Last updated on December 21, 2025

Kodama of the East Tree - Illustration by Daarken

Kodama of the East Tree | Illustration by Daarken

What's the opposite of getting mana screwed? You'd think getting flooded, right? But what if you take that to the extreme? Instead of having virtually no mana, you instead have all the mana! Much to the chagrin of Commander players everywhere, infinite mana combos are plentiful, and in many cases, easy to pull off.

So let's dive into a sea of endless mana and see which combos we can use to close out a game.

What Are Infinite Mana Combos in MTG?

Felidar Guardian - Illustration by Jakub Kasper

Felidar Guardian | Illustration by Jakub Kasper

Infinite mana combos are game loops that allow you to make arbitrarily large amounts of mana, usually enough to win the game through casting spells or activating abilities.

They almost all involve a 2- or 3-card combination that allows you to repeatedly reuse a source of mana. Whether that's untapping, having infinite ETBs, or something more complex, they all break parity in one way or another, sometimes through manipulation of the stack.

#24. Nim Deathmantle + Composite Golem

Nim DeathmantleComposite Golem

For this combo, you need to control both permanents with Nim Deathmantle equipped to Composite Golem.

Sacrifice the Golem to make , then use 4 of that to pay for Nim Deathmantleโ€™s triggered ability to reanimate it, leaving you with a mana of the color of your choice. Itโ€™s rather costly upfront but cards like Sigarda's Aid and Puresteel Paladin that cheat on equip costs make it more manageable.

#23. Felidar Guardian + Spark Double + Panharmonicon

Spark Double must be in your hand while Felidar Guardian and Panharmonicon should already be on the battlefield. You also need at least 4 mana with at least 1 blue mana available.

Cast Spark Double so that it enters and copies Felidar Guardian, blinking the original Felidar Guardian and a land you control. When those permanents re-enter, the original Felidar Guardian can blink the clone, and you can keep generating a mana off the land that you intend to blink before it's exiled again. You can stop the loop at any time by blinking any other permanent or having the clone re-enter as a different creature.

You can use Restoration Angel instead of Spark Double to flicker Felidar Guardian; this comes with the twin benefits of working at instant speed and keeping the combo mono-white.

#22. Ygra, Eater of All + Experimental Confectioner + Phyrexian Altar

A spicy combo with one of my favorite Golgari commanders (), you need to control all three permanents, plus one additional creature.

Sacrifice the additional creature to Phyrexian Altar; since Ygra, Eater of All made it into a Food, Experimental Confectioner triggers, creating a Rat token that doubles as a Food.

Sacrifice the Rat to the Altar, making another mana and another Rat, then rinse and repeat!

You can sub in Ashnod's Altar or Krark-Clan Ironworks for Phyrexian Altar, though those will create infinite colorless mana.

#21. Mikaeus, the Unhallowed + Plague Belcher + Phyrexian Altar

All three permanents need to be in play.

Mikaeus, the Unhallowed is here to give Plague Belcher undying. Sacrifice Plague Belcher to Phyrexian Altar to get 1 mana of any color. Plague Belcherโ€™s undying trigger returns it to the battlefield with a +1/+1 counter on it.

When this zombie beast enters, it places two -1/-1 counters on itself, cancelling out the +1/+1 counter and allowing it to return again with undying. This is a simple loop that results in infinite colored mana, and it's hardly the only way to make infinite mana with Mikaeus.

#20. Magda, Brazen Outlaw + Clock of Omens + Universal Automaton

Use Magda, Brazen Outlaw, Clock of Omens, and Universal Automaton to bring out all your artifacts and dragons on top of generating infinite colored mana in the form of Treasure tokens. By your next upkeep, youโ€™ll have enough Treasure tokens to win off of Hellkite Tyrant.

Tap Clock of Omens and Universal Automaton to untap Universal Automaton. Because Universal Automaton is a changeling, you get to create a Treasure token off of Magda, Brazen Outlaw because it's also considered a dwarf.

