Last updated on August 29, 2025

Baloth Prime | Illustration by Joshua Raphael
Well, we’re definitely not in Kansas anymore, that’s for sure. Edge of Eternities marks Magic’s first real foray into outer space. I mean, Unfinity technically exists but I choose to believe it doesn’t. So EOE is MTG’s first voyage into the final frontier, and the set certainly feels a bit alien.
- GET 2 COPIES OF EACH DECK—This Bundle includes 4 items, with 2 Edge of Eternities World Shaper Commander Decks and 2 Edge of Eternities Counter Intelligence Commander Decks
- WORLD SHAPER— Sacrifice lands and grow back stronger alongside the massive seedship, Hearthhull, and Szarel, director of terrasymbiosis
- COUNTER INTELLIGENCE— Boost artifacts and proliferate counters with the aid of interstellar vessel, Inspirit, and its sentient navigational consciousness, Kilo
- FOIL BORDERLESS COMMANDERS—Every Edge of Eternities Commander Deck includes 2 Traditional Foil Legendary Creature cards featuring Borderless art
- INTRODUCING 24 COMMANDER CARDS—Each deck introduces 12 never-before-seen Commander cards to Magic: The Gathering
Thankfully, the main set comes with two Commander decks to help flesh out the setting, though there’s a lot of ground to cover in outer-freaking-space, man. But are these two decks gargantuan Jupiter-sized successes, or will they fall in line with the rest of the Plutonian decks that clog up the precon space? Let’s pop on the space helmets and prepare for blastoff!
All About Edge of Eternities

Horizon Explorer | Illustration by Filip Burburan
What Is Edge of Eternities Commander?
Edge of Eternities Commander (EOC) is a pair of 3-color Commander precons sold as supplementary products in the Edge of Eternities (EOE) line-up. Each precon is a 100-card ready-to-play Commander deck that ties into some of the themes of the main set.
Both precons contain the following:
- 100 total cards
- 12 new-to-Magic cards (including commanders)
- 1 borderless, traditional foil face commander
- 1 borderless, traditional foil alternate spacecraft commander
- 10 double-sided tokens (World Shaper replaces some of these with punch-out counters)
- 1 deck box
- 1 Collector Booster Sample Pack
How Does Edge of Eternities Compare to Other Commander Products?
There are only two decks in the line-up, which is in line with Aetherdrift Commander earlier in 2025, though it’s a steep drop-off from the nine total decks offered between the two previous sets, Tarkir: Dragonstorm and Final Fantasy.
Notably, each deck features a spacecraft as its alternate 3-color commander. Thanks to a rules change that goes live with EOE, legendary vehicles and spacecraft can now be commanders, which makes this a pretty interesting first for Commander precons.
Should I Buy Edge of Eternities Commander?
This is a firm yes if you’re considering Counter Intelligence, whether you’re in for the value, reprints, or new cards. It’s a slam dunk of a deck, and it’s well worth the purchase, assuming you can find it anywhere near MSRP.
World Shaper is a different story. This one’s a bit of a failure on the monetary front, but it has some awesome new cards and plenty of support for a popular EDH archetype. This is more of a personal preference pick, worth your money if you like the themes or already have a deck in the Jund () space that can use some of the new cards. World Shaper is not worth anything more than MSRP, though.
