Last updated on September 1, 2022

Doomwake Giant - Illustration by Kev Walker

Doomwake Giant | Illustration by Kev Walker

All the way back in Alpha we had creatures that could be artifacts, but there weren’t any enchantment creatures. We first saw creatures that flipped into enchantments in Saviors of Kamigawa. It wasn’t until the aptly named Future Sight that we got our first enchantment creature: Lucent Liminid. Dark Ascension saw a single print of a transforming creature that became an enchantment, but it didn’t quite fit the definition of what we’re looking for in enchantment creatures.

The enchantment-themed Theros gave us the promised debut of enchantment creatures. With each color getting gods, bestow creatures, and more, the number of enchantment creatures exploded in an instant. Since then we’ve seen more of them in enchantment-themed and non-enchantment-themed sets alike.

But which of our enchanting friends is the best? Let’s dive right in!

Table of Contents

What are Enchantment Creatures in Magic?

Eidolon of Blossoms - Illustration by Min Yum

Eidolon of Blossoms | Illustration by Min Yum

When you’re looking at double-sided creatures that become enchantments or sagas that become creatures, what do you do?

I’m going to keep things simple for this list. Enchantment creatures are exactly what they appear to be: they’re creatures that also have the “enchantment” type. While some creatures are conditionally enchantment creatures, like the new Kamigawa: Neon Dynasty sagas, I’m only using creatures that are always enchantment creatures.

Bestow creatures can optionally be noncreatures, but have the option to always be enchantment creatures, so I’m also going to count them. While this a straightforward definition it allows us to really highlight the best enchantment creatures without any ambiguity.

Best White Enchantment Creatures

White is one of the primary colors for enchantments, so it has plenty of powerful enchantment creatures. Many of these creatures tax or limit your opponent’s ability to play the game and mirror other non-creature enchantments. Others just play well into traditionally white strategies.

Heliod, Sun-Crowned

Heliod, Sun-Crowned

Heliod, Sun-Crowned is part of a 2-card combo with Walking Ballista in Modern that was banned in Pioneer. It also led to a Historic combo deck thanks to its ability to give +1/+1 counters every time you gain life.

In addition to being a 5/5 indestructible creature that can give other creatures lifelink, it’s incredibly difficult to answer. Most decks fall behind to any of the lines of text on this god.

Daxos, Blessed by the Sun

Daxos, Blessed by the Sun

Daxos, Blessed by the Sun is part of an uncommon cycle of demigods that are related to the gods on Theros. Daxos gains life whenever another creature you control enters the battlefield or dies.

Paired with Heliod, Sun-Crowned this means that any creature entering or leaving the battlefield triggers lifegain, allowing you to pass along a +1/+1 counter. These two can combo with cards that have persist, like Kitchen Finks, and a sacrifice outlet to gain infinite life.

Eidolon of Rhetoric

Eidolon of Rhetoric

Eidolon of Rhetoric mirrors Rule of Law, a former Modern staple, to attack the spell-based combo decks of the past like Izzet () Storm. This Eidolon sees more play in Pioneer nowadays to attack decks like Jeskai Ascendancy or Lotus Field Combo. Unfortunately it seems poised to fade from yet another format with the printing of Boseiju, Who Endures.

Alseid of Life’s Bounty

Alseid of Life's Bounty

A staple of white-based aura decks like Orzhov () Auras in Pioneer, Alseid of Life’s Bounty can protect your best threats, push lethal damage against mono-colored decks, and gain life to allow you to build a large threat. An all-around good card for white, Alseid fills a needed role in Pioneer and Commander.

Heliod, God of the Sun

Heliod, God of the Sun

Unsurprisingly we have the original printing of Heliod: Heliod, God of the Sun. This version has the same devotion clause to be a creature and comes with an added toughness. But its abilities lack the same punch as the new Heliod.

Other creature you control gain vigilance, which is solid, but that’s not an overwhelmingly strong static ability. You can then pay to make a 2/1 white Cleric enchantment creature token. Heliod can quickly flood the board in a deck with Nykthos, Shrine to Nyx, but the ability doesn’t do enough fast enough to take over the game otherwise.

Spirit of the Labyrinth

Spirit of the Labyrinth

Spirit of the Labyrinth prevents players from drawing more than one card each turn. As a 3/1 for two mana, Spirit can also quickly close out a game if unanswered. Once upon a time this card saw play in Modern and Legacy Death and Taxes, but now we’re at a point where this card mainly only sees EDH play.

