Last updated on March 15, 2026

Thassa's Oracle | Illustration by Lauren YS
Magic: The Gathering has a matchmaking system in place for the Commander format, thanks to the hard work of the Commander Format Panel. The Commander brackets system was created to provide a common language for Commander players to discuss the power levels of their EDH decks and match the competitiveness of the pod or table they’re currently playing at. This system looks to replace the old “1-10” power level scale that players had used (and misused) for years up to this point.
The most notable change to how we rate Commander decks is the Game Changers list – a selection of cards that often have a huge impact on the winners and losers, as identified by the Commander Format Panel. The total number of these cards present in any deck determines its respective bracket. But what are Game Changers, and how many of them can you run in a deck? Is this list permanent, and how does it affect the ban list?
Let’s find out!
What Are Game Changers in Commander?

Grand Arbiter Augustin IV | Illustration by Zoltan Boros & Gabor Sziszai
Game Changers are any of the cards from the Commander Format Panel’s list of cards that dramatically warp Commander tables once they hit the field or once you put them on the stack. They were identified as problems to the casual aspect of Commander, as they tend to deny players resources, drastically change the rules, or otherwise create a “feels bad” moment during the game. Note that mass land destruction effects aren’t considered Game Changers because they’re covered by a different part of the bracket rules system.
How Can I Easily Find What Cards Are Game Changers?
You can find a list of Game Changers at scryfall.com by searching using the “is:game-changer” tag. Deck building sites like EDHREC and Moxfield have also included tools to identify Game Changers as you build your deck.
Which Cards Are Game Changers?
White
Blue
- Consecrated Sphinx
- Cyclonic Rift
- Fierce Guardianship
- Force of Will
- Gifts Ungiven
- Intuition
- Mystical Tutor
- Narset, Parter of Veils
- Rhystic Study
- Thassa's Oracle
Black
- Ad Nauseam
- Bolas's Citadel
- Braids, Cabal Minion
- Demonic Tutor
- Imperial Seal
- Necropotence
- Opposition Agent
- Orcish Bowmasters
- Tergrid, God of Fright / Tergrid's Lantern
- Vampiric Tutor
Red
Green
Multicolor
Colorless
- Ancient Tomb
- Chrome Mox
- Field of the Dead
- Gaea's Cradle
- Glacial Chasm
- Grim Monolith
- Lion's Eye Diamond
- Mana Vault
- Mishra's Workshop
- Mox Diamond
- Panoptic Mirror
- Serra's Sanctum
- The One Ring
- The Tabernacle at Pendrell Vale
Timeline of Changes to the Commander Game Changer List
February 9, 2026
This marks the day Lutri, the Spellchaser moved from the banned list to banned as a companion and skipped the Game Changer list altogether.

October 21, 2025
This course correction for the Commander Brackets which remains in Beta delists several cards from the Game Changers. These removal mainly came from two categories, 1) as high cost cards that are expectedly powerful and 2) Really strong commanders, power should not be the sole reason to turn a card into a Game Changer. For example, if the table allows a 9-mana spell like Expropriate to resolve, the game deserves to end.
- Deflecting Swat is delisted.
- Expropriate is delisted.
- Food Chain is delisted.
- Jin-Gitaxias, Core Augur is delisted.
- Kinnan, Bonder Prodigy is delisted.
- Sway of the Stars is delisted.
- Urza, Lord High Artificer is delisted.
- Vorinclex, Voice of Hunger is delisted.
- Winota, Joiner of Forces is delisted.
- Yuriko, the Tiger's Shadow is delisted.
April 22, 2025

Game Changers April 2025 Update
Players were expecting changes to the Bracket system and Game Changers list in April 2025, and while the Bracket system remained in Beta and didn't receive any changes, the Game Changers list was expanded, with a few cards removed from the list (“delisted” to use Wizards' internal language).
In addition to delistings, the following cards were added to the Game Changers list, with justifications for each one in the announcement:
- Aura Shards
- Consecrated Sphinx
- Crop Rotation
- Deflecting Swat
- Field of the Dead
- Food Chain
- Gamble
- Humility
- Intuition
- Mishra's Workshop
- Narset, Parter of Veils
- Natural Order
- Necropotence
- Notion Thief
- Orcish Bowmasters
- Seedborn Muse
- Survival of the Fittest
- Teferi's Protection
Additionally, the following cards were unbanned from the Commander ban list, and reclassified as Game Changers:
February 11, 2025
The Beta list of Game Changers included 40 cards; five white, nine blue, seven black, two red, three green, four multicolor, and 10 colorless cards. This is the original list from February 11, 2025.

