Last updated on August 17, 2026

Thanos, the Mad Titan | Illustration by Bjรถrn Barends
Love them or hate them, Universes Beyond products are here to stay. Theyโve made huge impacts in all formats, but Commander has especially received lots of care and attention, in no small part because many of these sets were Commander products. But itโs also because legendary creatures are the perfect way to showcase iconic characters from the games or TV franchises that these sets represent.
The average playerโs most likely to see a Universes Beyond commander than experience the products anywhere elseโafter all, the number of eligible commanders from Universes Beyond products is far more than 1,000 and counting. A crazy thought, eh? Letโs check out the best of them!
What Are Universes Beyond Commanders in MTG?

Caesar, Legion's Emperor | Illustration by Alexander Gering
Universes Beyond commanders are legendary creatures and other eligible commanders printed in Universes Beyond setsโsets that adapt non-Magic IPs, including Final Fantasy, Marvel Super Heroes, The Lord of the Rings, and Warhammer 40,000, to name but a few. This has given MTG the potential for massive crossover hype and the ability to turn beloved and reviled characters from other IPs into Magic cards.
This list will not consider reskins, like Ashcoat of the Shadow Swarm reskinned as Splinter of the Shadows in the Teenage Mutant Ninja Turtles set. Iโm also grading these cards exclusively on their power and utility as commanders rather than how flavorfully they capture the character depicted.
#50. Henry Wu, InGen Geneticist
Henry Wu, InGen Geneticist offers sacrifice decks one of their most valuable resources: a sacrifice outlet. It also comes with a unique deckbuilding challenge because it requires a careful balance of human and non-human creatures to ensure you have the right ratios of sacrifice fodder and outlets. Toss in its utility as a sacrifice payoff, and you have something interesting.
#49. Lotho, Corrupt Shirriff
Lotho, Corrupt Shirriff is an admittedly niche commander, with its primary feature being its cost: Itโs one of the few commanders that lets you companion Lurrus of the Dream-Den.
Lothoโs still a strong card in its own right. It produces quite a bit of Treasure for an Orzhov card (), and you can never have enough mana. Lotho decks often lean into aristocratic goodness to get the most value from its colors and companion.
#48. Lord of the Nazgรปl
Lord of the Nazgรปl powers up Talrand, Sky Summoner by creating larger tokens and adding black to the mix. You could make a fair argument for an army of 2/2 flying tokens being better than 3/3s given how much harder they are to block, but you more than make up for any power lost in the tokens when you add another color; Talrandโs biggest weakness is its mono-colored identity, and this covers for that nicely.
#47. Sergeant John Benton
Toeing the line between group hug and group slug, Sergeant John Benton spices up any Commander table as your opponents are forced to quantify just how much life theyโre willing to pay for cards. Selesnya () excels at pumping creatures, so John always hits hard. Who benefits the most remains up in the air, however.
#46. Yโshtola Rhul
While Y'shtola Rhul is pretty costly, itโs also fairly unique: No other card gives you additional end steps, with which you can exploit powerful effects like Agent of Treachery and Primordial Mist. While the end step shenanigans might feel scant, you can easily fill out the deck with flicker-based effects to make use of Yโshtolaโs other synergy.
#45. Cloud, Midgar Mercenary
Another unique entry from Final Fantasy, Cloud, Midgar Mercenary stands alone in allowing you to double up the triggers from equipment you control. Toss in a powerful equipment tutor, and you get a cheap yet effective Voltron commander that exploits some of Magicโs strongest equipment.
#44. Eivor, Wolf-Kissed
Sagas have seen a surge of support in recent yearsโmost enchantress commanders have been geared towards sagas recently. Eivor, Wolf-Kissed takes a particularly aggressive stance on the archetype with its saboteur ability.
Recurring sagas that have concluded their story or starting a new one with the trigger gives it lots of options. It looks enticing with the slew of powerful summon sagas introduced in Final Fantasy like Summon: Bahamut and Summon: Knights of Round.
#43. The Celestial Toymaker
The Celestial Toymaker gets huge bonus points for its unique design: Basically no commanders care about divvy cards like Fact or Fiction and Sauron's Ransom; at least, not like this.
That comes with a cost, as Toymaker decks often look quite similar because they have a relatively small pool of cards to draw upon. But a card that references games in our game is a funny little mind-bender that I really like, and it gives your Esper () control deck some extra flavor.