Archetype of Courage

Archetype of Courage

Archetype of Courage is the first of a cycle of uncommon enchantment creatures that give your creatures a static ability and prevent your opponents’ creatures from having or gaining that same ability.

Courage gives all your creatures first strike while your opponents’ creatures can’t have first strike. This immediately causes an imbalance on the battlefield and easily wins single combats.

Best Blue Enchantment Creatures

While blue has less powerful enchantment creatures than white, it still has some strong picks. Especially for mono-blue devotion and EDH decks. The Theros blocks gave every color access to powerful enchantment creatures and blue was no exception.

Thassa, Deep-Dwelling

Thassa, Deep-Dwelling

The latest incarnation of the Theros god, Thassa, Deep-Dwelling saw play in Standard and is a fantastic combo with any creature with enters-the-battlefield abilities like Agent of Treachery. It’s hard to go wrong with Thassa in any deck that leverages other strong creatures since it lets you blink a creature each end step along with tapping target creatures offensively or defensively.

Archetype of Imagination

Archetype of Imagination

The blue Archetype, Archetype of Imagination, gives your creatures flying and (as I explained) strips flying from your opponents’ creatures. Like all the Archetype cards, this one instantly wins combat the turn it comes down and can even end games on the spot.

Thassa, God of the Sea

Thassa, God of the Sea

Thassa, God of the Sea was a mainstay in the mono-blue devotion deck that won Pro Tour Theros. Giving creatures unblockable for only two mana is a difficult ability to beat but Thassa also lets you scry 1 each upkeep, meaning you can find your important answers or lands early. And you’re nearly impossible to beat in the mid-to-late game.

One of the best gods ever printed, Thassa, God of the Sea is a fearsome card that doesn’t see enough love in the modern era of Magic.

Wavebreak Hippocamp

Wavebreak Hippocamp

This horse fish plays well with draw-go style blue decks that want to cast flash threats and counterspells. Wavebreak Hippocamp draws you a card whenever you cast your first spell during each opponent’s turn.

Obviously stronger in EDH than in any other format, this card can quickly storm off to refill your hand with cantrips, counterspells, and more.

Perplexing Chimera

Perplexing Chimera

A confusing card on first read, Perplexing Chimera allows you to trade it to an opponent in exchange for a spell they cast. You basically trade control of a spell, change its targets, and your opponent gets a 3/3.

This card can ruin any players’ plans when it’s good. But given that you have to give it up to gain control of the spell, expect retaliation!

Best Black Enchantment Creatures

Black has plenty of strong enchantment creatures from the Theros block. Primarily paired with green via the constellation mechanic, there are lots of unique effects for a color that usually avoids enchantments.

Erebos, God of the Dead

Erebos, God of the Dead

Like Thassa, Erebos, God of the Dead was a major factor in the dominant Standard deck of its time, Mono Black Devotion. While not as central to the deck as Thassa, Erebos easily allowed you to find your key threats and answers with card draw. The card draw being gated by life is an important part of why this card is so good in EDH where trading two mana and two life for a card is a much smaller price than in other Constructed formats.

Gravebreaker Lamia

Gravebreaker Lamia

A solid creature for its stats, a 5-mana 4/4 lifelink creature can do well on a most boards. You can search your library for any card and put it into your graveyard when Gravebreaker Lamia enters the battlefield. This is a massive benefit for cards with flashback, entomb, eternalize, etc. or for reanimating.

So many decks use their graveyard as an additional hand and Lamia makes that easier. It also reduces the cost of casting spells from your graveyard by one mana. Gravebreaker pairs with so many different types of cards and enables plenty of strategies in EDH and its Standard format.

Erebos, Bleak-Hearted

Erebos, Bleak-Hearted

The latest black god of Theros, Erebos, Bleak-Hearted gives you the same pay-two-life-to-draw-a-card ability but it triggers whenever another creature you control dies instead of costing mana. This changes the style of deck you want it in from devotion to sacrifice. But how do you enable that ability?

You can pay and sacrifice a creature to give a target -2/-1 until end of turn. While it may not kill too many high value targets on its own, each activation also lets you draw a card and can make combat a nightmare for any opponent.