Notable Game Changers
Consecrated Sphinx
Consecrated Sphinx is a long-time, notorious card in Commander and it is easy to see why. The card advantage is astronomical, and the politics with copies can get downright nasty. At some point players feel they must build in enough answers to the sphinx before the game starts, so is this 6-drop worth the ban hammer?
Gaea’s Cradle
Gaea's Cradle and Serra's Sanctum generate so much extra mana for a single land drop that it’s no surprise they made the Game Changers list, especially in a format that’s moving away from mass land destruction (and even targeted land destruction). Messing with people’s mana has always been a bit taboo, but it’s nice that we can relegate the Cradle players to their own bracket where they can blow up each others' powerhouse lands willy-nilly while the rest of us sit around and have a Good Time(™) instead.
Grand Arbiter Augustin IV
Yeah, okay. Nobody actually likes playing against a Grand Arbiter Augustin IV deck, so it would’ve been weird not to include it on the list. This advisor slows the game down with no real end goal, and many Grand Arbiter decks are just slow, punishing crawls as everyone tries and fails to deal with the control-y stax player behind the wheel.
Rhystic Study
Rhystic Study is annoying and an easy one to slot in for any deck that can cast it. It toes the line of enshrinement in the format like Sol Ring even though it also plays with the unfun play patterns and reduction in diversity traits that banned cards have.
Smothering Tithe
It’s been a long, long time since I’ve built a white deck without Smothering Tithe. The undisputed best ramp tool in white gets even better the more players you have in your group, and it rivals Rhystic Study in terms of early-game advantage engines.
Thassa’s Oracle
This is the big one, in my opinion. Thassa's Oracle has come to prominence as an alternate win condition in self-mill decks. While it’s true that ThOracle can end the game as soon as it hits the field, most self-mill decks would combo out to draw their entire library and win the game with Laboratory Maniac or Jace, Wielder of Mysteries just as easily as they did with ThOracle. Is this a sign that alternate win conditions in Commander are on the way out, or will WotC balance the draw-out-your-library wincon cards in the future?
Notable Omissions
Craterhoof Behemoth
WotC mentioned Craterhoof Behemoth as a consistent game-ending card for green, but stated that it's at an appropriate power level for an 8-mana card. They noted that cheating it into play can be a problem, but that having it be a deciding factor in a longer game is fine.
Lutri, the Spellchaser
Lutri, the Spellchaser‘s only reason to be banned is if it were used as a companion, otherwise, it's a great, and fair elemental otter that doesn't need to live on the Game Changer list.
Mana Drain
WotC's justification for leaving one of the best counterspells ever in Mana Drain off the list is that the “one-time surge of mana can be fun” and won't usually do anything in the lategame that a player couldn't already do.
The Great Henge
The Great Henge s one of the more controversial cards to not make its way onto the Game Changers list. WotC notes that the card promotes a lot of fun angles for Commander players, and while powerful, the green artifact can be interacted with and requires some setup to get into play.
Timetwister & Wheel of Fortune
WotC noted that wheels in general tend to be fun when they're not combined with draw hate that prevents opponents from drawing cards. They believe by labeling Notion Thief and Narset, Parter of Veils as Game Changers, the most efficient wheels like Timetwister and Wheel of Fortune shouldn't be as problematic.
What Types of Cards Qualify as Game Changers?
Cards that generate a ton of resources for a single player or allow them to run off with the game while others are forced to durdle impotently are excellent qualifications for Game Changers. Generally, the Commander Format Panel wanted to identify cards that create unfun play experiences. Cards that create fast mana like Mana Vault and cards that deny opponents access to their hands while also drawing your entire deck, like Grand Arbiter Augustin IV, are prime examples of unfun cards to play against. Cards that enable game-ending 2-card combos, like Thassa's Oracle, also make the list.
How Many Game Changers Am I Allowed To Play?
You're allowed to play as many Game Changers as you'd like (they're not banned cards), but the number of Game Changers in your deck determines which bracket your deck falls in. If you have no Game Changers, your deck falls into either bracket 1 or 2. You can include up to three cards from the list and play in bracket 3. Brackets 4+ allow any number of Game Changers.
Will Game Changers Affect The Commander Banlist?
The Game Changers list acts as a pseudo-watchlist of cards that could be banned in the future. It’ll also be the home for any unbanned but still powerful cards, as we saw with unbans like Gifts Ungiven and Coalition Victory being demoted from banned to Game Changers. The point is to have the Game Changers list be used as a halfway point between legal cards and banned cards, and it creates a curated format where some arguably-bannable cards can appear.
Unless they're absolutely egregious (like Nadu, Winged Wisdom), cards should no longer go directly from legal to banned, and instead will go from legal to Game Changer.
Why Isn’t Sol Ring on the Game Changer List?
Gavin Verhey put it this way in his announcement of the brackets system:
