Last updated on November 1, 2025

Doctor Octopus, Master Planner | Illustration by Xabi Gaztelua
Universes Beyond sets dip surprisingly often into creature types introduced in Un-sets, Magic sets with silver-border cards that are mechanically distinct because they flout the rules of Magic in favor of wacky designs.
Sets like Fallout and Doctor Who made robots mainstream, and Marvel's Spider-Man has brought villains from the realms of chaos and comic books to Magic proper as a foil to the many heroes associated with Spider-Man. But which villains are worth playing?
What Are Villains in MTG?

Shocker, Unshakable | Illustration by Kevin Glint
Villain is a creature type in Magic that signifies a philosophical sense of evil or wrongdoing. Villains can be any color, but they generally aren't white because of the color's general association with order and justiceโnot that those traits can't be made evil, as shown by the Consul on Avishkar.
If you want antagonists within Magic lore rather than the villain creature type, check out our article on Magic's greatest in-universe villains.
#30. Doc Ock's Henchmen
Doc Ock's Henchmen somehow outshines the scientist himself, mostly because conniving is very strong. Conniving whenever you attack sets up lots of synergies from mayhem to reanimator, and flash offers good utility.
#29. Symbiote Spawn
Symbiote Spawn is totally fine in aggressive decks. It attacks for a reasonable amount and still pressures your opponents when it dies.
#28. Stegron the Dinosaur Man
I appreciate a flexible threat. Stegron the Dinosaur Man hits hard as a 5-drop or blows an opponent out as a combat trick. That utility goes well with discard synergies.
#27. Tombstone, Career Criminal
A Gravedigger with cost reduction is exceptionally strong, but Tombstone, Career Criminalโs villain restriction makes it pretty narrow. Like Flying Octobot, Tombstone needs more villains to be exciting.
#26. Alchemax Slayer-Bots
Frost Lynx stuck to an artifact that leaves a stun counter behind is pretty cool. Alchemax Slayer-Bots works well with flicker effects, cards that care about artifacts, and proliferate effects. This could work in a Cube with cards like Thrummingbird and Mechan Assembler.
#25. Venom, Eddie Brock
Iโd be more impressed with Venom, Eddie Brock if its card draw weren't restricted to villains. But a steadily growing threat that profits from your sacrifice synergies hits hard.
#24. Mechanical Mobster
Mechanical Mobster is fine. It's a reasonable piece of graveyard hate if you care about flickering permanents or conniving.
#23. Scorpion, Seething Striker
Scorpion, Seething Striker could be an interesting sacrifice payoff for a Peasant Cube. Connive is a powerful mechanic, and choosing any creature gives you much more control over your threats than your opponents would like.
#22. Prowler, Misguided Mentor
I like that Prowler, Misguided Mentor can't snowball out of control because its counters have to go on other creatures. It's a fine support card for aggressive decks.
#21. Merciless Enforcers
Merciless Enforcers could be an infinite mana outlet in Pauper EDH. It's cheaper than the Invokers that are commonly used, which makes it easier to set up the combo. Outside of pEDH, an ability that costs 4 rather than 8 could set up infinite combos enabled by Training Grounds and similar cost reducers.
#20. Chameleon, Master of Disguise
Chameleon, Master of Disguise has a great chance of shaving off one mana for your clone effect. The trouble is you're limited to creatures you control, but very handy nonetheless, even if it is creepy on the level of Avatar: The Last Airbender's Koh the Face Stealer.
#19. Morbius the Living Vampire
Morbius the Living Vampire adds an Anticipate from the graveyard, and you better believe it'll get to the graveyard with 1-toughness. If opponent's can't deal with it, the flying and lifelink outrace all but the fastest aggro decks.
#18. Morlun, Devourer of Spiders
Morlun, Devourer of Spiders is not in the color of hydras, but does a great black imitation of one. The straight up direct damage is powerful to have, as is a large lifelinker. If you can give Morlun three or more +1/+1 counters, you enter elite lifelink creature status.
#17. Black Cat, Cunning Thief
Black Cat, Cunning Thief steals the best two cards from about 1/10 of a commander deck. If you have any means to repeat this trigger, flicker or bounce Black Cat, you're on the road to the best side of card advantage, while your poor opponent gets severely reduced card selection.
#16. Grusilda, Monster Masher
Grusilda, Monster Masher has an epic ability thatโs held back by how fundamentally fair it is. Combining creatures makes this an amazing reanimator commander, but the first creature costs a whopping 10 mana.
#15. Doc Ock, Evil Inventor
Animating artifacts to smack your opponents around provides clean, simple power. Unlike other versions of this effect like Cyberdrive Awakener, Doc Ock, Evil Inventor lets you keep the 8/8 forever.
#14. Green Goblin, Nemesis
Green Goblin, Nemesis is the latest in a long line of discard support cards. It hits hard and offers plenty of mana generation via Treasure. This isn't broken, but it touches on enough Rakdos () synergies to be an interesting build-around or support piece.
#13. Hangman