Tap the Treasure token and the Universal Automaton to untap that same changeling creature, and repeat the process of tapping a Treasure and the changeling creature to keep the value engine going!

#19. Estrid, the Masked + The Chain Veil

Estrid, the MaskedThe Chain Veil

Estrid, the Masked and The Chain Veil come together for one of the only combos here that feature a planeswalker. You must have both permanents on the battlefield, and Estrid, the Masked needs to have at least two loyalty counters or more. Additionally, your enchanted permanents must tap for at least 5 or more mana.

Activate Estridโ€™s -1 ability to create a Mask attached to The Chain Veil. Tap for mana and The Chain Veil to allow planeswalkers to activate their abilities an additional time this turn. Then activate Estridโ€™s +2 ability to untap all enchanted permanents you control. Tap all of these mana-producing permanents again to produce at least 5 mana and 4 of it to activate The Chain Veil again to keep the loop going.

#18. Brassโ€™s Bounty + Reiterate

Brass's BountyReiterate

Those who love to build โ€œred decks winโ€ specials: This oneโ€™s for you! Have Brass's Bounty and Reiterate in your hand. You need to control at least seven lands and be capable of producing 13 mana (easy!).

Cast Brass's Bounty for 7 mana. Then, cast Reiterate for its buyback cost of 6 mana to copy Brass's Bounty. This copy will create at least 7 Treasure tokens, depending on how many lands you control. Then, sacrifice 6 of those Treasure tokens and keep the infinite loop going.

You can replace Brass's Bounty with Mana Geyser, a card that greatly benefits from the multiplayer aspect of Commander.

#17. Ashaya, Soul of the Wild + Ley Weaver

For this combo, you need to control both permanents.

Tap a land for mana, then tap Ley Weaver to untap the land you tapped and the Weaver itself; repeat. Since Ashayaโ€™s a land, you can technically pull this off without any other permanents in play in case a Ruination or something got your lands.

You can also play Argothian Elder instead of Ley Weaver.

#16. Dance of the Dead + Worldgorger Dragon

Dance of the DeadWorldgorger Dragon

This is a sick and twisted way to get infinite colored mana, but it works! Thereโ€™s a lot of sacrificing and reanimating involved, and a lot of moving pieces.

Cast Dance of the Dead on a Worldgorger Dragon in your graveyard. Worldgorger Dragon returns to the battlefield and becomes enchanted with Dance of the Dead. When the dragon enters, it exiles all the other permanents under your control, including the aura.

This triggers Dance of the Dead so that you have to sacrifice Worldgorger Dragon. When the dragon leaves the battlefield, it returns all your exiled permanents to the battlefield. The aura becomes attached to the dragon again, creating a loop. In between each iteration of the loop, you tap all your lands and float mana until you're content.

Note that you must have a way to break the loop here, since the aura's and dragon's triggers are mandatory. The easiest ways to do this are to target a different creature with Dance of the Dead, or use an instant-speed fireball effect to end the game. If you can't do this, the actions will repeat infinitely and the game will be considered a draw.

Animate Dead and Necromancy can replace Dance of the Dead to make your Dragon combo a little more consistent.

#15. Karmic Guide + Ashnodโ€™s Altar + Reveillark

Either creature can start in the graveyard for this combo, though you'll need to cast the other one. Either way, get Karmic Guide into your graveyard by sacrificing it to Ashnod's Altar to add 2 colorless mana to your mana pool. If Reveillark was in your graveyard, Karmic Guide can bring it back. If it's in your hand, evoke it and return Karmic Guide when it leaves play. With Karmic Guide's ability targeting Reveillark in the graveyard, sacrifice it to the altar again, generating more mana.

Repeat the process to generate infinite colorless mana, as well as infinite ETBs and death triggers.

#14. Rings of Brighthearth + Basalt Monolith

You need to control Rings of Brighthearth and Basalt Monolith and have additional mana.

Tap Basalt Monolith for , then use that mana to activate its untap ability. This triggers Rings of Brighthearth; pay to copy the ability. You now have two instances of โ€œuntap Basalt Monolithโ€ on the stack.

