Last updated on March 4, 2026

Zulaport Cutthroat | Illustration by Daniel Lieske
MTG Arena finally upgraded Explorer into full Pioneer, so itโs the perfect moment to dive into one of Magicโs most exciting formats. What once felt like a work-in-progress now stands as a proper digital home for Pioneer fans.
The Pioneer format hits that sweet spot between powerful gameplay and a nostalgic feelโwithout the sky-high prices or overwhelming card pools of older formats. Today, we revisit the format as it's been fully integrated on MTGA.
Ready to explore? Let's go!
All About the Pioneer Format

Yorion, Sky Nomad | Illustration by Steven Belledin
Pioneer is a non-rotating format that encourages players to remember how Standard was a couple of sets earlier and revive those feelings and strategies. And possibly to reuse some cards that would otherwise be worthless post Standard rotation. It's also great for players that are relatively new as it allows them to build good, competitive decks without having to spend too much.
Pioneer is a rather slow format compared to the other non-rotating ones. The big difference is that there are no fetch lands, making it one of the most diverse and competitive formats available.
The Legal Sets
We can contrast Pioneer with Modern in the sense that the oldest set is the Eighth Edition from July 2003. Thatโs a huge pool of about 35 sets worth of cards that not all players have access to. However, Pioneer's oldest set is Return to Ravnica, from October 2012.
Does this mean that in the next couple of years, we could get a new format from more recent sets? Only time will tell. But, for now, here's the list of the legal sets for Pioneer:
- Teenage Mutant Ninja Turtles
- Lorwyn Eclipsed
- Avatar: The Last Airbender
- Spider-Man / Through the Omenpaths
- Edge of Eternities
- Final Fantasy
- Tarkir: Dragonstorm
- Aetherdrift
- Foundations
- Duskmourn: House of Horror
- Bloomburrow
- Outlaws of Thunder Junction
- Murders at Karlov Manor
- The Lost Caverns of Ixalan
- Wilds of Eldraine
- March of the Machine: The Aftermath
- March of the Machine
- Phyrexia: All Will Be One
- The Brothers' War
- Dominaria United
- Streets of New Capenna
- Kamigawa: Neon Dynasty
- Innistrad: Crimson Vow
- Innistrad: Midnight Hunt
- D&D: Adventures in the Forgotten Realms
- Strixhaven: School of Mages
- Kaldheim
- Zendikar Rising
- Core 2021
- Ikoria: Lair of Behemoths
- Theros: Beyond Death
- Throne of Eldraine
- Core Set 2020
- War of the Spark
- Ravnica Allegiance
- Guilds of Ravnica
- Core Set 2019
- Dominaria
- Rivals of Ixalan
- Ixalan
- Hour of Devastation
- Amonkhet
- Aether Revolt
- Kaladesh
- Eldritch Moon
- Shadows over Innistrad
- Oath of the Gatewatch
- Battle for Zendikar
- Magic Origins
- Dragons of Tarkir
- Fate Reforged
- Khans of Tarkir
- Magic 2015
- Journey into Nyx
- Born of the Gods
- Theros
- Magic 2014
- Dragon's Maze
- Gatecrash
- Return to Ravnica
The Rules
The following rules apply to this Constructed format:
- Minimum of 60 cards.
- No maximum deck size as long as you can shuffle your deck unassisted.
- Up to 15 cards in your sideboard, if used.
- Your combined deck and sideboard canโt contain more than four of any individual card other than basic lands, based on the English card title.
The Ban List
The bans for this format aim to encourage diversity, fun, and a fair game. Tibalt's Trickery is banned only in best-of-one events on MTG Arena. Beyond this, hereโs the full list of banned cards in Pioneer:
- Amalia Benavides Aguirre
- Balustrade Spy
- Bloodstained Mire
- Expressive Iteration
- Felidar Guardian
- Field of the Dead
- Flooded Strand
- Geological Appraiser
- Heartfire Hero
- Inverter of Truth
- Jegantha, the Wellspring
- Karn, the Great Creator
- Kethis, the Hidden Hand
- Leyline of Abundance
- Lurrus of the Dream-Den
- Nexus of Fate
- Oko, Thief of Crowns
- Once Upon a Time
- Polluted Delta
- Sorin, Imperious Bloodlord
- Teferi, Time Raveler
- Undercity Informer
- Underworld Breach
- Uro, Titan of Nature's Wrath
- Veil of Summer
- Walking Ballista
- Wilderness Reclamation
- Windswept Heath
- Winota, Joiner of Forces
- Wooded Foothills
I want to mention again that there are no fetch lands in Pioneer. Powerful spells are great, but only if you can cast them. Thatโs why mana bases are so important. The reason all fetch lands were banned was to ensure that they werenโt paired with shock lands like in Modern. It gives the format more of a unique identity.
