Last updated on March 27, 2025

Knight of the Reliquary | Illustration by Michael Komarck
Knights will always be iconic to fantasy settings. Wherever thereโs a beautiful damsel in distress, wherever thereโs a dragon in need of slaying, and wherever a young squire needs berating, a knight will be there.
Knights have been around in Magic: The Gathering since its inception, going all the way back to Alpha with Black Knight and White Knight. While they originally focused on the protection and first strike mechanics, theyโve since been broadened into a creature type with many different archetypes.
What are the best knights? And how can you build around them? Letโs take a look at the best knights in Magic!
What Are Knights in MTG?

Knight Exemplar | Illustration by Jason Chan
Knight is a creature type most commonly found on white cards. Itโs a creature โclassโ type, meaning itโs often the second type after a creatureโs race (think โCreature โ Human Knightโ). Knights are known for their access to the protection, first strike, and vigilance keywords, but have recently been expanded to include a whole range of effects and play styles. Knight decks, once reserved for mono-white, now show up as across different color combinations: white-black, Mardu (), Esper (), and even Abzan () decks.
Knights have been in the game since Alpha, and new knights are printed constantly.
#50. Nazgรปl
The main appeal of Nazgรปl is its ability to run up to nine copies of itself. But more importantly, its enters ability makes it a perfect pairing with cards like Call of the Ring. This synergy not only provides continuous card draw, but it also strengthens your board with each additional Nazgรปl you play.
#49. รowyn, Fearless Knight
รowyn, Fearless Knight is a solid commander that can effectively clear the board of bigger creatures. When it exiles a creature, your legendary creatures gain protection from the colors of the exiled creature, making it a great payoff for a legendary-matters deck.
#48. Bloodthirsty Conqueror
Bloodthirsty Conqueror is among my most hated cards from Foundations, mainly because it's an incredibly unfair finisher. On top of that, it enables the only infinite combo in its entire Limited metagame when paired with Marauding Blight-Priest. As you'd expect, I lost a really important Limited tournament because of thisโand, of course, my bad luck in getting paired against it didnโt help either.
#47. White Orchid Phantom
Death and Taxes decks tend to run the likes of White Orchid Phantom to disrupt their opponent's mana bases in popular formats like Modern where decks tend to run very few basic lands. When you pair it with Leonin Arbiter, it effectively becomes a Wasteland with legs.
#46. Cecil, Dark Knight / Cecil, Redeemed Paladin
Straight out of the Final Fantasy franchise, Cecil, Dark Knight is an aggressively statted 1-mana creature with deathtouch. Even better, it easily it transforms into Cecil, Redeemed Paladinโa 4/4 lifelinker that gives your other attacking creatures indestructible whenever it swings. That alone makes Cecil an absolutely busted inclusion for black-based decks.
#45. Celes, Rune Knight

Celes, Rune Knight is another creature from Final Fantasy, and itโs a perfect fit for graveyard reanimation strategies. It serves as a key enabler by letting you discard cards and draw one more. On top of that, it buffs your entire board whenever a creature enters the battlefield from the graveyard, making abilities like unearth incredibly powerful alongside it.
#44. Garland, Knight of Cornelia / Chaos, the Endless
Garland, Knight of Cornelia is a versatile commander that shines in decks focused on noncreature spells and graveyard recursion. For just 2 mana, you get a 3/2 knight that surveils whenever you cast a noncreature spell, helping you set up your graveyard and manipulate the top of your library. The real kicker is Garlandโs ability to return from the graveyard transformed into Chaos, the Endlessโa 5/5 demon with flying, ready to keep applying pressure to your opponents.
#43. Cavalier of Flame
Cavalier of Flame does its best to set you up for success, but ultimately ends up being too costly for its pay off. Another 2 mana for haste and a middling amount of damage (on average) from its death trigger means the red Cavalier pales in comparison to the others in the cycle.
#42. Hero of Bladehold
Hero of Bladehold will always be a valuable knight, and itโs simple math to explain why. Here, youโre paying 4 mana for a 3/4 that creates two 1/1s tapped and attacking, which get +1/+0 from the battle cry trigger. Thatโs a total of 7 power on the first attack for just 4 mana. And thatโs assuming you donโt have any other knights to take advantage of that battle cry.
