Last updated on October 11, 2024

Karumonix, the Rat King | Illustration by Jason A. Engle
Typal builds are one of the easiest ways to get into MTG, and especially with typal Commanders. Start with the creature type you want to build around, choose your high impact Magic cards, fill out the deck with some role players, and boom! Youโre ready for your opponents to do their best James Cagney impressions.
Rats get a bum rap. Sure, the pests that live on them might be carriers of disease, but the rats themselves are quite clever. Magic players get to see both ends, whether youโre a fan of Typhoid Rats or Nashi, Moon Sage's Scion.
But which rats should you run in your command zone? And are there other non-rats you can run at the head of your rat Commander deck? Lemme give you something to gnaw on!
What Are Rat Commanders in MTG?

Old Flitterfang | Illustration by Chris Seaman
Usually, Iโd say that rat commanders are legendary creatures that have the rat creature type, but Iโm stretching the definition today to any legendary creature that mentions rats in their rules text.
If you want to run another commander at the head of your rat deck, keep in mind that many rats in Magic are black. Theyโre often small, low mana value creatures that benefit from gaining combat abilities or being made unblockable, and they pair nicely with effects that care about your creatures dealing combat damage.
Honorable Mention: Yuriko, the Tigerโs Shadow
While neither a rat nor directly synergistic with rats, Yuriko, the Tiger's Shadow does have commander ninjutsu, and theyโre both one of the best Dimir commanders, and one of the best aggro commanders. There are eight rat ninjas with ninjutsu as of Modern Horizons 3, and rats play well as creatures that your opponents might not want to block, so thematically, thereโs room. Youโre probably running Yuriko with rogues before rats, but the deck design space is available if you want to explore it.
#13. Genku, Future Shaper
This is my mandatory posterity pick, but letโs be honest with each other: You arenโt running Genku, Future Shaper as your rat commander. Sure, it can make you Rat tokens with lifelink, but it's an Azorius commander (), so itโs a payoff for flickering, not creature deaths. Besides, you arenโt even remotely in black. Trash tier rat commander, but Iโm judging a blink commander on its ability to support rats, so what did I expect?
#12. Old Flitterfang
As a flying rat, Old Flitterfang makes me think of Romulus from Kenneth Oppelโs Silverwing series. It doesnโt do enough for its mana value when thereโs some more obvious rat commanders on offer. It has a built-in sacrifice outlet, which is appreciated, but I see Flitterfang as a support piece for rat or Food builds.
#11. Patron of the Nezumi
Patron of the Nezumi is an awkward fit as a rat commander. Rat decks tend to be filled with cheap creatures, while this black commander costs a whopping 7 mana. Make sure that control player is tapped out before you cast this bad boy!
Rat offering can help to reduce that cost, and to reduce the impact of commander tax, but this Patronโs slow life drain isnโt really doing it for me. If this was a Golgari commander with access to green cards, Iโd suggest a bunch of deathtouchy rats and some bite spells, but Iโve learned to stop when I feel Iโm stretching.
#10. Nashi, Moon Sageโs Scion + Ink-Eyes, Servant of Oni
Ninjutsu wonโt matter if youโre using Nashi, Moon Sage's Scion out of the command zone (unless you have a Rule 0 conversation that gives Nashi commander ninjutsu or something). And since Nashi cares about dealing combat damage to a player, thatโs a big hurdle. Nashi also uses life as a resource, so any deck that uses this rat as a main rather than a side piece needs some lifegain to balance that.
Ink-Eyes, Servant of Oni has many of the same issues with a higher mana value. It doesnโt cost you life to use its combat damage ability, but I like my rat commanders to cost less mana to bring out.
#9. Lord Skitter, Sewer King
In a world without Marrow-Gnawers and Karumonixes, Lord Skitter, Sewer King is a much more usable black commander. Heck, in another creature type, Skitter might even actually be king. Unfortunately, thatโs not the case. A little bit of graveyard hate, a lil bit of token generationโฆ. But Lord Skitterโs tokens canโt even chump block for you. When is a pawn not a pawn?
#8. Greasefang, Okiba Boss
Greasefang, Okiba Boss is certainly no slouch as a vehicle commander, but I wouldnโt really use it as a rat commander unless I were going purely on theming. Listen, a horde of rats to crew your vehicles can be a neat idea, but itโll play like an EDH precon with mish-mashed theming rather than a cohesive deck. Good Orzhov commander, but this isnโt the rat to put at the head of your rat deck.
#7. Nashi, Moonโs Legacy
Nashi is the only rat character to have multiple creature cards as of MH3, which is at least mildly strange. How many Krenkoโs and Squeeโs do we have by now, yet most rats are one-and-done?
Nashi, Moon's Legacy is a Sultai commander () with an ability that you can use with either rats or legendary permanents. Menace and ward are going to help you attack profitably and avoid removal, at least somewhat. Not the worst, not the best, but at least a card Iโd consider running as a commander.
#6. Totentanz, Swarm Piper
Totentanz, Swarm Piper was a signpost uncommon of the Wilds of Eldraine Limited format, making use of rats and creatures that make Rat tokens when they die. A number of those WOE cards fit into a deck with this Rakdos commander, along with other creature death payoffs like Garna, Bloodfist of Keld. Having access to red cards also means you get access to red removal and red card draw effects, which can help to churn through your deck for the answers you need.
#5. Vren, the Relentless
Bloomburrowโs Vren, the Relentless is a Dimir rogue that pumps out virtual Pack Rat tokens as creatures get exiled. Vren also gives you built-in graveyard hate, while ward helps to shelter it from removal. Rats are your main theme here, but keep an eye out for effects that force your opponents to sacrifice creatures like Flare of Malice.
#4. Wick, the Whorled Mind
Instead of Stockpile into a Spit Up, this is Stockpile into a Self-Destruct (for the Pokรฉmon players out there). The red in Wick, the Whorled Mindโs color identity gives you access to Fling, which is cheaper but hits only one target, compared to Wickโs color-specific activated ability. I'm not ashamed of giving Wick bonus points for the sheer novelty of this whole strategy.
#3. Ashcoat of the Shadow Swarm
Ashcoat of the Shadow Swarm is extremely powerful, as youโll find with some Jumpstart and Jumpstart 2022 cards. The first ability triggers both when Ashcoat attacks and blocks, which makes a wide board formidable no matter whose turn it is. The second ability keeps your hand stocked with fresh rats to bring out, which helps make any deck that uses Ashcoat more consistent.
#2. Marrow-Gnawer
Even novice Commander players learn that Krenko, Mob Boss is a busted, powerful goblin commander. Marrow-Gnawer is virtually the same, though it also gives all your rats fear. Definitely a strong commander, but Iโm docking points for a lack of accessibility, even with the Imagine: Courageous Critters reprint in Bloomburrow. Activating that rat-doubling ability requires a sacrifice, unlike Krenko, which works well for a mono-black death strategy and pairs nicely with the rats that are good sac fodder or sac and death payoffs.
#1. Karumonix, the Rat King
In terms of raw power, youโll want Marrow-Gnawer at the front of your rat deck. But if youโre like me and youโd rather have a commander you can pick up for the price of a booster pack or less, Karumonix, the Rat King is the way to go. Giving toxic to all your rats makes them that much more important yet unappealing to block, especially when some like Typhoid Rats have deathtouch to start. Plus some rats already have toxic, so youโre just making them that much more vicious.
Its ETB can also be considered a deterrent, since removing Karumonix just means that the next time you get it to stick, you get to filter another section of your deck for some rats to keep in your hand.
Best Rat Payoffs
Some of these commanders can be rat payoffs themselves, so I wonโt go over them again here.
Rat Colony breaks the limits on how many cards you can have with the same name and is a massive payoff in that sense. Go wide enough with your rats, and a hasted, unblockable Rat Colony is a win condition.
Piper of the Swarm acts as a rat-centric typal lord, token generator, and sacrifice outlet, while the slum-ruling Ogre works as a death payoff that replaces your nontokens with tokens. Species Specialist is another typal death payoff, although one thatโs more flexible. Ratcatcher is also an important payoff for getting the best rats out of your deck quickly.
Rats benefit from all the typal benefits that let you choose a creature type. If your rat commander is a rat itself, you can take advantage of Path of Ancestry. If your rat commander cares about connecting for damage, a Rogue's Passage can also be just the trick. Since many rats are also black, you can use black-specific anthem effects to pump up your creatures, too.
Commanding Conclusion