Resolve the first instance, then tap the Monolith for . Allow the second instance to resolve, then tap the Monolith for an additional . You now have , which allows you to reactivate the loop over and over, gaining one mana each time.

#13. Sanctum Weaver + Pemminโ€™s Aura

Sanctum WeaverPemmin's Aura

This Simic combo is as simple as enchanting Pemmin's Aura onto Sanctum Weaver. There are other interchangeable mana dorks that work here too.

Tap Weaver for 2 mana, untap it for . Easy! Freed from the Real is a fine substitution for Pemmin's Aura.

#12. Selvala, Heart of the Wilds + Staff of Domination

Selvala, Heart of the WildsStaff of Domination

Start with a creature with power 6 or greater along with Selvala, Heart of the Wilds and Staff of Domination on the field to achieve this infinite colored mana combo.

Pay 1 green mana and tap Selvala, Heart of the Wilds to add 6 mana to your mana pool. Then, pay 3 mana to tap Staff of Domination to untap Selvala, Heart of the Wilds. Then untap Staff of Domination by paying 1 mana. Keep going until you have the mana you need to cast your win condition.

Any creature that taps for 5 or more mana can work in Selvalaโ€™s stead; a few good options include Circle of Dreams Druid, Priest of Titania, and Elvish Archdruid.

#11. Kodama of the East Tree + Tireless Provisioner + Simic Growth Chamber

This is a pretty simple loop, using Simic Growth Chamber to repeatedly bounce itself and Kodama of the East Tree to keep dropping it back into play. Any bounce land will do, and all you need is a landfall card to capitalize on this.

Tireless Provisioner is the preferred option, since it'll produce infinite Treasure tokens (and Food for infinite life), but Lotus Cobra will do. If you're playing red, you could play Spitfire Lagac or Tunneling Geopede as a wincon.

#10. Deadeye Navigator + Peregrine Drake

Deadeye NavigatorPeregrine Drake

For this combo, you need to control both permanents soulbonded to each other with available and at least three lands.

Activate Deadeye Navigator, flickering Peregrine Drake. When the Drake reenters, soulbond it to Deadeye and untap five lands. This loop nets some mana for each activation of Deadeye Navigator.

This simple loop benefits from both creatures working in other combos, and the Navigator being a particularly powerful value engine in any deck exploiting enters abilities.

#9. Rona, Herald of Invasion + Mox Amber + Retraction Helix

For this combo, you must control Rona, Herald of Invasion and Mox Amber with Retraction Helix in hand and available.

Target Rona with Retraction Helix, then tap Mox Amber for (it can also pay for Helix).

Tap Rona to return Mox Amber to your hand, then recast the Mox. This untaps Rona, allowing you to tap the Mox for more mana, then bounce it, then replay it.

You should consider this combo for its efficiency; it only costs 3 mana, and you can technically go off with just two lands since you need to play Rona the turn before you Helix it. Cards like Spellseeker, Dizzy Spell, and Urza's Saga make assembling this combo quite simple, and Banishing Knack is essentially a second copy of Retraction Helix.

#8. Storm-Kiln Artist + Haze of Rage

Storm-Kiln ArtistHaze of Rage

Be sure that Storm-Kiln Artist is on the battlefield, Haze of Rage is in your hand, and that you have cast at least three other spells before performing the combo. Three colorless mana and one red mana should also be available to start the combo.

Pay that 4 available mana to cast Haze of Rage with buyback. You'll get three Treasure tokens from Storm-Kiln Artistโ€˜s magecraft ability because Haze of Rage is a sorcery spell gets copied three times because of storm.

Resolve the three copies of Haze of Rage so your creatures get pumped by +3/+0 until the end of the turn. You get one more Treasure token from Storm-Kiln Artist for also casting Haze of Rage, which has now returned to your hand because you paid the buyback cost. Now that you have 4 Treasure tokens, you can start the loop again. Further iterations will net even more Treasure since the storm count will increase, and you'll pump your creatures to infinite power in the process.

