Last updated on February 28, 2024
Kydele, Chosen of Kruphix | Illustration by Bastien L. Deharme
I've been playing Commander for a long time now. I started playing back in 2009 when it was still known as Elder Dragon Highlander and was mostly played by Judges between rounds at events. Since then I've played a lot of decks and seen a lot of neat ideas come and go.
I want to talk to you today about some of the fun decks I've seen and played, and why I think you'd have a fun time playing them. So let's just get into it!
What Makes a Commander Deck “Fun”?
Start Your Engines | Illustration by Darek Zabrocki
Before I actually get to the decks, let's define “fun.”
Fun is interpreted in different ways by different players. I find it fun to crunch my brain and find the fastest way to assemble my deck's combo. My roommate wants to pull off crazy combinations that don't make any sense but are powerful once they resolve. He once managed to put Elesh Norn, Grand Cenobite into play and then copy it with Sakashima the Impostor and I still haven't forgiven him for it.
If you've heard of the player types profile that Wizards has used over the last decade or so, these decks are mainly for Timmy/Tammy and Johnny/Jenny players. Yes, some of these decks will be fun and a little powerful, but we won't be anywhere near Spike levels of power or thought process.
With that out of the way, let’s get to the decks!
Ramos' Lucky Charms
Ramos, Dragon Engine | Illustration by Joseph Meehan
Commander (1)
Creatures (11)
Archelos, Lagoon Mystic
Corpsejack Menace
Curious Homunculus
Docent of Perfection
Goblin Electromancer
Guttersnipe
Joiner Adept
Kess, Dissident Mage
Melek, Izzet Paragon
Taigam, Ojutai Master
Talrand, Sky Summoner
Instants (20)
Abzan Charm
Bant Charm
Boros Charm
Crackling Doom
Crosis's Charm
Dovin's Veto
Dromoka's Command
Grixis Charm
Growth Spiral
Increasing Vengeance
Jeskai Charm
Mortify
Ojutai's Command
Silumgar's Command
Simic Charm
Sublime Epiphany
Sultai Charm
Swords to Plowshares
Sylvan Reclamation
Trap Essence
Sorceries (18)
All Suns' Dawn
Apex of Power
Austere Command
Banefire
Circuitous Route
Conflux
Cultivate
Duneblast
Edge of Autumn
Gaea's Balance
Gaze of Granite
Kodama's Reach
Mind's Desire
Open the Gates
Rise from the Tides
Time Wipe
Urban Evolution
Vivid Revival
Enchantments (7)
Cloven Casting
Double Vision
Firemind's Research
Jace's Sanctum
Metallurgic Summonings
Sunbird's Invocation
Swarm Intelligence
Artifacts (5)
Arcane Signet
Commander's Sphere
Expedition Map
Sentinel Tower
Sol Ring
Lands (38)
Azorius Guildgate
Badlands
Bayou
Boros Guildgate
Command Tower
Dimir Guildgate
Exotic Orchard
Forest
Frontier Bivouac
Golgari Guildgate
Gruul Guildgate
Indatha Triome
Island x2
Izzet Guildgate
Jungle Shrine
Maze's End
Mountain
Mystic Monastery
Opal Palace
Orzhov Guildgate
Path of Ancestry
Plains
Plateau
Rakdos Guildgate
Reliquary Tower
Savannah
Scrubland
Seaside Citadel
Selesnya Guildgate
Simic Guildgate
Swamp x2
Taiga
Tropical Island
Tundra
Underground Sea
Volcanic Island
First up is a cute little spellslinger deck with Ramos, Dragon Engine at the helm. ’Ramos is able to churn out pretty often since you're playing a huge number of gold spells. All of the charms and commands are also flexible cards, so you always have options.
Giada, Font of Hope Angels
Giada, Font of Hope | Illustration by Eric Deschamps
Commander (1)
Planeswalker (1)
Creatures (31)
Angel of Finality
Inspiring Overseer
Segovian Angel
Speaker of the Heavens
Herald of War
Emeria Shepherd
Sanctuary Warden
Angel of Vitality
Baneslayer Angel
Starnheim Aspirant
Serra's Emissary
Sephara, Sky's Blade
Valkyrie Harbinger
Bruna, the Fading Light
Angel of Destiny
Mother of Runes
Righteous Valkyrie
Bishop of Wings
Youthful Valkyrie
Angel of Jubilation
Weathered Wayfarer
Linvala, Keeper of Silence
Angelic Field Marshal
Archangel of Tithes
Lyra Dawnbringer
Avacyn, Angel of Hope
Gisela, the Broken Blade
Esper Sentinel
Archangel of Thune
Serra Ascendant
Resplendent Angel
Instants (8)
Swords to Plowshares
Generous Gift
Rebuff the Wicked
Path to Exile
Heliod's Intervention
Akroma's Will
Flawless Maneuver
Teferi's Protection
Sorceries (4)
Austere Command
Winds of Abandon
Vanquish the Horde
Emeria's Call
Enchantments (8)
Sigarda's Splendor
Angelic Accord
Dawn of Hope
Court of Grace
Luminarch Ascension
Smuggler's Share
Land Tax
Smothering Tithe
Artifacts (16)
Mind Stone
Arcane Signet
Sol Ring
Well of Lost Dreams
Oketra's Monument
Nyx Lotus
The Book of Exalted Deeds
Herald's Horn
Lightning Greaves
Sword of the Animist
Sword of Hearth and Home
Archaeomancer's Map
Vanquisher's Banner
The Ozolith
Pearl Medallion
Mana Crypt
Lands (31)
Myriad Landscape
Seraph Sanctuary
Plains x21
Bonders' Enclave
War Room
Emeria, the Sky Ruin
Marsh Flats
Prismatic Vista
Wasteland
Nykthos, Shrine to Nyx
Cavern of Souls
I've really fallen in love with playing my Giada, Font of Hope angels Commander deck. I'm a big fan of angels as a tribe in general, and Giada presents the strongest angel commander so far. The best part is that your commander is cheap and incredibly effective, which helps get around the first few turns of most games where you're saying “Land, go” over and over. This list really packs a punch and has tons of room for customization.
Muldrotha Value Town
Muldrotha, the Gravetide | Illustration by Jason Rainville
Commander (1)
Planeswalkers (3)
Ashiok, Dream Render
Jace, Wielder of Mysteries
Tamiyo, Collector of Tales
Creatures (23)
Aesi, Tyrant of Gyre Strait
Avenger of Zendikar
Baleful Strix
Druid of Purification
Dryad of the Ilysian Grove
Emry, Lurker of the Loch
Eternal Witness
Gravebreaker Lamia
Hermit Druid
Manglehorn
Nezahal, Primal Tide
Phantasmal Image
Ramunap Excavator
Ravenous Chupacabra
Reclamation Sage
Sidisi, Brood Tyrant
Spore Frog
Thassa's Oracle
The Gitrog Monster
Tidal Barracuda
Underrealm Lich
Uro, Titan of Nature's Wrath
World Shaper
Instant (1)
Sorceries (11)
Buried Alive
Culling Ritual
Cultivate
Demonic Tutor
Farseek
Kodama's Reach
Life from the Loam
Reanimate
Three Visits
Victimize
Villainous Wealth
Enchantments (11)
Animate Dead
Carpet of Flowers
Journey to Eternity
Kaya's Ghostform
Mystic Remora
Pattern of Rebirth
Pernicious Deed
Sylvan Library
Titans' Nest
Urza's Saga
Zendikar Resurgent
Artifacts (16)
Aether Spellbomb
Altar of Dementia
Arcane Signet
Ashnod's Altar
Basalt Monolith
Chromatic Lantern
Chromatic Orrery
Commander's Sphere
Dimir Signet
Lightning Greaves
Lion's Eye Diamond
Mana Crypt
Mesmeric Orb
Mox Opal
Phyrexian Altar
Sol Ring
Lands (34)
Bojuka Bog
Breeding Pool
Command Beacon
Command Tower
Dakmor Salvage
Darkwater Catacombs
Exotic Orchard
Fabled Passage
Field of the Dead
Forest x3
Glacial Chasm
Island x3
Llanowar Wastes
Misty Rainforest
Overgrown Tomb
Polluted Delta
Rejuvenating Springs
Snow-Covered Forest
Strip Mine
Sunken Hollow
Swamp x4
Tainted Isle
Temple of the False God
Undergrowth Stadium
Verdant Catacombs
Watery Grave
Yavimaya Coast
Muldrotha, the Gravetide‘s unique ability essentially lets your graveyard become a second hand. This means you can repeat powerful ETB abilities and make counterspells feel bad when they’re played on your spells. The downside is that graveyard disruption is pretty common in Commander, so there's a good chance you can get blown out.
