Last updated on January 28, 2023
Vivien on the Hunt | Illustration by Jake Murray
I’ve been a Magic player longer than I haven’t, and that’s largely because of Commander. It’s a great format. It can be casual, competitive, or anywhere in between. That and its multiplayer capabilities have kept me around all this time and allowed me to connect with so many people.
I’ve had the pleasure of playing dozens of different decks. Different strategies, colors, themes… You name it and I’ve probably piloted it a few times. That’s why I’m bringing you my top 15 decks I’ve played to go over what makes them fun and why you should pick them up!
#15. Giada, Font of Hope Angels
Giada, Font of Hope | Illustration by Eric Deschamps
Commander (1)
Planeswalker (1)
Creature (31)
Angel of Finality
Inspiring Overseer
Segovian Angel
Speaker of the Heavens
Herald of War
Emeria Shepherd
Sanctuary Warden
Angel of Vitality
Baneslayer Angel
Starnheim Aspirant
Serra’s Emissary
Sephara, Sky’s Blade
Valkyrie Harbinger
Bruna, the Fading Light
Angel of Destiny
Mother of Runes
Righteous Valkyrie
Bishop of Wings
Youthful Valkyrie
Angel of Jubilation
Weathered Wayfarer
Linvala, Keeper of Silence
Angelic Field Marshal
Archangel of Tithes
Lyra Dawnbringer
Avacyn, Angel of Hope
Gisela, the Broken Blade
Esper Sentinel
Archangel of Thune
Serra Ascendant
Resplendent Angel
Instant (8)
Swords to Plowshares
Generous Gift
Rebuff the Wicked
Path to Exile
Heliod’s Intervention
Akroma’s Will
Flawless Maneuver
Teferi’s Protection
Sorcery (4)
Austere Command
Winds of Abandon
Vanquish the Horde
Emeria’s Call
Enchantment (8)
Sigarda’s Splendor
Angelic Accord
Dawn of Hope
Court of Grace
Luminarch Ascension
Smuggler’s Share
Land Tax
Smothering Tithe
Artifact (16)
Mind Stone
Arcane Signet
Sol Ring
Well of Lost Dreams
Oketra’s Monument
Nyx Lotus
The Book of Exalted Deeds
Herald’s Horn
Lightning Greaves
Sword of the Animist
Sword of Hearth and Home
Archaeomancer’s Map
Vanquisher’s Banner
The Ozolith
Pearl Medallion
Mana Crypt
Land (31)
Myriad Landscape
Seraph Sanctuary
Plains x21
Bonders’ Enclave
War Room
Emeria, the Sky Ruin
Marsh Flats
Prismatic Vista
Wasteland
Nykthos, Shrine to Nyx
Cavern of Souls
I’ll be the first to admit that I’m a sucker for angel tribal. Angels are one of the few tribes in Magic, including merfolk and elves, with just too much synergy. There are dozens more angels than you need, so you can pick from the cream of the crop of commanders and creatures.
Giada, Font of Hope is one of the best angel commanders, and I’ve been rocking with it since its release in Streets of New Capenna. It’s powerful, cheap, and brings far more value than it should. Angel decks also have some of the best individual creatures out there, like Avacyn, Angel of Hope and Archangel of Thune.
If you’re looking to pick up a new deck, particularly a creature-based one, I can’t stress enough how fun and powerful Giada is!
#14. Nekusar, the Mindrazer
Nekusar, the Mindrazer | Illustration by Mark Winters
Commander (1)
Planeswalker (4)
Ashiok, Dream Render
Jace Beleren
Ob Nixilis Reignited
Ob Nixilis, the Hate-Twisted
Creature (19)
Bone Miser
Consuming Aberration
Dragon Mage
Elder Brain
Fate Unraveler
Fell Specter
Goblin Electromancer
Kami of the Crescent Moon
Kess, Dissident Mage
Magus of the Jar
Nightscape Familiar
Niv-Mizzet, Parun
Niv-Mizzet, the Firemind
Obosh, the Preypiercer
Sangromancer
Stormfist Crusader
Tergrid, God of Fright
The Locust God
Vito, Thorn of the Dusk Rose
Instant (11)
Aetherize
Bedevil
Brainstorm
Counterspell
Crosis’s Charm
Dark Ritual
Negate
Perplex
Rakdos Charm
Terminate
Vision Skeins
Sorcery (11)
Collective Defiance
Cruel Ultimatum
Dark Deal
Deadly Tempest
Diminishing Returns
Game Plan
Khorvath’s Fury
Peer into the Abyss
Prosperity
Wheel of Misfortune
Whispering Madness
Enchantment (8)
Curse of Obsession
Megrim
Phyrexian Tyranny
Raiders’ Wake
Spiteful Visions
Underworld Dreams
Well of Ideas
Wizard Class
Artifact (9)
Arcane Signet
Decanter of Endless Water
Folio of Fancies
Geth’s Grimoire
Mind Stone
Obelisk of Grixis
Otherworld Atlas
Sol Ring
Teferi’s Puzzle Box
Land (37)
Bloodfell Caves
Bojuka Bog
Command Tower
Crumbling Necropolis
Dismal Backwater
Geier Reach Sanitarium
Island x7
Maestros Theater
Mountain x6
Myriad Landscape
Smoldering Marsh
Sunken Hollow
Swamp x12
Swiftwater Cliffs
Temple of Deceit
One of my first 3-color decks ever was Nekusar, the Mindrazer. It’s a powerful wheels-based deck that seeks to resolve its commander and other anti-card draw permanents like Underworld Dreams and Spiteful Visions, and to turn ordinary wheel cards into direct damage powerhouses.
