Last updated on March 17, 2026

Rakdos Charm | Illustration by Zoltan Boros
The original Ravnica block may not have invented 2-color combinations in Magic, but it definitely typified their core identities. To this day, we still refer to 2-color combinations by their Ravnican names.
Of course, there have been variations and alternative interpretations for each of the color pairs. The original Rakdos in Ravnica had a strong focus on mindless action: You were rewarded for not having cards in your hand. The second iteration had a stronger focus on reckless attacks and forgoing your defenses in favor of unleashing an overwhelming amount of power. In our latest return to the city-plane, we got a Rakdos Cult with a strong focus on sacrifices.
These core ideas get replicated in other factions bearing the black and red colors. Even with varying strategies and mechanics, these impulsive and self-destructive themes are at the core of Rakdosโs color identity.
This is a color combination of recklessness, speed, spectacle, violence, and relentlessness. If we ever get a Magic set designed around musical subcultures, Rakdos could be nothing other than punk and hardcore. Let's go ahead and look at some of the best cards in Magicโs wildest guild.
What Are Rakdos Cards in MTG?

Rakdos, Patron of Chaos | Illustration by Joshua Raphael
The name Rakdos is used to refer to cards within the black-red color combination. The name comes from Ravnicaโs guild of the same colors, but it can be used to talk about cards in any set and plane thatโs those two colors.
While you could consider any card with the Rakdos watermark as a Rakdos card or even some mono-colored cards that have mechanics that fit Rakdos decks perfectly, for this ranking I talk about cards that are specifically both black and red in color identity. Disrupt Decorum may feel like a very Rakdos card thematically, but it wonโt make it onto this list because itโs ultimately a mono-red card.
#59. Kefka, Dancing Mad
Kefka, Dancing Mad costs a lot, but absolutely takes over a game if it stays in play for a few turns. Free spells from my opponent's graveyard, and tons of damage to them, this Final Fantasy baddie is nuts!
#58. Tokka & Rahzar, Terrible Twos
I love an uncounterable card and Tokka & Rahzar, Terrible Twos punishes anyone that cheats cards out or reduces costs. With the casting cost of a terrible and tiny 2 mana, this is an incredibly aggressive card.
#57. Havoc Festival
If nothing else, Rakdos is a very egalitarian color pair: Everyone must suffer equally. There may not be all that many decks that can truly benefit from running Havoc Festival, but if youโre playing an unhinged enough deck, this card swiftly brings your opponentsโ life totals down while you put pressure on them through combat.
Goad decks are a great place for this card because youโll be forcing your opponents to attack each other, making Havoc Festivalโs effect less of a danger to yourself.
#56. Rakdos, the Showstopper
I donโt consider Rakdos, the Showstopper to be a particularly strong card, but itโs definitely a fun one. Whether youโre playing it in a demon, imp, and devil typal deck or in a coin-flip one, it makes for a really fun card to play and rejoice in the chaos it creates.
#55. Bladewing, Deathless Tyrant
Bladewing, Deathless Tyrantโs effect can turn your board into a huge threat very quickly. Rakdos decks usually have their graveyards pretty full, either from attacking recklessly, sacrificing their own creatures, or discarding cards from their hands, so this card wonโt have any issues creating massive zombie armies.
#54. Mishra, Claimed by Gix
Mishra, Claimed by Gix rewards you for attacking by both hurting your opponents and gaining you life. Any card that pushes combat and interaction is a good card in my book.
Thereโs also the other side to this card: Mishra, Lost to Phyrexia. Getting this melded card can be a bit hard, but its triggered ability more than makes up for it.
What leaves this card (and others like it) so far down this list is its lack of versatility. You pretty much need to build a deck around this card to truly take advantage of it.
#53. Tor Wauki the Younger
Tor Wauki the Younger makes for a really fun casual commander. There are some fringe cases in which you can place it among the 99 in other decks, but its ideal place is at the head of a casual burn deck.
All this cardโs abilities heavily reward you for playing spells that deal noncombat damage to opponents, which pushes it as a great way to power up a strategy that doesnโt necessarily shine in EDH.
