Last updated on February 18, 2024
The Balrog of Moria | Illustration by Rudy Siswanto
I’ve been a huge fan of Lord of the Rings for like the last 20 years. It’s the thing that sparked my undying love for medieval-style fantasy, and what better entry point than one of the best examples of it? Even as a kid I’d already watched the Ralph Bakshi movie several times just to find new ways to immerse myself into that world.
Something very notable about LotR for me is that the books are basically the single most influential work of their genre. They’ve informed the medieval fantasy genre for decades: Dungeons and Dragons, Magic’s early sets, countless video games, tons of books, movies, even works that directly try to question or oppose Tolkien’s views like George R. R. Martin’s A Song of Ice and Fire. There’s even a very recognizable style of fantasy that gets called Tolkienesque, even though it can be argued that most “Tolkienesque” fantasy at best takes the most superficial aspects of Tolkien’s work, usually missing the more interesting and deep aspects of the books.
Sadly (for me) we’re not here to hear me rant on and on about The Lord of the Rings and Tolkien’s greater body of work. We’re here to take a look at Magic’s new Lord of the Rings: Tales of Middle-earth (these crossover sets really need shorter names) precon EDH decks.
Let's dive in!
- 4 THE LORD OF THE RINGS-THEMED COMMANDER DECKS—Get all 4 The Lord of the Rings: Tales of Middle-earth Commander Decks, with 1 Riders of Rohan, 1 Food and Fellowship, 1 Elven Council, and 1 The Hosts of Mordor; each 100-card deck contains 2 Foil Legendary Creature cards and 98 nonfoil cards
- MAGIC MEETS THE LORD OF THE RINGS—Experience the beloved story of The Lord of the Rings with the strategic gameplay of Magic: The Gathering, facing off against opponents in thrilling magical battles
- EPIC MULTIPLAYER BATTLES—Commander is a multiplayer way to play Magic, an epic, free-for-all battle full of strategic plays and social intrigue
- INTRODUCING 80 COMMANDER CARDS—Each deck introduces 20 never-before-seen Commander cards to Magic: The Gathering
- COLLECT SPECIAL TREATMENT CARDS—Each deck comes with a 2-card Collector Booster Sample Pack containing 2 special treatment cards from The Lord of the Rings: Tales of Middle-earth set, including 1 Rare or Mythic Rare and at least 1 Traditional Foil
What Are the LotR: Tales of Middle-earth Commander Decks?
Elvish Mystic | Illustration by Iga ‘IgsonArt' Oliwiak
Tales of Middle-earth (for the sake of brevity) Commander decks are a supplemental product to Magic’s latest Universes Beyond set, based on J.R.R. Tolkien’s Lord of the Rings book trilogy (and slightly on The Hobbit and The Silmarillion). These are four preconstructed Commander decks built to be ready to play right out of the box. They each focus on specific archetypes and strategies, and they’re meant to be played in casual-level EDH games.
Each of these decks has 20 new-for Commander cards set in the LotR universe. Every other reprint in these decks features new art to fit the in-universe aesthetics and themes of the set.
Each of the decks contain:
- 1 foil-etched display commander card
- 1 regular foil commander
- 1 additional foil legendary card
- 98 regular cards
- 10 double-sided tokens
- 1 helper card for The Ring tempts you mechanic
- 1 cardboard deck box
- 1 life wheel
- 1 collector booster sample pack of two cards
There are also 30 box topper cards that count as part of the Tales of Middle-earth Commander release. They’re called “Realms and Relics” and consist of pre-existing cards that have been given the same “alter” treatment as the Godzilla cards from Ikoria, but as important artifacts or places from Middle-Earth.
The decks themselves are pretty good overall. They’re not the strongest EDH product ever, but I’d safely say they can hold their ground, at least at first glance. They’re clearly focused with well-supported strategies. It’s also worth noting that, as has been the case with more recent Commander products, the mana bases for these decks has improved greatly when compared to those of decks a couple of years ago.