It’s an obvious strategy that’s revealed the moment an opponent reads your commander, but it still operates consistently and effectively. There isn’t much an opponent can do to stop you when piloting this deck. Killing your commander will slow you down, but with good timing, there’s only so much removal for your opponents to use. Especially for your enchantments.
Chaining wheels into more wheels and dealing 21 damage to each opponent on turn 7 or 8 is one of the most fun and powerful things you can do in Commander. Don’t hesitate to give this commander and strategy a shot!
#13. Sythis, Harvest’s Hand
Sythis, Harvest’s Hand | Illustration by Ryan Yee
Commander (1)
Creature (23)
Academy Rector
Arbor Elf
Archon of Sun’s Grace
Argothian Enchantress
Avacyn’s Pilgrim
Celestial Ancient
Destiny Spinner
Dryad of the Ilysian Grove
Eidolon of Blossoms
Elvish Mystic
Eternal Witness
Fyndhorn Elves
Jukai Naturalist
Karametra, God of Harvests
Llanowar Elves
Mesa Enchantress
Moon-Blessed Cleric
Nylea’s Colossus
Reclamation Sage
Sanctum Weaver
Satyr Enchanter
Setessan Champion
Verduran Enchantress
Instant (5)
Eladamri’s Call
Enlightened Tutor
Force of Vigor
Nature’s Claim
Swords to Plowshares
Sorcery (5)
Green Sun’s Zenith
Idyllic Tutor
Replenish
Uncage the Menagerie
Winds of Abandon
Enchantment (32)
Abundant Growth
Aura Shards
Aura of Silence
Blind Obedience
Burgeoning
Carpet of Flowers
Enchantress’s Presence
Exploration
Felidar Retreat
Fertile Ground
Flickering Ward
Grasp of Fate
Greater Auramancy
Heartbeat of Spring
Karmic Justice
Luminarch Ascension
Mana Reflection
Mirari’s Wake
Mirri’s Guile
On Thin Ice
Opalescence
Sigil of the Empty Throne
Smothering Tithe
Solitary Confinement
Song of the Dryads
Sphere of Safety
Sterling Grove
Survival of the Fittest
Sylvan Library
Utopia Sprawl
Whip Silk
Wild Growth
Artifact (1)
Land (33)
Bountiful Promenade
Branchloft Pathway
Brushland
Canopy Vista
Command Tower
Dryad Arbor
Flooded Strand
Hall of Heliod’s Generosity
Marsh Flats
Misty Rainforest
Razorverge Thicket
Snow-Covered Forest x8
Snow-Covered Plains x7
Sungrass Prairie
Sunpetal Grove
Temple Garden
Temple of Plenty
Wasteland
Windswept Heath
Wooded Bastion
I’m sure you’re no stranger to enchantress decks, but on the off chance that you are, picture this: you’re playing a dozen or two cards per turn, drawing three times as many, and only ending the turn because you’ve taken far longer than you should have. That’s how enchantress decks operate, and Sythis, Harvest’s Hand is no different.
This Selesnya () enchantment deck operates off having card-neutral or -positive enchantments to allow you to continuously accumulate more mana sources, enchantment effects, and threatening creatures. You have protective enchantments like Sterling Grove to give an extra layer of defense while the big bombs like Starfield of Nyx and Sigil of the Empty Throne go to work.
While never more than barely high-power level, enchantress decks offer a surprisingly fast-paced and cantrip-filled playstyle that keeps you busy throughout the entire match.
#12. Yuriko, the Tiger’s Shadow
Yuriko, the Tiger’s Shadow | Illustration by Yongjae Choi
Commander (1)
Creature (29)
Baleful Strix
Changeling Outcast
Dauthi Voidwalker
Dimir Infiltrator
Faerie Seer
Fallen Shinobi
Gingerbrute
Grazilaxx, Illithid Scholar
Gudul Lurker
Higure, the Still Wind
Ingenious Infiltrator
Ink-Eyes, Servant of Oni
Mist-Cloaked Herald
Mist-Syndicate Naga
Mistblade Shinobi
Moonblade Shinobi
Mothdust Changeling
Ninja of the Deep Hours
Okiba-Gang Shinobi
Ornithopter
Sakashima’s Student
Silent-Blade Oni
Skullsnatcher
Slither Blade
Tetsuko Umezawa, Fugitive
Throat Slitter
Tormented Soul
Triton Shorestalker
Walker of Secret Ways
Instant (16)
Brainstorm
Commit // Memory
Counterspell
Cyclonic Rift
Deadly Rollick
Dig Through Time
Familiar’s Ruse
Fierce Guardianship
Lim-Dûl’s Vault
Misdirection
Murderous Cut
Mystical Tutor
Negate
Otherworldly Gaze
Swan Song
Vampiric Tutor
Sorcery (9)
Demonic Tutor
Devastation Tide
Karn’s Temporal Sundering
Ponder
Scheming Symmetry
Sea Gate Restoration
Temporal Mastery
Temporal Trespass
Treasure Cruise
Enchantment (4)
Aqueous Form
Arcane Adaptation
Cunning Evasion
Smoke Shroud
Artifact (8)
Arcane Signet
Dimir Signet
Lightning Greaves
Maskwood Nexus
Scroll Rack
Sensei’s Divining Top
Sol Ring
Talisman of Dominance
Land (33)
Access Tunnel
Clearwater Pathway
Command Tower
Dimir Aqueduct
Drowned Catacomb
Halimar Depths
Island x8
Morphic Pool
Mystic Sanctuary
Polluted Delta
Reliquary Tower
Rogue’s Passage
Shipwreck Marsh
Sunken Hollow
Swamp x9
Temple of Deceit
Underground River
Watery Grave
Yuriko, the Tiger’s Shadow has recently become one of my favorite commanders in my collection. It offers a great middle ground between high power and cEDH, so you can play against a wide variety of other decks and power levels. Yuriko brings a fun yet competitive strategy unlike any other deck.
