Last updated on April 23, 2024

Doomwake Giant - Illustration by Kev Walker

Doomwake Giant | Illustration by Kev Walker

All the way back in Alpha we had creatures that could be artifacts, but there weren’t any enchantment creatures. We first saw creatures that flipped into enchantments in Saviors of Kamigawa. It wasn’t until the aptly-named Future Sight that we got our first enchantment creature: Lucent Liminid. Dark Ascension saw a single print of a transforming creature that became an enchantment, but it doesn't quite fit the definition of what we're looking for in enchantment creatures.

The enchantment-themed Theros gave us the promised debut of enchantment creatures. With each color getting gods, bestow creatures, and more, the number of enchantment creatures exploded in an instant. Since then we've seen more of them in enchantment-themed and non-enchantment-themed sets alike.

But which of our enchanting friends is the best? Let's dive right in!

Table of Contents show

What Are Enchantment Creatures in Magic?

Eidolon of Blossoms - Illustration by Min Yum

Eidolon of Blossoms | Illustration by Min Yum

Enchantment creatures have both the enchantment and creature types in their typeline. The first enchantment creature was Lucent Liminid from Future Sight. Theros block came a couple years later, with a heavy enchantment theme, and poured enchantment creatures into MTG.

The most defining characteristic about these cards is that they’re considered, for all positive and negative purposes, enchantments and creatures at the same time. There are now almost 200 enchantment creatures, and here we’re ranking the best ones.

Quick note: I’m not ranking sagas that become enchantment creatures, like Fable of the Mirror-Breaker; it’s best to leave these cards for the best sagas ranking.

#46. Aegis of the Gods

Aegis of the Gods

Despite having a weak body, Aegis of the Gods grants you hexproof, which isn't a bad ability to have. That'll depend on the metagame of course, but if you’re already playing enchantments and want extra protection then go for it. Most abilities in EDH affect each player or all players without targeting, so this is better in a 1v1 scenario.

#45. Greater Tanuki

Greater Tanuki

Greater Tanuki is a Rampant Growth hidden in a creature. It also has synergies with discard effects, regrowths, and reanimate effects.

#44. Grim Guardian

Grim Guardian

Grim Guardian leads to a grindy playstyle where your enchantments slowly deal damage to your opponents. It can also be a win condition if you have an infinite loop involving enchantments.

#43. Daxos, Blessed by the Sun

Daxos, Blessed by the Sun

Daxos, Blessed by the Sun holds the fort pretty well and it’s a good creature to have in lifegain/white devotion strategies. Don’t underestimate how much life you can gain simply by playing creatures, or off the benefits from cards like Archangel of Thune

#42. Moon-Circuit Hacker

Moon-Circuit Hacker

Moon-Circuit Hacker is a roleplayer in ninjutsu strategies. You’ll get some card advantage here and there, and the ninjutsu cost of blue is very low. It’s played in Pauper alongside Ninja of the Deep Hours and cheap creatures.

#41. Alseid of Life's Bounty

Alseid of Life's Bounty

In enchantment-heavy strategies, this card can be used to protect your commander or a key card like an enchantress. Alseid of Life's Bounty can even be used to protect a good enchantment like Doubling Season or a god from an exile effect.

#40. Arvinox, the Mind Flail

Arvinox, the Mind Flail

Arvinox, the Mind Flail is big, expensive and doesn’t do much by itself. However, in the long run it'll give you card advantage alongside a 9/9 body. It fits Dimir steal/theft strategies perfectly. 

#39. Doomwake Giant

Doomwake Giant

Doomwake Giant is an awesome way to control the board while you keep laying your enchantments on the table. Small creatures and commanders won’t enjoy this giant on the battlefield. A 4/6 will survive a lot of combat, red sweepers and removal spells. Many enchantments also have flash these days, so you can even affect other players' combat steps.

#38. Nyx Weaver

Nyx Weaver

Nyx Weaver is a spider that doubles as self-mill and air defense. Later when you don’t need the spider, you can cash it in for an extra card in your graveyard. At worst it’s a 6-mana Regrowth effect.

#37. Athreos, Shroud-Veiled

Athreos, Shroud-Veiled

Athreos, Shroud-Veiled is a huge value card either as a commander or in the 99. You can combine it with an aristocrats strategy or in a value-blink strategy since each turn you can sacrifice a creature and return it to the battlefield. Creatures with coin counters on them are also protected against exile-based removal too. 

