Last updated on June 18, 2022
Command Tower | Illustration by Evan Shipard
When I started playing Magic in the Alara-Zendikar meta, I saw lots of decks I wanted to play that were Standard-legal, but there was a slight problem: they were pricey for a newcomer. Jund and vampires looked like great suggestions but I couldn’t afford them. So I started with a pre-con, tuned it, and started to build my collection from the wins.
The same is true for every format. You’ll likely start from scratch to later update your decks with better cards. So let’s go over cheap Commander decks that, regardless of the price, can be very powerful if left unchecked.
Let’s get started!
Commander Finance
Caged Sun | Illustration by Scott Chou
Commander being both a casual and eternal format gives you the option to use almost every card ever created in Magic’s history. Except for banned cards, of course. The issue is that most cards tend to go up in price as time passes. This also impacts Commander, though not in the same way as other constructed formats since you only run one copy of a card. But some (like Timetwister) are pricier than an average car.
To get around this, WotC has been trying to reduce the price barrier by releasing new Commander sealed products every year. This way they reprint some staples like Sol Ring to drop their price and be more accessible to the general public.
That’s great news, right? But there’s a catch. Powerful cards are released and are only available in these Commander sets. Jeweled lotus and Hullbreacher are just some examples of cards above the $20 barrier and investing $100 in two or three cards is probably too much for players that are just starting out.
Sure, you can try to build your collection by drafting sets. You can grind them out if you’re good at it, but here comes another problem. WotC never reveals how big or small their print runs will be. Take Commander Legends as an example. It was relatively small compared to the likes of Double Masters. As a result, the card pool distribution was lower than usual and prices didn’t go down as they typically would.
All of this leads us to our main topic: building a cheap Commander deck. More importantly, how to build a cheap Commander deck that doesn’t fall behind on overpowered tables.
Start Simple
Reliquary Tower | Illustration by Jesper Ejsing
You don’t need to start with a 4-color Omnath deck. As cool as it looks there are other fun commanders out there that are eager to have a deck built around them. One of the most expensive things in Commander is the mana base, and it’s because that the more colors you run, the more fixing you need. Fetch lands are the best way to fix your mana, followed by dual lands and shock lands. Those can all cost you a pretty penny, so I’d keep it simple. Starting with a mono-colored general like Krenko, Mob Boss that doesn’t need a heavy investment in your mana base.
As time passes and your collection grows, you can transition into adding a second color. Experimenting with more colors and different commanders as you invest in your decks comes next.
No Need to Rush
Don’t rush yourself. Commander is all about the fun, and you’re not going to get a huge collection overnight unless you’re pretty loaded. Being patient is critical, as you could otherwise end up investing in cards you’ll later wish you hadn’t and have a hard time selling down the road.
If you have friends with bigger collections, borrow cards for testing purposes. This way you can see your deck in action before you invest in expensive cards that might not be a good fit.
Another trick is to ask your table if they allow you to run proxies for testing purposes. You don’t want to be doing this all the time, but it’s an excellent way to look at how the deck would perform if you’re just starting out.
Invest Time, Not Money
Exotic Orchard | Illustration by Steven Belledin
Start looking at cards that do similar things to their more expensive counterparts. Some printings of Phyrexian Arena are around the $20 range, but Underworld Connections is a decent alternative and you can get your hands on it for under $1.
This process may take some time, but researching cheaper alternatives pays off. One of the fun parts of Commander is playing with under-utilized cards and having other players rave over it when you do. It’s worth it, trust me.
Not to mention that knowing which versions of cards are cheaper than others makes it way easier to get lower price tag since you’re buying the function and not the art, which can make a huge difference in some cases.
Invest in Pre-cons
The pre-constructed decks are an excellent place to start. Pick up the one you like and start modifying it as soon as you have it. This can also help you get some staples in your collection and, more importantly, give you an idea of what the format’s like. I’ve seen pre-cons hold their own against other more expensive Commander decks more often than not.
If you’re not sure where to start, here are some examples of pre-cons that you can buy under the $25 range. These are powerful enough to win right out of the box, and they’ve got some staples you can use as the basis to build your own deck later on.
