
Sefris of the Hidden Ways | Illustration by Ryan Pancoast
The Esper () shard is known for being controlling and caring about artifacts, enchantments, and spells in general, which extends to the themes of its precons. They run the full gamut of what Esper cares about, in part because there are so many of them.
What I found more surprising was the number of stellar Esper commanders within the preconsโalmost all of the most popular Esper commanders debuted in one precon or another, which instills a little value in each of them. But which are the best overall?
What Are Esper Precons in MTG?

Aminatou, Veil Piercer | Illustration by David Palumbo
Esper precons are sealed products containing 100-card Commander decks that include a legendary creature or planeswalker as their commander and a library of 99 cards, with a color identity of white, blue, and black.
Esper decks often lean controlling, with lots of removal and card draw, but the shard includes aggressive strategies, token strategies, even reanimation and artifacts. If it falls under the purview of white, blue, or black, an Esper deck can focus on it.
I'm ranking these decks based on their performance out of the box and the value of the cards within. I'll consider the potential commanders, themes, and any strengths or weaknesses; I don't consider their upgradability in the ranking.
#10. Forces of the Imperium
Forces of the Imperium brings the full power of Warhammer 40,000 to Magic under the watchful eye of Inquisitor Greyfax.
Deck Themes
Forces of the Imperium focuses on tokens, though there's a small sacrifice subtheme. It has many random cards that don't fit into either theme; this is a consequence of Universes Beyond products that prioritize printing iconic characters and moments.
Commanders
This deck has two potential commanders: Greyfax and Marneus Calgar.
Inquisitor Greyfax is a fine card as an anthem that provides vigilance and a steady source of Clues. If the deck cared more about Clues, I could love it, but that's incidental flavor here.
Marneus Calgar is the clear winner here, as it's just a much stronger card. Drawing a card whenever you create tokens offers incredible card advantage, and it gives your command zone real impact.
Strengths and Weaknesses
This deck's curve is utterly unforgivable. The fact that Forces of the Imperium would have been many Warhammer 40K player's first introduction to Magic deckbuilding should make Wizards reevaluate how they build precons. Do you think this mana brick instills foundational deckbuilding habits? Almost a fifth of the deck costs 4 mana! In terms of curve alone, the deck is virtually unplayable unless you get lucky enough to see one of your six 2-mana rocks in your opening hand.
Notable Cards
Marneus Calgar stands out as one of the stronger Esper commanders. It works in several infinite combos, typically revolving around Nadir Kraken, and it offers incredible card advantage considering how easy it is to make tokens in Magic. Slap down a Bitterblossom and an Adeline, Resplendent Cathar, and you already have two triggers every turn.
Celestine, the Living Saint is one Magic's best lifegain payoffs and a fair threat on its own.
Artifact decks love Sicarian Infiltrator; they produce ample mana to pour into the squad ability, which pays dividends because it floods the board with artifacts. A cheap flash threat leads to interesting combat situations.
Commissar Severina Raine serves as commander to many an Orzhov deck (), but it fits well into a multitude of aggressive aristocrat decks that want to bury their opponents quickly.
Bastion Protector and Vexilus Praetor see play as strong creatures that protect your commander. An even better protection spell in the deck is And They Shall Know No Fear, a typal protection spell that gets played often.
Reaver Titan and Thunderhawk Gunship are excellent finishers for aggressive EDH decks that need a little oomph to cross the finish line, whether that's direct damage or team-wide flying.
The Golden Throne acts as ramp and a sacrifice outlet, which many decks would kill to get their hands on.
- 100-card ready-to-play Warhammer 40,000 Commander DeckโForces of the Imperium
- White-Blue-Black Deckโcontains 2 legendary traditional foil cards plus 98 nonfoil cards
- Every card features Warhammer-themed artโincluding 42 cards that are new to Magic
- 1 foil-etched Display Commander
- 10 double-sided tokens, 1 life tracker, and 1 deck box
#9. Faerie Schemes
Faerie Schemes torments your opponents at the hands of Alela, Artful Provocateur. This is a Brawl deck that came out with Throne of Eldraine; it contains 60 cards, so it isn't Commander-legal out of the box.
Deck Themes
Faerie Schemes focuses on artifacts and enchantments, with a flying-matters subtheme to enhance Alela and its Faerie tokens.
Commanders
Alela, Artful Provocateur is the only commander, but that's fine because it's among the best. Alela provides a powerful payoff for simply casting spells and creates a threatening board with few resources. Few alternate commanders could surpass it.