The Hosts of Mordor
Decklist
Commander (1)
Creatures (27)
Goblin Dark-Dwellers
Inferno Titan
Knollspine Dragon
Scourge of the Throne
Siege-Gang Commander
Treasure Nabber
Hostage Taker
Notion Thief
Merciless Executioner
Anger
Goblin Cratermaker
Guttersnipe
Saruman, the White Hand
Corsairs of Umbar
Monstrosity of the Lake
Shelob, Dread Weaver
Cavern-Hoard Dragon
Orcish Siegemaster
Rampaging War Mammoth
The Balrog of Moria
Gríma, Saruman's Footman
Lord of the Nazgûl
Moria Scavenger
Troll of Khazad-dûm
Voracious Fell Beast
Grishnákh, Brash Instigator
The Mouth of Sauron
Instants (6)
Arcane Denial
Consider
Fact or Fiction
Forbidden Alchemy
Thrill of Possibility
Bitter Downfall
Sorceries (16)
Decree of Pain
Languish
Living Death
Reanimate
Blasphemous Act
Boon of the Wish-Giver
Deep Analysis
Feed the Swarm
Faithless Looting
Extract from Darkness
Subjugate the Hobbits
Wake the Dragon
Lidless Gaze
Summons of Saruman
Too Greedily, Too Deep
Treason of Isengard
Enchantments (4)
Revenge of Ravens
Shiny Impetus
In the Darkness Bind Them
Fiery Inscription
Artifacts (8)
Arcane Signet
Basalt Monolith
Commander's Sphere
Everflowing Chalice
Mind Stone
Sol Ring
Worn Powerstone
Relic of Sauron
Lands (38)
Choked Estuary
Desolate Lighthouse
Dragonskull Summit
Drowned Catacomb
Foreboding Ruins
Frostboil Snarl
Smoldering Marsh
Sulfur Falls
Sulfurous Springs
Sunken Hollow
Underground River
Command Tower
Crumbling Necropolis
Evolving Wilds
Field of Ruin
Path of Ancestry
Rogue's Passage
Terramorphic Expanse
The Black Gate
Island x6
Swamp x6
Mountain x7
Commander, Theme, and Strategy
The Hosts of Mordor‘s commander, Sauron, Lord of the Rings, lines out its two main strategies pretty well: reanimation and amass orcs.
Sauron is a highly expensive commander at a mana value of eight. This means you’re probably gonna be casting it only a couple of times each game, but the card itself is designed to make each of those plays worthwhile. The second this card hits the battlefield you amass 5, then you self-mill five and return a creature from your graveyard to the battlefield. All of this on a 9/9 body with trample that can make the Ring tempt you.
While Sauron, Lord of the Rings is a very expensive commander, it’s also quite an explosive one that makes up for its high cost. Another thing to consider is that the deck is built with all of this in mind, so there are both explosive creatures to bring back and several ways to send those into the graveyard earlier on. But first let’s talk about the deck’s lieutenant.
Saruman, the White Hand ties into the deck’s amass orcs theme while adding another subtheme: spellslinger. The deck has tons of spells of various mana values, which means Saruman’s gonna be amassing a pretty significant army. It also gives ward 2 to goblins and orcs you control. If you want an alternative to fill Sauron, Lord of the Rings’s spot as this deck’s commander, Saruman, the White Hand is definitely a great choice.
The rest of the deck is pretty much tailored to fit these three themes. Moria Scavenger is a great way to build up your orc army while also discarding creatures to reanimate later. Orcish Siegemaster makes your orc army a massive threat by giving it trample, and in return it also gains a power bonus whenever it attacks.
You also get several legendaries: Shelob, Dread Weaver can act as graveyard hate on your opponents while also gaining some pretty great benefits if needed. Monstrosity of the Lake can be a great way to pave your way for a final attack that’ll take down all of your opponents. Lord of the Nazgûl and Gríma, Saruman's Footman both give some nice support to the spellslinging theme.
The deck also has some pretty huge creatures for you to discard then bring back onto the battlefield for free with your commander. Cavern-Hoard Dragon is the first that comes to mind, and it also allows you to cast it for way cheaper if one of your opponents has too many artifacts.
The deck also has some cool instants and sorceries that make the spellslinger subtheme even more worth it. Summons of Saruman is amazing since it essentially works with all themes of the deck: amass orcs, fill your own graveyard, then cast another instant or sorcery for free. Too Greedily, Too Deep gives some support for the reanimation theme while also acting as a board wipe. Subjugate the Hobbits is a pretty massive and game-ending spell, and I also like it because it represents the Scouring of the Shire, a very interesting and important part of the books that the movies left out.
The whole deck is basically built around these strategies with several ways to amass orcs, tons of support for spellslinging, and support for reanimation, either as big creatures to reanimate, discard to send them to the graveyard, or actual ways to reanimate them.
Notable Cards: Reprints and $$$
There are around 38 cards in this deck that are worth 1$ or more. It’s worth keeping in mind that this is before the decks have actually been released, so a lot of this is speculation when it comes to new cards. The values of reprints may also vary a bit since all of them have been given new alternate art, which could have some effect over their prices.