#36. Erebos, God of the Dead

Erebos, God of the Dead

Besides having huge success in its Standard format, Erebos, God of the Dead is a fine roleplayer in Commander as well. First, you get the entire Greed effect, which fits nicely in a lifegain strategy. It’s also strong in a black devotion deck, with cards like Phyrexian Obliterator and Gray Merchant of Asphodel

#35. Eidolon of Blossoms

Eidolon of Blossoms

Constellation cards require you to play a lot of enchantments for them to be effective. Eidolon of Blossoms is an enabler and payoff for this strategy, already giving you a card on ETB and many more later. Of course, it’s a little weak as a 2/2 for 4 mana, so be sure to pack in some ramp. 

#34. Fate Unraveler

Fate Unraveler

Cards like Fate Unraveler are a huge part of wheel strategies in EDH, because you'll punish opponents for drawing the cards you're making them draw. This card plus Sheoldred, the Apocalypse adds up to 3 damage per card drawn, and you can add more cards like Nekusar, the Mindrazer and Underworld Dreams to speed up the process.

#33. Arasta of the Endless Web

Arasta of the Endless Web

Spider-typal decks already make Arasta of the Endless Web a good value proposition. Arasta can make many spiders over the course of its life, especially if you're playing against spellslinger Commander decks.

#32. Pharika, God of Affliction

Pharika, God of Affliction

Pharika, God of Affliction is a versatile card, playing the graveyard-hate role and making 1/1 enchantments. You can combine this with self-mill and constellation cards to get great value on top of a good defense.

#31. Heliod, God of the Sun

Heliod, God of the Sun

Heliod, God of the Sun is a much narrower card than Heliod's other versions. Here you’ll want to have a stax/prison deck focused on building devotion, and later in the game you can turn mana into 2/1 creatures.

#30. Thassa, God of the Sea

Thassa, God of the Sea

Thassa, God of the Sea’s best feature is paying to mana to give their minions evasion. You can take advantage of that in blue by having big krakens around, or by having saboteur creatures. Scrying each turn isn't bad either. 

#29. Iroas, God of Victory

Iroas, God of Victory

Iroas, God of Victory is awesome at pushing damage through. You’ll give menace to your creatures while preventing the damage they take. You'll definitely want to stay on offense with Iroas around, and Boros certainly contributes to that in a big way.

#28. Phenax, God of Deception

Phenax, God of Deception

Phenax, God of Deception is the mill god. It’s easy to include it in decks that have lots of defenders or high-toughness creatures. You can use this god as an alternate win condition, attempting to mill everybody else or just get value from filled graveyards, with cards like Living Death or The Scarab God.

#27. Klothys, God of Destiny

Klothys, God of Destiny

Klothys, God of Destiny is an interesting aggro card against control players. You can ramp with it and using discarded lands, or amplify the damage dealt using cards like Solphim, Mayhem Dominus.

#26. Kruphix, God of Horizons

Kruphix, God of Horizons

Kruphix, God of Horizons is one of the most interesting gods for EDH. It’s in the right colors to produce a lot of mana, and you store up mana between turns. This kind of strategy works best with cards like Seedborn Muse, allowing you to store a lot of mana and channel it into a big spell.

#25. Nyxbloom Ancient

Nyxbloom Ancient

Nyxbloom Ancient serves one purpose: to make an ungodly amount of mana. It's an interesting ramp/reanimate target, and with certain commanders like Kinnan, Bonder Prodigy you’ll filter all that mana into cards.

#24. Heliod, the Radiant Dawn / Heliod, the Warped Eclipse

Heliod, the Radiant Dawn Heliod, the Warped Eclipse

Having a good ETB effect always improves a creature’s playability. Heliod, the Radiant Dawn is a good way to profit from your fallen enchantments, mainly sagas that'll naturally hit the bin. Transforming Heliod is the real deal though, as the Phyrexian Heliod, the Warped Eclipse side is much more powerful, seeing as you can cast spells cheaper and with flash.

#23. Demon of Fate's Design

Demon of Fate's Design

Demon of Fate's Design is a big flying demon that lets you “Channel” enchantments into play. It works well with sagas, because you’re already going to sacrifice them anyway, or with downside enchantments like Treacherous Blessing.

#22. Sanctum Weaver

Sanctum Weaver

Sanctum Weaver fuels your enchantment-heavy strategy by generating more mana to play more enchantments. It can also be used for a big X spell, or just to pay a higher commander tax. Its floor is very low as a 2-drop mana dork and it only grows from there.