“It’s Sol Ring. It's the most iconic cards in all of Commander… Playing one Sol Ring is a universal truth, handed down from Sheldon Menery.”
Giving every deck exactly one Sol Ring to power it up on occasion was seen as a fine concession by the Commander Format Panel.
Why Do Red and Green Have Fewer Game Changers?
They’re the worst colors! Next question.
But seriously it's the philosophy behind why cards get added to the Game Changer list. Red and green’s sections on the Game Changers list are indeed small compared to the other colors. The Commander Panel takes note of this but does not use the list to balance colors.
Game Changers should generally be cards that easily and dramatically warp Commander games, allowing players to run away with resources, shift games in ways that many players find unpleasant, block people from playing, efficiently search for any of their strongest cards without downside, or have commanders that are highly unfun in casual games.
Commander Format Panel
Will Game Changers Change Over Time?
The list of Game Changers will absolutely change over time. The list is consistently tested by the Commander Format Panel which updates a few times per year after receiving feedback from players. There isn't a concrete schedule of updates like there are for Constructed format banned & restricted announcements.
Do I Have to Play With Game Changer Rules?
No! If you’re like me and haven’t sat down to play Commander with a pod of strangers in a decade at least, and you’re happy with how your regular games are going, don’t bother! The Brackets system is much more important for folks who would prefer some guidelines when matching up for Commander games with unfamiliar decks at game stores and big events. Kitchen table players like me can continue on in our ignorant bliss.
Which Commanders are Game Changers?
If you run one of these commanders, you may need to have a Rule 0 discussion with your pod before you play your deck:
Generally, these are commanders that “most players don't want to play against at, say, Bracket 2,” as Commander Format Panel member, Gavin Verhey puts it. That isn’t to say that you can’t run an Tergrid, God of Fright / Tergrid's Lantern deck themed around telling the story of Kaldheim, but you’ll need to convince your opponents that the deck is actually Brackets 1 or 2.
If you plan to play at Bracket 3 with a Game Changer commander, your commander counts as one of the three Game Changers allowed in your library.
What's the Best Commander for a Game Changer Deck?
Commander (1)
Planeswalker (1)
Creatures (10)
Braids, Cabal Minion
Consecrated Sphinx
Drannith Magistrate
Grand Arbiter Augustin IV
Notion Thief
Opposition Agent
Orcish Bowmasters
Seedborn Muse
Tergrid, God of Fright
Thassa's Oracle
Instants (12)
Ad Nauseam
Crop Rotation
Cyclonic Rift
Enlightened Tutor
Fierce Guardianship
Force of Will
Gifts Ungiven
Intuition
Mystical Tutor
Teferi's Protection
Vampiric Tutor
Worldly Tutor
Sorceries (8)
Biorhythm
Coalition Victory
Demonic Tutor
Farewell
Gamble
Imperial Seal
Jeska's Will
Natural Order
Artifacts (8)
Bolas's Citadel
Chrome Mox
Grim Monolith
Lion's Eye Diamond
Mana Vault
Mox Diamond
Panoptic Mirror
The One Ring
Enchantments (7)
Aura Shards
Humility
Necropotence
Rhystic Study
Smothering Tithe
Survival of the Fittest
Underworld Breach
Land (53)
Ancient Tomb
Field of the Dead
Gaea's Cradle
Glacial Chasm
Mishra's Workshop
Serra's Sanctum
The Tabernacle at Pendrell Vale
Forest x8
Island x12
Mountain x7
Plains x7
Swamp x12
Select the cart button for a handy way to see the prices of each one at TCGplayer.
Kenrith, the Returned King lets you take lots of different angles with a game changer deck. If you made a deck with all Game Changers, congrats, you did it! Are you the first to think of it? At least maybe in your play group, but spoiler alert: it's not great.
Oops All Game Changers is one of those gimmicks that sounds strong, but in practice leaves you with a highly unoptimized deck. Not to mention it's price tag is massive. Do you really want Biorhythm and Worldly Tutor with 10 creatures? Serra's Sanctum with only seven enchantments? Or Natural Order with one green creature? I slipped basic lands in to leave lots of room for improvement after your learn how many lands to use in Commander, but you can pick your favorite 5-color commander and go ham.
Commanding Conclusion

Tergrid, God of Fright | Illustration by Yongjae Choi
This is quite an era of Elder Dragon Highlander. This casual format spawned from the necessity to find homes for our bulk rares and goofy combos in the late 90s and early 2000s. At the time, nobody could’ve expected that our silly little casual format would become the source for such contention in the Magic community. It is exciting to see it evolve during our time playing Magic.
Does there come a time when Commander precons include a bracket number labeled right next to the color pips? What cards do you think will show up on future versions of the Game Changers list? Are there any banned cards you hope will shift back into the Brackets system? Which cards should be added to the list? Let me know in the comments or over on the Draftsim Discord!
Thank you for reading and keep those games fresh and balanced!
Note: this post contains affiliate links. If you use these links to make a purchase, you’ll help Draftsim continue to provide awesome free articles and apps.
Follow Draftsim for awesome articles and set updates:




















































Add Comment