Last updated on August 6, 2026

Magda, Brazen Outlaw - Illustration by DZO

Magda, Brazen Outlaw | Illustration by DZO

Dwarves are such a staple of fantasy settings that they were a natural inclusion in Magic: The Gathering, but designers have made a point not to overdo them, especially the legends. Sets either have a bunch of dwarf commanders or none at all, and the typeโ€™s focus in red leads to plenty of overlapping synergy.

So, which dwarf commanders should you prioritize for which strategies? Which of them are the best overall? Iโ€™ve got them all assembled, from our favorite in-universe and D&D commanders to the worthiest dwarves of Middle-earth.

What Are Dwarf Commanders in MTG?

The Lady of Otaria - Illustration by Scott Murphy

The Lady of Otaria | Illustration by Scott Murphy

Dwarf commanders are any legendary dwarf creatures and other eligible permanents that explicitly support dwarves. As of The Hobbit, that means The Lady of Otaria, but Iโ€™m leaving the door open for a future legendary creature, vehicle, spacecraft, or a planeswalker with โ€œcan be your commanderโ€ text.

Dwarf commanders feature very heavily in red, with white as a prominent secondary color. Thereโ€™s more than a few equipment payoffs among them, too.

#29. Glรณin, Dwarf Emissary

Glรณin, Dwarf Emissary

Mono-color historic makes Glรณin, Dwarf Emissary a tough sell, though you have the added possibility of sagas and artifacts and you can trade Treasure to goad creatures. One Treasure per turn in a color without flash enablers doesnโ€™t feel like a winning combo to me, but this is a fine place to start.

#28. Krile Baldesion

Krile Baldesion

Is there a Magic slang word for cheap creatures that sacrifice themselves? Stuff like Judge's Familiar, Selfless Spirit, and Siren Stormtamer? Because if so, Krile Baldesion is that in tribal form. The fun part is that the noncreature spell you cast to trigger Krile could be all kinds of stuff. Blink spells, cantrips, combat tricks, removal, extra turn spellsโ€ฆ. Thereโ€™s still too many moving parts, but I appreciate that this dwarf encourages creative brewing.

#27. Rankle and Torbran

Rankle and Torbran

is just so color intensive when your primary source of color fixing is Treasure tokens. At least Rankle and Torbran can attack the turn it comes down. The modal combat damage trigger also gives me pause. Itโ€™s too tempting to build around all of them at once for a mix of Treasure, sacrifice, and burn. I dunno, this just feels like one of those decks where all the support pieces have better homes, though it still lets you sculpt your own play experience.

#26. Reyav, Master Smith

Reyav, Master Smith

D-tier commander, B-tier support piece. Aura and equipment decks need their aggro enablers, but Reyav, Master Smith only matters once youโ€™re already ready to roll.

#25. Shantotto, Tactician Magician

Shantotto, Tactician Magician

Izzet () big-mana spellslinger is a niche within a much larger archetype thatโ€™s usually fueled by rituals, cantrips, and spell copying to generate a huge storm count. Shantotto, Tactician Magician does have the optionality that you can use it to storm off if you donโ€™t care about the card draw, though my follow-up question is: โ€œWhy?โ€

Shantotto buffs itself temporarily, so are you going to attack? Are you going to fling it at someone? This one takes some tinkering and might not be terribly good, but it gives you a home for opus cards from Secrets of Strixhaven since Shantotto also cares about mana spent rather than mana value.

#24. Giott, King of the Dwarves

Giott, King of the Dwarves

Giott, King of the Dwarves gives you an equipment-slanted dwarf typal option. But I donโ€™t like discarding cards unless I have a way to continue to use them as a resource, and this doesnโ€™t seem like a build that does that without bending over backwards.

Sidenote, it has been brought to my attention that there are six Seven Dwarves in the average Giott, King of the Dwarves deck as of May, 2026, and I just had to share that with you. On that same note, I just lost The Game.

#23. The Lady of Otaria

The Lady of Otaria

The Lady of Otaria is an odd duck of a commander, thatโ€™s for sure. An avatar that interacts with dwarves and wants your lands to find their way from the battlefield to the graveyard is very specific in what it wants you to do.