Elven Empire
Lathril, Blade of the Elves | Illustration by Caroline Gariba
The Decklist
Commander (1)
Creature (40)
Elvish Mystic
Jaspera Sentinel
Miara, Thorn of the Glade
Elderfang Ritualist
Lys Alana Scarblade
Abomination of Llanowar
Harald, King of Skemfar
Shaman of the Pack
Elvish Rejuvenator
Farhaven Elf
Imperious Perfect
Marwyn, the Nurturer
Numa, Joraga Chieftain
Reclamation Sage
Rhys the Exiled
Springbloom Druid
Timberwatch Elf
Wood Elves
Elvish Archdruid
Jagged-Scar Archers
Llanowar Tribe
Skemfar Shadowsage
Golgari Findbroker
Poison-Tip Archer
Canopy Tactician
Nullmage Shepherd
Sylvan Messenger
Wirewood Channeler
Beast Whisperer
Dwynen, Gilt-Leaf Daen
Lys Alana Huntmaster
Masked Admirers
Voice of Many
Eyeblight Cullers
Ruthless Winnower
Twinblade Assassins
Cultivator of Blades
Voice of the Woods
Wolverine Riders
End-Raze Forerunners
Instant (4)
Poison the Cup
Putrefy
Elven Ambush
Tergrid’s Shadow
Sorcery (9)
Roots of Wisdom
Pact of the Serpent
Bounty of Skemfar
Harvest Season
Ambition’s Cost
Eyeblight Massacre
Elvish Promenade
Return Upon the Tide
Casualties of War
Enchantment (6)
Prowess of the Fair
Pride of the Perfect
Binding the Old Gods
Elderfang Venom
Crown of Skemfar
Moldervine Reclamation
Artifact (3)
Sol Ring
Arcane Signet
Serpent’s Soul-Jar
Land (37)
Command Tower
Forest x16
Foul Orchard
Golgari Guildgate
Golgari Rot Farm
Jungle Hollow
Myriad Landscape
Path of Ancestry
Skemfar Elderhall
Swamp x13
The Strategy
This is one of the most popular pre-constructed decks introduced with Kaldheim. It packs a lot of power and it’s very easy to get a grasp on it right out of the box.
The deck’s plan is simple: get as many creatures on the battlefield to either 1-hit your opponents with overrun effects like End-Raze Forerunners or activate Lathril, Blade of the Elves’ ability.
If left unchecked, this deck can end games quickly. Cheating your commander one or two turns early is no joke.
Easy Upgrades
- Fierce Empath
- Elvish Promenade
- Wirewood Symbiote
- Regal Force
- Elvish Guidance
- Fyndhorn Elves
- Arbor Elf
- Lifecrafter’s Bestiary
- Beast Whisperer
- Canopy Tactician
- 100-card ready-to-play KHM Commander deck
- 1 foil Commander card
- 8 Viking-inspired Magic cards make their debut
- 10 double-sided tokens + life tracker and deck box
- Lead an army of elves to absolute victory.
Primal Genesis
Ghired, Conclave Exile | Illustration by Yongjae Choi
The Decklist
Commander (1)
Planeswalker (1)
Creature (28)
Angel of Sanctions
Atla Palani, Nest Tender
Cliffside Rescuer
Desolation Twin
Doomed Artisan
Dragonmaster Outcast
Emmara Tandris
Feldon of the Third Path
Flamerush Rider
Garruk’s Packleader
Giant Adephage
Heart-Piercer Manticore
Marisi, Breaker of the Coil
Ohran Frostfang
Rampaging Baloths
Roc Egg
Sakura-Tribe Elder
Scaretiller
Selesnya Eulogist
Soul of Zendikar
Tahngarth, First Mate
Tectonic Hellion
Thragtusk
Trostani, Selesnya’s Voice
Vitu-Ghazi Guildmage
Voice of Many
Wayfaring Temple
Wingmate Roc
Instant (10)
Beast Within
Druid’s Deliverance
Fresh Meat
Momentous Fall
Naya Charm
Rootborn Defenses
Second Harvest
Slice in Twain
Sundering Growth
Trostani’s Judgment
Sorcery (10)
Cultivate
Explore
Farseek
Full Flowering
Ghired’s Belligerence
Harmonize
Hate Mirage
Hour of Reckoning
Phyrexian Rebirth
Shamanic Revelation
Enchantment (6)
Colossal Majesty
Commander’s Insignia
Elemental Bond
Growing Ranks
Intangible Virtue
Song of the Worldsoul
Artifact (5)
Idol of Oblivion
Lightning Greaves
Mimic Vat
Sol Ring
Soul Foundry
Land (39)
Ash Barrens
Blossoming Sands
Boros Garrison
Cinder Glade
Command Tower
Evolving Wilds
Exotic Orchard
Forest x8
Gargoyle Castle
Graypelt Refuge
Gruul Turf
Jungle Shrine
Kazandu Refuge
Krosan Verge
Mountain x4
Myriad Landscape
Naya Panorama
Plains x7
Rogue’s Passage
Rugged Highlands
Selesnya Sanctuary
Sungrass Prairie
Terramorphic Expanse
The Strategy
If you like aggro decks, this one is for you. The main plan is to create multiple tokens in the early game and then populate them later. Populate is a mechanic that works with every token, which means the ones you create Mimic Vat can be duplicated.