This leads to a slower format where midrange archetypes are more abundant, but more importantly, other bans help serve as a breath of fresh air for deck builders. You can experiment with a lot of things since the format isnโt dominated or polarized by oppressive builds, so you have a chance to build more decks and have fun.
Where to Play Pioneer
Pioneer is a format that you can play on Arena or MTG Online, but it can also be played in paper at your local store or at sanctioned tournaments near you. For paper Magic players, you can schedule regular Pioneer tournaments across the world using a webcam setup. For the digital side of setting up a webcam, you want to know about Wizards' SpellTable which has more emphasis on Commander, but is fully capable of allowing more Pioneer in your house.
There are multiple options, particularly if you play online, but let's cover some basics first.
There are two different economies when it comes to MTG Online vs Arena. MTGO uses play points and tickets while MTGA has gold and gems, though both are happy to accept real-world money.
Magic Arena
Magic Arena used Explorer as a proto-Pioneer format while it was still accumulating cards from the larger format, and took a long process to bring the two into alignment. Through a combination of Historic Anthologies, Pioneer Masters, remastered sets, and special releases WotC gave us an equivalent format that maintains regular competitive events in both best-of-one and traditional (best-of-three) queues. Here's a quick breakdown:
| Pioneer Event | Traditional Pioneer Event | |
|---|---|---|
| Entry Fee | 375 gems or 2,500 gold | 750 gems or 5,000 gold |
| Match Structure | BO1, up to 3 losses | BO3, play 5 regardless of record. |
| 0 Wins | 25 gems | 50 gems + 1 pack |
| 1 Win | 50 gems | 100 gems + 1 pack |
| 2 Wins | 75 gems + 1 pack | 150 gems + 2 packs |
| 3 Wins | 200 gems + 1 pack | 600 gems + 2 packs |
| 4 Wins | 300 gems + 1 pack | 800 gems + 2 packs |
| 5 Wins | 400 gems + 2 packs | 1,000 gems + 3 packs + 4 Play-In Points |
| 6 Wins | 450 gems + 2 packs | - |
| 7 Wins | 500 gems + 3 packs + 1 Play-In Point | - |
The Play-In Points lead you into more competitive Magic events and the Arena booster packs come from random, non-Standard sets.
Magic Online
On Magic Online you can earn play points as rewards from events, and theyโre used as entry options to events as well. Tickets have a similar role in events but arenโt directly given to you as prizes. Instead, you earn treasure chests that you can sell to bots for tickets. You can also get your hands on new cards and products using tickets, and you can also sell those MTGO tickets for cash at a later time.
With all that out of the way, let's cover each event on MTG Online!
Pioneer Challenge
Entry cost: 25 tickets or 250 play points
These events happen during the weekend over Saturday and Sunday. Itโs the most competitive version of Pioneer play on the platform, with queues going as high as 300 players. These are scheduled matches, meaning that youโll need to get paired for the next round after a match is finished. There used to be 64-player Challenges for Pioneer but most events are relegated to 32 players now.
32-Player Event
| Placement | Rewards |
|---|---|
| 1st | 600 play points + 100 treasure chests + 40 qualifier points + 1 non-foil set of the most recent Standard-legal set |
| 2nd | 600 play points + 75 treasure chests + 40 qualifier points |
| 3rd to 4th | 450 play points + 50 treasure chests + 20 qualifier points |
| 5th to 8th | 450 play points + 25 treasure chests + 10 qualifier points |
| 9th to 16th | 300 play points + 10 treasure chests |
| 17th to 32nd | 300 play points + 5 treasure chests |
Pioneer Throwdown
Entry cost: 15 tickets or 150 play points
The schedule for these events is based on WotCโs calendar. They happen two to three times a month, and the goal is to earn qualifier points for other events that get you access to the MOCS event. These are four rounds during which youโll earn rewards at two wins and profit once you hit three wins.
