Last updated on September 22, 2025

Oko, Thief of Crowns | Illustration by Yongjae Choi
Planeswalkers can be fantastic engines in many Magic formats, providing a steady stream of value. They're often at least two-for-ones, generating an advantage off the first activation and then eating a card when your opponent hits them with Lightning Bolt or other removal spells.
Multicolored planeswalkers tend to be a little more versatile because they have more tools than their mono-colored counterparts. This makes them especially useful with commanders that care about the number of multicolored permanents you control, but really, any deck can benefit from a planeswalker or two for late-game value.
Let's look at Magic's best multicolored planeswalkers!
What Are Multicolor Planeswalkers in MTG?

Tamiyo, Collector of Tales | Illustration by Chase Stone
Multicolor planeswalkers are planeswalkers with multiple colors, most often two; because their abilities vary based on their colors and how many they have, it's hard to fit them into a neat box. But all planeswalkers, multicolored or mono-colored, can be judged by a few base criteria.
The best planeswalkers create card advantage, either by drawing cards or creating tokens, and they protect themselves well. Protection can look like bouncing or destroying opposing permanents, creating tokens to block with, or even messing with combat damage.
Most planeswalkers have an ultimate, or a big ability that consumes most of their loyalty counters. I find it best to judge planeswalkers by their non-ultimate abilities. It takes time and effort to reach the ultimate, and you won't always get there. Judging a card solely by how well it performs in the best case scenario—in this case, living uncontested for multiple turns while you add loyalty—is too optimistic. The best planeswalkers have impactful abilities you can use before ultimating them, with the ultimate being a sweet bonus that occasionally tips a grindy game in your favor.
The big exception to this comes when the planeswalker has either a very cheap ultimate or abilities that facilitate reaching the ultimate quickly. Some great examples include Huatli, Radiant Champion and Ral, Crackling Wit. Because these cards have abilities dedicated to adding lots of loyalty very quickly, their ultimates become much more achievable and should be judged accordingly.
This list is geared towards the Commander format, so a couple of Constructed all-stars like Wrenn and Six and Ajani, Nacatl Pariah might be lower than you’d expect if you were judging them for, say, Modern or Historic. I chose to include several flip-walkers from Modern Horizons 3 despite them being creatures on the front face because I thought they deserved a slot.
#35. Kaya, Intangible Slayer
As far as expensive planeswalkers go, Kaya, Intangible Slayer gives you some great value. You can run it in lifegain decks for that first ability, but I'm most interested in the middle abilities. Drawing two cards is fantastic, and letting your opponent scry often doesn't matter.
Getting a 1/1 copy of the best creature on the board looks underwhelming, but you just need to prioritize creatures with good abilities. Etali, Primal Conqueror or Maha, Its Feathers Night lose some value when reduced to 1/1s, but you get plenty of mileage out of them anyway.
#34. Venser, the Sojourner
You really want to be a flicker deck to play Venser, the Sojourner, but that's fine when you get so much value. Why yes, I’d like to trigger Cloudblazer or Reflector Mage or Solemn Simulacrum each turn. Once you get a wide enough board, that -1 ability can sweep an opponent or two away.
#33. Quintorius Kand
The Lost Caverns of Ixalan‘s Quintorius Kand is a fine synergy piece for cast-from-exile decks thanks to both the static ability that burns the table and the ability to discover 4 for card advantage. Unfortunately for Kand, most of those abilities live in decks with Gruul commanders like Faldorn, Dread Wolf Herald, so I'm much lower on this Kand with its Boros colors () than I would be in Gruul ().
#32. Nicol Bolas, Dragon-God
Nicol Bolas, Dragon-God has an imposing mana cost, but you can squeeze plenty of value from that static ability. Simply doubling up on busted planeswalker abilities can be fun, but it opens the door to a variety of infinite combos with cards like Aminatou, the Fateshifter and Jace, Cunning Castaway (plus an extra card or two). This makes it excellent in superfriends decks, though I wouldn't run it outside of those specific shells.
#31. Jared Carthalion
You could argue that Jared Carthalion is the ultimate multicolor planeswalker given its color identity and abilities that reward you for having multicolored permanents. I’d argue that it's very cool, but so hyper-specific that it doesn't warrant more than an appreciative nod for the archetype it opens up.
#30. Huatli, Radiant Champion
That first ability makes ulting Huatli, Radiant Champion a snap. You can reasonably expect to play Huatli and get the ultimate the next turn; this also means you should have plenty of board presence to protect it. And that emblem!
A permanent Glimpse of Nature warps games and lets you outclass three opponents with ease. Huatli needs a go-wide shell to really shine, but that's what most Selesnya () decks do anyways.