Easy Upgrades
- Hofri Ghostforge
- Timeless Witness
- Moraug, Fury of Akoum
- Battle for Bretagard
- Felidar Retreat
- Warstorm Surge
- Fires of Yavimaya
- Titanic Ultimatum
- Twinflame
- Blasphemous Act
- CARVE YOUR PATH TO VICTORY. Choose from 3 fierce legendary creatures to lead your deck or help build new ones—all printed here for the first time
- EMBRACE THE RAGE. Commander 2019: Primal Genesis lets you overrun the table with an army of massive dragons and rhinos
- JOIN THE FRAY. Commander is a Magic: The Gathering (MTG) multiplayer format where alliances are formed, friends are betrayed, and grudges are repaid with a vengeance
- COLLECT ALL FOUR. Primal Genesis is one of four decks in the Commander 2019 series
- PLAY THE GAME THAT STARTED IT ALL. The original strategy card game, Magic: The Gathering (MTG) has inspired more than 20 million fans over 25 years
Sneak Attack
Anowon, the Ruin Thief | Illustration by Magali Villeneuve
The Decklist
Commander (1)
Creature (30)
Lazav, Dimir Mastermind
Enigma Thief
Scourge of Fleets
Gonti, Lord of Luxury
Nighthowler
Ogre Slumlord
Sepulchral Primordial
Consuming Aberration
Notion Thief
Oona, Queen of the Fae
Sygg, River Cutthroat
Faerie Vandal
Invisible Stalker
Latchkey Faerie
Marang River Prowler
Master Thief
Nightveil Sprite
Slither Blade
Triton Shorestalker
Whirler Rogue
Changeling Outcast
Frogtosser Banneret
Marsh Flitter
Oona’s Blackguard
Stinkdrinker Bandit
Syr Konrad, the Grim
Zulaport Cutthroat
Merfolk Windrobber
Sure-Footed Infiltrator
Soaring Thought-Thief
Instant (8)
Fated Return
Silumgar’s Command
Spinal Embrace
Aetherize
Fact or Fiction
Murder
Price of Fame
Soul Manipulation
Sorcery (9)
Notorious Throng
Stolen Identity
In Garruk’s Wake
Necromantic Selection
Distant Melody
Open into Wonder
Endless Obedience
Rise from the Grave
Extract from Darkness
Enchantment (1)
Artifact (13)
Whispersteel Dagger
Blackblade Reforged
Bonehoard
Obelisk of Urd
Scytheclaw
Arcane Signet
Commander’s Sphere
Dimir Keyrune
Dimir Locket
Dimir Signet
Heirloom Blade
Mind Stone
Sol Ring
Land (38)
Command Tower
Dimir Aqueduct
Dimir Guildgate
Dismal Backwater
Jwar Isle Refuge
Myriad Landscape
Rogue’s Passage
Submerged Boneyard
Island x15
Swamp x15
The Strategy
This is probably my favorite out of the bunch. There’s a raw power here since you run very cheap creatures with powerful effects. Games can turn out to be very nasty if your Notorious Throng resolves.