It revolves around Yuriko’s ability to flip the top card of your deck, turning its mana value into direct damage to each of your opponents. It’s much like Purphoros, God of the Forge in that it chips away at everyone at once.
My list, and any list worth its salt, uses plenty of deck manipulation cards like Sensei’s Divining Top to ensure high-cost cards get revealed, dealing maximum damage per turn. It even functions with split cards like Commit // Memory, dealing damage equal to the combined mana value!
It’s a powerful but simple strategy that I’d recommend to anyone looking for something fresh.
#11. Oloro, Ageless Ascetic Lifegain
Oloro, Ageless Ascetic | Illustration by Eric Deschamps
Commander (1)
Planeswalker (1)
Creature (20)
Archivist of Oghma
Aven Mindcensor
Ayli, Eternal Pilgrim
Blood Artist
Crested Sunmare
Dark Confidant
Dauthi Voidwalker
Drannith Magistrate
Elesh Norn, Grand Cenobite
Esper Sentinel
Grand Abolisher
Grand Arbiter Augustin IV
Kambal, Consul of Allocation
Kunoros, Hound of Athreos
Ledger Shredder
Linvala, Keeper of Silence
Opposition Agent
Serra Ascendant
Venser, Shaper Savant
Vito, Thorn of the Dusk Rose
Instant (15)
Ad Nauseam
Beacon of Immortality
Counterspell
Cyclonic Rift
Dovin’s Veto
Enlightened Tutor
Force of Negation
Force of Will
Mana Drain
Mystical Tutor
Reality Shift
Swords to Plowshares
Teferi’s Protection
Trickbind
Vampiric Tutor
Sorcery (8)
Damn
Demonic Tutor
Exsanguinate
Farewell
Grim Tutor
Toxic Deluge
Vindicate
Windfall
Enchantment (13)
Authority of the Consuls
Black Market Connections
Blind Obedience
Bloodchief Ascension
Celestial Mantle
Darksteel Mutation
Exquisite Blood
Necropotence
Rhystic Study
Sanguine Bond
Smothering Tithe
The Meathook Massacre
Wound Reflection
Artifact (9)
Aetherflux Reservoir
Alhammarret’s Archive
Arcane Signet
Bolas’s Citadel
Chrome Mox
Mana Crypt
Sol Ring
Uba Mask
Well of Lost Dreams
Land (33)
Ancient Tomb
Arid Mesa
Bloodstained Mire
Bojuka Bog
Cabal Coffers
City of Brass
Command Tower
Exotic Orchard
Fabled Passage
Flooded Strand
Gemstone Caverns
Godless Shrine
Hall of Heliod’s Generosity
Hallowed Fountain
Island x2
Marsh Flats
Misty Rainforest
Plains x3
Polluted Delta
Prismatic Vista
Reliquary Tower
Scalding Tarn
Strip Mine
Swamp x2
Urborg, Tomb of Yawgmoth
Urza’s Saga
Verdant Catacombs
Watery Grave
Windswept Heath
I’ve always been a fan of turtle-y cozy Commander decks, and no card does it better than Oloro, Ageless Ascetic. It’s a premiere lifegain commander that gives you consistent lifegain for triggers, and even card draw if it’s in play. It’s the ultimate defensive commander, and in Esper () colors no less.
Gaining life each turn and relying on powerful triggers like Crested Sunmare or an early Serra Ascendant is the ultimate feel-good moment in multiplayer Magic. This is a control player’s dream Esper deck, especially if you like to sit back and hold up interaction while you march toward victory.
#10. 5-Color Kenrith Good Stuff
Kenrith, the Returned King | Illustration by Kieran Yanner
Commander (1)
Creature (32)
Arixmethes, Slumbering Isle
Atraxa, Praetors’ Voice
Baleful Strix
Biomancer’s Familiar
Birds of Paradise
Bloom Tender
Doom Whisperer
Dragonmaster Outcast
Elder Gargaroth
Faeburrow Elder
Fleshbag Marauder
General’s Enforcer
Haktos the Unscarred
Kami of False Hope
Kelsien, the Plague
Kiora’s Follower
Linvala, Shield of Sea Gate
Managorger Hydra
Marchesa, the Black Rose
Noble Hierarch
Notion Thief
Plaguecrafter
Resplendent Angel
Saskia the Unyielding
Seedborn Muse
Shalai, Voice of Plenty
Spore Frog
Thrasios, Triton Hero
Walking Ballista
Willbreaker
Zacama, Primal Calamity
Zirda, the Dawnwaker
Instant (11)
Assassin’s Trophy
Beast Within
Counterspell
Disenchant
Generous Gift
Hindering Light
Negate
Pongify
Swords to Plowshares
Teferi’s Protection
Windgrace’s Judgment
Sorcery (7)
End Hostilities
Farseek
Mythos of Illuna
Read the Bones
Regrowth
Vindicate
Wrath of God
Enchantment (7)
Colossal Majesty
Dismiss into Dream
Mana Reflection
Rhystic Study
Training Grounds
Treachery
Wilderness Reclamation
Artifact (7)
Arcane Signet
Chromatic Lantern
Crucible of Worlds
Fellwar Stone
Scroll Rack
Sculpting Steel
Sol Ring
Land (35)
Arid Mesa
Badlands
Bayou
Bloodstained Mire
City of Brass
Command Tower
Flooded Strand
Forest x2
Island x2
Mana Confluence
Marsh Flats
Misty Rainforest
Mountain x2
Plains x2
Plateau
Polluted Delta
Savannah
Scalding Tarn
Scrubland
Strip Mine
Swamp x2
Taiga
The World Tree
Tropical Island
Tundra
Underground Sea
Verdant Catacombs
Volcanic Island
Windswept Heath
Wooded Foothills
This is exactly what the title says. I first started playing Commander when I was 12 years old, and all the decks my friends and I played could be summed up as “[commander name] Good Stuff.”
