Last updated on October 17, 2024

Arcades, the Strategist - Illustration by Even Amundsen

Arcades, the Strategist | Illustration by Even Amundsen

Arcades, the Strategist is one of the elder dragons, so it’s fitting to use the card as a commander considering that EDH stands for “Elder Dragon Highlander.” Arcades specializes in defender creatures (also, high toughness creatures), and there are some defender payoffs in Dominaria United. Pull out your building blocks because you can build the ultimate fort with Arcades, the Strategist!

It’s a totally on-budget EDH decklist that utilizes cheap cards and “Draft chaff,” and it’s hard to justify a different route for Arcades since the defender theme is so strong. Let’s get to it!

The Deck

Akroma's Will - Illustration by Antonio Jose Manzanedo

Akroma's Will | Illustration by Antonio Jose Manzanedo

Commander (1)

Arcades, the Strategist

Planeswalkers (2)

Huatli, the Sun's Heart
Teyo, the Shieldmage

Creatures (34)

Axebane Guardian
Bedrock Tortoise
Coral Colony
Crashing Drawbridge
Drift of Phantasms
Excavated Wall
Fortified Rampart
Hover Barrier
Orator of Ojutai
Overgrown Battlement
Perimeter Captain
Portcullis Vine
Serra's Blessing
Shield Sphere
Shield-Wall Sentinel
Sporocyst
Stalwart Shield-Bearers
Steel Wall
Sunscape Familiar
Sylvan Caryatid
Tetsuko Umezawa, Fugitive
The Pride of Hull Clade
Traproot Kami
Walking Bulwark
Wall of Blossoms
Wall of Denial
Wall of Frost
Wall of Junk
Wall of Omens
Wall of Roots
Wall of Runes
Wall of Shards
Wall of Tanglecord
Wingmantle Chaplain

Instants (9)

Akroma's Will
Bar the Door
Counterspell
Cyclonic Rift
Dovin's Veto
Eerie Interlude
Path to Exile
Swords to Plowshares
Tower Defense

Sorceries (8)

Dusk / Dawn
Expel the Interlopers
Fade from History
Farseek
Nature's Lore
Rampant Growth
Return to the Ranks
Wave of Reckoning

Enchantments (6)

Assault Formation
High Alert
Primal Rage
Rammas Echor, Ancient Shield
Stoneskin
Tocasia's Welcome

Artifacts (7)

Arcane Signet
Azorius Signet
Lightning Greaves
Selesnya Signet
Simic Signet
Sol Ring
Swiftfoot Boots

Lands (33)

Access Tunnel
Azorius Chancery
Bountiful Promenade
Breeding Pool
Brokers Hideout
Command Tower
Deserted Beach
Dreamroot Cascade
Glacial Fortress
Hinterland Harbor
Overgrown Farmland
Rejuvenating Springs
Reliquary Tower
Rogue's Passage
Sea of Clouds
Seaside Citadel
Selesnya Sanctuary
Simic Growth Chamber
Spara's Headquarters
Sunpetal Grove
Temple Garden
Tranquil Landscape
Island x3
Forest x4
Plains x4

The Commander: Arcades, the Strategist

Arcades, the Strategist

Arcades, the Strategist is one of the most popular commanders with over 15,000 lists posted online. First, whenever a creature with defender ETBs, you draw a card. Arcades also allows your walls to attack and deal damage with their toughness rather than power. Remember how Wall of Tanglecord is playable in Limited but isn’t exciting? In an Arcades deck, it’s effectively a 6/6 for that draws a card.

Arcades’s abilities don’t apply to the Elder Dragon himself, though. It isn’t a defender. However, with cards like High Alert, Arcades attacks as a 5/5 with flying and vigilance, and that’s miles better. Green, blue, and white have lots and lots of defenders, and there are also artifact defenders (sorry Vent Sentinel; you would be great here).

The Early Defenders

Usually, in EDH you’ll play cards with more staying power, more in the 3-5 mana values. Here, you can play lots of low drops because they all cantrip thanks to your defender commander.

The focus here is that the creature must have defender and should be around 4-toughness or better to maximize the Arcades-enabled damage to cost ratio.

