Last updated on September 15, 2025

Ledger Shredder | Illustration by Mila Pesic
MTG usually needs mechanics that smooth the game, either providing more opportunities for you to play lands when you need to or to find that spell you need, the mana you need, etc. Mechanics like cycling and kicker usually provide this along with โlootingโ and โrummaging.โ
Connive also serves this purpose in Streets of New Capenna. Today I peel back the layers on how the mechanic works, rank the best connive cards, and check out a sample Commander deck built around the mechanic. You can find the first cards from the rest of Streets of New Capenna in a separate article. Letโs dive in!
How Does Connive Work?

Toluz, Clever Conductor | Illustration by Donato Giancola
Connive is a creature ability that says โWhen a creature connives, the creatureโs controller draws a card and then discards a card.โ If a nonland card was discarded this way, put a +1/+1 counter on the creature that connived.
Although most connive cards have โconnive 1,โ some designs let you connive X. For example, Raffine, Scheming Seerโs controller draws X cards and discards X cards, putting a +1/+1 counter on a creature you control for each nonland card discarded this way. All these actions are mandatory; you have to draw a card and then discard.
The History of Connive in MTG
Connive is the mechanic for the Obscura () faction in New Capenna. The concept of drawing and discard, which a lot of players refer to as โlootingโ after Merfolk Looterโs activated ability, isnโt new and most sets make use of this, especially in blue.
Connive is a little bit different because itโs a set mechanic and thereโs an upside in discarding nonland cards, thanks to the +1/+1 counter. Although the mechanic isnโt evergreen, looting is something that blue already does a lot, and itโs possible that we see โconniveโ worded as it is in other sets moving forward. In fact, connive made a return on one Transformers card, three Modern Horizons 3 cards, and seven cards in Spider-Man.
How Does Connive Work with Lands?
If you connive and discard a land, your conniving creature does not gain a +1/+1 counter. That land goes to the graveyard, and the card you drew stays in your hand. Unless that was the land of course.
What if You Kill a Creature in Response to Connive?
When a creature connives the trigger goes on the stack and it can be responded to. The draw and discard effects still take place if the creature is killed in response.
If a nonland card is discarded, the +1/+1 counter isnโt put anywhere because it can only go on the creature that connived. So if your creature connives and is killed in response, your decision of which card to discard becomes easier because discarding a land usually has the most upside overall.
What if the Creature Isnโt Around to See a โWhen This Connivesโฆโ Ability?
Since the connive trigger goes on the stack, thereโs no problem if a creature doesnโt see the โwhen this connivesโฆโ ability. For example, Psychic Pickpocket connives when it enters the battlefield. The โโwhen it connivesโ still resolves even if the creature isnโt around anymore. So the creature doesnโt need to be around. The only thing is that the +1/+1 counter canโt go anywhere else.
Is Connive Good?
Looting (drawing and discarding) is usually a solid mechanic. Although it isnโt card advantage per se, it is card selection because you see more options (usually referred to as card filtering). And it can become real card advantage if you discard cards with graveyard mechanics like flashback or unearth, or big creatures in a reanimator deck.
The way connive is worded makes it a better loot ability. Conniving once is OK, but it shines in decks that care about cards in the graveyard like the mechanics: threshold and delirium. Cards that let you connive a lot, like Ledger Shredder and Raffine, Scheming Seer are especially strong.
Gallery and List of Connive Cards
- Body Launderer
- Change of Plans
- Copycrook
- Cyclonus, the Saboteur
- Doc Ock's Henchmen
- Echo Inspector
- Hypnotic Grifter
- Illuminator Virtuoso
- Kamiz, Obscura Oculus
- Ledger Shredder
- Lethal Scheme
- Mask of the Schemer
- Mechanical Mobster
- Mob Lookout
- Norman Osborn / Green Goblin
- Obscura Confluence
- Obscura Interceptor
- Prowler, Clawed Thief
- Psionic Snoop
- Psychic Pickpocket
- Raffine, Scheming Seer
- Raffine's Informant
- Raffine's Silencer
- Revel Ruiner
- Scorpion, Seething Striker
- Scurrilous Sentry
- Security Bypass
- Spymaster's Vault
- Toluz, Clever Conductor
- Unstable Experiment
Best Connive Cards
#10. Lethal Scheme
Four mana to destroy a creature is okay, but not great. But add that your creatures can help cast Lethal Scheme by convoking and you get a free kill spell, up to four loot triggers, +1/+1 counters, and anything in between at best. It's an excellent way to shake a combat in defense.
#9. Body Launderer
Body Launderer is already a 2-for-1 and a 3/3 deathtouch in a deck filled with non-rogues, returning cards like Soaring Thought-Thief to the battlefield when it dies. Conniving a couple times fills the graveyard and creates a bigger body.
#8. Change of Plans
Change of Plans is excellent when used as a mega combat trick or in response to a board wipe. Your creatures will connive and some of them will be protected from removal, board wipes, or even an unfavorable combat. It can get even better in a Simic () deck with +1/+1 counters theme.
#7. Ledger Shredder
Besides being a good blocker as a 1/3 flier for 2 and even better with +1/+1 counters, Ledger Shredder works with your spells and your opponents' spells. Are you an aggro player playing multiple creatures a turn? Shredder gets bigger. Playing a spellslinger Izzet () deck? Ditto.
#6. Norman Osborn / Green Goblin
Norman Osborn is a 2-drop that is capable of repeated connives every turn because it is unblockable. This alone is solid and the potential to work with Green Goblin is a business deal you'd be a fool to pass up.
#5. Obscura Interceptor
The sum of abilities on Obscura Interceptor makes it an interesting proposal. A 3/1 with flash and lifelink for 4 goes well in Esper () control decks as pseudo-removal, lifegain, or a flash threat to pressure your opponents. Add in the connive effect which is a pseudo-Remand and the fact that it can become a 4/2 lifelink and you have a real contender. Itโs also not that different from Venser, Shaper Savant, but with three colors instead of one.
#4. Toluz, Clever Conductor
Toluz, Clever Conductor has a nice cost flexibility being playable in builds from Dimir (), Azorius (), Esper, or even mono blue in Limited, and of course as an Esper commander in EDH.
Toluz points to a heavy discard strategy with mechanics like loot, connive, cycling, channel, and the like. Cards from the Amonkhet block that say โwhenever you cycle or discard a cardโ should be at home with this commander.
#3. Kamiz, Obscura Oculus
Kamiz, Obscura Oculus is a combat-oriented commander in Jeskai () that combines two interesting things. Blue and black have lots of evasive creatures with the saboteur ability and white adds double strike, which effectively doubles the saboteur abilities.
And giving double strike to an infect creature can get kills out of nowhere. It doesn't need haste to affect the battlefield immediately since Kamizโ ability doesn't require that it attack.
#2. Obscura Confluence
Confluences are usually very strong, combining flexibility and card advantage with a lot of modes. Obscura Confluence can make a creature connive, create a Raise Dead effect, or offer a removal effect.
The connive effect happens before Raise so it's possible to connive, discard a creature card, and then retrieve it. A solid card advantage and filtering effect in a grindy deck.
#1. Raffine, Scheming Seer
Raffine, Scheming Seer is cheap and a 1/4 flier with ward 1 defends itself well. A good way to build it is as an Orzhov () tokens strategy since its ability cares about the number of creatures attacking. From there you can use the blue mana to filter through your deck because you're going to draw and discard lots of cards.
Thereโs also some flexibility if you want to build a deck with โwhenever you draw or discard a cardโ triggers or reanimation because Esper colors offer a lot of tools in this department. Why not go all offensive with a flying-matters strategy and +1/+1 counters since most of these tokens can be fliers?
Decklist: Connive in Commander