| # of Wins | Rewards |
|---|---|
| 5 | 300 play points + 10 treasure chests + 20 qualifier points |
| 4 | 200 play points + 6 treasure chests + 10 qualifier points |
| 3 | 150 play points + 3 treasure chest + 5 qualifier points |
Pioneer League
Entry cost: 10 tickets or 100 play points
Bring your Pioneer deck and play five matches on your schedule. You get prizes above two wins and profit above three.
| # of Wins | Rewards |
|---|---|
| 5 | 150 play points + 11 treasure chests + 5 qualifier points |
| 4 | 120 play points + 5 treasure chests + 2 qualifier points |
| 3 | 100 play points + 1 treasure chest + 1 qualifier point |
| 2 | 50 play points |
Pioneer 2-Player Queue
Entry cost: 2 tickets or 20 play points
These events are single matches won by the first player to reach two game wins in the allotted time. If you win the match you earn a profit, but you also get some of your entry fee back if you lose.
| Placement | Rewards |
|---|---|
| 1st | 30 play points |
| 2nd | 5 play points |
Super Qualifiers
Entry cost: 40 tickets or 400 play points or 40 qualifier points
These events happen a couple of times a season for the format based on demand, supporting between 129-672 players. Prizes start at 128th place and you start to earn a profit once you hit 32nd place.
| Placement | Rewards |
|---|---|
| 1st to 2nd | 900 play points + 200 treasure chests + 1 premium foil set of the most recent Standard-legal set + MTG Arena Split Championship invitation |
| 3rd to 4th | 750 play points + 150 treasure chests + 1 premium foil set of the most recent Standard-legal set |
| 5th to 8th | 600 play points + 100 treasure chests + 1 non-foil set of the most recent Standard-legal set |
| 9th to 16th | 400 play points + 50 treasure chests |
| 17th to 32nd | 400 play points + 25 treasure chests |
| 33rd to 64th | 200 play points + 10 treasure chests |
| 65th to 128th | 100 play points |
Pioneer Showcase
Entry cost: 40 qualifier points
You can only access these events as an off-shoot of doing well in Leagues. These are exclusive events that follow a particular schedule, and you start earning profit once you get to 64th place.
| Placement | Rewards |
|---|---|
| 1st | 900 play points + 200 treasure chests + 1 premium foil set of the most recent Standard-legal set + Champions Showcase Qualifier invitation |
| 2nd | 750 play points + 150 treasure chests + 1 premium foil set of the most recent Standard-legal set + Champions Showcase Qualifier invitation |
| 3rd to 4th | 600 play points + 100 treasure chests + 1 non-foil set of the most recent Standard-legal set + Champions Showcase Qualifier invitation |
| 5th to 8th | 450 play points + 50 treasure chests + 1 non-foil set of the most recent Standard-legal set + Champions Showcase Qualifier invitation |
| 9th to 16th | 300 play points + 25 treasure chests |
| 17th to 32nd | 300 play points + 15 treasure chests |
| 33rd to 64th | 150 play points + 5 treasure chests |
Showcase Last Chance Events
Entry cost: 40 qualifier points and 30 tickets or 40 qualifier points and 300 play points
These events are for players who were unable to earn an entry into the Showcase Qualifiers but still have at least 40 qualifier points in their accounts.
| # of Wins | Rewards |
|---|---|
| 5 | 600 play points + Champions Showcase Qualifiers invitation |
| 4 | 450 play points |
| 3 | 300 play points |
Showcase Qualifiers
Entry cost: Pioneer format token
Players who earn an entry into the Showcase Qualifier will be squaring off for an invitation to the Champions Showcase. These are spread over the first few weeks of the following season.