It’s a style and strategy that’s both underrated and incredibly fun to play. You get to toss all your favorite/pet cards into a pile with some staples and get playing. When it works you have an incredible time and, at worst you just play land drops until you find something fun!
Kenrith, the Returned King (as well as Golos pre-ban) helped bring this strategy to the main stage, so much that it’s one of the most popular commanders in the format! It offers great utility, lifegain, card draw, recursion, you name it.
5-color decks like these are just good cards and lands, and a well-rounded commander that can do it all is just perfect. I’d highly recommend you try out this deck in a casual setting, even a high-powered one!
#9. Rakdos, Lord of Riots
Rakdos, Lord of Riots | Illustration by Yigit Koroglu
Commander (1)
Creature (37)
Spear Spewer
Dauthi Voidwalker
Harsh Mentor
Keen Duelist
Stormfist Crusader
Thermo-Alchemist
Burnished Hart
Florian, Voldaren Scion
Lobber Crew
Nettle Drone
Plague Spitter
Ancestral Statue
Anger
Chainer, Nightmare Adept
Crypt Ghast
Kardur, Doomscourge
Orcus, Prince of Undeath
Purphoros, God of the Forge
Solemn Simulacrum
Spawn of Mayhem
Tectonic Giant
Frenzied Saddlebrute
Neheb, the Eternal
Terror of the Peaks
Wandering Archaic
Conduit of Ruin
Kaervek the Merciless
Meteor Golem
Rune-Scarred Demon
Sandstone Oracle
Vilis, Broker of Blood
Artisan of Kozilek
Void Winnower
Kozilek, Butcher of Truth
Ulamog, the Ceaseless Hunger
Ulamog, the Infinite Gyre
Blightsteel Colossus
Instant (10)
Red Elemental Blast
Go for the Throat
Heartless Act
Infernal Grasp
Rakdos Charm
Terminate
Thrill of Possibility
Bedevil
Chaos Warp
Dismember
Sorcery (9)
Faithless Looting
Vandalblast
Feed the Swarm
Night’s Whisper
Sign in Blood
Jeska’s Will
Read the Bones
Wheel of Misfortune
Chandra’s Ignition
Enchantment (3)
Sanctum of Stone Fangs
Necropotence
Theater of Horrors
Artifact (8)
Sol Ring
Arcane Signet
Fellwar Stone
Lightning Greaves
Rakdos Signet
Talisman of Indulgence
Cryptolith Fragment
Whip of Erebos
Land (32)
Blightstep Pathway
Blood Crypt
Bloodfell Caves
Cabal Coffers
Command Tower
Dragonskull Summit
Exotic Orchard
Eye of Ugin
Foreboding Ruins
Graven Cairns
Haunted Ridge
Mountain x6
Piranha Marsh
Rakdos Carnarium
Shadowblood Ridge
Smoldering Marsh
Swamp x9
Temple of Malice
Urborg, Tomb of Yawgmoth
I started playing Rakdos, Lord of Riots when I wanted a casual but powerful Rakdos () deck to play in casual pods at my local game store.
It’s a very simple strategy: deal direct damage early to reap massive discounts via your commander. It has allowed for some particularly crazy games, especially if you get Rakdos in play early. There isn’t much that’s as fun as deploying a bunch of 10+ mana value creatures all together on turn 5 because you did three damage to every player.
This strategy needs a few key pieces to get off the ground. The first and most important is a way to deal consistent damage to your opponents, ideally each one. It isn’t just a pre-requisite to cast your commander, it’s also how you can make up for the fact that the non-bomb cards in this deck are often mediocre ways to ping each opponent for one damage.
After the direct damage is secured it’s just a matter of resolving Rakdos and having cards to play. This strategy works sort of similarly to the next deck I’m going to mention because it doesn’t get too much going in the first three or four turns.
This deck quickly makes up for lost time with massive Eldrazi and other high-mana value threats. Who needs a proper mana curve when you have turn 4 Eldrazi and your opponents don’t have Path to Exile?
#8. Kozilek, the Great Distortion
Kozilek, the Great Distortion | Illustration by Aleksi Briclot
Commander (1)
Planeswalker (5)
Karn Liberated
Karn, Scion of Urza
Karn, the Great Creator
Ugin, the Ineffable
Ugin, the Spirit Dragon
Creature (25)
Artisan of Kozilek
Bane of Bala Ged
Blightsteel Colossus
Burnished Hart
Conduit of Ruin
Duplicant
Emrakul, the Promised End
Endbringer
Foundry Inspector
Geode Golem
It That Betrays
Kozilek, Butcher of Truth
Meteor Golem
Oblivion Sower
Palladium Myr
Platinum Angel
Solemn Simulacrum
Soul of New Phyrexia
Steel Hellkite
Thought-Knot Seer
Ulamog, the Ceaseless Hunger
Ulamog, the Infinite Gyre
Void Winnower
Wandering Archaic
Wurmcoil Engine
Instant (2)
Scour from Existence
Titan’s Presence
Sorcery (2)
All Is Dust
Introduction to Annihilation
Enchantment (1)
Artifact (32)
Basalt Monolith
Commander’s Plate
Darksteel Forge
Dreamstone Hedron
Everflowing Chalice
Expedition Map
Forsaken Monument
Gilded Lotus
Grafdigger’s Cage
Hedron Archive
Lightning Greaves
Mana Crypt
Mana Vault
Manifold Key
Mind Stone
Mirage Mirror
Moonsilver Key
Mycosynth Lattice
Mystic Forge
Nevinyrral’s Disk
Planar Bridge
Quicksilver Amulet
Rings of Brighthearth
Sensei’s Divining Top
Shadowspear
Sol Ring
Sol Talisman
Staff of Domination
Thought Vessel
Thran Dynamo
Unstable Obelisk
Worn Powerstone
Land (32)
Blast Zone
Darksteel Citadel
Eldrazi Temple
Eye of Ugin
Ghost Quarter
Homeward Path
Myriad Landscape
Reliquary Tower
Sanctum of Ugin
Scavenger Grounds
Shrine of the Forsaken Gods
Temple of the False God
Urza’s Mine
Urza’s Power Plant
Urza’s Saga
Urza’s Tower
Wasteland
Wastes x15
I’ll admit I was skeptical when I first started putting together my Kozilek, the Great Distortion deck, but I was pleasantly surprised to see how well it held up. I was very worried about the early game with this deck and how it would perform without staple card advantage or land acceleration. To my surprise, it held up just fine and became one of the most fun decks I’ve ever played!
