Last updated on November 28, 2025

Orcish Bowmasters - Illustration by Maxim Kostin

Orcish Bowmasters | Illustration by Maxim Kostin

Evergreen keyword abilities are always fun to play in Magic: The Gathering, as there’s always a wide variety of them to choose from. Among them is flash, an ability that lets you cast spells at any time you have priority. Today, we’ll review the best flash cards ever printed in Magic’s history.

From powerful creatures to absolutely broken hate cards, there’s a wide variety of cards to choose from, and it's important for you to know about them.

Are you intrigued by what these cards might be? Let’s dive right into them!

What Are Flash Cards in MTG?

Vendilion Clique | Illustration by Willian Murai

Vendilion Clique | Illustration by Willian Murai

Flash cards in MTG are cards with the “flash” keyword, allowing you to play them at any time you could cast an instant—even during your opponent's turn. This mechanic makes flash cards highly versatile and perfect for surprising opponents. They can be creatures, enchantments, or other card types, making them great for reacting to threats, protecting your board, or turning the tide at unexpected moments.

Since flash is an evergreen keyword that has appeared in many sets throughout Magic’s history, there are far too many cards to cover. Because of that, I'll focus on the best of the best, with a few fun exceptions. I'll only discuss cards that inherently have flash, ignoring those that grant the keyword to other cards.

Honorable Mentions

These cards haven't been released at the time of writing, so we'll lump these speculative picks together and sort them out in a later update. Bitterbloom Bearer from Lorwyn Eclipsed has the potential to be a killer by creating a faerie token every turn. Avatar: The Last Airbender gives us a flash-speed damage booster in Fated Firepower and the quick removal of Aang's Iceberg.

Appa, Steadfast Guardian isn’t as good a flash card as the other three, but it has great value in blink decks.

#47. Ambush Viper

Ambush Viper

Behold Ambush Viper, the green Doom Blade of Limited formats.

#46. Pestermite + Deceiver Exarch

Two words: Splinter Twin. And also maybe Kiki-Jiki, Mirror Breaker as an honorable mention. Pestermite and Deceiver Exarch used to be Modern mainstays, but Splinter Twin as an archetype has dropped off, even after the namesake card's unbanning.

#45. Sunpearl Kirin

Sunpearl Kirin

Sunpearl Kirin is a great card for decks that want to self-bounce cheap permanents like Momentum Breaker or Stormchaser's Talent. This card can enter during an opponent’s end step, bounce a permanent you want to play again, and provide a small flying creature for attacking. I like this card with cheap removal permanents or sagas.

#44. Spellstutter Sprite

Spellstutter Sprite

Since I wanted to include a card for at least each major format, Spellstutter Sprite is here to represent the Pauper meta as one of the defining cards for the Faeries archetypes. It can counter cards efficiently on its own, but the trick is that it gets better the more faeries you play. You can return the Sprite to hand to re-use its counter ability with cards like Ninja of the Deep Hours, leading to very polarizing matchups once the synergy is assembled.

#43. Spectral Sailor

Spectral Sailor

Spectral Sailor is a Pioneer staple for spirits decks, as it's a cheap flying creature that can provide card advantage in the long game. On top of that, it gets the buff from other spirit lords that are part of the strategy.

#42. Merfolk Trickster

Merfolk Trickster

There’s nothing more satisfying in Modern than to be attacked by a Tarmogoyf, only to eat it with your 2-mana Merfolk Trickster. That's a play pattern from the past, but still representative of the blowouts you can pull off with this merfolk.

#41. Aven Mindcensor

Aven Mindcensor

I love Death and Taxes strategies, and in some formats like Modern where fetch lands are prevalent, slamming an Aven Mindcensor when the land search ability is still on the stack is priceless. Those kinds of strategies rarely exist nowadays, but it can be a decent creature to run in these kinds of decks.

#40. Bone Devourer

Bone Devourer

Bone Devourer is a reactive kind of flash creature. A 2/2 for 4 mana isn’t a good deal, even with flash and flying. However, this creature enters with a number of +1/+1 counters equal to the number of creatures that have died this turn. And then when your Devourer dies, you get card draw. Wonderful! This creature is great when you have a ton of removal or play it after a board wipe, or if you have many tiny sac fodder creatures.

#39. Gatta and Luzzu

Gatta and Luzzu

Gatta and Luzzu is a flash combat trick to try and flip advantages. When this card enters, you can prevent all damage to one of your creatures and turn that damage into +1/+1 counters for that creature. In Constructed formats, this trick might not be able to overpower removal. The aim is to protect one of your valuable combat-focused creatures and crush opponents in the following combat phases.