Shield Sphere

Shield Sphere is nice here since it costs and it’s a 0/6.

Some 1-drops for the deck include Steel Wall, Excavated Wall, and Perimeter Captain.

Some 2-drops include Overgrown Battlement, Wall of Roots, and Wall of Omens, nice cards by themselves that work well in the deck.

Orator of Ojutai

Orator of Ojutai draws you two cards with your commander in play.

The Defender Payoffs

Besides your commander, there are a few defender payoff cards and synergies.

High AlertAssault Formation

You have High Alert and Assault Formation as redundant effects to your commander.

Wingmantle ChaplainShield-Wall Sentinel

There are cards like Wingmantle Chaplain and Shield-Wall Sentinel which also care about defenders.

Overgrown BattlementAxebane Guardian

Overgrown Battlement and Axebane Guardian are cards that add more mana the more defenders you have.

Stalwart Shield-Bearers

Stalwart Shield-Bearers is a defender lord in your deck.

The Sweepers

Your sweepers won’t kill your 0/4 and 0/5 creatures since they kill creatures based on their power. Dusk // Dawn is tailor-made for this deck since you won’t lose any creatures (aside from your commander), and ditto for Slaughter the Strong. Expel the Interlopers is also a sweeper made for decks whose creatures have less power than toughness.

Cyclonic Rift

Cyclonic Rift will sweep their board so you can attack.

Fade from History

Fade from History is interesting because you’ll trade problematic artifacts and enchantments from your opponents for 2/2’s which are smaller than your creatures. Be careful not to destroy your good enchantments, though.

Interaction

The main strategy is to be proactive and deploy your threats turn after turn. There are a few ways to interact with opponents though, like white spot removal in Path to Exile and Swords to Plowshares, and counters like Dovin's Veto.

Planeswalkers

There are two cards to note here that fit the game plan.

Teyo, the Shieldmage

Teyo, the Shieldmage gives you hexproof (which protects against many edict effects) and creates 0/3 defenders.

Huatli, the Sun's Heart

Huatli, the Sun's Heart is another copy of the “creatures deal damage based on toughness” effect, and you can get a lot of life in one activation.

Win Conditions

There are several cards that heavily contribute to the combat wincons in this deck.

Tetsuko Umezawa, Fugitive

Tetsuko Umezawa, Fugitive is a card that makes most of your creatures unblockable since most of them have 0 or one power.

Primal Rage

Primal Rage gives another form of evasion to your creatures because most of them are 3/3’s or 5/5’s. Give them trample and pass lots of damage through.

Crashing Drawbridge

Crashing Drawbridge allows you to have a surprise big turn, and play lots of cantrip defenders and grant haste to all of them.

Akroma’s Will

Akroma's Will can be used to protect your board or to make an alpha strike and gain lots of life in the process.

Wingmantle Chaplain

Wingmantle Chaplain produces lots of 1/1 fliers since you have so many defenders.

Lands like Rogue's Passage and Access Tunnel grant one of your biggest creatures evasion.

The Mana Base

Your commander is in Bant colors (), so the deck plays some dual lands in those colors and two tri-lands in Spara's Headquarters and Seaside Citadel. Otherwise, it doesn’t need very many lands since it’s mostly cantrips and cheap cards. Most of the cards cost between 1-3 mana so to have fewer than 35 lands is manageable.

Rampant GrowthFarseek

There’s an emphasis on 2-mana ramp spells like Rampant Growth and Farseek since it’s important to ramp so you play your commander on turn 3. The deck also doesn’t have that many mana sinks, nor does the commander have a super powerful activated ability. This isn’t your typical “play as many lands as possible” Simic () deck that casts a 10-drop to win.

To round out the mana sources, there’s your typical Sol Ring and two mana value mana rocks like Arcane Signet and the -colored signets like Azorius Signet.

The Strategy

The main strategy is to flood the board with cantrip creatures. Most of the creatures from the deck are defenders and cost between one and two mana. The aim is to play your commander very early and start playing small defenders and drawing cards on the next turn. The interesting part is that the commander affects the board immediately. If you have a 0/4 and a 0/5 around, you can attack for 9 once you’ve played Arcades.