Nightmare Shepherd

Nightmare Shepherd

One of the cards that brought Mono Black Devotion back for another round of Standard play, Nightmare Shepherd allows you to recycle your creatures as they die into 1/1 Nightmare copies. These copies retain all the same abilities, so creatures with ETB abilities or other triggers get double the usage by reentering as Nightmares.

Cards like Gray Merchant of Asphodel come to mind as create-combo cards with Nightmare Shepherd.

Fate Unraveler

Fate Unraveler

Fate Unraveler has a solid stat line as a 3/4 for four mana. But the real value comes in the ability that triggers whenever an opponent draws a card. Unlike white, which prevents the draw, black makes the opponent pay for their cards with blood.

Each time an opponent draws a card, Unraveler deals one damage to that player. This can be especially devastating against decks that plan to draw a lot of cards while combo-ing off.

Nighthowler

Nighthowler

A bestow creature that gives +X/+X, where X is the number of creature cards in all graveyards. Nighthowler grows in EDH and when bestowed, can pump a creature, and then threatens to kill your opponent once they answer that first creature.

Nighthowler can act as a one-shot kill if you’re leveraging removal or self-mill, even in 1v1 games.

Doomwake Giant

Doomwake Giant

The first constellation card on the list, Doomwake Giant was a fixture of the Golgari () enchantments deck of its era. Whenever Doomwake or another enchantment enters the battlefield, the opponents’ creatures get -1/1 until end of turn.

This Giant can sweep up a board on turns where you can play out several enchantments or make multiple enchantment tokens (or multiple boards all at once in EDH) without damaging your creatures at all.

Archetype of Finality

Archetype of Finality

Archetype of Finality mirrors the other Archetypes, this time with deathtouch. Each of these cards can end the game on the spot and aim to win combat in any game they resolve.

Hateful Eidolon

Hateful Eidolon

A staple of the Orzhov Auras deck in Pioneer, Hateful Eidolon draws cards equal to the number of enchantments you control on a creature whenever it dies. Cards like Dead Weight allow you to draw by killing your opponents’ creatures. Along with drawing from your creatures loaded up with auras, Hateful Eidolon is a great addition to any aura-based deck.

Grim Guardian

Grim Guardian

Like Doomwake Giant, Grim Guardian has constellation and triggers whenever Guardian or another enchantment enters the battlefield. Especially strong in multiplayer, the Guardian makes each opponent lose one life each time it triggers. This card can instantly wipe a table if you’re able to generate enough enchantments with it in play.

Best Red Enchantment Creatures

Red enchantment creatures look to kill your opponent and are much more offensively minded than most of the other enchantment creatures on this list. A smaller section compared to white, green, and multicolored but the red enchantment creatures are very powerful and dominated different formats at various points.

Purphoros, God of the Forge

Purphoros, God of the Forge

The original red god, Purphoros, God of the Forge deals two damage to each opponent whenever another creature enters the battlefield under your control. This can easily K.O. a whole table in Commander and was a part of a lot of decks during its time in Standard, with various token generation cards that would have shocks attached for each creature they made. You can also anthem your team by giving them +1/+0 until the end of turn for three mana, further synergizing with token creatures.

Purphoros, Bronze-Blooded

Purphoros, Bronze-Blooded

A slightly larger version of the original god, Purphoros, Bronze-Blooded gives all your other creatures haste. And you can activate Sneak Attack through it for three mana instead of pumping your creatures.

This allows you to cheat in a red or artifact creature, attack with it, and then sacrifice it at the next end step. Purphoros played very well with Ilharg, the Raze-Boar in Standard since you could cheat out several threats, and your boar god would resurface in a turn or two to do it again.

Anax, Hardened in the Forge

Anax, Hardened in the Forge

One of the most frustrating cards to play against in its Standard environment, Anax, Hardened in the Forge gets monstrously large by gaining power for your devotion to red. You also get a 1/1 token that can’t block whenever a nontoken creature you control dies. If that creature had power four or greater, you create two tokens.

One of the strongest play patterns in Standard was to play a second copy of Anax to legend rule one copy. But since they both have two devotion, the copy would have four power and generate four 1/1s when it died. Keep this in mind with other cards like Purphoros, God of the Forge and the implications of generating four creatures for three mana.

Archetype of Aggression

Archetype of Aggression

Archetype of Aggression gives trample and removes it from your opponents’ creatures. It’s one of the weaker ones of the cycle but still easy to see why the power level is lower than others at three mana versus the higher-cost Archetypes.

