Last updated on March 26, 2026

Okaun, Eye of Chaos | Illustration by Alexis Ziritt
My favorite option for strategizing in Commander is chaos. To strategize, you need to be able to guess what your opponents are doing. But at its most basic, chaos prevents that. And, at its most annoying, chaos bends and breaks Magic’s rules, making it pretty much impossible for anyone to strategize at all.
I’ve found that this is a very funny and annoying way of stopping a highly strategic opponent in their tracks. I’ve also found you can only play this kind of MTG commander like once every game night at most before people start flinging their things at you for being too annoying.
Use these chaos commanders wisely!
What Are Chaos Commanders in MTG?

Sakashima of a Thousand Faces | Illustration by Jason A. Engle
In Magic, chaos commanders are legendary creatures that can enable or enhance a chaos-style strategy. This mostly means having abilities that add some kind of randomizing aspect to the game, as well as enabling said strategies in some way.
Chaos is a pretty broad term when it comes to MTG. For some, it can simply mean decks that have mechanics like coin flips or cascade. While I respect this definition, I prefer the more chaotic version of chaos: decks that completely mess up the way the game is played. Cards like Possibility Storm, Grip of Chaos, or Warp World don’t just make it harder for opponents to think ahead: They make it essentially impossible since they completely randomize several aspects of the game.
Therefore, chaos commanders can focus on mechanics like cascade, coin flips, or rolling dice, or on abilities with high amounts of interaction with the board or your opponents. There are also plenty of ways to actually build these commanders, and we dive into that in this YouTube video!
#21. Setzer, Wandering Gambler
A Rakdos commander () is in pretty good colors for chaos cards, and the majority of coin flip cards are in red. Setzer, Wandering Gambler is still more of a vehicle commander than a chaos commander, but if you want go Mad Max and mix both, Setzer's your commander.
#20. Jodah, Archmage Eternal
I can already hear some people asking why a powerful 5-color card like Jodah, Archmage Eternal can be last on any kind of list. Truth is this isn’t even close to being one of the best commanders for a chaos deck, but it brings decent advantages if you need them.
First is its access to all five colors. Not the best thing ever, but it can give you a decent variety of options when it comes to choosing spells. More importantly is Jodah’s second ability. Being able to cast any spell by paying means you can play most high-mana value chaos cards for way cheaper, allowing this 5-color commander to destabilize the table early.
#19. Thantis, the Warweaver
A big difference between EDH and 2-player formats is the approach to combat. Having three opponents instead of just one means you have to be a lot more thoughtful with your attacks. You need blockers that’ll last you an entire round, not to mention that most decks run tons of utility creatures that are way more useful when not attacking.
Thantis, the Warweaver would like to disagree. Forcing everyone to attack each other constantly can strongly throw them off, forcing them to think twice about which creatures they play and how much they wanna risk them. Not to mention this Jund commander () is designed to double as a very solid blocker, letting you guard yourself against any resentful opponent that wants to put an end to the forced action.
#18. Pramikon, Sky Rampart
Take a good look at Pramikon, Sky Rampart and tell me this isn’t equal parts funny and annoying. Of course, this Jeskai commander () runs into a problem: What if opponents don’t want to attack? Of course, you should be running this deck with as many goad spells as you can fit in there. Then sit back and enjoy as your opponents take each other out.
#17. Blim, Comedic Genius
If there’s one thing chaos decks are, it’s funny. Blim, Comedic Genius clearly knows that. Just look at its name! There’s plenty of cards that you can simply hand off to your opponents, most of which will be very poorly received, to your amusement.
Using this Rakdos commander () to hand over a Demonic Pact or Archfiend of the Dross to one of your opponents, and seeing them panic as they try to think of ways to get rid of it, is just pure comedy. A very mean, cruel form of comedy, but still.
#16. Mogis, God of Slaughter
Mogis, God of Slaughter enables tons of chaos strategies thanks to its color identity. Most of the best chaos cards are Rakdos cards, so this god gives you access to them while also being just unnecessarily mean to your opponents for no reason each turn.