#38. Archangel Avacyn

If you just want to protect your creatures from opponents' threats, Archangel Avacyn is a 5-mana card that lets your party survive the likes of Wrath of God. In the eventuality any of your creatures dies, this powerful angel is ready to take things to the next level and burst your opponents (along with your other creatures) as it transforms into Avacyn, the Purifier.

#37. Dictate of Erebos

Dictate of Erebos

As proof that flash can be on other cards outside of creatures, Dictate of Erebos fits perfectly in sacrifice decks to provide symmetry across the board and also punish your opponents for killing your creatures.

#36. Draining Whelk

Draining Whelk

There’s nothing more annoying than just getting your spell countered, but on top of that, now having to handle a big creature. This is exactly what Draining Whelk does, and the fun only begins if you get to pair it with blink effects like Ephemerate or Ghostly Flicker.

#35. Annie Flash, the Veteran

Annie Flash, the Veteran

Released in Outlaws of Thunder Junction, Annie Flash, the Veteran is a tough commander to play against, as it provides reanimation at instant speed, but more importantly, card advantage whenever it becomes tapped. This is key if you want to build around this with themes that let you tap your creatures, like vehicles and mounts.

#34. Vendilion Clique

Vendilion Clique

Vendilion Clique is one of those cards that can easily disrupt and target opponents after they use cards like Demonic Tutor to search for the perfect card. It's often used at the end of opponents' draw steps to foil their turns, and it's a heinous partner with card draw deniers like Narset, Parter of Veils.

#33. Archivist of Oghma

Archivist of Oghma

Of all the hate cards I’ve mentioned, I think Archivist of Oghma is by far the fairest one, as you get a card out of the deal without directly punishing an opponent. Things escalate fairly quickly if you pair it with Maralen of the Mornsong.

#32. Rattlechains

Rattlechains

Rattlechains is a key card for spirit decks in Pioneer, as spot removal is around every corner. On top of giving them protection, it also offers other spirits flash, which can become handy for some lords that don't have it.

#31. Spell Queller

Spell Queller

Spell Queller shines in many decks, but the one I like running it the most is in a Bant () Collected Company build given the strong synergy it has in a creature-heavy deck that benefits from having disruption tied to ETB effects.

#30. Agent Venom

Agent Venom

Agent Venom is a Midnight Reaper with better keywords. This card is a wonderful flash play that can come in and draw you cards after an opponent’s already fired off their removal. It's just alright as a creature, but I’m here for the instant speed card draw trick.

#29. Thieves' Guild Enforcer

Thieves' Guild Enforcer

While it was in Standard, Thieves' Guild Enforcer was a solid inclusion in rogue typal decks that aimed to kill your opponents in multiple ways. While it hasn’t shone after that, it was still a dominant force back in the day, and from time to time it appears in Pioneer events where the only thing stopping it from being a decent deck is its unfavorable match against arguably the best deck in the format, Izzet Phoenix.

#28. Teferi, Mage of Zhalfir

Teferi, Mage of Zhalfir

I like to think about Teferi, Mage of Zhalfir as Michael Jordan, as it can basically do everything despite being a simple creature. You just have to realize that if you resolve it during your opponent’s end step, it's game over. You can untap and perform your combo freely, and since it's immune to instant speed removal, your opponent’s only hope is to try and counter it.

The ability to give other creatures flash is also good, but taxing other players is this card’s main goal.

#27. Ertai Resurrected

Ertai Resurrected

Obscura Interceptor is sad that Ertai Resurrected is a much better version of it, as it completely denies threats and also cleans the board of resolved ones.

#26. Errant and Giada

Errant and Giada

If you have a vast density of creatures with flying or flash in your deck, then Errant and Giada is the payoff you've been looking to build around. It has decent stats for a flying creature, and you get a very cool effect that lets you play more cards from the top of your library. This paired with deck manipulation cards like Sensei's Divining Top can give you tons of card advantage through a single game.

#25. Faerie Mastermind

Faerie Mastermind

Faerie Mastermind is one of the coolest hate cards I’ve seen printed, as you can play it in response to someone about to draw a card. But even if they don’t, you can activate its ability to force them to draw a card after their initial one so you get another card as well.

#24. Hullbreaker Horror

Hullbreaker Horror

From time to time, WotC likes to print overcosted finishers that aim to win the game on their own. That’s the definition of Hullbreaker Horror, a card that can dominate entire battlefields when resolved, and it's often the mirror breaker of preference in control matches.

