Last updated on May 20, 2026

Tinybones, Trinket Thief - Illustration by Jason Rainville

Tinybones, Trinket Thief | Illustration by Jason Rainville

Anybody who’s been on the business end of a Thoughtseize or Liliana of the Veil understands how powerful discard effects can be. Like countermagic, they offer an alternate route of resource denial that strips your opponents of cards before they hit the table. But discarding can be a boon, as well; without cards like Faithless Looting and Collective Brutality, where would cards like Hogaak, Arisen Necropolis and Necromancy be?

Magic has an abundance of legendary creatures that revolve around discarding and reward you for making your opponents throw cards in the bin or reward you for doing so. Let’s run through the best discard commanders to help guide your next EDH brew!

What Are Discard Commanders in MTG?

Tergrid, God of Fright - Illustration by Yongjae Choi

Tergrid, God of Fright | Illustration by Yongjae Choi

Discard commanders either reward you for forcing your opponents to discard cards or for discarding cards yourself. We're only interested in cards that revolve around discarding; though some commanders like Faldorn, Dread Wolf Herald use discarding as part of the cost, the card itself doesn’t care about discarding. It simply uses that as a balancing mechanism while fueling the cast-from-exile gameplan.

Discard commanders often engage in wars of attrition. Making your opponents hellbent slows the game as players only have the top of the deck to play from; self-discard often involves lots of rummaging and looting to filter through your deck, giving you plenty of time to find the perfect answer and keep the game going until you dig towards you win conditions.

Honorable Mention: Wheels Commanders

Wheel commanders like The Locust God and Nekusar, the Mindrazer often overlap heavily with discard commanders since the average wheel discards your hand. But while these decks might exploit discard payoffs like Liliana's Caress and Inti, Seneschal of the Sun, they focus on drawing cards more often than not. It’s perhaps an overly semantic difference, but they didn’t make the cut for the main list, though they’re closer than examples like Faldorn.

#33. Ivora, Insatiable Heir

Ivora, Insatiable Heir

This Foundations Jumpstart commander is relatively unknown, and perhaps not exciting enough to claim the command zone. But combined with a ton of wheeling and rummaging you can turn Ivora, Insatiable Heir into a massive trampling beater.

#32. Tourach, Dread Cantor

Tourach, Dread Cantor

Tourach, Dread Cantor‘s whole existence is just a riff off the classic Hymn to Tourach, and while the homage is spot-on, I'm not sure how many people wanted to run Hymn to Tourach in the command zone to begin with. It can become a large creature if surrounded by more discard, and protection from white is handy, but it's more novel than good.

#31. Nicol Bolas

Nicol Bolas

Magic has advanced well beyond the original Nicol Bolas, but we players of Elder Dragon Highlander should respect one of the original legends from which the format got its name. Nicol Bolas is certainly the most playable of the OG Elder Dragons. A few extra combats or turns to hit multiple opponents at once makes this a powerful card denial engine.

#30. Borborygmos Enraged

Borborygmos Enraged

Borborygmos Enraged turns spare lands into Lightning Bolts for a terrifying threat. There are enough payoffs for stocking your graveyard with lands, including Crucible of Worlds, Splendid Reclamation, and Cavalier of Flame, that a land-discard strategy isn’t unplayable, though it might be niche. It’s worth noting that most discard payoffs don’t care about the type of card discarded, so you can build a very synergistic shell.

#29. Queen Kayla bin-Kroog

Queen Kayla bin-Kroog

Here's proof that Boros can do things besides just attack. Queen Kayla bin-Kroog barely cares about combat at all; instead, it asks you to diversify the mana values across cards in your hand, cycling them into a new hand, and floating a bunch of free cards into play. It doesn't synergize with other discard effects whatsoever, but it's enough of a self-contained engine to warrant consideration.

#28. Azula, Ruthless Firebender

Azula, Ruthless Firebender

Azula, Ruthless Firebender has a glaring issue: It doesn't actually make opponents discard cards. Discarding your own cards to go +1 on experience counters is not nearly good enough, so you need to surround this firebender with symmetrical discard. Do that and you can get up to four experience counters per turn, after which the pump ability becomes an actual threat. Not by much though, since when all is said and done, Azula's just a big beater.

#27. The Raven Man

The Raven Man

The Raven Man offers discard players a flock of bird tokens with which they can slowly chew through opposing life totals, or perhaps use as sacrifice fodder for Braids, Arisen Nightmare and similar threats. These decks often feel like death by a thousand cuts, so this gets bonus points for really embodying the idea.