#52. Kaervek the Merciless
Kaervek the Merciless has a pretty steep mana value but it more than makes up for it by thoroughly punishing your opponents for each spell they play. Probably one of the most tax-style creatures in Rakdos, this card can be really hard for your opponents to deal with.
#51. Fevered Suspicion
Here we've got a card from the Adventures in the Forgotten Realms Rakdos precon. Fevered Suspicion is pretty much a gamble. It has a high mana value, but it can potentially net you some game-ending spells. Even at its worst, itโll still give you six spells on the lapse of two turns, which means a ton of value more often than not.
#50. Mogis, God of Slaughter
If Iโm being entirely honest, I think Mogis, God of Slaughter could be better. Itโs not bad by any means, but when compared to some of the other two-colored gods from the Theros block, it feels underwhelming.
Itโs still a pretty strong card, and a very good group slug commander, but youโre ultimately gonna have your opponents choosing to just lose 2 life and move on. Itโs a good way to push some unavoidable damage on your opponents, but it could definitely be better.
#49. Judith, the Scourge Diva
Our third visit to Ravnica was when the sacrifice theme for the Rakdos Cult was properly cemented. And at the head of that was Judith, the Scourge Diva. The character likes taking center stage, and her card can also shine pretty bright.
This card can be a decent commander for sacrifice decks, but it can also fit right into the 99 of most Rakdos decks.
#48. Theater of Horrors
The Adventures in the Forgotten Realms precon led by Prosper, Tome-Bound is one of the most fun precons Iโve played. Theater of Horrors is part of that deck and every time I play it, I know itโll pay off sooner or later.
This enchantment essentially gives you an additional card each turn, building you an alternative hand in exile that you can only access by dealing damage to your opponents. This would be good enough already, since cards exiled with this card can be played at any time, but it also has a built-in way to deal damage to your opponents.
#47. Bloodtithe Harvester
Bloodtithe Harvester sees a lot of play in Explorer/Pioneer in Rakdos value midrange decks, both as a 3/2 that adds value via the Blood token or as a removal spell itself. Thereโs too much benefit from playing this 2-drop, which is also a vampire for typal decks.
#46. Vial Smasher the Fierce
It could be argued that Vial Smasher the Fierce should be higher, but that would be when itโs properly paired up with some of the partner cards that truly bring out its potential. On its own, this card makes for a really fun chaos commander. Chaos tends to play cards with pretty big mana costs so youโll be consistently dealing large amounts of damage at random, having fun with all the chaos.
#45. Olivia Voldaren
Olivia Voldarenโs mana sinks are expensive, but it can become a pretty big annoyance. Its combination of abilities allows you to pretty much steal almost all your opponentsโ creatures if you have enough mana and time. But itโll definitely work for stealing away their biggest threats and commanders.
#44. Garna, the Bloodflame
Garna, the Bloodflame is a card that fits considerably well in sacrifice decks. If you need to sacrifice any number of creatures but would rather bring them back, playing this card ensures all those cards return to your hand.
The biggest issue with this card is itโs considerably circumstantial, so while itโs pretty good, it wonโt always be the most useful card to have in hand.
#43. Lagomos, Hand of Hatred
Manos, the Hands of Fateโฆ err, I mean, Lagomos, Hand of Hatred makes for a pretty fun card to have in aristocrats and sacrifice decks. Getting a free expendable creature each turn means free sacrifice fodder.
This card also has a second ability thatโs pretty good but can only be used if five creatures have died this turn. This makes it absolutely ideal for sacrifice decks where you can more consistently use this ability.
#42. Oni-Cult Anvil
Oni-Cult Anvil was the face of a pretty strong deck in Standard and Limited not too long ago. This card essentially gives you a repeatable sacrifice outlet for artifacts that also creates its own sacrificial fodder. This isnโt a game-ending card, but itโs a pretty solid tool to have around.
