Last updated on March 15, 2023
Bane of Progress (Commander Collection: Green) | Illustration by Grzegorz Rutkowski
The Commander format is by far the most popular way to play Magic, and recent years have seen WotC focus on it by releasing more and more Commander-specific products. We’ve seen Commander Collection: Black, Commander Legends, and a pair of Commander precons with every Standard set in just the past two years.
But it wasn’t always like this. The hottest MTG news back in the fall of 2013 was the first-ever Modern Masters, eclipsing the excitement from the previous year’s Commander set. Then Commander 2013 dropped, marking the genesis of Commander’s hostile takeover of Magic.
Let’s take a closer look at these classic Commander decks!
All About Commander 2013
What Is Commander 2013?
Ophiomancer (Commander Collection: Black) | Illustration by Caroline Gariba
Commander 2013 refers to the set of five shard-colored Commander decks released in the fall of 2013. The decks were designed with a multiplayer game in mind and, more importantly, were the first to include mechanics that interacted with the command zone.
The product introduced 51 new cards designed for Commander including 10 new legendary creatures, five new Curses, and five new “tempting offer” sorceries. Each deck also included an Opal Palace new to the set and introduced three new Curse cards of their respective colors, plus a host of powerful new spells and reprints. We also got Darksteel Mutation in every white deck, one of the earliest ways to shut down a commander without returning it to the command zone. Finally, the oversized face cards returned in 2013 with one each for each precon’s face commander.
Interestingly, none of the tokens each deck needed were printed with the set. This means Sek’Kuar, Deathkeeper’s Graveborn tokens still don’t exist, and we only just got Ophiomancer’s Snake token in Commander Collection: Black. The Kobolds of Kher Keep token, generated by Prossh, Skyraider of Kher and Kher Keep, made an appearance in Masters 25 as well as a reprint in Time Spiral Remastered. Before that players just used the Legends card Kobolds of Kher Keep to represent them.
How Does Commander 2013 Compare to Other Commander Precons?
The 2013 precons were a powerful stimulus to the format in those early days of Commander. The most powerful legendary creatures were mainly from the original Commander precons. Kaalia of the Vast, Animar, Soul of Elements, and Riku of Two Reflections were menaces in their own ways at tables around the world. 2013 put a stop to that by introducing cards intentionally designed to level the playing field.
Prossh, Skyraider of Kher became one of the best Jund commanders ever. It still sees a lot of play in sacrifice and aristocrats-themed decks despite being outclassed by Korvold, Fae-Cursed King. Derevi, Empyrial Tactician is an excellent choice for any Bant combo deck that needs an untap trigger, and Oloro, Ageless Ascetic can be such a strong pillow fort it’s been called a mistake in some circles.
Each deck had an MSRP of $29.99, the average price for a Commander precon at the time. The price for the regularly-scheduled Commander precons steadily increased in the coming years before falling as they started releasing alongside Standard sets. A sealed Commander 2013 precon goes for $90 to $100 nowadays, or around $500 for the set of five.
Should You Buy Commander 2013?
The 2013 precon decklists are fun and they’re built as an easy introduction to the Commander format and Magic as a whole. But they’re not optimized. They’re synergistic and consistent in their themes, but not all that powerful by today’s (or even 2013’s) standards.
Because of this, I don’t recommend seeking them out to use as an intro product. That said I do recommend picking them up if you and your playgroup are looking for a taste of what “old” Magic feels like. Wait, oh no, am I old??
If against all odds you find a sealed Commander 2013 deck priced around the original MSRP, you should absolutely buy it. Each deck has at least $60 worth of singles, some staples with retained utility, some neat reprints and original printings of classic EDH bombs, and 15 of early Commander’s most popular legendary creatures.
