.

#51. Karrthus, Tyrant of Jund

Karrthus, Tyrant of Jund

Dragons might be my favorite typal deck, and Karrthus, Tyrant of Jund gives all your dragons haste. It takes a lot of mana and resources to get to, but you swing with your big dragons at a speed your opponent probably canโ€™t survive if it stays alive for a few turns.

#50. Palani's Hatcher

Palani's Hatcher

Who doesnโ€™t want to make at least one dinosaur deck? Regisaur Alpha was the original haste enabler for dinos, but Palani's Hatcher rules the roost now. You move the stats around a bit and add in the ability to make a second 3/3 on the following turn and it's pretty clear how much of an upgrade this is.

#49. Slivers

Slivers are great creatures because they spread out their abilities. There are slivers of all colors that grant all your other slivers haste, with Cloudshredder Sliver as the best, and Firewake Sliver as a fine follow-up. If youโ€™re building a Historic, Modern, or Commander sliver deck, include one of these creatures to speed up your assault.

#48. Ravenous Robots

Ravenous Robots

Token decks love to deal damage on the spot, and Ravenous Robots is built for that exact vibe. It spits out 1/1 robot tokens when you cast artifact spells, then it has an activated ability that gives your creature tokens haste for the turn. That means you can go from building a pile of tokens to immediately converting them into damage, which is a big deal when youโ€™re trying to punish tapped out players or end the game before a wipe.

#47. Smellerbee, Rebel Fighter

Smellerbee, Rebel Fighter

The Avatar: The Last Airbender set has some solid speed support too, and Smellerbee, Rebel Fighter is the cleanest example. Once this lands, every creature you play after can attack immediately, so your deck stops caring about summoning sickness and you can keep the pressure up every turn. The attack trigger also nudges you toward that all-in, keep-coming-at-them style that aggressive decks love.

#46. Goblin Chieftain

Goblin Chieftain

A focal points of the goblin creature type is their synergy and speed, and Goblin Chieftain is a perfect example. Along with Battle Cry Goblin and Goblin Warchief, this great goblin lordโ€™s a must-have for goblin decks in Modern, Historic, and Commander.

#45. Goblin Warchief

Goblin Warchief

Goblin Warchief is like the other goblins haste enablers before it. Where this card excels is the fact that it gives goblins haste and a nice bit of cost reduction.

This should really speed up your assault. The cherry on top is that Warchief is legal in almost all the non-Standard formats.

#44. Hall of the Bandit Lord

Hall of the Bandit Lord

Hall of the Bandit Lord is for the truly desperate; this is not the haste enabler you just throw into any deck like a Lightning Greaves. No, you want this for decks that win if you give a key creature haste. I'm thinking Narset, Enlightened Master in an extra turns deck, for example.

#43. Crashing Drawbridge

Crashing Drawbridge

Not only does Crashing Drawbridge make sense thematically, it's also good. Tapping it to give all your creatures haste, and it's a standard 2-mana 0/4 blocker? I'm in.

It's a bit odd, still, to be playing a creature with defender in a deck that would otherwise love to give its creatures haste. Will this be an outlier in a low-curve aggro deck, or will it be the secret tech to launch forward an army of walls?

#42. Gimli's Reckless Might

Gimli's Reckless Might

There's not much holding Gimli's Reckless Might back aside from only going in a subset of red creature decksโ€“namely, those with large creatures. This enchantment is quite good there, allowing you to fight something on each of your combat steps. So it's a haste enabler plus repeatable creature removal in decks well-positioned to turn formidable online.

#41. Grubโ€™s Command

Grub's Command

Grub's Command is at its best when you want to end the game out of nowhere, and itโ€™s a huge pickup for Rakdos goblin typal. One mode gives a playerโ€™s creatures +1/+1 and lets them swing the same turn, so a board of small goblins can turn into a real closing push fast. The best part is you pick two modes, so you can pair that combat boost with another option for value or disruption, which makes it way harder for the table to line up clean blocks or answers.

