Last updated on August 6, 2021

Omnath, Locus of Creation - Illustration by Chris Rahn

Omnath, Locus of Creation | Illustrated by Chris Rahn

I love, love, love Commander. it’s what got me into Magic and keeps me interested in Magic. It’s also one of the fastest growing formats over the last five years, so being able to add the 4-color chapter to our growing catalog is awesome.

If this is your first time reading about Commander, (or EDH as my old-school heart likes to call it) there’s a couple of things that are good to know, so let’s list them real quick. Commander is played with:

  • 100 cards, with only one copy of each card except basic lands;
  • Your commander is at the helm in the form of a legendary creature or a few designated planeswalkers;
  • Your commander’s color identity determines what color cards you can add to your deck;
  • The format supports all cards that are legal in MTG with a few exceptions in the form of banned cards.

Without further ado, let’s jump into the quad-color commanders that are out there for you to tinker around with!

Four-Color Commanders, Why So Hard?

I’m sure you can imagine that creating new cards for MTG is no easy task. Creating multi-colored cards, dubbed “gold cards” because of the gold rim, is a whole other thing altogether. Putting different colors together means that they have to find a synergy between them, while it’s important to set mono-colored cards apart from one another. This is the why it’s hard to make 2- and 3-colored cards work and feel well-balanced. Then there’s quad-color.

There’s a reason why there were only five creatures in the whole of MTG that had four colors, at least up until about 2016. Those OG quad-color creatures are the Nephilim and they were part of the original Ravnica block set, Guildpact.

Creating something with a 4-color identity can quickly lead to something that can feel “very soup-y,” as Mark Rosewater calls it. There’s a real challenge in creating a card that’s distinct and recognizable and costs four colors. Hence why there had only been the Nephilim cycle for so long.

The Quad-Color Commanders

But in 2016, that was about to change. The Commander product of that year would feature something fans had been asking for a long time: not one but five 4-color commanders would hit the scene. With the return to Zendikar (again), an already-famous legendary would join their ranks.

If you don’t already know them, feast your eyes on these beauties:

Implications and Deck Design

Mark Rosewater has said on numerous occasions that “limitations push creative design.” You can imagine that with both 4- and 5-color commanders this becomes a problem because there are barely any limitations. This makes it very difficult to pick a direction for your deck.

In my experience, just throwing a bunch of color-fitting cards into a 100-card pile is far from making a fun or meaningful deck. Quite the opposite, in fact. It makes you not want to pick up the deck because you don’t have a connection with it and it just feels random and, yes, soup-y. Planning what you want your deck to do is important.

That’s why I suggest you come up with a plan when picking your quad-color commander and stick to it. I’ve got a couple tips of what you can do to put yourself on a creative path for your deck.

These tips are what I use when creating a new deck. It’s a great way to get your creative juices flowing and give you a start to an awesome 4-color deck. You can boost it even further by combining a couple of the tips to really push yourself and your deck to new heights.

Saskia the Unyielding

Saskia the Unyielding | Illustrated by Greg Opalinski

Play to Their Strengths

Look at what your commander does, what they’re good at, and play to their strengths. For instance, Yidris, Maelstrom Wielder has cascade, so making that your theme puts you on a great path to an awesome deck that’s fun to play.

Weave Around a Combo

Take Goblin Charbelcher as an example. This has long been a cool combo in Legacy and Vintage. While it doesn’t have to be as cut-throat as those decks, it still gives you a great path to follow to a really fun deck.

Build with an Off-Color Theme

Artifacts are historically linked to blue, so why not push yourself and pick Saskia the Unyielding for your artifact deck instead? Bonus points if you include Stuffy Doll and incorporate both the commander’s strengths and flavor too.

Quad-Color Tribal

Tribal decks are always great and often lead to crazy games. They put you on a clear path of what you can do. Wizards, humans, soldiers, spirits, and elementals are supported by all colors, for instance (hint hint).

Roll with a Playstyle

Think of things like the lands deck in Legacy, or dredge in Vintage, and incorporate that into your deck. These playstyles are different than the strategies that you usually see, so building a deck with a color combo you don’t see very often could really add some flavor to your games. Dibs on Omnath, Locus of Creation.

Yidris, Maelstrom Wielder

Yidris, Maelstrom Wielder | Illustrated by Karl Kopinski

Build Around Lore

For example, Atraxa, Praetors’ Voice was built by the Phyrexian Praetors’ in those colors. She’s their voice. Create a deck that emphasizes Phyrexia and go ham.