Evasive Maneuvers
Derevi, Empyrial Tactician | Illustration by Michael Komarck
Commander (1)
Creatures (29)
Acidic Slime
Aerie Mystics
Angel of Finality
Azami, Lady of Scrolls
Bane of Progress
Deceiver Exarch
Diviner Spirit
Djinn of Infinite Deceits
Dungeon Geists
Farhaven Elf
Fiend Hunter
Flickerwisp
Hada Spy Patrol
Karmic Guide
Kazandu Tuskcaller
Lu Xun, Scholar General
Mirror Entity
Mistmeadow Witch
Murkfiend Liege
Phantom Nantuko
Pilgrim’s Eye
Roon of the Hidden Realm
Rubinia Soulsinger
Selesnya Guildmage
Skyward Eye Prophets
Stonecloaker
Thornwind Faeries
Winged Coatl
Wonder
Instants (6)
AEthermage’s Touch
Arcane Denial
Blue Sun’s Zenith
Krosan Grip
Selesnya Charm
Unexpectedly Absent
Sorceries (5)
Borrowing 100,000 Arrows
Kirtar’s Wrath
Restore
Tempt with Glory
Wash Out
Enchantments (8)
Control Magic
Curse of Inertia
Curse of Predation
Curse of the Forsaken
Darksteel Mutation
Flickerform
Leafdrake Roost
Presence of Gond
Artifacts (13)
Azorius Keyrune
Basalt Monolith
Conjurer’s Closet
Darksteel Ingot
Leonin Bladetrap
Selesnya Signet
Simic Signet
Sol Ring
Surveyor’s Scope
Swiftfoot Boots
Sword of the Paruns
Thousand-Year Elixir
Thunderstaff
Lands (38)
Azorius Chancery
Azorius Guildgate
Bant Panorama
Command Tower
Evolving Wilds
Faerie Conclave
Forest x6
Island x7
Opal Palace
Plains x7
Rupture Spire
Saltcrusted Steppe
Seaside Citadel
Secluded Steppe
Sejiri Refuge
Selesnya Guildgate
Selesnya Sanctuary
Simic Guildgate
Temple of the False God
Terramorphic Expanse
Transguild Promenade
Commander, Themes, and Strategy
Evasive Maneuvers is the Bant () deck headed by Derevi, Empyrial Tactician with your choice of Rubinia Soulsinger (a Legends classic!) or Roon of the Hidden Realm as alternate commanders.
This precon is themed around tapping and untapping your creatures and blinking your permanents, and it does these very well. The natural synergy between Derevi and Roon makes this deck one of the most playable out of the box. Combined with some great tap abilities like Djinn of Infinite Deceits, Rubinia Soulsinger, and Skyward Eye Prophets, you’ll generate a threatening board state in no time.
As any Yarok, the Desecrated player will tell you, abusing enters-the-battlefield effects can become incredibly valuable for a comparatively small investment. Conjurer’s Closet and Flickerwisp can get you cheap and repeatable flicker effects every turn to control the battlefield.
Derevi, Empyrial Tactician’s second ability means it can be played from the command zone at instant speed while ignoring any commander tax accrued. You’ll never put Derevi on the field for more than four mana, and that’s a steal!
Notable Cards: Reprints and $$
Evasive Maneuvers lost most of its value since its release which I think speaks to the ubiquity of the cards included rather than their performance. Bane of Progress saw its first printing in Commander 2013 and has since become a staple in green decks. It’s the second most valuable card in the deck behind Conjurer’s Closet.
The Verdict
The Bant deck is “just fine.” It does what it does and it does it well. But it lacks a specific goal to work towards.
New players often find themselves dawdling about, tapping and untapping, blinking and flickering to no major effect except maybe pulling the rest of the basic lands out of your deck with Farhaven Elf. Evasive Maneuvers is a good basis for a Bant combo deck, but it needs to trim its theme down a smidge.