#40. Tannuk, Steadfast Second

Tannuk, Steadfast Second

If your deck wants to slam creatures and turn them into damage right away, Tannuk, Steadfast Second is simple and brutal. Giving your other creatures haste is the whole point, because every topdeck becomes instant pressure and your curve feels a turn faster. Itโ€™s basically the creature version of Sneak Attack in the sense that youโ€™re cheating time, not mana, and the extra text about warping artifacts and red creatures helps you to keep deploying threats so the attacks never stop.

#39. Bloodsworn Steward

Bloodsworn Steward

This is a nice card if you need your commander to attack as soon as possible. Bloodsworn Steward can help speed up those attacking triggers that you built your commander around.

#38. Phabine, Bossโ€™s Confidant

Phabine, Boss's Confidant

This token-boosting machine comes from New Capenna Commander. Phabine, Boss's Confidant can give all your tokens haste, and the parley ability creates tokens or pumps your creatures at the beginning of combat on your turn.

Itโ€™s a very fine card for the Naya () enthusiasts in the Eternal formats.

#37. Nahiri's Resolve

Nahiri's Resolve

This is one of few super interesting cards from March of the Machine: The Aftermath. Nahiri's Resolve gives all your creatures haste and a small board pump, but more importantly, lets you blink as many artifacts and creatures as you'd like, kind of like Yorion, Sky Nomad, but once per turn. That's an unusual effect for a Boros card, but also a very intriguing one, especially with Impact Tremors effects in play.

#36. Brudiclad, Telchor Engineer

Brudiclad, Telchor Engineer

Brudiclad, Telchor Engineer is a token-creating, token-changing, haste-enabling beast! To truly unlock the power of this card, make sure youโ€™re using it in an Eternal deck that makes a lot of big creature tokens.

#35. Frenzied Saddlebrute

Frenzied Saddlebrute

Frenzied Saddlebrute has some very interesting wording: All creatures may attack your opponents and their planeswalkers as though they had haste. That gives it a group hug edge, granting your opponents' creatures a benefit as long as they attack someone other than you. You get the full benefit of haste either way.

#34. Garna, the Bloodflame

Garna, the Bloodflame

Garna, the Bloodflame is an interesting card because it looks like it has so much value, but it doesnโ€™t always pay off. It could be a great board changing-presence in an aristocrat-based deck by flipping the board advantage then giving all your creatures haste.

This seems great, but the mana cost and specific scenario where this card excels make it much less viable in a lot of Rakdos () decks.

#33. Thopter Engineer

Thopter Engineer

Red has always been a good color for artifact decks. Thopter Engineer is a card to add speed to all your artifact creatures. It can pair well with cards like Patchwork Automaton and Reckoner Bankbuster.

#32. Alibou, Ancient Witness

Alibou, Ancient Witness

Alibou, Ancient Witness is a nice commander if you need new ideas. This card focuses on the white, red, and colorless artifacts that want to attack often.

It gives all your artifact creatures haste, and it does damage and scries whenever you attack with one or more artifact creatures. What do you have to lose?

#31. In the Web of War

In the Web of War

In the Web of War is an enchantment thatโ€™s on the expensive side, but the payoff may be worth it. Your creatures will be faster, stronger, and more burdensome for your opponent if you can create ways to get to 5 mana quickly. We've got a better version of this coming up later.

#30. Hammer of Purphoros

Hammer of Purphoros

Mjำงlnir take a seat, Hammer of Purphoros is a legendary enchantment artifact that speeds up your assault. The fact that it has lots of card types may give it value in many builds from Pioneer to Commander.

It can also give you creature tokens with haste in the end game to seal up the win.

#29. Purphoros, Bronze-Blooded

Purphoros, Bronze-Blooded

Youโ€™ve met the hammer, now meet the god. Purphoros, Bronze-Blooded was probably my least favorite god from Theros Beyond Death, but it still has value in accelerating your creatures. It can be paired with big red creature or aristocrat-style creature decks.

#28. Ulvenwald Oddity / Ulvenwald Behemoth

Ulvenwald Oddity is the perfect addition to the mono-green stompy deck. The 4-mana Oddity can strike hard and fast when you need the damage immediately. All your creatures get strikingly better when this card is transformed.