The cards in the deck that are estimated to go for over $10 are:
- The Black Gate
- Cavern-Hoard Dragon
- Reanimate
- Sauron, Lord of the Rings
- Monstrosity of the Lake
- Scourge of the Throne
- The Balrog of Moria
- Shelob, Dread Weaver
There’s also Sol Ring, which’ll have four different versions in this set. One is a “regular” version with LotR art, which is estimated to go for about $19, but the other three are special Rings of Power alters with text written in Quenya (elvish) varying between $40 and $143.
The deck seems to have some reasonably good value overall. Even if the cards eventually fluctuate some of them can be expected to hold some value, and reprints like Reanimate and Scourge of the Throne are sure to keep a relatively high price.
The Verdict
I’m not into Magic for the financial aspect (if I were, I wouldn’t have spent so much money on cardboard that I absolutely don’t intend to resell) so you can always take my opinion on the value aspect with a grain of salt. All around I think the deck holds enough value to more than make up for its cost.
Now onto the parts that interest me more! I think The Hosts of Mordor‘s strategy and playability are pretty fun. I worry that it may rely a bit too much on cards with a very high mana value, which can be a risk if your opponents play lots of counterspells and removal spells, but it’s hard to tell how it’ll actually work before having a chance to play it. The three main themes of the deck are fun, and it’s built in such a way that they complement each other without feeling like its scope is too narrow.
In terms of sheer lore (yes, this is something that I absolutely care about, possibly more than I should), I think the deck works perfectly. Sauron being the commander with Saruman as the lieutenant is perfectly reasonable. Basically, all their more important subjects are there as legendary creatures. The mix of orcs, goblins, and humans also fits nicely with how the army of Sauron was in the books. The presence of dragons is a bit off since there was no mention of dragons except for Smaug during the Third Age, but I’m honestly being nitpicky now.
I really like this deck overall, both in terms of gameplay, and as a big LotR nerd.
If you’re looking to upgrade The Hosts of Mordor, look no further.
- MAGIC MEETS THE LORD OF THE RINGS—Experience the beloved story of The Lord of the Rings with the strategic gameplay of Magic: The Gathering, facing off against opponents in thrilling magical battles
- EPIC MULTIPLAYER BATTLES—Commander is a multiplayer way to play Magic, an epic, free-for-all battle full of strategic plays and social intrigue
- THE HOSTS OF MORDOR—Join the hosts of Mordor with a 100-card Blue-Black-Red deck containing 2 Foil Legendary Creature cards and 98 nonfoil cards
- INTRODUCES 20 COMMANDER CARDS—This deck introduces 20 never-before-seen Commander cards to Magic: The Gathering
- COLLECT SPECIAL TREATMENT CARDS—Each deck comes with a 2-card Collector Booster Sample Pack containing 2 special treatment cards from The Lord of the Rings: Tales of Middle-earth set, including 1 Rare or Mythic Rare and at least 1 Traditional Foil
Riders of Rohan
Decklist
Commander (1)
Creatures (31)
Aragorn, King of Gondor
Beregond of the Guard
Bastion Protector
Dearly Departed
Frontline Medic
Selfless Squire
Verge Rangers
Weathered Wayfarer
Combat Celebrant
Flamerush Rider
Frontier Warmonger
Harsh Mentor
Zealous Conscripts
Fiend Hunter
Palace Jailer
Village Bell-Ringer
Humble Defector
Champions of Minas Tirith
Gilraen, Dúnedain Protector
Grey Host Reinforcements
Lossarnach Captain
Archivist of Gondor
Denethor, Stone Seer
Gimli of the Glittering Caves
Boromir, Gondor's Hope
Éomer, King of Rohan
Faramir, Steward of Gondor
Riders of Rohan
Erkenbrand, Lord of Westfold
Prince Imrahil the Fair
Théoden, King of Rohan
Instants (4)
Unbreakable Formation
Path to Exile
Swords to Plowshares
Lost to Legend
Sorceries (8)
Increasing Devotion
Visions of Glory
Earthquake
Supreme Verdict
Sunset Revelry
Call for Aid
Forth Eorlingas!