Easy Upgrades
As far as upgrades go, you can probably focus on replacing big creatures with smaller rogues to lead early games. If that’s not your thing, here are some other options:
- Zareth San, the Trickster
- Varragoth, Bloodsky Sire
- Thieves’ Guild Enforcer
- Whispering Madness
- Reconnaissance Mission
- Coastal Piracy
- Bident of Thassa
- Mask of Memory
- Cloak and Dagger
- Blighted Agent
- BATTLE YOUR FRIENDS. Commander is a different way to play Magic: The Gathering. It's all about legendary creatures, big plays, and battling your friends in epic multiplayer games.
- 100-CARD READY-TO-PLAY DECK. Designed as an introduction to Commander, this deck is ready-to-play right out of the box, without sacrificing the richness and depth that made Magic iconic.
- THREE CARDS PRINTED FOR THE FIRST TIME. This Commander deck debuts three cards, plus it's loaded with reprints to kickstart your Commander experience.
- EXPLORE ZENDIKAR. On Zendikar, danger is the norm: wild terrain, cunning predators, and "the Roil"—violent ripples of change—all make life precarious and full of adventure.
- CONTENTS: 1 ready-to-play deck of 99 Magic: The Gathering cards, 1 foil commander card with alternate art, 10 tokens, 1 reference card, 1 deck box (can hold 100 sleeved cards), 1 life tracker
Sample Budget EDH Lists
So with these principles in mind, I’ve found a few great deck ideas for you that you can build relatively cheaply. I’ll let you know how each deck works, then I’ll give you some options to upgrade it once you’ve built up your collection more.
Tetsuko Umezawa, Fugitive
Tetsuko is somehow an underrated commander that can take over games very quickly if left unanswered.
The deck aims to fill the board with cheap creatures that gain value by being unblockable, and the deck could be upgraded to give you extra turns with a couple more dollars even though the primary win condition is combat damage. This build will most likely go under the radar, so you need to be smart about who you’re attacking and what you’re saying not to paint a target on your back. The ramp is also a bit on the short side because of the deck’s low mana curve.
Budget List
Commander (1)
Creature (36)
Hope of Ghirapur
Cursecatcher
Mistcaller
Siren Stormtamer
Crashing Drawbridge
Manakin
Phyrexian Revoker
Silver Myr
Toymaker
Daring Saboteur
Dreamscape Artist
Ghostly Pilferer
Hisoka’s Guard
Looter il-Kor
Riptide Pilferer
Void Stalker
Watcher for Tomorrow
Wharf Infiltrator
Farfinder
Pilgrim’s Eye
Gateway Sneak
Library Larcenist
Marchesa’s Infiltrator
Mist-Syndicate Naga
Mistblade Shinobi
Nimble Obstructionist
Scroll Thief
Tandem Lookout
Apprentice Wizard
Neurok Commando
Surrakar Spellblade
Latchkey Faerie
Murmuring Mystic
Archaeomancer
Charix, the Raging Isle
Hypnotic Sprite
Instant (10)
Abjure
Miscast
Mizzium Skin
Opt
Lazotep Plating
Negate
Keep Watch
Thieves’ Fortune
Aetherize
Silundi Vision
Sorcery (9)
Curse of the Swine
Callous Dismissal
Hands of Binding
Hidden Strings
Fade Away
Ravenform
Last Thoughts
Aether Gale
Stolen Identity
Enchantment (3)
Frogify
Fall from Favor
Reconnaissance Mission
Artifact (10)
Explorer’s Scope
Springleaf Drum
Captain’s Claws
Mask of Memory
Neurok Stealthsuit
Sky Diamond
Kefnet’s Monument
Unstable Obelisk
Midnight Clock
Ovalchase Dragster
Land (31)
Upgraded List
Commander (1)
Planeswalker (2)
Jace, Cunning Castaway
Tezzeret the Seeker
Creature (22)
Daring Saboteur
Jeskai Elder
Looter il-Kor
Soratami Cloudskater
Tazeem Roilmage
Thieving Skydiver
Wharf Infiltrator
Gateway Sneak
Jhessian Thief
Mist-Syndicate Naga
Mistblade Shinobi
Scroll Thief
Tandem Lookout
Cephalid Constable
