Last updated on July 27, 2024

The First Sliver | Illustration by Svetlin Velinov
The flavor for the cascade mechanic is ambivalent. There isnโt much out there regarding what a cascaded spell โlooksโ like. Iโve always imagined it as a sort of magical overload, where a second spell springs forth from the first one.
Now, picture this: The First Sliver grants cascade to all your sliver spells, which in turn cascade into further sliver spells. A magical tidal wave of swarming bodies! A never-ending flood of slivers buzzing forth from your library!
The First Sliver does just that and offers a unique style of play compared to other sliver tribal decks. Letโs hop right in and see what makes it so different!
The Deck

Icon of Ancestry | Illustration by Chris Seaman
Commander (1)
Creature (44)
Battering Sliver
Battle Sliver
Belligerent Sliver
Blade Sliver
Bonescythe Sliver
Bonesplitter Sliver
Brood Sliver
Constricting Sliver
Crypt Sliver
Essence Sliver
Fury Sliver
Galerider Sliver
Gemhide Sliver
Groundshaker Sliver
Harmonic Sliver
Heart Sliver
Hibernation Sliver
Homing Sliver
Lavabelly Sliver
Lazotep Sliver
Manaweft Sliver
Megantic Sliver
Mesmeric Sliver
Might Sliver
Morophon, the Boundless
Muscle Sliver
Necrotic Sliver
Ornithopter of Paradise
Predatory Sliver
Quick Sliver
Regal Sliver
Root Sliver
Sentinel Sliver
Shadow Sliver
Sidewinder Sliver
Sinew Sliver
Sliver Hivelord
Sliver Legion
Striking Sliver
Syphon Sliver
Thorncaster Sliver
Three Tree Mascot
Venom Sliver
Winged Sliver
Instant (5)
Brainstorm
Fracture
Reclaim
Shared Summons
Thraben Charm
Sorcery (8)
Ancestral Vision
Cultivate
Dream Cache
Farseek
Glimpse of Tomorrow
Kodama's Reach
Patriarch's Bidding
Rampant Growth
Enchantment (1)
Artifact (7)
Arcane Signet
Brainstone
Commander's Sphere
Door of Destinies
Icon of Ancestry
Pillar of Origins
Sol Ring
Land (34)
Akoum Refuge
Blossoming Sands
Command Tower
Crystal Quarry
Dismal Backwater
Jungle Hollow
Path of Ancestry
Rugged Highlands
Scoured Barrens
Sejiri Refuge
Sliver Hive
Stomping Ground
Swiftwater Cliffs
Temple Garden
Thornwood Falls
Unclaimed Territory
Wind-Scarred Crag
Island x2
Plains x3
Swamp x3
Mountain x4
Forest x5
This The First Sliver Commander deck is similar to a lot of other sliver decks. Itโs heavily skewed towards playing and attacking with sliver creatures.
You use The First Sliverโs cascade effects to cheat more slivers into play, setting up the top of your library through scrying effects to cascade into just the right card. You win via combat damage from an unstoppable army of slivers, or by infinitely damaging your opponents with the Morophon, the BoundlessโHibernation SliverโLavabelly SliverโEssence Sliver combo.
The Commander: The First Sliver
The First Sliver is unique in a line of potential sliver commanders. It doesnโt have the utility of Sliver Overlord or Sliver Queen and it doesnโt buff your board the same way Sliver Hivelord and Sliver Legion do. No, The First Sliver is a more patrician choice that requires nuanced forethought when deckbuilding. Just slamming each and every sliver you can fit into this deck will yield poor results.
The First Sliver can out-value your opponents very quickly with the right set up. The key is preparing the top of your library for a cascade spell with Brainstorm-like effects and then cascading two spells for the price of one.
The Hive
Obviously a sliver deck has to include slivers. Youโre favoring some of the higher-mana value slivers, giving you the most options for spells to cascade into.
Your biggest cards are Groundshaker Sliver, Megantic Sliver, and Fury Sliver. All three are great combat buffs for your board of slivers and can cascade into just about anything else in this deck. Morophon, the Boundless is technically bigger, but it occupies a different role.
The bread-and-butter of any sliver deck are the lords with buff effects: Muscle Sliver, Predatory Sliver, Sinew Sliver, Blade Sliver, Bonesplitter Sliver, Battle Sliver, Regal Sliver, and Might Sliver. It only takes a few in play to turn your weak little slivers into huge threats.
Speaking of combat threats, a lot of your slivers grant keywords to the swarm. Galerider Sliver, Winged Sliver, and Shadow Sliver bring some much-needed evasion to your board, with Belligerent Sliver also filling this role.
Bonescythe Sliver, Fury Sliver, and Battering Sliver can turn a few big medium-sized slivers into real damage.
Especially if you can surprise your opponent with a cascaded Cloudshredder Sliver or Heart Sliver.
Sliver Legion is your โCoat of Arms on-a-body,โ and Iโve played more than one game where Iโd rather scoop than do the math on my creaturesโ new power and toughness.
To maximize on sliver spells to cascade with youโre running several โutilityโ slivers; those too risky to lose in combat. Hibernation Sliver and Lavabelly Sliver are two parts to a combo with Morophon, the Boundless, Essence Sliver, and The First Sliver. These cards, as well as Homing Sliver, are a bit too valuable to just toss into combat. If youโre looking to assemble this combo and win, that is.
Constricting Sliver is a pseudo-O-Ring that makes every sliver a Banisher Priest as well. Root Sliver shuts down anyoneโs chances of stopping you from cascading out of control, and Quick Sliver lets you wait until an opponent's tapped out to start casting.
Harmonic Sliver, Necrotic Sliver, and Thorncaster Sliver take the place of your usual targeted removal.
Lazotep Sliver offers breaks through chump blockers and gives you a little resilience to removal, and Diffusion Sliver and Crypt Sliver help keep your slivers on the field.
Mesmeric Sliver is just here for fun! Fateseal is a really goofy mechanic and you should exploit it whenever possible.
Finally, we mention a faux-Sliver. Morophon, the Boundless is a powerful changeling lord that has the added bonus of making our commander free! Morophonโs also essential to our game-ending combo, and should be protected if at all possible.
Just a Little Off the Top
Cascading into just the right spell is required for this deck to run. Itโs how youโll generate most of your advantage and cast anything thatโs not a sliver.
Brainstorm and Brainstone are two easy ways to turn a Patriarch's Bidding in your hand into one on the stack. Dream Cache is sorcery-speed but can still dig and set up the top of your library for some cascading effects.
You also want to have some guaranteed great hits for your cascading madness, so youโre running Ancestral Vision, Inevitable Betrayal, Wheel of Fate, and Glimpse of Tomorrow. Glimpse is mostly another โfor funโ pick, but donโt underestimate just how many slivers you can immediately replace.