#41. Cavalier of Dawn
The cycle of Cavaliers from Core Set 2020 were a suite of mono-colored mythic rare elemental knight creatures with some fairly strong abilities. Cavalier of Dawn isnโt the strongest of the bunch, but it does pack a punch in the form of its pseudo-Generous Gift effect. It sucks that it has to die to recur an artifact or enchantment, and it feels like that permanent couldโve been returned to the battlefield instead.
#40. Exsanguinator Cavalry
A 2/3 with some relevant evergreen keywords and a conditional advantage-generator is about the bog standard for Commander rares. While Exsanguinator Cavalry isnโt the flashiest knight, it still finds a home in any knight-themed Commander deck thanks to the Whirling Dervish-esque effect it grants to your entire field.
#39. Benalish Marshal
Benalish Marshal dares to ask the question: โWhat if you put Glorious Anthem on a body?โ Three white mana might seem extremely overcosted, but consider how buffed up your field gets when you add this 3/3 and its anthem effect to your board of knights. Best of all, itโs broad buff applies to all other creatures you control, making it a great lord effect for just about any deck.
#38. Cavalier of Gales
Cavalier of Gales is a Brainstorm on a 5/5 body for 5 mana, which is better value for a creature than blue usually gets. Its second ability prevents you from exploiting that card draw effect, but itโs still worth the include in your blue knight deck.
#37. Josu Vess, Lich Knight
Thereโs a reason Josu Vess, Lich Knight used to show up in Commander precons a lot: Itโs because itโs good. Josu Vess is fine value as a 4/5 with menace, but really blows up if you can hit its kicker cost. Sure, 10 mana is a lot to be paying outside of EDH, but 10 mana for 20 power will always be worth it, especially when those tokens are knight-type and get the bonuses from the rest of your knight lords.
#36. Champion of Dusk
The vampire and knights Venn Diagram has a pretty large crossover section, with many of the best knights actually belonging to vampire typal decks. Champion of Dusk is one of the best top-end spells for a vampire deck, especially one with a lot of token generation. This knight sees play in every vampire deck whether the commanderโs Edgar Markov or Elenda, the Dusk Rose.
#35. Midnight Reaper
Midnight Reaperโs card draw ability can get out of hand quickly if youโve built your deck well. Run out a free sacrifice outlet like Carrion Feeder and then let your Gravecrawler jump in and out of its own grave to draw a mass of cards.
#34. Cavalier of Thorns
Cavalier of Thorns sort of splits the difference between two of greenโs iconic abilities: ramping your mana base, and returning a card to your library Reclaim-style. These abilities on top of a 5/6 reach body make it one of the more playable knights from the Cavalier cycle.
#33. Riders of the Mark

Riders of the Mark is a big creature built for the Timmy in all of us. As a 7/4 with trample and haste it hits the field like a Ball Lightning with the added bonus of making more human tokens to reduce its cost the following turn.
#32. Danitha Capashen, Paragon
The original Danitha Capashen, Paragon printing from Dominaria is a cost-reducer for aura and equipment spells. Itโs about as basic as a legendary creature can get, but I still make sure to find space for it in each of my equipment- or aura-focused EDH decks.
#31. Mosswood Dreadknight
Not to let a moment in pop culture pass without capitalizing on it somehow, somebody at Wizards saw A24โs The Green Knight in 2021 and a few years later gave us Mosswood Dreadknight (yes, I know itโs based on an actual Arthurian legend, but the design on this card is too similar to the movie for me to ignore).
Mosswood Dreadknightโs ability to be recast as an adventure from the graveyard gives it a persistence we havenโt seen before in a knight card. Although a 4 mana and 1 life investment for a 3/2 creature and a draw isnโt a great rate, Iโm always a fan of anything you can keep casting once youโve run out of cards in hand.
#30. Timber Paladin
Timber Paladin is a rare from Wilds of Eldraine Commander thatโs just begging to be enchanted. This 1/1 weenie grows proportionally with each aura cast on it, in addition to reaping those auraโs effects. Timber Paladin makes a great early play and can be followed up quickly with three cheap auras on the following turn; Iโm thinking Rancor, Keen Sense, and Ethereal Armor.
#29. Arvad the Cursed
Arvad the Cursed is my personal favorite for a legendary-type matters deck. The +2/+2 is more than weโd usually see on a lord effect. And as anyone whoโs played Vampire Nighthawk knows, you can always use another instance of deathtouch and lifelink on the board.