#26. Malfegor

Malfegor

Malfegor discards your entire hand, providing fantastic fuel for cards like Glint-Horn Buccaneer and the like. Since you cast your commander from outside your hand, it even maximizes the number of cards you discard. The board control’s nice as well; Malfegor functions surprisingly well as a board wipe in the command zone.

#25. The Haunt of Hightower

The Haunt of Hightower

The Haunt of Hightower exploits discard as a source of counters to become a Voltron commander. It’s just a big beater, but it comes with evasion and can grow astonishingly quickly thanks to cards like Mesmeric Orb and Dark Deal filling opposing graveyards.

#24. Davros & Dr. Eggman

The outcome is different, but Davros, Dalek Creator and Dr. Eggman are both Universes Beyond commanders that give your opponent the villainous choice of discarding cards or granting you a sizeable benefit. It's hard to build a discard-themed deck around these since the opponents have final say in whether or not cards get discarded, but in both cases, discarding is the lesser of two evils.

#23. Lord Xander, the Collector

Lord Xander, the Collector

Does anybody else remember when Lord Xander, the Collector was prophesied to raze the Commander format, to put it in such a stranglehold that it should have been banned? Don’t get me wrong, it’s a lovely value engine, especially as you build engines that repeatedly flicker it to deny your opponents most of their cards. But it’s hardly the game-warping monster social media made it out to be. Card evaluation is hard, y’all.

#22. Chainer, Nightmare Adept

Chainer, Nightmare Adept

Chainer, Nightmare Adept comes perilously close to a commander that happens to discard cards, but Rakdos () has so many juicy payoffs like Bone Miser, Archfiend of Ifnir, and Surly Badgersaur that it takes little effort to push this into a grindy midrange discard deck.

#21. Inti, Seneschal of the Sun

Inti, Seneschal of the Sun

Inti, Seneschal of the Sun is one of my favorite cards to put in any discard deck. It lacks impact as a commander, largely for being mono-colored. But it’s a cheap source of card advantage, very synergistic card advantage thanks to cards like Rain of Riches and Passionate Archaeologist, which is a promising start for a commander.

#20. Brallin, Skyshark Rider + Shabraz, the Skyshark

The partners with commander pairing of Brallin, Skyshark Rider and Shabraz, the Skyshark largely cares about looting and, yes, wheels, but Brallin offers a genuine discard payoff. This strategy often leans into Izzet decks (), but white offers valuable cards like Gavi, Nest Warden and Astral Slide to reward you for cycling cards.

#19. Aclazotz, Deepest Betrayal / Temple of the Dead

Aclazotz, Deepest Betrayal plays similarly to The Raven Man, except you pay more mana for a meaningful body that’s quite hard to kill thanks to Temple of the Dead, and the bat tokens are far better since they can block. I like this as a straight-forward midrange commander; it seems like the ideal thing to build as your first deck or to offer to a new player to take for a spin.

#18. Rankle, Master of Pranks

Rankle, Master of Pranks

Rankle, Master of Pranks provides another basic black commander, this one with a fairly aggressive slant and a variety of builds. Focusing on discard is certainly the most common, and it’s quite effective with cards like Containment Construct to help break symmetry, but you can toy around with sacrifice synergies and even fiddle with a group-hug-esque strategy depending on your card choices.

#17. Nath of the Gilt-Leaf

Nath of the Gilt-Leaf

Nath of the Gilt-Leaf is yet another commander that rewards terrorizing your opponents’ hands with a fleet of tokens, except Elf Warrior tokens hold far more potential than birds or bats thanks to elves’ deep support pool.

A major draw to Nath is the access to green ramp that many mono-black options lack, as well as the use of Sadistic Hypnotist to strip your opponents’ hands bare, leaving them helpless to all but the gods of variance.

#16. Raffine, Scheming Seer

Raffine, Scheming Seer

Raffine, Scheming Seer is a significant option for a discard commander because of the sheer number of cards it pitches; your board’s the only limit. There’s potent synergy there with cards like Dying to Serve, Drake Haven, and Cryptcaller Chariot that make tokens when you discard cards, allowing you to discard more cards next combat.

#15. Rielle, the Everwise

Rielle, the Everwise

Rielle, the Everwise gives a decidedly spellslinger flavor to your discard deck. It turns cards like Turbulent Dreams and Rites of Refusal into interactive wheels while making staple cards like Faithless Looting shine. In addition to serving as a powerful card advantage engine, Rielle doubles as a nasty threat; it doesn’t take long before Temur Battle Rage and similar spells enable a swift Voltron win, though that’s rarely the main game plan.