Ulvenwald Behemoth gives all your creatures haste and trample to make them very deadly. Itโ€™s also good that green has a lot of ways to get to the 7-mana transformation cost.

#27. Dragon Tempest

Dragon Tempest

Only the damage-dealing part of Dragon Tempest requires actual dragons. You can use this to grant haste to any of your fliers, though let's be honest with ourselves: They're going to be dragons.

#26. Cosmic Spider-Man

Cosmic Spider-Man

Sometimes the haste enabler is also the threat, and Cosmic Spider-Man is both. It already has the ability itself, so it can come down and start doing work immediately, and then it hands a big pile of keywords, including haste, to your other spiders at the beginning of combat on your turn. Thatโ€™s basically turning your whole tribe into instant attackers, which is how you steal games before opponents can stabilize.

#25. Fervor

Fervor

Fervor is a straight-to-the-point enchantment that enables all your creatures to have haste. If you want to speed up some of your big midrange and end-game creatures, Fervor is a card for you.

#24. Goro-Goro, Disciple of Ryusei

Goro-Goro, Disciple of Ryusei

Goro-Goro, Disciple of Ryusei is a bomb way to take advantage of your creatures with modifications: That is, equipment, auras, or counters.

With enough mana, you can create big flying dragon tokens. Until then, you can give your creatures haste to apply pressure.

#23. Agatha of the Vile Cauldron

Agatha of the Vile Cauldron

The activated ability on Agatha of the Vile Cauldron looks too expensive to be practical, but you can get it down to as little as with a few modifications on Agatha. After that you can spam the ability to grant haste, trample, and a few +1/+1 buffs to all of your creatures. It's one of the few true โ€œactivated ability commandersโ€œ.

#22. Zariel, Archduke of Avernus

Zariel, Archduke of Avernus

Hereโ€™s a planeswalker with immense value that can give your creatures haste. It pumps your team will going up on loyalty, making Zariel, Archduke of Avernus an all-in aggro planeswalker for attacking decks.

#21. Samut, Voice of Dissent

Samut, Voice of Dissent

Samut, Voice of Dissent can be an excellent blocker with flash and double strike, and it prepares your creatures to attack by offering haste. The original Samut can be used as a Naya commander because of the white in its color identity.

#20. Dragonlord Kolaghan

Dragonlord Kolaghan

What a nasty dragon. Dragonlord Kolaghan is a big, fast, flying creature that also enables your other creatures to have haste.

Unfortunately, it's a bit too cumbersome to really punish decks in formats where multiple copies of cards are allowed, but it'll definitely show those Hare Apparent decks who's boss.

#19. Catharsis

Catharsis

When you want a single card that turns a normal board into a sudden kill turn, Catharsis does the job. If you spend to cast it, your whole team gets +1/+1 and can get in damage the same turn, which is perfect for a surprise push or for finishing right after you rebuild. If you spend instead, you get two 1/1 kithkin tokens for extra bodies, and the evoke option lets you grab the enters trigger cheaply even if the creature doesnโ€™t stick around.

#18. Uncivil Unrest

Uncivil Unrest

Granting riot to a creature gives you a choice between giving that creature haste or an extra +1/+1 counter. You're incentivized to take the counter with Uncivil Unrest, but there's no competition if you're playing this enchantment in a deck already full of +1/+1 counter effects. Double damage and haste is a recipe for quick games of Commander.

#17. Cori-Steel Cutter

Cori-Steel Cutter

The keyword soup of Cori-Steel Cutter is exactly what pushed it over the line. +1/+1, trample, and haste all on one piece of gear means your threat hits harder, gets through blockers, and starts to deal damage right away, so it snowballs way too fast when youโ€™re already chaining spells. That kind of pressure is why it was too strong for Standard, and why it also got nerfed on MTG Arena in digital-only formats

#16. Surrak and Goreclaw

Surrak and Goreclaw

Surrak and Goreclaw is an expensive card, but as long as you're not relying on tokens, your creatures get a great boost. The upside of gaining trample makes this duo an awesome addition to decks with big creatures.