#23. Ice-Fang Coatl

Ice-Fang Coatl

I haven't played much with Ice-Fang Coatl, but I know it was a solid addition for Omnath decks when the deck was a dominant force in Modern. For just 2 mana, it actually does a lot as a cantrip creature that acts as a removal spell most of the time.

#22. Transcendent Dragon

Transcendent Dragon

Transcendent Dragon is a killer blue dragon for Commander decks. This creature is also a counterspell that lets you steal the card you've countered. This can be a huge shift in advantages when you get a 4/3 dragon and a bomb card from an opponent you can cast for free.

#21. Nightpack Ambusher

Nightpack Ambusher

It’s weird to have green cards perform well in control archetypes, but Nightpack Ambusher is a card that does exactly that in a draw-go style of deck. A 4/4 creature is already big on its own, especially if you aren’t prepared for it or you’re just attacking with a smaller one. The problem is that this starts calling a pack of essentially 3/3 wolves ready to devour the battlefield.

#20. Smirking Spelljacker

Smirking Spelljacker

Smirking Spelljacker takes Mystic Snake-style cards to the next level, and it can pull off some seriously broken plays if you time its counter just right.

#19. Torrential Gearhulk

Torrential Gearhulk

Torrential Gearhulk is a solid card in control decks as a late game finisher that can use a counter or removal spell from the yard to swing the game in your favor, and more importantly, apply pressure to your opponents. One of the coolest things you can do with it is to pair it alongside Sublime Epiphany.

#18. Venser, Shaper Savant

Venser, Shaper Savant

Venser, Shaper Savant is one of the hardest cards to play against as you can just simply bounce a spell that can’t be countered with it and ruin your opponents plans, or any nonland permanent that’s blocking your path to victory.

#17. Enduring Curiosity

Enduring Curiosity

All the Enduring glimmers from Duskmourn: House of Horror are great because of their ability to come back to the battlefield as an enchantment. Enduring Curiosity is the best of these because of the huge upside of the card draw: Each creature that deals combat damage to an opponent draws you a card. This is incredible when you play this cat at flash speed on turn 4 and let your creatures draw you cards on the following turn.

Some more good flash cards came from Duskmourn, like Floodpits Drowner and Nowhere to Run.

#16. Malcolm, Alluring Scoundrel

Malcolm, Alluring Scoundrel

Malcolm, Alluring Scoundrel is one of the toughest commanders to face in Brawl as it can come down early and start sculpting your hand to eventually cast free spells. It’s often backed up by tons of countermagic to ensure its longevity.

#15. Opposition Agent

Opposition Agent

Opposition Agent is the supreme punisher for decks that rely on tutoring cards. Not only does it foil the plan, but you also get to choose and play the card they look for instead, which is purely evil.

#14. Phelia, Exuberant Shepherd

Phelia, Exuberant Shepherd

Phelia, Exuberant Shepherd is a commander that’s rising in popularity not only in the regular format but also in Duel Commander. In that format, it can be oppressive because it’s naturally cheap and can stop blockers from doing their work, or it can just get ahead on value when paired with strong ETB effects.

#13. Leyline Binding

Leyline Binding

Leyline Binding can act as an Oblivion Ring with flash for just 1 mana in the right deck, but you need to devote yourself to domain to get the most out of it. There are also some cool interactions along with it, including but not limited to pairing it with Zur, Eternal Schemer to smash someone with a heavy-hitting enchantment.

#12. Lutri, the Spellchaser

Lutri, the Spellchaser

I find it funny that the format where Lutri, the Spellchaser is supposed to exceed the most is the one where it's banned. Don’t get me wrong: It’s banned for good reasons, but it's simply hilarious. Outside of that, it's a solid inclusion in any of the Draft formats where it's available (Cube, Ikoria, and March of the Machine).

#11. Dualcaster Mage

Dualcaster Mage

One of the best ETB cards in red, Dualcaster Mage is famous for its endless combos that can be achieved with multiple cards printed across Magic: The Gathering history within all color combinations. On a bad day, it can be used to copy and counter a counterspell, and that alone is good enough.

#10. Tishana's Tidebinder

Tishana's Tidebinder

Tishana's Tidebinder is one of the cards I’ve been having the most fun with recently. In formats like Brawl or Duel Commander, it really shines when countering strong ETB abilities of creatures like Roxanne, Starfall Savant to shoot them down entirely. My favorite interaction was when it stopped Teysa of the Ghost Council from coming back after it was exiled, and it remained exiled for the rest of the game.