#41. Vampire Socialite
Innistradโs vampires are highly combat-oriented, and that aggro theme for the type has bled (pun not intended) into other depictions of vampires in Magic. All of this makes Vampire Socialite a great addition for vampire decks since it reinforces an attack-oriented strategy by improving your vampires relatively consistently.
#40. Spiteful Visions
Rakdos is usually more group-slug than group-hug, but sometimes you can be both. Spiteful Visions gives each player an additional card each turn, but it also punishes them for drawing cards. This can be quite good paired up with some very Rakdos cards that make your opponents discard their hands consistently, not allowing them to properly take advantage of the extra card theyโd draw each turn.
#39. Callous Sell-Swordย
Callous Sell-Sword sees play in Standard red aggressive decks as a way to Fling cards like Cacophony Scamp and Heartfire Hero, so you can deal double damage to them. Attack with your creature, pump it, deal something like 3 damage, and use this cardโs adventure side to deal 6 more. Thatโs a lot of burn, considering that youโre spending so few resources and mana to do it. Itโs better if you do, but you donโt really need to cast the creature part, so this card gets heavily played in mono-red decks.
#38. Immersturm Predator
One pretty weird thing about Immersturm Predator is that it looks like a game-ending threat, except it shines when itโs allowed to remain on the battlefield for a few turns.
If left unchecked for a few turns, this card can turn into a massive threat. Luckily, it comes with a built-in way to protect itself from dying, so you can ensure itโll last for a couple rounds.
#37. Anje Falkenrath
Anje Falkenrath is a really fun card and is what essentially made madness viable in Commander. It can play out in pretty great ways since it allows you to play any card with madness at pretty much any time.
The biggest issue with this card is that itโs not very versatile. It can pretty much only be played as a commander for a very specific deck, fun and good as it may be.
#36. Kolaghan, the Stormโs Fury
Kolaghan, the Storm's Fury is a great addition to any dragon typal deck. It makes your creatures grow stronger for each attacking dragon you control. But in addition to that, you can also cast it for its dash cost, basically ensuring you can trigger any possible ETB effects you have each turn.
#35. Garna, Bloodfist of Keld
Rakdos is a color pair that doesnโt particularly care if its creatures die in combat. If anything, it probably wants them to, and Garna, Bloodfist of Keld is a perfect representation of that.
#34. Rivaz of the Claw
There are plenty of great dragons in Rakdos, and Rivaz of the Claw can make a great commander for a dragon typal deck (even though it's technically a lizard commander; guess dragons are flying lizards after all!). It serves as mana fixing to cast your dragons as well as being a way to bring them back from the graveyard whenever necessary.
#33. Kroxa, Titan of Deathโs Hunger
Kroxa, Titan of Death's Hunger was an absolute beast in Standard not too long ago. Itโs fast, strong, and versatile, and it punishes your opponents pretty strongly. The necessity of casting it for its escape cost if you want it to remain on the battlefield can make it a hazard in EDH if you somewhat depend on your graveyard, but itโs a risk worth taking.
#32. Blood for the Blood God!
Weโve already established that Rakdos is a color combination thatโll have creatures dying almost constantly, either its own or its opponentsโ. This is relevant for cards like Blood for the Blood God! since it means youโll be casting it for a reduced cost more often than not.
#31. Xantcha, Sleeper Agent
Xantcha, Sleeper Agent could easily fit into my list of favorite designs in Magic. Itโs complex yet easy to understand. Itโs unique in what it does. Itโs incredibly flavorful and fits the character (at least her origins) perfectly.
This card may not be the strongest, but it can fit into almost any Rakdos deck as a somewhat chaotic tool to use against your opponents.
#30. Laughing Jasper Flint
Part theft card, part outlaw creature, Outlaws of Thunder Junctionโs Laughing Jasper Flint allows you to โlaughโ at your opponents as you turn their resources against them. This card sees play in 60- and 100-card Magic formats, either as a role player or as a Rakdos commander. Even if you donโt have synergies, the rate is just good enough on its own, and you can snowball a game easily with this outlaw at your side.