Raffine, Scheming Seer | Illustration by Johannes Voss
Commander (1)
Planeswalkers (2)
Kaito Shizuki
Jace, Wielder of Mysteries
Creatures (25)
Archfiend of Ifnir
Baleful Strix
Body Launderer
Bone Miser
Champion of Wits
Consecrated Sphinx
Dream Trawler
Elesh Norn, Grand Cenobite
Grazilaxx, Illithid Scholar
Hashaton, Scarab's Fist
Kamiz, Obscura Oculus
Ledger Shredder
Likeness Looter
Looter il-Kor
Nadir Kraken
Noxious Gearhulk
Obscura Interceptor
Psychosis Crawler
Shadowmage Infiltrator
Sheoldred, Whispering One
Solemn Simulacrum
Sun Titan
The Scarab God
Toluz, Clever Conductor
Wonder
Instants (13)
Anguished Unmaking
Arcane Denial
Change of Plans
Dihada's Ploy
Dovin's Veto
Esper Charm
Lethal Scheme
Obscura Charm
Obscura Confluence
Path to Exile
Swords to Plowshares
Teferi's Protection
Void Rend
Sorceries (11)
Council's Judgment
Damn
Dread Return
Emeria's Call
Farewell
Lingering Souls
Living Death
Reanimate
Stitch Together
Toxic Deluge
Unburial Rites
Enchantments (4)
Animate Dead
Drake Haven
Teferi's Ageless Insight
Whip of Erebos
Artifacts (9)
Arcane Signet
Azorius Signet
Dimir Signet
Fellwar Stone
Mind Stone
Orzhov Signet
Sol Ring
Talisman of Dominance
Talisman of Progress
Lands (35)
Arcane Sanctum
Brightclimb Pathway
Celestial Colonnade
Clearwater Pathway
Command Tower
Creeping Tar Pit
Demolition Field
Deserted Beach
Dimir Aqueduct
Drowned Catacomb
Evolving Wilds
Fabled Passage
Glacial Fortress
Godless Shrine
Hallowed Fountain
Hive of the Eye Tyrant
Island x4
Isolated Chapel
Karoo
Plains x4
Raffine's Tower
Shattered Sanctum
Shipwreck Marsh
Spymaster's Vault
Swamp x3
Terramorphic Expanse
Watery Grave
Raffine, Scheming Seer is a great Esper commander. This connive deck features reanimation and discard matters themes. The Esper colors can be used to slot the best connive cards, and thereโs also an Esper mana base and some other cards from the Esper shard that work with the theme of the deck. And why not play some powerful sphinxes since Raffine is also a sphinx?
This deck has a lot of discard going on from the looters and spells and connive creatures. Some big reanimation targets were included as well as some reanimate spells. Cards like Archfiend of Ifnir and Drake Haven capitalize on the discard, while Nadir Kraken capitalizes on the draw. Your commander can fill up the graveyard and spells like Living Death, The Scarab God, and Unburial Rites can reanimate them.
Wrap Up

Lethal Scheme | Illustration by Tuan Duong Chu
Connive is a fun mechanic, just like looting is. Weโll always see mechanics like this in Limited that allows us to get rid of excess lands or uncastable spells, and weโll usually interact with the graveyard in some manner. I want more connive because itโs a skill-testing mechanic as well as a good Limited mechanic to prevent the non-games where you draw the wrong part of your deck.
Connive was created to bridge the gap between two different archetypes in Limited involving graveyard matters, counters, and synergies with other mechanics. There are definitely cards with the mechanic that will see play across various formats, so get used to conniving.
What are your impressions about the connive mechanic? Let me know in the comments or over in Draftsimโs Discord.
See you later, and donโt forget your loot!
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