Eternal Bargain
Oloro, Ageless Ascetic | Illustration by Eric Deschamps
Commander (1)
Creatures (27)
Ajani’s Pridemate
Augury Adept
Azorius Herald
Disciple of Griselbrand
Diviner Spirit
Divinity of Pride
Filigree Angel
Hooded Horror
Kongming, “Sleeping Dragon”
Marrow Bats
Myr Battlesphere
Phyrexian Delver
Phyrexian Gargantua
Raven Familiar
Razor Hippogriff
Serene Master
Serra Avatar
Sharding Sphinx
Sharuum the Hegemon
Sphinx of the Steel Wind
Stormscape Battlemage
Sydri, Galvanic Genius
Tidal Force
Tidehollow Strix
Tower Gargoyle
Vizkopa Guildmage
Wall of Reverence
Instants (4)
Dromar’s Charm
Lim-Dul’s Vault
Reckless Spite
Spinal Embrace
Sorceries (8)
Brilliant Plan
Death Grasp
Deep Analysis
Famine
Order of Succession
Survival Cache
Tempt with Immortality
Toxic Deluge
Enchantments (9)
Act of Authority
Cradle of Vitality
Curse of Inertia
Curse of Shallow Graves
Curse of the Forsaken
Darksteel Mutation
Greed
Phyrexian Reclamation
Sanguine Bond
Artifacts (10)
Crawlspace
Nevinyrral’s Disk
Nihil Spellbomb
Obelisk of Esper
Pristine Talisman
Sol Ring
Sun Droplet
Swiftfoot Boots
Thopter Foundry
Well of Lost Dreams
Lands (41)
Arcane Sanctum
Azorius Chancery
Azorius Guildgate
Barren Moor
Command Tower
Dimir Guildgate
Esper Panorama
Evolving Wilds
Island x6
Jwar Isle Refuge
Lonely Sandbar
Opal Palace
Orzhov Basilica
Orzhov Guildgate
Plains x9
Rupture Spire
Springjack Pasture
Swamp x9
Temple of the False God
Transguild Promenade
Commander, Themes, and Strategy
The Esper () Eternal Bargain stars Oloro, Ageless Ascetic supported by Sydri, Galvanic Genius and Sharuum the Hegemon returning from Shards of Alara.
This deck is a little more scatter-brained than the other four. Oloro, Ageless Ascetic has an ability that triggers while it’s in the command zone or on the field. This may have been R&D’s biggest mistake in this set. Passively gaining two life each upkeep from turn 1 onwards doesn’t sound like much, but the free lifegain trigger means your Ajani’s Pridemate grows every turn and life outlets like Greed and the incredibly strong Toxic Deluge always have resources available.
But with only 10 noncreature artifacts, Sydri, Galvanic Genius and Sharuum the Hegemon are whiffs in this deck’s unaltered form. There are a few powerful artifact creatures with ETB effects like Filigree Angel or Myr Battlesphere, but the deck is clearly meant for a lifegain theme.
WotC teases us with half the required cards for the two classic Esper combos. You have a Sharuum but no Phyrexian Metamorph, a Thopter Foundry with no Sword of the Meek, and no Disciple of the Vault to complete either combo.
Notable Cards: Reprints and $$
First and foremost, Eternal Bargain featured the first-ever printing of Toxic Deluge. This board wipe has become an essential card in all black decks and sits around $30 even after multiple reprints in 2021. The deck also included the first reprint of Crawlspace, an artifact from Urza’s Legacy. It hasn’t seen another reprint since 2013 which is evident by its $15-or-so market price. As an added bonus, Oloro, Ageless Ascetic is the most expensive face commander at around $10!
The Verdict
Eternal Bargain is a solid, well, bargain. It includes three of the top 10 most expensive cards in the set but plays an unfocused lifegain strategy that needs some work if you actually want to have fun with it. Sydri, Galvanic Genius and Sharuum the Hegemon are favorite commanders for Esper combo decks, but this precon won’t get you all the way there.
Mind Seize
Jeleva, Nephalia’s Scourge | Illustration by Cynthia Sheppard
Commander (1)
Creatures (21)
Augur of Bolas
Baleful Force
Baleful Strix
Charmbreaker Devils
Diviner Spirit
Echo Mage
Fog Bank
Guard Gomazoa
Guttersnipe
Hooded Horror
Jace’s Archivist
Jeleva, Nephalia’s Scourge
Mnemonic Wall
Nightscape Familiar
Nivix Guildmage
Terra Ravager
Thraximundar
True-Name Nemesis
Uyo, Silent Prophet
Vampire Nighthawk
Viseling
Instants (12)
Annihilate
Crosis’s Charm
Dismiss
Grixis Charm
Illusionist’s Gambit
Nekusar, the Mindrazor
Opportunity
Soul Manipulation
Starstorm
Sudden Spoiling
Vision Skeins
Wild Ricochet
Sorceries (12)
Army of the Damned
Cruel Ultimatum
Decree of Pain
Fissure Vent
Incendiary Command
Infest
Molten Disaster
Phthisis
Prosperity
Skyscribing
Strategic Planning
Tempt with Reflections
Enchantments (7)
Arcane Melee
Curse of Chaos
Curse of Inertia
Curse of Shallow Graves
Price of Knowledge
Propaganda
Spiteful Visions
Artifacts (8)
Armillary Sphere
Eye of Doom
Mirari
Obelisk of Grixis
Sol Ring
Swiftfoot Boots
Temple Bell
Wayfarer’s Bauble
Lands (40)
Akoum Refuge
Bojuka Bog
Command Tower
Crumbling Necropolis
Dimir Guildgate
Evolving Wilds
Grixis Panorama
Island x9
Izzet Boilerworks
Izzet Guildgate
Molten Slagheap
Mountain x5
Opal Palace
Rakdos Carnarium
Rakdos Guildgate
Rupture Spire
Swamp x8
Temple of the False God
Urza’s Factory
Vivid Creek
Vivid Marsh
Commander, Themes, and Strategy
The Grixis () Mind Seize features Jeleva, Nephalia’s Scourge plastered across the front, all but ignoring the presence of the much more exciting Nekusar, the Mindrazer and Thraximundar.