#9. Containment Priest

Containment Priest

Containment Priest is the fun police against decks that try to put creatures into play unfairly. Sneak Attack decks and reanimation strategies suffer from the denial that this simple yet effective white creature imposes.

#8. Hullbreacher

Hullbreacher

If there was ever a card that dominated Commander, it would have to be Hullbreacher. Its interactions are just too many to enumerate, but just think about what you’d feel when casting a Brainstorm only to decrease your hand and give your opponent free Treasures.

#7. Restoration Angel

Restoration Angel

Flashing in to save a creature, blinking something to retrigger a strong ETB, or just using it as an end of turn threat are some of the qualities that make Restoration Angel one of my all-time favorite creatures.

#6. Brazen Borrower

Brazen Borrower

When Throne of Eldraine was introduced, along came a series of cards with adventures, where you can play one or both sides depending on the scenario. Brazen Borrower offers great utility, as you can use this card on both defense and offense by slowing down your opponents while dealing air damage later.

#5. Embercleave

Embercleave

I’m not sure who came up with the “Believe in the Cleave” thing, but it’s a spot-on reference to how powerful Embercleave is. Even if you’re behind, you can always rely on this equipment taking over games.

#4. The Wandering Emperor

The Wandering Emperor

The Wandering Emperor is an amazing card for any deck running white, as it excels in all kinds of decks. From aggro decks that apply pressure to control decks that stabilize the board while adding a solid board presence, it’s one of the best flash cards printed in the modern Magic era.

#3. Endurance + Solitude + Subtlety

The Incarnation Trio from Modern Horizons 2, along with their black and red counterparts, have been solid staples to decks that can run them since their introduction. Endurance, Solitude, and Subtlety each has its particular role in decks, but they’re almost guaranteed to be used in decks of their respective colors.

#2. Snapcaster Mage

In the first days of Modern, Snapcaster Mage was among the best cards around to play with thanks to its synergy with cheap spells like Lightning Bolt. That said, it also saw decent play in Legacy where cantrips like Brainstorm are prevalent. In recent Magic, it still sees its fair share of play through decks, but as more powerful cards are printed, Tiago Chan‘s numbers in decks have decreased. But don’t be fooled: It's among the best flash cards ever played.

#1. Orcish Bowmasters

Orcish Bowmasters

Insane is a word that doesn’t fully describe what Orcish Bowmasters really is. Since its introduction, this 2-mana creature has been a staple in black decks across formats including the Eternal ones, where cheap cantrips like Brainstorm run rampant. Tell me this wasn’t built with Commander in mind.

Best Flash Payoffs

Flash can pay you off in two main ways: its timing, and as a part of flash-focused decks. Ikoria introduced a mechanical focus on playing spells during your opponent’s turn, with cards like Slitherwisp and Cunning Nightbonder. Similarly, Theros Beyond Death featured blue cards like Wavebreak Hippocamp that reward you for playing spells on your opponent's turn.

We also have cards like Sonic the Hedgehog and Shadow the Hedgehog that give bonuses to creatures with flash.

Cards with flash can also benefit some spells or abilities that focus on opponent’s turns like Alela, Cunning Conqueror, Brineborn Cutthroat, or Faerie Tauntings.

Flash cards are great responses themselves as combat tricks and against removal. They can be tricky blockers after attackers have been declared, or deadly combat tricks like Gatta and Luzzu. You can make your flash cards even better alongside other combat tricks like Become Immense and Monstrous Rage.

Flash enablers like Borne Upon a Wind and Tidal Barracuda can have huge payoffs by messing with the speed and timing of your cards. You can use Quicken in decks just to cast Supreme Verdict during the opponent's turn, which gives you an idea on how valuable this keyword and strategy could be.

When Can You Play a Flash Card?

You can play a card with flash anytime you could cast an instant. You must also have priority to cast a spell with flash. This gives you flexibility in many scenarios. Most commonly, you’ll play them during your opponent's turn at the end step, during combat, or in response to other spells and abilities.

Wrap Up

Hullbreacher - Illustration by Sidharth Chaturvedi

Hullbreacher | Illustration by Sidharth Chaturvedi

It’s not easy to choose a handful of the hundreds of cards printed with the flash keyword, but rest assured the ones on this list are all worthy of consideration. Except maybe Ambush Viper, but we respect the king.

What’s your opinion? Do you like the ones I chose, or was there one that you were waiting for on the list that I missed? Let us know in the comments! Thank you so much for reading. If you want to see more about these lists, remember to follow us on social media and join our Discord family to never miss a thing.

Take care, and we’ll meet again in a flash!

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