Media-Flavored Themes

Love World of Warcraft? Dig Family Guy? Into Lord of the Rings? Pick the best quad-color that represents your favorite movie, show, or game and use them as your building blocks.

Non-Specific Themes (Let Me Explain)

Use something other than the physical cards and go deeper. What’s your favorite MTG artist? How many hats are in MTG cards? How much MTG art is there depicting left-handed people? Try an all-ladies art deck or a one-eye-only art deck. Only brown, old, white, or new bordered cards. You see where I’m going with this.

The fun part is how long it’ll take for your opponent to figure out what you’re doing. Bonus points if the lands are included in your theme, too. Having all but one color in your commander enables you to make use of a theme like this wonderfully.

Are Quads the Best Commanders?

The “best” is a word I feel doesn’t fit well in Commander, because it’s not the goal of the format. The goal is to have fun with your deck and your friends. There are definitely great options for certain themes and go-to cards that can go in any of your EDH decks, but the question I try to ask myself along the way is: “Is it fun?” I’ll give you an example.

I don’t like to play counters in EDH because just saying “no” to my opponent’s card isn’t fun to me. There are better ways to hold them off in my opinion. But I have a Nebuchadnezzar deck based on The Matrix with Force of Will, Cryptic Command, and Force of Negation. I’ll tell you why I broke my own code for these cards:

Force of Will

Force of Will

When Morpheus is captured by Agent Smith, he’s bound to a chair and given truth serum to betray the code to Zion. It takes him extreme force of will to resist answering.

Cryptic Command

Cryptic Command

Neo wakes up in front of his computer to find the text “Wake up, Neo” typed on his computer screen. It continues to talk to him and ends with “Follow the white Rabbit” before foretelling the knock on his door. A cryptic command.

Force of Negation

At the end of the movie, Neo finds himself being “The One.” He realizes this right before he gets shot at by Agents Smith, Brown, and Jones. He says “No” before stopping the bullets with his new force. A force that negates the bullets.

Conclusion

It’s for the amazing fun and flavor’s sake that these cards fit the deck perfectly and why I broke my own rule to put them in. When they’re in my hand my plan is always to counter trivial stuff because the point isn’t the counter itself, but to start a cool conversation with my friends and have fun with it.

That’s why asking yourself things like “Is it fun?” “Does it fit the theme?” and “Does it fit the Commander?” are important. These are questions you should keep in mind when creating your deck and are also the reason why the “best” isn’t applicable to these quadmanders, or any other card in EDH.

So, no, these aren’t the best commanders. But are they fun and should you give them a go? Hell yeah!

The Community’s Reaction

Well, I did mention that this is something the community had been asking for a long time. It’s no surprise that the 4-color commanders were met with a lot of cheers and hoots. Finally, there were legendary quad-color creatures that could be used for Commander!

If you’ve been playing long enough, I’m sure you’ve used one of the Nephilim to build an EDH deck. And if you’re a bit like me, it always felt wrong because they’re not legendary. Mark Rosewater himself has said they should’ve been in hindsight. Now that there are six awesome choices for everyone to pick from, it’s no surprise the community has welcomed them with open arms.

I hope Wizards will make the effort to create more cards for the various color combos. I’m even going so far as to hope for quad-color planeswalkers that could helm a Commander deck.

Which 4-Color Commander is The Best?

Yes, I don’t believe there’s a “best” for Commander, but there’s definitely differences in power level between the “quadmasters.” Let’s put them up against each other and see who’s the best, shall we?

Pure Power: Atraxa, Praetors’ Voice

There’s a reason why Atraxa is the most expensive out of the bunch. She’s just plain powerful. Her keywords alone make her insane and proliferate puts her way over the top. She takes the best emblem in terms of power level.

Super Synergy: Omnath, Locus of Creation

When looking at Omnath, you just get inspired to throw as many lands onto the battlefield as possible each turn you get. The colors are perfect for it and the challenge of always being able to trigger all of Omnath’s abilities is a fun one to try to complete without being absolutely oppressive. It’s a great piece of design and this is definitely your best pick out of the six in the synergy section.

Artifact Lover: Breya, Etherium Shaper

Breya and artifacts. Need I say more? If you ever wished for an enabler to build the ultimate artifact EDH deck, this is it.