#42. Rose Tyler + The Tenth Doctor
I could go very deep into the Doctor and Doctorโs companion cards, but this pairing is by far the most common, and one of the strongest. The Tenth Doctor enables more than a few powerful combo wins while Rose Tyler grows large enough to threaten a fairer win. Toss in an excellent late game thanks to suspend cards that give you a strong advantage after a few turns, and you have a winning brew.
#41. Ian Malcolm, Chaotician
Theft cards are often interesting, but Ian Malcolm, Chaotician escalates the mechanic by letting all players steal from one another. It distinguishes itself by doing something nothing else in the game really does, and itโs a brilliant design for it. The decks often pack Howling Mine effects to trigger Ian and cast-from-exile payoffs like Passionate Archaeologist to exploit it further.
#40. Don & Leo, Problem Solvers
Don & Leo, Problem Solvers is a TMNT card that will probably stick around for a while for not one, but two blink effects each turn. Weโve seen the huge effects Brago, King Eternal and Yorion, Sky Nomad can have on Commander. I wonโt exaggerate and say this Don & Leo pairing is just as good, but blinking both an artifact and creature each turn has tremendous upside.
#39. Captain America, First Avenger
The first wave of Marvel Universes Beyond products included commanders for some of the most iconic heroes in the franchise, including Captain America, First Avenger. Itโs a pretty neat equipment commander that manages to be flavorful and powerful without being game-warping. If I have any critique, itโs that this isnโt exciting compared to other equipment commanders outside adding blue to a traditionally Boros () archetype.
#38. The Master, Multiplied
The Master, Multiplied wins the game by itself if your opponents donโt interact with the myriad copies, but thatโs a rarity. Itโs more often used to keep around the temporary tokens generated by red cards like Kiki-Jiki, Mirror Breaker, Urabrask's Forge, and Feldon of the Third Path. Itโs rather niche, but an exceptionally interesting card.
#37. Chief of the Wilds
A very reasonable cost, a way to self-pump easily and often, and a trigger doubler. Chief of the Wilds is an amazing Golgari wolf commander from The Hobbit Commander. This chief can support and benefit from wolf staples like Chief Warg's Company and Nightpack Ambusher. This card also boosts battle card outcomes such as Invasion of Innistrad.
#36. Magus Lucea Kane
Magus Lucea Kane is a wildly powerful commander that exploits X-spells by doubling them, which gets crazy when you think about it for a moment. Chord of Calling, but twice? Unleashing Crackle with Power on double the targets? Not to mention how much mana this card adds already. Itโs a value engine that grinds everybody out with enough time.
#35. Anrakyr the Traveller
At no point in the history of Magic has paying life instead of mana costs been a fair trade, and I doubt weโll see that turn around in the future.
Anrakyr the Traveller exploits this powerful effect by reanimating artifacts. You know, those trinkets generally considered to be Magicโs best card type? You can reconstruct all sorts of heinous contraptions like Bolas's Citadel, Portal to Phyrexia, and The One Ring with a simple attack trigger! This is made even easier with entomb effects that drop those bombs into the โyard for Anrakyr to conveniently discover.
#34. Gandalf, Party Guest
Gandalf, Party Guest is a spellslingerโs dream commander. This Jeskai wizard lets you cast an instant or sorcery with a mana cost determined by the number of legendary wizards you have for free. This can sling so well with wizards like Balmor, Battlemage Captain and Gale, Waterdeep Prodigy, and all your cheap spellslinger spells!
#33. Aragorn, King of Gondor
Aragorn, King of Gondor is a fine monarch card, if youโre into that sort of thing; you see it in traditional EDH from time to time as such. But itโs made a much bigger splash in Duel Commander, where it leads powerful midrange decks that exploit cheap creatures and interaction to victory based on how game-warpingly unfair the monarch becomes in a 1v1 setting.
#32. Cloud, Ex-SOLDIER
Cloud, Ex-SOLDIER gives you tons of rewards for equipping creatures. I appreciate that it encourages you to go wide and tall with its ability; you need some equipment on Cloud to get the Treasure, but going full Voltron and only equippuing Cloud significantly hampers your card advantage.
That gives it an interesting flavor compared to most equipment commandersโand we must respect the powerful double whammy of card advantage and mana production in the command zone, which is never bad and often broken.
#31. Will the Wise + Lucas, the Sharpshooter
One of the more potent friends forever combinations, Will the Wise and Lucas, the Sharpshooter play very well together thanks to the innate synergy between one commander that produces Clues and the other that uses them. There are many ways to build this deck, from the combo-centric decks that use Will the Wise to kill the table to more honest decks that win by turning their Clues into creatures with cards like Rise and Shine.