Satyr Firedancer

Satyr Firedancer

What do burn decks want to do? Throw their burn spells upstairs and not at creatures.

Satyr Firedancer allows you to do just that while also killing your opponents’ creatures. A fantastic card at clearing the path without wasting damage, Firedancer saw play in Standard, Modern, and Pioneer sideboards at various times.

Eidolon of the Great Revel

Eidolon of the Great Revel

What’s there to say about one of the most ubiquitous red cards of all time? Eidolon of the Great Revel debuted in Journey to Nyx and immediately rocked the world of Modern. Storm had a tough time getting through this card, especially since the builds at the time didn’t interact with opposing creatures until post-board games.

This card also massively increased the power level of every red aggro deck in every format. A true benchmark of power level, and a must-include on this list.

Best Green Enchantment Creatures

The second primary color for enchantment creatures alongside white. Between the Theros block and various other enchantment creatures in supplemental and Standard sets, there are a lot of incredibly powerful enchantment creatures in green. The effects vary wildly but many of the payoffs for playing enchantment creatures appear in green to help bolster the color’s overall power level regarding enchantments and enchantment creatures.

Dryad of the Ilysian Grove

Dryad of the Ilysian Grove

Dryad of the Ilysian Grove immediately made waves in Modern since it bolstered Amulet Titan, Bring to Light land decks, and more. A 2/4 for three mana that does everything a ramp deck wants.

This Dryad blocks, deals chip damage, allows for double land turns, and can instantly fix your colors. This is one of the most powerful enchantment creatures ever printed.

Destiny Spinner

Destiny Spinner

Destiny Spinner is a solid 2-drop that has a lot of relevant text for decks playing enchantments or enchantment creatures. All creatures and enchantments are uncounterable with it around.

You can also pay four mana to creature X/X lands, with X equal to the number of enchantments you control. As both an enabler and a finisher, Destiny Spinner is a fantastic card for any creature or enchantment-based deck.

Courser of Kruphix

Courser of Kruphix

A card that has a special place in my heart, Courser of Kruphix has a great body to slow down aggressive decks, helps you prevent flooding by playing lands off the top of your deck, and gains you incidental life for something you had to do anyway in playing lands. While this effect has effectively been pushed out of competitive formats, it saw endless play in Standard and Modern when it came out as an effect value engine for green decks.

Nyxbloom Ancient

Nyxbloom Ancient

A 5/5 for seven mana sounds like a scam, even with trample. But what puts Nyxbloom Ancient on this list is tripling your mana when you tap a permanent for mana.

Doubling effects are powerful enough, but tripling mana can instantly lead to death for a table or opponent. While this card couldn’t find a tier 1 home while in Standard it definitely sees plenty of play in EDH.

Eidolon of Blossoms

Eidolon of Blossoms

One of the strongest constellation cards printed, Eidolon of Blossoms draws a card whenever it or another enchantment enters the battlefield. An endless stream of cards to fuel finding more cards is a great payoff for enchantment-based decks.

A key part of the old Golgari Enchantment deck that Doomwake Giant was in, this card is a key player in enchantment decks keeping up with blue card draw.

Arasta of the Endless Web

Arasta of the Endless Web

Arasta of the Endless Web is an incredibly powerful spider as a 3/5 with reach for four mana. Once you add in the triggered ability that creates a 1/2 green Spider with reach whenever an opponent casts an instant or sorcery you have yourself a great card against spell-based aggressive decks. Traditionally a sideboard card, this spider can stop decks by itself.

Nylea, Keen-Eyed

Nylea, Keen-Eyed

The newer version of the green god of Theros, Nylea, Keen-Eyed makes creatures cost less to cast. That would be a good enough effect for a 4-mana indestructible enchantment that’s sometimes a 5/6 creature in most green decks, but the value doesn’t end there.

Nylea also allows you to pay three mana to reveal the top card of your library and put it in your hand if it’s a creature. Otherwise it goes to the graveyard. This engine helps you find more creatures to add to the board and can enable graveyard noncreature spells, especially those with flashback.  

Renata, Called to the Hunt

Renata, Called to the Hunt

The demigod of green, Renata, Called to the Hunt gets more power equal to devotion like Anax, Hardened in the Forge. But Renata also has each other creature you control enter the battlefield with an additional +1/+1 counter.