#29. Decadent Dragon
Decadent Dragon is already a good creature on rate. A 4/4 flier for 4 mana is good enough to see Constructed play, but the adventure makes all the difference, allowing you to get card advantage. It shines even brighter alongside theft commanders, where you can further profit from casting their spells.
#28. Dreadbore
There was a time when Dreadbore was possibly one of the best spot removal spells, even at sorcery speed. This card was very relevant when it came out because it allowed you to target planeswalker cards at a time when planeswalkers were a huge threat. We were just exiting the Jace, the Mind Sculptor era.
Planeswalkers have somewhat lost their relevance and strength over time, and even though this card is still really good, itโs not as meta as it once was. It was even downshifted to common in Pioneer Masters.
#27. Molten Collapse
Hereโs a strictly but only slightly better Dreadbore. Molten Collapse is what MTG designers love to do: Just add some extra functionality to an old card. That said, this card is one of the more flexible removal spells available in this color pair, assuming you can descend some amount of the time.
#26. Coalstoke Gearhulk
Menace and deathtouch are mean, and as long as you get a creature with 2 power, Coalstoke Gearhulk can easily take out four opposing creatures.
#25. Kolaghanโs Command
Kolaghan's Commandโs mana value can be a bit too high for each of its individual effects. However, since it allows you to pick and choose two of them, it can turn into a solid instant to put some pressure on your opponents.
#24. Olivia, Crimson Bride
Olivia, Crimson Brideโs ability is extremely fun as well as being really flavorful. This card fits perfectly in pretty much any vampire typal deck since itโll keep bringing your dead creatures back. Plus youโre bound to have a number of legendary vampires in the deck thatโll help keep your creatures on the battlefield even if this card is removed.
#23. Rakdos, Lord of Riots
I adore the design of Rakdos, Lord of Riots. It fits the character perfectly, it balances the cardโs power level and casting costs pretty well, and it can ultimately be broken in really absurd ways.
In most decks, this is simply a powerful card that enables tons of advantages, but thereโs also a very specific deck helmed by Rakdos, Lord of Riots. Its second ability essentially makes it so that, with enough damage, you can play any Eldrazi for free in a single turn. Pair that up with haste and itโs one of the most brutal ways to end a game in a single turn.
#22. Stormfist Crusader
Yet another Rakdos card that simultaneously rewards and punishes everyone equally. I personally like that Stormfist Crusader makes your opponents draw at the beginning of your turn instead of theirs. I donโt truly have any statistics to justify saying this is better than having them draw on each of their own turns, but it gives me a greater sense of security.
#21. Ozai, the Phoenix King
Luke Skywalker Mark Hamill may cost six mana, but Ozai, the Phoenix King gets you four right away. Back this Fire Lord turned Phoenix King up with Fire Nation Cadets with at least one lesson in firebending and not even Energybending will stop Ozai.
#20. Karazikar, the Eye Tyrant
Oops! Itโs yet another card from the Forgotten Realms precon. And not the last of them either. However, itโs worth noting that Karazikar, the Eye Tyrant is at its best when itโs not in that specific deck and strategy.
This card is essentially one of the best commanders for a goad deck. There are some arguments against a strategy like that, especially because it relies on your opponentsโ creatures more than your own. But I think itโs ultimately a fun strategy that can end up being pretty powerful, and itโs one of the best alternatives for a political play-style in Rakdos.
#19. Hurl Through Hell
Look, I probably shouldโve just talked about how cool the Prosper, Tome-Bound deck is instead of making this list, considering so many of the cards in here are from that deck. That said, Hurl Through Hell is an amazing card.
This card has a relatively high mana value, but it can turn a threat like Craterhoof Behemoth or Blightsteel Colossus into a win condition for you.
#18. Valki, God of Lies / Tibalt, Cosmic Impostor
Just to be fair, Iโm only gonna talk about the Tibalt, Cosmic Impostor side of this card, since the other side isnโt technically Rakdos but mono-black. And I want to celebrate Tibalt finally getting an actually good planeswalker card after being hailed as one of the worst planeswalkers out there.