#28. Ellivere of the Wild Court
Ellivere of the Wild Court is the knight creature that makes enchantress decks sing with joy. Ellivereโs conditional card draw is easy to achieve, so long as you have creatures to keep enchanting. Itโs even better when run alongside auras that grant evasion like Gryff's Boon.
#27. Vodalian Wave-Knight
Vodalian Wave-Knight does double-duty as a lord for both knight decks and merfolk decks. Luckily you get to trigger this once for free each turn, and any additional card draw will get out of hand real fast.
#26. Inspiring Veteran
Donโt worry, thereโs no shortage of knightly lord cards, no matter what colors youโre playing. Inspiring Veteran is the Boros-aligned knight lord, and while it doesnโt grant any additional effects, it still makes a great turn 2 play.
#25. Aryel, Knight of Windgrace
Aryel, Knight of Windgraceโs token generation effect is a fair use of your mana, but it really shines as surprise removal in your knights deck. Donโt waste turns tapping Aryel for more knights unless you need to; instead drop it and follow up with a couple Call the Bloodline activations to make its removal option better.
#24. Knight-Errant of Eos
March of the Machineโs Knight-Errant of Eos continues the pseudo-cycle of knights from the plane of Alara. Knight-Errantโs got a 4/4 body that you should never spend the full 5 mana on, plus itโll dig six cards deep and get you two creatures from your library โ in some instances performing better than Modern Horizons 2โs Ranger-Captain of Eos (not really).
#23. Syr Ginger, the Meal Ender
The planeswalker-hunting Syr Ginger, the Meal Ender is our only legendary food creature, making it the perfect commander for any food-themed deck. Syr Ginger gets stronger and stronger as you work your way through your meal, sacrificing those Food tokens for life and scrying. Before long, youโre left with a big olโ cookie you can have for dessert.
#22. รowyn, Shieldmaiden
รowyn, Shieldmaiden is the go-to for Jeskai () human EDH decks, as far as Iโm concerned. Five mana places it on the steeper end of human commanders, but if we evaluate its conditional abilities as if theyโll always be met (and they will be easily in Commander), รowynโs actually 5 mana to place quite a bit of power on the field and replace the human spell you played from your hand.
#21. Syr Konrad, the Grim
Syr Konrad, the Grim suffers from the same issue as Josu Vess, Lich Knight, in that WotC just canโt stop printing them into Commander precons. Syr Konradโs excellent value is responsible for their many reprints; itโs a 5/4 for 5 mana with some potentially strong direct damage, and provides a handy mana sink. In fact, Syr Konradโs as good as a Braingeyser in any deck where you can create an infinite amount of mana.
#20. Shanid, Sleepersโ Scourge
Shanid, Sleepers' Scourge was the off-commander for the Dihada, Binder of Wills precon deck from Dominaria United. Shanid obviously requires you to be playing a lot of legendary permanents, and luckily, many knights are legendary. Thereโs also something to be said for passing menace around the board; itโs a lot better of an evasive ability than folks give it credit for.
#19. Sister of Silence
Itโs not often we get access to another Stifle effect, and putting it on a mid-size body isnโt a half-bad idea. Really, Sister of Silence wouldโve been fine without the ability to counter instants and sorceries as well, thatโs just an extra bit of protection against those board wipes.
#18. Phyrexian Crusader
Phyrexian Crusader is the ultimate infect creature. At just 3 mana, youโre getting a 2/2 first striker with protection that doubles as evasion against red and white decks, plus itโs twice as lethal when it connects with a player thanks to those poison counters. Phyrexian Crusader sees play in janky poison-themed Modern decks, where it loves to be targeted with Vines of Vastwood and Tyvar's Stand.
#17. Knight of the White Orchid
Historically, whiteโs access to ramp spells has been poor at worst and middling at best. Knight of the White Orchid used to be the mono-white deckโs best option for catching up on land โ absent a Land Tax.
#16. Bartolomรฉ del Presidio
Bartolomรฉ del Presidio is crazy because Wizards basically printed Carrion Feeder into the command zone, then added white because why not? A free, repeatable, instant-speed sacrifice outlet for 2 mana? And itโs just gonna make my commander bigger while I drain you to death with Blood Artist? No brainer.