Prosper's Piling Treasure
Prosper, Tome-Bound | Illustration by Yongjae Choi
Commander (1)
Planeswalkers (2)
Chandra, Fire Artisan
Chandra, Torch of Defiance
Creatures (25)
Academy Manufactor
Birgi, God of Storytelling
Dauthi Voidwalker
Dire Fleet Daredevil
Dockside Extortionist
Dream Devourer
Etali, Primal Storm
Goldspan Dragon
Gonti, Lord of Luxury
Grim Hireling
Laelia, the Blade Reforged
Magda, Brazen Outlaw
Magmatic Channeler
Marionette Master
Mayhem Devil
Mind Flayer, the Shadow
Mindleecher
Murderous Rider
Nadier's Nightblade
Opposition Agent
Ragavan, Nimble Pilferer
Reckless Fireweaver
Valki, God of Lies
Wild-Magic Sorcerer
Xorn
Instants (6)
Chaos Warp
Commune with Lava
Deflecting Swat
Hurl Through Hell
Terminate
You Find Some Prisoners
Sorceries (13)
Blasphemous Act
Demonic Tutor
Feed the Swarm
Ignite the Future
Jeska's Will
Light Up the Stage
Praetor's Grasp
Profane Tutor
Shatterskull Smashing
Throes of Chaos
Toxic Deluge
Vandalblast
Bituminous Blast
Enchantments (7)
Outpost Siege
Revel in Riches
Share the Spoils
Stolen Strategy
Theater of Horrors
Valakut Exploration
Vance's Blasting Cannons
Artifacts (12)
Arcane Signet
Altar of the Brood
Cursed Mirror
Mana Crypt
Mind Stone
Rakdos Signet
Ruby Medallion
Sol Ring
Talisman of Indulgence
Treasure Map
Treasure Vault
Uba Mask
Lands (34)
Blightstep Pathway
Bojuka Bog
Command Beacon
Command Tower
Dragonskull Summit
Exotic Orchard
Graven Cairns
Haunted Ridge
Smoldering Marsh
Snow-Covered Mountain x11
Snow-Covered Swamp x11
Spinerock Knoll
Sulfurous Springs
Tainted Peak
I've been enjoying my Prosper, Tome-Bound deck since Forgotten Realms was released, and boy is it fun. You'd be surprised how quickly you can amass Treasures in this deck! And adding in some cheeky wincons like Reckless Fireweaver, Nadier's Nightblade, and Revel in Riches can really push games in your favor.
Alesha's Tiny Army
Alesha, Who Smiles at Death | Illustration by Anastasia Ovchinnikova
Commander (1)
Creatures (32)
Anger
Azra Oddsmaker
Blood Artist
Carrion Feeder
Chainer, Nightmare Adept
Cruel Celebrant
Dockside Extortionist
Duergar Hedge-Mage
Eidolon of Rhetoric
Fiend Hunter
Gonti, Lord of Luxury
Grand Abolisher
Graveblade Marauder
Grenzo, Dungeon Warden
Grim Haruspex
Imperial Recruiter
Judith, the Scourge Diva
Kiki-Jiki, Mirror Breaker
Master of Cruelties
Mayhem Devil
Midnight Reaper
Mindblade Render
Necrotic Sliver
Recruiter of the Guard
Selfless Spirit
Siege-Gang Commander
Sling-Gang Lieutenant
Tymna the Weaver
Virtus the Veiled
Viscera Seer
Yawgmoth, Thran Physician
Zulaport Cutthroat
Instants (5)
Boros Charm
Entomb
Path to Exile
Rally the Ancestors
Thrill of Possibility
Sorceries (11)
Buried Alive
Damn
Diabolic Intent
Dusk
Faithless Looting
Gamble
Grim Tutor
Mythos of Snapdax
Ruinous Ultimatum
Thrilling Discovery
Victimize
Enchantments (4)
Goblin Bombardment
Reconnaissance
Smothering Tithe
Tortured Existence
Artifacts (11)
Arcane Signet
Boros Signet
Key to the City
Orzhov Signet
Phyrexian Altar
Rakdos Signet
Skullclamp
Sol Ring
Talisman of Conviction
Talisman of Hierarchy
Talisman of Indulgence
Lands (36)
Arid Mesa
Battlefield Forge
Blood Crypt
Bloodstained Mire
Caves of Koilos
Clifftop Retreat
Command Tower
Dragonskull Summit
Exotic Orchard
Fabled Passage
Fetid Heath
Godless Shrine
Graven Cairns
Mana Confluence
Marsh Flats
Mountain x5
Phyrexian Tower
Plains x3
Reflecting Pool
Rugged Prairie
Sacred Foundry
Savai Triome
Shadowblood Ridge
Shizo, Death's Storehouse
Spectator Seating
Swamp x3
Urborg, Tomb of Yawgmoth
Vault of Champions
I've always found Alesha, Who Smiles at Death to be such a unique commander. It's a cool reanimation strategy that only works with smaller creatures, but that isn't a bad thing. Many of these small creatures have great ETBs that make it into a sort of reanimator toolbox strategy. Very different than just reanimating fatties.
Ashling's Only Exploding
Ashling the Pilgrim | Illustration by Wayne Reynolds
Commander (1)
Creature (1)
Instant (1)
Sorcery (1)
Artifacts (2)
Lands (94)
No, really. That's it.
You don't have to play this exact list, but the premise is the same: cast Ashling the Pilgrim, blow it up, repeat. It's cheap, funny, and will make you giggle for ages.
Radha's Extra Combat Factory
Grand Warlord Radha | Illustration by Anna Steinbauer
Commander (1)
Creatures (47)
Angrath's Marauders
Armored Transport
Bloodcrazed Neonate
Bolt Hound
Bomat Courier
Brash Taunter
Combat Celebrant
Copperhorn Scout
Dragon Mage
Falkenrath Perforator
Fangren Firstborn
Fierce Empath
Frenzied Goblin
Goblin Anarchomancer
Goblin Wardriver
Grenzo, Havoc Raiser
Grotag Night-Runner
Hanweir Garrison
Heir of the Wilds
Hellrider
Hobgoblin Captain
Kari Zev, Skyship Raider
Leyline Tyrant
Llanowar Elves
Magus of the Library
Magus of the Wheel
Markov Blademaster
Moraug, Fury of Akoum
Márton Stromgald
Ohran Frostfang
Ohran Viper
Port Razer
Radha, Heir to Keld
Robber of the Rich
Sakura-Tribe Elder
Scorch Spitter
Scourge of the Throne
Signal Pest
Stonehoof Chieftain
Syr Faren, the Hengehammer
Thunderfoot Baloth
Tilonalli's Summoner
Torbran, Thane of Red Fell
Toski, Bearer of Secrets
Varchild, Betrayer of Kjeldor
Wood Elves
Wulfgar of Icewind Dale
Instant (1)
Sorceries (5)
Faithless Looting
Rampant Growth
Relentless Assault
Shamanic Revelation
World at War
Enchantments (6)
Aggravated Assault
Gratuitous Violence
Guardian Project
Rhythm of the Wild
The Flame of Keld
Wild Growth
Artifacts (4)
Arcane Signet
Bag of Holding
Dolmen Gate
Sol Ring
Lands (35)
Command Tower
Evolving Wilds
Forest x15
Gruul Guildgate
Kazandu Refuge
Mountain x14
Myriad Landscape
Rugged Highlands
Grand Warlord Radha‘s older form works great as a mana-generating aggressive deck, which suits well to extra combat steps. This means you can easily trigger infinite combat steps with enough creatures and Aggravated Assault. Or you can just take insane combat value. If not Gruul, then die!