Hangman is peak Un-set design: The name's a pun, the rules are complex, and it's deceptively powerful. This has such interesting play patterns. It's a 1-mana 1/1 that lets you pay to add +1/+1 counters, but at some point the tables flip, and your opponents can pay mana to try to sacrifice it. It's everything I could want from an Un-card.
#12. Venom, Deadly Devourer
Commanders that dip into multiple strategies offer lots of deckbuilding choices and are generally pretty interesting. Venom, Deadly Devourer asks you to find a balance between toughness-matters cards, leaves the graveyard synergies, and +1/+1 counter support to tune the perfect midrange brew.
#11. Green Goblin, Revenant
Green Goblin, Revenant has an incredible ceiling. The floor of rummaging is rather mediocre, but you can cast a wheel like Wheel of Fortune to super-charge the attack trigger. What you do with all those cards is up to you.
#10. Doctor Octopus, Master Planner
Doctor Octopus, Master Planner easily has the best villain payoff in its anthem, but I'm more interested in the last ability that keeps you with eight cards in hand. That could be impressive card draw, especially in a deck that discards cards to fuel various synergies.
#9. Baron Von Count
If you want to Rule 0 an Un-set commander, Baron Von Count has explosive potential. What else lets you destroy players with doomsday devices? Between the interesting mechanic and creative deckbuilding the ability necessitates, I can get behind this one.
#8. Sandman, Shifting Scoundrel
Sandman, Shifting Scoundrel represents an aggressive and recursive creature with stats equal to your lands. These cards are consistently powerful, the evasion clause is great and with a few lands that want to be cracked for value, you'll never pay commander tax with this sand elemental.
#7. Lady Octopus, Inspired Inventor
At one , Lady Octopus, Inspired Inventor racks up ingenuity counters early and fast. It can easily get you to three or five in a two rounds. It might be enough to push the game changer, Rhystic Study to the limits of legality, because the free artifacts that drip from this scientist are limited only by how full you can keep your hand.
#6. Kraven the Hunter
Kraven the Hunter encourages your card advantage and the removal of opposing, large creatures. You add on very real boosts to your best black and green removal. Ground yourself in good Commander politics and you'll do well with this warrior commander.
#5. Electro, Assaulting Battery
The free just for casting an instant or sorcery is pretty broken with cheap instants or sorceries. Electro, Assaulting Battery lets you bank any extra red mana (I virtually never have any extra ), but the clock is on until Electro can blast an opponent.
#4. Norman Osborn/ Green Goblin
Norman Osborn is so good at conniving that some blue Commanders would be happy without the ability to transform into Green Goblin which is a premium cost reducer for graveyard spells.
#3. Eddie Brock / Venom, Lethal Protector
Eddie Brock is a solid reanimator right off the bat with infamous black 1-drops like Gravecrawler, Cauldron Familiar and Viscera Seer.
Then you go full Jund commander with Venom, Lethal Protector to chew through your cards and cheat them into play with each attack trigger. The green pip reminder you that Venom's triggered ability can sacrifice a creature token (usually with a mana value of 0) and give you an additional land drop.
#2. Jackal, Genius Geneticist
Jackal, Genius Geneticist grows as a biproduct of doing the bigger effect which is to copy your creature spells. Green has plenty of pump spells to make Giant Growth basically give the +3/+3 and copy your 4-mana creature for one . I science enough to know that free copies are a formula for winning at Magic.
#1. Carnage, Crimson Chaos
Carnage, Crimson Chaos is the most aggressively costed villain, especially with the mayhem mechanic; four mana is perfectly respectable for this effect, so it feels like cheating to get it for 2.
This looks amazing in Cube with small but powerful creatures like Ragavan, Nimble Pilferer and Carnage Interpreter to cheat into play, and this has the potential to be a Standard staple.
Best Villain Payoffs
Most villain payoffs are villains themselves. Venom, Eddie Brock encourages sacrifice synergies, while Tombstone, Career Criminal gives you cost reduction and recursion to overwhelm your opponents. Prowler, Clawed Thief tacks on a nice loot with each villain and turns them into quite an aggressive play.
Doctor Octopus, Master Planner is the best villain payoff we have thanks to its large anthem.
Generic typal support cards work with villains too, like Kindred Dominance, Raise the Palisade, and Herald's Horn help you get or keep as many of your villains in play as possible.
Wrap Up

Grendel, Spawn of Knull | Illustration by Steve Prescott
Modern Magic villains have intriguing designs, and some of them look promising after a few more Marvel sets introduce even more villains. Most of these are Limited cards or role-players, but there are a few gems.
What's your favorite villain card? Does a villain fit under the umbrella for outlaws? Which Marvel supervillains do you want to see adapted into Magic? Let me know in the comments below or on the Draftsim Discord!
Stay safe, and thanks for reading!
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