Last updated on September 30, 2025

Cloud, Ex-SOLDIER | Illustration by Justyna Dura
Final Fantasy is around the corner, and with it comes a group of precons focused on individual Final Fantasy games. Final Fantasy VII gets its own deck, and it’s a Naya precon () featuring popular FF characters like Cloud, Tifa, and Aerith.
If you liked Fallout’s Scrappy Survivors precon, you’ll probably like Final Fantasy's Limit Break. The parallels are obvious: You’re in the same colors, and Limit Break rewards you for having lots of high-powered, equipped creatures. But what can you do to make it better than it is out of the box?
I’ve got 23 cards for you to consider when you upgrade your Limit Break deck!
Limit Break Deck Overview

Umezawa's Jitte / Cloud's Buster Sword | Illustration by Magali Villeneuve
Limit Break is a Naya equipment deck with a bit of a power-matters theme. It’s all about 7… there’s a Friends joke to be made here…. There’s some soldier payoffs, modified payoffs, and a good number of equipment or artifact payoffs. The creatures that represent Final Fantasy characters at least all support each other in some ways, even if the link is as small as the fact that you can equip Avalanche of Sector 7 with Barret, Avalanche Leader’s ability. Cid, Freeflier Pilot has no vehicles to interact with, though, but its abilities do interact with equipment.
The face commander, Cloud, Ex-SOLDIER, rewards you with card advantage and Treasure tokens for attacking with a tuned-up small army. Such RPG vibes, optimizing your party’s loadout to get the best advantages in a fight.
Tifa, Martial Artist acts as the backup commander, a melee creature that grants extra combats. I could see building around Tifa on its own with Adeline, Resplendent Cathar, Captain of the Watch, Baylen, the Haymaker, and a bunch of token generators, but that’s a full rebuild project.
Upgrade Plan
If I were building Cloud, Ex-SOLDIER from the ground up, there’s many equipment-focused creatures that I could include to replace most of the ones in this deck. But that feels like the beginning of an endless renovation project where you keep finding more things to fix, and this is an upgrade, not an overhaul.
In the end, I’m mostly tweaking around the margins while keeping the precon’s identity intact. I’m looking for more equipment payoffs, and I want to swap out one-time card draw for more steady card draw. I’ve also got my sights on the interaction with the goal of improving its consistency.
This deck suffers from a precon-level mana base, so I’ve made a few adjustments there to illustrate the kinds of decisions you could make for your own deck.
Cloud, Midgar Mercenary


Suggested Cut: Armory Automaton
Why run just one Cloud when you can run them all? Cloud, Midgard Mercenary has a few good triggers to double given the equipment loadout in this deck, and it acts as a 2-mana equipment tutor.
Armory Automaton only has the auto-equipping ability going for it, but you can make up for that by keeping your equip costs low to begin with and stacking other cost reducers. There’s lots of paths to getting free equip costs in this build, so this construct is essentially a 3-mana 2/2 that does nothing else for you.
Cloud, Planet’s Champion


Suggested Cut: Bronze Guardian
Speaking of other cost reduction abilities, Cloud, Planet's Champion is just so aggressive. Bronze Guardian’s ward 2 is good, but there are enough cards in this deck to recur destroyed artifacts that you can open yourself up to exile removal and instead add an indestructible, double striking attacker.
Firion, Wild Rose Warrior
Suggested Cut: Avalanche of Sector 7
Avalanche of Sector 7 is the kind of card I’d swap in only if I knew I was about to face a deck that makes a bunch of artifact tokens like Food or Treasure. Firion, Wild Rose Warrior acts as a haste enabler, and it gives you extra equipment.
Kellan, the Fae-Blooded
Suggested Cut: Barret Wallace
Kellan, the Fae-Blooded adds to the equipment tutor suite, and it helps buff your creatures once it’s on the battlefield. Barret Wallace wouldn’t be the worst card to leave in, but I want to lower the mana curve.
Sram, Senior Edificer


Suggested Cut: Secret Rendezvous
Sram, Senior Edificer gives you consistent card draw and costs less mana than Secret Rendezvous without giving cards to an opponent. Save that for your group hug or group slug decks.
Akiri, Fearless Voyager