Alibou's “Beep Beep I'm a Jeep”
Alibou, Ancient Witness | Illustration by Matt Stewart
Commander (1)
Planeswalker (1)
Creatures (18)
Alloy Myr
Bronze Guardian
Goblin Engineer
Goblin Welder
Gold Myr
Indomitable Archangel
Iron Myr
Lodestone Myr
Losheel, Clockwork Scholar
Myr Battlesphere
Myr Retriever
Palladium Myr
Pilgrim's Eye
Scrap Trawler
Shimmer Myr
Solemn Simulacrum
Sun Titan
Thopter Engineer
Instants (5)
Boros Charm
Dispatch
Feedback Bolt
Path to Exile
Swords to Plowshares
Sorceries (3)
Excavation Technique
Faithless Looting
Thrilling Discovery
Artifacts (40)
Aethersphere Harvester
Ancient Den
Arcane Signet
Ballista Charger
Bomat Bazaar Barge
Boros Signet
Commander's Sphere
Cultivator's Caravan
Cursed Mirror
Daredevil Dragster
Darksteel Citadel
Demolition Stomper
Dermotaxi
Enchanted Carriage
Fleetwheel Cruiser
Gilded Assault Cart
Gilded Lotus
Great Furnace
Irontread Crusher
Mind Stone
Mycosynth Lattice
Myr Matrix
Myr Turbine
Ovalchase Dragster
Parhelion II
Peacewalker Colossus
Raiders' Karve
Rustvale Bridge
Scroll Rack
Sculpting Steel
Semblance Anvil
Shrine of Loyal Legions
Skysovereign, Consul Flagship
Sleek Schooner
Smuggler's Copter
Sol Ring
Talisman of Conviction
Thundering Chariot
Untethered Express
Weatherlight
Lands (32)
Alpine Meadow
Arid Mesa
Battlefield Forge
Bloodstained Mire
Cave of the Frost Dragon
City of Brass
Clifftop Retreat
Command Tower
Den of the Bugbear
Flooded Strand
Furycalm Snarl
Mana Confluence
Marsh Flats
Mishra's Factory
Mountain x3
Mutavault
Needleverge Pathway
Plains x3
Plateau
Prismatic Vista
Rugged Prairie
Sacred Foundry
Scalding Tarn
Spectator Seating
Sunbaked Canyon
Temple of Triumph
Windswept Heath
Wooded Foothills
One of the coolest Boros () legendaries we've gotten in a while, Alibou, Ancient Witness lets you stay aggressive in a different light. Its laser beams equal the number of tapped artifacts, which means mana rocks and artifact creatures both count. Adding in its innate haste for vehicles and you've got a nasty brew going.
Oloro, Ageless Ascetic Lifegain
Oloro, Ageless Ascetic | Illustration by Eric Deschamps
Commander (1)
Planeswalker (1)
Creatures (20)
Archivist of Oghma
Aven Mindcensor
Ayli, Eternal Pilgrim
Blood Artist
Crested Sunmare
Dark Confidant
Dauthi Voidwalker
Drannith Magistrate
Elesh Norn, Grand Cenobite
Esper Sentinel
Grand Abolisher
Grand Arbiter Augustin IV
Kambal, Consul of Allocation
Kunoros, Hound of Athreos
Ledger Shredder
Linvala, Keeper of Silence
Opposition Agent
Serra Ascendant
Venser, Shaper Savant
Vito, Thorn of the Dusk Rose
Instants (15)
Ad Nauseam
Beacon of Immortality
Counterspell
Cyclonic Rift
Dovin's Veto
Enlightened Tutor
Force of Negation
Force of Will
Mana Drain
Mystical Tutor
Reality Shift
Swords to Plowshares
Teferi's Protection
Trickbind
Vampiric Tutor
Sorceries (8)
Damn
Demonic Tutor
Exsanguinate
Farewell
Grim Tutor
Toxic Deluge
Vindicate
Windfall
Enchantments (13)
Authority of the Consuls
Black Market Connections
Blind Obedience
Bloodchief Ascension
Celestial Mantle
Darksteel Mutation
Exquisite Blood
Necropotence
Rhystic Study
Sanguine Bond
Smothering Tithe
The Meathook Massacre
Wound Reflection
Artifacts (9)
Aetherflux Reservoir
Alhammarret's Archive
Arcane Signet
Bolas's Citadel
Chrome Mox
Mana Crypt
Sol Ring
Uba Mask
Well of Lost Dreams
Lands (33)
Ancient Tomb
Arid Mesa
Bloodstained Mire
Bojuka Bog
Cabal Coffers
City of Brass
Command Tower
Exotic Orchard
Fabled Passage
Flooded Strand
Gemstone Caverns
Godless Shrine
Hall of Heliod's Generosity
Hallowed Fountain
Island x2
Marsh Flats
Misty Rainforest
Plains x3
Polluted Delta
Prismatic Vista
Reliquary Tower
Scalding Tarn
Strip Mine
Swamp x2
Urborg, Tomb of Yawgmoth
Urza's Saga
Verdant Catacombs
Watery Grave
Windswept Heath
Oloro, Ageless Ascetic is one of the oldest, yet most powerful, commanders in the book. I can't think of a more classic Esper commander, and this one is still one of the most played! It offers a classic control archetype that revolves around consistent lifegain triggers to eventually overwhelm your opponents and pad your stats a little.
Esika's 5-Color Legendary Tribal
Esika, God of the Tree | Illustration by Johannes Voss
Commander (1)
Planeswalker (1)
Creatures (46)
Animar, Soul of Elements
Arvad the Cursed
Azusa, Lost but Seeking
Breena, the Demagogue
Captain Sisay
Chulane, Teller of Tales
Derevi, Empyrial Tactician
Edric, Spymaster of Trest
Fblthp, the Lost
Gisela, Blade of Goldnight
Jegantha, the Wellspring
Jhoira, Weatherlight Captain
Jolrael, Mwonvuli Recluse
Kambal, Consul of Allocation
Katilda, Dawnhart Prime
Kethis, the Hidden Hand
Kodama of the East Tree
Kolvori, God of Kinship
Koma, Cosmos Serpent
Leinore, Autumn Sovereign
Liesa, Forgotten Archangel
Linvala, Shield of Sea Gate
Lonis, Cryptozoologist
Mirri, Weatherlight Duelist
Najeela, the Blade-Blossom
Nezahal, Primal Tide
Niambi, Esteemed Speaker
Nylea, Keen-Eyed
Orcus, Prince of Undeath
Radha, Heart of Keld
Raff Capashen, Ship's Mage
Ragavan, Nimble Pilferer
Reki, the History of Kamigawa
Saffi Eriksdotter
Sakashima of a Thousand Faces
Samut, Voice of Dissent
Saryth, the Viper's Fang
Selvala, Heart of the Wilds
Shalai, Voice of Plenty
Sisay, Weatherlight Captain
Teshar, Ancestor's Apostle
Toski, Bearer of Secrets
Tymna the Weaver
Valki, God of Lies
Varragoth, Bloodsky Sire
Vial Smasher the Fierce
Sorceries (7)
Cultivate
Farseek
Kamahl's Druidic Vow
Primevals' Glorious Rebirth
Three Visits
Time of Need
Urza's Ruinous Blast
Enchantments (4)
Bard Class
Guardian Project
Rhystic Study
Rhythm of the Wild
Artifacts (7)
Arcane Signet
Chromatic Lantern
Heroes' Podium
Lightning Greaves
Mox Amber
Sol Ring
The Great Henge
Lands (34)
Blood Crypt
Breeding Pool
Command Tower
Exotic Orchard
Flooded Strand
Forest x2
Godless Shrine
Hallowed Fountain
Indatha Triome
Island
Ketria Triome
Mana Confluence
Marsh Flats
Misty Rainforest
Mountain
Overgrown Tomb
Plains x2
Polluted Delta
Raugrin Triome
Sacred Foundry
Savai Triome
Steam Vents
Stomping Ground
Swamp x2
Temple Garden
The World Tree
Verdant Catacombs
Watery Grave
Windswept Heath
Wooded Foothills
Zagoth Triome
In a similar vein to Alesha, Esika, God of the Tree gives you a unique toolbox centered around powerful legendary creatures, though it's a little more random. You'll find a lot of fun here if you're a fan of huge, impactful creatures. Not to mention that this list is so flexible thanks to the sheer number of legendary creatures out there.