Cascade Commander: Yidris, Maelstrom Wielder

It was hard to imagine a card that would be better than Maelstrom Wanderer to helm a cascade deck. Enter Yidris to contest the throne. An amazingly fun commander that loves chaos. What better form than cascade to fuel its fire? A terribly fun commander and probably the best of its kind.

Group Hug: Kynaios and Tiro of Meletis

Group hug decks are a thing in EDH that should be played more often. They’re just fun to play. It’s cool to see everybody cast giant spells and create completely obscene board states. If this is your jam, then definitely pick up Kynaios and Tiro to helm your deck.

Next level unlocked if you incorporate a strong Zedruu the Greathearted theme. Your greedy friends should love that, right? Whether this is the best group hug commander is to be contested but there’s always room for more hugs, so bring it on.

Unconventional Stomper: Saskia the Unyielding

Saskia is the perfect commander to do something unconventional if you ask me. Its ability is very obvious. Just stomp hard and win quickly. But that makes me want to go a different route, hence my earlier suggestion of creating a weird artifact amalgamation.

I’m sure there are other ways to do completely different things that kind of take Saskia out of the obvious. This is what makes this card and others like it fun to play around with. Of course, if you’re someone who likes stomping hard, then she’s perfect for that, too.

Four-Color Decklists

Let’s go over some decklists of what you can do with your quadmander.

Yidris Cascade Mill

I’m kicking things off with a list from my brother who’s got a crazy Yidris, Maelstrom Wielder deck that tries to mill everybody out through cascade triggers. It’s a fun deck both to play and play against. Check it out:

Commander (1)

Yidris, Maelstrom Wielder

Creatures (14)

Fleet Swallower
Maelstrom Wanderer
Stonehoof Chieftain
Torrent Elemental
Lord of the Void
Mirko Vosk, Mind Drinker
Dragon Mage
Shardless Agent
Bloodbraid Elf
Xyris, the Writhing Storm
Magus of the Wheel
Ulamog, the Ceaseless Hunger
Ruin Crab
Consuming Aberration

Enchantment (7)

Pernicious Deed
Fraying Sanity
Burgeoning
Temur Ascendancy
Sphinx’s Tutelage
Waste Not
Forced Fruition

Artifact (15)

Chromatic Lantern
Swiftfoot Boots
Arcane Signet
Fellwar Stone
Sol Ring
Commander’s Sphere
Sword of Body and Mind
Mesmeric Orb
Sword of Feast and Famine
Lightning Greaves
Boompile
Whispersilk Cloak
Talisman of Curiosity
Mox Tantalite
Memory Jar

Sorcery (15)

Time Warp
Ancestral Vision
Reforge the Soul
Whims of the Fates
Wheel of Fortune
Traumatize
Choice of Damnations
Fiery Gambit
Glimpse the Unthinkable
Wheel of Fate
Treasure Cruise
Windfall
Far Wanderings
Blasphemous Act
Yahenni’s Expertise

Instant (9)

Brain Freeze
Dig Through Time
Chaos Warp
Crosis’s Charm
Kolaghan’s Command
Sultai Charm
Rakdos Charm
Archive Trap
Jund Charm

Land (39)

Hinterland Harbor
Sulfur Falls
Woodland Cemetery
Dragonskull Summit
Drowned Catacomb
Rootbound Crag
Nephalia Drownyard
Sulfurous Springs
Shinka, the Bloodsoaked Keep
Underground River
Flamekin Village
Watery Grave
Steam Vents
Overgrown Tomb
Stomping Ground
Breeding Pool
Blood Crypt
Drownyard Temple
Yavimaya Coast
Exotic Orchard
Ketria Triome
Zagoth Triome
Mirrodin’s Core
Ash Barrens
Scavenger Grounds
Ipnu Rivulet
Command Tower
Prismatic Vista
Riptide Laboratory
Bojuka Bog
Terramorphic Expanse
Forest x2
Mountain x2
Island x2
Swamp x2

Kynaios and Tiro of Meletis Group Hug

The next decklist I found right here and really dig it. It’s a fun little group hug deck using Kynaios and Tiro of Meletis that has only one win condition. Bonus points when you’ve found it. The deck is all about helping everybody at the table play their spells and draw more cards and creating crazy board states. Here it is:

Commander (1)

Kynaios and Tiro of Meletis

Creatures (17)