#21. Destiny Spinner

Destiny Spinner

Destiny Spinner adds counterspell insurance to your creature/enchantment spells, and as such, it can be played in a variety of strategies. Not only that, but late in the game you’ll transform your lands into big creatures ready to fight.

#20. Nylea's Colossus

Nylea's Colossus

Nylea's Colossus has a strong ETB effect in a stompy/Gruul strategy, and you can get this effect every turn as long as you have the enchantments needed (sometimes multiple times per turn!). The card adds beef to any creature-based enchantment strategy.

#19. Erebos, Bleak-Hearted

Erebos, Bleak-Hearted

This version of Erebos is slightly different, leading into a more aristocrats-style strategy. With Erebos, Bleak-Hearted around, you’ll turn little creatures into -2/-1 and cards, so better pair it with creatures that already want to die. 

#18. Spirited Companion

Spirited Companion

A simple 1/1 that ETBs and draws a card is the backbone of many strategies, whether it is a blink- or enchantment-heavy one. Spirited Companion is even good with small reanimate effects, like Unearth.

#17. Weaver of Harmony

Weaver of Harmony

Weaver of Harmony is the enchantment strategy’s best friend. You’ll buff your creatures, which fits typal creature strategies, and you’ll get an extra trigger from your enchantments. That's very good with sagas, Go-Shintai of Life's Origin’s activated abilities, and much more. 

#16. Kestia, the Cultivator

Kestia, the Cultivator

Kestia, the Cultivator is a big aura coming from the command zone that adds +4/+4 and the card draw ability to any creature. So it’s like you can build your own Dream Trawler from small evasive creatures, sort of. Naturally it makes more sense in an enchantress environment.

#15. Shigeki, Jukai Visionary

Shigeki, Jukai Visionary

Shigeki, Jukai Visionary is a value card that sees some competitive Constructed and EDH play. The versatility of the card is being good early as a blocker and late as a card draw spell. You can also play it as a ramp tool if you're short on lands. 

#14. Jukai Naturalist

Jukai Naturalist

One thing that’s core to a lot of strategies is cost reduction. Jukai Naturalist can produce a huge board by making your enchantments cheaper, especially those that also draw you a card. It’s essential to have it in any enchantress strategy too.

#13. Eidolon of the Great Revel

Eidolon of the Great Revel

Eidolon of the Great Revel is a good tool in red burn decks. Just by staying on the battlefield players will lose some life. The card can’t be ignored by combo/storm strategies and it deals damage even if it eats a removal spell. 

#12. Nyxborn Behemoth

Nyxborn Behemoth

Nyxborn Behemoth is an awesome payoff for an enchantment-heavy strategy. It'll often be a 10/10 trample for around 3-4 mana. It can even get indestructible if you sac an enchantment.

#11. Thassa, Deep-Dwelling

Thassa, Deep-Dwelling

Thassa, Deep-Dwelling is a blink powerhouse, either as a card or a commander. While Thassa's in play, you’ll get a free blink effect and you can even use spare mana to tap powerful attackers or blockers. It’s at least a way to spend your mana every turn. 

#10. Purphoros, God of the Forge

Purphoros, God of the Forge

Purphoros, God of the Forge is an awesome tool for dealing damage to your opponents. It’s indestructible and you only need to keep playing more creatures once it hits the battlefield, which you’re probably going to do anyway. Purphoros fits a go-wide strategy by pumping your creatures and going on the offense sometimes.

#9. Calix, Guided by Fate

Calix, Guided by Fate

Calix, Guided by Fate sees some competitive play. Giving +1/+1 counters to creatures stacks up quickly, and the saboteur ability snowballs into more enchantments. You can also copy your powerful enchantments like Hallowed Haunting and Ossification too.

#8. Courser of Kruphix

Courser of Kruphix

Courser of Kruphix is a multiformat staple, allowing you to gain life and play lands from the top of your library. The extra knowledge you get can affect a lot of decisions such as scry and surveil, and you’ll hardly ever miss a land drop with this card around.

#7. Esika, God of the Tree / The Prismatic Bridge

Esika, God of the Tree The Prismatic Bridge

Esika, God of the Tree is very versatile as a superfriends commander or a legends matters commander. It also helps that casting Esika in the early game is easy on your mana base, while in the late game you’ll have more fixing to cast The Prismatic Bridge if you want to.