Tribalize
Itโs foolish to run a tribal deck without at least a few of the tribal synergy cards. There are tons of classics to choose from, but Iโve made a few specific choices to play to our cascade theme.
Door of Destinies gets its charge counters off casts, so your Door will still charge up even if a sliver or two gets countered.
Youโre also running Icon of Ancestry mainly for its activated ability. Moving spells to the bottom of your library isnโt optimal for a deck that cascades, so you mainly use it to pull your combo pieces out or grab a small sliver to filter through your library.
But why just grab one when you could grab them all? In place of the usual creature recursion you use Patriarch's Bidding to reanimate every sliver in your graveyard should you find yourself on the destructive end of a board wipe.
You also have an incredible tool for tribal decks: Reflections of Littjara. Any of the โlordโ slivers make great targets for this enchantment, plus you can double up on the pseudo-lifegain effect provided by Essence Sliver since it isnโt keyworded. Though the copies don't contribute to your cascade efforts, you can bank some extra copies of those combo pieces, and make your game plan harder to disrupt.
The Three Rs: Ramp, Removal, Recursion
Even in a tribe as diverse as slivers (or perhaps because theyโre so diverse) you need to look towards non-permanent spells to fill some missing slots in your toolbox.
Five-color decks are the hardest to fix mana for, so youโre running four different land-fetching spells: Farseek, Cultivate, and Kodama's Reach. Youโll play catch-up for the rest of the game if you canโt get your mana right early.
You also have a 2-drop mana rock in Pillar of Origins, and a 2-drop mana dork in Ornithopter of Paradise, plus the ubiquitous Sol Ring and Arcane Signet. Chromatic Lantern and Commander's Sphere are here just to make sure you have access to all five colors as early as possible.
Make sure to use Gemhide Sliver and Manaweft Sliver as well. An entire board of mana dorks can basically sew up the game on the following turn.
Youโre light on single-target removal so you have the versatile Thraben Charm and Fracture. Both are two mana so you can easily hit them off your cascade effects.
Besides the aforementioned Patriarch's Bidding you also have Reclaim to return a single card from your library. Since Reclaim is instant-speed you can surprise your opponents with a spell from your graveyard after casting a cascaded sliver.
The Mana Base
Balancing your mana sources in a 5-color deck is always the trickiest part. Luckily a lot of online deckbuilders include built-in tools to analyze the costs of your spells.
Most of your spells are green. Another good chunk are red or white, and then blue and black are the smallest portions. Youโd think youโd want to match this spread exactly with your land distribution but Iโve found that's not optimal.
Instead, favor green way more than the others since so many of your early-game plays are green spells. Your final count of green mana should match the percentage of your green-producing lands. The rest of the lands are split about evenly since this deck is most concerned with green to unlock the other colors.
An important card is Crystal Quarry, which I rarely see in 5-color decks anymore. It can instantly fix your mana when you canโt seem to draw that Island. Path of Ancestry is more common, but itโs important to note that itโll let you scry before the cascade trigger resolves, letting you filter out an unwanted spell. Unclaimed Territory does so much of what you need it to do with virtually no drawback.
The Strategy
This deck looks to either assemble its infinite damage combo or beat your opponents to dust with an army of suped-up slivers.
Itโs really important that you ramp and set up your mana base in the early turns. I try to keep any opening hand that has a Gemhide Sliver or Manaweft Sliver and a way to cast it. Keeping a hand with multiple combo pieces is also recommended since youโll typically only be able to Shared Summons once and Homing Sliver quickly becomes a target.
Midgame should see your board become a sizable threat. You want to cast The First Sliver as soon as possible and try to cast an extra sliver that turn. While four or five slivers wonโt be a game-ending board state, seven or eight can be.
By the late game, you want to have the board presence to start swinging in with lethal damage. Dig up a Sliver Hivelord or Crypt Sliver to protect your board or get Patriarch's Bidding to swarm the field with the slivers your foes have spent so long culling. Try hitting a Glimpse of Tomorrow to rework your board into a new combination if you donโt have the right mix of slivers to win.
The best alternative if youโve been locked out of your combat-damage win is to set up the Morophon combo. This is a tad bit harder and very fragile since it runs a lot of creatures, which can easily be removed. But it doesnโt broadcast itself very loudly and a lot of players assume youโre reassembling a value-filled battlefield.
Combos and Interactions
The most important combo in this deck is your win condition.
First, you need five creatures on the field: The First Sliver, Morophon, the Boundless, Hibernation Sliver, Lavabelly Sliver, and either Essence Sliver or Syphon Sliver. You also need at least three life.
Next, activate The First Sliverโs โhibernationโ ability by paying two life to return it to your hand. Then cast it by paying (since Morophon reduces its cost by ). Its cascade ability will trigger while itโs on the stack, causing you to cascade. Lavabelly Sliverโs ability will trigger when it enters the battlefield, dealing one damage and gaining you one life.
Then Essence Sliver triggers, causing you to gain a second life. This allows you to return The First Sliver to your hand and do the whole thing over again, resulting in infinite damage, infinite enters triggers, and infinite cascades.
This combo is susceptible to both removal and counterspells since it relies entirely on creatures and has one step that needs to be cast at sorcery-speed (casting The First Sliver from your hand). But you can mitigate this with the protection and recursion slivers in the rest of the deck.
Rule 0 Violations Check
Some folks donโt appreciate playing against infinite combos, and thatโs fine for them I guess. This deck can run just fine without the combo. I won't advise any cuts to replace those cards if you donโt want to because the chances that you stumble into infinite damage are very slim, especially if you can't tutor for those cards specifically.
Budget Options