Nadir Kraken
Neurok Commando
Thada Adel, Acquisitor
Vendilion Clique
Glen Elendra Archmage
Master of Waves
Archaeomancer
Consecrated Sphinx
Instant (16)
Pongify
Rapid Hybridization
Swan Song
Cyclonic Rift
Disdainful Stroke
Negate
Reality Shift
Counterspell
Deprive
Mana Drain
Muddle the Mixture
Narset’s Reversal
Long-Term Plans
Disallow
Forbid
Commandeer
Sorcery (7)
Curse of the Swine
Notorious Throng
Wash Out
Capture of Jingzhou
Karn’s Temporal Sundering
Stolen Identity
Knowledge Exploitation
Enchantment (8)
Curiosity
Sigil of Sleep
Arcane Laboratory
Back to Basics
Propaganda
Coastal Piracy
Reconnaissance Mission
Thopter Spy Network
Artifact (13)
Fractured Powerstone
Chrome Mox
Mana Crypt
Sol Ring
Isochron Scepter
Lightning Greaves
Mask of Memory
Runechanter’s Pike
Smuggler’s Copter
Thought Vessel
Umezawa’s Jitte
Quietus Spike
Bident of Thassa
Land (32)
Blinkmoth Nexus
Cavern of Souls
Dust Bowl
Inkmoth Nexus
Island x25
Mystic Sanctuary
Reliquary Tower
Throne of the High City
If you have some of these cards or the money to upgrade the deck, you’re going to be prioritizing taking turns as the primary win con. This is a less fun version of the deck for your opponents, but it exploits the ability to make clean hits.
Zada, Hedron Grinder
Another fantastic deck from Tomer Abramovici.
If you love combos, Zada is the perfect commander for you. The plan consists of creating multiple tokens on early turns so that, once Zada is on the battlefield, you can cast cards like Accelerate to draw multiple cards in a single turn. And that’s just for starters.
The beauty of this commander is that it can win out of nowhere if unchecked. “Make a billion tokens, make a billion mana, draw a billion cards, pump all your creatures, and swing for lethal in a single turn,” is what Tomer said that usually happens with this commander if it’s let free.
More importantly, a lot of the pieces are very cheap!
Budget List
Commander (1)
Creature (16)
Goblin Chirurgeon
Skirk Prospector
Hedron Crawler
Iron Myr
Manakin
Millikin
Walking Atlas
Generator Servant
Goblin Instigator
Mogg War Marshal
Runaway Steam-Kin
Young Pyromancer
Palladium Myr
Beetleback Chief
Emrakul’s Hatcher
Siege-Gang Commander
Instant (19)
Brightstone Ritual
Expedite
Otherworldly Outburst
Outnumber
Red Elemental Blast
Samut’s Sprint
Titan’s Strength
Accelerate
Battle Hymn
Fists of Flame
Stun
Boiling Blood
Downhill Charge
Mogg Salvage
Seething Song
Bolt Bend
Ricochet Trap
Burn Away
Volcanic Offering
Sorcery (24)
By Force
Infernal Plunge
Kuldotha Rebirth
Reckless Charge
Renegade Tactics
Rile
Spark of Creativity
Firecat Blitz
Cathartic Reunion
Dragon Fodder
Krenko’s Command
Mizzium Mortars
Twinflame
Honor the God-Pharaoh
Shreds of Sanity
Hordeling Outburst
Kari Zev’s Expertise
Mogg Alarm
Empty the Warrens
Goblin War Party
Inner Fire
Aftershock
Chain Reaction
Mana Geyser
Artifact (3)
Corrupted Grafstone
Guardian Idol
Prismatic Lens
Land (36)
Upgraded List
Commander (1)
Planeswalker (2)
Chandra, Acolyte of Flame
Jaya Ballard
Creature (21)
Skirk Prospector
Iron Myr
Goblin Instigator
Mogg War Marshal
Runaway Steam-Kin
Young Pyromancer
Goblin Matron
Hanweir Garrison
Legion Warboss
Magus of the Moon
Priest of Urabrask
Subira, Tulzidi Caravanner
Dualcaster Mage
Goblin Ringleader
Beetleback Chief
Krenko, Mob Boss
Neheb, Dreadhorde Champion
Emrakul’s Hatcher
Goblin Dark-Dwellers
Neheb, the Eternal
Siege-Gang Commander
Instant (14)
Brightstone Ritual
Crimson Wisps
Expedite
Otherworldly Outburst
Blazing Shoal
Accelerate
Battle Hymn
Desperate Ritual
Fists of Flame
Stun
Boiling Blood
Downhill Charge
Seething Song
Reiterate
Sorcery (19)