While the dwarves are obvious, the land part lets you get creative. Itโ€™s an โ€œeach end stepโ€ trigger, so youโ€™re better off if you can get your lands to die on your opponentsโ€™ turns. And I choose โ€œdieโ€ explicitly here: Earthbent lands go to your graveyard before the delayed trigger brings them back, after all. There are land sac options, Crop Rotation, plus fetch lands for many budgets, including the five from Streets of New Capenna.

At the end of the day, with all the diverging themes pulling you in every direction, I have a hard time seeing this above Bracket 2.

#22. Balthor the Defiled

Balthor the Defiled

We often make fun of old cards for being utterly unplayable, but thatโ€™s not the case with Balthor the Defiled. You still probably wonโ€™t play or see this dwarf often in Commander, but its abilities arenโ€™t entirely useless. I could totally see a deck filled with discard effects and edicts that also uses graveyard hate so that Balthorโ€™s activated ability is mostly one-sided.

#21. Tataru Taru

Tataru Taru

Tataru Taru can draw your deck if you can blink it infinitely, and anyone that accepts the card you offer them during the loop gives you tapped Treasure tokens. Thereโ€™s some group hup utility too, naturally, but Iโ€™m not totally sold on this lil dwarf advisor in the command zone. Iโ€™m sure it works fine, but almost any archetype in which Iโ€™d want to play it needs another color.

#20. Koll, the Forgemaster

Koll, the Forgemaster

As with most Boros () dwarves, Koll, the Forgemaster is a stronger role-player than build-around. And we shouldnโ€™t be surprised given the number of these that are uncommons.

Kollโ€™s niche is recurring your nontoken creatures and buffing your token ones, as long as theyโ€™re enchanted or equipped. Itโ€™s the perfect home to deputize your Ornithopter, Memnite, and Kobolds of Kher Keep. Equipment with abilities like for Mirrodin!, living weapon, job select, etc. slot in nicely here, too.

#19. Thorin Oakenshield

Thorin Oakenshield

It isnโ€™t busted by any means as a signpost uncommon from The Hobbit, but Thorin Oakenshieldโ€™s ward to all your creatures and artifacts once you have an enduring story is a starting point. Thorin doesnโ€™t care about specific subtypes or a token/nontoken distinction, so the world is your oyster. Ward is annoying but not insurmountable, so Thorin has a fairly low ceiling.

#18. Gimli, Mournful Avenger

Gimli, Mournful Avenger

Gimliโ€™s best eligible commander wonโ€™t knock your socks off. Gimli, Mournful Avenger is at its best surrounded by token generators and sacrifice outlets. Eldrazi Spawns and other creatures that self-sacrifice like Cankerbloom help you to climb Gimliโ€™s trigger ladder, so to speak. Then Ashnod's Altar, Skullclamp, and other staples give you the outlets you need to kill off your tokens, and you can trot out some deeper cuts like Thermopod.

#17. Bifur, Melodic Rider

Bifur, Melodic Rider

We love a typal trigger doubler, and Bifur, Melodic Rider can be that in the command zone. The catch? A whopping 6 mana. Yikes. Itโ€™s a good pick to play all your favorite dwarves from The Hobbit, though, especially since doubling triggers extracts more value from some once-per-turn abilities.

#16. Cadric, Soul Kindler

Cadric, Soul Kindler

Boros has a decent number of historic payoffs to run in a Cadric, Soul Kindler deck, and itโ€™s always fun to run cards that evade the legend rule. After that and other legendary payoffs, you need to figure out if you want death triggers, enters triggers, or attack triggers. Cadric is absolutely better in Jodah or Dihada decks, but it holds its own if you want to run it.

#15. Balin, Loremaster

Balin, Loremaster

Iโ€™m not high on most of the mono-color dwarves in The Hobbit just because I want their abilities in multicolor decks, usually Boros because, well, dwarves. Balin, Loremaster is an exception, though. Weโ€™ve had some discard payoffs in the form of Cool but Rude, Magmakin Artillerist, and Monument to Endurance, and mono-red dwarves isnโ€™t a totally lost cause. Maybe Iโ€™m being too harsh; tell me what you think.

#14. Sram, Senior Edificer

Sram, Senior Edificer

Yes, you can play Sram, Senior Edificer as an aura commander. You can run it as an equipment commander. You can even play is as a vehicle commander. And itโ€™ll play each of those roles adequately. But Sramโ€™s strength is in the 99, where itโ€™s a 2-drop that should replace itself and then some. Heck, I run it in like 10 decks.

