Vial Smasher the Fierce - Illustration by Square Enix

Vial Smasher the Fierce | Illustration by Square Enix

In the Final Fantasy video games, players storm into boss fights with their powerful summons by their side. To bring this flavor into Magic, the Final Fantasy x MTG Universes Beyond crossover fused two permanent types into one, creating the Magic's firstโ€ever enchantment saga creatures. Thatโ€™s right: Bahamut, Ifrit, and Shiva are simultaneously creatures that can attack and block and sagas that gain lore counters, triggering chapters as they go.

That mash-up raises some rules questions. Are summons affected by summoning sickness? Can you proliferate them to death? What happens if you strip away a summonโ€™s abilitiesโ€”or all its lore counters?

Let's check how the story goes with saga creatures, down to the last chapter!

How Do Summons Work?

Yuna, Hope of Spira - Illustration by NINNIN

Yuna, Hope of Spira | Illustration by NINNIN

In the Final Fantasy video games, you can summon powerful monsters into battle to fight by your side. They have different recurring names in the English translations, including eidolons, espers, and eikons.

For the Final Fantasy x MTG crossover, those powerful monsters were adapted by combining creatures and sagas for the first time in Magicโ€™s history. To keep the Final Fantasy flavor, most of them have โ€œSummonโ€ in the name, like Summon: Bahamut or Summon: Knights of Round.

It's important to note that the โ€œSummonโ€ in the name is only for flavor. It has no rules meaning by itself, and some saga creatures don't even have โ€œSummonโ€ in the name, such as Esper Terra. What matters about these summons is that they are saga creatures. And since all sagas are enchantments, they are actually enchantment creatures.

โ€œSaga creatures follow all the same rules that other Sagas doโ€, writes WotC's Matt Tabak in the official article about Final Fantasy x MTG mechanics, and โ€œis also a creature and can do everything a creature can do.โ€

Simply put, summons are three types of cards (enchantment, creature, and saga) rolled into one. Anything a creature can do, saga creatures can do too. And everything that affects sagas or enchantments also affects Final Fantasyโ€˜s summons.

Summon: Primal OdinSummon: Bahamut

To tell them apart from regular creatures or enchantments, saga creatures have a new card frame, and they have a box at the bottom with either flavor text (like Summon: Primal Odin) or extra abilities (such as flying for Summon: Bahamut).

Since theyโ€™re creatures, summons can attack, block, and suffer from summoning sickness. They can wield equipment; they can crew vehicles; and if they receive enough damage, they die like normal creatures do.

They also happen to be sagas, and work exactly like sagas do.

  • Saga creatures enter the battlefield with a lore counter, and then they get a new lore counter before your first main phase; putting lore counters on a saga does not use the stack.
  • Each chapter is a triggered ability; a chapter triggers whenever the number of lore counters are equal to, or surpass the chapter number.
  • Since they are triggered abilities, chapter triggers do go onto the stack.
  • Some effects can remove lore counters; if/when you place lore counters on the saga again, you re-trigger the relevant chapters.
  • Once the last chapter's triggers resolve, you have to sacrifice the saga; this sacrifice does not use the stack.

One thing to notice: โ€œSagaโ€ is not a creature type, but an enchantment type. So you can't choose โ€œsagaโ€ for cards that care about creature types, like Roaming Throne or Cavern of Souls.ย 

The History of Summons in MTG

Saga creatures premiered in the Final Fantasy Universes Beyond set, in June 2025. Creatures have been around Magic since the very beginning, while saga is an enchantment subtype introduced in Dominaria. Final Fantasy was the first MTG set to combine both. According the Magic's Head Designer Mark Rosewater, a saga creature is โ€œthe story of the summoning of the creature.โ€

And, in a way, Final Fantasyโ€˜s summons make Magic go full circle: back in Alpha, spells that summon a creature literally said โ€œSummonโ€ in the type line. The original Birds of Paradise says โ€œSummon Mana Birds,โ€ and the original Llanowar Elves reads โ€œSummon Elves.โ€ That was because Magic's creator Richard Garfield wanted players to feel like powerful mages summoning creatures to fight for them โ€“ not too far from what the the Final Fantasy video games do.