A great synergy with cards like Hardened Scales or that care about modified creatures, Renata is a solid devotion card for sure.

Nylea, God of the Hunt

Nylea, God of the Hunt

The original green god, Nylea, God of the Hunt gives all your other creatures trample which is very strong in a green-based deck. You can also pay four mana to give a creature +2/+2 until end of turn.

While it pairs well with trample, the effect is rather weak on rate and without an abundance of mana. This Nylea won’t be as effective as other gods, even its other version.

Sanctum Weaver

Sanctum Weaver MH2

A new card from Modern Horizons 2, Sanctum Weaver is a mana dork that makes mana of any one color equal to the number of enchantments you control. The amount of ramp it can produce is staggering if it goes uncontested and can instantly put opposing decks behind for the whole game.

Archetype of Endurance

Archetype of Endurance

Archetype of Endurance ends the cycle with a bang. The most expensive of the Archetypes and it doesn’t affect combat as much, but it does give all your creatures hexproof and strips your opponents’ creatures of that valuable shield. This card can ruin the game plan for any midrange or control deck that wants to trade 1-for-1 with your creatures.

Weaver of Harmony

Weaver of Harmony

Weaver of Harmony is an enchantment creatures lord that allows you to copy target activated or triggered ability from an enchantment source. Copying constellation triggers can quickly run away with any game.

You can also copy the triggered abilities of sagas for extra value. It would be tough not to include an enchantment creature lord in the payoffs section, and Neon Dynasty delivered with this card.

Best Multicolor Enchantment Creatures

Xenagos, God of Revels

Xenagos, God of Revels

Xenagos, God of Revels is a strong card that doubles another creature’s power and toughness and gains haste at the beginning of combat. This started to see some play alongside Worldspine Wurm in Indomitable Creativity decks as a 2-card combo.

Karametra, God of Harvests

Karametra, God of Harvests

One of the best incidental ramp cards in EDH, Karametra, God of Harvests fetches a Forest or Plains card and puts it into play tapped every time you cast a creature spell. It doesn’t specify “basic” so you can get duals, shock lands, Triomes, and more for free each time you cast a creature.

Karametra is a stellar ramp card that rewards you for doing something Selesnya () decks want to do anyway.

Iroas, God of Victory

Iroas, God of Victory

Much like the Archetypes, Iroas, God of Victory instantly pushes the combat phase in your favor. All your creatures gain menace and you prevent all damage, combat and non-combat, that would be dealt to attacking creatures you control.

This makes trading impossible and blocking a certain death. One of the least played gods in Standard, Iroas is still one of the strongest in EDH.

Kruphix, God of Horizons

Kruphix, God of Horizons

Kruphix, God of Horizons removes the maximum hand size restriction and any unused mana becomes colorless that you can carry forward instead of being emptied from your mana pool. This allows you to quickly ramp and use the colorless mana to fuel large X spells, especially ones that fill your hand at no cost.

Athreos, God of Passage

Athreos, God of Passage

The original version of this Orzhov god, Athreos, God of Passage allows you to return a creature you control to your hand when it dies unless target opponent pays three life. This can allow you quickly kill your opponent unless they let you recur your powerful cards. Athreos is an incredibly strong enabler, especially in a sacrifice strategy.

Sythis, Harvest’s Hand

Sythis, Harvest’s Hand

Another Modern Horizons 2 card that revitalized an archetype, Sythis, Harvest’s Hand gives Enchantress decks an additional 2-mana creature that draws a card and gains life when you cast enchantments.

This has led to the best auras decks in Historic being Abzan () since you get Sythis, Sram, Senior Edificer, and now Light-Paws, Emperor’s Voice as 2-drop creatures that serve as engines.

Nyx Weaver

Nyx Weaver

Nyx Weaver is a 2/3 with reach that mills two cards at the beginning of your upkeep. You can then pay three mana and exile Weaver to return a card from your graveyard. A good enabler for self-mill and graveyard strategies in green and black, this enchantment creature is a staple of Golgari decks in EDH.

Athreos, Shroud-Veiled

Athreos, Shroud-Veiled

The newest version of this god, Athreos, Shroud-Veiled puts a coin counter on another target creature at the beginning of your end step. Whenever a creature with a coin counter dies, you exile it and then return it to the battlefield under your control.