#13. Papalymo Totolymo

Papalymo Totolymo

Orzhov () lifeplay, but make it spellslinger. Iโ€™m surprised by how few decks there are on EDHREC, because Papalymo Totolymo looks like a fun take on this Orzhov theme. Or maybe I have a soft spot for lil guys.

Silverquill in Secrets of Strixhaven gave it some new cards if you plan to use targeting spells. Informed Inkwright adds some board presence, Melancholic Poet provides more life drain, and Stirring Hopesinger buffs your board.

#12. Depala, Pilot Exemplar

Depala, Pilot Exemplar

Kolodin, Triumph Caster has surpassed Depala, Pilot Exemplar as a pure Boros vehicle commander, but thatโ€™s often what happens when we return to a plane. Youโ€™ll run both in each otherโ€™s decks, but Depala also lets you run a dwarf subtheme. Depalaโ€™s tapped trigger can dig your Sram out of your deck, and Duergar Mine-Captainโ€™s untap ability and dwarf typing are thematic. Sadly, dwarves were absent from Aetherdrift, so we donโ€™t have any updated dwarves with vehicle-related abilities.

#11. Magda, the Hoardmaster

Magda, the Hoardmaster

Fixed Magda is incredibly tame compared to the original. A tapped Treasure once each turn is the ceiling for the mana generation, though you can trade them in for a Scorpion Dragon token. Glasses of Urza is a repeatable enabler for any crime-based commander, as is Ghost Vacuum. Your win conditions are still likely to be Magda, Brazen Outlaw combos, especially with Reckless Fireweaver on the field.

#10. Hofri Ghostforge

Hofri Ghostforge

Hofri Ghostforge plays in gravebreak space similar to other Strixhaven-related cards. It makes for a reanimator build that exiles its own dying creatures to copy them as tokens, then you can reanimate the actual card again once the token has left the battlefield so that each creature death can lead to two โ€œleaves your graveyardโ€ triggers.

#9. Thorin, Mountain-king

Thorin, Mountain-king

The first dwarf spoiled for The Hobbit is naturally the leader of the whole company, Thorin, Mountain-king. Auto-equip abilities always pique my interest, but Thorin doesnโ€™t have any other colors to let you run additional equipment or artifact payoffs.

Still, I have visions of doing something convoluted that generates a lot of Treasure, uses Gemcutter Buccaneer to turn them into equipment, has Thorin slap them onto a creature along with other stuff like Colossus Hammer, then filters the damage from the second part of Thorinโ€™s trigger through Stuffy Doll to take someone out. It may be blasphemous to suggest this, but if Smaug the Magnificent is that creature, its attack trigger takes someone else out if you have enough Treasure-equipment and/or damage amplifiers, then you can fling it for the final kill.

Yes, I like it when my Magic has some Rube Goldberg vibes to it. What of it?

#8. Dwalin, Weaponmaster

Dwalin, Weaponmaster

Dwarves and equipment are like peanut butter and jelly, and Dwalin, Weaponmaster has an interesting combination of abilities to maximize those hone counters. We have a few trigger doublers like Firebender Ascension and Delney, Streetwise Lookout, or you could opt for airbending or blink cards. Thorin, Mountain-king may have given me my first vision of Treasure as equipment, but what if you take that idea and apply it to a Dwalin, Weaponmaster deck? Boros equipment is a sturdy color pair/archetype combination, and I appreciate the fresh spins that Dwalin enables.

#7. Dรกin of the Ancient Halls

Dรกin of the Ancient Halls

Dรกin of the Ancient Halls has given me a reason to check on the number of Dwarf token generators in the game, and the pickins do be slim. Still, youโ€™ve got your choice of damage amplifiers and a few trigger doublers that turn your first attack with your commander into the only one you need. Note that this damage doesnโ€™t count toward a commander damage win condition because it isnโ€™t combat damage.

You also donโ€™t have to go all-in on the attack trigger; Dรกin makes for a fine typal-focused commander that plays a more straight-forward style.