#30. The Unbeatable Squirrel Girl
The Unbeatable Squirrel Girl is a commander for both new and experienced players. This mono-green hero gives you your focus: squirrels! For those with a bit more experience, itโs also easy to see an infinite combo waiting to happen with a non-tapping ability. Whether you love squirrels or not, this commander is just fun all around.
#29. Leonardo, the Balance
The character select ability is a fun way to pair your favorite Ninja Turtles in a Commander deck, but without a doubt, the best one is Leonardo, the Balance. Leonardo gives a mass pump once a turn when tokens enter, which is quite easy to do on your and your opponentsโ turns. Add on some solid keyword pump for all your creatures, and this 5-color commander works well on its own or with another TMNT buddy.
#28. Dogmeat, Ever Loyal
Dogmeat, Ever Loyal is the goodest boy.
If thatโs not enough of a reason to brew around it, consider the power: Dogmeat cantrips the turn it comes into play and provides further card advantage by fetching Junk tokens whenever you attack with equipped or enchanted creatures. Naya () is a great color combination for equipment and auras, so it has plenty of synergies to draw on. You can even flicker Dogmeat over and over for more and more cards. Iโm impressed by how much card advantage this commander generates despite not being blue.
#27. รowyn, Shieldmaiden
รowyn, Shieldmaiden hits incredibly hard and looks stylish while doing it. It takes little effort to flood the board with humans between รowynโs ability, the tendancy of human cards to create humans, and Jeskaiโs () abundant token doublers. This card snowballs games quickly and generates card advantage along the way to enhance your pressure.
#26. Ezio Auditore da Firenze
Prior to the Assassinโs Creed set, assassins were a rather niche creature type concentrated in black, with a few Dimir commanders () like Ramses, Assassin Lord and Etrata, Deadly Fugitive. But ACR changed all that when it introduced a slew of new assassins that included Ezio Auditore da Firenze, who has become the assassin commander.
And it makes sense. The activated ability gives Ezio access to all the juicy new assassins ACR gave us as well as the old classics, not to mention an ability that lets you deal 25% less damage to your opponents to win. Toss in a little cost reduction, and you have a great card!
#25. Tom Bombadil
If you want to have a jolly good time with sagas, you can draw on Tom Bombadil to access all the best stories you can think of. Allowing your dying sagas to become fresh sagas chains value for days, and Tom Bombadilโs built-in protection makes it hard for your opponents to stop it.
#24. Electro, Assaulting Battery
Electro, Assaulting Battery is a mono-red villain commander that turns your instant and sorcery casts into mana for even more spellslinging fun. That mana also stays through phases, and you can use it for a massive hit when this card leaves the battlefield. As far as mono-color spellslinger goes, Electro packs a punch.
#23. Thranduil, the Elvenking
Thranduil, the Elvenking is such a good leader for elves between its color identity and the insurance it grants your best elf effects. Sultai gives you an incredible range of great elves from Lathril, Blade of the Elves to Prime Speaker Vannifar. If theyโre removed, no worries; Thranduil, the Elvenking has their abilities and can draw effectively when you play them later.
#22. Dr. Madison Li
Dr. Madison Li has the distinction of being one of the most popular energy commandersโa relatively recent development as there werenโt enough energy cards to make a proper Commander deck before Fallout breathed new life into the archetype. The combination of artifact synergies and energy lets Li do some pretty impressive things, not the least of which is provide a steady stream of card advantage.
#21. Tidus, Yunaโs Guardian
Tidus, Yuna's Guardian is one of the latest entries in the deep ranks of Bant () good stuff, this time themed around +1/+1 counters. Bant is probably the best color combination for counters, as Simic () and Selesnya () have the most counter support; the combination of both gives you the best payoffs for the archetype. I also like how well this works with ability counters and shield counters, adding a touch more diversity to the deck. Altogether, Tidus is a powerful counters commander, even if it never really goes beyond being just that.
#20. Emet-Selch, Unsundered / Hades, Sorcerer of Eld
Emet-Selch, Unsundered is a fine card, but this commanderโs value lies squarely in Hades, Sorcerer of Eld. Itโs just Yawgmoth's Will on a stick! A well-built Hades deck ought to win the turn it flips, or at least aim for it.
#19. Mr. House, President and CEO
Mr. House, President and CEO has cornered the market on dice-rolling mechanics. Theyโre fairly uncommon and largely regulated to the D&D sets, but Mr. House provides a convincing win condition. It often produces multiple robot tokens a turn to overwhelm your opponents, and you can cash in Treasureโfrom Mr. House or many other Mardu cardsโto sway the odds in your favor.