Your commander is important to the deck, so you’ll want to protect it with Swiftfoot Boots and instants. You have some redundancy in cards like Bedrock Tortoise, High Alert and Assault Formation if your commander dies and you can’t recast it.

Cards like Return to the Ranks and Eerie Interlude allow you to get your defenders back into the field and draw a bunch of cards.

Combos and Interactions

This deck is full of interactions and small combos.

Cards like Stoneskin and Tower Defense buff the toughness of your creatures, and can lead to a win out of nowhere.

Wall of OmensWall of Blossoms

Wall of Omens and Wall of Blossoms draw you an extra card no matter what, and two if you have your commander in play.

Wall of Shards

Wall of Shards is a 1/8 that flies, and you don’t really care about giving life to a player since you can attack for 8 in the air.

Wall of Junk

Wall of Junk is a creature that lets you replay it and draw an extra card if you use it to block.

Sunscape Familiar

Sunscape Familiar makes your green and blue spells cheaper. It can reduce the cost of your commander only by , because it’s not cumulative. It’s one of the many ways to cast your commander on turn three.

Rule 0 Violations Check

It’s not meant for that, but this deck can chain lots of small defenders into a combo and kill someone out of nowhere. I’d say that this deck doesn’t break Rule 0 because it’s not built to be a combo deck, but a value/engine deck. All in all, it’s a fair deck.

Budget Options

This deck is very, very budget. Most of the defender creatures are commons and uncommons made for Draft, and the deck utilizes very few rares. There are some Commander staples that you can replace.

Analyzing the price of this decklist, about 20% of it is a single card: Cyclonic Rift. If you replace it with a similar tempo card like Sleep, or a blue mass bounce effect or a blink spell, you’ll make the deck so much cheaper. Evacuation or Whelming Wave can be useful for you since you can cantrip your creatures on their return.

The dual lands are a good portion of the deck’s budget too, so you can replace the shock lands with more inexpensive duals like Canopy Vista, Overflowing Basin, or scry lands. Other taplands like, the crime land Creosote Heath or lifegain lands can also save you a bunch and be minimally different. Akroma's Will is another expensive card that I think is too important for the deck as a win condition, so I won’t recommend a replacement.

Other Builds

It’s hard to make other builds for Arcades to be good. The deck usually revolves around defender creatures and their intrinsic synergies. You can care about the toughness of the creatures, or care about defender tribal.

A different build would be focused on blink and creatures that have good enter the battlefield effects and higher toughness than power, like Sea Gate Oracle, Brago, King Eternal, and Wall of Omens / Wall of Blossoms. You’ll then use the portion of the deck to blink your creatures and have a Bant blink deck.

There aren't quite enough crabs to support their own milling theme in Commander, but many of the beach crawlers have high toughness led by Charix, the Raging Isle.

One other possibility would be to blink your defenders, draw a bunch of cards, and go to a Laboratory Maniac victory route.

Commanding Conclusion

Wave of Reckoning - Illustration by Josh Hass

Wave of Reckoning | Illustration by Josh Hass

Arcades, the Strategist is a fun, cheap, and strong EDH deck to build. You can simply pile 20-25 creatures with defender you already have in your collection and call it a deck, just for starters, and of course, there’s always room for improvement. I’d encourage you to give this build a spin, especially if you have an Arcades laying around.

What cards would you play instead? Let me know in the comments section below or take the discussion to the Draftsim Discord.

Stay safe folks, and thanks for reading!

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5 Comments

  • Wall builder March 6, 2023 9:17 pm

    Here’s the deck on TCGplayer deck list if anyone wanted to know how much it costs: https://decks.tcgplayer.com/magic/deck/samplehand/1400970

    • Nikki
      Nikki March 10, 2023 11:55 pm

      The only difference is a Forest swapped out for a Dovin’s Veto, but yes this is basically the same list! Thanks for dropping the link 🙂

  • Wall Appreciator April 4, 2023 9:54 pm
    • Wall Appreciator June 25, 2023 6:09 am

      I have played this deck multiple times and it still hits like a ton of bricks. Thanks!

  • Wall Appreciator July 10, 2023 6:14 am

    Did not realize until recently, there’s an infinite mill combo with axebane guardian, high alert and coral colony 🤯

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