Last updated on June 13, 2026

Knight of the Reliquary | Illustration by Michael Komarck
Knights will always be iconic to fantasy settings. Wherever there’s a beautiful damsel in distress, wherever there’s a dragon in need of slaying, and wherever a young squire needs berating, a knight will be there.
Knights have been around in Magic: The Gathering since its inception, going all the way back to Alpha with Black Knight and White Knight. While they originally focused on the protection and first strike mechanics, they’ve since been broadened into a creature type with many different archetypes.
Who needs well-trained creatures for combat? And how can you build around knights? Let’s take a look at the best knights in Magic!
What Are Knights in MTG?

Knight Exemplar | Illustration by Jason Chan
Knights are a creature “class” type, meaning it’s often the second type after a creature’s race (think “Creature – Human Knight”). Knights are known for their access to the protection, first strike, and vigilance keywords, and have expanded to include a whole range of effects and play styles. Knight is a creature type most commonly found on white cards that now show up as across different color combinations: white-black, Mardu (), Esper (), and Abzan () decks.
Knights have been in the game since Alpha, and new knights are constantly printed.
#55. Nazgûl
The main appeal of Nazgûl is its ability to run up to nine copies of itself. But more importantly, its enters ability makes it a perfect pairing with cards like Call of the Ring. This synergy not only provides continuous card draw, but it also strengthens your board with each additional Nazgûl you play.
#54. Éowyn, Fearless Knight
Éowyn, Fearless Knight is a solid commander that can effectively clear the board of bigger creatures. When it exiles a creature, your legendary creatures gain protection from the colors of the exiled creature, making it a great payoff for a legendary-matters deck.
#53. Garland, Knight of Cornelia / Chaos, the Endless
Garland, Knight of Cornelia is a versatile commander that shines in decks focused on noncreature spells and graveyard recursion. For just 2 mana, you get a 3/2 knight that surveils whenever you cast a noncreature spell, helping you set up your graveyard and manipulate the top of your library. The real kicker is Garland’s ability to return from the graveyard transformed into Chaos, the Endless—a 5/5 demon with flying, ready to keep applying pressure to your opponents.
#52. Bloodthirsty Conqueror
Bloodthirsty Conqueror is among my most hated cards from Foundations, mainly because it's an incredibly unfair finisher. On top of that, it enables the only infinite combo in its entire Limited metagame when paired with Marauding Blight-Priest. As you'd expect, I lost a really important Limited tournament because of this—and, of course, my bad luck in getting paired against it didn’t help either.
#51. White Orchid Phantom
Death and Taxes decks tend to run the likes of White Orchid Phantom to disrupt their opponent's mana bases in popular formats like Modern where decks tend to run very few basic lands. When you pair it with Leonin Arbiter, it effectively becomes a Wasteland with legs.
#50. Cecil, Dark Knight / Cecil, Redeemed Paladin
Straight out of the Final Fantasy franchise, Cecil, Dark Knight is an aggressively statted 1-mana creature with deathtouch. Even better, it easily it transforms into Cecil, Redeemed Paladin—a 4/4 lifelinker that gives your other attacking creatures indestructible whenever it swings. That alone makes Cecil an absolutely busted inclusion for black-based decks.
#49. Seifer Almasy
Squall, SeeD Mercenary is less popular than Seifer Almasy, or Rafiq of the Many for whatever reason. It grants double strike on your exalted triggers, and can flashback cheap spells for free. Seifer's great as long as you get a few triggers out of it.
#48. Cavalier of Flame
Cavalier of Flame does its best to set you up for success, but ultimately ends up being too costly for its pay off. Another 2 mana for haste and a middling amount of damage (on average) from its death trigger means the red Cavalier pales in comparison to the others in the cycle.
#47. Freya Crescent
Freya Crescent is the Llanowar Elves of equipment decks and a little flier when you need an equipment wielder.
#46. Hero of Bladehold
Hero of Bladehold will always be a valuable knight, and it’s simple math to explain why. Here, you’re paying 4 mana for a 3/4 that creates two 1/1s tapped and attacking, which get +1/+0 from the battle cry trigger. That’s a total of 7 power on the first attack for just 4 mana. And that’s assuming you don’t have any other knights to take advantage of that battle cry.
#45. Cavalier of Dawn
The cycle of Cavaliers from Core Set 2020 were a suite of mono-colored mythic rare elemental knight creatures with some fairly strong abilities. Cavalier of Dawn isn’t the strongest of the bunch, but it does pack a punch in the form of its pseudo-Generous Gift effect. It sucks that it has to die to recur an artifact or enchantment, and it feels like that permanent could’ve been returned to the battlefield instead.