#29. Kaito, Dancing Shadow
Kaito, Dancing Shadow could be mistaken as a planeswalker for the ninja archetype at a glance, but it offers much more. Sure, that uptick helps creatures sneak through for ninjutsu plays, but you can get way more out of that static ability.
Using Kaito twice can draw two cards or lock down several threats at once. Dimir () decks have plenty of creatures with powerful enters abilities to bounce, like Baleful Strix. This planeswalker always manages to outperform my expectations.
#28. Estrid, the Masked
Estrid, the Masked wants you to enchant as many permanents as possible. My first thought when faced with that +1 is throwing as many Wild Growth variants on my lands as I can to turn it into “double all your mana.” It's cool, but I think Estrid suffers from that second ability not doing much. It's useful, don't get me wrong, just underwhelming.
#27. Dakkon, Shadow Slayer
Dakkon Blackblade got a massive glow-up in Dakkon, Shadow Slayer. I really like this planeswalker scaling with the game; this is another planeswalker whose ultimate should be given greater consideration since you can get it easily. Even if you don't go about playing Portal to Phyrexia for 3 mana, a planeswalker that can exile a bunch of permanents is pretty stout. It's a shame that surveil uptick doesn't do much.
#26. Xenagos, the Reveler
Xenagos, the Reveler doesn't see as much play as its divine counterpart Xenagos, God of Revels, but it's quite powerful. The tokens it creates are fine and can protect it, but I'm primarily interested in that uptick. This planeswalker makes lots of mana, which lets you power out busted creatures. The kind of creatures that are also decent with the ultimate, should you get there.
#25. Ral, Storm Conduit
Ral, Storm Conduit can be a win condition in spellslinger decks thanks to that static ability. Scrying is pretty meh; the magic lies in that -2. Copying instants and sorceries is very powerful and easily sets you up for a win within a turn of playing Ral. Some of my favorite spells to copy are extra turn spells like Time Warp or finishers like Crackle with Power. This plays best when you copy your big instant or sorcery the turn after playing Ral so you don't have to invest mana into it.
#24. Tasha, the Witch Queen
Tasha, the Witch Queen provides a fine payoff for casting your opponents' spells, an archetype that primarily belongs to the Dimir () and Grixis () colors. It's a little slow since the second ability relies on the first to do anything, but you get some board presence, some card advantage, and a little graveyard hate.
#23. Tamiyo, Collector of Tales
I was really low on Tamiyo, Collector of Tales at first, and wrongly so. The uptick provides incredible self-mill, and it couples with the Regrowth ability to make this planeswalker produce obscene card advantage in the right deck. You can even assemble a handful of infinite or near-infinite combos with Displacer Kitten!
#22. Ral, Crackling Wit
Bloomburrow’s Ral, Crackling Wit is another planeswalker that accumulates loyalty counters quickly enough to believe in its ultimate, which ought to win the game when activated.
Creating the Otter token gives Ral some flexibility; it works with creature-oriented spellslinger commanders like Balmor, Battlemage Captain or Bria, Riptide Rogue, while the other abilities benefit storm-oriented commanders like Niv-Mizzet, Parun and Eruth, Tormented Prophet.
#21. Tyvar, Jubilant Brawler
Tyvar, Jubilant Brawler is a relatively specific planeswalker since you only play it in decks with creatures that have activated abilities you want to use often and early. But it pairs well with commanders in that specific niche, like The Master, Transcendent or The Mimeoplasm. The mill ability works well with cards like Sylvan Tutor that put cheap targets like Hermit Druid on top of your library.
#20. Saheeli, Sublime Artificer
Saheeli, Sublime Artificer opens the door to interesting play patterns. It generates Servo tokens that can protect it, but more importantly, give you inconsequential artifacts to use its ability on. You can set up explosive turns when you turn a Servo into a second copy of Chromatic Orrery, Cybermen Squadron (myriad stacks!!), or any other valuable artifact.
#19. Ashiok, Dream Render
Ashiok, Dream Render is a hate piece, through and through. Only exiling opposing graveyards is fantastic; it's both graveyard hate and a way to fuel your own graveyard strategies.
I find that this card gets more valuable the higher the power level gets, as you're more likely to encounter tutors for the static ability to disrupt. Even at lower-powered tables, it disrupts cards like Cultivate and Evolving Wilds.
#18. Wrenn and Six
Wrenn and Six might not be the powerhouse in Commander that it is in Modern, but it's still worth playing in lands-based decks that use cards like Knight of the Reliquary and Crop Rotation. It's also perfectly fine in multicolored decks with a healthy number of fetch lands.