This synergizes greatly with a ton of Rakdos cards, but even on its own it can prove itself as a force to be reckoned with. The turn this card hits the battlefield you can already start exiling your opponentsโ decks and playing their cards. Not to mention you can target specific threats in a pinch to steal them away.
#17. Stromkirk Captain
Sometimes a good card is a simple card. Stromkirk Captain is an absolute must-have in any vampire typal deck. Lord effects are already really good on their own, but giving first strike to pretty much every creature you control (if youโre playing a typal deck) means your board immediately becomes a much bigger threat.
#16. Bladewing the Risen
Bladewing the Risenโs mana value may be a bit daunting at first glance when you consider itโs just a 4/4 with flying. But its ability immediately makes the high value completely worth it. Whether you played a big threat that got removed, or you strategically discarded a dragon you didnโt have the right mana to play, this card cheats it back into play with absolutely no drawbacks.
#15. Kalain, Reclusive Painter
I personally think this card would be great even with a somewhat higher mana value. But the low value is justified because you need a larger strategy to make this card truly work. That said, Kalain, Reclusive Painter still has a great effect if you build around this Treasure commander.
#14. Kardur, Doomscourge
Kardur, Doomscourge is another great option as commander of a goad deck. It forces your opponentsโ creatures to attack and then punishes them if those creatures die. This can be especially rewarding against players with death and taxes-style strategies, since their creatures are usually tools to push that strategy forward.
#13. Master of Cruelties
What can I even say about Master of Cruelties that hasnโt been said already? This is an absolute beast of a card. It essentially takes down anything it connects with. Even in a worst case scenario, first strike and deathtouch make it one of the best possible blockers you could have around. But we all know thatโs not what makes this card great.
Pair it up with Rogue's Passage or Whispersilk Cloak to effortlessly leave your opponents at deathโs doors one by one.
#12. Mutinous Massacre
Mutinous Massacre is a vicious board wipe in that you cut out some creatures, but also get an Insurrection along with a board-wide untap. Oftentimes, it won't matter which creatures are saved because players will be eliminated.
#11. Florian, Voldaren Scion
Florian, Voldaren Scionโs ability gives you a huge amount of control over your own deck. Being able to pick and choose what card to exile makes it so that youโll (almost) never be exiling something you canโt play at that time and would actually hate losing. You can either choose something you can actually play, or you can pick something that you donโt mind losing anyway to simply thin out your deck a little bit.
#10. Juri, Master of the Revue
I really like Juri, Master of the Revue as a commander for sacrifice-oriented decks. It synergizes perfectly with the strategy, and you wonโt really suffer having to sacrifice it if needs be. Itโs worth noting that since its mana value is relatively low, you can sacrifice and recast your commander repeatedly before it truly starts to become an issue in terms of mana.
#9. Chainer, Nightmare Adept
Look, Iโm a big fan of nu metal and industrial music, and Chainerโs design has always felt like it was pandering to that particular crowd and I love that. But leaving silly musical aesthetics aside, Chainer, Nightmare Adept makes for a really fun card. It was first printed in Anje Falkenrathโs Commander precon, and it fits that deck perfectly since it gives haste to any creature you cast with madness.
#8. Kuja, Genome Sorcerer / Trance Kuja, Fate Defied
If I told you: โSpend one more mana on Guttersnipe and you'll get a better body, plus free creature tokens, and do lots more damage over a few turns,โ you'd say โyes' in a heartbeat. Players love the support from Kuja, Genome Sorcerer. Since this spellslinger commander recognizes any wizards, it is reasonably easy transform it into Trance Kuja, Fate Defied. The damage doubling at a minimum turns your little wizards into Guttersnipes.
#7. Carnage Interpreter
Carnage Interpreter may be one of Rakdosโs most efficient creatures overall. Youโll be hard-pressed to find a card that is a 5/5 for 3 mana on its own, and it allows you to investigate four times. It helps you not only on the turn you cast it, but on the several following ones as well. It sucks to discard your entire hand, but thatโs on you to have additional discard synergies, or have close to zero cards.