Hapatra's Snake Factory
Hapatra, Vizier of Poisons | Illustration by Tyler Jacobson
Commander (1)
Planeswalker (1)
Creatures (33)
Ammit Eternal
Arbor Elf
Birds of Paradise
Blood Artist
Boreal Druid
Carnifex Demon
Channeler Initiate
Chatterfang, Squirrel General
Craterhoof Behemoth
Deathrite Shaman
Devoted Druid
Dusk Urchins
Elves of Deep Shadow
Elvish Mystic
Evolution Sage
Fyndhorn Elves
Fynn, the Fangbearer
Generous Patron
Hooded Blightfang
Ivy Lane Denizen
Llanowar Elves
Midnight Banshee
Necroskitter
Obelisk Spider
Ohran Frostfang
Sakura-Tribe Elder
Seedborn Muse
Seshiro the Anointed
Skinrender
Soul Snuffers
Toski, Bearer of Secrets
Wickerbough Elder
Yawgmoth, Thran Physician
Instants (4)
Beast Within
Grim Affliction
Nature's Claim
Second Harvest
Sorceries (8)
Black Sun's Zenith
Cultivate
Farseek
Kodama's Reach
Persist
Reanimate
Shamanic Revelation
Torment of Hailfire
Enchantments (9)
Animate Dead
Beastmaster Ascension
Blowfly Infestation
Crumbling Ashes
Cryptolith Rite
Flourishing Defenses
Growing Rites of Itlimoc
Nest of Scarabs
Sylvan Library
Artifacts (10)
Arcane Signet
Ashnod's Altar
Golgari Signet
Lightning Greaves
Phyrexian Altar
Skullclamp
Talisman of Resilience
Throne of the God-Pharaoh
Viridian Longbow
Whispersilk Cloak
Lands (34)
Access Tunnel
Blooming Marsh
Command Tower
Darkbore Pathway
Deathcap Glade
Exotic Orchard
Forest x8
Grasping Dunes
Grim Backwoods
Ifnir Deadlands
Karn's Bastion
Llanowar Wastes
Nesting Grounds
Overgrown Tomb
Phyrexian Tower
Rogue's Passage
Swamp x8
Tainted Wood
Twilight Mire
Woodland Cemetery
Hapatra, Vizier of Poisons gives you a theme that you almost never see supported: -1/-1 counters. So many cards that you don't normally get to see are centered around them, and some discard strategies. This deck goes hard if you play in a creature-heavy meta.
Mizzix's X-Spell Tribal
Mizzix of the Izmagnus | Illustration by Cliff Childs
Commander (1)
Planeswalker (1)
Creatures (18)
Archaeomancer
Archmage Emeritus
Baral, Chief of Compliance
Birgi, God of Storytelling
Curious Homunculus
Docent of Perfection
Electrostatic Field
Goblin Electromancer
God-Eternal Kefnet
Guttersnipe
Iron Myr
Jori En, Ruin Diver
Silver Myr
Spectacle Mage
Storm-Kiln Artist
Thryx, the Sudden Storm
Veyran, Voice of Duality
Young Pyromancer
Instants (25)
Aetherize
Blue Sun's Zenith
Brainstorm
Comet Storm
Commune with Lava
Counterspell
Cyclonic Rift
Dominate
Drown in Dreams
Electrodominance
Fact or Fiction
High Tide
Increasing Vengeance
Magmaquake
Mindswipe
Mystic Confluence
Opt
Power Sink
Ravaging Blaze
Reality Spasm
Reiterate
Seething Song
Spell Burst
Stroke of Genius
Syncopate
Sorceries (16)
Banefire
Blasphemous Act
Burn from Within
Curse of the Swine
Earthquake
Finale of Revelation
Fireball
Jaya's Immolating Inferno
Jeska's Will
Kaervek's Torch
Mana Geyser
Mass Manipulation
Mind Spring
Mizzix's Mastery
Red Sun's Zenith
Vandalblast
Enchantments (5)
Aria of Flame
Propaganda
Rhystic Study
Thousand-Year Storm
Underworld Breach
Artifacts (6)
Arcane Signet
Lightning Greaves
Mana Crypt
Sol Ring
Swiftfoot Boots
Thought Vessel
Lands (28)
Command Tower
Evolving Wilds
Island x11
Mountain x11
Temple of the False God
Volcanic Island
Sulphur Falls
Steam Vents
Experience counters were a pretty terrible mechanic, and Mizzix of the Izmagnus was the worst offender. But it's still super fun. Getting to blast huge X-spells for free and slinging powerful spells just feels like true Magic to me. It's also a flexible deck with several ways to win.
Shu Yun's Cantrip
Shu Yun, the Silent Tempest | Illustration by David Gaillet
Commander (1)
Creatures (12)
Archmage Emeritus
Birgi, God of Storytelling
Elsha of the Infinite
Feather, the Redeemed
Guttersnipe
Kykar, Wind's Fury
Mavinda, Students' Advocate
Monastery Mentor
Storm-Kiln Artist
Talrand, Sky Summoner
Young Pyromancer
Willbreaker
Instants (30)
Brainstorm
Brute Force
Built to Smash
Confound
Counterspell
Crimson Wisps
Defiant Strike
Defy Gravity
Emerge Unscathed
Expedite
Fists of Flame
Flawless Maneuver
Generous Gift
Gods Willing
Infuriate
Kazuul's Fury
Keep Safe
Leap
Opt
Path to Exile
Sejiri Shelter
Shadow Rift
Shelter
Sheltering Light
Stubborn Denial
Swords to Plowshares
Titan's Strength
Unleash Fury
Valorous Stance
Wear
Sorceries (9)
Cloak of Feathers
Crash Through
Distortion Strike
Gitaxian Probe
Ponder
Reckless Charge
Serum Visions
Slip Through Space
Wrath of God
Enchantments (5)
Aqueous Form
Jeskai Ascendancy
Rhystic Study
Smothering Tithe
Whirlwind of Thought
Artifacts (11)
Arcane Signet
Azorius Signet
Boros Signet
Izzet Signet
Leering Emblem
Runechanter's Pike
Sol Ring
Swiftfoot Boots
Talisman of Conviction
Talisman of Creativity
Talisman of Progress
Lands (32)
Adarkar Wastes
Battlefield Forge
Command Tower
Fiery Islet
Hallowed Fountain
Hengegate Pathway
Island x5
Mountain x5
Mystic Gate
Mystic Monastery
Needleverge Pathway
Plains x4
Raugrin Triome
Riverglide Pathway
Sacred Foundry
Sea of Clouds
Shivan Reef
Spectator Seating
Steam Vents
Sunbaked Canyon
Training Center
Shu Yun, the Silent Tempest offers a unique angle on combat-centric decks, picking non-creature spells over equipment. And since you’re running a ton of cantrips, you can cast a bunch of cards at once and build up for a one-shot with enough mana.
There's also some neat interaction with prowess cards! And I like the interaction between Shu Yun and Willbreaker, because you just get to steal creatures for free.
Ayli's Cleric Tribal
Ayli, Eternal Pilgrim | Illustration by Cynthia Sheppard
Commander (1)
Creatures (31)
Akroma's Devoted
Alms Collector
Battlefield Medic
Battletide Alchemist
Bishop of Rebirth
Bygone Bishop
Chaplain of Alms
Demon's Disciple
Doubtless One
Drana's Emissary
Duskfang Mentor
Edgewalker
Hallowed Healer
Heliod's Pilgrim
High Priest of Penance
Keensight Mentor
Master Apothecary
Pontiff of Blight
Ravos, Soultender
Righteous Valkyrie
Rotlung Reanimator
Selfless Spirit
Serene Steward
Songstitcher
Soul Warden
Soul's Attendant
Speaker of the Heavens
Syndic of Tithes
Tymna the Weaver
Vengeful Reaper
Whipgrass Entangler
Instants (10)
Anguished Unmaking
Batwing Brume
Despark
Disenchant
Feign Death
Harsh Sustenance
Malicious Affliction
Mortify
Undying Evil
Utter End
Sorceries (4)
Deadly Tempest
Debt to the Deathless
Diabolic Tutor
Vindicate
Enchantments (11)
Armored Ascension
Authority of the Consuls
Blind Obedience
Edge of the Divinity
Exquisite Blood
Gift of Orzhova
One Thousand Lashes
Phyrexian Reclamation
Pillory of the Sleepless
Shadow Lance
Spirit Mantle
Artifacts (10)
Charcoal Diamond
Commander's Sphere
Cosmos Elixir
Marble Diamond
Orzhov Signet
Rings of Brighthearth
Sigil of Valor
Sol Ring
Stoneforge Masterwork
Wayfarer's Bauble
Lands (33)
Bojuka Bog
Caves of Koilos
Command Tower
Evolving Wilds
Isolated Chapel
Kabira Crossroads
Memorial to Folly
Myriad Landscape
Orzhov Basilica
Orzhov Guildgate
Path of Ancestry
Plains x10
Rogue's Passage
Scoured Barrens
Swamp x4
Tainted Field
Temple of Silence
Temple of the False God
Terramorphic Expanse
Vault of the Archangel
Westvale Abbey
Clerics are a pretty underrated tribe for Commander, but they got a ton of great tools with our recent trip to Zendikar. Ayli, Eternal Pilgrim helms the church as you delve into a sort of lifegain/aristocrats strategy in a new and refreshing way. There are also a ton of new clerics in Crimson Vow and Midnight Hunt to add to the deck.