Totentanz, Swarm Piper | Illustration by Matt Stewart
This bizarre obsession with rats; it is not good for you. You are becoming what we French call โle fruitcake!โ
-Le Frog, Flushed Away (Dreamworks, 2006)
I see potential for rats in virtually any MTG set. Theyโre ubiquitous in cities, but they also work in any fantasy setting youโd like. Soโฆ when are we batching rodents, Wizards? Bloomburrowโs got mice, Wilds of Eldraine had ratsโฆ Iโm just sayinโ.
Which rat commander do you run, and which other non-rats would you run at the head of your rat deck? Do you want rats to stay focused in black, or do you want more rats sprinkled across the color pie? Let me know in the comments below or over on the Draftsim Discord.
Until next time, keep those incisors sharp!
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4 Comments
Cool list, but I would call Vren’s tokens Pack Rat tokens rather than Rat Colony because they mirror the P/T perfectly
Good point Nezche, I’ve made an adjustment here.
Having played the top 3 commanders I would reverse their order. Ashcoat#1, Marrow#2, and Karumonix#3. Ashcoats one down side is that it is such a good card it gets targeted constantly which in a 4 pod might make Marrow better since there are 3 players targeting Ashcoat.
I also wonder how much you’re supposed to dock commanders for being massive targets. Like, they’re targeted because they’re great, right? So doesn’t that justify the higher ranking?
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