#18. Marneus Calgar
If you want to support an archetype without much fuss, give them card draw. Thatโs the approach Marneus Calgar takes, to great success. This commander sets up ugly board states where you have a Bitterblossom trigger in your upkeep, some planeswalkers that make something during your main phase, a Veteran Soldier in combat, and youโre suddenly drawing 10 cards a turn while presenting a lethal strike force. Oh, and it has no shortage of combos with cards like Nadir Kraken. It takes very little effort for this to dominate a game.
#17. The Wandering Minstrel
The trick to building The Wandering Minstrel well is to ignore three-fourths of the card. Building around towns doesnโt give you anything because the synergies within are so scant. But building around an Amulet of Vigor in your opening hand every game? Thatโs where this cardโs power lies: You can exploit bounce lands like an Amulet Titan deck. It could even be a good gates commander since the archetypeโs biggest weakness is 80% of its mana base enters tapped.
#16. Iron Man, Bleeding Edge
I never think artifacts need any more help, but if anyone were to help them, itโs Mr. Stark. Iron Man, Bleeding Edge has a crazy artifact copy ability that can skirt the legend rule. Imagine doubling up on Simulacrum Synthesizer, Kappa Cannoneer, or The One Ring.
#15. Mister Fantastic
Mister Fantastic is an awesome 4-color commander that basically has a free card draw each turn and a way to triple the effectiveness of your triggered abilities. This commander was made for control alongside some strong combos like Crystal, Inhuman Princess, Annie Joins Up, and of course The Fantastic Four.
#14. Smaug the Impenetrable
To no surprise, the big bad of The Hobbit gets several great cards. Smaug the Impenetrable is the one Iโll highlight because of its crazy โenragedโ upside. With a board wipe like Blasphemous Act, your mana woes are over. This version of Smaug has game-clincher written all over it.
#13. Storm, Force of Nature
Wizards took a literal approach when they brought Storm, Force of Nature to Magic, but itโs pretty cool. Giving storm to cards that werenโt supposed to have storm sets up wild turns unlike anything else. I really appreciate how well Storm sets itself up; you can use one turn to fire off cards like Escape to the Wilds or Growth Spiral to set up the turn you actually win with Lightning Bolt or whatever.
#12. Iron Man, Titan of Innovation
Iron Man, Titan of Innovation gives artifacts the Birthing Pod treatment, which is a great way to embody the idea of invention and technological prowess. But this card has more than flavor; it has genuine power. You always start with something since Iron Man makes a Treasure, which you can often transmute into a Sol Ring. But it goes much further, and you can construct powerful pod lines with a little work.
#11. Yโshtola, Nightโs Blessed
If youโre building a control deck, you really want card advantage out of the command zone, which Y'shtola, Night's Blessed provides in spades. You can draw cards off the life loss triggers, but itโs far more effective to enchant it with Curiosity or one of its many variants to draw cards whenever you poke your opponents. The combination of pressure and card draw gives you all the tools you could need to win a drawn-out game of EDH.
#10. Alexios + Slicer
Alexios, Deimos of Kosmos and Slicer, Hired Muscle are incredibly similar cards and some of the best aggressive commanders in the game. Theyโre ranked together despite being slightly different because they exploit the same mechanic. They can attack four times a turn cycle, providing far more pressure than the most suited up Voltron commander in other colors. A pod that isnโt ready to handle aggressive decks like these can be quite overwhelmed.
Iโm quite impressed at Wizardsโ ability to capture the spirit of Red Deck Wins in a format naturally hostile to aggro decks.
#9. Bruce Banner / The Incredible Hulk
Bruce Banner is a wildly cheap commander that can transform into an easily exploitable monster, and more reliably than its comic and screen counterpart. With access to GUR, you have all the ramp, removal, and control spells you could need to ensure you transform your commander. The Incredible Hulk is a crazy combat creature with an enrage ability that can grant endless combats in certain builds, fueled by a nasty interaction with Caltrops.
#8. Aragorn, the Uniter
Aragorn, the Uniter is one of the most popular and powerful LTR commanders because everybody loves a multicolor good-stuff pile, and this card does it better than most. It takes very little for this 4-color commander to snowball away with a game. It even threatens quick, commander-damage based wins if you pair its insane power boost with cards like Temur Battle Rage and Berserk.
#7. Caesar, Legionโs Emperor
Caesar, Legion's Emperor combines aristocrats and tokens into a delightfully aggressive shell. It does a little of everything: You get a sacrifice outlet, token creation, card draw, and a finisher packaged into a single, efficient legend.