Each Showcase Qualifier is a scheduled Swiss-style event with a top 8 playoff. The winner of each event earns a spot in the final Showcase and a chance to earn their share of $70,000 and a Split Championship invitation.
| Placement | Rewards |
|---|---|
| 1st | 900 play points + 200 treasure chests + 1 format avatar + 1 premium foil set of the most recent Standard-legal set + Championship invitation |
| 2nd | 750 play points + 150 treasure chests + 1 format avatar + 1 premium foil set of the most recent Standard-legal set |
| 3rd to 4th | 600 play points + 100 treasure chests + 1 format avatar + 1 non-foil set of the most recent Standard-legal set |
| 5th to 8th | 450 play points + 50 treasure chests + 1 format avatar + 1 non-foil set of the most recent Standard-legal set |
| 9th to 16th | 300 play points + 25 treasure chests + 1 format avatar |
| 17th+ | 300 play points + 15 treasure chests + 1 format avatar |
Notable Cards and Interactions in Pioneer
When diving into Pioneer, itโs important to understand the cards that shape the format. Some spells and permanents pop up over and over because they offer raw power, flexibility, or efficiency thatโs hard to match. Letโs take a quick look at some of the most impactful and widely played cards in Pioneerโand why they continue to earn their keep.
Fable of the Mirror-Breaker / Reflection of Kiki-Jiki
What started as a sleeper hit quickly became one of the most-played cards in Pioneerโand for good reason. Fable of the Mirror-Breaker gives you value at every stage: It ramps, it rummages, and eventually it transforms into a busted creature-copying engine. Itโs a must-answer threat that sees play across Rakdos midrange (), Jund (), and even some combo shells. If youโre in red, youโre probably running this.
Teferi, Hero of Dominaria
If youโre playing control in Pioneer, this is the gold standard. Teferi, Hero of Dominaria draws cards, handles problem permanents, and lets you untap lands so youโre never caught tapped out. This planeswalker grinds out games better than almost any other card in the format and gives blue-white players a clean, powerful win condition that keeps the pressure on even in the late game.
Brazen Borrower
Few cards offer the flexibility of Brazen Borrower. It's a tempo playerโs dreamโan instant-speed bounce spell on the front and a flying threat on the back. You can disrupt an opponentโs curve, dodge removal windows, and then follow up with evasive pressure. Itโs a staple in Mono-Blue Spirits and any blue deck that wants tempo and reach in a single slot.
Shock Lands
Whether youโre casting a turn-1 Thoughtseize or making sure your mana lines up for a multicolor curve, shock lands are essential. They come in untapped when you need them most and enable just about every 2- or 3-color strategy in the format. Without these, Pioneerโs diverse mana bases simply wouldnโt function at the level weโve come to expect.
Pioneer Metagame and Decks
The Pioneer meta has a lot of room for brewing, but there are some decks and strategies that never change. Letโs go over some of the strongest decks in the current meta.
Black Midrange

Cecil, Dark Knight | Illustration by Josu Hernaiz
Creatures (13)
Cecil, Dark Knight
Blade of the Oni x2
Gifted Aetherborn x3
Graveyard Trespasser x4
Sheoldred, the Apocalypse x3
Planeswalkers (3)
Instants (9)
Fatal Push x4
Go for the Throat x2
Archenemy's Charm x3
Sorceries (6)
Duress
Thoughtseize x4
Invoke Despair
Enchantments (4)
Unholy Annex // Ritual Chamber x4
Lands (25)
Castle Locthwain x3
Mutavault x4
Swamp x16
Takenuma, Abandoned Mire
Urborg, Tomb of Yawgmoth
Sideboard (15)
Duress x2
Ray of Enfeeblement
Nowhere to Run
Sunset Saboteur x2
The Meathook Massacre x2
Unlicensed Hearse x2
Withering Torment
Extinction Event
Kalitas, Traitor of Ghet
Invoke Despair x2
This all black deck puts a stop to cheap aggressive creatures with Cecil, Dark Knight and Gifted Aetherborn.
A powerful planeswalker in Liliana of the Veil and Thoughtseize disrupt the decks that want to get to the late game. And to seal the deal, Sheoldred, the Apocalypse and Unholy Annex / Ritual Chamber get the job done against just about anything.
Flex the best black removal to your meta and there's no need to get too complicated, get rid of their most dangerous stuff and use the advantage your cards give you.
