Last updated on February 27, 2026

Starfield of Nyx | Illustration by Tyler Jacobson
When it comes to deckbuilding in Magic, there are many different ways to build a themed deck. In the case of enchantments, some may prefer to run a pillowfort deck, while others may prefer a Voltron commander. Me? I like turning my enchantments into a huge army, or animating them to surprise my opponents. Today, letโs go over the best enchantment animation cards among Magic: The Gathering colors.
Are you intrigued by the best cards? Letโs dive right into it!
What Is Enchantment Animation in MTG?

Zur, Eternal Schemer (Dominaria United) | Illustration by Dan Mumford
Enchantment animation cards in Magic: The Gathering are cards that let you turn your enchantments into creatures.
In this list, I go over cards that can animate enchantments, as well as enchantments that can transform themselves into creatures. These can be super fun to play around with, especially in decks focused on enchantment synergies!
Oh, and here's a cool tip: If you put a +1/+1 counter on an enchantment and then animate it, the counter still applies once itโs animated, and this works for other types of counters too!
Mischievous Lookout
Honorable mention to Mischievous Lookout, a 2-mana creature that lets you play enchantments from your graveyard and turn them into creatures. Why isnโt it on the list? Itโs an digital-only Alchemy card from MTG Arena, so you wonโt be able to access it in tabletop formats like Commander.
#32. Veiled Serpent
Veiled Serpent shares many similarities with other enchantments from this list that have a large body and are relatively cheap to cast. Ultimately, your opponents will cast a spell one way or another, and at least one of them will likely have islands in their deck for this blue enchantment to be able to attack. If not, you can always cycle it and save the card for another day.
#31. Still Life
Two mana is a small investment to get a 4/3 that can avoid sorcery speed removal and act as a blocker when you most need it. The drawback is that youโre committed to keep that mana open just for this card, which could prevent you from playing others to advance the game.
#30. Hidden Gibbons
I bet that in a multiplayer environment, Hidden Gibbons is an extremely easy green enchantment to animate. More importantly, for just 1 mana, it seems like a scam. Of course, your opponent may just wait until they have their defense up to cast those instants, so be aware of that.
#29. Hidden Herd
In Commander gameplay, itโs extremely easy to turn cards like Hidden Herd into creatures, as almost every deck includes a good number of nonbasic lands. Cards with โHiddenโ in their name are almost always enchantments that transform into creatures when specific conditions are met. Whether one is better than another is largely up to luck, so ranking them isnโt particularly relevant.
#28. Hidden Predators
Hidden Predators is an inexpensive way to maintain board presence against your opponents. If they have large creatures, it lets you cheaply add one of your own to match.
#27. Hidden Guerrillas
Its ability to punish opponents for playing artifacts makes Hidden Guerrillas a powerful and efficient tool in a format like Commander, where mana rocks like Sol Ring and Arcane Signet are basically run in every deck.
#26. Hidden Spider
Against cheap commanders with evasion like Tamiyo, Inquisitive Student or Malcolm, Alluring Scoundrel, Hidden Spider is a very good green card to protect your life points for as long as you manage to resolve them before theirs, as otherwise, itโs just an unreliable card for the feat.
#25. Hidden Ancients
Hidden Ancients can get you a big creature for cheap, which is awesome. The only catch is that it triggers when an opponent casts an enchantment, and that might not happen consistently, unless you know your opponents have the bad habit of running the likes of Rhystic Study or Mystic Remora.
#24. Shapeshifter's Marrow
Unlike other cards from this list, Shapeshifter's Marrow may be a bit overpriced when it comes to enchantments that turn into creatures. That said, you can hope to hit a big creature like Emrakul, the Aeons Torn and attack for the win. This is the best scenario, of course, but you get the idea.
#23. Crystalline Nautilus
Technically, Crystalline Nautilus and other enchantment creatures with bestow like Chromanticore are enchantments that later become creatures when they become detached from others. This is incredibly niche and a very cheesy way to animate an enchantment, but it's within the rules!
Something neat you can do here is bestow an opponent's creature, target it so it dies, then keep your 4/4 Nautilus in play under your control.
#22. Testament of Faith
Testament of Faith is a versatile white enchantment for just 1 white mana. Its ability allows you to pay any amount of mana to turn it into an X/X wall creature with defender until the end of the turn, making it a flexible option for both defense and potentially stalling your opponents while also being an enchantment that can serve other roles when needed.
#21. Veiled Sentry
I find it funny that Veiled Sentry can prevent opponents from casting their biggest spells and instead have them cast a cheaper one first. Itโs highly unlikely that this is enough to justify not casting anything, but it can definitely aim to disrupt their plans and force them to rethink their strategy for the turn.