Taunt from the Rampart
Enchantments (6)
Marshal's Anthem
Court of Ire
Shared Animosity
Banishing Light
Fealty to the Realm
Oath of Eorl
Artifacts (12)
Crown of Gondor
Door of Destinies
Vanquisher's Banner
Arcane Signet
Commander's Sphere
Heirloom Blade
Herald's Horn
Sol Ring
Talisman of Conviction
Talisman of Progress
Thought Vessel
Wayfarer's Bauble
Lands (38)
Battlefield Forge
Clifftop Retreat
Exotic Orchard
Furycalm Snarl
Glacial Fortress
Port Town
Prairie Stream
Sulfur Falls
Throne of the High City
Windbrisk Heights
Command Tower
Evolving Wilds
Field of Ruin
Path of Ancestry
Rogue's Passage
Secluded Courtyard
Terramorphic Expanse
Tranquil Cove
Wind-Scarred Crag
Plains x9
Island x5
Mountain x5
Commander, Theme, and Strategy
Éowyn, Shieldmaiden rides at the front of Riders of Rohan. There’s also a secondary theme around monarchy, supported by the deck’s lieutenant Aragorn, King of Gondor.
I personally think Éowyn, Shieldmaiden is a notably powerful commander. It’s a 5/4 body with first strike for a total mana value of five, which is already pretty decent, but it also consistently creates tokens and can eventually become a way to draw cards. You’re gonna be activating Éowyn’s ability more often than not because this deck has plenty of ways to put humans onto the battlefield.
Aragorn, King of Gondor brings a lot of support for the monarch theme while also using that to enable wide attacks by stopping your opponent’s creatures from blocking.
A lot of the new cards in this deck bring plenty of support for the monarch theme: Denethor, Stone Seer, Archivist of Gondor, Éomer, King of Rohan, Champions of Minas Tirith, Forth Eorlingas!, Crown of Gondor, Fealty to the Realm, and Oath of Eorl all bring some much needed support for the archetype, and in varied and interesting ways. There’s also Faramir, Steward of Gondor, which cares about monarch, creates humans, and supports a mini-subtheme of the deck with legendary creatures mattering.
Most of the creatures in the deck are humans, neatly supporting its themes. Beregond of the Guard can absolutely turn your army of humans into an unstoppable force that can run over your opponents. Boromir, Gondor's Hope, Riders of Rohan, Lossarnach Captain, and some of the cards I’ve already mentioned for monarch all bring some new support for the tribe.
The deck has a couple cards that, in my opinion, don’t fit into the strategy so neatly. Harsh Mentor isn’t a bad card but feels like it doesn’t serve much of a purpose in this deck, the same as Gimli of the Glittering Caves.
Notable Cards: Reprints and $$$
There are 43 cards estimated to cost over a dollar in this deck. Keep in mind that prices may vary as the decks release.
The most expensive cards in the deck (aside from the possible Sol Ring alter) are:
The Verdict
This deck seems a bit weaker in terms of value. The only reprint worth over $10 is Door of Destinies, and I’d say it’s safe to assume that original cards may lose a bit of their value with time.
In terms of playability, it does a good job of having clear strategies with clear and straightforward support. It makes it easy and possible to go wide with Human tokens, taking advantage of several of the cards in the deck to make that token army overwhelmingly strong. The monarch theme also gets some great support and can easily be complemented with other monarch cards if you want to steer it in that direction.
Lore-wise I think the deck is kinda all over the place. I don’t really like that the deck is called Riders of Rohan when almost half of the deck is made up of Gondorians. If I’m not wrong, there are actually more Gondorian legendary creatures than there are Rohirrim, too. I also think having Éowyn as the leader of the deck doesn’t suit all that well thematically considering she wasn’t the leader of her army, but rather had to hide herself so she could actually march to battle.
Having Aragorn as the commander would’ve made more sense, especially since he’s the one to convince King Théoden to march towards Gondor. I also have some issues with Éowyn’s art because her pose and movement look completely unnatural and I think it takes away from how genuinely cool her fight against the Fell Beast actually was (yes, I’m absolutely nitpicking, don’t mention it).
Aside from my very niche issues with the deck’s lore, the theme of monarch and human typal make perfect sense and are integrated seamlessly into the playability.
If you’re looking to upgrade Riders of Rohan, look no further.