#14. Asmoranomardicadaistinaculdacar

Asmoranomardicadaistinaculdacar

Asmoranomardicadaistinaculdacar is one of the very few 0-cost commanders in the game, though realistically it's a 1-drop commander. It’s worth playing just to watch your pod fumble around the name, but it’s also notable as one of the few genuinely good food commanders in the game; Food token decks are often underwhelming in the payoffs they offer, but board control is pretty sweet.

#13. Tinybones, Bauble Burglar

Tinybones, Bauble Burglar

Tinybones, Bauble Burglar maximizes the card advantage potential of discard spells like Hopeless Nightmare and Syphon Mind by allowing you to cast the cards you’ve denied your opponents. Though simple, it’s elegant in how it gives you value without being utterly broken.

#12. Kroxa, Titan of Death’s Hunger

Kroxa, Titan of Death's Hunger

Kroxa, Titan of Death's Hunger combines both discard archetypes I’ve considered here. The attack trigger obviously benefits cards like The Raven Man and Necrogoyf, but it also loves self-discard from cards like Ox of Agonas and Neheb, Dreadhorde Champion to fuel its escape cost.

#11. Anje Falkenrath

Anje Falkenrath

One could argue that madness is the quintessential discard mechanic, which would make Anje Falkenrath the quintessential discard commander, and I won’t argue with you. It’s certainly a powerful engine, one that even graces cEDH pods from time to time, using Anje to tear through their deck and assemble combos.

#10. Toluz, Clever Conductor

Toluz, Clever Conductor

I like Toluz, Clever Conductor best alongside symmetrical discard effects like Liliana of the Veil and Cunning Lethemancer to break the symmetry. It’s also one of the better cycling commanders. Altogether, it’s a lovely value engine. Make sure you pack in some sacrifice outlets for quick access to your cached cards and to prevent your opponents from exiling Toluz, making the stored cards moot.

#9. Captain Howler, Sea Scourge

Captain Howler, Sea Scourge

Captain Howler, Sea Scourge is one of the few commanders from Aetherdrift to stick the landing. I really appreciate the flexibility. You could run this as a wheel commander to give one evasive threat—or the Captain—a burst of power.

Or you can use multiple discard effects to spread the love around a fleet of creatures, kind of like Balmor, Battlemage Captain, except you get to draw cards. You can even strike political bargains with some instant-speed discard, encouraging your opponents to attack each other and paying them off with extra damage and card draw. I imagine every Captain Howler EDH deck looks a little different, with slightly different goals for how they want to leverage it, and that sounds like a fantastic commander.

#8. Oskar, Rubbish Reclaimer

Oskar, Rubbish Reclaimer

I’m a sucker for cost reduction in the command zone because it often means you have access to your commander more consistently than players who need to pay the full for each recast, so Oskar, Rubbish Reclaimer caught my eye.

It kept my attention with the powerful discard reward, which gives you card advantage and incredible tempo; casting a spell with Oskar’s ability ignores timing restrictions, so you can muck up opposing turns with an instant-speed Damnation or The One Ring.

#7. Lorehold, the Historian

Lorehold, the Historian

Lorehold, the Historian is a two-parter. You've got rummages for days if all you care about is synergizing with discard, but the elder dragon's greater appeal is what you're drawing, offering heavily discounted miracles on big instants and sorceries you draw. Lorehold decks mix in discard synergies with cards like Monument to Endurance and Library of Leng, though this is all in service of cheating big spells onto the stack.

#6. Hashaton, Scarab’s Fist

Hashaton, Scarab's Fist

Hashaton, Scarab's Fist is a farily pushed Esper () reanimation commander. The best part comes from receiving two goes with whatever reanimation targets you like; the discard trigger leaves the original creature in the graveyard to reanimate later. This might be one of the best shells for Tortured Existence in the format.

#5. Sefris of the Hidden Ways

Sefris of the Hidden Ways

Sefris of the Hidden Ways is a strong reanimation commander that uses discard effects to stock your graveyard with scary reanimation targets and to advance through dungeons for the second ability, compressing the needs of the reanimation strategy into a compact card. This is by far the best dungeon commander in the game, even if dungeons are only an auxiliary part of the main game plan.