Braids, Conjurer Adept
Edric, Spymaster of Trest
Eternal Witness
Gahiji, Honored One
Gwafa Hazid, Profiteer
Heartwood Storyteller
Humble Defector
Kruphix, God of Horizons
Ludevic, Necro-Alchemist
Orzhov Advokist
Pramikon, Sky Rampart
Selfless Squire
Selvala, Explorer Returned
Solemn Simulacrum
Tempting Wurm
Veteran Explorer
Zhur-Taa Ancient

Enchantment (9)

Axis of Mortality
Fecundity
Ghostly Prison
Mana Flare
Oath of Druids
Propaganda
Rhystic Study
Rite of the Raging Storm
Rites of Flourishing

Artifact (18)

Aeon Engine
Azorius Signet
Boros Signet
Commander’s Sphere
Fellwar Stone
Folio of Fancies
Font of Mythos
Gruul Signet
Horn of Greed
Howling Mine
Izzet Signet
Pendant of Prosperity
Pyxis of Pandemonium
Selesnya Signet
Simic Signet
Sol Ring
Temple Bell
Thought Vessel

Sorcery (11)

Approach of the Second Sun
Collective Voyage
Disrupt Decorum
Fractured Identity
Kodama’s Reach
Minds Aglow
Prosperity
Reminisce
Skyshroud Claim
Tempt with Discovery
Windfall

Instant (7)

Arcane Denial
Benefactor’s Draught
Krosan Grip
Learn from the Past
Oblation
Swords to Plowshares
Sylvan Reclamation

Land (37)

Azorius Chancery
Boros Garrison
Breeding Pool
Command Tower
Exotic Orchard
Flooded Strand
Forbidden Orchard
Forest x2
Frontier Bivouac
Geier Reach Sanitarium
Gruul Turf
Hallowed Fountain
Homeward Path
Island x2
Izzet Boilerworks
Jungle Shrine
Krosan Verge
Mountain x2
Myriad Landscape
Mystic Monastery
Plains x2
Rainbow Vale
Reliquary Tower
Rupture Spire
Seaside Citadel
Selesnya Sanctuary
Simic Growth Chamber
Steam Vents
Stomping Ground
Sunpetal Grove
Temple Garden
Terrain Generator
Windswept Heath

Omnath Landfall

When you see Omnath, Locus of Creation, you almost have no other choice but to go for a landfall theme and go Omnath-activation crazy. That’s what I found for you here:

Commander (1)

Omnath, Locus of Creation

Planeswalkers (1)

Nissa, Steward of Elements

Creatures (30)

Ancient Greenwarden
Avenger of Zendikar
Azusa, Lost but Seeking
Budoka Gardener // Dokai, Weaver of Life
Coiling Oracle
Courser of Kruphix
Dragonmaster Outcast
Elvish Reclaimer
Living Twister
Lotus Cobra
Meloku the Clouded Mirror
Mina and Denn, Wildborn
Moraug, Fury of Akoum
Nesting Dragon
Omnath, Locus of Rage
Omnath, Locus of the Roil
Radha, Heart of Keld
Rampaging Baloths
Roil Elemental
Sakura-Tribe Elder
Scute Mob
Scute Swarm
Shalai, Voice of Plenty
Spitfire Lagac
Springbloom Druid
Tatyova, Benthic Druid
Tireless Tracker
Undergrowth Champion
Vexing Shusher
Vinelasher Kudzu

Enchantment (10)

Abundance
Colossal Majesty
Elemental Bond
Felidar Retreat
Grasp of Fate
Guardian Project
Khalni Heart Expedition
Trade Routes
Valakut Exploration
Zendikar Resurgent

Artifact (6)

Arcane Signet
Gruul Signet
Izzet Signet
Seer’s Sundial
Selesnya Signet
Simic Signet

Sorcery (4)

Animist’s Awakening
Blasphemous Act
Genesis Wave
Scapeshift

Instant (12)

Beast Within
Crop Rotation
Cyclonic Rift
Eladamri’s Call
Generous Gift
Growth Spiral
Harrow
Nature’s Claim
Path to Exile
Pongify
Return of the Wildspeaker
Roiling Regrowth

Land (36)

Battlefield Forge
Blighted Woodland
Botanical Sanctum
Canopy Vista
Clifftop Retreat
Evolving Wilds
Fabled Passage
Field of the Dead
Forest x2
Ghost Quarter
Hinterland Harbor
Island x2
Ketria Triome
Mountain x2
Myriad Landscape
Naya Panorama
Plains x2
Raugrin Triome
Snow-Covered Forest
Snow-Covered Island
Snow-Covered Mountain
Snow-Covered Plains
Spirebluff Canal
Stomping Ground
Sulfur Falls
Sunpetal Grove
Terramorphic Expanse
Thriving Bluff
Thriving Grove
Thriving Heath
Thriving Isle
Yavimaya Coast