From a mechanical point of view, the Final Fantasy set also brought back a trick first employed in Kamigawa: Neon Dynasty and later refined in March of the Machine: transforming double-faced cards that are a saga on one side and a different permanent type on the other. NEO had the saga on front face; MOM used the saga on the back face; FIN's twist is to make the saga into a saga creature.

Thus far saga creatures have only been used in Final Fantasy, but the mechanic seems flavorful enough to be used in future Magic sets.

Can Summons Attack and Block?

Yes they can!

Summons are saga creatures: They can do everything a creature can do, like attacking or blocking.

They also suffer from any drawbacks that creatures have, like summoning sickness. You can't attack with them the same turn you play them, unless they have haste.

What Happens After a Summonโ€™s Final Chapter?

A summon is a saga creature, so it works exactly like a saga: Once you reach the final chapter, and its triggered ability resolves, you have to sacrifice the saga.

In other words, in these sagas everybody dies at the end! Unless it's a transforming sagaโ€“see below.

How Do Transforming Summons Work?

A few of Final Fantasyโ€˜s saga creatures take a page from Kamigawa: Neon Dinasty: Theyโ€™re transforming double-faced cards with a creature on one side, and a creature saga on the other. For example, Clive, Ifrit's Dominant is a legendary creature on the front side, but transforms into Ifrit, Warden of Inferno on its back side.

For transforming summons, you always play the front face up (Clive, in this example). If you later activate Clive's ability, you exile Clive and return it transformed into the saga creature.

The quirk here is that the back side can transform back. These saga creatures have a final ability that exiles them and returns to the battlefield, front face up, before you have to sacrifice it.

Moonmist

Note that there are effects that can transform certain double-faced cards, like for example Moonmist.

Moonmist will transform any double-faced human into whatever they are on the other side. The card was originally printed in a set infested with werewolves, but works with Clive, Ifrit's Dominant or any transforming summon. The caveat here is that, when they transform into a saga, they won't get their first lore counter since they are not entering the field; you have to wait right until the start of your next main phase to trigger the first chapter.

Can Enchantment Removal Target a Summon?

Yes, it can. That's the thing with multi-typed cards: Anything that affects any one of their types affects the whole card.

Whether that's a plus or a drawback depends on the situation, though!

Boseiju, Who EnduresSummon: Bahamut

I can't kill your regular creatures with my Boseiju, Who Endures because it only kills enchantments. But your Summon: Bahamut happens to be an enchantment creature, and dies to Boseiju.

Extinguish All Hope

On the other hand, if I wanted to wipe your board with Extinguish All Hope, your Summon: Bahamut laughes in my face.

Terra, Magical Adept

Likewise, Terra, Magical Adept won't find you regular creatures, since it only cares about enchantments. But it works with cards that are saga creatures on their front side because they are enchantments!

What Card Types Do Summons Have in Other Zones?

If they are single-faced cards, they have all the types in their type line, in all zones.

Summon: Bahamut

Our friend Summon: Bahamut is an enchantment, a creature, a saga, and a dragon wherever it may be. You can cheat it into play from your hand with Kaalia of the Vast because it's a dragon; find it by milling your deck with Terra, Magical Adept, or Eivor, Wolf-Kissed since it's a saga; and bring it back from your graveyard with Samwise Gamgee since sagas are historic permanents.

If theyโ€™re double-faced cards, the only types that counts are those on the front face. Clive, Ifrit's Dominant is a legendary human noble warrior creature in your hand, library, or graveyard, not a saga demon. You can't cheat him into play from your hand with Kaalia, and you can't find Clive in your deck with Terra: They care about enchantments, and Clive's front face isnโ€™t an enchantment.

Can You Proliferate Summons?

Yes you can!