Counter Intelligence
Commander (1)
Creature (24)
Hangarback Walker
Coretapper
Enthusiastic Mechanaut
Etherium Sculptor
Steel Overseer
Thrummingbird
Chrome Host Seedshark
Emry, Lurker of the Loch
Patrolling Peacemaker
Surge Conductor
Crystalline Crawler
Etched Oracle
Jhoira, Weatherlight Captain
Mindless Automaton
Phyrexian Metamorph
Tekuthal, Inquiry Dominus
Alibou, Ancient Witness
Deepglow Skate
Cyberdrive Awakener
Kappa Cannoneer
Angel of the Ruins
Depthshaker Titan
Thought Monitor
Threefold Thunderhulk
Instant (8)
Dispatch
Swan Song
Swords to Plowshares
Experimental Augury
Pull from Tomorrow
Ripples of Potential
Chaos Warp
Thirst for Knowledge
Sorcery (6)
Universal Surveillance
Chain Reaction
Tezzeret's Gambit
Fumigate
Wake the Past
Organic Extinction
Enchantment (1)
Artifact (20)
Astral Cornucopia
Everflowing Chalice
Sol Ring
Soul-Guide Lantern
Arcane Signet
Gavel of the Righteous
Moxite Refinery
Pentad Prism
Cloud Key
Golem Foundry
Insight Engine
Long-Range Sensor
Solar Array
Titan Forge
Uthros Research Craft
Darksteel Reactor
Empowered Autogenerator
Inspirit, Flagship Vessel
Lux Artillery
Lux Cannon
Land (40)
Adarkar Wastes
Ancient Den
Battlefield Forge
Buried Ruin
Cascade Bluffs
Clifftop Retreat
Command Tower
Evolving Wilds
Exotic Orchard
Glacial Fortress
Glittering Massif
Great Furnace
Irrigated Farmland
Island x3
Karn's Bastion
Lonely Sandbar
Mountain x3
Mystic Monastery
Plains x3
Radiant Summit
Razortide Bridge
Rugged Prairie
Rustvale Bridge
Seat of the Synod
Secluded Steppe
Shivan Reef
Silverbluff Bridge
Skycloud Expanse
Spire of Industry
Sulfur Falls
Temple of Enlightenment
Temple of Epiphany
Temple of Triumph
The Mycosynth Gardens
Commander, Theme, and Strategy
Counter Intelligence (great name) is a Jeskai () artifact charge counter deck. It uses an artifact creature build as the backdrop for a charge counter/proliferate strategy, which means you’ll grow large creatures with +1/+1 counters while you charge up other artifacts like Darksteel Reactor and Lux Cannon. The +1/+1 counter side of things gives it an aggressive edge while the noncreature permanents give you inevitability in a longer game.
Kilo, Apogee Mind is the face commander, and it’s an exciting one, too. Open-ended proliferate has always been sweet; Atraxa, Praetors' Voice is a hyper-popular commander for a reason. But there’s a small hoop: You have to tap Kilo to proliferate, which sometimes means you attack, and sometimes means you station a spacecraft.
Speaking of which… Inspirit, Flagship Vessel is the alternative spacecraft commander. It strikes me as an interesting choice if you want to lean heavily into a charge counter build, but as of right now I’m skeptical of spacecraft and the station mechanic in general, so I’m assuming Kilo is the better of the two. Still, these spacecraft get cool points for being something new to Commander precons!
Notable Cards: Reprints and $$
I’ll look at some key cards from both of these Commander decks and explore some of the notable newcomers, big-money reprints, and alternate arts for both decks. Same caveat as usual applies that there’s no point speculating on the prices of new-to-Magic cards, since their pre-sale prices aren’t indicative of their actual prices post-release.
Counter Intelligence is a massive win on the value side. It has 10 cards in the $2-5 range, just one in the $5-10 range, and an impressive five cards between $10-20. Darksteel Reactor ($15) goes in very few decks, but Cyberdrive Awakener ($13) and Tekuthal, Inquiry Dominus ($19) are great in decks built to use them. You also get two excellent money staples in Swan Song ($11) and Ripples of Potential ($12). There’s also just a lot of great artifact support in general, so it’s a solid choice to fill out a collection.
I always complain about Commander precon mana bases, and I’m not going to stop here. The mana base is functional but bad, and it makes little attempt to do anything interesting besides fix mana. I’ll give these two precons some credit though: They both feature two new lands each that help to fill out some previously incomplete land cycles. Counter Intelligence has Glittering Massif as an addition to the cycling duals from Amonkhet, and Radiant Summit as part of the tango land cycle from Battle for Zendikar. These aren’t super strong lands, but it’s nice to see these cycles fill out via Commander precons.
Let’s talk newcomers. Here are some of my picks for new additions to the cardpool that caught my attention:
- Patrolling Peacemaker is an awesome design. It might be daunting to track every crime your opponents commit, but repeatable proliferation is worth the mental upkeep.
- Depthshaker Titan can just end a game on the spot. The ability to turn a pile of Treasure into 6/6 trampling beaters sounds potent, and it gives Cyberdrive Awakener a rival as far as artifact token finishers are concerned.
- Long-Range Sensor has some charge counter text on it, but it’s really just a value engine for decks that can consistently attack multiple opponents each turn.
- I believe Kilo, Apogee Mind has the potential to crack various top commander lists. Proliferation is popular, and it’s something novel for the color trio to care about.
