Last updated on September 15, 2025

Ledger Shredder - Illustration by Mila Pesic

Ledger Shredder | Illustration by Mila Pesic

MTG usually needs mechanics that smooth the game, either providing more opportunities for you to play lands when you need to or to find that spell you need, the mana you need, etc. Mechanics like cycling and kicker usually provide this along with โ€œlootingโ€ and โ€œrummaging.โ€

Connive also serves this purpose in Streets of New Capenna. Today I peel back the layers on how the mechanic works, rank the best connive cards, and check out a sample Commander deck built around the mechanic. You can find the first cards from the rest of Streets of New Capenna in a separate article. Letโ€™s dive in!

How Does Connive Work?

Toluz, Clever Conductor - Illustration by Donato Giancola

Toluz, Clever Conductor | Illustration by Donato Giancola

Connive is a creature ability that says โ€œWhen a creature connives, the creatureโ€™s controller draws a card and then discards a card.โ€ If a nonland card was discarded this way, put a +1/+1 counter on the creature that connived.

Although most connive cards have โ€œconnive 1,โ€ some designs let you connive X. For example, Raffine, Scheming Seerโ€™s controller draws X cards and discards X cards, putting a +1/+1 counter on a creature you control for each nonland card discarded this way. All these actions are mandatory; you have to draw a card and then discard.

The History of Connive in MTG

Obscura ConfluenceMerfolk Looter

Connive is the mechanic for the Obscura () faction in New Capenna. The concept of drawing and discard, which a lot of players refer to as โ€œlootingโ€ after Merfolk Looterโ€™s activated ability, isnโ€™t new and most sets make use of this, especially in blue.

Connive is a little bit different because itโ€™s a set mechanic and thereโ€™s an upside in discarding nonland cards, thanks to the +1/+1 counter. Although the mechanic isnโ€™t evergreen, looting is something that blue already does a lot, and itโ€™s possible that we see โ€œconniveโ€ worded as it is in other sets moving forward. In fact, connive made a return on one Transformers card, three Modern Horizons 3 cards, and seven cards in Spider-Man.

How Does Connive Work with Lands?

If you connive and discard a land, your conniving creature does not gain a +1/+1 counter. That land goes to the graveyard, and the card you drew stays in your hand. Unless that was the land of course.

What if You Kill a Creature in Response to Connive?

When a creature connives the trigger goes on the stack and it can be responded to. The draw and discard effects still take place if the creature is killed in response.

If a nonland card is discarded, the +1/+1 counter isnโ€™t put anywhere because it can only go on the creature that connived. So if your creature connives and is killed in response, your decision of which card to discard becomes easier because discarding a land usually has the most upside overall.

What if the Creature Isnโ€™t Around to See a โ€œWhen This Connivesโ€ฆโ€ Ability?

Psychic Pickpocket

Since the connive trigger goes on the stack, thereโ€™s no problem if a creature doesnโ€™t see the โ€œwhen this connivesโ€ฆโ€ ability. For example, Psychic Pickpocket connives when it enters the battlefield. The โ€˜โ€™when it connivesโ€ still resolves even if the creature isnโ€™t around anymore. So the creature doesnโ€™t need to be around. The only thing is that the +1/+1 counter canโ€™t go anywhere else.

Is Connive Good?

Looting (drawing and discarding) is usually a solid mechanic. Although it isnโ€™t card advantage per se, it is card selection because you see more options (usually referred to as card filtering). And it can become real card advantage if you discard cards with graveyard mechanics like flashback or unearth, or big creatures in a reanimator deck.

The way connive is worded makes it a better loot ability. Conniving once is OK, but it shines in decks that care about cards in the graveyard like the mechanics: threshold and delirium. Cards that let you connive a lot, like Ledger Shredder and Raffine, Scheming Seer are especially strong.

Gallery and List of Connive Cards

Best Connive Cards

#10. Lethal Scheme

Lethal Scheme

Four mana to destroy a creature is okay, but not great. But add that your creatures can help cast Lethal Scheme by convoking and you get a free kill spell, up to four loot triggers, +1/+1 counters, and anything in between at best. It's an excellent way to shake a combat in defense.

#9. Body Launderer

Body Launderer

Body Launderer is already a 2-for-1 and a 3/3 deathtouch in a deck filled with non-rogues, returning cards like Soaring Thought-Thief to the battlefield when it dies. Conniving a couple times fills the graveyard and creates a bigger body.

#8. Change of Plans

Change of Plans

Change of Plans is excellent when used as a mega combat trick or in response to a board wipe. Your creatures will connive and some of them will be protected from removal, board wipes, or even an unfavorable combat. It can get even better in a Simic () deck with +1/+1 counters theme.