This is a colorless deck, mono-brown if you will. You’ve got no colored permanents or spells, but plenty of action.
The game plan is pretty simple: use the bountiful sources of colorless mana to ramp out into the countless bomb payoffs. You’ve got access to everything from Emrakuls to the other Kozilek, and you’d be surprised to see just how much work one of those can put in!
#7. Azami, Lady of Scrolls
Azami, Lady of Scrolls | Illustration by Ittoku
Commander (1)
Planeswalker (2)
Jace, Wielder of Mysteries
Narset, Parter of Veils
Creature (21)
Archaeomancer
Baral, Chief of Compliance
Cyclone Summoner
Glen Elendra Archmage
Jace, Vryn’s Prodigy
Laboratory Maniac
Lighthouse Chronologist
Malevolent Hermit
Patron Wizard
Sea Gate Stormcaller
Snapcaster Mage
Sower of Temptation
Spellseeker
Thassa’s Oracle
Tribute Mage
Trinket Mage
Triskaidekaphile
Trophy Mage
Vedalken Aethermage
Vendilion Clique
Venser, Shaper Savant
Instant (24)
Aetherize
Arcane Denial
Archmage’s Charm
Blue Sun’s Zenith
Brainstorm
Counterspell
Cyclonic Rift
Dig Through Time
Dispel
Dramatic Reversal
Frantic Search
High Tide
Long-Term Plans
Mana Drain
Mental Misstep
Muddle the Mixture
Mystical Tutor
Negate
Pact of Negation
Pongify
Rapid Hybridization
Reality Shift
Swan Song
Turnabout
Sorcery (4)
Expropriate
Fabricate
Step Through
Windfall
Enchantment (4)
Back to Basics
Mind Over Matter
Mystic Remora
Rhystic Study
Artifact (11)
Arcane Signet
Extraplanar Lens
Gilded Lotus
Isochron Scepter
Mana Crypt
Mind Stone
Sapphire Medallion
Sensei’s Divining Top
Sky Diamond
Sol Ring
Thought Vessel
Land (33)
Island x28
Mystic Sanctuary
Nykthos, Shrine to Nyx
Path of Ancestry
Reliquary Tower
Seat of the Synod
Prior to my ventures into the world of Urza, Lord High Artificer, I was deep in the trenches of Azami, Lady of Scrolls wizard tribal. It’s honestly a blue player’s dream: plenty of counterspells, lots of card draw per turn cycle… As the pace setter, everybody immediately looks to you for permission whenever trying to cast something big!
It has essentially the same win condition as Urza, too. Generate infinite mana and untaps using Isochron Scepter to draw your deck and play Thassa’s Oracle. You’ve also got Mind Over Matter for some sweet combo action.
All in all, it’s fringe cEDH. It’s not too powerful, especially compared to some of the newer stuff, but it’s in an interesting middle ground where you can still take games off of high-power cEDH pods while joining up high-power casual games. If you need a single deck to fill those needs, check this one out.
#6. Scarab God Zombies
The Scarab God | Illustration by Lius Lasahido
Commander (1)
Planeswalker (1)
Creature (28)
Cemetery Reaper
Champion of the Perished
Consecrated Sphinx
Cryptbreaker
Dauthi Voidwalker
Death Baron
Diregraf Captain
Diregraf Colossus
Fleshbag Marauder
Ghoulcaller Gisa
Gisa and Geralf
Grave Titan
Graveborn Muse
Gravecrawler
Gray Merchant of Asphodel
Lich Lord of Unx
Lord of the Accursed
Lord of the Undead
Mikaeus, the Unhallowed
Murderous Rider
Opposition Agent
Plague Belcher
Relentless Dead
Sidisi, Undead Vizier
Tainted Adversary
Undead Augur
Undead Warchief
Wilhelt, the Rotcleaver
Instant (13)
Arcane Denial
Chain of Vapor
Counterspell
Cyclonic Rift
Dark Ritual
Fact or Fiction
Frantic Search
Infernal Grasp
Mana Drain
Pongify
Swan Song
Tragic Slip
Vampiric Tutor
Sorcery (7)
Demonic Tutor
Diabolic Intent
Feed the Swarm
Living Death
Reanimate
Toxic Deluge
Windfall
Enchantment (7)
Animate Dead
Endless Ranks of the Dead
Mystic Remora
Phyrexian Arena
Rhystic Study
Rooftop Storm
Training Grounds
Artifact (10)
Arcane Signet
Bolas’s Citadel
Dimir Signet
Fellwar Stone
Mana Vault
Mesmeric Orb
Mindcrank
Phyrexian Altar
Sol Ring
Talisman of Dominance
Land (33)
Choked Estuary
Clearwater Pathway
Command Tower
Drowned Catacomb
Exotic Orchard
Island x9
Morphic Pool
Polluted Delta
Sunken Hollow
Sunken Ruins
Swamp x12
Temple of Deceit
Underground River
Watery Grave
The Scarab God is one of the most powerful legendary creatures I’ve ever seen in Magic. It can completely take over a game once it comes down, and it becomes much more potent if you’ve already got some zombies in play.