Arcades' Big Butts
Arcades, the Strategist | Illustration by Even Amundsen
Commander (1)
Creatures (34)
Amaranthine Wall
Angelic Wall
Consulate Skygate
Crenellated Wall
Excavated Wall
Glacial Wall
Hover Barrier
Jeskai Barricade
Jungle Barrier
Mnemonic Wall
Mobile Fort
Overgrown Battlement
Quicksilver Wall
Steel Wall
Sunscape Familiar
Wall of Air
Wall of Denial
Wall of Junk
Wall of Shards
Wall of Stolen Identity
Wall of Tanglecord
Wall of Tears
Axebane Guardian
Brawn
Colossus of Akros
Drift of Phantasms
Flumph
Hornet Nest
Perimeter Captain
Riptide Turtle
Sidar Kondo of Jamuraa
Tetsuko Umezawa, Fugitive
Towering Titan
Wonder
Instants (9)
Akroma's Will
Bant Charm
Barrier Breach
Counterspell
Eerie Interlude
Heroic Intervention
Krosan Grip
Negate
Tower Defense
Enchantments (6)
Assault Formation
High Alert
Propaganda
Reconnaissance
Reconnaissance Mission
Serra's Blessing
Artifacts (8)
Arcane Signet
Commander's Sphere
Dragon Throne of Tarkir
Meekstone
Mirror Shield
Peregrine Mask
Simic Signet
Sol Ring
Lands (42)
Azorius Chancery
Azorius Guildgate
Command Beacon
Command Tower
Evolving Wilds
Forest x10
Island x10
Opal Palace
Overgrown Farmland
Plains x9
Prairie Stream
Rogue's Passage
Seaside Citadel
Selesnya Guildgate
Temple of Mystery
Tranquil Cove
One of only two commanders that allows the innate ability to use toughness in combat, Arcades, the Strategist offers a super unique combat-focused deck. It's also in great colors to support the theme and has some really interesting creatures and interactions. I like it more than Doran, the Siege Tower because it has better synergy and doesn't need to rely on treefolk.
Kykar's Spell Emporium
Kykar, Wind's Fury | Illustration by G-host Lee
Commander (1)
Planeswalker (1)
Creatures (13)
Archmage Emeritus
Docent of Perfection
Goblin Electromancer
Guttersnipe
Harmonic Prodigy
Lier, Disciple of the Drowned
Murmuring Mystic
Poppet Stitcher
Purphoros, God of the Forge
Storm-Kiln Artist
Talrand, Sky Summoner
Veyran, Voice of Duality
Young Pyromancer
Instants (22)
Arcane Denial
Battle Hymn
Brainstorm
Chemister's Insight
Counterspell
Divergent Transformations
Dovin's Veto
Expansion // Explosion
Fact or Fiction
Faithful Mending
Galvanic Iteration
Increasing Vengeance
Mandate of Peace
Miscast
Negate
Opt
Pongify
Reality Shift
Silundi Vision
Swords to Plowshares
Synthetic Destiny
Unwind
Sorceries (8)
Bonus Round
Distant Melody
Past in Flames
Preordain
Reconstruct History
Solve the Equation
Time Wipe
Windfall
Enchantments (8)
Court of Grace
Impact Tremors
Intangible Virtue
Jace's Sanctum
Metallurgic Summonings
Reconnaissance Mission
Sorcerer Class
Whirlwind of Thought
Artifacts (10)
Arcane Signet
Azorius Signet
Bident of Thassa
Boros Signet
Fellwar Stone
Izzet Signet
Mind Stone
Sol Ring
Talisman of Conviction
Talisman of Creativity
Lands (37)
Battlefield Forge
Command Tower
Evolving Wilds
Exotic Orchard
Glacial Floodplain
Myriad Landscape
Mystic Monastery
Prairie Stream
Reliquary Tower
Shivan Reef
Snow-Covered Island x8
Snow-Covered Mountain x10
Snow-Covered Plains x6
Temple of Epiphany
Terramorphic Expanse
Training Center
Another spellslinger deck, but in a slightly different flavor. Because Kykar, Wind's Fury makes tokens, you can opt to play a token strategy to stay aggressive and have blockers. But more importantly, your tokens can be converted into mana. Casting spell doublers with the red mana from your tokens lets you have explosive turns and big plays out of nowhere.
Shabraz & Brallin Cycling
Brallin, Skyshark Rider | Illustration by Paul Scott Canavan
Commanders (2)
Brallin, Skyshark Rider
Shabraz, the Skyshark
Planeswalker (1)
Creatures (15)
Cloud of Faeries
Consecrated Sphinx
Curator of Mysteries
Drannith Healer
Drannith Stinger
Eternal Dragon
Flourishing Fox
Irencrag Pyromancer
Nezahal, Primal Tide
Nimble Obstructionist
Niv-Mizzet, the Firemind
Psychosis Crawler
The Locust God
Vizier of Tumbling Sands
Whirlpool Warrior
Instants (17)
Angelsong
Clear
Countervailing Winds
Firestorm
Flawless Maneuver
Forsake the Worldly
Gilded Light
Hieroglyphic Illumination
Miscalculation
Neutralize
Radiant's Judgment
Raking Claws
Rebuild
Rescind
Scrap
Startling Development
Swords to Plowshares
Sorceries (8)
Akroma's Vengeance
Boon of the Wish-Giver
Go for Blood
Sacred Excavation
Slice and Dice
Sweltering Suns
Violent Impact
Windfall
Enchantments (10)
Astral Drift
Cast Out
Lay Claim
Lightning Rift
Ominous Seas
Power Taint
Reconnaissance Mission
Shark Typhoon
Tectonic Reformation
Teferi's Ageless Insight
Artifacts (13)
Abandoned Sarcophagus
Alhammarret's Archive
Arcane Signet
Azorius Signet
Bag of Holding
Boros Signet
Chromatic Lantern
Commander's Sphere
Elixir of Immortality
Fluctuator
Izzet Signet
Raugrin Crystal
Sol Ring
Lands (34)
Cascade Bluffs
City of Brass
Command Tower
Drifting Meadow
Exotic Orchard
Forgotten Cave
Geier Reach Sanitarium
Inventors' Fair
Island x8
Lonely Sandbar
Mountain x6
Mystic Gate
Plains x4
Raugrin Triome
Reliquary Tower
Remote Isle
Rugged Prairie
Secluded Steppe
Smoldering Crater
The sharky boys are super dynamic and can fit into a lot of different themes. I think cycling fits them well because of each partner‘s unique ability offers different ways to win.
Brallin, Skyshark Rider lets you deal incremental damage while Shabraz, the Skyshark gives you lifegain and can fly over blockers for commander damage. You can also get cheeky and add Curiosity effects and go for a combo-kill with Brallin.