- MAGIC MEETS THE LORD OF THE RINGS—Experience the beloved story of The Lord of the Rings with the strategic gameplay of Magic: The Gathering, facing off against opponents in thrilling magical battles
- EPIC MULTIPLAYER BATTLES—Commander is a multiplayer way to play Magic, an epic, free-for-all battle full of strategic plays and social intrigue
- RIDERS OF ROHAN—Join the riders of Rohan with a 100-card Blue-Red-White deck containing 2 Foil Legendary Creature cards and 98 nonfoil cards
- INTRODUCES 20 COMMANDER CARDS—This deck introduces 20 never-before-seen Commander cards to Magic: The Gathering
- COLLECT SPECIAL TREATMENT CARDS—Each deck comes with a 2-card Collector Booster Sample Pack containing 2 special treatment cards from The Lord of the Rings: Tales of Middle-earth set, including 1 Rare or Mythic Rare and at least 1 Traditional Foil
Elven Council
Decklist
Commander (1)
Creatures (25)
Radagast, Wizard of Wilds
Colossal Whale
Elvish Archdruid
Elvish Piper
Elvish Warmaster
Hornet Queen
Realm Seekers
Arbor Elf
Elvish Mystic
Elvish Visionary
Farhaven Elf
Paradise Druid
Reclamation Sage
Wood Elves
Gandalf, Westward Voyager
Arwen, Weaver of Hope
Haldir, Lórien Lieutenant
Legolas Greenleaf
Mirkwood Elk
Círdan the Shipwright
Elrond of the White Council
Erestor of the Council
Mirkwood Trapper
Celeborn the Wise
Wose Pathfinder
Instants (12)
Mystic Confluence
Swan Song
Heroic Intervention
Inscription of Abundance
Learn from the Past
Opt
Beast Within
Growth Spiral
Trap the Trespassers
Galadhrim Ambush
Windswift Slice
Sail into the West
Sorceries (13)
Devastation Tide
Plea for Power
Genesis Wave
Overwhelming Stampede
Seeds of Renewal
Sylvan Offering
Preordain
Cultivate
Rampant Growth
Elven Farsight
Lórien Revealed
Raise the Palisade
Travel Through Caradhras
Enchantments (3)
Asceticism
Lignify
Song of Eärendil
Artifacts (8)
Arcane Signet
Commander's Sphere
Lightning Greaves
Sol Ring
Whispersilk Cloak
Lothlórien Blade
Model of Unity
Mirror of Galadriel
Lands (38)
Exotic Orchard
Flooded Grove
Hinterland Harbor
Rejuvenating Springs
Vineglimmer Snarl
Ash Barrens
Command Tower
Field of Ruin
Lonely Sandbar
Thornwood Falls
Tranquil Thicket
Woodland Stream
Island x11
Forest x15
Commander, Theme, and Strategy
At the forefront of Elven Council is Galadriel, Elven-Queen. The ability on this card neatly ties both themes of the deck together by having a will of the council ability that triggers if an elf entered your battlefield that turn.
I don’t really think this card is that strong overall. The ability isn’t bad, and it’s definitely very lore-friendly considering Galadriel’s internal conflict regarding the Fellowship, but I think it can be a little unfocused. The extra card draw can definitely be useful, especially considering this ability triggers more often than not, but I think the dominion option is a bit lacking. This is the only card in the deck that has anything to do with the Ring tempting you, and your opponents may simply vote against it if it’d really benefit you.
There are several cards that can occupy the place as lieutenants in this deck. First is the one I’d actually play as the commander, which is Erestor of the Council. This is one of the few cards in the deck that have some kind of payoff for voting, so I’d rather have it in my command zone where I can cast it at any time rather than lost somewhere among my 99. It brings a bunch of value for you every time players vote, which may not be all that often but should be often enough to make it worth it.
The following two options are Círdan the Shipwright and Elrond of the White Council. They both have secret council abilities that can be fun for political gameplay. Elrond of the White Council in particular can be super fun to play at the right time.
Finally you have Gandalf, Westward Voyager and Radagast, Wizard of Wilds. They both have a “creatures with mana value 5 or greater matter” theme. While I appreciate them thematically as I think they fit relatively well with the deck’s general vibe, I don’t think they make much sense from a technical standpoint. The deck has a few cards with mana value five or greater, but it’s far from a strong subtheme. I’d say they can be replaced with more fitting cards.
The greater part of this deck is aimed at the typal theme, with tons of new and returning elves to fill up your battlefield. Haldir, Lórien Lieutenant can be a great way to overpower your opponents and close a game through combat. Arwen, Weaver of Hope helps you build a strong army slowly but consistently. I personally think Legolas Greenleaf is a bit outside of the deck’s main themes. It runs enough legendary creatures to make Legolas work, so it can ensure some card draw in the process.
Two weird reprints in this deck are Colossal Whale and Hornet Queen. I guess they both work with the “creatures with mana value 5 or greater” theme, but I personally think they feel really out of place, both mechanically and thematically.