#7. Hullbreaker Horror + Sol Ring

This combo requires both permanents in play, plus any spell that costs 0 (typically a 0-cost artifact, like Mishra's Bauble) in hand.

Tap Sol Ring for , then cast Bauble. This triggers Hullbreaker Horror; use its triggered ability to return Sol Ring to your hand. Cast Sol Ring with one of your two floating mana, and use the subsequent trigger to return Mishra's Bauble to hand and repeat the loop for infinite colorless mana.

Though the banning of Mana Crypt gives this combo less pieces, at least in EDH, it uses several generically good cards and has a handful of substitutions for greater consistency, making it a worthy inclusion to most blue decks. For subs, Tidespout Tyrant can replace Hullbreaker Horror; an mana-positive mana rock can replace Sol Ring, like Mana Vault or Grim Monolith, or even Mox Opal.

#6. Chatterfang, Squirrel General + Pitiless Plunderer

Chatterfang, Squirrel GeneralPitiless Plunderer

For this combo to work, you need to control at least two other squirrels.

Pay 1 black mana and sacrifice two squirrels using Chatterfang, Squirrel Generalโ€™s ability. This triggers Pitiless Plunderer, giving you two Treasure tokens (and two more squirrels) because two creatures died. Tap one of the Treasure tokens you just created to add another black mana to your mana pool to repeat the process.

Youโ€™ll have one Treasure token left over after each iteration. Remember that you can target the squirrel token you intend to sacrifice to Chatterfang, so you don't ever have to target any of the key pieces here.

#5. Pili-Pala + Grand Architect

Pili-PalaGrand Architect

Any artifact matters deck with blue in it could run this easy combo featuring Pili-Pala and Grand Architect to produce infinite blue mana. Make sure to have at least 1 blue mana available and Pili-Pala can't have summoning sickness.

Use the blue mana to turn Pili-Pala into a blue creature. Tap Pili-Pala to add 2 colorless mana to your mana pool with Grand Architectโ€™s second ability. Then use that 2 colorless mana to untap Pili-Pala to add a blue to your mana pool. Then, you can continue this loop to generate infinite blue mana.

#4. Kinnan, Bonder Prodigy + Basalt Monolith

This is functionally the same as the Rings of Brighthearth combo with less fiddling around. You need to control Basalt Monolith, untapped, and Kinnan, Bonder Prodigy.

Tap the Monolith for thanks to Kinnanโ€™s mana-doubling ability, then use to untap the Monolith, netting 1 mana each time. You primarily see this comb in Kinnan EDH decks, but both pieces are strong enough independently that you can justify slipping it into most Simic+ shells.

As an alternative to Kinnan, you can use Forensic Gadgeteer or Zirda, the Dawnwaker to reduce Basalt Monolithโ€™s activated ability to less than 3 for the same result.

#3. Basking Broodscale + Blade of the Bloodchief

A pretty nifty combo that debuted with Modern Horizons 3, all you need is an Eldrazi Scion (or another way to make a creature die) and a Basking Broodscale equipped with Blade of the Bloodchief.

Sacrifice the Scion for colorless mana, which triggers the Blade, putting a +1/+1 counter on the Broodscale. This creates another Scion to keep triggering Blade of the Bloodchief!

Notably, this combo has lots of potential substitutions, specifically for Blade of the Bloodchief. While the above combo has carved a niche in Modern, you can also use Sadistic Glee (the foundation of a Pauper combo deck), Tarrian's Soulcleaver, or Rosie Cotton of South Lane to pump out infinite tokens from Basking Broodscale.

#2. Dramatic Reversal + Isochron Scepter

Dramatic ReversalIsochron Scepter

For the infamous โ€œDramatic Scepterโ€ combo to work, you must exile Dramatic Reversal using Isochron Scepterโ€™s imprint ability. You also need to have nonland permanents that can tap for 3 of any colored mana like a Sol Ring and an Arcane Signet, or perhaps a Gilded Lotus.