Galerider Sliver | Illustration by James Zapata
This deck currently sits around $300 if you add the whole hive to your cart, which is a little more expensive than your average EDH deck should cost. Letโs examine some budget options for The First Sliver.
Cheaper
There are a ton of easy cuts to reduce the cost of this deck, a lot of which can be substituted with more slivers.
First, you can cut the infinite damage combo by dropping Morophon, the Boundless, Essence Sliver, and Syphon Sliver. The deck will still have legs, especially if you replace them with more combat-oriented slivers like Spiteful Sliver or more recursion like Dregscape Sliver.
And donโt be scared of replacing Sliver Hive, Sliver Hivelord and Sliver Legion if theyโre too expensive, either. The Hive could easily be an Ancient Ziggurat, and the others often end up as overkill once they hit the board.
There are plenty of good dual lands and modal dual face lands from Modern Horizons 3 that can take the place of shock lands with minimal drawback. If itโs still a little steep, swap out Door of Destinies for some slower tribal support like Herald's Horn or Adaptive Automaton.
More Expensive
I always say consistency is the best way to punch-up a Commander deck, so letโs take a look at some upgrades.
Sensei's Divining Top is amazing in a cascade deck and is the absolute best way to set up the top of your library. Worldly Tutor lets you search up the sliver you need and it's cheap enough youโll have the mana to cascade into it that turn.
There are also other legendary slivers to consider. Sliver Overlord is the perfect tutor and Sliver Queen is the cheapest way to make extra sliver tokens.
Other Builds

Lavabelly Sliver | Illustration by Mark Behm
It may seem like The First Sliver is a one-trick pony at first glance, but thatโs definitely not the case with any 5-color commander. Other builds for The First Sliver can focus more on its cascade ability or on a broader creature type-themed deck.
The First Sliver is an incredibly reliable source of cascade, and you can possibly cast five or more free spells each turn by tweaking the deck. Having access to all five colors means you can run Maelstrom Nexus and Yidris, Maelstrom Wielder, making good use of red cards like Rain of Riches and Volcanic Torrent. On the deep end of this deck theme is storm which is a suboptimal, yet decent sibling for this sliver deck.
Or you can go the broader tribal route. This build involves running changeling creatures and the best tribal buffs available. I suggest including Conspiracy and Arcane Adaptation to open the deck up to even more creatures so you arenโt locked into changelings alone.
Commanding Conclusion

Mesmeric Sliver | Illustration by Michael Bruinsma
The First Sliver is a mechanically unique Commander for sliver decks. While not as oppressive or powerful as Sliver Queen or Sliver Overlord, it plays an exciting game nonetheless with options to be built competitively or casually. Itโs The First Sliverโs variety of playstyles that makes it one of the best slivers.
What do you think? Are there any much-needed slivers Iโve omitted? What would you like to see out of a new legendary sliver creature? Let me know in the comments or over on Draftsimโs Twitter.
Thanks for reading, happy hive-ing!
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