Between the lifedrain and the card advantage gained through scrying, this commander catapults its pilot ahead as the game progresses. It’s also great versus graveyard decks, stealing creatures from the graveyard and using them to its advantage. Don’t even get me started on when my Scarab God opponent stole my Elesh Norn, Grand Cenobite and wiped my board of tokens.
This deck is high-power but still very straightforward. It makes zombies, uses plenty of lord effects to buff them, and wins off sticking one of a few high-powered creatures (your commander included) to close out games. The Scarab God, Gray Merchant of Asphodel, Mikaeus, the Unhallowed, and Wilhelt, the Rotcleaver are all prime end-game bombs.
The deck also gets the best of both worlds from blue and black. Blue brings incredible interaction in Counterspell, Cyclonic Rift, Mana Drain, and more. Black brings sweet tutors and removal like Vampiric Tutor, Demonic Tutor, Toxic Deluge, and Feed the Swarm.
It’s a great well-rounded midrange zombies list that anyone who enjoys creature strategies should try out.
#5. Sliver Overlord
Sliver Overlord | Illustration by Tony Szczudlo
Commander (1)
Creature (30)
Homing Sliver
Necrotic Sliver
Lavabelly Sliver
Basal Sliver
Gemhide Sliver
Sentinel Sliver
Amoeboid Changeling
Sedge Sliver
Harmonic Sliver
Crypt Sliver
Heart Sliver
Diffusion Sliver
Cloudshredder Sliver
Manaweft Sliver
Ignoble Hierarch
Hibernation Sliver
Emiel the Blessed
Shifting Sliver
Root Sliver
Crystalline Sliver
Bonescythe Sliver
Galerider Sliver
Bloom Tender
Birds of Paradise
Sliver Hivelord
The First Sliver
Morophon, the Boundless
Sliver Legion
Dockside Extortionist
Sliver Queen
Instant (15)
Brainstorm
Nature’s Claim
Delay
Swords to Plowshares
Assassin’s Trophy
Veil of Summer
Eladamri’s Call
Flusterstorm
Cyclonic Rift
Worldly Tutor
Mana Drain
Vampiric Tutor
Deflecting Swat
Enlightened Tutor
Fierce Guardianship
Sorcery (5)
Kodama’s Reach
Farseek
Wheel of Misfortune
Eldritch Evolution
Demonic Tutor
Enchantment (8)
Rhythm of the Wild
Utopia Sprawl
Cryptolith Rite
Carpet of Flowers
Mana Echoes
Training Grounds
Rhystic Study
Sylvan Library
Artifact (9)
Arcane Signet
Sol Ring
Fellwar Stone
Chromatic Lantern
Door of Destinies
Coat of Arms
Urza’s Incubator
Chrome Mox
Mana Crypt
Land (32)
Island
Mountain
Swamp
Plains
Forest
Command Tower
Unclaimed Territory
Yavimaya, Cradle of Growth
Stomping Ground
Marsh Flats
Hallowed Fountain
Godless Shrine
Temple Garden
Overgrown Tomb
Arid Mesa
Watery Grave
Verdant Catacombs
Steam Vents
Sacred Foundry
City of Brass
Blood Crypt
Misty Rainforest
Breeding Pool
Windswept Heath
Scalding Tarn
Mana Confluence
Urborg, Tomb of Yawgmoth
Wooded Foothills
Flooded Strand
Bloodstained Mire
Polluted Delta
Cavern of Souls
Slivers have been around in Magic since, well, almost forever! They’re a unique tribe of creatures that each act as a lord for themselves, giving each other sliver including themselves a buff usually in the form of a keyword ability. One sliver gives trample, the other haste, another flying, and they add up to create massive creatures out of one another.
This is a heavily cEDH-influenced list that seeks to combo off with cards like Sliver Queen, Training Ground, and Cloudshredder Sliver to create infinite mana to then blow up the entire table.
But that’s just one of the ways the deck can win. It’s a creature deck at heart and can easily run over tables with a wide board full of 5/5 creatures with flying, haste, first strike, vigilance, unblockable, and whatever other keywords you can jam in. It’s a very fun deck to play, and I recommend that every commander player give slivers a shot at some point.