Suggested Cut: Harmonize
If you attack each of your opponents during a combat phase with Akiri, Fearless Voyager on the battlefield, you essentially replace the card draw that Harmonize would have given you. Plus, you get another indestructible enabler to help protect your creatures. Bargain!
Fighter Class
Suggested Cut: SOLDIER Military Program
SOLDIER Military Program is a lot better in a soldier token deck, and I want more equipment payoffs. Let’s slot in Fighter Class, which starts as a tutor, levels up into a cost reducer, and maxes out as a lure to help open up combat. We love a good mana sink, too.
Sigarda’s Aid


Suggested Cut: Skullclamp
Skullclamp is a great card, but it’s at its best in a deck with other death payoffs. I’ve already swapped Harmonize and Secret Rendezvous for Akiri and Sram, so I feel okay looking for another 1-drop. Sigarda's Aid is a fantastic card to speed up your equipment deck as a flash enabler that also gets around equip costs.
Forge Anew


Suggested Cut: Furious Rise
Forge Anew does solid work as an equipment reanimator that also makes it easier to equip your creatures. Furious Rise gives you a form of impulse draw, but Sram and Akiri can each give you more than enough straight draw on a turn-by-turn basis to compensate for it, too.
Guardian Project
Suggested Cut: Lifestream's Blessing
Guardian Project is a slow and steady source of card draw that’s a lot less mana intensive than Lifestream's Blessing. That green instant can save your bacon in the right situation, but you’ve left a lot of mana open if you’re casting it on an opponent’s turn. I’d rather have a bunch of slow, steady card drawers than high-cost, explosive card draw, especially since I’m not adding any infinite hand size cards like Reliquary Tower.
Heroic Intervention
Suggested Cut: Ultimate Magic: Holy
Heroic Intervention is one of the best protection spells in the game, so it gets the nod over Ultimate Magic: Holy. The cast from exile clause on this white instant pretty much tells me that it wants you to use it defensively, and I want to press the offense. There's even a thematically appropriate FF7 version of Heroic Intervention available in a Secret Lair drop.
Path to Exile


Suggested Cut: Dispatch
Functionally identical cards since you’ll usually have artifacts around to turn Dispatch into removal. Path to Exile, though, is always removal. If you want to add more interaction like Swords to Plowshares, you can start to chip away at the rest of the creatures and equipment.
Blasphemous Act


Suggested Cut: Vanquish the Horde
Both cards act as creature sweepers, but Blasphemous Act has the potential to cost just , while the best case scenario for Vanquish the Horde is . This feels like a no-brainer.
Farewell


Suggested Cut: Austere Command
Farewell is nearly strictly better than Austere Command. Same speed, same mana value, but it hits far more stuff and sends things to exile instead of the graveyard. Another easy call.
Naya Charm


Suggested Cut: Decimate
While Decimate is some of the only land hate in this deck, I much prefer the modality of Naya Charm. Each mode is useful in different situations, and it helps to compact the mana curve a little.
Legion Leadership / Legion Stronghold



Suggested Cut: Furycalm Snarl
I should really run more MDFCs in general. Legion Leadership’s power doubling helps you when you’re already on a path to victory: Cloud already wants to have 7 power or more, and this card can help you to take someone out more quickly through commander damage. I’ve only slotted in one MDFC, but you could opt for Stump Stomp if you want a punch spell or Witch Enchanter if you’re in a meta that needs more enchantment or artifact removal.
Furycalm Snarl is the cut here since its colors match and it’s not fetchable.
Brotherhood Regalia


Suggested Cut: Hero's Heirloom
As an unblockable enabler, Brotherhood Regalia helps you to inch closer and closer to a commander damage win. Hero's Heirloom is fine but unnecessary, since your commander already has haste and I added Firion, Wild Rose Warrior.
Bloodforged Battle-Axe
Suggested Cut: Summon: Kujata
Bloodforged Battle-Axe is one equipment that can become a lot of equipment over time, and it gets better when you already have cards that get around equip costs or a trigger doubler like Cloud, Midgar Mercenary. You lose a little from the top end by cutting Summon: Kujata, but the deck becomes more mana efficient and more consistent as a result.
Goldvein Pick


Suggested Cut: Behemoth Sledge
I didn’t add any lands to the deck, but it could definitely use some extra mana generation. Goldvein Pick should do the job, especially if you swap out a 3-mana card like Behemoth Sledge for it.
Ishgard, the Holy See
Suggested Cut: Plains
This town fits so well in the precon. Isgard, the Holy See’s adventure gives you some more artifact recursion, and you’ve got plenty of those in this deck to grab. You can also leave it stashed away in exile as an extra card “in hand” until you absolutely need it.
Rogue’s Passage