#6. Bruenor Battlehammer

Bruenor Battlehammer

Bruenor Battlehammer is among the most played Boros equipment commanders, and itโ€™s no slouch. While some commanders give you cost reduction or another payoff, this dwarf gives you both on the same card. That discount only applies to your first equip ability, but thatโ€™s huge when itโ€™s something that costs too much to equip otherwise, like Colossus Hammer. Heck, slap one onto Bruenor and it immediately becomes a 17/13 creature. With the right equipment loadout (or a Super State), youโ€™ll one-shot players with commander damage in no time.

#5. Torbran, Thane of Red Fell

Torbran, Thane of Red Fell

Mono-red burn is tougher to do in Commander than other formats because you have to drain your opponents of 120 total life, and thatโ€™s if nobody has any lifegain at all. A damage amplifier in the command zone isnโ€™t a bad start, though. Torbran, Thane of Red Fell also has teaching utility to introduce newer players to replacement effects when you overlap Torbran and another damage amplifier.

#4. Cayth, Famed Mechanist

Cayth, Famed Mechanist

The alternate commander from Modern Horizons 3โ€™s Living Energy precon, Cayth, Famed Mechanist is all about artifacts. The modal activated ability harmonizes perfectly with the fabricate ability that it grants to your nontoken creatures, which are going to be artifact creature lords and token generators, for the most part. Mechanized Production is a great win condition here, though my aggro leanings want to cheat out Graaz, Unstoppable Juggernaut and Krang, Utrom Warlord.

#3. Vihaan, Goldwaker

Vihaan, Goldwaker

Conceptually, Vihaan, Goldwaker hits so many good notes for me. A commander that animates your Treasure tokens and acts as an aggro lord for the creature type that it animates them into is just so, so much fun. Seriously, why havenโ€™t I built this deck yet?

Thereโ€™s also so much flexibility in theย supporting pieces you can run here. This game has payoffs for Treasure, outlaws, assassins, artifacts, artifact creatures, tokens, creature deathsโ€ฆ and I havenโ€™t even mentioned Knuckles the Echidna, Revel in Riches, and Hellkite Tyrant as alternate win conditions.

#2. Thorin, King of Durinโ€™s Folk

Thorin, King of Durin's Folk

Picture me sleep-deprived and chain-smoking as I say this: Iโ€™ve found it. The culmination of the Treasure-equipment deck.

Thorin, King of Durin's Folk, with some kind of a blink engine bringing along Dwalin, Weaponmaster while Dan Lewis is on the board. Add a card that auto-equips your Treasure-equipment as they enter. Then attack, or fling your big creatures at your opponentsโ€™ faces, or burn them out with Reckless Fireweaver and Impact Tremors. Or you know, just simplify the whole thing with Dรกin Ironfoot and its Axe tokens.

Okay, so I may have dragon sickness for Treasure-equipment decks, but enough of that admittedly tired bit. This Thorin is a lord for your dwarves that works with equipment, Treasure, vehicles, or whatever artifact subtheme you want to pursue. Now that I mention it, vehicles auto-buff your dwarves so they can crew vehicles with higher costsโ€ฆ. Who needs Kotori?

#1. Magda, Brazen Outlaw

Magda, Brazen Outlaw

You know those typal fixers we get in most sets? Those colorless artifact creature shapeshifters? Magda, Brazen Outlaw and Clock of Omens go infinite with all of them. Universal Automaton. Barkform Harvester. Three Tree Mascot. Or just skip the middleman and use Liquimetal Coating to turn Magda into an artifact.

Things get stupid from there. If your first target to grab with Magdaโ€™s tutor is Maskwood Nexus, you can tutor for each creature card in your library. Youโ€™ll want lots of 1-drop dwarves for early board presence, and dragons like Hellkite Tyrant and Smaug the Magnificent as win conditions.

Magda, Brazen Outlaw is cEDH viable, too, which isnโ€™t something Iโ€™d say about most dwarf commanders.

Commanding Conclusion

Koll, the Forgemaster - Illustration by Bram Sels

Koll, the Forgemaster | Illustration by Bram Sels

Thereโ€™s a lot of overlap among dwarf commanders, but that shouldnโ€™t be such a shock when you consider how central red is to the creature type. A lot of them play well together as a result, though OG Magda is going to be hard to beat unless we get another cEDH candidate.

Which is your favorite dwarf commander? Did the dwarves in The Hobbit meet your expectations or give you something new to play with? Let me know in the comments below or over on the Draftsim Discord.

Until next time, donโ€™t dig too deep, or too greedily!

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