Gruul Aggro

Screaming Nemesis | Illustration by Liiga Smilshkalne
Creature (23)
Monastery Swiftspear x4
Soul-Scar Mage x4
Pawpatch Recruit x3
Emberheart Challenger x4
Manifold Mouse x4
Screaming Nemesis x4
Instant (11)
Monstrous Rage x4
Reckless Rage x4
Torch the Tower x3
Enchantment (4)
Land (22)
Copperline Gorge x4
Cragcrown Pathway x3
Den of the Bugbear
Karplusan Forest x4
Mountain x2
Mutavault x2
Ramunap Ruins
Sokenzan, Crucible of Defiance
Stomping Ground x4
Sideboard (15)
Scorching Shot x3
Pick Your Poison x3
Redcap Melee x4
Grafdigger's Cage x2
Urabrask's Forge x3
Gruul Aggro () is all about raw speed and explosive damage, making it one of the most punishing decks in the Pioneer format. This deck can apply relentless pressure from the very first turn by packing aggressive threats like Monastery Swiftspear, then Emberheart Challenger and Screaming Nemesis. Backed by pump effects like Monstrous Rage and pinpoint removal in Reckless Rage and Torch the Tower, Gruul can push through blockers or clear the way entirely. Innkeeper's Talent adds staying power by buffing your top-end creatures, while lands like Ramunap Ruins and Mutavault provide reach when the board stalls. If you're looking to win fast and hit hard, Gruul's got you covered.
Izzet Prowess

Monastery Swiftspear | Illustration by Steve Argyle
Creature (14)
Monastery Swiftspear x4
Soul-Scar Mage x4
Emberheart Challenger x4
Vivi Ornitier x2
Sorcery (2)
Instant (10)
Academic Dispute x4
Burst Lightning x3
Reckless Rage x3
Artifacts (7)
Experimental Synthesizer x3
Cori-Steel Cutter x4
Enchantment (4)
Land (20)
Mountain x4
Riverglide Pathway
Riverpyre Verge x4
Shivan Reef x3
Spirebluff Canal x4
Steam Vents x4
Sideboard (15)
Boomerang Basics
Firebending Lesson
Octopus Form
Abandon Attachments
Iroh's Demonstration
Pyroclasm x3
Scorching Shot x2
Urabrask's Forge x3
This Town Ain't Big Enough x2
Izzet Prowess is a quick and hard hitting deck with very tightly costed cards. It bursts with value for each mana you spend. Monastery Swiftspear, Soul-Scar Mage, Emberheart Challenger, and Vivi Ornitier each had their turn dominating Standard. Here you can follow up your Stormchaser's Talent with Experimental Synthesizer or a sided-in Urabrask's Forge, and reap numerous benefits from bouncing artifacts or enchantments back with Boomerang Basics.
Rakdos Midrange

Sheoldred, the Apocalypse | Illustration by Chris Rahn
Creature (13)
Bloodtithe Harvester x4
Fear of Missing Out x2
Unstoppable Slasher x2
Archfiend of the Dross x3
Sheoldred, the Apocalypse x2
Sorcery (5)
Instant (9)
Fatal Push x4
Torch the Tower x2
Go for the Throat
Heartless Act
Withering Torment
Enchantment (8)
Fable of the Mirror-Breaker x4
Unholy Annex/Ritual Chamber x4
Land (25)
Blackcleave Cliffs x4
Blazemire Verge x3
Blightstep Pathway x4
Blood Crypt x4
Mutavault x4
Sulfurous Springs x2
Swamp x3
Urborg, Tomb of Yawgmoth
Sideboard (15)
Duress
Go Blank
Extinction Event x2
Invoke Despair x3
Torch the Tower
Anoint with Affliction
Abrade
Hidetsugu Consumes All x2
Leyline of the Void x3
Rakdos Midrange () has firmly established itself as the deck to beat in Pioneer thanks to a strong mix of efficient removal, hand disruption, and aggressive threats. With powerful additions like Fear of Missing Out and Sheoldred, the Apocalypse, the deck can quickly turn the corner from controlling the board to closing out games. Its ability to dismantle hands while applying constant pressure makes it a top-tier choice for players looking to punish unprepared opponents.