#7. Ledger Shredder

Ledger Shredder

Besides being a good blocker as a 1/3 flier for 2 and even better with +1/+1 counters, Ledger Shredder works with your spells and your opponents' spells. Are you an aggro player playing multiple creatures a turn? Shredder gets bigger. Playing a spellslinger Izzet () deck? Ditto.

#6. Norman Osborn / Green Goblin

Norman Osborn / Green Goblin

Norman Osborn is a 2-drop that is capable of repeated connives every turn because it is unblockable. This alone is solid and the potential to work with Green Goblin is a business deal you'd be a fool to pass up.

#5. Obscura Interceptor

Obscura Interceptor

The sum of abilities on Obscura Interceptor makes it an interesting proposal. A 3/1 with flash and lifelink for 4 goes well in Esper () control decks as pseudo-removal, lifegain, or a flash threat to pressure your opponents. Add in the connive effect which is a pseudo-Remand and the fact that it can become a 4/2 lifelink and you have a real contender. Itโ€™s also not that different from Venser, Shaper Savant, but with three colors instead of one.

#4. Toluz, Clever Conductor

Toluz, Clever Conductor

Toluz, Clever Conductor has a nice cost flexibility being playable in builds from Dimir (), Azorius (), Esper, or even mono blue in Limited, and of course as an Esper commander in EDH.

Toluz points to a heavy discard strategy with mechanics like loot, connive, cycling, channel, and the like. Cards from the Amonkhet block that say โ€œwhenever you cycle or discard a cardโ€ should be at home with this commander.

#3. Kamiz, Obscura Oculus

Kamiz, Obscura Oculus

Kamiz, Obscura Oculus is a combat-oriented commander in Jeskai () that combines two interesting things. Blue and black have lots of evasive creatures with the saboteur ability and white adds double strike, which effectively doubles the saboteur abilities.

And giving double strike to an infect creature can get kills out of nowhere. It doesn't need haste to affect the battlefield immediately since Kamizโ€™ ability doesn't require that it attack.

#2. Obscura Confluence

Obscura Confluence

Confluences are usually very strong, combining flexibility and card advantage with a lot of modes. Obscura Confluence can make a creature connive, create a Raise Dead effect, or offer a removal effect.

The connive effect happens before Raise so it's possible to connive, discard a creature card, and then retrieve it. A solid card advantage and filtering effect in a grindy deck.

#1. Raffine, Scheming Seer

Raffine, Scheming Seer

Raffine, Scheming Seer is cheap and a 1/4 flier with ward 1 defends itself well. A good way to build it is as an Orzhov () tokens strategy since its ability cares about the number of creatures attacking. From there you can use the blue mana to filter through your deck because you're going to draw and discard lots of cards.

Thereโ€™s also some flexibility if you want to build a deck with โ€œwhenever you draw or discard a cardโ€ triggers or reanimation because Esper colors offer a lot of tools in this department. Why not go all offensive with a flying-matters strategy and +1/+1 counters since most of these tokens can be fliers?

Decklist: Connive in Commander

Raffine, Scheming Seer - Illustration by Johannes Voss

Raffine, Scheming Seer | Illustration by Johannes Voss

Raffine, Scheming Seer is a great Esper commander. This connive deck features reanimation and discard matters themes. The Esper colors can be used to slot the best connive cards, and thereโ€™s also an Esper mana base and some other cards from the Esper shard that work with the theme of the deck. And why not play some powerful sphinxes since Raffine is also a sphinx?

This deck has a lot of discard going on from the looters and spells and connive creatures. Some big reanimation targets were included as well as some reanimate spells. Cards like Archfiend of Ifnir and Drake Haven capitalize on the discard, while Nadir Kraken capitalizes on the draw. Your commander can fill up the graveyard and spells like Living Death, The Scarab God, and Unburial Rites can reanimate them.

Wrap Up

Lethal Scheme - Illustration by Tuan Duong Chu

Lethal Scheme | Illustration by Tuan Duong Chu

Connive is a fun mechanic, just like looting is. Weโ€™ll always see mechanics like this in Limited that allows us to get rid of excess lands or uncastable spells, and weโ€™ll usually interact with the graveyard in some manner. I want more connive because itโ€™s a skill-testing mechanic as well as a good Limited mechanic to prevent the non-games where you draw the wrong part of your deck.

Connive was created to bridge the gap between two different archetypes in Limited involving graveyard matters, counters, and synergies with other mechanics. There are definitely cards with the mechanic that will see play across various formats, so get used to conniving.

What are your impressions about the connive mechanic? Let me know in the comments or over in Draftsimโ€™s Discord.

See you later, and donโ€™t forget your loot!

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