#17. Kaya, Ghost Assassin
Kaya, Ghost Assassin wins major points for being an innovative, interesting application of the planeswalker card type, but it's also got powerful abilities! Making all of your opponents discard cards while you draw one is pretty sweet card advantage. The first ability effectively handles a problematic creature, which can lead to interesting political alliances where you promise to keep Drannith Magistrate or similar creatures in exile so long as your other two opponents leave Kaya alone.
#16. Sorin of House Markov / Sorin, Ravenous Neonate
I wrote Sorin of House Markov off as a mediocre lifegain card when I saw it spoiled. It didn't take long for me to eat my words, especially once I read extort properly. Sorin, Ravenous Neonate provides a devastating payoff for running lifegain. It doesn't just control the board; it controls players. I've seen too many people just die to this planeswalker to disrespect it any longer.
#15. Nicol Bolas, God-Pharaoh
If you want a big, dumb threat to top your curve with, Nicol Bolas, God-Pharaoh is my planeswalker of choice. Both upticks are powerful; casting free spells is just good (and opens the path to synergies with cards like Tasha, the Witch Queen), or you could make your opponents exile a bunch of cards from their hand, destroying their resources. One of the best Grixis cards, I’d put this in control decks with plenty of board wipes to protect it.
#14. Kiora, Behemoth Beckoner
Kiora, Behemoth Beckoner will never be more than a role-player in UG+ ramp decks, but what a role-player! Decks interested in jamming big creatures want ramp and card draw that triggers off big creatures, and this compresses both effects into a single, efficient package. It pairs best with enchantment-based ramp like Wild Growth and Utopia Sprawl so it can make even more mana from the permanents it untaps.
#13. Ral, Monsoon Mage / Ral, Leyline Prodigy
Ral, Monsoon Mage has enabled some powerful storm decks in Modern, but don't overlook this planeswalker in EDH. It's just a major upgrade for Goblin Electromancer. Ral, Leyline Prodigy can end games quite quickly with its very achievable ultimate.
#12. Domri, Anarch of Bolas
Domri, Anarch of Bolas might not look like much, but let me pitch it to you like this: It's a 3-drop mana rock that protects your creatures from countermagic and lets you fight creatures later.
It's not as efficient as Destiny Spinner or Allosaurus Shepherd in terms of counter protection, but it's also not dead if you find yourself in a pod devoid of blue.
#11. Nahiri, the Harbinger
While Nahiri, the Harbinger doesn't have any abilities to expedite the ultimate, that’s what makes this planeswalker interesting. It takes time to get there, but the reward is one of the strongest Sneak Attack variants since it lets you search for the perfect target.
It might be Portal to Phyrexia to massacre your opponents boards; it could be Avacyn, Angel of Hope to set up a powerful Wrath of God or even Armageddon turn. If you want to play a planeswalker solely for the ult, this one should be on your radar.
#10. Comet, Stellar Pup
Arguably the cutest planeswalker on this list, Comet, Stellar Pup is a strange one on account of being an Un-set card. But most of these abilities are gas. The reanimation ability tends to be the weakest, but hitting any of the others offers pretty nice value. I'd be most interested in playing this in decks that can do something with the tokens, but it fits into pretty much anything.
#9. Ajani, Nacatl Pariah / Ajani, Nacatl Avenger
Ajani, Nacatl Pariah and its flipside Ajani, Nacatl Avenger are fantastic for token decks and other aggressive strategies. This creates lots of power relative to its cost. You'll want some cards like Skullclamp and Goblin Bombardment to help transform Ajani since your opponents are unlikely to trade for the Cat token in combat.
#8. Daretti, Ingenious Iconoclast
You need to be some flavor of artifact or sacrifice deck to get all the value out of Daretti, Ingenious Iconoclast, but it shines despite the archetype restrictions. Making a bunch of sacrifice fodder and providing a repeatable source of interaction that hits creatures and artifacts is beautiful.
You can pop artifacts like Mycosynth Wellspring and Mephitic Draught that want to be sacrificed, or you can make use of all the random artifacts like Treasure tokens, Blood tokens, Clues, or Map tokens.
#7. Lord Windgrace
Lord Windgrace doesn't need to be in a land-focused commander, though that makes it stronger. You just need lots of fetch lands to get back with the -3 ability, which tends to happen in 3-color decks anyway. I like Windgrace for providing the two most important resources in Commander: card draw and ramp. Since it was designed to be a Jund commander (), it has a healthy amount of loyalty, so you should get plenty of value from it.
#6. Dihada, Binder of Wills
Legend-matter cards get stronger and stronger with each Magic set since Wizards' focus on Commander sees them printing more and more legendary creatures. Dihada, Binder of Wills can be an excellent Mardu commander () or part of the 99 for a legends-themed deck. The -3 ability really makes the card; you get a huge burst of card advantage or mana, as you see fit.