Strengths and Weaknesses
Faerie Schemes is quite strong for what it isโa Standard Brawl deck restricted to 60 cards from a very small card pool. You have good threats, decent card draw, and an exceptional commander. But when you look at it in the context of Commander, it falls very flat. Adapting Faerie Schemes to Commander isn't as simple as shuffling in 40 cards to hit the requisite 99 because the deck relies heavily on Throne of Eldraineโs Limited cards to round out its theme. This deck would probably be fine at a table with the other ELD Brawl decks, but it doesn't have a place outside that.
Notable Cards
Alela, Artful Provocateur stands out as one of the strongest Esper commanders, a flexible beast that can command a faerie deck, an enchantress deck, a stax deck, a combo deckโฆ the possibilities are endless.
Shimmer Dragon sees a fair bit of Commander play as a large threat that draws cards for artifact decks.
Oh, and we have Smothering Tithe, by far the strongest and most valuable card in the deck, and one of the best ramp spells in EDH. Inexplicably, we have a Watery Grave, but no other shocks.
- Throne of Eldraine Faerie Schemes Brawl Deck
#8. Eternal Bargain
Eternal Bargain tries to outlive the stars with the aid of Oloro, Ageless Ascetic. It was printed in the Commander 2013 set.
Deck Themes
Eternal Bargain's primary theme is lifegain, with a subtheme of artifacts that goes nowhere. This precon falls into the classic trap of too many themes, which leads to none of them receiving proper support.
Commanders
This deck has three potential commanders: Oloro, Sydri, Galvanic Genius, and Sharuum the Hegemon.
Sydri and Sharuum are powerful commanders in their own right, but neither should lead this deck because it lacks the proper artifact support. This isn't an artifact deck so much as a lifegain deck with random artifact creatures shuffled in.
Oloro, Ageless Ascetic deserves the command zone due to better lifegain support. It's also the better fair commander; while Sydri and Sharuum have great combo potential, the pseudo-eminence ability and steady card advantage makes Oloro the best choice for a midrange deck.
Strengths and Weaknesses
As powerful as Oloro is, this deck misses the mark. The artifact theme leads the deck to play more than a few questionable cards, like Tidehollow Strix, Tower Gargoyle, and Thopter Foundry (without Sword of the Meek or any good sacrifice fodder).
Additionally, some of the cards are puzzling in Commander; Azorius Herald and Diviner Spirit are prime examples of cards that wouldn't be considered playable by today's standards, if they were in 2013. Though the deck has individually powerful cards, they don't make up for the mangled themes and tepid card quality throughout the rest of the deck.
Notable Cards
Oloro, Ageless Ascetic is one of the most built Esper commanders of all time thanks to the ever-present love of lifegain and the power of eminence.
Toxic Deluge debuted here, notable as one of black's best board wipes due to its low cost and ability to get around indestructible.
Sydri, Galvanic Genius is another strong Esper commander printed for the first time in this deck list, though it hasn't aged as well as Oloro.
The deck also has significant reprints. Black lifegain decks adore Sanguine Bond, even if we have plenty of alternatives these days; Phyrexian Reclamation provides excellent recursion; Crawlspace is a great pillow fort effect; and Lim-Dรปl's Vault is excellent whenever you want to dig for a combo.
#7. Subjective Reality
No products found.Subjective Reality contorts the world to your designs with the aid of Aminatou, the Fateshifterโone of the few planeswalkers that can be your commander thanks to No products found..
Deck Themes
Subjective Reality goes all over the place. It's mostly a flicker deck, but it also has topdeck manipulation synergies, plus a miracle subtheme, and an inexplicable and poorly placed ninja package.
Commanders
This deck has three potential commanders: Aminatou, Varina, Lich Queen, and Yennett, Cryptic Sovereign.
Varina is a zombie commander through and through, so it does nothing as a commander. Even its inclusion in the 99 is questionable.
Yennett needs more of a build-around to maximize its odd-themed ability. The deck has a lot of 3-mana playsโarguably too manyโbut it isn't enough to make me excited about Yennett.
That leads back to Aminatou, the Fateshifter, whichโฆ is a little disappointing. It's a fine flicker commander, but its +1 ability doesn't hold up to the promise of topdeck manipulation very well. Still, it's the best choice here.