#4. Tasigur Turbo Ad Nauseum
Tasigur, the Golden Fang | Illustration by Chris Rahn
Commander (1)
Planeswalker (2)
Narset, Parter of Veils
Teferi, Master of Time
Creature (10)
Birds of Paradise
Deathrite Shaman
Elvish Spirit Guide
Gilded Drake
Hullbreaker Horror
Ledger Shredder
Opposition Agent
Spellseeker
Thassa’s Oracle
Toxrill, the Corrosive
Instant (26)
Abrupt Decay
Ad Nauseam
Assassin’s Trophy
Brainstorm
Chain of Vapor
Crop Rotation
Cyclonic Rift
Dark Ritual
Delay
Demonic Consultation
Dramatic Reversal
Fierce Guardianship
Flusterstorm
Force of Will
Mana Drain
March of Swirling Mist
Mental Misstep
Muddle the Mixture
Mystical Tutor
Nature’s Claim
Pact of Negation
Sacrifice
Swan Song
Tainted Pact
Vampiric Tutor
Veil of Summer
Sorcery (12)
Culling Ritual
Demonic Tutor
Diabolic Intent
Eldritch Evolution
Gitaxian Probe
Mnemonic Betrayal
Neoform
Peer into the Abyss
Praetor’s Grasp
Timetwister
Windfall
Yawgmoth’s Will
Enchantment (5)
Carpet of Flowers
Mystic Remora
Necropotence
Rhystic Study
Sylvan Library
Artifact (16)
Arcane Signet
Chrome Mox
Dimir Signet
Fellwar Stone
Isochron Scepter
Jeweled Lotus
Lion’s Eye Diamond
Lotus Petal
Mana Crypt
Mana Vault
Mox Diamond
Mox Opal
Simic Signet
Sol Ring
Talisman of Dominance
Wishclaw Talisman
Land (28)
Ancient Tomb
Bayou
Bloodstained Mire
Boseiju, Who Endures
Breeding Pool
City of Brass
Command Tower
Exotic Orchard
Flooded Strand
Gemstone Caverns
Mana Confluence
Marsh Flats
Misty Rainforest
Morphic Pool
Overgrown Tomb
Polluted Delta
Rejuvenating Springs
Scalding Tarn
Spire of Industry
Swamp
Tropical Island
Underground Sea
Undergrowth Stadium
Verdant Catacombs
Waterlogged Grove
Watery Grave
Windswept Heath
Wooded Foothills
Tasigur, the Golden Fang and Ad Nauseum are one of the oldest cEDH strategies in the book. There’s a plethora of ways to fill up the graveyard out there, and a turn 1 or 2 Tasigur is all but a feature of this deck. It’s also a sweet infinite mana outlet in the command zone, which allows for on-the-spot wins once a combo is put together.
This deck is a turbo list first and foremost and runs incredibly low to the ground with an average mana value of just 1.44. Your Ad Nauseum becomes an excellent draw spell when it’s time to pop off, and it increases your combo consistency significantly.
As for closing out games, there are a few options. Demonic Consultation and Thassa’s Oracle are about as easy as it gets. There’s even a sweet Neoform tech where you can flip your turn 1 Tasigur into a turn 2 Toxrill, the Corrosive or Hullbreaker Horror, which can run away with the game if unanswered.
#3. Tymna Kodama Stax
Tymna the Weaver | Illustration by Winona Nelson
Commander (2)
Tymna the Weaver
Kodama of the East Tree
Creature (29)
Arbor Elf
Avacyn’s Pilgrim
Birds of Paradise
Deathrite Shaman
Elves of Deep Shadow
Elvish Mystic
Esper Sentinel
Fyndhorn Elves
Serra Ascendant
Collector Ouphe
Corpse Knight
Dark Confidant
Dauthi Voidwalker
Destiny Spinner
Drannith Magistrate
Grand Abolisher
Leonin Relic-Warder
Thalia, Guardian of Thraben
Archon of Emeria
Aven Mindcensor
Elvish Spirit Guide
Lurrus of the Dream-Den
Opposition Agent
Ranger-Captain of Eos
Linvala, Keeper of Silence
Toski, Bearer of Secrets
Archon of Valor’s Reach
Elesh Norn, Grand Cenobite
Razaketh, the Foulblooded
Instant (14)
Culling the Weak
Enlightened Tutor
Entomb
Nature’s Claim
Silence
Swords to Plowshares
Vampiric Tutor
Veil of Summer
Worldly Tutor
Abrupt Decay
Assassin’s Trophy
Chord of Calling
Dismember
Force of Vigor
Sorcery (7)
Imperial Seal
Reanimate
Demonic Tutor
Diabolic Intent
Eldritch Evolution
Life // Death
Culling Ritual
Enchantment (9)
Carpet of Flowers
Deafening Silence
Utopia Sprawl
Wild Growth
Animate Dead
Survival of the Fittest
Sylvan Library
Necromancy
Rule of Law
Artifact (6)
Chrome Mox
Jeweled Lotus
Lion’s Eye Diamond
Lotus Petal
Mana Crypt
Sol Ring
Land (31)
Arid Mesa
Bayou
Bloodstained Mire
Bountiful Promenade
Branchloft Pathway
Brightclimb Pathway
City of Brass
Command Tower
Darkbore Pathway
Emergence Zone
Exotic Orchard
Flooded Strand
Godless Shrine
Mana Confluence
Marsh Flats
Misty Rainforest
Nurturing Peatland
Overgrown Tomb
Phyrexian Tower
Polluted Delta
Savannah
Scrubland
Snow-Covered Forest
Snow-Covered Plains
Snow-Covered Swamp
Temple Garden
Undergrowth Stadium
Urborg, Tomb of Yawgmoth
Verdant Catacombs
Windswept Heath
Wooded Foothills
Tymna the Weaver and Kodama of the East Tree is a stax classic. It puts you perfectly into the Abzan () colors, allowing for all the good old fashioned graveyard strategies.
This deck is sort of like a muted Blood Pod list with plenty of early interaction, card advantage, and ways to pull ahead. Much like Pod lists, this deck can come completely out of left field to win a game. Graveyard hate is nowhere as prominent in EDH as it should be, and that gives this deck a massive advantage when playing from behind.
You’ve also got the full power of early mana dorks to set you off on the right start. They work as mana sources and become excellent Eldritch Evolution targets to grab one of your many different stax pieces.