Azorius Control

Teferi, Hero of Dominaria | Illustration by Chris Rallis
Companion (1)
Planeswalker (7)
The Wandering Emperor x4
Teferi, Hero of Dominaria x3
Creature (4)
Sorcery (6)
Supreme Verdict x4
Farewell x2
Instant (20)
March of Otherworldly Light x4
Dovin's Veto x4
No More Lies x4
Make Disappear x2
Get Out x2
Memory Deluge x4
Artifact (4)
Land (39)
Demolition Field x4
Deserted Beach x4
Eiganjo, Seat of the Empire
Field of Ruin x4
Fountainport x2
Hall of Storm Giants x2
Hallowed Fountain x4
Hengegate Pathway x4
Island x4
Otawara, Soaring City
Plains x4
Restless Anchorage x4
Sunken Citadel
Sideboard (14)
Spell Pierce x4
Aether Gust x2
Change the Equation x4
High Noon x4
Azorius () is the resident control deck of the format. Neon Dynasty provided powerful tools and big impact cards like The Wandering Emperor and March of Otherworldly Light to push this archetype as one of the top contenders.
The plan here is to survive the initial onslaught of aggro decks, control the midgame, and win the game 10 turns later mostly thanks to Teferi, Hero of Dominaria. It's not the most enjoyable deck to play, but this is undoubtedly the most potent control archetype.
Izzet Phoenix

Treasure Cruise | Illustration by Cynthia Sheppard
Creature (12)
Picklock Prankster x4
Ledger Shredder x4
Arclight Phoenix x4
Sorcery (8)
Sleight of Hand x4
Treasure Cruise x4
Instant (22)
Consider x4
Opt x4
Otherworldly Gaze x4
Fiery Impulse x4
Lightning Axe x4
Izzet Charm x2
Land (18)
Hall of Storm Giants
Island x2
Otawara, Soaring City
Riverglide Pathway x4
Shivan Reef
Spirebluff Canal x4
Steam Vents x4
Stormcarved Coast
Sideboard (15)
Saheeli, Sublime Artificer x2
Crackling Drake x2
Brotherhood's End x2
Aether Gust x2
Disdainful Stroke x2
Negate
Abrade x2
Mystical Dispute x2
Izzet Phoenix is the other top dog in the metagame. It's similar to its Historic counterpart with one significant upgrade: It has access to Temporal Trespass. And although it misses Dragon's Rage Channeler, this deck still has access to other powerful creatures like Ledger Shredder.
Pioneer vs. Historic
Pioneer is very similar to Historic as both are based on the premise of non-rotating formats fed from Standard sets. The big difference is that Historic has rebalanced cards in its card pool.
When it comes to deckbuilding, Historicโs card pool leads to more straightforward strategies and less room to brew since the decks are pretty well-defined. When it comes to Pioneer, there are decks that are fairly new to the metagame and there's lots of room for creativity with a wider card pool. Pioneer allows for combo or aggro decks that match your taste.
Notably, Historic can only be played on MTG Arena and includes digital-only Alchemy cards, whereas Pioneer is 1:1 with its paper counterpart, and can be played in person or digitally.
The History of Pioneer on MTG Arena
WotC started with Explorer in 2022 alongside Streets of New Capenna as a preliminary version of Pioneer. Since Arena didn't have a large portion of the cards and sets available in Pioneer, it used Explorer as a stand-in until the card pool expanded.
Explorer made the full change to Arena Pioneer on May 10, 2025, with a small patch of cards to round out competitive decks in the format. There are still cards missing from the card pool, but ones that are unlikely to be competitively viable. Explorer has essentially been obsoleted as a separate format.
Pioneer Products
Pioneer Challenger Decks have been released as stepping stones to get players started in Pioneer. The product line-up has been somewhat off and on, with older Challenger Decks mostly being power crept out of the format.
On top of that, we got four Challenger Decks for 2022, in the form of Izzet Phoenix, Gruul Stompy, Dimir Control, and Orzhov Humans.
On May 10, 2025 Explorer on MTG Arena officially became Pioneer, with its ban list now fully aligned with the tabletop version. To celebrate the transition, a new title called โProminent Pioneerโ was created for Arena players who achieve 450 games in the format. If youโve already earned the previous title โVeteran Explorerโ youโll keep that title and receive the new cosmetic as well.
Wrap Up

Soul-Scar Mage | Illustration by Steve Argyle
We come to the end of this journey, and I hope this has been a helpful guide as you continue your Pioneer journey.
One more thing that can help you if you play Pioneer on MTGA is Arena Tutor. This free tool goes beyond Draft assistance and tracks your collection and win rates, and can help you build amazing and effective decks. You can also check out more from us on the Draftsim Discord or on Twitter/X!
Thank you for your time. Stay safe and healthy, and Iโll find you in the next one!
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