Strengths and Weaknesses
Flicker strategies can be quite powerful. Repeatedly triggering cards like Mulldrifter and Phyrexian Delver generates a ton of value. But the deck doesn't have a strong enough core of creatures with enters abilities and blink effects to truly capitalize on that. It's distracted by its ninjas, which lack early evasive creatures. Its miracles want to be controlling. The deck has a major identity crisis that hobbles its ability to win a game of Magic; I don't see anything that could really be considered a game plan or strategy here.
Notable Cards
Aminatou, the Fateshifter is a popular Esper blink commander, in large part because of its infinite combo with Felidar Guardian.
Yuriko, the Tiger's Shadow debuted in this deck and went on to become a Game Changer and a high-powered staple commander.
No products found.
#6. Dungeons of Death
Dungeons of Death plunges into forbidden depths to reanimate your strongest threats, guided by Sefris of the Hidden Ways. It came out with Adventures in the Forgotten Realms Commander.
Deck Themes
Dungeons of Death combines venturing into the dungeon with reanimation thanks to Sefris's text box.
Commanders
You have two potential commanders: Sefris and Nihiloor.
Dungeons of Death has no support for a theft theme, so keep Nihiloor as far away from the command zone as possible.
Sefris of the Hidden Ways is the only choice. It works with all your synergies, and you can't ask for much more than that.
Strengths and Weaknesses
Dungeons of Death has a few distinct weaknesses, and the first and foremost is its weak themes. Venturing into the dungeon has a miserably low ceiling unless you're taking the initiative and exploring Undercityโa mechanic released after this deck came out.
Sadly, reanimation also falls flat in Commander. Though powerful in Constructed, reanimating a single creature like Ashen Rider or Sun Titan doesn't have the same impact in Commander. Life totals are too high and threats too numerous to coast on an early Ashen Rider. Reanimating a single target doesn't cut it.
The last issue is the dice-rolling cards. They're Limited-level cards that use a fun mechanic, but they fill the deck with poor draws.
Notable Cards
Sefris of the Hidden Ways and Minn, Wily Illusionist are incredibly popular commanders for their respective colors that debuted in this deck, and Dungeons of Death is Minn's only printing.
Wand of Orcus sees plenty of play as an explosive equipment that fits in zombie decks and beyond.
Thorough Investigation is one of the better investigate cards and maybe the most playable card that ventures into the dungeon.
Notable reprints in the deck include Phantasmal Image, Lightning Greaves, Propaganda, and Swords to Plowshares.
- 100-card ready-to-play Adventures in the Forgotten Realms (AFR) Commander deck
- Deck includes 2 traditional foils plus 98 nonfoil cards
- 1 foil etched Display Commander
- 10 double-sided tokens plus life tracker and deck box
- Reduced-plastic packaging
#5. Eternal Might
Eternal Might brings the forces of Amonkhet to bear under the wisdom of Temmet, Naktamun's Will.
Deck Themes
Eternal Might focuses on zombies as a typal deck, with under-supported discard and sacrifice themes scattered throughout.
Commanders
The deck has two potential commanders: Temmet and Hashaton, Scarab's Fist.
Hashaton is the better commander overall, but this deck lacks the discard engines to make it work. It squeezes by in the 99 with Temmet as an enabler.
Temmet, Naktamun's Will is one of the more vanilla commanders among Esper precons given that it just loots and pumps your team, but there's a reason every coffeeshop and ice cream shop stocks vanilla. The low ceiling but solid floor makes it the easy choice to lead the deck.
Strengths and Weaknesses
Eternal Might suffers from conflicting themes. It holds up okay as a zombie deck since most of its creatures are zombies, but things rot when you look at what they do. Corpse Augur and Undead Augur want you to sacrifice cards, but you have few sacrifice outlets; Corpse Knight and Binding Mummy want to go wide, but with what tokens? It isn't the most egregious deck here, nor is it the most streamlined.
Temmet is a great redeeming feature, as are the other zombie lords; Wizards certainly didn't skimp on ways to buff your zombies. Playing a horde of creatures and turning them sideways is a fine strategy, though anything with true synergy may outplay you.
Notable Cards
Hashaton, Scarab's Fist works well as a reanimator commander since you can pump out impactful 4/4 copies of creatures then reanimate the original later. It's also the only Esper commander that lets you companion Lurrus of the Dream-Den.
Lost Monarch of Ifnir provides zombie decks with a horribly aggressive lord. Afflict is a miserable mechanic since it puts your opponents in a damned if they do, damned if they don't scenario where their blocks mitigate damage rather than prevent it.