Suggested Cut: Spire of Industry
You’re already aiming for 7 power with Cloud, so you may as well have another unblockable enabler in Rogue's Passage. Spire of Industry’s main advantage is color fixing, but Goldvein Pick helps make up for that.
On-Color Surveil Lands
Suggested Cuts: Radiant Grove / Sacred Peaks / Wooded Ridgeline
Commercial District, Elegant Parlor, and Lush Portico are strictly better than the Dominaria United fetchable tap lands. You can use them to set up cards that reanimate your equipment or Aerith, Last Ancient, but filtering the top of your deck is their main purpose.
The Final Deck and New Cards
Commander (1)
Creature (25)
Aerith, Last Ancient
Akiri, Fearless Voyager
Barret, Avalanche Leader
Bastion Protector
Bugenhagen, Wise Elder
Cait Sith, Fortune Teller
Cid, Freeflier Pilot
Cloud, Midgar Mercenary
Cloud, Planet's Champion
Elena, Turk Recruit
Firion, Wild Rose Warrior
Heidegger, Shinra Executive
Helitrooper
Hellkite Tyrant
Kellan, the Fae-Blooded
Professional Face-Breaker
Professor Hojo
Puresteel Paladin
Red XIII, Proud Warrior
Sephiroth, Fallen Hero
Sram, Senior Edificer
Tifa, Martial Artist
Vincent, Vengeful Atoner
Yuffie, Materia Hunter
Zack Fair
Instant (7)
Chaos Warp
Clever Concealment
Cloud's Limit Break
Heroic Intervention
Legion Leadership
Naya Charm
Path to Exile
Sorcery (8)
Blasphemous Act
Cultivate
Farewell
Nature's Lore
Rampant Growth
Ultimate Magic: Meteor
Unfinished Business
Vandalblast
Enchantment (4)
Fighter Class
Forge Anew
Guardian Project
Sigarda's Aid
Artifact (19)
Arcane Signet
Bloodforged Battle-Axe
Brotherhood Regalia
Champion's Helm
Colossus Hammer
Conformer Shuriken
Conqueror's Flail
Darksteel Plate
Explorer's Scope
Goldvein Pick
Hero's Blade
Inspiring Statuary
Lightning Greaves
Mask of Memory
Sol Ring
Summoning Materia
Sword of the Animist
Trailblazer's Boots
Wrecking Ball Arm
Land (36)
Ash Barrens
Battlefield Forge
Bonders' Enclave
Brushland
Canopy Vista
Cinder Glade
Clifftop Retreat
Command Tower
Commercial District
Elegant Parlor
Evolving Wilds
Exotic Orchard
Fire-Lit Thicket
Forest x3
Fortified Village
Game Trail
Ishgard, the Holy See
Jungle Shrine
Lush Portico
Mossfire Valley
Mountain x3
Path of Ancestry
Plains x2
Rogue's Passage
Rootbound Crag
Rugged Prairie
Scavenger Grounds
Slayers' Stronghold
Sungrass Prairie
Sunpetal Grove
Sunscorched Divide
Upgrades Only (23)
Akiri, Fearless Voyager
Cloud, Midgar Mercenary
Cloud, Planet's Champion
Firion, Wild Rose Warrior
Kellan, the Fae-Blooded
Sram, Senior Edificer
Heroic Intervention
Legion Leadership
Naya Charm
Blasphemous Act
Farewell
Fighter Class
Forge Anew
Guardian Project
Sigarda's Aid
Bloodforged Battle-Axe
Brotherhood Regalia
Goldvein Pick
Commercial District
Elegant Parlor
Ishgard, the Holy See
Lush Portico
Rogue's Passage
And with that done, here’s the final deck, upgrades and all! You can also pick up just the upgrades by clicking the shopping cart icon in the second deck list.
Commanding Conclusion

Cloud's Limit Break | Illustration by Billy Christian
There’s lots of ways that you could build around Cloud, Ex-SOLDIER. It’s the perfect kind of deck for all those living weapon, job select, and For Mirrodin! equipment cards. I also considered adding Anzrag, the Quake-Mole to close out games with its activated ability as a lure and chain multiple combats. And if you really want to get silly, you could probably build around cards like Gemcutter Buccaneer and Dan Lewis to turn things like Treasure tokens into equipment.
How would you upgrade a Limit Break precon? Which cards from the main Final Fantasy set would you include? Let me know in the comments below, or pop on over to the Draftsim Discord.
Happy brewing!
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