#15. Enduring Courage

Enduring Courage

This spot used to be occupied by Ogre Battledriver, but Duskmourn gave us a strictly better version in Enduring Courage. It still has all the same explosive potential, but this dog glimmer is especially hard to kill, since it'll pop back into play as a non-creature enchantment the first time it dies.

#14. Halana and Alena, Partners

Halana and Alena, Partners

Enduring Courage is better if you're going wide, but Halana and Alena, Partners works best to build up one solitary threat. The more you grow H&A, the more counters you get to stack on other creatures each combat, so you can make two or more sizeable threats at the same time.

#13. Cavalier of Flame

Cavalier of Flame

Cavalier of Flame is a great mono-red enabler. It can draw cards and do damage, and it can grant your creatures haste. The Cavalier is legal in lots of formats and should be considered when playing a mono-red midrange deck.

#12. Kenrith, the Returned King

Kenrith, the Returned King

Insert Lord of the Rings quote here. Kenrith, the Returned King has been a bomb card in multiple formats, whether as a potent 5-color commander or back when it was a key part of Fires of Invention decks.

Kenrith gives the massive advantage of activating abilities of all colors and effects depending on your need, including paying to give all creatures trample and haste.

#11. Maelstorm Wanderer

Maelstrom Wanderer is the Eternal formatโ€™s answer to how you can have fast creatures and fast spells. The 8-mana cost is very steep, but the double cascading effects will start to dominate your opponents right away.

I believe Maelstrom Wanderer is both a wonderful cascade commander and big mana commander.

#10. Anger

Anger

The incarnation creature types are mostly found in the Modern and Eternal formats, but theyโ€™re incredible. Getting value and abilities from your graveyard can be a huge advantage.

Your creatures have haste when Anger is in your graveyard. Itโ€™s a nice addition to counter annoying board wipes and control decks.

#9. Xenagos, God of Revels

Xenagos, God of Revels would like to cordially invite you to One-Shot City, where you can take players from 40 to 0 in a single attack. Ok, Xenagod doesn't always do that, but it's something you gotta watch out for. This lets any creature come down swinging with double power right away, which could very easily be a 24-power Ghalta, Primal Hunger, or worse.

#8. Mass Hysteria

Mass Hysteria

This is what Iโ€™m talking about!

Mass Hysteria is exactly what you want from a haste enabler. It costs 1 mana and there are no restrictions for your creatures. This is the card for you if you want to speed up everyone's gameplan.

#7. Concordant Crossroads

Concordant Crossroads

Do think you can out-power your opponent and that giving them speed wonโ€™t make a difference? Concordant Crossroads is a great sideboard or gamble card to cheaply give your creatures haste.

The downside is that your opponentsโ€™ creatures also get haste. Mass Hysteria has many more replacements in red, but Crossroads is pretty unique for green, and therefore the decks that need this effect really want this card specifically.

#6. Rhythm of the Wild

Rhythm of the Wild

Rhythm of the Wild is everything a Gruul deck could ever want. Haste to let you smash, and safety from counterspells. This is a very dangerous card for the control player to let resolve.

#5. Swiftfoot Boots

Swiftfoot Boots

The equip cost on Swiftfoot Boots keeps it from ranking better, but the hexproof often makes it my preference in most decks.

#4. Temur Ascendancy

Temur Ascendancy

This is one of the best Temur cards (). For 3 mana (one of each of the Temur colors), your creatures gain haste and you can get multiple draw triggers. Temur Ascendancy is a must-have card for any Pioneer, Modern, Eternal, or Commander deck that wants to be aggressive and features these colors.

#3. Urabrask the Hidden

Urabrask the Hidden

The Phyrexian praetors can always turn the tide of a game by giving huge advantages to you. Urabrask the Hidden gives all your creatures haste while slowing down your opponentโ€™s defenses. Itโ€™s a great card to consider for red decks that need to get a combat advantage on an opponent.