Thrasios & Kydele “Draw Everything”
Thrasios, Triton Hero | Illustration by Josu Hernaiz
Commanders (2)
Thrasios, Triton Hero
Kydele, Chosen of Kruphix
Creatures (30)
Aesi, Tyrant of Gyre Strait
Arcanis the Omnipotent
Arixmethes, Slumbering Isle
Atemsis, All-Seeing
Biomancer's Familiar
Eligeth, Crossroads Augur
Elvish Mystic
Faerie Formation
Gyre Engineer
Jin-Gitaxias, Core Augur
Jolrael, Mwonvuli Recluse
Kinnan, Bonder Prodigy
Kiora's Follower
Kruphix, God of Horizons
Llanowar Elves
Maraleaf Pixie
Minn, Wily Illusionist
Nezahal, Primal Tide
Oneirophage
Psychosis Crawler
Seedborn Muse
Spectral Sailor
Spined Megalodon
Syr Elenora, the Discerning
Tatyova, Benthic Druid
Tishana, Voice of Thunder
Uro, Titan of Nature's Wrath
Vizier of Tumbling Sands
Vorinclex, Voice of Hunger
Zimone, Quandrix Prodigy
Instants (10)
Beast Within
Blue Sun's Zenith
Counterspell
Cyclonic Rift
Evacuation
Krosan Grip
Rapid Hybridization
Reality Shift
Return to Nature
Voidslime
Sorceries (7)
Cultivate
Finale of Revelation
Incubation // Incongruity
Overwhelming Stampede
Prey Upon
Rampant Growth
Ravenform
Enchantments (7)
Dictate of Kruphix
Jace's Erasure
Ominous Seas
Propaganda
Psychic Corrosion
Rites of Flourishing
Teferi's Ageless Insight
Artifacts (7)
Alhammarret's Archive
Arcane Signet
Simic Signet
Sol Ring
Thought Vessel
Thousand-Year Elixir
Venser's Journal
Lands (37)
Blighted Woodland
Breeding Pool
Evolving Wilds
Forest x12
Island x15
Mikokoro, Center of the Sea
Reliquary Tower
Simic Growth Chamber
Temple of Mystery
Terramorphic Expanse
Thornwood Falls
Yavimaya Coast
Why draw one card a turn when you can draw ten? This deck excels at drawing a ton of cards. In turn it generates a ton of colorless mana to draw more cards. You can pair this with mill enchantments or just deck opponents with Blue Sun's Zenith.
Kaza Wizard Tribal
Kaza, Roil Chaser | Illustration by Ekaterina Burmak
Commander (1)
Planeswalkers (2)
Kasmina, Enigmatic Mentor
Ral, Storm Conduit
Creatures (25)
Aphetto Alchemist
Apprentice Wizard
Archmage Emeritus
Azami, Lady of Scrolls
Cyclone Summoner
Docent of Perfection
Dualcaster Mage
Fatestitcher
Goblin Electromancer
Guttersnipe
Harmonic Prodigy
Information Dealer
Laboratory Maniac
Malevolent Hermit
Manaform Hellkite
Niv-Mizzet, Parun
Nivix Guildmage
Overwhelmed Apprentice
Riptide Director
Siren Stormtamer
Stonybrook Banneret
Storm-Kiln Artist
Triskaidekaphile
Veyran, Voice of Duality
Vodalian Arcanist
Instants (15)
Abrade
Brainstorm
Comet Storm
Cyclonic Rift
Deflecting Swat
Dramatic Reversal
Goblin Wizardry
Increasing Vengeance
Invert // Invent
Narset's Reversal
Pongify
Rapid Hybridization
Reality Shift
Refuse // Cooperate
Swan Song
Sorceries (16)
Brass's Bounty
Crackle with Power
Doublecast
Epic Experiment
Expressive Iteration
Expropriate
Finale of Promise
Finale of Revelation
Invoke the Firemind
Jaya's Immolating Inferno
Mana Geyser
Sea Gate Restoration
Solve the Equation
Soulfire Eruption
Step Through
Tasha's Hideous Laughter
Enchantments (2)
Artifacts (6)
Arcane Signet
Geistflame Reservoir
Herald's Horn
Isochron Scepter
Pyromancer's Goggles
Sol Ring
Lands (33)
Base Camp
Desolate Lighthouse
Island x13
Maze of Ith
Minamo, School at Water's Edge
Mountain x13
Mystic Sanctuary
Reliquary Tower
Shivan Reef
I really like this hybrid style between wizard tribal and spellslinger decks. Kaza, Roil Chaser gives you a discount on your spells and promotes a healthy board state. Paired with some of the more aggressive wizards out there, you can make a pretty mean deck that fights on two fronts.
Anax and Cymede Heroic Tokens
Anax and Cymede | Illustration by Willian Murai
Commander (1)
Planeswalker (1)
Creatures (25)
Akroan Crusader
Haazda Marshal
Signal Pest
Accorder Paladin
Akroan Hoplite
Goblin Wardriver
Skyknight Vanguard
Sunhome Guildmage
Young Pyromancer
Anax, Hardened in the Forge
Feather, the Redeemed
Hanweir Garrison
Hero of the Nyxborn
Mentor of the Meek
Twilight Drover
Akroan Horse
Dragonscale General
Jazal Goldmane
Krenko, Mob Boss
Oketra the True
Varchild's Crusader
Captain of the Watch
Darien, King of Kjeldor
Harmonious Archon
Ancient Stone Idol
Instants (16)
Defiant Strike
Expedite
Gods Willing
Niveous Wisps
Swords to Plowshares
Bathe in Light
Carom
Fists of Flame
Guided Strike
Heliod's Intervention
Psychotic Fury
Shelter
Stun
Chaos Warp
Rootborn Defenses
Wear // Tear
Sorceries (6)
Oust
Renegade Tactics
Rile
Fell the Mighty
Fumigate
March of Souls
Enchantments (6)
Chained to the Rocks
Legion's Landing
Spirit Bonds
Goblinslide
Retreat to Emeria
Assemble the Legion
Artifacts (11)
Skullclamp
Boros Signet
Coldsteel Heart
Culling Dais
Idol of Oblivion
Mind Stone
Talisman of Conviction
Tome of Legends
Treasure Map
Oketra's Monument
Phyrexian Vault
Lands (34)
Battlefield Forge
Castle Ardenvale
Castle Embereth
Command Tower
Temple of Triumph
Wind-Scarred Crag
Plains x14
Mountains x14
While you'd think that this would make a great heroic deck, it doesn't work super well in my experience. But Boros is great for making tokens! And you can easily overwhelm a table with a huge army of tokens plus some heroic triggers and other anthem effects. The provided trample from your commander is also a key part to passing damage through.
Baru, Krosan Combo
Baru, Fist of Krosa | Illustration by Lucio Parrillo
Commander (1)
Creatures (19)
Ant Queen
Arasta of the Endless Web
Avenger of Zendikar
Bane of Progress
Bellowing Tanglewurm
Broodhatch Nantuko
Burnished Hart
Crashing Drawbridge
Eternal Witness
Hooded Hydra
Paleoloth
Hornet Queen
Jade Mage
Loyal Guardian
Rampaging Baloths
Saber Ants
Sakura-Tribe Elder
Temur Sabertooth
Sporeweb Weaver
Instants (8)
Beast Within
Curious Herd
Force of Vigor
Fungal Rebirth
Harrow
Return to Nature
Roiling Regrowth
Second Harvest
Sorceries (15)
Boundless Realms
Collective Unconscious
Cultivate
Ezuri's Predation
Far Wanderings
Grow from the Ashes
Kodama's Reach
Migration Path
Pest Infestation
Rampant Growth
Reshape the Earth
Shamanic Revelation
Sylvan Awakening
Triumph of the Hordes
Waiting in the Weeds
Enchantments (13)
Asceticism
Beastmaster Ascension
Concordant Crossroads
Druid's Call
Elfhame Sanctuary
Growing Rites of Itlimoc
Into the Wilds
Dual Nature
Perilous Forays
Rowen
Snake Pit
Sylvan Anthem
Zendikar's Roil
Artifacts (4)
Erratic Portal
Seer's Sundial
Swiftfoot Boots
Sword of the Animist
Lands (40)
Blighted Woodland
Field of Ruin
Forest x36
Myriad Landscape
Oran-Rief, the Vastwood
Grandeur totally works in commander. Okay, hear me out.
You need Dual Nature and Paleoloth paired with a haste enabler and a way to return Baru, Fist of Krosa to your hand with Temur Sabertooth. You play Baru and return it to your hand with the trigger from Nature on the stack. Then the token enters the battlefield. You activate grandeur and make a Wurm token, triggering Paleoloth to put Baru back in your hand.
Rinse and repeat until you're out of mana, and then swing.