Lore counters are counters, so everything that affects counters in general also affects lore counters on sagas.

Doubling Season doubles the number of counters, so you'll put two lore counters rather than one. Glissa Sunslayer can remove lore counters from any saga. And proliferate places an extra lore counter on any number of sagas of your choice.

When you proliferate a saga, the next chapter triggers as soon as you place the counter. And if it's the last chapter, the controller has to sacrifice that saga, just as they normally would. So, yes, you can proliferate an enemy summon to death!

What Happens If You Remove a Counter from a Summon?

Nothing much happens the moment you remove a lore counter from a sagaโ€“chapters don't trigger by removing a counter. If Summon: Fenrir has two lore counters and you remove one, you don't retrigger Chapter I.

But you do get to trigger Chapter II again the next time you put a lore counter on Fenrir (usually on your next turn). And if you keep removing the lore counters you get to keep your saga creature around for blocking or attacking.

What Happens If a Saga Creature Has Zero Lore Counters?

Literally nothing happens!

Unlike planeswalkers, who die when they have no counters, sagas and saga creatures stick around when they have zero counters on them.

You may even want to do that yourself: If you keep removing Summon: Fenrirโ€˜s first lore counter with your Glissa Sunslayer or Power Conduit, Fenrir's first chapter will keep triggering on your turn, and you'll keep ramping up.

You can also get a 0-counters saga creature if you transform a double-faced human who's a saga creature on the other side. Sagas get their first lore counter when entering; if you transform Terra, Magical Adept with an effect like Moonmist, you get Esper Terra with zero lore counters because it didn't enter the battlefield; it was just flipped over. No big deal! It gets its first lore counter on your next turn, triggering Chapter I normally.

What Happens If a Summon Loses All Abilities?

Again, nothing happens! (Other than, well, losing all abilities, of course.)

This is a rule change that happened as Final Fantasy was released. Before Final Fantasy, sagas that lost all their abilities had to be sacrificed on the spot. That was because you had to sacrifice a saga whenever the number of lore counters was greater than, or equal to its last chapter. If you controlled a saga with lore counters on it and no abilities, the old rules forced you to sacrifice the saga.

This didnโ€™t come up often outside MTG formats that play Urza's Saga and Blood Moon. But Final Fantasy introduced sagas that are also creatures, which could be targeted with effects like Tishana's Tidebinder, Fresh Start, or Unable to Scream (since these all affect creatures).

Since this interaction could be unintuitive, the FINAL FANTASYโ„ข Release Notes changed how sagas work. Starting with Final Fantasy, sagas do not need to be sacrificed if they lose all abilities.

โ€œIf a Saga has no chapter abilities,โ€ the new rules say, โ€œit won't be subject to the state-based action that would cause it to be sacrificed due to how many lore counters it has. Similarly, it won't be subject to the turn-based action that adds a lore counter to each Saga you control at the beginning of your first main phase each turn.โ€

Summon: BahamutTishana's Tidebinder

Suppose I have Summon: Bahamut in play, and place a second lore counter on it. You playย Tishana's Tidebinder in response. You not only Stifle the chapter II trigger, but also remove all abilities from Bahamut. Bahamut still keeps its two lore counter on it, but:

  • Now it doesn't gain any more lore counters at the start of my first main phase.
  • And, perhaps more importantly, I don't have to sacrifice it.

If I manage to kill your Tishana's Tidebinder, then my Summon: Bahamut  resumes working as intended.

In other words: Chapter-less sagas no longer die. They simply pause the story until the reading resumes. They are still creatures! So I can still attack and block with Bahamut in the example above.

How Do Summons Work with Counter Doublers?

Counters doublers like Doubling Season work exactly the same with lore counters as with any other type of counter: You put twice as many as you'd have otherwise put.

Just remember that putting more than one lore counter on a saga at once triggers all the corresponding chapters, not just the last.

Summon: FenrirDoubling Season

If you play Summon: Fenrir with Doubling Season in play, you'll place two counters on Fenrir as it enters, triggering chapters I and II at once.