This allows you to slowly steal all of your opponents’ threats as you keep the board clear. While it’s a much more expensive option than the original Athreos, the power level is there to justify the mana cost.

Klothys, God of Destiny

Klothys, God of Destiny

A staple of Legacy and Pioneer, Klothys, God of Destiny controls the graveyard while giving access to ramp or draining each opponent and gaining you two life each upkeep. One of the hardest cards for aggro decks to overcome, especially when it comes down on turn 3, Klothys is one of my favorite Niv to Light cards that also makes appearances in most Gruul ()-based decks looking to attack things like Phoenix, reanimation strategies, or control decks’ life totals.

Mogis, God of Slaughter

Mogis, God of Slaughter

Rakdos’ god of slaughter, Mogis, God of Slaughter deals two damage to each player during their upkeep unless they sacrifice a creature. This helps keep the board clear or continually damage opponents so you can finish them off with your building offense.

Ephara, God of the Polis

Ephara, God of the Polis

One of the best payoffs for playing flash creatures, Ephara, God of the Polis draws a card at the beginning of each upkeep if you had another creature enter the battlefield under your control last turn. This can draw you extra cards every turn if you have instant-speed token makers or flash creatures. This card can easily take over the game once you reach the midgame and have lots of mana.

Phenax, God of Deception

Phenax, God of Deception

The Dimir () god that mills, Phenax, God of Deception gives all your creatures the ability to tap and mill cards equal to its toughness. Blue and black decks tend to play creatures with higher toughness to stop opponents’ offense, and those cards now deal “deck damage” and give you an additional avenue to victory.

Keranos, God of Storms

Keranos, God of Storms

Once a sideboard staple of Splinter Twin decks in Modern, Keranos, God of Storms mitigates flooding by drawing extra cards if your draw for the turn would be a land or you get to toss a Lightning Bolt around pruning the battlefield or killing your opponent if you reveal a nonland card.

While it’s a powerhouse in 1v1 formats, Keranos just costs too much for Modern right now. But it does give great value if you can manage to get it into play.

Pharika, God of Affliction

Pharika, God of Affliction

A 3-mana god is already quite appealing, but Pharika, God of Affliction lets you control graveyards since you can pay to exile a creature from any graveyard in exchange for giving the graveyard’s owner a 1/1 deathtouch Snake enchantment creature token. While it can be annoying to supply opponents with deathtouch creatures it’s better than letting them reanimate a bigger threat.

This card pairs well with self-mill to create an army of enchantment creatures to trigger constellation or trade with bigger creatures for cheap.

Kestia, the Cultivator

Kestia, the Cultivator

A solid EDH-specific payoff, Kestia, the Cultivator is a 4/4 for four that can also bestow, giving that creature +4/+4. Kestia also triggers whenever an enchanted or enchantment creature attacks, drawing you a card.

Kestia can quickly snowball any game and protecting it by bestowing onto an unanswerable threat can keep your hand full while your opponents struggle to keep up.

Chromanticore

Chromanticore

Chromanticore gives a whole batch of keyword soup to whatever creature it bestows onto, or is just a 4/4 flying, first strike, vigilance, trample, lifelinker for five mana on its own. This card’s mana cost is its limiting factor but you can easily solve that with cards like Chromatic Lantern.

Jukai Naturalist

Jukai Naturalist

A great addition from Kamigawa, Jukai Naturalist makes your enchantments cheaper to cast and has a solid body as a 2/2 lifelink for two mana. A great enabler for any enchantment deck.

Best Enchantment Creature Payoffs

While I touched on some of these cards already, others wouldn’t qualify as an enchantment creature but work well as a payoff for playing enchantments and enchantment creatures.

Doomwake Giant

Doomwake Giant

Doomwake Giant acts as a pseudo-one-sided wrath in enchantment decks. You can use it to force bad blocks on your opponent even if you can’t wipe the whole board. Especially with flash enchantments like the Omens.

Destiny Spinner

Destiny Spinner

The primary mode for Destiny Spinner is to make all your other enchantments and enchantment creatures uncounterable. This allows you to force through higher impact cards and then pay four mana once you have a solid board state to make a land you control an X/X equal to the number of enchantments you control. A solid role-player that acts as enabler and finisher in an enchantment deck.