#6. Deadpool, Trading Card
And the award for the most unique Universes Beyond commander goes toโฆ Deadpool, Trading Card! No other card comes close to this absurd yet fitting effect, and I doubt weโll see it in the future.
It plays best with redโs many copy effects to create clones of Deadpool that permanently rob your opponents of relevant text boxes and replace them with memes and shattered dreams. I really like the chaotic feel without resorting to true chaos cards that randomize everything in a game.
#5. Beโlakor, the Dark Master
Be'lakor, the Dark Master captures the idea of demons very well: Itโs a massive creature that wins the game quite easily without a dash of holy water. It often lends itself to a demonic flicker deck, both to exploit the enters ability and to burn your opponents out. A reanimation subtheme serves this commander well since demons are often expensiveโbut cards like Rakdos, the Showstopper and Vilis, Broker of Blood have the abilities to warrant their costs.
#4. The Wise Mothman
The Wise Mothman takes an intriguing approach to Sultai () counters, incorporating black into the traditionally Simic archetype by tying your counter production to self-mill. Its ability isnโt restricted to your turn or once a turn either, so you can reap incredible rewards with the help of cards like Mesmeric Orb and rad counters to mill your opponents on their turns. You arenโt even restricted to putting counters on your creatures, so you can politick! Itโs no wonder that this flexible threat has become one of the most popular Sultai commanders.
#3. Ghyrson Starn, Kelermorph
Izzet decks () have loved pingers for yearsโcards like Firebrand Archer and Thermo-Alchemist that produce damage when you sling spells. But those effects need a little oomph to handle the high life totals in Commander, which is where Ghyrson Starn, Kelermorph comes onto the scene. It greatly increases your damage output and combos well with cards like Curiosity, Sigil of Sleep, and Basilisk Collar to exploit Starnโs consistent damage.
#2. Galadriel, Light of Valinor
Galadriel, Light of Valinor offers disgusting value just for playing creatures. Have you ever turned Shrieking Drake into Dark Ritual? What about Preordain? And putting counters across the team has to be worth at least 2 mana. All of that sounds powerful enough, but donโt forget that flickering Galadriel resets the alliance ability, which allows you to get all three modes over and over.
#1. Vivi Ornitier
Vivi Ornitier is an astoundingly powerful commander. It deals plenty of damage, but the mana production is far more alluring. Iโve mentioned Curiosity a lot, but Viviโs another commander that takes advantage of it and variants like Ophidian Eye and Tandem Lookout.
In addition to those cards, you can exploit the power-based ramp with combat tricks like Wild Ride and Monstrous Rage that become rituals in Viviโs hands. Since the activated ability requires no tapping, Displacer Kitten comes in clutch to get multiple activations for complex turns that reward you with a win.
Are There Too Many Commanders in Universes Beyond?
I donโt think so. Legendary creatures have always been a way for Magicโs designers to highlight prominent characters within the story, like Thalia, Niv-Mizzet, and Jhoira. It makes perfect sense to apply that treatment to the characters within adapted properties to highlight them just the same.
Itโs fan service, yes, but I struggle to see that it matters. These sets would have X number of cards anyway; Iโve yet to see evidence that them being legendary creatures or not meaningfully impacts them. Though product fatigue is a very real issue for Magic players, that has more to do with the sheer volume of sets shoveled at us rather than the ever-increasing numbers of legends.
Commanding Conclusion

Aragorn, King of Gondor | Illustration by Yongjae Choi
Universes Beyond sets have ingrained themselves in Magic, especially Commander: Some of the most popular, unique, and/or powerful legends have come from these sets, and that trend looks set to continue in the foreseeable future.
Do you like Universes Beyond sets? Do you wish they had fewer commanders? Let me know in the comments below or in the Draftsim Discord! And check out The Daily Upkeep newsletter to stay up to date on all the latest MTG news.
Stay safe, and thanks for reading!
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5 Comments
Saruman of many colors is way better than entries like Bilbo and… I don’t know…Sauron ? I mean you can argue he’s not number 1 anymore, but you can’t kick him out of the list, he’s still definitely in the top 3 ๐
Maybe we got lost in the sauce deciphering exactly what his text means. We’ll give it another look when we update this~
Absolutely laughable that you donโt have Lord of the Nazgul in the top 10 let alone putting it at a measly 37. Itโs insanely powerful and one of my most consistent and best decks.
Everyone’s entitled to their opinions.
And yes, Lord of the Nazgul is very good.
Kinda surprised, since you mentioned it in the Lotho entry, that you left out how comedically easy it is to build Will/Lucas as a Lurrus deck.
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