#2. Urza Poly Kraken
Urza, Lord High Artificer | Illustration by Grzegorz Rutkowski
Commander (1)
Planeswalker (2)
Narset, Parter of Veils
Tezzeret the Seeker
Creature (1)
Instant (19)
Brainstorm
Counterspell
Cyclonic Rift
Delay
Dig Through Time
Dispel
Dramatic Reversal
Flusterstorm
Force of Will
Mana Drain
Mental Misstep
Muddle the Mixture
Mystical Tutor
Narset’s Reversal
Negate
Pact of Negation
Rapid Hybridization
Swan Song
Whir of Invention
Sorcery (11)
Fabricate
Gitaxian Probe
Merchant Scroll
Personal Tutor
Polymorph
Ponder
Recurring Insight
Solve the Equation
Time Spiral
Timetwister
Transmute Artifact
Enchantment (6)
Back to Basics
Copy Artifact
Counterbalance
Mystic Remora
Power Artifact
Rhystic Study
Artifact (29)
Aether Spellbomb
Basalt Monolith
Codex Shredder
Everflowing Chalice
Grafdigger’s Cage
Grim Monolith
Isochron Scepter
Jeweled Amulet
Jeweled Lotus
Lotus Petal
Mana Crypt
Mana Vault
Manifold Key
Mishra’s Bauble
Moonsilver Key
Mox Diamond
Mox Opal
Pithing Needle
Proteus Staff
Rings of Brighthearth
Sapphire Medallion
Sensei’s Divining Top
Sol Ring
Static Orb
Tormod’s Crypt
Torpor Orb
Trinisphere
Voltaic Key
Winter Orb
Land (31)
Blast Zone
Inventors’ Fair
Island x23
Misty Rainforest
Mystic Sanctuary
Scalding Tarn
Seat of the Synod
The Tabernacle at Pendrell Vale
Urza’s Saga
My personal favorite deck is also the one I’m currently playing most: Urza, Lord High Artificer. It’s a fast and furious combo deck that pops off using Hullbreaker Horror to generate infinite mana and instant-speed interaction.
This deck revolves around fast artifact mana through Urza, which it uses to rush out stax pieces and eventually combo off by using a Polymorph on your Construct token. I first built this list purely because I wanted a mono-blue control deck, but I was surprised at how consistently it won on turn 3 or 4. It was a very different playstyle for mono blue even with aggressive mulligans.
#1. Blood Pod
Tana, the Bloodsower | Illustration by Magali Villeneuve
Commander (2)
Tana, the Bloodsower
Tymna the Weaver
Planeswalker (1)
Creature (33)
Archon of Emeria
Archon of Valor’s Reach
Avacyn’s Pilgrim
Aven Mindcensor
Birds of Paradise
Collector Ouphe
Dauthi Voidwalker
Deathrite Shaman
Dockside Extortionist
Drannith Magistrate
Eidolon of Rhetoric
Elves of Deep Shadow
Elvish Mystic
Elvish Spirit Guide
Endurance
Esper Sentinel
Felidar Guardian
Fyndhorn Elves
Goblin Sharpshooter
Grand Abolisher
Grim Hireling
Ignoble Hierarch
Karmic Guide
Kiki-Jiki, Mirror Breaker
Linvala, Keeper of Silence
Llanowar Elves
Loyal Apprentice
Mayhem Devil
Opposition Agent
Ranger-Captain of Eos
Serra Ascendant
Thalia, Guardian of Thraben
Village Bell-Ringer
Instant (13)
Abrupt Decay
Assassin’s Trophy
Deflecting Swat
Eladamri’s Call
Enlightened Tutor
Noxious Revival
Pyroblast
Red Elemental Blast
Silence
Swords to Plowshares
Vampiric Tutor
Veil of Summer
Worldly Tutor
Sorcery (6)
Demonic Tutor
Diabolic Intent
Eldritch Evolution
Finale of Devastation
Imperial Seal
Meltdown
Enchantment (7)
Carpet of Flowers
Deafening Silence
Rest in Peace
Rule of Law
Splinter Twin
Survival of the Fittest
Sylvan Library
Artifact (8)
Birthing Pod
Chalice of the Void
Chrome Mox
Lotus Petal
Mana Crypt
Null Rod
Sol Ring
Trinisphere
Land (30)
Arid Mesa
Badlands
Bayou
Bloodstained Mire
Boseiju, Who Endures
Bountiful Promenade
City of Brass
Command Tower
Eiganjo, Seat of the Empire
Flooded Strand
Gaea’s Cradle
Gemstone Caverns
Mana Confluence
Marsh Flats
Misty Rainforest
Nurturing Peatland
Overgrown Tomb
Plateau
Polluted Delta
Savannah
Scalding Tarn
Scrubland
Spire Garden
Stomping Ground
Taiga
Temple Garden
Undergrowth Stadium
Verdant Catacombs
Windswept Heath
Wooded Foothills
Blood Pod is a 4-color Pod-based deck, and one of the most powerful cEDH I’ve managed to pilot. One of my good friends is a master pilot of the deck, and it’s always a major threat in any pod it’s in. It has the perfect mixture of powerful interaction, ways to get ahead, and combo potential that I’m always a little bit scared of what it’s going to do next.
The main combo revolves around a Pod effect, like on Vivien on the Hunt and Birthing Pod, and making infinite combos with Kiki-Jiki, Mirror Breaker. It can go off from basically nothing, assuming you know the combo lines, so it’s always a threat despite what permanents it may or may not have.
It’s strong against removal, too. It functions well from the graveyard thanks to cards like Karmic Guide, and even functions completely under most stax effects. This allows for the perfect intersection of defensive interaction (like Red Elemental Blast and Veil of Summer), brutal stax effects (like Archon of Emeria, Collector Ouphe, and Drannith Magistrate), and a consistent combo thanks to the many different tutors in the list.
There’s almost always an out or way to clutch a win, the trick is just learning how to see the lines.
Wrap Up
Jeweled Lotus | Illustration by Alayna Danner
I hope you enjoyed reading through these decks even a fraction of how much I’ve enjoyed playing and writing about them!
What do you think of the decks I’ve chosen? Have you played any of them yourself? What do you have to say about them? Let me know in the comments below or over in the Draftsim Discord.
Until next time, stay safe and stay healthy!
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2 Comments
Deck # 12 – Only 90 cards, looking forward for the left, thanks!
Oh yes, looks like the land count was off. Fixed it, thanks for pointing it out! 🙂
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