Breya Big Artifacts

There’s a time and place to go big or go home, and this Breya, Etherium Shaper list is just that. It’s on the high-end of what a deck costs, but the great thing about investing in these artifacts is that you can stick them in your other EDH decks and get more use out of them. Check this one out and enjoy:

Commander (1)

Breya, Etherium Shaper

Creatures (23)

Archaeomender
Arcum Dagsson
Baleful Strix
Chief Engineer
Deadeye Navigator
Disciple of the Vault
Eldrazi Displacer
Emry, Lurker of the Loch
Etherium Sculptor
Grand Architect
Hanna, Ship’s Navigator
Hellkite Tyrant
Jhoira, Weatherlight Captain
Myr Battlesphere
Phyrexian Metamorph
Sai, Master Thopterist
Sharuum the Hegemon
Solemn Simulacrum
Sphinx Summoner
Treasure Mage
Tribute Mage
Trinket Mage
Wurmcoil Engine

Planeswalkers (3)

Daretti, Scrap Savant
Narset, Parter of Veils
Saheeli, Sublime Artificer

Enchantment (6)

Mechanized Production
Mirrodin Besieged
Phyrexian Arena
Rhystic Study
Smothering Tithe
Thopter Spy Network

Artifact (20)

Arcane Signet
Cranial Plating
Darksteel Forge
Dispeller’s Capsule
Executioner’s Capsule
Ichor Wellspring
Lightning Greaves
Mana Crypt
Mox Opal
Mycosynth Lattice
Nevinyrral’s Disk
Nihil Spellbomb
Sculpting Steel
Skullclamp
Sol Ring
Sorcerous Spyglass
Sword of the Meek
Talisman of Creativity
Talisman of Dominance
Thopter Foundry

Sorcery (5)

Damnation
Fumigate
Open the Vaults
Reshape
Thoughtcast

Instant (5)

Anguished Unmaking
Cyclonic Rift
Swan Song
Thirst for Knowledge
Whir of Invention

Land (37)

Academy Ruins
Blood Crypt
Bloodstained Mire
Caves of Koilos
Command Tower
Darksteel Citadel
Drowned Catacomb
Exotic Orchard
Field of Ruin
Flooded Strand
Glacial Fortress
Godless Shrine
Hallowed Fountain
Inventors’ Fair
Island x3
Misty Rainforest
Mountain
Plains x3
Polluted Delta
Sacred Foundry
Scalding Tarn
Seat of the Synod
Shivan Reef
Silent Clearing
Spire of Industry
Steam Vents
Sulfur Falls
Swamp x3
Temple of the False God
Underground Sea
Watery Grave

Saskia Angel Tribal

This Saskia the Unyielding deck is something that I like a lot: angel tribal. It’s doing something different than what the commander is usually up to which is a fun surprise for the friends you’re playing with. This makes it feel new every time you pick it up. Here it is:

Commander (1)

Saskia the Unyielding

Creatures (32)

Akroma, Angel of Wrath
Akroma, Vision of Ixidor
Angelic Field Marshal
Archangel Avacyn
Archangel of Thune
Aurelia, the Warleader
Avacyn, Angel of Hope
Baneslayer Angel
Bruna, the Fading Light
Emeria Shepherd
Garna, the Bloodflame
Gisela, Blade of Goldnight
Gisela, the Broken Blade
Heliod, God of the Sun
Herald of War
Herald of the Host
Iroas, God of Victory
Kaalia of the Vast
Karametra, God of Harvests
Karmic Guide
Liesa, Shroud of Dusk
Linvala, Keeper of Silence
Lyra Dawnbringer
Resplendent Angel
Reya Dawnbringer
Samut, Voice of Dissent
Selfless Spirit
Sephara, Sky’s Blade
Shalai, Voice of Plenty
Sigarda, Host of Herons
Sower of Discord
Tariel, Reckoner of Souls

Enchantment (5)

Asceticism
Blessed Sanctuary
Mirari’s Wake
Rhythm of the Wild
Smothering Tithe

Artifact (11)

Arcane Signet
Boros Signet
Chromatic Lantern
Fellwar Stone
Lightning Greaves
Mox Amber
Sol Ring
Swiftfoot Boots
The Immortal Sun
Vanquisher’s Banner
Whip of Erebos