#44. Exsanguinator Cavalry
A 2/3 with some relevant evergreen keywords and a conditional advantage-generator is about the bog standard for Commander rares. While Exsanguinator Cavalry isn’t the flashiest knight, it still finds a home in any knight-themed Commander deck thanks to the Whirling Dervish-esque effect it grants to your entire field.
#43. Benalish Marshal
Benalish Marshal dares to ask the question: “What if you put Glorious Anthem on a body?” Three white mana might seem extremely overcosted, but consider how buffed up your field gets when you add this 3/3 and its anthem effect to your board of knights. Best of all, it’s broad buff applies to all other creatures you control, making it a great lord effect for just about any deck.
#42. Cavalier of Gales
Cavalier of Gales is a Brainstorm on a 5/5 body for 5 mana, which is better value for a creature than blue usually gets. Its second ability prevents you from exploiting that card draw effect, but it’s still worth the include in your blue knight deck.
#41. Josu Vess, Lich Knight
There’s a reason Josu Vess, Lich Knight used to show up in Commander precons a lot: It’s because it’s good. Josu Vess is fine value as a 4/5 with menace, but really blows up if you can hit its kicker cost. Sure, 10 mana is a lot to be paying outside of EDH, but 10 mana for 20 power will always be worth it, especially when those tokens are knight-type and get the bonuses from the rest of your knight lords.
#40. Champion of Dusk
The vampire and knights Venn Diagram has a pretty large crossover section, with many of the best knights actually belonging to vampire typal decks. Champion of Dusk is one of the best top-end spells for a vampire deck, especially one with a lot of token generation. This knight sees play in every vampire deck whether the commander’s Edgar Markov or Elenda, the Dusk Rose.
#39. Celes, Rune Knight
Celes, Rune Knight is a perfect fit for graveyard reanimation strategies from Final Fantasy. It serves as a key enabler by letting you discard cards and draw one more. On top of that, it buffs your entire board whenever a creature enters the battlefield from the graveyard, making abilities like unearth incredibly powerful alongside it.
#38. Midnight Reaper
Midnight Reaper’s card draw ability can get out of hand quickly if you’ve built your deck well. Run out a free sacrifice outlet like Carrion Feeder and then let your Gravecrawler jump in and out of its own grave to draw a mass of cards.
#37. Cavalier of Thorns
Cavalier of Thorns sort of splits the difference between two of green’s iconic abilities: ramping your mana base, and returning a card to your library Reclaim-style. These abilities on top of a 5/6 reach body make it one of the more playable knights from the Cavalier cycle.
#36. Riders of the Mark
Riders of the Mark is a big creature built for the Timmy in all of us. As a 7/4 with trample and haste it hits the field like a Ball Lightning with the added bonus of making more human tokens to reduce its cost the following turn.
#35. Danitha Capashen, Paragon
The original Danitha Capashen, Paragon printing from Dominaria is a cost-reducer for aura and equipment spells. It’s about as basic as a legendary creature can get, but I still make sure to find space for it in each of my equipment- or aura-focused EDH decks.
#34. Mosswood Dreadknight
Not to let a moment in pop culture pass without capitalizing on it somehow, somebody at Wizards saw A24’s The Green Knight in 2021 and a few years later gave us Mosswood Dreadknight (yes, I know it’s based on an actual Arthurian legend, but the design on this card is too similar to the movie for me to ignore).
Mosswood Dreadknight’s ability to be recast as an adventure from the graveyard gives it a persistence we haven’t seen before in a knight card. Although a 4 mana and 1 life investment for a 3/2 creature and a draw isn’t a great rate, I’m always a fan of anything you can keep casting once you’ve run out of cards in hand.
#33. Timber Paladin
Timber Paladin is a rare from Wilds of Eldraine Commander that’s just begging to be enchanted. This 1/1 weenie grows proportionally with each aura cast on it, in addition to reaping those aura’s effects. Timber Paladin makes a great early play and can be followed up quickly with three cheap auras on the following turn; I’m thinking Rancor, Keen Sense, and Ethereal Armor.
#32. Arvad the Cursed
Arvad the Cursed is my personal favorite for a legendary-type matters deck. The +2/+2 is more than we’d usually see on a lord effect. And as anyone who’s played Vampire Nighthawk knows, you can always use another instance of deathtouch and lifelink on the board.
#31. Ellivere of the Wild Court
Ellivere of the Wild Court is the knight creature that makes enchantress decks sing with joy. Ellivere’s conditional card draw is easy to achieve, so long as you have creatures to keep enchanting. It’s even better when run alongside auras that grant evasion like Gryff's Boon.