#2. Lightning Greaves

Lightning Greaves

Lightning Greaves helps you strike immediately and the auto-equip makes all your incoming creatures more threatening. Commander staple, through and through.

#1. Akromaโ€™s Memorial

Akroma's Memorial

Akroma's Memorial is the bomb card you hope to get to at the end of your game. It gives all your creatures a crazy number of keywords, including haste. Seven mana is very steep for an artifact that needs other creatures to be successful, though.

Hopefully, your board hasnโ€™t been wiped too much and you can swing fast and hard. The true value of this card is that itโ€™s colorless and can fit into lots of different decks.

Best Payoffs for Haste Enablers

Creatures with tap abilities are the first place to look to benefit from haste effects. Krenko, Mob Boss and Arcanis the Omnipotent are just two examples of creatures that benefit from getting around summoning sickness.

Birds of Paradise

Mana dorks fall in line with other activated ability creatures. They're especially useful for getting your haste enablers online early, but a simple Birds of Paradise basically pays for itself if it also has haste.

Creatures with attack triggers and combat damage triggers want to be attacking right away, making the cards on this list much more desirable. This includes Vernal Sovereign, Master of Cruelties, Balefire Dragon, and many, many more.

Anything that dumps a bunch of bodies on board all at once usually benefits from a wide-sweeping haste effect. This includes token-makers like Gelatinous Genesis or mass reanimation like Rise of the Dark Realms.

Gruul has a couple cards that grant benefits to creatures that both entered the battlefield that turn and are able to attack. They don't explicitly mention haste, but Samut, Vizier of Naktamun and Deathleaper, Terror Weapon basically beg you to play with haste-granting effects, as does Neriv, Heart of the Storm.

Wrap Up

Temur Ascendancy - Illustration by Jaime Jones

Temur Ascendancy | Illustration by Jaime Jones

Hopefully, youโ€™ve been Ent-like and werenโ€™t too hasty a reader! Haste is a fantastic ability and is one of my favorite evergreen keywords in MTG. I always try to find ways to give it to all my creatures or spells. Get out there, build those decks, and make all your creatures speed freaks.

Do you have a favorite haste enabler? What decks benefit from it most? Let me know in the comments below or over on the Draftsim Twitter.

One last time, because I love it: โ€œHold on to your butts!โ€

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12 Comments

  • Grant Bordelon September 19, 2022 9:58 am

    Another great one is Rhythm of the Wild.

    • Dan Troha September 19, 2022 10:30 am

      Great suggestion, thanks!

  • BeltFedWeapom October 22, 2022 8:23 am

    Great article, even better commentary. You did your homework – thank you for the completeness & including tribal strategies as part of the review.

    • Dan Troha October 22, 2022 12:05 pm

      Awesome, glad you enjoyed!

  • Josh January 26, 2025 1:44 pm

    Gimli’s Reckless Might only has 1 red pip, not three.

    • Timothy Zaccagnino
      Timothy Zaccagnino January 27, 2025 9:02 am

      Indeed, looks like maybe writer was confusing it for a different LOTR card (Isengard Unleashed?).
      Thanks for pointing this out, it’s been corrected~

  • N April 10, 2025 2:41 pm

    What about Footfall Crater?

    • Timothy Zaccagnino
      Timothy Zaccagnino April 10, 2025 10:20 pm

      Fine card! Cycling helps on it a lot.

  • Roelof July 15, 2025 4:33 am

    Rising of the day could be on here

    • Timothy Zaccagnino
      Timothy Zaccagnino July 15, 2025 7:54 pm

      Totally fine card, could easily slot into legends decks.

      • Joshua Cooper March 18, 2026 6:23 am

        Isn’t it a just strictly better card than Fervor?

        • Timothy Zaccagnino
          Timothy Zaccagnino March 18, 2026 11:01 am

          Mass Hysteria doesn’t require you to tap a land to get haste.
          Crater’s probably “better” in most situations, but you sort of have to play off-curve to get its effect (you can’t give a 5-mana creature haste with 5 lands and a Footfall Crater, for example).

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