Gamble
Infernal Plunge
Reckless Charge
Renegade Tactics
Spark of Creativity
Cathartic Reunion
Dragon Fodder
Forbidden Friendship
Krenko’s Command
Twinflame
Shreds of Sanity
Hordeling Outburst
Kari Zev’s Expertise
Empty the Warrens
Inner Fire
Past in Flames
Ruination
Traitorous Greed
Mana Geyser
Enchantment (3)
Impact Tremors
Underworld Breach
Blood Moon
Artifact (6)
Chrome Mox
Mana Crypt
Mana Vault
Skullclamp
Sol Ring
Aetherflux Reservoir
Land (34)
Bloodstained Mire
Cavern of Souls
Desert of the Fervent
Dwarven Mine
Forgotten Cave
Hanweir Battlements
Mutavault
Reliquary Tower
Scrying Sheets
Smoldering Crater
Snow-Covered Mountain x22
Throne of the High City
Wooded Foothills
Upgrading to snow lands gives the deck more depth, and having access to early ramp allows it to go off quickly. The build also runs a disruption package in cards like Magus of the Moon and Ruination to prevent your opponents from interacting and disrupting your own game plan.
Finally, graveyard recursion in cards like Past in Flames is what makes this deck truly scary. They allow you to go off again if everything failed the first time or kill the whole board in a single turn. You know, if you want to.
Fair warning, though: as fun as Zada can be, not many people like to play against it. You should consider testing the waters with your regular playgroup to see if they’re comfortable with it before committing to spending time and money on the deck.
Tatyova, Benthic Druid
This commander is simple but effective. You aim to ramp and benefit from drawing cards while at it. The beauty here is that being two colors isn’t very mana punishing and, since you’re ramping anyway, you’re fixing your mana as you go. You’ll find yourself with more mana than your opponents, and that benefits you when casting cards like Genesis Hydra or Scute Mob that can close games quickly.
The most important card from this build is Retreat to Coralhelm. It enables combos and synergies throughout the whole deck. You can allow infinite landfall triggers with creatures that put lands from your hand onto the battlefield and cards that bounce lands when they enter the battlefield. Examples of this are Walking Atlas and Simic Growth Chamber. Throw Rampaging Baloths into the mix and you get infinite tokens in a single turn.
Budget List
Commander (1)
Creature (32)
Jaddi Offshoot
Llanowar Elves
Scute Mob
Skyshroud Ranger
Genesis Hydra
Walking Atlas
Dreamscape Artist
Dryad Greenseeker
Llanowar Scout
Coiling Oracle
Tideforce Elemental
Elvish Rejuvenator
Fertilid
Grazing Gladehart
Reclamation Sage
Springbloom Druid
Lorescale Coatl
Trygon Predator
Scaretiller
Stone-Seeder Hierophant
Guardian of Tazeem
Crash of Rhino Beetles
Acidic Slime
Heroes’ Bane
Sporemound
Uyo, Silent Prophet
Baloth Woodcrasher
Oran-Rief Hydra
Rampaging Baloths
Beanstalk Giant
Simic Sky Swallower
Slinn Voda, the Rising Deep
Instant (8)
Nature’s Claim
Reclaim
Negate
Return to Nature
Growth Spiral
Harrow
Aetherize
Plasm Capture
Sorcery (12)
Broken Bond
Explore
Rampant Growth
Summer Bloom
Far Wanderings
Journey of Discovery
Nissa’s Pilgrimage
Search for Tomorrow
Sylvan Awakening
Explosive Vegetation
Urban Evolution
Nissa’s Renewal
Enchantment (7)
Ior Ruin Expedition
Khalni Heart Expedition
Retreat to Coralhelm
Retreat to Kazandu
Into the Wilds
Bounty of the Luxa
The Mending of Dominaria
Artifact (4)
Simic Signet
Ghirapur Orrery
Khalni Gem
Seer’s Sundial
Land (37)
Bant Panorama
Blighted Woodland
Command Tower
Evolving Wilds
Myriad Landscape
Simic Growth Chamber
Simic Guildgate
Temple of Mystery
Terramorphic Expanse
Thornwood Falls
Warped Landscape
Woodland Stream