Renewed Solidarity is an incredible payoff for typal decks that focus on token generation, like soldiers or goblins. It even works well in the 99 of commanders that make large numbers of tokens like Alela, Artful Provocateur or Anim Pakal, Thousandth Moon.
Among the reprints are a healthy sprinkling of zombie staples, including a variety of lords, Cryptbreaker, and Gravecrawler; this deck is a great starting point for the aspiring zombie master.
- GUIDE THE DEAD TO GLORYโOn the plane of Amonkhet, the dead never rest; burn through cards and grow your mummy army with this White-Blue-Black Aetherdrift Commander deck
- 2 FOIL BORDERLESS COMMANDERSโEvery Aetherdrift Commander Deck includes 2 Traditional Foil Legendary Creature cards featuring Borderless art
- INTRODUCES 10 COMMANDER CARDSโEach deck introduces 10 never-before-seen Commander cards to Magic: The Gathering
- COLLECT SPECIAL TREATMENT CARDSโEach deck also comes with a 2-card Collector Booster Sample Pack containing 2 alternate-border Aetherdrift cards
- THRILLING MULTIPLAYER BATTLESโCommander is a multiplayer way to play Magic, an epic, free-for-all battle full of strategic plays and social intrigue
#4. Scions & Spellcraft
Scions & Spellcraft offers you command of the arcane under the tutelage of Y'shtola, Night's Blessed.
Deck Themes
Scions & Spellcraft is a controlling spellslinger deck at its heart, though it contains many token cards. Thematically, it's among the more muddled on the list; as often occurs with Universes Beyond sets, it has more than a few cards that don't fit the overall game plan in the interest of getting as much Final Fantasy content into Magic as possible.
Commanders
Scions & Spellcraft offers two potential commanders: Y'shtola and G'raha Tia, Scion Reborn.
These commanders are quite close. They care about casting noncreature spells, and both provide reasonable payoffs for doing so, which is all the spellslinger core cares about. The deck lacks substantial token support, which is a knock against G'raha Tia, but it doesn't have much to damage players, either. While I prefer Y'shtola, Night's Blessed because I love having card advantage in the command zone, I doubt it matters which commander you play.
Strengths and Weaknesses
The deck works well as a generic good-stuff shell. It has lots of powerful cards and both potential commanders offer a substantial boon with which you can win the game. But the identity crisis holds it back; it also has some astonishingly weak cards. Every precon has its duds, but Hypnotic Sprite and Sage's Nouliths are a new low.
Notable Cards
Scions & Spellcraft introduced a significant, often-built commander in Y'shtola, Night's Blessed, which has risen to prominence as a powerful control commander.
Tataru Taru offers deceptively powerful ramp in white and performs exceptionally well against passive card draw engines like Trouble in Pairs and Rhystic Study.
Transpose is a powerful draw spell. It's essentially Night's Whisper, except you pay an addition mana an extra wizard tokenโa fine deal if I've ever seen one.
The deck also has fine reprints, including but not limited to Authority of the Consuls, Propaganda, Thought Vessel, and Snuff Out.
- FINAL FANTASY XIV-THEMED DECKโBattle your friends with FINAL FANTASY XIVโs iconic heroes, villains, and spells with the strategic gameplay of the Magic: The Gathering collectible card game
- ALWAYS SEEK OUT NEW KNOWLEDGEโBe a master caster and gain control with card advantage as you band together with Yโshtola, Nightโs Blessed to aid Eorzea in its time of need
- 25 NEW CARDS plus ALL NEW ARTโAll 100 cards in this ready-to-play deck feature new FINAL FANTASY-themed art, including 25 Commander cards entirely new to Magic: The Gathering
- 2 FOIL LEGENDARY CARDSโEach deck includes 2 Legendary Creature cards with a shiny Traditional Foil treatment that can be played as your commander
- COLLECT SPECIAL ALT-BORDER CARDSโEach deck also comes with a 2-card Collector Booster Sample Pack containing 2 alternate-border cards of rarity Rare or higher
#3. Obscura Operations
Obscura Operation relies on stealth and saboteur abilities to outplay your opponents with the master plans of Kamiz, Obscura Oculus. The deck came out with Streets of New Capenna Commander.
Deck Themes
Obscura Operations cares about dealing combat damage to your opponents. It's more of a good-stuff midrange deck than a deeply thematic deckโwhich isn't a problem.