#30. Vodalian Wave-Knight
Vodalian Wave-Knight does double-duty as a lord for both knight decks and merfolk decks. Luckily you get to trigger this once for free each turn, and any additional card draw will get out of hand real fast.
#29. Inspiring Veteran
Don’t worry, there’s no shortage of knightly lord cards, no matter what colors you’re playing. Inspiring Veteran is the Boros-aligned knight lord, and while it doesn’t grant any additional effects, it still makes a great turn 2 play.
#28. Aryel, Knight of Windgrace
Aryel, Knight of Windgrace’s token generation effect is a fair use of your mana, but it really shines as surprise removal in your knights deck. Don’t waste turns tapping Aryel for more knights unless you need to; instead drop it and follow up with a couple Call the Bloodline activations to make its removal option better.
#27. Knight-Errant of Eos
March of the Machine’s Knight-Errant of Eos continues the pseudo-cycle of knights from the plane of Alara. Knight-Errant’s got a 4/4 body that you should never spend the full 5 mana on, plus it’ll dig six cards deep and get you two creatures from your library – in some instances performing better than Modern Horizons 2’s Ranger-Captain of Eos (not really).
#26. Syr Ginger, the Meal Ender
The planeswalker-hunting Syr Ginger, the Meal Ender is our only legendary food creature, making it the perfect commander for any food-themed deck. Syr Ginger gets stronger and stronger as you work your way through your meal, sacrificing those Food tokens for life and scrying. Before long, you’re left with a big ol’ cookie you can have for dessert.
#25. Éowyn, Shieldmaiden
Éowyn, Shieldmaiden is the go-to for Jeskai () human EDH decks, as far as I’m concerned. Five mana places it on the steeper end of human commanders, but if we evaluate its conditional abilities as if they’ll always be met (and they will be easily in Commander), Éowyn’s actually 5 mana to place quite a bit of power on the field and replace the human spell you played from your hand.
#24. Syr Konrad, the Grim
Syr Konrad, the Grim suffers from the same issue as Josu Vess, Lich Knight, in that WotC just can’t stop printing them into Commander precons. Syr Konrad’s excellent value is responsible for their many reprints; it’s a 5/4 for 5 mana with some potentially strong direct damage, and provides a handy mana sink. In fact, Syr Konrad’s as good as a Braingeyser in any deck where you can create an infinite amount of mana.
#23. Shanid, Sleepers’ Scourge
Shanid, Sleepers' Scourge was the off-commander for the Dihada, Binder of Wills precon deck from Dominaria United. Shanid obviously requires you to be playing a lot of legendary permanents, and luckily, many knights are legendary. There’s also something to be said for passing menace around the board; it’s a lot better of an evasive ability than folks give it credit for.
#22. Sister of Silence
It’s not often we get access to another Stifle effect, and putting it on a mid-size body isn’t a half-bad idea. Really, Sister of Silence would’ve been fine without the ability to counter instants and sorceries as well, that’s just an extra bit of protection against those board wipes.
#21. Phyrexian Crusader
Phyrexian Crusader is the ultimate infect creature. At just 3 mana, you’re getting a 2/2 first striker with protection that doubles as evasion against red and white decks, plus it’s twice as lethal when it connects with a player thanks to those poison counters. Phyrexian Crusader sees play in janky poison-themed Modern decks, where it loves to be targeted with Vines of Vastwood and Tyvar's Stand.
#20. Knight of the White Orchid
Historically, white’s access to ramp spells has been poor at worst and middling at best. Knight of the White Orchid used to be the mono-white deck’s best option for catching up on land – absent a Land Tax.
#19. Syr Vondam, Sunstar Exemplar
Syr Vondam, Sunstar Exemplar tracks two very common actions and becomes a bigger vigilant threat in short order. Toss in the extra life gain and likely straight up removal and you get a fantastic 2-drop.
#18. Bartolomé del Presidio
Bartolomé del Presidio is crazy because Wizards basically printed Carrion Feeder into the command zone, then added white because why not? A free, repeatable, instant-speed sacrifice outlet for 2 mana? And it’s just gonna make my commander bigger while I drain you to death with Blood Artist? No brainer.
#17. Herald of Hoofbeats
I’m sorry, knights I control have what? That’s right, Herald of Hoofbeats was the triumphant return of the horsemanship mechanic to Magic, not seen since Portal Three Kingdoms. Horsemanship’s unique evasion means your knights are suddenly charging past those blockers, and it works better than a Levitation in terms of turning your board into an instant threat.