This deck wants to play a control game, politically maneuvering itself in the early game by countering or killing opponents’ threats with instants and sorceries and then casting Jeleva, Nephalia’s Scourge to dig through their libraries for a way to end the game. It can also feature Nekusar, the Mindrazer, at which point the deck runs by wheeling and forcing draws on your opponent with Prosperity, Jace’s Archivist, and Spiteful Visions.
It’s a slow deck without any single huge threats that prefers to spread its damage out with cards like Starstorm and Army of the Damned.
Notable Cards: Reprints and $$
Mind Seize is the third most expensive of the Commander 2013 precons and represents a steep drop in price compared to the top two. The all-new True-Name Nemesis was a hot card at the time but has since been reprinted in Battlebond and Time Spiral Remastered, nuking its formerly restrictive price tag. Besides that, Jace’s Archivist and Nekusar, the Mindrazer both hover around $5, not nearly enough on their own to justify buying the deck new-in-box.
The Verdict
Mind Seize might be the weakest of the Commander 2013 precons. Jeleva, Nephalia’s Scourge’s ability triggers by casting it from the command zone multiple times for more and more mana each time. I might be old-fashioned, but I thought green decks made lots of mana, not Grixis ones?
Recasting your commander over and over has never been the best play considering you have 99 other cards you’re also interested in playing. On top of all that you’re relying on your opponents’ top-decks to come up with a game ender and that’s almost never reliable.
- Includes a 100-card deck and 3 oversize legend cards
Power Hungry
Prossh, Skyraider of Kher | Illustration by Todd Lockwood
Commander (1)
Creatures (30)
Brooding Saurian
Capricious Efreet
Charnelhoard Wurm
Deathbringer Thoctar
Deepfire Elemental
Elvish Skysweeper
Endless Cockroaches
Endrek Sahr, Master Breeder
Fell Shepherd
Goblin Sharpshooter
Golgari Guildmage
Hooded Horror
Hua Tuo, Honored Physician
Hunted Troll
Inferno Titan
Jade Mage
Ophiomancer
Quagmire Druid
Sakura-Tribe Elder
Scarland Thrinax
Sek’Kuar, Deathkeeper
Shattergang Brothers
Silklash Spider
Sprouting Thrinax
Stalking Vengeance
Stronghold Assassin
Terra Ravager
Viscera Seer
Walker of the Grove
Wight of Precinct Six
Instants (2)
Sorceries (7)
Dirge of Dread
Mass Mutiny
Restore
Rough / Tumble
Spoils of Victory
Sudden Demise
Tempt with Vengeance
Enchantments (13)
Blood Rites
Curse of Chaos
Curse of Predation
Curse of Shallow Graves
Fecundity
Foster
Furnace Celebration
Goblin Bombardment
Night Soil
Primal Vigor
Tooth and Claw
Vile Requiem
Widespread Panic
Artifacts (8)
Armillary Sphere
Carnage Altar
Jar of Eyeballs
Obelisk of Jund
Plague Boiler
Sol Ring
Spine of Ish Sah
Swiftfoot Boots
Lands (39)
Akoum Refuge
Command Tower
Evolving Wilds
Forest x7
Golgari Guildgate
Golgari Rot Farm
Grim Backwoods
Gruul Guildgate
Jund Panorama
Kazandu Refuge
Khalni Garden
Kher Keep
Llanowar Reborn
Mountain x7
Opal Palace
Rakdos Guildgate
Rupture Spire
Savage Lands
Swamp x6
Temple of the False God
Terramorphic Expanse
Vivid Grove
Commander, Themes, and Strategy
Power Hungry is the Jund () deck that features Prossh, Skyraider of Kher as it’s face commander. Its alternate commanders are the new (at the time) Shattergang Brothers and Sek’Kuar, Deathkeeper which was reprinted from Coldsnap with new art.