Forest x13
Island x12
Upgraded List
Commander (1)
Creature (14)
Joraga Treespeaker
Sakura-Tribe Scout
Sylvan Safekeeper
Lotus Cobra
Scavenging Ooze
Azusa, Lost but Seeking
Reclamation Sage
Eternal Witness
Oracle of Mul Daya
Consecrated Sphinx
Bane of Progress
Rampaging Baloths
Avenger of Zendikar
Vorinclex, Voice of Hunger
Instant (14)
Mystical Tutor
Rapid Hybridization
Noxious Revival
Crop Rotation
Worldly Tutor
Arcane Denial
Cyclonic Rift
Constant Mists
Heroic Intervention
Unravel the Aether
Chord of Calling
Beast Within
Krosan Grip
Turnabout
Sorcery (18)
Green Sun’s Zenith
Ponder
Regrowth
Sylvan Scrying
Cultivate
Grow from the Ashes
Kodama’s Reach
Skyshroud Claim
Splendid Reclamation
Natural Order
Scapeshift
Time Warp
Rude Awakening
Walk the Aeons
Seasons Past
Temporal Mastery
Expropriate
Time Stretch
Enchantment (5)
Burgeoning
Exploration
Khalni Heart Expedition
Sylvan Library
Rites of Flourishing
Artifact (9)
Mana Crypt
Zuran Orb
Elixir of Immortality
Expedition Map
Mana Vault
Sensei’s Divining Top
Sol Ring
Thought Vessel
Horn of Greed
Land (39)
Ancient Tomb
Breeding Pool
Buried Ruin
Command Tower
Drownyard Temple
Evolving Wilds
Exotic Orchard
Flooded Grove
Forest x10
Ghost Town
Glacial Chasm
Hinterland Harbor
Island x8
Misty Rainforest
Oboro, Palace in the Clouds
Polluted Delta
Strip Mine
Tectonic Edge
Verdant Catacombs
Wasteland
Windswept Heath
Wooded Foothills
Yavimaya Coast
This version is, in essence, ramp on steroids. You don’t need the cute interactions of [cad]Retreat of Coralhelm[/card] in here. Instead, you go big with card quality and try to outvalue your opponents with pure card advantage.
This deck’s velocity is insane, and it can end games quickly by taking multiple turns in a row and hitting your opponents with big creatures.
Notable Cards
After looking at a few lists, I hope I’ve given you an idea of how you can invest the minimum and improve your decks little by little. That being said, let’s go over some cards under specific price ranges that are staples of the format!
Under a Dollar
- Myriad Landscape
- Exotic Orchard
- Command Tower
- Hedron Archive
- Harmonize
- Mystic Sanctuary
- Harrow
- Sun Titan
- Regrowth
- Darksteel Ingot
Under Five Dollars
- Solemn Simulacrum
- Mind Stone
- Sakura-Tribe Elder
- Eternal Witness
- Thought Vessel
- Sol Ring
- Arcane Signet
- Reliquary Tower
- Swiftfoot Boots
- Vandalblast
Under Ten Dollars
- Lightning Greaves
- Skullclamp
- Wrath of God
- Mirari’s Wake
- Blood Moon
- Thran Dynamo
- Mystic Remora
- Caged Sun
- Gilded Lotus
- Avenger of Zendikar
Wrap Up
Let me remind you once again that the key to everything is patience. You’re probably starting and want to get things done or have decks built as soon as you can. But trust me, being able to develop and upgrade your deck little by little is one of the most rewarding feelings you can have as a deckbuilder.
I hope I’ve given you some good ideas on how to approach Commander. If you like any of the decks, let me know in the comments! For me, Tetsuko holds a place near and dear to my heart as it was one of the first budget commanders that I owned, and now it’s a powerhouse!
As always, take care, and remember to follow us Twitter for more awesome MTG and Commander articles.
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5 Comments
Yeah, I don’t have to start with a 5 color omnath deck since 5color omnath doesn’t exist…
Tomas – thank you for pointing out this typo. Just fixed it for you.
Guess WUBRG Omnath exits now XD
Just a heads up but your Tatyova deck has 101 cards
Thanks for letting us know!
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