Notable Cards: Reprints and $$$
There are 41 cards worth over $1 in the deck. The ones that go for more than $10 are:
The Verdict
Elf typal is always a super safe bet for a deck. Even if you feel like the precon may be a bit lacking or you want to play it differently, it’s easy and straightforward to upgrade. I think the political aspect of it is also pretty fun and nicely developed.
I like that the deck lets you play around with its many options for LOTR commanders. They’re also really good to build around if you wanna take them out of your deck (especially Gandalf and Radagast).
In terms of value, I think Elven Council does pretty alright. I doubt Círdan the Shipwright will keep such a high price for long, but I’d bet it’ll still hold some value. Heroic Intervention and Swan Song are amazing cards to have in a precon.
Lore-wise I think the deck is fine. Having Galadriel as the commander makes perfect sense, and the fact that there are so many lieutenants also feels flavorful because it plays into a “large council” idea that fits Tolkien’s elves really well. My only nitpick is Colossal Whale because it really doesn’t make sense in terms of lore. I’m even willing to let Hornet Queen slide because that one at least can be justified with “elves live in the woods and have bonds to their inhabitants.” Why is a whale here?
If you’re looking to upgrade Elven Council, look no further.
- MAGIC MEETS THE LORD OF THE RINGS—Experience the beloved story of The Lord of the Rings with the strategic gameplay of Magic: The Gathering, facing off against opponents in thrilling magical battles
- EPIC MULTIPLAYER BATTLES—Commander is a multiplayer way to play Magic, an epic, free-for-all battle full of strategic plays and social intrigue
- ELVEN COUNCIL—Join the elven council with a 100-card Green-Blue deck containing 2 Foil Legendary Creature cards and 98 nonfoil cards
- INTRODUCES 20 COMMANDER CARDS—This deck introduces 20 never-before-seen Commander cards to Magic: The Gathering
- COLLECT SPECIAL TREATMENT CARDS—Each deck comes with a 2-card Collector Booster Sample Pack containing 2 special treatment cards from The Lord of the Rings: Tales of Middle-earth set, including 1 Rare or Mythic Rare and at least 1 Traditional Foil
Food and Fellowship
Decklist
Commanders (2)
Sam, Loyal Attendant
Frodo, Adventurous Hobbit
Creatures (31)
Birds of Paradise
Essence Warden
Woodfall Primus
Mentor of the Meek
Great Oak Guardian
Gilded Goose
Savvy Hunter
Prosperous Innkeeper
Orchard Strider
Tireless Provisioner
Mirkwood Bats
Butterbur, Bree Innkeeper
Generous Ent
Landroval, Horizon Witness
Rosie Cotton of South Lane
Bilbo, Birthday Celebrant
Merry, Warden of Isengard
Pippin, Warden of Isengard
Shire Shirriff
Eagles of the North
Banquet Guests
Farmer Cotton
Feasting Hobbit
Gollum, Obsessed Stalker
Gwaihir, Greatest of the Eagles
Lobelia, Defender of Bag End
Motivated Pony
Prize Pig
Rapacious Guest
The Gaffer
Treebeard, Gracious Host
Instants (5)
Swords to Plowshares
Mortify
Go for the Throat
Crypt Incursion
Anguished Unmaking
Sorceries (10)
Night's Whisper
Farseek
Harmonize
Cultivate
Toxic Deluge
Sylvan Offering
Fell the Mighty
Fumigate
Dusk // Dawn
Revive the Shire
Enchantments (5)
Sanguine Bond
Call for Unity
Dawn of Hope
Assemble the Entmoot
Of Herbs and Stewed Rabbit
Artifacts (9)
Sol Ring
Arcane Signet
Well of Lost Dreams
Pristine Talisman
Trading Post
Chromatic Lantern
Commander's Sphere
Field-Tested Frying Pan
Hithlain Rope
Lands (38)
Brushland
Ghost Quarter
Murmuring Bosk
Exotic Orchard
Sunpetal Grove
Graypelt Refuge
Evolving Wilds
Command Tower
Isolated Chapel
Woodland Cemetery
Rogue's Passage
Sandsteppe Citadel
Scoured Barrens
Canopy Vista
Fortified Village
Ash Barrens
Scattered Groves
Path of Ancestry
Shineshadow Snarl
Necroblossom Snarl
Access Tunnel
Shire Terrace
Forest x8
Plains x4
Swamp x4
Commander, Theme, and Strategy
Food and Fellowship’s mechanics are the most effective at representing the most important and fundamental aspect of Tolkien’s books: a hobbit’s daily meals. And hobbits eat a lot.
