Last updated on June 1, 2026

Wolverine, Best There Is (Secret Lair) - art by Victor Adame Minguez

Wolverine, Best There Is | Illustration by Victor Adame Minguez

Marvel Super Heroes spoilers have been trickling in from variant covers of Marvel comics sporting new cards, mostly commanders. One of the most eye-catching was Wolverine, Fierce Fighter, a punchy card with a unique damage healing mechanic:

Wolverine, Fierce Fighter

This is the second Wolverine card in Magic and it further reinforces him as a character represented by Gruul (), an extremely fitting choice.

The most interesting part of the new card is the self-healing which, unsurprisingly, offers the path to an infinite combo for any superfan looking to stick Wolverine in the command zone.

Breaking Down the Combo

The Wolverine combo is an infinite damage combo that kills the entire table, provided all of your opponents can be targeted and dealt damage. It requires three pieces: Wolverine, Blazing Sunsteel, and Fiendlash.

Fiendlash and Blazing Sunsteel are very similar equipment that make the equipped creature deal damage when they take damage, with the key difference being the Fiendlash can only target players while Sunsteelโ€™s burn can go anywhere.

For the combo, you need to control all three permanents, with both red equipment attached to Wolverine, Fierce Fighter. Then you need a source of damage, which can come from anywhere: A fight spell, a burn spell, combat damageโ€ฆit doesnโ€™t matter as long as Wolverine survives the damage.

When Wolverine takes the damage, youโ€™ll get triggers from Fiendlash and Blazing Sunsteel. Target any of your opponents with Fiendlash and Wolverine with the Sunsteel. Your opponent takes damage, but Wolverineโ€™s replacement effect heals it before it takes damage. Because Wolverine removes all marked damage between pings, it outlives your opponents.

Alternative Pieces

Screaming Nemesis - Illustration by Liiga Smilshkalne

Screaming Nemesis | Illustration by Liiga Smilshkalne

If your combo is costly, you want your pieces to have solid redundancy and/or utility outside the combo. Wolverine is obviously a removal spell, so it has utility. But thereโ€™s also some redundancy.

Brash Taunter

Brash Taunter fills the role of Wolverine (a creature that doesnโ€™t die to damage) and Fiendlash (a way to burn your opponent). You just need to equip it with Blazing Sunsteel and deal damage to itโ€”which is also does itself thanks to the activated ability.

Brash Taunter isnโ€™t alone as a Fiendlash replacement, though it is unique for having native indestructible. But green has plenty of ways to make a creature indestructible, like Tamiyo's Safekeeping and Tyvar's Stand. With one of those, cards like Screaming Nemesis, Donna Noble, and Ill-Tempered Loner can occupy the Brash Taunter role, though they still need the Sunsteel. If you build a deck with white in its color identity, you can add Spitemare and Boros Reckoner to the count.

If you have Fiendlash and Blazing Sunsteel, any creature with indestructible can take Wolverineโ€™s place in the combo. Replacing Wolverine isnโ€™t super necessary if itโ€™s your commander, but these redundant pieces are helpful if you want this combo in a deck with Wolverine in the 99 and prefer redundancy over tutors.

Is the Wolverine Combo Good?

Fiendlash - Illustration by Antonio Josรฉ Manzanedo

Fiendlash | Illustration by Antonio Josรฉ Manzanedo

Itโ€™s hardly surprising that a commander with a wonky ability goes infinite; the important question is about whether or not the combo is actually good. With this one, itโ€™sโ€ฆsuper fine in casual Commander. It has absolutely no legs in cEDH or anything above Bracket 3, but in Brackets 2 and 3? Itโ€™s exactly what I want in at that level.

I also like this combo because you can naturally weave it into a deck. Stuffy Doll decks that focus on damaging their creatures for big profit is an established archetype, and youโ€™d run these cards anyway. Itโ€™s easy to imagine a Gruul deck slapping Fiendlash and Blazing Sunsteel onto creatures before casting a Star of Extinction or Grothama, All-Devouring. Choosing a commander that happens to add an infinite combo is a great way to ensure the deck scales to a grindy Commander game. I doubt itโ€™s the only way to build Wolverine, Fierce Fighter, but I expect it to be a perfectly respectable option.

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