Let me also use this chance to say: Wizards, please give us a second iteration of the 2-colored Theros gods!
#15. Narset, Enlightened Master
There’s definitely something ironic about placing a card that represents a monk, meant to be the embodiment of self-control and discipline, in a list of cards that enable chaos and disorder. However, Narset, Enlightened Master’s ability makes it so that you pretty much become forced to either play or lose your cards. It forces you to live in the moment rather than think ahead, and thus it shapes the way you build your deck. You wind up picking cards that’ll be useful pretty much at any given time, since you never know what’ll come up.
#14. Ruhan of the Fomori
Chaos decks require you to embrace the idea that you simply can’t control everything. In life, things are gonna be out of your control more often than not, and that goes double for chaos decks in MTG. Ruhan of the Fomori very simply embodies this idea by attacking randomly each turn. This giant warrior doesn’t want strategy, forethought, nor does it care for alliances or grudges. It’ll choose its own target, and take a go at them, unbothered by what you want.
#13. Kardur, Doomscourge
Goad commanders are a perfectly viable option for a chaos strategy, and Kardur, Doomscourge happily embraces that idea. This demon berserker is itself a goad engine, and it can reap some rewards from the consequences of forcing your opponents to attack.
Get a decent build around it, and you’ll have your opponents taking care of each other as you sit back and enjoy the carnage.
#12. Yidris, Maelstrom Wielder
There are so many ways to make use of Yidris, Maelstrom Wielder. I’m even sure there’s people building this cascade commander in highly strategic ways, optimizing each instance of cascade to get the most profit and all that.
We’re not here for that. We want this 4-color commander to hit hard then make it so that each spell we play brings along another random spell, which can go from removal to card draw to artifacts to a board wipe. For some added chaos, you can simply choose to always play whichever card comes up, making things even more chaotic.
#11. Abaddon the Despoiler
Literally marked by chaos, Warhammer 40K‘s Abaddon the Despoiler works very similarly to Yidris, Maelstrom Wielder by giving cards cascade. It can be a bit more limited early on, as it depends on how much life your opponents have lost this turn. But at the end of the day, this also makes it so that you can get cascade by doing damage through means other than commander damage.
I ultimately think this flexibility puts this Grixis commander () a step ahead of Yidris, but there may be those who disagree.
#10. Zedruu the Greathearted
The main thing about Zedruu the Greathearted is that thanks to its Jeskai color identity, you can steal your opponents’ permanents then start giving them out to other opponents. That, paired with giving out some slightly annoying cards of your own, means it’s pretty easy to make a mess out of the boardstate with this Jeskai card, and that’s what we’re going for here.
#9. Zurzoth, Chaos Rider
If I’m being perfectly honest, Zurzoth, Chaos Rider could be way more chaotic for a card with “chaos” in its name. Even so, this red commander can get into some pretty fun shenanigans. Its attack trigger adds a pretty big amount of randomness to the game, especially as it can force opponents to discard combo pieces or key cards from their hands.
The best way to build around this red creature is to pack your deck full of devils and any and all red cards that can cause chaotic game states, which there are honestly a lot of.
#8. Yusri, Fortune’s Flame
I wanna get this off my chest: While I think coin flip strategies fall within the chaos spectrum (and I find them absurdly fun), I also think there’s just enough support to make them a lot less chaotic than they could and should be.
That said, Yusri, Fortune's Flame is a high risk, high reward, high fun coin flip commander. Its ability can be super explosive, but it has such an unshakable randomness that it feels really special when you actually get those five winning flips in a row.
Even with things like Krark's Thumb in play, it can be really hard to get five good flips in a row, so this Izzet commander () retains a very solid level of randomness.
#7. Mr. House, President and CEO
If coin flips can be chaotic, there’s absolutely no reason why we should consider dice rolls any different. Mr. House, President and CEO wants you rolling as many dice as possible, so it’s easy to see what you should do with a deck built around it: Pack it full of dice-rolling spells, and simply hope for the best.