#15. Herald of Hoofbeats
Iโm sorry, knights I control have what? Thatโs right, Herald of Hoofbeats was the triumphant return of the horsemanship mechanic to Magic, not seen since Portal Three Kingdoms. Horsemanshipโs unique evasion means your knights are suddenly charging past those blockers, and it works better than a Levitation in terms of turning your board into an instant threat.
#14. Knight Exemplar
For the longest time, Knight Exemplar reigned supreme as the best knight lord. +1/+1 and indestructible was just too much value on a 3-drop for anyone to contend with. Nowadays, this knight shares the throne with other lords like Marshal of Zhalfir.
#13. Marshal of Zhalfir
Marshal of Zhalfir beats out Knight Exemplar by virtue of just being cheaper to cast. In a knight-themed deck, youโll want your type-based lords on the field as soon as possible, or youโll want to combine them with multiple spells in the same turn to surprise an opponent with a lot more power on the attack than they expected. In light of that, Marshalโs just easier to cast.
#12. Fervent Champion
2018 World Champion Javier Dominguez was immortalized on Fervent Champion, which isnโt just one of the best 1-drop knights, itโs one of the best 1-drops in Magic. Two, count โem, two keyworded abilities, a small buff for another knight when it attacks (which it can do immediately, by the way), and a reduction on equip costs means Fervent Champion hits the field running and keeps pace the entire game.
#11. Murderous Rider
One of the best removal spells in black, Murderous Rider is both a better Murder and a Vampire Nighthawk all in one. I only wish I could get it back from the bottom of my library easier than just straight-up paying to tutor for it. Alas, this is why you run four copies.
#10. Rafiq of the Many
Where would exalted decks be without Rafiq of the Many? Probably running a legend without exalted is where. Rafiq has hands-down the best exalted trigger in Magic, doubling your super-buffed solo attacker into huge damage before your opponent knows what hit them.
#9. Armored Skyhunter
You remember how I was talking about how good Ranger-Captain of Eosโs ability to dig through your library is? Well, Armored Skyhunter just made it that much better. Armored Skyhunter grabs an aura or equipment from among the top six cards in your library, puts it on the field, and attaches it to a creature for free. This all happens during the declare attackers step, meaning phase-savvy players will be able to sneak a Colossus Hammer onto something with some evasion and surprise their opponents with a bonus 10 damage.
#8. Adeline, Resplendent Cathar
White has a long history of being the โpower and toughness equal to the number of creatures you controlโ front-runner, and Adeline, Resplendent Cathar is one of the best creatures weโve seen with that text. Any creature that cares about the number of creatures you control needs to have a way to make more on its own, and Adeline does that in spades by creating a 1/1 for each opponent you have. These 1/1s donโt even necessarily need to survive combat, since Adeline will โseeโ them on the field before damage is dealt, effectively gaining +3/+0 on each attack in a typical Commander pod.
#7. Sidar Jabari of Zhalfir
Thereโs no question that eminence is one of the strongest abilities a commander can have. An un-interactable effect thatโs constantly online the entire game may as well just be a rules change in your favor. Sidar Jabari of Zhalfir is, admittedly, one of the lower power eminence commanders, but it still packs a wallop with a free loot each time you attack with your knights. Plus, it plays into those discards by returning a knight from your graveyard whenever Sidar connects!
#6. Knight of the Reliquary
At first glance, Knight of the Reliquary seems like a lot of investment for a slow payoff, until you realize the land it fetches comes into play untapped and isnโt required to be basic. Knight of the Reliquary tutors up those shock lands for you like nobody's business, all while getting bigger with each successful fetch.
#5. Battle Angels of Tyr
Battle Angels of Tyr takes whiteโs โplay fairโ mechanics and slaps it on a 4/4 body with flying and myriad, all for just 4 mana. With three or more angel knights attacking your opponents each turn, thereโs no reason you couldn't trigger all three effects on each attack; drawing a card, making a Treasure, and gaining 3 life.
#4. Inti, Seneschal of the Sun
Inti, Seneschal of the Sun uses a lot of text to basically say, โyouโre gonna be impulse drawing through that deck.โ Inti stuffs a lot of value into its Grizzly Bears body, guaranteeing youโll squeeze damage by with each attack and replace those cards you pitched for the +1/+1 counters.