#16. Knight Exemplar
For the longest time, Knight Exemplar reigned supreme as the best knight lord. +1/+1 and indestructible was just too much value on a 3-drop for anyone to contend with. Nowadays, this knight shares the throne with other lords like Marshal of Zhalfir.
#15. Marshal of Zhalfir
Marshal of Zhalfir beats out Knight Exemplar by virtue of just being cheaper to cast. In a knight-themed deck, you’ll want your type-based lords on the field as soon as possible, or you’ll want to combine them with multiple spells in the same turn to surprise an opponent with a lot more power on the attack than they expected. In light of that, Marshal’s just easier to cast.
#14. Dion, Bahamut's Dominant / Bahamut, Warden of Light
Dion, Bahamut's Dominant / Bahamut, Warden of Light is sort of like a Moonshaker Cavalry with less stat-boosting. Since it comes out much earlier and represents 5 flying power on its own, Dion is well-suited to turning your attacks into lethal ones.
#13. Fervent Champion
2018 World Champion Javier Dominguez was immortalized on Fervent Champion, which isn’t just one of the best 1-drop knights, it’s one of the best 1-drops in Magic. Two, count ‘em, two keyworded abilities, a small buff for another knight when it attacks (which it can do immediately, by the way), and a reduction on equip costs means Fervent Champion hits the field running and keeps pace the entire game.
#12. Murderous Rider
One of the best removal spells in black, Murderous Rider is both a better Murder and a Vampire Nighthawk all in one. I only wish I could get it back from the bottom of my library easier than just straight-up paying to tutor for it. Alas, this is why you run four copies.
#11. Rafiq of the Many
Where would exalted decks be without Rafiq of the Many? Probably running a legend without exalted is where. Rafiq has hands-down the best exalted trigger in Magic, doubling your super-buffed solo attacker into huge damage before your opponent knows what hit them.
#10. Armored Skyhunter
You remember how I was talking about how good Ranger-Captain of Eos’s ability to dig through your library is? Well, Armored Skyhunter just made it that much better. Armored Skyhunter grabs an aura or equipment from among the top six cards in your library, puts it on the field, and attaches it to a creature for free. This all happens during the declare attackers step, meaning phase-savvy players will be able to sneak a Colossus Hammer onto something with some evasion and surprise their opponents with a bonus 10 damage.
#9. Squall, SeeD Mercenary
Squall, SeeD Mercenary is in excellent knight colors and has a powerful mini-Sun Titan effect that works perfectly with Orzhov cards.
#8. Adeline, Resplendent Cathar
White has a long history of being the “power and toughness equal to the number of creatures you control” front-runner, and Adeline, Resplendent Cathar is one of the best creatures we’ve seen with that text. Any creature that cares about the number of creatures you control needs to have a way to make more on its own, and Adeline does that in spades by creating a 1/1 for each opponent you have. These 1/1s don’t even necessarily need to survive combat, since Adeline will “see” them on the field before damage is dealt, effectively gaining +3/+0 on each attack in a typical Commander pod.
#7. Sidar Jabari of Zhalfir
There’s no question that eminence is one of the strongest abilities a commander can have. An un-interactable effect that’s constantly online the entire game may as well just be a rules change in your favor. Sidar Jabari of Zhalfir is, admittedly, one of the lower power eminence commanders, but it still packs a wallop with a free loot each time you attack with your knights. Plus, it plays into those discards by returning a knight from your graveyard whenever Sidar connects!
#6. Knight of the Reliquary
At first glance, Knight of the Reliquary seems like a lot of investment for a slow payoff, until you realize the land it fetches comes into play untapped and isn’t required to be basic. Knight of the Reliquary tutors up those shock lands for you like nobody's business, all while getting bigger with each successful fetch.
#5. Battle Angels of Tyr
Battle Angels of Tyr takes white’s “play fair” mechanics and slaps it on a 4/4 body with flying and myriad, all for just 4 mana. With three or more angel knights attacking your opponents each turn, there’s no reason you couldn't trigger all three effects on each attack; drawing a card, making a Treasure, and gaining 3 life.
#4. Inti, Seneschal of the Sun
Inti, Seneschal of the Sun uses a lot of text to basically say, “you’re gonna be impulse drawing through that deck.” Inti stuffs a lot of value into its Grizzly Bears body, guaranteeing you’ll squeeze damage by with each attack and replace those cards you pitched for the +1/+1 counters.
#3. Wight of the Reliquary
This zombie knight gains power based on the number of creatures in your graveyard and has an activated ability that lets you tutor for lands by sacrificing creatures. While Wight of the Reliquary fits perfectly into self-mill or aristocrats-style decks—especially in Golgari graveyard-heavy builds—I personally use it the most in Slimefoot and Squee Duel Commander decks. Its ability to fetch key lands like Mutavault or Phyrexian Tower makes it an essential piece for the deck.