Commanders
This deck has three potential commanders: Kamiz, Alela, Artful Provocateur, and Tivit, Seller of Secrets.
With 17 artifacts and enchantments, Alela doesn't deserve the command zone slotโits inclusion in the 99 is suspect enough.
While Tivit is the strongest commander overall, without significant flicker themes and Time Sieve, it doesn't have any real synergy as the commander. That said, it's such a powerful card I doubt it would be bad.
It makes the most sense to stick with Kamiz, Obscura Oculus, if only because many of your creatures like Fallen Shinobi and Thief of Sanity become significantly stronger with Kamiz's unblockability or double strike.
Strengths and Weaknesses
Obscura Operations is a solid, well-built deck. You have a good curve, a solid game plan, and access to card filtration in the command zone with plenty of card draw proper in the deck itself. Building a board of small utility creatures and attacking with them isn't the most robust Commander strategy, which holds you back a little.
The deck also suffers from the normal precon weaknesses. The mana base could be better, you have a lot of board wipes for a deck that plays to the board (though Austere Command is a step in the right direction), and there are questionable inclusions like Graveblade Marauder. Overall, I'm quite pleased with the list.
Notable Cards
Tivit, Seller of Secrets is among the most powerful Esper commanders and is even a mainstay in cEDH thanks to the powerful Time Sieve combo.
Cephalid Facetaker is a cool take on an aggressive Clone and Aerial Extortionist puts a fun spin on Fiend Hunter with incredible card draw potential.
Currency Converter is among my favorite Magic cards; a fiddly little Cube staple that plays well with discard synergies.
Smuggler's Share sees EDH play as an equalizer of sorts that siphons resources from other players.
For reprints, Strionic Resonator, Swiftfoot Boots, and all three on-color Signets are notable.
#2. Miracle Worker
The Miracle Worker deck makes the divine commonplace with Aminatou, Veil Piercer. It came out as part of Duskmourn Commander.
Deck Themes
Miracle Worker gives Aminatou's motif of topdeck manipulation an enchanting spin: It uses the miracle ability to bring big, impactful enchantments into play for a fraction of their printed cost.
Commanders
This deck has two potential commanders: Aminatou and The Master of Keys.
The Master of Keys looks like an amazing commander, but it lacks the support necessary to lead this deck. You need more self-mill and perhaps a combo plan to maximize its potential.
Aminatou, Veil Piercer takes the crown, both by default and because it's an astonishingly fun card. This deck's curve gets a little high, so you need the miracle cost reduction and card filtration to smooth things out.
Strengths and Weaknesses
The curve looks rather like a flat line, which makes you dependent on keeping Aminatou around to maintain your miracle engine. The deck also lacks some of the stronger enchantress payoffs in white like Hallowed Haunting. The topdeck manipulation is also pretty meh; it needs fewer cantrips like Telling Time and more engines like Scroll Rack and Sensei's Divining Top.
But the deck has lots of power where it counts. The curve could be much worse, and it has solid top-end. Aminatou helps the curve, between surveiling away what you don't need and reducing the cost of a random Arvinox, the Mind Flail or whatever.
Notable Cards
Aminatou, Veil Piercer stands among the most-built Esper commanders on EDHREC, in large part because it meaningfully adds to the enchantress archetype; most enchantress payoffs want you to go wide and play many small enchantments rather than a few impactful ones.
Metamorphosis Fanatic has found its way into powerful Cubes as a great 6-drop or a reason to manipulate your deck with Brainstorm.
Soaring Lightbringer and Fear of Sleep Paralysis are powerful enchantress cards worth playing beyond this deck. Ondu Spiritdancer is in a similar boat; this deck is its first reprint.
Monologue Tax is the best reprint, a tidy little ramp card white decks run in lieu of mana dorks or proper ramp spells. Commander players almost always end up double-spelling, so you get plenty of Treasure.
- DRAW YOUR POWER FROM DESTINYโUse fate-shifting powers to cast miracles and see a future where youโre the one winning the game
- 2 FOIL BORDERLESS COMMANDERSโEvery Duskmourn: House of Horror Commander Deck includes 2 Traditional Foil Legendary Creature cards featuring spine-tingling Borderless art
- 10 ARCHENEMY SCHEMESโArchenemy pits a team of three against one player who draws from an extra deck of powerful and nefarious schemes. Each Duskmourn Commander deck introduces 10 terrifying schemes to make the table tremble.