Tap your source of 3 mana. Pay 2 of the mana to tap Isochron Scepter and activate its ability to copy the imprinted Dramatic Reversal. Then, resolve Dramatic Reversalโ€™s ability and untap the nonland permanent(s) that give you 3 mana. Repeat!

#1. Devoted Druid + Swift Reconfiguration

Devoted DruidSwift Reconfiguration

Selesnya () decks benefits from this infinite green mana combo involving Devoted Druid and Swift Reconfiguration. Enchant the elf druid with the aura and boom, infinite mana!

Since Devoted Druid is a vehicle and not a creature (assuming you don't actually crew it), it won't die from having -1/-1 counters on it, so you can activate as much as you'd like.

In lieu of Swift Reconfiguration, you can use Vizier of Remedies, Solemnity, Luxior, Giada's Gift, and Machine-God's Effigy to make infinite mana with Devoted Druidโ€”it truly is a creature with a thousand combos.

Best Ways to Spend Infinite Mana

Walking Ballista

Walking Ballista

Walking Ballista is my favorite infinite mana outlet because it does plenty of work when you donโ€™t have the kill, primarily through controlling the board. It also adds some solid redundancy to your deck since you can play it as parts of other combos, and being an artifact creature makes it ludicrously easy to tutor up, even outside of black.

Urza, Lord High Artificer

Urza, Lord High Artificer

Casting your entire deck for free is an excellent way to win the game and makes Urza, Lord High Artificer a handy infinite mana sink, especially since you can store it in the command zone for easy access.

Torment of Hailfire

Torment of Hailfire

If youโ€™ve played enough Commander, particularly around infinite combos, youโ€™ve seen Torment of Hailfire hit the stack. It functions as a Fireball, except it hits all your opponents simultaneously for an instant win; since it doesnโ€™t need much colored mana, it works with most infinite mana combos.

Invokers

โ€œInvokersโ€ are creatures with expensive activated abilities that are ostensibly designed as Limited mana sink, but combo decks love them as excellent ways to draw your deck, make your team infinitely large, or just burn your opponent out. Most Invokers have a common printing, so you can use them with Pauper or Peasant rarity restrictions.

Your best options are:

Retrofitter Foundry

Retrofitter Foundry

Retrofitter Foundry produces infinite creatures with infinite mana. That doesnโ€™t win on the spot, but it gives your opponents a serious clock. Many infinite mana combos work at instant speed, so you can do everything on the end step before your turn to avoid board wipes.

Retrofitter Foundry sticks out as a good infinite mana outlet because you can find it so easily. Urza's Saga, Trinket Mage, and Whir of Invention are just a few options. Itโ€™s specifically strong in decks that use artifacts as part of the combo since your tutors flex between finding Retrofitter and assembling the actual combo, while having the Foundry work as a normal mana sink that produces artifacts for cards like Constructs and Kappa Cannoneer.

Fast Infinite Mana

While all these combos are solid, some of them are rather mana-intensive, so it begs the question: Which is the fastest?

The award goes to Rona, Herald of Invasion alongside Mox Amber and Retraction Helix for a mere 3-mana investment.

You can make a strong argument for Isochron Scepter + Dramatic Reversal as the combo requires to kick things off (2 to cast the Scepter, 2 to activate), but you also have to consider the set-up cost, specifically in getting enough permanents to tap for mana to go infinite. In the best case scenario, you drop a Mana Vault, but that still adds another mana.

To Infinite Mana and Beyond!

Chatterfang, Squirrel General - Illustration by Jason A. Engle

Chatterfang, Squirrel General | Illustration by Jason A. Engle

I hope you enjoyed this list of infinite mana combos and have found one that fits one or more of your decks. If you havenโ€™t achieved an infinite mana combo yet, nowโ€™s your chance to try one out.

Are you in need of more infinite combo inspiration? Head over to the Draftsim Discord to talk it up with veteran players that have a treasure trove of other suggestions they can give you about infinite mana combos!

Until next time, go to infinite mana and beyond in your Magic decks!

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