This precon is a sacrifice-themed deck. It plays cheap creatures or creates tokens and then swallows them whole to buff your Prossh or ping your opponents with Goblin Sharpshooter. The sought-after Ophiomancer was also included in this deck.
This card has been an insanely valuable token generator in black decks since it was printed. Many cards make use of “free” sacrifice effects, and Viscera Seer and Goblin Bombardment became staples in the format soon after Power Hungry’s release.
Notable Cards: Reprints and $$
Ophiomancer, Goblin Sharpshooter, and Primal Vigor were the big draws in this deck. Honestly, they were the big draws from the whole set.
Primal Vigor doubles +1/+1 counters and token generation and was an instant hit upon release. We’d only seen this ability separately on Parallel Lives and Corpsejack Menace until then. All the new Ghave, Guru of Spores players rejoiced; they sang and danced in the streets and thanked the generous gods at R&D.
And then there’s Tempt with Vengeance, the only tempting offer card to keep a notable amount of value.
The Verdict
Power Hungry is my favorite of the 2013 precons. It captures the classic Jund strategy with big creatures, sacrifice effects, and destructive spells.
Prossh, Skyraider of Kher is still one of the most competitive Jund commanders and this deck is easy to play right out of the box. You can take this deck from merely themed to focused with some upgrades like Meathook Massacre and the essential Blood Artist.
- Power Hungry is a 100 card Commander preconstructed deck.
- It is a black/red/green deck.
Nature of the Beast
Marath, Will of the Wild | Illustration by Tyler Jacobson
Commander (1)
Creatures (22)
Archangel
Avenger of Zendikar
Baloth Woodcrasher
Crater Hellion
Deadwood Treefolk
Drumhunter
Eternal Dragon
Gahiji, Honored One
Grazing Gladehart
Krosan Tusker
Krosan Warchief
Magus of the Arena
Mayael the Anima
Mold Shambler
Naya Soulbeast
Rakeclaw Gargantuan
Rampaging Baloths
Ravenous Baloth
Spellbreaker Behemoth
Spitebellows
Terra Ravager
Valley Rannet
Instants (5)
Boros Charm
Naya Charm
Slice in Twain
Sprouting Vines
Street Spasm
Sorceries (13)
Cultivate
Fiery Justice
Fireball
From the Ashes
Harmonize
Hull Breach
One Dozen Eyes
Rain of Thorns
Restore
Savage Twister
Slice and Dice
Tempt with Discovery
Wrath of God
Enchantments (11)
Curse of Chaos
Curse of Predation
Curse of the Forsaken
Darksteel Mutation
Fires of Yavimaya
Mystic Barrier
Spawning Grounds
War Cadence
Warstorm Surge
Where Ancients Tread
Witch Hunt
Artifacts (6)
Behemoth Sledge
Druidic Satchel
Seer’s Sundial
Sol Ring
Swiftfoot Boots
Tower of Fortunes
Lands (42)
Boros Garrison
Boros Guildgate
Command Tower
Contested Cliffs
Drifting Meadow
Evolving Wilds
Forest x8
Forgotten Cave
Gruul Guildgate
Homeward Path
Jungle Shrine
Khalni Garden
Mosswort Bridge
Mountain x5
Naya Panorama
New Benalia
Opal Palace
Plains x4
Rupture Spire
Secluded Steppe
Selesnya Guildgate
Selesnya Sanctuary
Slippery Karst
Smoldering Crater
Temple of the False God
Tranquil Thicket
Vitu-Ghazi, the City-Tree
Vivid Crag
Commander, Themes, and Strategy
Finally we come to the Nature of the Beast. The Naya () deck is run by Marath, Will of the Wild and supported by Gahiji, Honored One and Mayael the Anima.