Why Are There Multiple Summons with the Same Name?

Some Final Fantasy characters show up across multiple games along the video game franchise, and get represented with different summons in each case.

Summon: ShivaShiva, Warden of Ice

Summon: Shiva depicts a character from Final Fantasy X, while Shiva, Warden of Ice is from Final Fantasy XVI. Something similar happens with Summon: Bahamut and Bahamut, Warden of Light.

(On the bottom left, all Final Fantasy cards say which video game they were inspired by).

Gallery and List of Summon Cards

The seven summons from the Commander Precons (FIC) are:

The 27 saga creatures from the main set (FIN) are:

Best Summon Cards

Summon: Bahamut

Summon: Bahamut

Summon: Bahamut is an expensive flying nuke: A 9-mana colorless saga dragon that blows up permanents twice, draws cards, then hits every foe with the total mana value of all other permanents you control.

Of course, it's only expensive if you summon Bahamut fairly. Kaalia of the Vast can cheat it from your hand (since it's a dragon), Yuna, Hope of Spira can bring it back from your graveyard (since it's an enchantment), and Esper Terra can copy it and trigger most of Bahamut's value by advancing three chapters: Summon: Bahamut isnโ€™t legendary, so Esper Terra has no problem copying it.

Summon: Yojimbo

Summon: Yojimbo

A 5/5 that removes a threat on ETB isnโ€™t nothing, especially when that removal is exile-based: No pesky death triggers to worry about. And notice this isnโ€™t an O-ring effectโ€“the exiled permanent is exiled for good and won't return if Yojimbo is removed.

And that's just Chapter I! The next two chapters bring a nice pillow fort effect, taxing opponents that would attack you (while you can still attack freely!), and then Summon: Yojimbo ends with a blast of Treasures if your opponents control a fatty.

Summon: Yojimbo fits well with Tom Bombadil as a commander, buying Tom time to dig through its deck. And, from Final Fantasy, Terra, Magical Adept looks like a slam-dunk pairing.

Besides Commander, Summon: Yojimbo looks like a card that can make a splash in Standard by fulfilling a similar role as Beza, the Bounding Spring to fend off aggressive strategies.

Summon: Primal Odin

Summon: Primal Odin

Summon: Primal Odin is here to fulfill your one-shot dreamsโ€ฆ or even slaughter a whole Commander pod with one hit if you happen to also have a transformed Zenos yae Galvus on your field!

Summon: Fenrir

Summon: Fenrir

Summon: Fenrir is great in any green-leaning deck that treats sagas as value engines, especially if you can remove counters to re-trigger the same chapter, like with Garnet, Princess of Alexandria. There may even be a Standard deck here with an early Sazh's Chocobo that Summon: Fenrir makes swole real soon.

Summon: Magus Sisters

Summon: Magus Sisters

Sometimes itโ€™s not about winningโ€ฆ itโ€™s about driving your opponents crazy! Summon: Magus Sisters unleashes a bit of chaos to keep things fresh and interesting, while still having a strategy behind it. You'll want a deck and a commander that can put counters to good use (luckily, Tidus, Yuna's Guardian brings a whole Commander precon with exactly that theme!), and a board ready to roll with the dice.

Wrap Up

Clive, Ifrit's Dominant - Illustration by Nino Is

Clive, Ifrit's Dominant | Illustration by Nino Is

So we've reached the last chapter, folks!

The key takeaway here is: If an MTG card has several types, everything that affects one of its types affects the whole card. Saga creatures do everything a normal saga does, and are affected by everything that affects a normal saga (from counter doublers to proliferation); they also do everything that a creature can do, and are affected by anything that affects a creature (including Lightning Bolts and summoning sickness).

As sagas, they are short-lived. So make sure to make the best out of them before their story time is up!

I hope you've enjoyed this mechanical deep dive, and if you have comments or questions please drop a comment below, or stop by the Draftsim Discord for a chat.

And good luck out there!

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