Last updated on June 4, 2026

Avengers Disassembled | Illustration by David Szabo
Tap your lands now, because you might not get to use them again! We just got two new cards revealed from Marvel Super Heroes that both care about your opponent's lands. Is this just what we needed to stop the onslaught of busted Badgermole Cub decks?
Avengers Disassembled
Avengers Disassembled is a great card. It joins the likes of Brotherhood's End and Anger of the Gods as the latest efficient red board wipe. Dealing three damage to each creature on turn three will likely kill everything your opponent has played up until that point, which is great against most aggressive strategies that are looking to put a lot of stuff on the board quickly. And if that wasn't enough, it also lets you destroy a target land (even a basic land), and its controller gets to search up a new one and put it into play tapped. Having this effect stapled on to an already efficient card feels great, and both of these effects are also aligned in their game plan. A deck that cares about land destruction will likely be weak to more aggressive decks, and this card covers that weakness.ย
These kinds of effects also get better when you have a critical mass of them, as depending on what kind of deck your opponent is playing, they only have so many basic lands to get out of their deck. At a certain point, it just becomes straight up land destruction. Additionally, if you have an indestructible land, such as Darksteel Citadel for example, you can target it with this effect. It won't be destroyed because it's indestructible, but you still get to search for a land. This is very relevant in formats like Modern where you can play a Rustvale Bridge or Flagstones of Trokair and target it with this effect to ramp your mana, as decks exist that already do this with Cleansing Wildfire.
Fin Fang Foom
Fin Fang Foom might just have the best name ever, but he's more than just a funny name and a pretty face. He lets you copy your instant and sorcery spells that target artifacts or lands, and when you do he gets two +1/+1 counters. Doubling the number of lands you destroy is good in any deck that cares about it, and even triggering this thing once makes it a 5/7, something most decks will have a difficult time dealing with, especially when they are down a land or two.
The Solution to Landfall Decks?
With Fin Fang Foom alongside Avengers Disassembled, it looks like the pieces are all there for a land destruction deck in standard. Maelstrom Artisan, Magmatic Hellkite, Price of Freedom, and Krenko's Buzzcrusher combine to form a very competent suite of land destruction that will deplete your opponent of resources while also adding big creatures to the board. While you're at it, you might as well play Erode, as the downside of giving your opponent a land is a lot less bad when all your other cards are destroying lands, especially if your opponent's deck is already low on basic lands.
This could be an interesting way to attack the meta in Standard, as Badgermole Cub is currently one of the most prominent cards, especially in landfall decks. Cards that destroy lands and let your opponent get another one from their library are good and bad against these decks, as you're giving your opponent another landfall trigger, but you could also be destroying an earthbent land. But with the addition of these cards, and the fact that Avengers Disassembled is a board wipe, means that there is a critical mass of ways to interact with your opponents lands. This might be enough to push this strategy over the edge and into viability, which would be great for Standard. I guess we'll just have to wait and see, but a land destruction deck in Standard is definitely something worth trying.
What's Next?

Armageddon | Illustration by Dominik Mayer
Mark Rosewater recently stated on his blog that having more solutions to landfall strategies is something that they're thinking about. Whether that means more land destruction effects going forward or something else entirely still remains to be seen, but I think that being able to interact more with your opponents lands might be what the game needs. Resources have become very abundant, and individual cards have become more efficient across the board in all formats, and having more land destruction may be a necessary part of the Magic ecosystem to help stymie some of the effects of powercreep. That being said, it's still something that is viewed negatively by players, especially in Commander, so I'll be interested to see how they end up navigating this.
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