The following cards received new art in this deck:
- Swords to Plowshares
- Swan Song
- Tezzeret's Gambit
- Thirst for Knowledge
- Chaos Warp
- Cloud Key
- Gavel of the Righteous
- Pentad Prism
- Battlefield Forge
The Verdict
Backed by an incredibly strong suite of money reprints, Counter Intelligence is a whammy of a Commander precon. You’ll get your money’s worth, a highly customizable new commander in Kilo, tons of artifact support cards, and great Commander staples across the board. The charge counter theme is also exactly what I like to see in a modern-day precon: It’s something novel that hasn’t been fully explored by other Commander precons already.
Counter Intelligence gets high marks across the board, and it lands firmly in the pantheon of best Commander precons of all time.
- SURPASS YOUR PROGRAMMING—Boost artifacts and proliferate counters with the aid of interstellar vessel, Inspirit, and its sentient navigational consciousness, Kilo
- 2 FOIL BORDERLESS COMMANDERS—Every Edge of Eternities Commander Deck includes 2 Traditional Foil Legendary Creature cards featuring Borderless art
- INTRODUCES 12 COMMANDER CARDS—Each deck introduces 12 never-before-seen Commander cards to Magic: The Gathering
- COLLECT SPECIAL TREATMENT CARDS—Each deck also comes with a 2-card Collector Booster Sample Pack containing 1 Traditional Foil card and 1 alt-border Rare or Mythic Rare (foil or nonfoil)
- THRILLING MULTIPLAYER BATTLES—Commander is a multiplayer way to play Magic, an epic, free-for-all battle full of strategic plays and social intrigue
World Shaper
No products found.Commander (1)
Creature (30)
Groundskeeper
Aftermath Analyst
Juri, Master of the Revue
Satyr Wayfinder
Sprouting Goblin
Augur of Autumn
Braids, Arisen Nightmare
Evendo Brushrazer
Horizon Explorer
Loamcrafter Faun
Mayhem Devil
Scouring Swarm
Springbloom Druid
Tireless Tracker
Uurg, Spawn of Turg
Baloth Prime
Centaur Vinecrasher
Eumidian Wastewaker
Oracle of Mul Daya
Soul of Windgrace
God-Eternal Bontu
Korvold, Fae-Cursed King
Mazirek, Kraul Death Priest
The Gitrog Monster
Titania, Protector of Argoth
Moraug, Fury of Akoum
Multani, Yavimaya's Avatar
Rampaging Baloths
Omnath, Locus of Rage
World Breaker
Instant (8)
Infernal Grasp
Rakdos Charm
Tear Asunder
Beast Within
Harrow
Putrefy
Roiling Regrowth
Windgrace's Judgment
Sorcery (13)
Pest Infestation
Farseek
Nature's Lore
Night's Whisper
Worldsoul's Rage
Cultivate
Formless Genesis
Gaze of Granite
Skyshroud Claim
Splendid Reclamation
Escape to the Wilds
Planetary Annihilation
Blasphemous Act
Enchantment (2)
Hammer of Purphoros
Binding the Old Gods
Artifact (4)
Exploration Broodship
Sol Ring
Arcane Signet
Hearthhull, the Worldseed
Land (42)
Bojuka Bog
Cabaretti Courtyard
Canyon Slough
Cinder Glade
Command Tower
Dakmor Salvage
Escape Tunnel
Eumidian Hatchery
Evolving Wilds
Fabled Passage
Festering Thicket
Forest x8
Karplusan Forest
Llanowar Wastes
Maestros Theater
Mountain x3
Mountain Valley
Myriad Landscape
Riveteers Overlook
Rocky Tar Pit
Sheltered Thicket
Smoldering Marsh
Sulfurous Springs
Swamp x5
Terramorphic Expanse
Twilight Mire
Vernal Fen
Viridescent Bog
Wastes
Commander, Theme, and Strategy
No products found.–not to be confused with World Shaper–is… not Counter Intelligence. But that’s a very tough act to follow, so I’ll evaluate this one as though I didn’t just review a Hall-of-Famer.
Here we’ve got a Jund deck () with a specific strategy of sacrificing lands. We’ve seen “Jund lands” before, but the sacrifice angle is ever-so-slightly different enough here that I’m not willing to dismiss it right away. This strategy means tons of land sacrifice, recursion, Exploration-style effects, and of course, payoffs for doing all of this.
The face commander is Szarel, Genesis Shepherd, a Crucible of Worlds in the command zone that also pumps up your board while you fiddle around with sac engines. I’m not super excited about the bug, but I like that the trigger happens on any nontoken permanent, not just lands, so there’s some customizability out of the box.