Chainer Reanimator
Chainer, Nightmare Adept | Illustration by Steve Prescott
Commander (1)
Planeswalkers (2)
Liliana, Waker of the Dead
Ob Nixilis, the Hate-Twisted
Creatures (23)
Archfiend of Despair
Coffin Queen
Crypt Ghast
Desecration Demon
Dockside Extortionist
Dragon Mage
Fate Unraveler
Fleshbag Marauder
Goldspan Dragon
Humble Defector
Immersturm Predator
Kederekt Parasite
Kokusho, the Evening Star
Maddening Imp
Magus of the Wheel
Massacre Wurm
Rakdos, Lord of Riots
Sangromancer
Sheoldred, Whispering One
Stormfist Crusader
Tergrid, God of Fright
The Haunt of Hightower
Varragoth, Bloodsky Sire
Instants (7)
Bedevil
Rakdos Charm
Slaughter Pact
Soul Shatter
Sudden Spoiling
Terminate
Tragic Slip
Sorceries (15)
Damnation
Dark Deal
Demonic Tutor
Dredge the Mire
Grim Tutor
Incendiary Command
Molten Psyche
Reforge the Soul
Rise of the Dark Realms
Scheming Symmetry
Torment of Hailfire
Toxic Deluge
Wheel of Fate
Wheel of Misfortune
Winds of Change
Enchantments (6)
Liliana's Caress
Megrim
Sneak Attack
Underworld Breach
Underworld Dreams
Waste Not
Artifacts (11)
Arcane Signet
Commander's Sphere
Fellwar Stone
Geth's Grimoire
Howling Mine
Mana Crypt
Memory Jar
Mind Stone
Sol Ring
Talisman of Indulgence
Thought Vessel
Lands (35)
Blightstep Pathway
Blood Crypt
Bloodstained Mire
Bojuka Bog
Cabal Coffers
Command Tower
Dragonskull Summit
Exotic Orchard
Fabled Passage
Graven Cairns
Luxury Suite
Molten Slagheap
Mountain x8
Rocky Tar Pit
Smoldering Marsh
Sulfurous Springs
Swamp x11
Urborg, Tomb of Yawgmoth
Reanimator is fun, and I enjoy Chainer, Nightmare Adept‘s Rakdos () variant as my reanimator of choice. Rakdos gives you a ton of great options for targets and rummage effects, as well as utility. Plus your commander isn’t just a discard outlet but also a haste enabler for your reanimation targets, meaning you're always a threat when you untap.
Hallar, Kicker Tribal
Hallar, the Firefletcher | Illustration by Bram Sels
Commander (1)
Creatures (16)
Birds of Paradise
Boreal Druid
Chandra's Incinerator
Dragonborn Champion
Elvish Mystic
Emblazoned Golem
Flametongue Yearling
Fyndhorn Elves
Gilded Goose
Goblin Anarchomancer
Goblin Bushwhacker
Joraga Warcaller
Kediss, Emberclaw Familiar
Llanowar Elves
Magus of the Wheel
Skitter of Lizards
Instants (19)
Comet Storm
Deflecting Swat
Falling Timber
Heroic Intervention
Hunter's Insight
Inscription of Abundance
Invigorating Surge
Kazuul's Fury
Nature's Claim
Overload
Return of the Wildspeaker
Scorching Lava
Snakeskin Veil
Solidarity of Heroes
Strength of the Tajuru
Tibalt's Trickery
Unstable Footing
Valakut Awakening
Vines of Vastwood
Sorceries (13)
Canopy Surge
Galvanic Relay
Grow from the Ashes
Ignite the Future
Jeska's Will
Light Up the Stage
Molten Disaster
Primal Growth
Reclaim the Wastes
Rishkar's Expertise
Savage Offensive
Visions of Dominance
Wheel of Misfortune
Enchantments (13)
Alpha Authority
Bear Umbra
Cindervines
Fiery Emancipation
Gratuitous Violence
Hardened Scales
Hydra's Growth
Keen Sense
Mark of Sakiko
Quest for Pure Flame
Snake Umbra
Utopia Sprawl
Wild Growth
Artifacts (3)
Everflowing Chalice
Fractal Harness
Sol Ring
Lands (35)
Bloodstained Mire
Command Tower
Copperline Gorge
Cragcrown Pathway
Fire-Lit Thicket
Forest x12
Game Trail
Grove of the Burnwillows
Karplusan Forest
Mossfire Valley
Mountain x6
Prismatic Vista
Rootbound Crag
Scavenger Grounds
Spire Garden
Stomping Ground
Windswept Heath
Witch's Clinic
Yavimaya, Cradle of Growth
I toyed around with Hallar, the Firefletcher with the release of Dominaria and was blown away by how good it was. You really don't expect it to be a lot, but the damage can add up fast. I was regularly hitting 10 or so damage per kicked spell and often took out entire tables with a few turns. Add in damage doublers and you're in for a really fun time!
Vadrok's Speedy Dash
Vadrok, Apex of Thunder | Illustration by Zack Stella
Commander (1)
Planeswalkers (2)
Narset, Parter of Veils
Teferi, Time Raveler
Creatures (15)
Birgi, God of Storytelling
Dockside Extortionist
Flamekin Herald
Glitterfang
God-Eternal Oketra
Grinning Ignus
Kykar, Wind's Fury
Mardu Scout
Purphoros, God of the Forge
Ragavan, Nimble Pilferer
Rootha, Mercurial Artist
Screamreach Brawler
Vega, the Watcher
Viashino Sandscout
Zurgo Bellstriker
Instants (12)
Capsize
Chaos Warp
Counterspell
Dovin's Veto
Enlightened Tutor
Generous Gift
Izzet Charm
Mystical Tutor
Swords to Plowshares
Teferi's Protection
Thrill of Possibility
Winds of Rebuke
Sorceries (21)
Ancestral Vision
Breath of Darigaaz
Cathartic Reunion
Chart a Course
Citywide Bust
Council's Judgment
Dismantling Wave
Faithless Looting
Gamble
Inevitable Betrayal
Jeska's Will
Remember the Fallen
Sea Gate Restoration
See the Truth
Sevinne's Reclamation
Slaughter the Strong
Solve the Equation
Thrilling Discovery
Tormenting Voice
Wheel of Fate
Windfall
Enchantments (3)
Blessed Sanctuary
Impact Tremors
Shark Typhoon
Artifacts (13)
Arcane Signet
Cloud Key
Coalition Relic
Commander's Sphere
Crystal Shard
Fellwar Stone
Hazoret's Monument
Mind Stone
Sol Ring
Talisman of Conviction
Talisman of Creativity
Talisman of Progress
Wayfarer's Bauble
Lands (33)
Arid Mesa
Cephalid Coliseum
Command Tower
Fabled Passage
Fiery Islet
Flooded Strand
Geier Reach Sanitarium
Hall of Heliod's Generosity
Hallowed Fountain
Island x2
Mountain x5
Mystic Sanctuary
Plains x4
Prismatic Vista
Raugrin Triome
Reliquary Tower
Sacred Foundry
Sanctum of Eternity
Scalding Tarn
Sea of Clouds
Spectator Seating
Steam Vents
Sulfur Falls
Sunbaked Canyon
Training Center
This deck capitalizes on Vadrok, Apex of Thunder‘s mutate ability paired with creatures that return to your hand at the end of the turn. Using cheap dash creatures and Vadrok's cheap mutate cost lets you cast spells from your graveyard for free. And the cards you cast don't get exiled so you can repeat some powerful effects every turn.
Seton's Druid Tribal
Seton, Krosan Protector | Illustration by Greg Staples
Commander (1)
Creatures (42)
Allosaurus Shepherd
Arbor Elf
Ashaya, Soul of the Wild
Augur of Autumn
Beast Whisperer
Birchlore Rangers
Circle of Dreams Druid
Craterhoof Behemoth
Dosan the Falling Leaf
Druid of Purification
Elvish Archdruid
Elvish Mystic
Elvish Pioneer
Endurance
Eternal Witness
Fauna Shaman
Fyndhorn Elves
Gilt-Leaf Archdruid
Great Oak Guardian
Gyre Sage
Hope Tender
Joraga Treespeaker
Karametra's Acolyte
Llanowar Druid
Llanowar Elves
Marwyn, the Nurturer
Masked Vandal
Priest of Titania
Quirion Ranger
Realmwalker
Regal Force
Scryb Ranger
Soul of the Harvest
Temur Sabertooth
Treefolk Harbinger
Village Elder
Vizier of the Menagerie
Voice of Many
Voyaging Satyr
Wirewood Channeler
Wirewood Symbiote
Yisan, the Wanderer Bard
Instants (11)
Beast Within
Benefactor's Draught
Chord of Calling
Crop Rotation
Force of Vigor
Heroic Intervention
Nature's Claim
Shared Summons
Summoner's Pact
Veil of Summer
Worldly Tutor
Sorceries (9)
Collective Unconscious
Green Sun's Zenith
Harvest Season
Natural Order
Shamanic Revelation
Sylvan Scrying
Tooth and Nail
Turntimber Symbiosis
Weird Harvest
Enchantments (5)
Aluren
Hall of Gemstone
Song of the Dryads
Survival of the Fittest
Sylvan Library
Artifacts (6)
Cloudstone Curio
Mox Diamond
Staff of Domination
The Great Henge
Thousand-Year Elixir
Umbral Mantle
Lands (26)
Cavern of Souls
Dryad Arbor
Forest x15
Gaea's Cradle
Misty Rainforest
Nykthos, Shrine to Nyx
Prismatic Vista
Verdant Catacombs
Windswept Heath
Wirewood Lodge
Wooded Foothills
Yavimaya, Cradle of Growth
Druid tribal isn’t a tribe you expect to see at a table, but it’s surprisingly fast. You can play more mana dorks to reliably get Seton, Krosan Protector on turn 2 and then all your creatures become Llanowar Elves. Seton’s ability doesn't require them to have haste either, so you can easily dump out your hand by turn 4.