- INTRODUCES 10 COMMANDER CARDSโ Each deck introduces fresh horrors to Magic: The Gathering with 10 never-before-seen Commander cards
- CONTENTSโ1 ready-to-play Miracle Worker Duskmourn: House of Horror Commander Deck (100 cards), 10 Archenemy cards, a 2-card Collector Booster Sample Pack, 10 double-sided tokens, and 1 deck box
#1. Urza's Iron Alliance
Urza, Chief Artificer leads this mechanical army to victory over Mishra, Eminent One with Urza's Iron Alliance from The Brothersโ War Commander.
Deck Themes
This deck focuses on artifacts, specifically artifact creatures.
Commanders
The Iron Alliance has several notable generals that could lead the fray: Sharuum the Hegemon, Tawnos, Solemn Survivor, Alela, Artful Provocateur, or Urza.
Sharuum needs to be built around as a commander, either with Sculpting Steel combos or dedicated reanimation synergies. This deck has neither, so it's a miss.
Tawnos similarly needs to be built around. Surely there's a creative, interesting deck that exploits the prowess of Urza's student, but it isn't this one.
Alela is a serious contender, and it wouldn't be a bad choice. The deck has ample artifacts, and pairing Alela with that Skullclamp in the 99 is exceptional. But Alela isn't the ideal choice.
Urza, Chief Artificer is disgusting, in the best way. Affinity for artifact creatures cuts down the command tax and ensures you rarely cast this for 6 mana, and the army of Construct tokens gives you inevitability. Constructs get out of hand so quickly these days, especially with Urza slapping menace on them. Of the four possible commanders, Urza is the best-suited and strongest of them all.
Strengths and Weaknesses
Urza's Iron Alliance suffers from an unbalanced curve, but not so much as Force of the Imperium. Despite being heavy on 5-drops, the deck has plenty of cheap plays to establish an early advantage. The deck also includes some pitifully weak cards like Filigree Attendant and Wreck Hunter, but that's expected of a precon.
Assuming your hand isn't bogged down with those expensive cards, you have a robust, powerful deck. Urza excels in Commander, where you have time to extract a ton of value from the Constructs. You can almost always be the aggressor, and even if you can't, they block incredibly well. So much of the deck's power being in Urza is a weakness, but one affinity mitigates.
Notable Cards
Once again, we have a face commander that went on to make a big name of itself; Urza, Chief Artificer fits extremely well into Bracket 3 and 4 as a powerful artifact commander that often utilizes stax pieces like Ethersworn Canonist.
Bronze Guardian enhances any artifact deck with a strong ward ability to deter interaction.
Scholar of New Horizons is a particularly useful bit of catch-up ramp since you can use it multiple times and it can manipulate lore counters on sagas.
The deck includes some solid reprints, including Swiftfoot Boots, Thought Vessel, Skullclamp, Relic of Progenitus, Thought Monitor, and Losheel, Clockwork Scholar. The Preordain reprint has a high price around $5, as it's the only printing of the cantrip with an old border.
- Contains Retro-Frame 100-card The Brothersโ War Commander Deck - Urza's Iron Alliance (White-Blue-Black)
- Every card in the deck is Retro-Frame, with 2 Traditional Foil Retro-Frame Legendary cards + 98 Nonfoil Retro-Frame cards
- 2-card Collector Booster Sample Pack - contains 1 special treatment card of rarity Rare or higher and at least 1 Traditional Foil Retro-Frame Artifact card
- Accessories - 1 Traditional Foil Display Commander, 10 double-sided tokens, life tracker, and deck box
- Construct an army of artifact creatures with the legendary master artificer, Urza.Ready-to-play deck introduces 10 MTG cards not found in the BRO main set
Commanding Conclusion

Marneus Calgar | Illustration by Slawomir Maniak
There are so many Esper precons that the decks touch on virtually everything Esper decks care about except for stax and combo. Many of the best and most influential Esper commanders were printed in these precons, and they have good value, too.
What's your favorite Esper precon? Which one would you play with, or upgrade? Let me know in the comments below or over on the Draftsim Discord!
Stay safe, and thanks for reading!
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2 Comments
No mention of Cavalry Charge? It’s a pretty strong deck imo, and an interesting reanimator/aggro combo in esper colors!
Looks like that one got overlooked! It is a really good deck too, we’ll have to squeeze this in somewhere.
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