If Szarel isn’t your speed, feel free to board Hearthhull, the Worldseed instead. Air Force Jund seems way more blatantly powerful than the Jeskai spacecraft from Counter Intelligence. It’s a strong draw engine, sacrifice engine, and landfall enabler all in one, and the fully stationed version seems like it’d just kill the table with the right setup. This feels like the better of the two commanders, though note there are other Jund legends here if you prefer like Korvold, Fae-Cursed King and Soul of Windgrace.
Notable Cards: Reprints and $$
This deck is a steaming pile of Eumidian poopoo as far as reprint value goes. World Shaper has six cards in the $2-5 range and four in the $5-10 range. Nothing beyond that, with Moraug, Fury of Akoum as the most valuable reprint at around $9. Consider me unimpressed, and that’s without the direct comparison to Counter Intelligence.
However… these new cards are out of this world! Here are some of my favorites:
- Horizon Explorer uses the increasingly popular “lands enter untapped” text and spots you tons of Lander tokens, AKA Rampant Growths on demand.
- Scouring Swarm isn’t as exploitable as Scute Swarm, but it flies and adds more support for self-mill, lands-matter, and insect decks alike.
- Baloth Prime is a slightly nerfed but also cheaper Titania, Protector of Argoth, and it sometimes even attacks as a 10/10.
- Planetary Annihilation is a bold choice for a Commander precon, and it acts as a less punishing Wildfire that plays into the deck’s sacrifice themes.
- Exploration Broodship becomes actual Exploration with a little work, then it becomes a recursive value engine as you station it further.
- Eumidian Hatchery is a promising new utility land for black decks that focus on sacrificing permanents.
- Hearthhull, the Worldseed is my preferred precon commander, but this just seems like an excellent card for lands decks. Eight charge counters to station is as easy as tapping Rampaging Baloths and a single token it has created, and the damage output and draw potential are nuts once it’s fully charged up.
The following cards received new art in this deck:
- Terramorphic Expanse
- Sol Ring
- Binding the Old Gods
- Command Tower
- Springbloom Druid
- Arcane Signet
- Mountain Valley
- Farseek
- Fabled Passage
The Verdict
No products found. is a fine deck, but just fine. It’s got a recognizable theme with a small enough twist to make it distinct, and a spaceship-load of great new additions to land decks in Commander. It fails pretty hard when it comes to reprint value, but I’d expect some of these newcomers to maintain a premium price tag. Overall, it balances out to a deck you could certainly pick up and be happy about if something appeals to you here, but it’s pretty average as far as precons go.
No products found.
The Best Edge of Eternities Deck
For Value
Not even close. Counter Intelligence not only blows the other deck off the planet, but it’s one of the most lucrative precons I’ve ever seen in terms of reprint value. I’d still have my eye on the new cards from the Jund deck, but the space race is currently firmly in the Jeskai deck’s favor.
For Competitive EDH
No products found.I’ll throw No products found. a galactic bone here. I don’t know that lands-matter strategies really get there in cEDH, but if we’re talking high Bracket 3 or Bracket 4 lands decks, World Shaper has some great tools. It also features The Gitrog Monster + Dakmor Salvage, a well-established self-mill engine.
For Fun
Back to Counter Intelligence on this one. Charge counters is unexplored space (hehe, get it?), and Kilo looks like a blast to play with. No way the Jund deck was ever going to compete with a repeatable proliferate engine in the command zone.
Commanding Conclusion

Thirst for Knowledge | Illustration by Andrea Piparo
I’m actively excited enough by Counter Intelligence that I’m willing to say Edge of Eternities Commander gets a pass. It’s not that World Shaper is bad; it’s just that it’s clearly and immediately overshadowed by its partner here. The only thing that keeps the Jeskai deck from being a perfect precon is the lack of effort put into its mana base. World Shaper is just significantly more flawed on many fronts, namely the reprint value, which is honestly one of the most important elements of a Commander precon.
All that said, there are some really great staples entering the format via these two decks, bolstering very popular themes like artifacts and lands-matter, so I expect a lot from the new prints. And I’m intrigued by the idea of spacecrafts as commanders, so there should be a learning experience with these decks as well. Final verdict: Buy these if the themes interest you at all, and take note of Counter Intelligence in particular as an all-timer precon.
Are you picking up either or both of these decks? Any newcomer cards you’re particularly excited about? Let me know in the comments below or over in the Draftsim Discord.
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