It's explosive, but fragile to board wipes.
Norin the Wary
Norin the Wary | Illustration by Heather Hudson
Commander (1)
Creatures (32)
Avalanche Riders
Beetleback Chief
Combustible Gearhulk
Dark-Dweller Oracle
Dire Fleet Daredevil
Dockside Extortionist
Dong Zhou, the Tyrant
Dreamshaper Shaman
Duplicant
Etali, Primal Storm
Fanatic of Mogis
Feldon of the Third Path
Flametongue Kavu
Grinning Ignus
Imperial Recruiter
Inferno Titan
Iron Myr
Kiki-Jiki, Mirror Breaker
Meteor Golem
Mindclaw Shaman
Myr Battlesphere
Outrage Shaman
Purphoros, God of the Forge
Siege-Gang Commander
Solemn Simulacrum
Squee, Goblin Nabob
Squee, the Immortal
Torbran, Thane of Red Fell
Tuktuk Scrapper
Wildfire Devils
Zealous Conscripts
Zurzoth, Chaos Rider
Instants (1)
Sorceries (2)
Purphoros's Intervention
Warp World
Enchantments (11)
Blood Moon
Confusion in the Ranks
Goblin Bombardment
Impact Tremors
Kyren Negotiations
Mana Echoes
Mirror March
Molten Echoes
Possibility Storm
Pyrohemia
Risky Move
Artifacts (17)
Altar of the Brood
Blood Clock
Cloudstone Curio
Conjurer's Closet
Extraplanar Lens
Gauntlet of Power
Genesis Chamber
Gilded Lotus
Helm of the Host
Honor-Worn Shaku
Idol of Oblivion
Panharmonicon
Ruby Medallion
Skullclamp
Sol Ring
Springleaf Drum
Tome of Legends
Lands (36)
Dwarven Mine
Endless Sands
Kher Keep
Madblind Mountain
Mikokoro, Center of the Sea
Mountain x27
Myriad Landscape
Spinerock Knoll
Temple of the False God
Valakut, the Molten Pinnacle
I'm actually not allowed to build this deck. My friends have forbidden it.
It can get so out of hand so fast and it doesn't matter what your opponents do. Norin the Wary is practically unkillable and the rest of the deck functions as a bizarre chaos-blink deck that quickly overwhelms opponents.
It's an absolute gigglefest.
Sidisi Zombie Tribal
Sidisi, Brood Tyrant | Illustration by Karl Kopinski
Commander (1)
Planeswalker (1)
Creatures (42)
Acidic Slime
Balthor the Defiled
Brokkos, Apex of Forever
Death Baron
Deathrite Shaman
Diregraf Captain
Diregraf Colossus
Eternal Skylord
Eternal Witness
Fallen Shinobi
Fleshbag Marauder
Frilled Mystic
Geth, Lord of the Vault
Gisa and Geralf
Gleaming Overseer
Grave Titan
Gravespawn Sovereign
Gray Merchant of Asphodel
Grimgrin, Corpse-Born
Gyruda, Doom of Depths
Jarad, Golgari Lich Lord
Lich Lord of Unx
Liliana's Standard Bearer
Lord of the Undead
Lotleth Troll
Mikaeus, the Unhallowed
Murderous Rider // Swift End
Mystic Snake
Narfi, Betrayer King
Noxious Ghoul
Polukranos, Unchained
Ramunap Excavator
Reclamation Sage
Shambling Shell
Sidisi, Undead Vizier
Stinkweed Imp
The Scarab God
Undead Warchief
Underrealm Lich
Vengeful Dead
Withered Wretch
Zombie Master
Instants (5)
Dig Through Time
Entomb
Forbidden Alchemy
Mausoleum Secrets
Murderous Cut
Sorceries (12)
Casualties of War
Cultivate
Farseek
Kodama's Reach
Life from the Loam
Living Death
Nature's Lore
Patriarch's Bidding
Splendid Reclamation
Treasure Cruise
Twilight's Call
Zombie Apocalypse
Enchantment (1)
Artifact (1)
Lands (37)
Bojuka Bog
Breeding Pool
Command Tower
Crypt of Agadeem
Darkbore Pathway
Drowned Catacomb
Exotic Orchard
Fetid Pools
Flooded Strand
Forest x2
Hinterland Harbor
Island x2
Llanowar Wastes
Mutavault
Opulent Palace
Overgrown Tomb
Polluted Delta
Port of Karfell
Snow-Covered Forest
Snow-Covered Island
Snow-Covered Swamp
Strip Mine
Sunken Hollow
Svogthos, the Restless Tomb
Swamp x2
Tainted Isle
Tainted Wood
Temple of Malady
Temple of Mystery
Unholy Grotto
Urborg, Tomb of Yawgmoth
Watery Grave
Woodland Cemetery
Zagoth Triome
Why take the traditional zombie tribal deck when you can have a little fun with it? Adding green gives you some powerful flexibility options, and Sidisi, Brood Tyrant makes more zombies for free.
Adding in a self-mill subtheme also turns your graveyard into a second hand. It’s also just a unique spin on the usual zombie deck.
Putting the Decks Away
Shabraz, the Skyshark | Illustration by Paul Scott Canavan
Commander gives players a way to express themselves through deckbuilding that other formats don’t really come close to. It’s one of the reasons why I love the format, and I hope you do too. If you truly want to experience some of the creativity within Commander, you should definitely try out some of these decks. My favorites include Alibou, Ancient Witness, Hallar, the Firefletcher, and Prosper, Tome-bound. If building on a budget gets your creative juices flowing, then check out some of these budget decks to get started on your next creation!
Do you have a pet deck you want to share? Let me know in the comments or tell us over on Discord. I've gotta gear up for tomorrow's Commander night at my LGS.
Sleeve your babies, and sleeve your cards. I'm out!
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11 Comments
Hello Sir. I am loving your Prosper, Tome-Bound deck and I was wondering if there was a list somewhere online that you keep up to date with additions from new sets. I’d love to see which updates you make. Seb
We’ve got a full Prosper deck guide coming soon, so be sure to follow Draftsim on social media so you know when we publish it.
Tried the Thrasios & Kydele deck on this site. I strongly advise against it. I found it to be way too slow and mana intense. The combos didn’t pop off. It just didn’t click for me.
Thanks for letting us know! Any changes that you would make to the deck to make it better?
Unfortunately for these commanders still leading the competitive commander scene its hard to build them budget and not have people let down when it doesn’t will turn two like the comp deck
The Alibou’s deck is only 97 cards?
Looks like the land count was off. It’s been fixed, thanks for letting us know!
Grand Warlord Radha Deck has 2 Márton Stromgald in it.
It sure does, thanks for pointing that out! The double has been removed 🙂
Great article, but I have another, more specific problem with edh. I’m 73 and have a lot of problems remembering triggers and what cards go into combos what the combos do. I hate to quit playing because I still love the game and I love playing against new people. All be it they are a lot younger then I am.
Am I destined to hang up my cards or is there another route that I can take?
I love your articles and felt maybe you could give me some suggestions.
Hey, Frank!
Thanks for reading, and I’m glad to hear you’re still so passionate about the game. I’ve got pretty bad ADHD, which makes remembering my triggers when it becomes my turn pretty difficult as well. What I’ve found is having a sticky note (or laminated piece of paper) with what triggers I need to check for at which phases helps a lot. There’s no reason to rush, and as long as the people you’re playing with are kind, they shouldn’t have a problem with you having some notes for yourself (and most tournaments allow it as well).
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