Another commander that cares about how many times you’ve recast it from the commander zone, Marath, Will of the Wild has the potential to be a threat in the early, mid, and late game. An undeniably Timmy deck, Nature of the Beast wins games by unleashing Marath’s fireballs or beating face with Gahiji, Honored One or any other number of huge creatures. Believe it or not, Spellbreaker Behemoth and Avenger of Zendikar used to be real threats you absolutely had to deal with.
A slightly different Timmy strategy revolves around Mayael the Anima. Mayael digs through the top of your library for some big creatures but “misses” more than a few creatures in the deck’s unedited form. Nothing feels worse than whiffing on its 6-mana ability, but you can easily swap in a few more power 5+ creatures to double-down on it.
Notable Cards: Reprints and $$
Poor Nature of the Beast. Not a single card breaks $5 anymore, other than Homeward Path. While this Naya deck included some neat reprints (namely Fiery Justice and Magus of the Arena), it hasn’t been nearly exciting enough to maintain much monetary value.
The Verdict
You know I have a soft spot for Timmy decks if you’ve been around for a bit. But even accounting for my own bias I can’t rate Nature of the Beast very highly. Its “big mana, big creatures” theme isn’t focused as well as Power Hungry’s sacrifice theme, or even Mind Seize’s spellslinger theme.
- Includes a 100-card deck and 3 oversize legend cards
The Best of the Best Commander 2013 Decks
Best Value
Eternal Bargain beats out Power Hungry for most valuable deck, but only because it includes Toxic Deluge and Crawlspace. Each deck has one card around $20 and two or three other rares ranging from $5 to $10. It really just depends on if you want Toxic Deluge or Primal Vigor since the difference in price is only about $1.
The Most Competitive
Power Hungry is the most powerful of the five 2013 precons. It plays the most optimized version of its respective theme; generating tokens and stacking death triggers to get lots of value out of Prossh, Skyraider of Kher.
It also doesn’t rely on your opponent’s cards like Jeleva, Nephalia’s Scourge or Rubinia Soulsinger, and it doesn’t sit around and twiddle it’s thumbs like Roon of the Hidden Realm, Derevi, Empyrial Tactician, and Oloro, Ageless Ascetic.
- Power Hungry is a 100 card Commander preconstructed deck.
- It is a black/red/green deck.
The Most Fun
Repeat readers will note by now that I like to win, and I like to win with combat damage. It was true in 2013 and it’s true now: when given the opportunity to swing in with a huge dragon, I’ll take it. Power Hungry wins the award for “The Most Fun You Can Have in 2013 Playing Jund.”
- Power Hungry is a 100 card Commander preconstructed deck.
- It is a black/red/green deck.
Where to Buy Commander 2013
Now that I’ve got you all worked up and excited to play some serious EDH, I’m sure you’re practically foaming at the mouth to know where to find these decks. Well, you’re in luck!
Each precon is relatively cheap to purchase in singles through any online retailer, with Power Hungry and Eternal Bargain costing around $35 more on account of Primal Vigor and Toxic Deluge respectively.
But sealed 2013 decks are a bit rarer. A set of five runs from $450 to $500 on TCGPlayer or Amazon, and individual decks can easily cost twice as much as their singles price.
Wrap Up
Toxic Deluge | Illustration by Svetlin Velinov
The Commander 2013 precons aren’t very powerful by today’s standards. They’ll hold their own at an average table in their unaltered forms but they’re not likely to win many pods against the likes of an optimized Atraxa, Praetor’s Voice or Muldrotha, the Gravetide deck. But they’re still interesting peaks into the format’s history and will always hold a special place in my heart.
I think WotC could learn from the 2013 precons and find new ways to interact with the command zone without printing broken mechanics. 2014 saw the release of planeswalker commanders, and by 2022 we saw tons of other products with new (and arguably still broken) command zone cards. Eminence brought legendary creatures that functioned without being cast and it continues to scourge commander pods to this day.
What do you think? Is Power Hungry the best 2013 Commander precon, or does Oloro, Ageless Ascetic deserve the top spot? Does Korvold, Fae-cursed King deserve its place as top Jund dragon, or is Prossh, Skyraider of Kher still #1? Tell us about your experience with the Commander 2013 decks in the comments below or over on Draftsim’s official Twitter or Reddit.
Thanks for reading, and may your commander never be countered!
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