#3. Wight of the Reliquary
This zombie knight gains power based on the number of creatures in your graveyard and has an activated ability that lets you tutor for lands by sacrificing creatures. While Wight of the Reliquary fits perfectly into self-mill or aristocrats-style decksโespecially in Golgari graveyard-heavy buildsโI personally use it the most in Slimefoot and Squee Duel Commander decks. Its ability to fetch key lands like Mutavault or Phyrexian Tower makes it an essential piece for the deck.
#2. Knight of the Ebon Legion
Core Set 2020โs Knight of the Ebon Legion is an insanely valuable 1-drop in any deck that plans on their opponent losing life. In addition to a great triggered ability, Knight of the Ebon Legion can make itself a 4/5 to guarantee you actually trigger that ability. It even comes in handy late-game, where you can just pump 3 mana into the Knight over and over again once youโre opponent has decided not to block it.
#1. Edgar Markov
Edgar Markovโs knight-typing feels like an afterthought when you consider the insane amount of value it generates for vampires, but that shouldnโt exclude it from being included in this list. As I mentioned before, eminence is one of the strongest abilities a commander can have, and Edgar Markov was all the proof we needed. Edgar is one of the most aggressive commanders in the game, and it finally got the broad reprint it needed in Innistrad Remastered.
The Best Knight Payoffs
Knights are good at a couple things, generally: First, they like to be equipped with artifacts and enchanted by auras. Next, theyโre always looking to be declared as attackers in the combat step. And finally, they tend to have vigilance and make for great blockers.
Syr Gwyn, Hero of Ashvale is the best commander you can get for any equipment-themed knight deck, effectively skipping the prohibitive equip costs for expensive weapons like Embercleave or The Reaver Cleaver.
Another Throne of Eldraine card, Knights' Charge grants each of your attacking knights a small bit of life drain. Where it really shines is its 8-mana ability to return all knights from your graveyard to the battlefield.
Haytham Kenway and Invasion of New Phyrexia make excellent knight payoffs because they reward you for controlling more of them.
Haytham Kenway is primarily played as a Faceless Butcher-style removal effect, but it also provides a significant boost to your other knightsโall for just 4 mana. Meanwhile, Invasion of New Phyrexia floods the board with knights, and you gain an emblem that permanently gives all your knights +1/+0 and ward 1 once it flips into Teferi Akosa of Zhalfir. Since emblems canโt be removed, this buff sticks around for the entire game, letting you maximize your board presence.
Are Knights Good?
Yes! Knights are one of the strongest and most well-supported creature types in Magic: The Gathering. With powerful synergies from sets like Throne of Eldraine and the Calvary Charge March of the Machine Commander deck, knights have access to aggressive strategies, strong typal support, and efficient creatures.
That said, some individual cards that just happen to be knightsโlike Mosswood Dreadknight and Imodane's Recruiterโare among the top-performing knights in recent competitive play, especially in Standard and other popular Constructed formats.
What MTG Sets Have Knights? And How Many Knight Cards Are There?
As of now, there are over 480 cards featuring the โknightโ creature type in Magic: The Gathering. Some of the most notable sets with a strong knight theme include Dominaria, Throne of Eldraine, and Wilds of Eldraine. Additionally, sets based on the plane of Alaraโlike Shards of Alara, Alara Reborn, and Confluxโintroduced plenty of knights from the shard of Bant (). In fact, knights have appeared in almost every Magic: The Gathering set since the game's inception.
March of the Machine and March of the Machine Commander added a solid number of knights to the mix. The Cavalry Charge Commander deck is a great starting point for an Esper () Knights strategy, featuring the powerful Sidar Jabari of Zhalfir as the commander.
The Final Fantasy crossover sets also introduced several strong legendary knight creatures, many of which make great commanders. Other sets may not have a heavy knight theme but still feature powerful individual knightsโlike Wight of the Reliquary in Modern Horizons 3.
No matter your playstyle, knights continue to be one of the most well-supported and versatile creature types in Magic: The Gathering!
Wrap Up

Sister of Silence | Illustration by Games Workshop
While most of the knight creatures are focused in a few specific colors, their ubiquity to fantasy settings means we can get new knights in nearly any set on any plane (except for maybe Kamigawa, where theyโre more or less replaced by samurai). I canโt wait until we have enough that I can build something weird and off-color, like a Golgari knight reanimator deck.
What are your favorite knights? Are there any excellent ones I omitted? Let me know in the comments, or over on Draftsimโs TwXtter.
Thanks for reading!
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