Eidolon of Blossoms

Eidolon of Blossoms

It’s hard to have a list of enchantment creature payoffs without this classic card. Eidolon of Blossoms draws a card each time constellation triggers. In a deck where you need to constantly churn through your deck to find more enchantments and enchantment creatures, an unchecked Eidolon of Blossoms dominates the board and keeps your resources topped off.

Setessan Champion

Setessan Champion

Setessan Champion leverages constellation to grow. It’s truly one of the strongest threats at outsizing opposing boards in decks that can play several auras or other enchantment creatures to leverage constellation.

Archon of Sun’s Grace

Archon of Sun's Grace

Archon of Sun’s Grace not only helps keep the game going longer but quickly takes over by creating an army of 2/2 Pegasus‘ whenever an enchantment enters the battlefield. This card can instantly stabilize against aggro decks and easily wins the game with any enchantments entering the battlefield to create an army of flyers if left unchecked.

Grim Guardian

Grim Guardian

Grim Guardian drains each opponent whenever constellation triggers. This can easily wipe out opponents or whole tables if you can find enough enchantments in a single turn.

Weaver of Harmony

Weaver of Harmony

This snake druid gives other enchantment creatures you control +1/+1 and allows you to copy target activated or triggered ability from an enchantment source. Copying constellation can quickly run away with any game.

Constellation as a Whole

The entire constellation mechanic is a payoff for playing enchantments and enchantment creatures. Having all your creatures get bonus abilities and triggers for each spell you cast can easily run away with the game.

While the effectiveness of constellation varies depending on what cards you already have in play, the fact that they all trigger off each enchantment or enchantment creature you cast means that you pull further ahead with each spell. It becomes tough to fight your way back against a wave of growing advantage.

Do Enchantment Creatures Count as Enchantments?

Enchantment creatures absolutely count as enchantments. In the same way that they count as creatures, having both types mean they count as both enchantments and creatures.

What Do Enchantment Creatures Count as While Being Cast?

Enchantment creatures are creatures and enchantments while being cast. Cards like Annul counter an enchantment creature just like Essence Scatter would.

Is an Enchantment Creature a Noncreature Spell?

Thassa, Deep-Dwelling - Illustration by Zack Stella

Thassa, Deep-Dwelling | Illustration by Zack Stella

No, enchantment creatures are creatures. While they contain the “enchantment” type as well, having the creature type supersedes that.

The exception is if you cast a bestow creature for its bestow cost, it’s no longer a creature spell. It’s just an enchantment. But since it isn’t an enchantment creature at that point it would no longer qualify.

Are Enchantment Creatures Permanents?

Enchantment creatures are permanents, just like any “regular” creature or enchantment is a permanent. When you put those two types together, it’s still a permanent.

Can “Destroy Target Enchantment” Effects Kill an Enchantment Creature?

Yes. Effects that can destroy target enchantment will kill an enchantment creature. While they are creatures they’re also enchantments, so anything that affects creatures or enchantments will affect these cards.

What Is a Legendary Enchantment Creature?

Legendary enchantment creatures are enchantment creatures that also has the “legendary” subtype. There are a lot of these cards, allowing for a range of commanders in EDH that are enchantment creatures.

For example, each of the god cards from Theros are legendary enchantment creatures. They follow all the rules for enchantments, creatures, and legends at the same time.

Can Mirrormade Copy an Enchantment Creature?

Mirrormade

Yes, Mirrormade can enter the battlefield as a copy of any artifact or enchantment on the battlefield, and enchantment creatures are still enchantments.

Wrapping Up

Destiny Spinner - Illustration by Livia Prima

Destiny Spinner | Illustration by Livia Prima

Since their original printing, enchantment creatures have defined the Theros blocks and continue to show up in various sets outside of Theros. While it took a little while for WotC to make these types of creatures, they now act as an evergreen card type just like artifact creatures.

While they have some fragility compared to non-enchantment creatures, the synergies and power level created through this extra type can lead to some snowballing games with constellation. I enjoy enchantment creatures and have no problem seeing them continue to appear, or for the payoffs to continue to grow and hopefully establish new enchantment-based decks in more formats.

Did I miss out on any top enchantment creatures? Would you want to keep enchantment creatures as a main mechanic to Theros, or see a new plane with these fanciful creatures wandering around?  Let me know in the comments down below or over on the Draftsim Twitter.

Stay safe out there, and thanks for reading!

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