#2. Knight of the Ebon Legion
Core Set 2020’s Knight of the Ebon Legion is an insanely valuable 1-drop in any deck that plans on their opponent losing life. In addition to a great triggered ability, Knight of the Ebon Legion can make itself a 4/5 to guarantee you actually trigger that ability. It even comes in handy late-game, where you can just pump 3 mana into the Knight over and over again once you’re opponent has decided not to block it.
#1. Edgar Markov
Edgar Markov’s knight-typing feels like an afterthought when you consider the insane amount of value it generates for vampires, but that shouldn’t exclude it from being included in this list. As I mentioned before, eminence is one of the strongest abilities a commander can have, and Edgar Markov was all the proof we needed. Edgar is one of the most aggressive commanders in the game, and it finally got the broad reprint it needed in Innistrad Remastered.
The Best Knight Payoffs
Virtue, loyalty and chivalry are your payoffs for playing knights, and made evident by Virtue of Loyalty, The Circle of Loyalty, and Chivalric Alliance.
Knights are good at a couple things, generally they like to be equipped with weapons like Embercleave and enchanted by auras. Next, they’re always looking to be declared as attackers in the combat step. And finally, they tend to have vigilance and make for great blockers.
Syr Gwyn, Hero of Ashvale is one of the best commanders you can get for any equipment-themed knight deck, effectively skipping the prohibitive equip costs for expensive weapons like Colossus Hammer, Lothlórien Blade, Helm of the Host or Aettir and Priwen.
Another Throne of Eldraine card, Knights' Charge grants each of your attacking knights a small bit of life drain. Where it really shines is its 8-mana ability to return all knights from your graveyard to the battlefield.
Forth Eorlingas! is a premier knight maker, certainly more than Dub. If you're looking for more consistent dubbings, take up the Dragoon's Lance, Paladin's Arms, or Sigiled Sword of Valeron.
Haytham Kenway and Invasion of New Phyrexia make excellent knight payoffs because they reward you for controlling more of them.
Haytham Kenway is primarily played as a Faceless Butcher-style removal effect, but it also provides a significant boost to your other knights—all for just 4 mana. Meanwhile, Invasion of New Phyrexia floods the board with knights, and you gain an emblem that permanently gives all your knights +1/+0 and ward 1 once it flips into Teferi Akosa of Zhalfir. Since emblems can’t be removed, this buff sticks around for the entire game, letting you maximize your board presence.
Are Knights Good?
Yes! Knights are one of the strongest and most well-supported creature types in Magic: The Gathering. With powerful synergies from sets like Throne of Eldraine and the Calvary Charge March of the Machine Commander deck, knights have access to aggressive strategies, strong typal support, and efficient creatures.
That said, some individual cards that just happen to be knights—like Bloodthirsty Conqueror, Imodane's Recruiter, and Moonshaker Cavalry—are among the top-performing knights in competitive play, especially in popular Constructed formats.
What MTG Sets Have Knights? And How Many Knight Cards Are There?
There are over 500 cards featuring the “knight” creature type in Magic: The Gathering. Some of the most notable sets with a strong knight theme include Dominaria, Throne of Eldraine, and Wilds of Eldraine. Additionally, sets based on the plane of Alara—like Shards of Alara, Alara Reborn, and Conflux—introduced plenty of knights from the shard of Bant (). In fact, knights appear frequently within Magic universes and in Universes Beyond and appear in almost every Magic: The Gathering set.
March of the Machine and March of the Machine Commander added a solid number of knights to the mix. The Cavalry Charge Commander deck is a great starting point for an Esper () Knights strategy, featuring the powerful Sidar Jabari of Zhalfir as the commander.
The Final Fantasy crossover sets also introduced several strong legendary knight creatures, many of which make great commanders. Other sets may not have a heavy knight theme but still feature powerful individual knights—like Wight of the Reliquary in Modern Horizons 3.
No matter your playstyle, knights continue to be one of the most well-supported and versatile creature types in Magic: The Gathering!
Wrap Up

Sister of Silence | Illustration by Games Workshop
While most of the knight creatures are focused in a few specific colors, their ubiquity to fantasy settings means we can get new knights in nearly any set on any plane (except for maybe Kamigawa, where they’re more or less replaced by samurai). I can’t wait until we have enough that I can build something weird and off-color, like a Golgari knight reanimator deck.
What are your favorite knights? Are there any excellent ones I omitted? Let me know in the comments, or over on Draftsim’s TwXtter.
Thanks for reading!
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