#4. Tinybones, Trinket Thief

Tinybones, Trinket Thief

Tinybones, Trinket Thief introduced us to this comedic character, and it still holds strong as one of the best discard commanders. You get incredible card advantage from this 2-drop, provided you play a few cards like Bottomless Pit and Oppression to force your opponents to discard on their turns. For such a cute little guy, Tinybones can be surprisingly cruel.

#3. Norman Osborn / Green Goblin

There were quite a few iterations of Spider-Man‘s Green Goblin that could've been mentioned on this list, though Norman Osborn/Green Goblin embarasses them all. The front half is fine and all, and it's nice that this is a transforming MDFC, so you can still access Green Goblin if you play Norman Osborn first. But the back half is where all the juice is. Discard a bunch of cards, then mayhem them back for less mana. It's a tidy package with strong cEDH potential.

#2. Kefka, Court Mage

Kefka, Court Mage caught on pretty quickly after the release of Final Fantasy. It's just a massive card advantage engine, ripping resources from the opponent while stocking your own hand. It poses a mini-game for everyone at the table: The more card types among cards discarded, the more cards the Kefka player draws. If breaking card parity wide open isn't enough, you have Kefka, Ruler of Ruin lurking on the back, which is a completely different kind of threat that maintains the front half's absurd card generation.

#1. Tergrid, God of Fright / Tergrid’s Lantern

Tergrid, God of Fright exists in a very special space of hatred for many Commander players. Playing against discard strategies and watching your hand of cool cards slowly bleed away is frustrating enough, but watching those cards go to your opponent’s boards, for free?

Let me just say this: This is an incredibly powerful commander. If you build it, build it to the nines, with the intent of being archenemy, because you almost always will be. If you don’t want that, I’d recommend building a Tinybones deck, which doesn’t come with quite the same stigma. It's also the only black commander to end up on the Game Changers list.

Best Discard Commander Payoffs

The first place to look for discard commander payoffs is… other discard commanders, actually; most of these creatures work incredibly well in concert. A Tergrid, God of Fright deck is plenty happy to run Tinybones, Trinket Thief and vice versa; Captain Howler, Sea Scourge doesn’t mind leveraging Neheb, Dreadhorde Champion for a power boost.

Commander decks that force their opponents to discard cards often find payoffs in damage. Cards like Megrim and Liliana's Caress provide damage as your opponents discard while other payoffs like Bandit's Talent and Davriel, Rogue Shadowmage punish your opponents after you’ve stripped their hand of resources. Entropic Battlecruiser must be stationed before its effect is online, and Cool but Rude requires leveling up, but these are some of the stronger payoffs for repeated discards.

Waste Not and Bone Miser are mirrors of one another, the former giving you tangible benefits for eating your opponents' hands, the later rewarding you for discarding your own cards. Surly Badgersaur plays on Bone Miser's design in red instead of black.

For more cards that reward you for discarding cards, card draw is a surprisingly common payoff. Inti, Seneschal of the Sun’s a personal favorite, but cards like Monument to Endurance and Containment Construct are just as useful.

Cards that care about the graveyard can also benefit here; Necrogoyf and Bonehoard are excellent threats that greatly benefit from any players discarding cards and filling the graveyard. This goes for spells that can be cast from the graveyard. In fact, a flashback spell like Increasing Ambition might be better if you skip casting it the first time and just discard it and flash it back for the greater effect.

Madness and mayhem are straightforward payoffs for discarding your own cards. They essentially turn discards from other costs and effects into a form of card advantage for you. Pitch an Ultimate Green Goblin to Thrill of Possibility, and it's almost like you drew three cards without having to discard anything meaningful.

Commanding Conclusion

Captain Howler, Sea Scourge - Illustration by Mirko Failoni

Captain Howler, Sea Scourge | Illustration by Mirko Failoni

Discard commanders can be contentious, at least when you force your opponents to discard. It’s a particularly cruel version of control, but delightfully effective. Whether you want to utilize looting effects to rip through your deck or prevent your opponents from playing the game, there are some powerful synergies you can exploit.

Which version of discard do you prefer? How would you go about building a “friendly” Tinybones, if such a thing exists? Let me know in the comments below or on the Draftsim Discord! And check out The Daily Upkeep newsletter to stay up to date on all the latest MTG news.

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1 Comment

  • Matt August 1, 2023 10:13 am

    She doesn’t have “discard” anywhere on the card, but I have found Kess, Dissident Mage to be one of the best discard commanders for her ability to use the graveyard as a second hand. She works similarly to Toluz in that you don’t mind discarding cards yourself, because you’ll still have access to them.

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