Sorcery (6)

Austere Command
Cultivate
Farseek
Kodama’s Reach
Migration Path
Ruinous Ultimatum

Instant (8)

Akroma’s Will
Boros Charm
Deflecting Swat
Flawless Maneuver
Force of Vigor
Heroic Intervention
Return to Dust
Thrilling Encore

Land (37)

Ancient Tomb
Bloodstained Mire
Canopy Vista
Cavern of Souls
Cinder Glade
Command Tower
Exotic Orchard
Field of the Dead
Flooded Strand
Forest x3
Godless Shrine
Homeward Path
Indatha Triome
Mana Confluence
Mountain x3
Overgrown Tomb
Path of Ancestry
Plains x3
Polluted Delta
Reflecting Pool
Sacred Foundry
Savai Triome
Smoldering Marsh
Stomping Ground
Swamp x3
Temple Garden
Vault of the Archangel
Windswept Heath
Wooded Foothills

Atraxa Legendary Superfriends

Even though it’s very tempting to go the Praetor route with Atraxa, Praetors’ Voice, I’ve found you something different to sink your teeth into. This deck is a hybrid of superfriends and legendary friends with plenty of spice. Enjoy:

Commander (1)

Atraxa, Praetors’ Voice

Planeswalkers (15)

Ajani Unyielding
Ashiok, Nightmare Muse
Elspeth, Sun’s Champion
Jace, Unraveler of Secrets
Karn Liberated
Liliana, Dreadhorde General
Narset Transcendent
Nissa, Vital Force
Tamiyo, Field Researcher
Tamiyo, the Moon Sage
Teferi, Hero of Dominaria
Tezzeret, Artifice Master
Ugin, the Spirit Dragon
Venser, the Sojourner
Vraska the Unseen

Creatures (14)

Arena Rector
Birds of Paradise
Deepglow Skate
Dryad of the Ilysian Grove
Eternal Witness
Evolution Sage
Faeburrow Elder
Fathom Mage
Flux Channeler
Kethis, the Hidden Hand
Pir, Imaginative Rascal
Shalai, Voice of Plenty
Spike Weaver
Viral Drake

Enchantment (6)

Doubling Season
Inexorable Tide
Mirari’s Wake
Oath of Nissa
Oath of Teferi
Rhystic Study

Artifact (6)

Arcane Signet
Astral Cornucopia
Chromatic Lantern
Coalition Relic
Sol Ring
The Chain Veil

Sorcery (14)

Call the Gatewatch
Demonic Tutor
Eerie Ultimatum
Farseek
Grim Tutor
Merciless Eviction
Nature’s Lore
Rampant Growth
Settle the Score
Supreme Verdict
The Elderspell
Three Visits
Toxic Deluge
Wrath of God

Instant (9)

Anguished Unmaking
Assassin’s Trophy
Beast Within
Counterspell
Cyclonic Rift
Enlightened Tutor
Mystical Tutor
Swan Song
Vampiric Tutor

Land (35)

Bloodstained Mire
Breeding Pool
City of Brass
Command Tower
Drowned Catacomb
Exotic Orchard
Flooded Strand
Forest x2
Gemstone Mine
Glacial Fortress
Godless Shrine
Hallowed Fountain
Hinterland Harbor
Indatha Triome
Island x3
Isolated Chapel
Mana Confluence
Mirrodin’s Core
Overgrown Tomb
Path of Ancestry
Plains
Polluted Delta
Reflecting Pool
Spire of Industry
Sunpetal Grove
Swamp
Temple Garden
Watery Grave
Windswept Heath
Wooded Foothills
Woodland Cemetery
Zagoth Triome

Riding the Quad into the Sunset

There you have it, all six wonderful 4-color commanders, complete with tips for how to tackle them and decklists to boot. I had a blast writing this for you and I hope you had as much fun reading. My hope is you’ll be able to take something away from it not only for these commanders, but for all your EDH decks. Have fun building and playing with your friends! And if you’ve got a cool idea for a quadmander, I’d love to see your suggestions in the comments down there.

As always, feel free to head on over to our blog if you want more awesome stuff. If you like our content and want to show your support, our Patreon is always open. We greatly appreciate your support.

That’s all for now. Stay safe, stay healthy, and I’ll see you in the next one!

Add Comment

Your email address will not be published. Required fields are marked *