We get a deck focused on Food tokens and gaining life with Frodo, Adventurous Hobbit and Sam, Loyal Attendant partnered at the helm of this precon, with some typal inclinations because there are plenty of halflings here. These two commanders complement each other wonderfully with Sam creating Food tokens and making them easier to use, while Frodo benefits from you using those tokens to gain life.
An alternative to your two main hobbits are Merry, Warden of Isengard and Pippin, Warden of Isengard. These also partner with each other and keep the Food theme going.
Pippin, Warden of Isengard can be especially useful thanks to its two abilities. Being able to create a Food token at any time makes it so that you can get them during your opponents’ turns, which would cause Merry, Warden of Isengard to trigger during that turn, somewhat bypassing its “this ability triggers only once each turn” rule. The second ability on Pippin can also be a massive game ender if you have enough creatures on the field.
There are plenty of other interesting cards in the deck. Bilbo, Birthday Celebrant and Farmer Cotton are both really good cards and could be commanders in their own right. Banquet Guests, Feasting Hobbit, and Rapacious Guest all interact really nicely with Food tokens and ensure some great support for the deck’s main strategy. The Gaffer and Gwaihir, Greatest of the Eagles are absolutely amazing payoffs for lifegain. They’ll trigger on each end step, which means that sacrificing a Food on each of your opponents’ turns nets you an absurd amount of value.
Basically, all the new cards support either Food tokens or lifegain (or both) or bring some additional kind of value, usually related to generating or benefiting from tokens.
Hithlain Rope is arguably a kind of odd one-out-card here because it doesn’t necessarily fit the rest of the deck in terms of strategy, but at least it’s flavorful since it’s Sam’s rope. The deck also features a handful of treefolk creatures which can serve as large finishers while also staying pretty on-flavor. They gain advantage from Treebeard, Gracious Host.
Notable Cards: Reprints and $$$
The deck has 36 cards that go for over $1. The ones worth over $10 are:
- Gollum, Obsessed Stalker
- Gwaihir, Greatest of the Eagles
- Lobelia, Defender of Bag End
- Of Herbs and Stewed Rabbit
- Toxic Deluge
- Treebeard, Gracious Host
The Verdict
I’m really excited for Food and Fellowship. I’ve wanted a proper Food deck for a long time, and I think this one is really well built. The cards supporting either the tokens themselves or lifegain in general are really good, the strategy seems well built and fun to play, and the deck is absurdly flavorful. Pun intended.
When it comes to value I think the deck has fewer cards in total than the others, but a few of them have a pretty notable price. I don’t think it necessarily falls behind the others too much.
The flavor of this deck works really well for me. It simultaneously captures the coziness and kindness that hobbits are usually more well-known for, while also managing to represent the more egotistical and hedonistic aspect to them.
The fact that the deck has several non-halfling creatures like elves, humans, and treefolk all works really well in my opinion. Humans and hobbits cohabit the town of Bree peacefully, the main group of hobbits receive help from elves quite often, and Merry and Pippin are the ones to start the Last March of the Ents. It all fits in really nicely.
If you’re looking to upgrade Food and Fellowship, look no further.
- MAGIC MEETS THE LORD OF THE RINGS—Experience the beloved story of The Lord of the Rings with the strategic gameplay of Magic: The Gathering, facing off against opponents in thrilling magical battles
- EPIC MULTIPLAYER BATTLES—Commander is a multiplayer way to play Magic, an epic, free-for-all battle full of strategic plays and social intrigue
- FOOD AND FELLOWSHIP—Get a 100-card White-Black-Green The Lord of the Rings: Tales of Middle-earth deck containing 2 Foil Legendary Creature cards and 98 nonfoil cards
- INTRODUCES 20 COMMANDER CARDS—This deck introduces 20 never-before-seen Commander cards to Magic: The Gathering
- COLLECT SPECIAL TREATMENT CARDS—Each deck comes with a 2-card Collector Booster Sample Pack containing 2 special treatment cards from The Lord of the Rings: Tales of Middle-earth set, including 1 Rare or Mythic Rare and at least 1 Traditional Foil
The Best LotR: Tales of Middle-earth Commander Deck
For Value
Elven Council currently stands as the best deck in terms of value with a total cost of around 210$ in singles. Keep in mind that the prices of some of these cards are bound to change as the decks are released and cards start to circulate and get played, so this is just an estimation.