It's easy to play Dihada, Binder of Wills on turn 3 then drop massive creatures the next turn or just refill your hand later in the game. Don't forget that the +1 can target any legendary creature in play; it opens the door to interesting political ploys.
#5. Teferi, Time Raveler
Nothing inspires hatred in a game of Commander like dropping a card that tells your opponents they can't do something. Teferi, Time Raveler does this better than most. Shutting off instants is annoying enough and particularly useful for combo decks that want to protect themselves from interaction, but the static ability also locks down strategies relying on mechanics like cascade and discover. It can even become a lock piece with Knowledge Pool!
And it has loyalty abilities, I guess.
#4. Dack Fayden
While the dream of playing Dack Fayden involves stealing artifacts like The One Ring and Bolas's Citadel, nearly every EDH deck has some targets since most decks have mana rocks. The +1 lets you loot through your deck and can open the door to discard synergies like Containment Construct and Inti, Seneschal of the Sun.
#3. Minsc & Boo, Timeless Heroes

Minsc & Boo, Timeless Heroes is just one of the best planeswalkers, period. You can get tons of power from this with +1/+1 counter enhancers like Hardened Scales and Vorinclex, Monstrous Raider to make Boo into an incredible threat quickly. Flinging Boo can kill a player while drawing enough cards to overwhelm the others. Cards like Fires of Yavimaya and Garruk's Uprising are useful if you want Minsc to put counters on creatures other than Boo.
#2. Grist, the Hunger Tide
Grist, the Hunger Tide is basically Daretti, Ingenious Iconoclast, but with far fewer restrictions. A planeswalker that kills other planeswalkers can be shockingly effective. This hits so many notes: It creates tokens (which can double as sacrifice fodder), it sacrifices creatures, it destroys things, it mills you, and it even turns your self-mill into a potential win condition.
Don't overlook the static ability that makes Grist into a creature. It lets it be your Golgari commander (because it's a creature in the command zone), but it also means you can tutor it into play with Chord of Calling and Green Sun's Zenith or even reanimate it with Reanimate and friends.
#1. Oko, Thief of Crowns
And now we come to the problem child, banned in virtually all formats it's legal in. Oko, Thief of Crowns put several Constructed formats in a stranglehold. It's not nearly so dominant in Commander, but it still deserves a slot in your decks. Turning creatures and artifacts into elks is a fantastic form of removal. It shuts away threats like The One Ring that would be hard to deal with otherwise.
Removing all abilities from commanders is a highly effective form of interaction because they don't leave the battlefield, so your opponent can't just pop it into the command zone. They need to find a way to kill the elk-ified commander first!
The steady stream of Food tokens makes Oko a powerful synergy piece for commanders that care about artifacts, like Rashmi and Ragavan, or commanders that desire lifegain, like Shanna, Purifying Blade. Oko's biggest weakness is that the pod might decide to form a coalition to take it down.
Best Multicolor Planeswalker Payoffs
Protecting your planeswalkers is important to leverage them, mono or multicolored. A host of board wipes like Supreme Verdict, Toxic Deluge, and Blasphemous Act are vital to help your planeswalkers survive the combat phase; this goes triple for EDH, with three opponents interested in killing your Grist.
Cards that reward you for playing multicolored spells like General Ferrous Rokiric and Aragorn, the Uniter are fantastic ways to extend the 2-for-1 aspects of multicolor planeswalkers further. Multicolored support cards like Fallaji Wayfarer and Reborn Hope are also useful here.
Since most of these planeswalkers are two colors, they pair nicely with the 5-color Niv-Mizzets printed since War of the Spark, notably Niv-Mizzet Reborn and Niv-Mizzet, Guildpact.
Are Transforming Planeswalkers Multicolored?
The cycle of transforming planeswalkers from Modern Horizons 3 are mono-colored permanents on the front side and multicolored permanents on the backside. The transforming planeswalkers from Magic Origins are all mono-color. The color of a transformed permanent is indicated by the small circle to the left of the card type.
A card's color identity is determined by the back and front face of a card. Therefore, Ajani, Nacatl Pariah can only go in Commander decks with a Boros color identity.
Wrap Up

Lord Windgrace | Illustration by Bram Sels
Multicolored planeswalkers offer a burst of value to any deck playing them. While the card type is inherently a 2-for-1 or better, adding additional colors makes them more versatile and opens the door to synergies that a mono-colored planeswalker simply couldn't enable.
What are your favorite multicolored planeswalkers? Do you like adding planeswalkers to your EDH decks? Let me know in the comments below or on the Draftsim Discord!
Stay safe, and keep planeswalking!
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