#20. Hidden Stag
Hidden Stag has a unique animation and โdeanimationโ interaction. It turns into a creature whenever your opponent plays a land and becomes an enchantment when you play one. This can help protect it, but be sure to play your land during your second main phase to make the most of it.
#19. Reverberating Summons
The hoops you have to jump through to make Reverberating Summons work for you are a lot for my taste. Cast a second spell, pre-combat, just to get a 3/3? The draw two activation is a desperate but fine alternative.
#18. Emergent Haunting
Emergent Haunting is a card from Outlaws of Thunder Junction designed with the plot mechanic in mind. However, there are other mechanics, such as foretell or suspend that allow you to use your mana during your turn without skipping it. These mechanics let you avoid having to hold back from casting spells while still animating this enchantment.
#17. Myth Realized
While it may seem like a big mana investment to put lore counters on Myth Realized, you can just use non-creature spells to fill it relatively quick, in decks with cheap instants or sorceries like Brainstorm or Preordain. With that in mind, proliferate cards like Thirsting Roots also help turn this 1-mana enchantment into a massive threat.
#16. Riddleform
Unlike other enchantments that require your opponents to cast a spell to animate an enchantment, you can control whenever you want to transform Riddleform by casting a noncreature spell at the right time. On top of that, you can pay 3 mana to activate its ability and scry 1, making this a very versatile enchantment for just 2 mana.
#15. Case of the Gorgon's Kiss
Personally, Iโm not a fan of unreliable removal cards, but this case enchantment offers more than it initially appears. For just 1 mana, you can kill a creature that has already been dealt damage during the turn. More importantly, its solve condition is easy to fulfil after the combat phase, meaning that for a single mana, you can replace any creatures youโve lost with a 4/4 deathtouch and lifelink creature.
#14. Ride the Shoopuf
The activation on Ride the Shoopuf is not cheap, and thankfully the landfall trigger is usually why you slot this card in, but you can do worse than a permanent jump to a 7/7 for seven mana.
#13. Reptilian Reflection
Reptilian Reflection has a very unusual way to transform it: cycling a card. That said, this red enchantmentโs upside is pretty solid as for 3 mana, you get a 5/4 threat with haste that can put a lot of pressure on your opponent.
#12. Obscuring Aether
While youโll use Obscuring Aether mostly in face-down themed decks, it also has the ability to transform into a 2/2 creature by turning itself face down, which is very cool considering that itโs an effective way to dodge enchantment removal at instant speed.
#11. Daxos's Torment
I like that, for just 4 mana, Daxos's Torment offers a relatively cheap way to deal 5 damage to an opponent. As you may already know, enchantments are some of the most challenging types of permanents to remove, so being able to attack and then โhideโ as a noncreature is an excellent way to bypass sorcery-speed removal.
#10. Cacophony Unleashed
In an enchantment-themed deck, Cacophony Unleashed can be used as a one-sided board wipe that can attack as a powerful 6/6 creature with menace and deathtouch when conditions are met.
#9. Enchantment Gods
An easy way to cheat enchantments that turn into creatures onto this list is by including the indestructible enchantment gods from various Magic sets, like Purphoros, God of the Forge or Keranos, God of Storms. Technically, these are creatures already, but they wonโt be treated as such until you reach the devotion threshold required for them to count as creatures.
#8. Captain Rex Nebula
Captain Rex Nebula is a quirky and fun way to animate your enchantments or other nonland permanents. At the start of combat, you can turn any nonland permanent into a vehicle with power and toughness equal to its mana value. Plus, it gets crew 2, making it easy to swing in with. If that werenโt enough, the โcrash landโ ability lets you sacrifice the vehicle and deal damage to any target if you roll six-sided die and the result matches the nonland permanentโs mana value. A bit convoluted for my taste, but it's a way to animate your enchantments with a Boros card ().
#7. Abuelo's Awakening
While itโs not the most efficient of this list, Abuelo's Awakening does the job of returning your dead enchantments to the battlefield in the form of 1/1 creatures. The appeal of this white sorcery is, however, that the more mana you invest, the more powerful your creature becomes. With that in mind, thereโs nothing wrong with just spending 4 mana for a powerful 1/1 enchantment creature like Omniscience.
#6. Relive the Past
Relive the Past is a bit expensive, but you get to return up to three permanents of different types from your graveyard to the battlefield, one of them being an enchantment. More importantly, those will be 5/5 elemental creatures when they get back, so for just 7 mana, you get to add 15 power and toughness to the board.