- MAGIC MEETS THE LORD OF THE RINGS—Experience the beloved story of The Lord of the Rings with the strategic gameplay of Magic: The Gathering, facing off against opponents in thrilling magical battles
- EPIC MULTIPLAYER BATTLES—Commander is a multiplayer way to play Magic, an epic, free-for-all battle full of strategic plays and social intrigue
- ELVEN COUNCIL—Join the elven council with a 100-card Green-Blue deck containing 2 Foil Legendary Creature cards and 98 nonfoil cards
- INTRODUCES 20 COMMANDER CARDS—This deck introduces 20 never-before-seen Commander cards to Magic: The Gathering
- COLLECT SPECIAL TREATMENT CARDS—Each deck comes with a 2-card Collector Booster Sample Pack containing 2 special treatment cards from The Lord of the Rings: Tales of Middle-earth set, including 1 Rare or Mythic Rare and at least 1 Traditional Foil
For Competitive EDH
I wouldn’t take any of these precons to a competitive table right out of the box. But if you’re looking for a deck that can quickly and easily be upgraded to fit into a competitive environment, I’d probably go for Elven Council. Elf typal is easy to upgrade and has proven to be strong time and time again.
- MAGIC MEETS THE LORD OF THE RINGS—Experience the beloved story of The Lord of the Rings with the strategic gameplay of Magic: The Gathering, facing off against opponents in thrilling magical battles
- EPIC MULTIPLAYER BATTLES—Commander is a multiplayer way to play Magic, an epic, free-for-all battle full of strategic plays and social intrigue
- ELVEN COUNCIL—Join the elven council with a 100-card Green-Blue deck containing 2 Foil Legendary Creature cards and 98 nonfoil cards
- INTRODUCES 20 COMMANDER CARDS—This deck introduces 20 never-before-seen Commander cards to Magic: The Gathering
- COLLECT SPECIAL TREATMENT CARDS—Each deck comes with a 2-card Collector Booster Sample Pack containing 2 special treatment cards from The Lord of the Rings: Tales of Middle-earth set, including 1 Rare or Mythic Rare and at least 1 Traditional Foil
For Fun
I have to give Food and Fellowship an easy win here. It has a very original strategy, great cards that synergize amazingly with each other, and the vibes of the deck alone are enough to make it stand out. I like pretty much everything about this deck.
I also wanna give The Hosts of Mordor a well-deserved second place. The deck is also very well-designed and well-built, it has good cards and an interesting strategy. I think it feels a bit risky with its strategies, in a very high-risk, high-reward way. It’s fitting for a Grixis () deck, and it sure feels lore-friendly, but it could end up with not-so-fun games.
- MAGIC MEETS THE LORD OF THE RINGS—Experience the beloved story of The Lord of the Rings with the strategic gameplay of Magic: The Gathering, facing off against opponents in thrilling magical battles
- EPIC MULTIPLAYER BATTLES—Commander is a multiplayer way to play Magic, an epic, free-for-all battle full of strategic plays and social intrigue
- FOOD AND FELLOWSHIP—Get a 100-card White-Black-Green The Lord of the Rings: Tales of Middle-earth deck containing 2 Foil Legendary Creature cards and 98 nonfoil cards
- INTRODUCES 20 COMMANDER CARDS—This deck introduces 20 never-before-seen Commander cards to Magic: The Gathering
- COLLECT SPECIAL TREATMENT CARDS—Each deck comes with a 2-card Collector Booster Sample Pack containing 2 special treatment cards from The Lord of the Rings: Tales of Middle-earth set, including 1 Rare or Mythic Rare and at least 1 Traditional Foil
Commanding Conclusion
Sauron, Lord of the Rings | Illustration by Alex Brock
Well, here at last, dear friends, on the shores of the sea comes the end of our fellowship in Middle-earth. Go in peace!
Gandalf
I really like this set of EDH precons. I have mixed opinions on Tales of Middle-earth as a whole, but at least these decks all explore interesting strategies and feel pretty good lore-wise. I have some bias because all four of them either focus on mechanics I find really fun (monarch, politics and voting, and Food) or play into archetypes I already really liked (Grixis reanimation and spellslinger).
But enough about what I think. What do you think of these decks? Are you getting any of them? Which one’s your favorite? How would you go about upgrading them? Feel free to drop a comment letting me know! And while you’re here, don’t forget to visit the official Draftsim Discord, where you can join an amazing community of Magic fans.
That’s all from me for now. Have a good one, I’ll see you next time, and don’t forget about second breakfast! And elevenses. And luncheon. And afternoon tea. And…
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1 Comment
Thanks for the in depth and insightful article! This really helped me learn more about the themes of these decks and decide which ones to buy.
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