Last updated on October 16, 2025

The Ur-Dragon - Illustration by Jaime Jones

The Ur-Dragon | Illustration by Jaime Jones

I’ve played my share of Commander decks over the years, but nothing hits quite as hard as good ol’ fashioned 5-color dragons. The Ur-Dragon is one of the best dragon commanders ever printed and revolutionized this strategy, plus it uses all the colors of the Magic rainbow to access all the best dragons!

I gave The Ur-Dragon a crack and put together a super sweet list for you to try out. It has everything from Birds of Paradise to Tiamat and is one of the most fun and powerful creature decks you’ll ever play.

Let’s get started!

The Deck

Goldspan Dragon - Illustration by Andrew Mar

The Ur-Dragon | Illustration by Andrew Mar

Commander (1)

The Ur-Dragon

Planeswalker (1)

Sarkhan Unbroken

Creatures (31)

Ancient Brass Dragon
Ancient Bronze Dragon
Ancient Copper Dragon
Ancient Silver Dragon
Balefire Dragon
Birds of Paradise
Bladewing the Risen
Decadent Dragon
Dragonlord Dromoka
Dragonlord Kolaghan
Dragonlord's Servant
Dragonspeaker Shaman
Estinien Varlineau
Goldlust Triad
Goldspan Dragon
Hellkite Tyrant
Ignoble Hierarch
Lathliss, Dragon Queen
Miirym, Sentinel Wyrm
Ramos, Dragon Engine
Rivaz of the Claw
Scalelord Reckoner
Scion of the Ur-Dragon
Steel Hellkite
Surrak Dragonclaw
Taigam, Ojutai Master
Tiamat
Two-Headed Hellkite
Utvara Hellkite
Wrathful Red Dragon
Zurgo and Ojutai

Instants (6)

Cyclonic Rift
Force of Despair
Krosan Grip
Mana Drain
Sarkhan's Triumph
Worldly Tutor

Sorceries (8)

Crux of Fate
Cultivate
Demonic Tutor
Farseek
Grim Tutor
Kodama's Reach
Sylvan Scrying
Will of the Temur

Enchantments (7)

Dragon Tempest
Dragonback Assault
Elemental Bond
Kindred Discovery
Rhystic Study
Roiling Dragonstorm
Smothering Tithe

Artifacts (9)

Chromatic Lantern
Chrome Mox
Dragon Arch
Dragon's Hoard
Herald's Horn
Lightning Greaves
Mirror of the Forebears
Scroll Rack
Sol Ring

Lands (37)

Ancient Ziggurat
Arid Mesa
Blood Crypt
Cavern of Souls
Command Tower
Flooded Strand
Forest x3
Godless Shrine
Hallowed Fountain
Haven of the Spirit Dragon
Island x2
Jetmir's Garden
Maelstrom of the Spirit Dragon
Mana Confluence
Marsh Flats
Misty Rainforest
Mountain x4
Plains x2
Raffine's Tower
Reflecting Pool
Spara's Headquarters
Steam Vents
Swamp x2
Thran Quarry
Terramorphic Expanse
Verdant Catacombs
Watery Grave
Xander's Lounge
Ziatora's Proving Ground

This is your classic big-mana big-creature deck that wants to use The Ur-Dragon’s -mana discount to all dragons as much as possible. The deck has a relatively high average mana value since that's dramatically reduced by the commander. It also features 37 lands along with tons of other pieces of acceleration to get you out of the gate with big body fliers as soon as possible.

Dragons are some of the most powerful creatures in Magic, and it won’t take much more than consistently resolving your massive fliers to overrun your opponents. You’ll be very impervious to board wipes and removal since you always have another bomb to play that warrants being removed.

This deck is an excellent choice for players of all skill levels since it’s about as straightforward as you can get with creature strategies. The abilities on your various creatures and enchantments help add some depth to the game beyond casting creature spells.

The Commander: The Ur-Dragon

The Ur-Dragon

Your commander, The Ur-Dragon, is one of the most important pieces of this deck’s puzzle. The ever-present 1-mana discount off dragons is so important and powerful. It helps reduce the need for mana ramp or acceleration and gives you consistent turn 3 and 4 plays regardless of your early game situation.

It gets better, because The Ur-Dragon draws you cards whenever a dragon you control attacks and then lets you put a permanent on the battlefield from your hand. This is an incredible ability, especially when that permanent is powerful like Hellkite Tyrant or Ancient Silver Dragon.