#5. Bello, Bard of the Brambles
While it doesn't work with auras and equipment, Bello, Bard of the Brambles turns eligible enchantments and artifacts with a mana value of 4 or more into game-ending threats with powerful keywords like indestructible and haste. As if that werenโt enough, you also draw a card whenever they deal combat damage to a player, making this an incredibly strong and cost-effective Gruul commander () for a dedicated enchantment-themed deck.
#4. Zur, Eternal Schemer
One of the best cards to animate your enchantments has to be Zur, Eternal Schemer. Of course, the power and toughness solely depend on the enchantment mana value. Still, a 2-mana investment to animate the likes of Leyline of Anticipation or Leyline Binding is relatively cheap.
#3. Starfield of Nyx
Starfield of Nyx is a phenomenal way to animate enchantments and turn them into deadly assassins. For as long as you control five or more, each non-aura turns into a creature with power and toughness based on its mana value. On top of that, what makes this powerful is that you get to return any enchantment to the battlefield at the beginning of your upkeep, turning this white card into a recurring source of value that continually strengthens your board presence.
#2. Dance of the Manse
With a small investment, Dance of the Manse can return multiple enchantments from your graveyard to the battlefield at once. The sweet spot is reaching the 6-mana threshold, as this Azorius card () then allows you to turn those enchantments into powerful 4/4 creatures.
#1. Opalescence
One of the most efficient ways to turn your enchantments into creatures is with Opalescence, as it allows all your enchantments to become creatures with power and toughness equal to their mana value for only 4 mana.
Best Enchantment Animation Payoffs
While most of the enchantments from this list are, letโs say it, bad, they can be turned into exceptional creatures when paired with the right cards.
For example, cards like Sterling Grove or Greater Auramancy give enchantments shroud, turning them into very difficult cards to remove without engaging in combat. Soaring Lightbringer, Yuna, Hope of Spira, Anikthea, Hand of Erebos, and Zur, Eternal Schemer each boost your enchantment creatures.
With the capability to attack, Kestia, the Cultivator earns you cards off of enchantments that can attack. Another way to exploit enchantment animation cards, especially Opalescence, is to send as many enchantments to your graveyard as possible with the likes of Careful Study or Frantic Search, and then return them all at once with Replenish to create a huge army for just 4 mana.
Remember when I told you that if you put +1/+1 counters on enchantments, they get the buff once they become creatures? A card that you can use to accomplish this is Heliod, Sun-Crowned, which puts counters on enchantments (or creatures) whenever you gain life.
Aside from that, pretty much every enchantments-matter card like Serra's Sanctum or Mesa Enchantress will do, and Sanctum Weaver, Sphere of Safety, Ethereal Armor, and Tempest Technique are examples of cards that capitalize on more enchantments.
What Happens if You Animate an Aura?
If you animate an aura, it can no longer enchant anything, as auras that are also creatures can't enchant objects or players. According to the rules (303.4d), the aura will immediately becomes unattached and, as a state-based action, is put into its owner's graveyard. However, if the aura has the bestow ability, it becomes unattached, stops being bestowed, and remains on the battlefield as a creature.
Can You Animate the Devotion Gods?
Yes, you can animate the devotion gods, but the result depends on the interaction between their abilities and the effect animating them. If you use a card like Opalescence, the gods can become creatures, but their devotion ability may still affect whether they remain creatures.
If Opalescence enters first, it turns the gods into creatures, but when a devotion god (e.g., Heliod, Sun-Crowned) enters the battlefield, its devotion ability checks your devotion to its colors. If your devotion is too low, the god stops being a creature. If your devotion is high enough, it remains a creature, and Opalescence sets its power and toughness to match its mana value.
On the other hand, if the god enters first, its devotion ability checks your devotion and determines if itโs a creature. When Opalescence enters later, it overrides the devotion ability, forcing the god to be a creature regardless of your devotion. Its power and toughness are then set to match its mana cost by Opalescence.
This interaction follows Magic's layer system, where effects are applied in a specific order based on timestamps. In short, you can animate the devotion gods, but whether they stay creatures depends on the timing of the effects.
Wrap Up

Riddleform | Illustration by Steve Argyle
As you may have noticed, there are just under 10 cards that can unconditionally turn enchantments into actual creatures. While there aren't many, the ones that do are extremely powerful, with Opalescence being the standout, hands down.
What do you think? Would you like to see this theme receive more support in the near future? Is there a particular card with this effect that I may have missed? Let us know in the comments!
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