#6. Rowan, Scion of War
Rowan, Scion of War gives you a massive discount for spells you cast based on the amount of life you lost, and this card can be ridiculous at times. Casting a simple Sign in Blood gives you a 2-mana discount on all spells you cast for the turn, so you can cast the spells youโve just drawn at a discount. Of course, that gets stupid with cards like Necropotence or Griselbrand which allow for big life payments, and coupled with a card like Exsanguinate, you can recoup your life loss or even outright win.
#5. Prosper, Tome-Bound
Is anyone surprised Iโd add Prosper, Tome-Bound to this list? But hey! At least I didnโt put it first. In all seriousness, this is one of my favorite Rakdos commanders by far. And Iโm saying this as someone whoโs been a mainly Rakdos player for the past 12 years.
Prosper, Tome-Bound allows you to build around a particularly unique strategy, working as a one-card tool to gain both mana and card advantage. But itโs not just a great commander. You could easily add this card in any Rakdos deck since it essentially only needs itself to work well enough, but it also fits wonderfully in decks like Anje Falkenrath madness or any other mechanic that technically plays things from exile. Itโs a card that brings nothing but value to your side of the table.
#4. Mahadi, Emporium Master
I think itโs clear that Rakdos strategies tend to have creatures dying a lot, either your own or your opponentsโ. Mahadi, Emporium Master consistently rewards you for either killing or sacrificing creatures by creating tokens, allowing you to ramp in a color pair that can sometimes struggle with ramping and mana.
#3. Mayhem Devil
Before you say anything, Iโm aware that seeing Mayhem Devil over some of the last cards I mentioned can be pretty weird. Itโs a pretty simple and straightforward card that wonโt end games or heavily impact the boardstate. Unlessโฆ.
What makes this card earn this spot is how well it fits into Magicโs current meta. Think of all the sacrificable tokens we have right now. Food, Clues, Blood, Treasures, Gold. Not to mention decks that run one or more sac outlets, regardless of if theyโre actually a sacrifice deck or not. All of this makes this card a huge unexpected threat. Not to mention you should obviously be playing it in a deck that revolves around sacrifices and Treasures for peak profit.
#2. Rakdos Charm
Almost all the cards in the guild charm cycle are pretty solid cards. Theyโre amazing designs that very elegantly encapsulate what each of the guilds aims at doing while being very clearly design to either benefit their own guildโs strategies or hamper opposing guildsโ specific strategies.
Rakdos Charm works perfectly against two very prominent strategies in Commander: go wide and graveyard recursion. Thereโs a very specific evil kind of pleasure that comes with playing this card in specific situations. Whether you use a go-wide playerโs creatures to kill them off or you exile a graveyard-recurssion playerโs graveyard, youโll get to enjoy yourself while everyone else hates you for a bit.
#1. Bedevil + Terminate
I placed these two cards in the first place because each of them has its own advantages and disadvantages. Both Terminate and Bedevil are some of the best targeted removal in the game, and by far the best targeted removal in Rakdos. Theyโre swift, inexpensive, and efficient.
They share a spot because Terminate has a more limited range of targets (only creatures, basically), but it only costing 2 mana makes it easy to cast without having to leave too much mana untapped in your turn. Bedevil, on the other hand, is a bit more costly but makes up for it by allowing you to pick from a variety of different targets, making it more versatile.
Best Rakdos Card Payoffs
There are some very specific strategies and archetypes related to Rakdos that you can build around. Depending on which of those strategies youโre looking to build around, itโll change what cards can really work as payoffs.
In the case of a cast-from-exile strategy (yes, Iโm talking about Prosper, Tome-Bound once again, bear with me) you have tons of possible cards, especially in red. Whether itโs cards like Light Up the Stage or Reckless Impulse to exile cards from the top of your library or Wild-Magic Sorcerer to profit from playing those cards, thereโs tons of support for these kinds of strategies.
Keeping in line with one of Prosperโs abilities but also expanding to a more widespread archetype for Rakdos, we have treasures. With so many Rakdos cards that feed into a treasure archetype, cards like Xorn, Goldspan Dragon, and Marionette Master make for great additions to these Rakdos decks.