Early Game

While the early game is nothing compared to something like a mono-white weenie deck, there are powerful permanents and spells to be cast in the first few turns. Most dragons are in the 3- to 6-mana range with the discount from The Ur-Dragon, so you don’t need much below that.

Dragonlord's Servant

Dragonlord's Servant is one of the best early spells you can cast. It’s a 2-drop and another way to cut mana costs on creatures. You use your mana much more efficiently and effectively than your opponents if you have two mana off any creature.

Sol Ring, Chromatic Lantern, and Chrome Mox make up the acceleration side of the early game. The ring is great for obvious reasons, but the Lantern is my artifact of choice for this deck. It’s the best fixing possible while also ramping you out, and you can’t get much better for a 5-color list.

Enchantments and Artifacts

Boy, does this deck run enchantments. It’s not restricted to even just four colors, so there are a few sweet ones to run for great early plays and mid-game value engines.

Roiling DragonstormDragon's Hoard

Roiling Dragonstorm does a neat job of sculpting your hand with card selection and provides additional cards at a sweet spot in the mana curve. Dragon's Hoard basically gives you a cantrip every turn out of the dragons you cast, and is mana fixing for any other time.

Steely Resolve

Steely Resolve is a great piece of green protection that insulates your dragons from removal or other activated abilities. Nothing feels worse than a Doom Blade shooting down your massive battlecruiser creature, so why let that be a possibility?

Kindred Discovery, Elemental Bond, and Estinien Varlineau are the last of the card draw engines, each great in unique ways. Having just one in play can propel you ahead of your opponents and provide enough resources to close out grindy matches.

Interaction

Every proper Commander deck needs some way to interact with its opponents, even if it’s as simple as Mana Drain. This deck plays five colors and can sprawl out through a master-of-none approach to interaction.

Mana Drain

Mana Drain is the only counterspell, but you’d be hard pressed to find a better one to include.

Cyclonic Rift

Cyclonic Rift is an auto-include since you’re in blue. It’s easy to cast with just one blue mana pip and always results either in your opponents conceding or in them being tortured through a much longer game.

Force of Despair

Force of Despair is a great last-minute board wipe for when the tokens or elves player pops off, but you can also use it as spot removal for a single problematic creature.

Crux of FateDragonback Assault

Crux of Fate is a premier one-sided board wipe that exempts your dragon creatures from the purge. Dragonback Assault is a flavorful one that destroys most of the board that you'd be concerned about, and doubles as a dragon token dispenser. If those fail you there are certainly more typical board wipes like Supreme Verdict that would swap in fine.

Powerful Dragons

Finally, the fun part! Lots of powerful dragons feature in the list, so let’s start with the best.

Ancient Copper Dragon is an epic threat. It’s a red elder dragon from Battle for Baldur’s Gate and can create tokens in the dozens when it connects for damage to another player. That’s more Treasure than you’ll probably ever get from a single Smothering Tithe.

Ancient Bronze Dragon is the +1/+1 counter version of its copper sibling. It’s still wicked powerful. Ancient Silver Dragon is a touch more costly and has a wildly high ceiling.

Dragonlord Dromoka

Dragonlord Dromoka is a heavily underrated dragon. It gets a bad rap for having little abilities, but that stax effect shutting down your opponents’ interaction nearly guarantees your haste creatures an uninterrupted attack.

Hellkite Tyrant

One of my favorite threats is Hellkite Tyrant, a dragon that steals artifacts from players. It even gives you a fringe alternative win condition that pairs well with Ancient Copper Dragon.

Dragonlord Kolaghan

Similar to Dromoka, Dragonlord Kolaghan shows its power by giving all your dragons haste. While this makes them much more threatening and makes their triggered abilities easier to resolve, Kolaghan’s triggered ability won’t be useful in a singleton format.

Two-Headed Hellkite

You're already aiming for in your mana pool, so Two-Headed Hellkite is well worth it, and both flying and menace make it easier to attack with less likelihood of being blocked.

Goldlust Triad springboards you into the stronger dragons with the powerful myriad ability. Wrathful Red Dragon gives a layer of insurance and inevitability that is more powerful the bigger your dragons are.

My greedy self would love to switch the haste and hexproof keywords on Zurgo and Ojutai and though this build doesn't specifically capitalize on bounces of your dragons back to your hand, drawing one of your top three cards is great.

The Mana Base

Acceleration

As mentioned, this deck’s average mana value is nearly four so it needs some acceleration. As a 5-color deck, cards like Birds of Paradise, Ignoble Hierarch, and Rivaz of the Claw are good to use.

It also opens the door to the likes of Farseek, Sylvan Scrying, and Kodama's Reach.