#6. Xenagos, God of Revels

Xenagos, God of Revels

Xenagos, God of Revels is a simple commander to build around. You want big and expensive trample creatures, coupled together with plenty of ramp. Anzrag, the Quake-Mole is quite the card with Xenagod. Extra attack steps certainly don’t hurt, and ensure the games are shorter and in your favor.

#5. Anikthea, Hand of Erebos

Anikthea, Hand of Erebos

Here’s a very interesting Abzan commander that gives your enchantment creatures menace. With Anikthea, Hand of Erebos you’ll want–you guessed it–many, many enchantments around. Sagas and dead enchantment warriors return to life with Anikthea’s triggered ability, so don’t be afraid to lose them in combat. 

#4. Dryad of the Ilysian Grove

Dryad of the Ilysian Grove

Dryad of the Ilysian Grove is a very solid 5-color EDH creature because of the fixing it provides. It naturally has synergies with cards that require specific land types, and you can also play an extra land each turn, which is essential in green EDH strategies.

#3. Sythis, Harvest's Hand

Sythis, Harvest's Hand

Sythis, Harvest's Hand is at the same time a 2-drop, a legendary creature, and an enchantress card. It's a very popular commander with over ten thousand lists published on EDHREC. A Sythis in play will give you tons of card draw and lifegain. And if you have cards that trigger on lifegain every turn, all the better.

#2. Go-Shintai of Life's Origin

Go-Shintai of Life's Origin

Go-Shintai of Life's Origin is an even more popular commander, one of the most-built according to EDHREC. The main synergy comes with shrines, as each shrine you play will give you more shrine tokens and amplify the effects of your shrine permanents. However, by using Go-Shintai to reanimate enchantments you can extract huge value from sagas. Of course, you’ll benefit greatly from cards like Jukai Naturalist and enchantress-type cards.

#1. Heliod, Sun-Crowned

Heliod, Sun-Crowned

Heliod, Sun-Crowned is on the top of the list mainly because it sees play in a variety of formats. You can use it as a card or as a commander, and there’s a multitude of strategies in which it fits, from lifegain to +1/+1 counters and infinite combo.

Best Enchantment Creature Payoffs

Argothian Enchantress Verduran Enchantress

The enchantress cards (cards that let you draw as you play enchantments) are prime reasons for you to fill your deck with this card type. These are cards like Argothian Enchantress and Verduran Enchantress, just to cite a few.

Calix, Guided by Fate Hallowed Haunting

A popular Selesnya deck in Standard uses some key enchantment synergies. Calix, Guided by Fate and Hallowed Haunting are interesting cards that get better the more enchantments you play, and that naturally includes enchantment creatures.

These are commanders that aren't enchantments but care about them:

Is An Enchantment Creature Still a Creature?

Sure. The card has two types at the same time: creature and enchantment. As such, all the rules that apply to either type apply to these cards. And enchantment creature can be destroyed by Infernal Grasp or Disenchant

Does Enchantment Count As A Creature Type?

No. Enchantment and creature are both independent card types. For example, Aegis of the Gods is an Enchantment Creature – Human Soldier. The types are creature and enchantment, while the creature subtypes are human and soldier.

Do Enchantment Creatures Count as Enchanted?

Again, no. For any creature (or permanent) to be considered enchanted, there needs to be an aura enchanting it. The aura is an enchantment, but the creature is not. Creatures are only enchantments if they say “enchantment” in their typeline, or an effect makes them one.

Wrap Up

Destiny Spinner - Illustration by Livia Prima

Destiny Spinner | Illustration by Livia Prima

Since their original printing, enchantment creatures have defined the Theros sets and continue to show up in various sets outside of Theros. While it took a little while for WotC to make these types of creatures, they now act as a deciduous card type, not quite evergreen like artifact creatures, but possible to show up in any set where the context makes sense.

While they have some fragility compared to non-enchantment creatures, the synergies and power level created through this extra type can lead to some snowballing games with constellation. I enjoy enchantment creatures and have no problem seeing them continue to appear, or for the payoffs to continue to grow and hopefully establish new enchantment-based decks in more formats.

Did I miss out on any top enchantment creatures? Would you want to keep enchantment creatures as a main mechanic to Theros, or see a new plane with these fanciful creatures wandering around? Let me know in the comments down below or over on the Draftsim Twitter.

Stay safe out there, and thanks for reading!

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