With Rakdos having so many powerful vampires, you also get tons of payoff cards for those strategies. Blood Artist not only works perfectly in vampire typal decks but also sacrifice-based decks, which are also incredibly common in Rakdos.
When weโre talking about dealing damage, several MTG sets buffed this strategy, like Ravnica Allegiance, through the spectacle mechanic, and Bloomburrow, through lizards. Cards like Skewer the Critics, Theater of Horrors, and Gev, Scaled Scorch are good payoffs for dealing damage constantly.ย
Madness and playing with few cards in hand are themes that frequently appear in Rakdos colors to show off the totally aggressive mind of the color pair. Commanders like Anje Falkenrath are very good at enabling madness, while red and black have no shortage of good madness cards. Some sets like Dissension (hellbent mechanic) and Amonkhet (Hazoret the Fervent) incentivize you to have one or zero cards in hand, which goes very well in these kinds of decks.
Other Rakdos themes include: goading, sacrifice, demons, devils, imp typal, dragon typal (Rivaz of the Claw), and chaos cards (Blim, Comedic Genius).
What Is Rakdos Good At in MTG?
I think itโs worth making a difference between 2-player and multiplayer formats for this. While some strategies can work great in both situations (like sacrifice), others work almost exclusively in one or the other.
In the case of 2-player games, Rakdos can be a great color pair for aggro decks. Way back I used to play a Rakdos aggro deck that, in a particularly good hand, was dealing 15-20 damage on turn 3 or 4. This is thanks to the mixture of high-speed creatures that both red and Rakdos have access to, redโs burn, and a splash of blackโs targeted removal. A lot of aggro decks have a hard time picking up after a relatively strong blocker has been played, but that stops being a problem if you can Terminate anything that gets in your way.
Arguably the only strategy that works exclusively in multiplayer Rakdos decks is chaos. This is pretty much a casual strategy only, since it can find itself having a hard time finding a proper win condition. You usually depend on your opponentsโ wincons; and the more opponents you have, the more likely you are to find something thatโll win you the game.
A theme that gets increasingly good in Rakdos as more cards in this design space are printed is Treasure tokens. These colors tie to treasure creation, payoffs for spending mana from treasures, and artifact sacrifice. Both red and black are good at sacrificing tokens, and at creating treasure. Red is good at sacrificing artifacts, too. We can see these strategies in Prosper, Tome-Bound and Korvold, Fae-Cursed King decks, backed up by cards like Marionette Master and Magda, Brazen Outlaw. Rakdos, Patron of Chaos, is a good representative for the color pair's theme on punishing effects. Opponent's are given choices, but both are bad for them like with Massacre Wurm and Terror of the Peaks.
Wrap Up

Bladewing, Deathless Tyrant | Illustration by Antonio Jose Manzanedo
I could honestly keep going on and on about Rakdos cards and strategies, but I donโt want to overstay my welcome. This color identity is pretty much responsible for getting me hooked on Magic when I was a kid thanks to an old black-red deck with a bunch of Phyrexian cards my sister used to lend me when we played. I could actually point to Cinder Shade and Shivan Zombie as two of the cards that got me hooked on Rakdosโ aesthetics.
But enough about what I think. What are your favorite Rakdos cards? Do you think I missed any on my list? Whatโs your favorite strategy for Rakdos decks? Should I shut up about Prosper, Tome-Bound already? Leave a comment, and while youโre here, make sure to pay the Draftsim Discord server a visit. There youโll find an amazing community of MTG fans to share your hobby with!
Thatโs all from me for now. Have a good one, and if you hated this article, tell your enemies about it!
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1 Comment
Very well put and written, thanks for the post. I am trying to make a deck for each of the 32 color combinations possible, and these articles are a sure source of inspiration.
A little tip: it would be great if you can advice in the article regarding about the price of potential Br2 or Br3 decks. For example, Prosper is probably the best Commander, but it is a pricey deck, while Rakdos Lord of Riots is not that good, but you can pull out something decent very cheap (I’m doing him).
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