The classic Sol Ring is here for expensive colorless costs, especially if your cost-reducing cards are removed or buried in the library, along with Herald's Horn for extra discounts. A copy of Chrome Mox should help to fix your colors better.

Lands

A set of 13 basic lands and 24 nonbasics make up the mana base. You might find 37 a high number of lands to play (especially if you come from cEDH), but it’s needed here. The deck has a high mana curve with only a handful of 1- and 2-drops, with double and even triple pip mana costs.

As a result, lands make up a big portion of the deck’s budget.

The Strategy

The Ur-Dragon is very intuitive. Benefit from its cost reduction and then play it as a late-game bomb. Most of these dragons don’t interact with each other despite the many dragon synergies in the deck. They’re just big fliers that have game-impacting abilities.

Counterspells and board wipes doubtlessly get you flustered, but the phrase “beat your head against a wall and you’ll eventually see a crack” comes to mind. Any one of your late-game threats can turn the tide of a match if left unanswered, which is something you can (and sometimes will) heavily rely on.

Combos and Interactions

Rule 0 Violations Check

This deck has a few minor Rule 0 violations that may trip someone's un-fun alert. Some playgroups or game stores don’t like specific cards, either banning them outright or classifying decks with them in a specific category to avoid pubstomping.

The major hitters in this list are the tutors, specifically Demonic Tutor and Grim Tutor. These are two non-specific and efficient tutors that can signal alarms in a casual player’s mind. Sarkhan's Triumph is more acceptable for the mana cost, and still as effective as ever. Tutors are only as good as the combo you’re assembling, but they can still be overbearing if you tutor up the best possible card in a given situation (you are).

Mana Drain

Mana Drain becomes a bigger topic of discussion. It’s the best non-free counterspell in the game, and it has a big target on its back considering how much this deck uses colorless mana.

Chrome Mox is free mana, Worldly Tutor is a powerful tutor, Smothering Tithe is oppressive ramp, and while Cyclonic Rift, is neither of those, it remains a very salt-inducing and game-ruining card for your opponents. I’ve actually seen playgroups kick this card out of the group occasionally. It just makes for a better creature-based experience. These Commander game changers are notorious in Commander and should be swapped out if you want to roll with lower brackets.

Budget Options

This deck is a little pricey, no bones about it. Most of that comes from playing about 30 high-quality rare/mythic creatures, but there are plenty of cuts along the way to help ease the pain of buying so many singles.

Mana Drain is my first pick to leave. Replace it with Counterspell and enjoy the cash saved. You can also axe Chrome Mox. It’s overpriced and made redundant by this deck’s other fixing, so throw in Arcane Signet instead.

Cavern of Souls has a great effect but is still pricey even after the Double Masters 2022 reprint. Exotic Orchard will help you get to the five colors you need more often than not, and is far less expensive than some lands on this list. Other lands that are fine to swap in for fetch lands with minimal impact are Evolving Wilds and landscapes like Bountiful Landscape.

Other Builds

There isn’t really a better way to play The Ur-Dragon. It’s dragons all the way down. There are more budget or older dragons that depend on dealing combat damage to an opponent for effects, and you can lean into them by using cards like Agility Bobblehead.

If you’re still hellbent on not playing dragons, you can go shapeshifter tribal. This lets you take advantage of plenty of different lord creatures, like a homemade slivers deck. One other path is to give yourself alternate wins like Revel in Riches or Call the Spirit Dragons that you can play after opponents have spent their enchantment removal.

Commanding Conclusion

Crux of Fate - Illustration by Michael Komarck

Crux of Fate | Illustration by Michael Komarck

I love dragon tribal in Commander, and I put some serious thought into each of the choices in this deck. It was truly brewed with love, but that love may not be as strong as Brian Kibler’s.

What do you think of my list? Are there any inclusions that you’re excited to test out in your own brew, or maybe some choices you think are questionable? Let me know in the comments or over in the official Draftsim Discord.

Until next time, stay safe and stay healthy!

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4 Comments

  • Nick November 25, 2022 8:09 am

    My son asked about a dragon deck, came across this, put the cards into Manabox, and you’re missing a card. It came up as 99 cards, including the Commander.

    • Dan Troha November 25, 2022 2:55 pm

      Thanks for the heads up! We’ll look into this and add the missing card.

  • Luis December 30, 2022 6:53 pm

    Not sure if there’s something here I’m not understanding but I’m pretty sure Steely Resolve can’t prevent your Dragons from being countered

    • Dan Troha January 3, 2023 5:51 pm

      Changed this, thanks.

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