If you’re not quite ready to accept that dice rolls may not go in your favor, there’s plenty of support cards that allow you to roll extra dice so that you can pick and choose whatever result you prefer.
#6. Ian Malcolm, Chaotician
Ian Malcolm, Chaotician can create a nice amount of chaos by simultaneously giving players advantages and disadvantages. Thanks to its triggered ability, any deck built around it should have plenty of cards that make your opponents draw, and those same cards should be balanced out with cards that punish your opponents for drawing cards.
This Izzet card’s second ability also adds an extra, fun layer of chaos to the game by making it so that everyone can play the cards exiled with it, but only the ones they don’t own. Everyone has to let go of what would’ve worked in favor of their strategy for whatever valuable card they can grab.
#5. Vaevictis Asmadi, the Dire
I always like it when one of the original elder dragons, those who gave EDH its original name, makes an appearance on one of these lists, even if it’s with one of their new cards. Vaevictis Asmadi, the Dire can definitely be a great Jund commander for a chaos deck. Being able to essentially Chaos Warp everyone on the table every time you attack can make for some really fun interactions. Pair it up with some additional chaos cards, and you’re set for a strong, aggressive, and confusing play style.
#4. Norin the Wary
Turns out quite a few chaos cards have ETB triggers like Confusion in the Ranks. Paired with Norin the Wary, you’re going to generate a ton of triggers for that kind of card. You can also mix it with things like Grip of Chaos to further randomize what’s going on.
#3. Neera, Wild Mage
If you’re truly all in on playing a chaos deck, you should have no idea what your first spell each turn is gonna be. Neera, Wild Mage makes it so that you can do that each turn. This elf shaman can turn an Ornithopter into a Blightsteel Colossus if you’re lucky enough.
The way its ability is worded also makes it so that you can choose not to do that, allowing you to use instants or key spells without worrying about sending them to the bottom of your library.
#2. Vial Smasher the Fierce + Krark or Sakashima
I honestly chose to make this a shared spot because it was a solid tie between the two possible partners for Vial Smasher the Fierce.
With Vial Smasher, whenever you cast your first spell each turn, a random opponent gets some damage to the face. Doesn’t get much more chaotic than that. My first ever chaos deck was actually a Vial Smasher the Fierce deck without any partner commander because I wanted a pure Rakdos chaos deck (and I wasn’t all that good at deckbuilding).
As a partner, Krark, the Thumbless is a curious card because you may want to actually lose the coin flip for it occasionally. Since Vial Smasher the Fierce triggers when you cast the spell, if you have a very expensive spell that you know you can safely cast again, you may rather cast it, lose the flip to return it to your hand, then cast it again on your next turn. That way, you ensure a ton of damage is dealt. Of course, you still get a copy of your spell in case you lose the flip.
On the other hand, Sakashima of a Thousand Faces simply makes it so that you can double the damage you deal each turn by playing it as a copy of Vial Smasher the Fierce. This partner also opens access to blue, which can give you some additional cool cards for your chaos strategy.
#1. Okaun, Eye of Chaos + Zndrsplt, Eye Of Wisdom
Who better to top off this list than the coin-flipping duo themselves? Okaun, Eye of Chaos and Zndrsplt, Eye of Wisdom are easily one of my favorite “partners with” commanders. They play too well off each other while also being the single best way to enable a coin flip strategy.
They make it to the top of this list thanks to the random and chaotic nature of coin flipping. Everything in this deck should either flip a coin, care about you doing so, or upset the boardstate in some ridiculous way. You have plenty of ways to draw strategic advantages from your deck, while also keeping a high level of unpredictability and randomness that’ll keep your opponents on their toes.
Chaotic Conclusion

Vial Smasher the Fierce | Illustration by Deruchenko Alexander
Most chaos decks can be a genuine pain to play against, especially the ones that make players exchange cards at random. If you don’t have everyone using notably different card sleeves, it can be a real mess to figure out who owns what afterwards. They’re also the easiest way to upset an entire table since you’ll be explicitly preventing everyone from doing what they intend to. I’d advise you to check with your playgroup during your Rule 0 conversation before pulling out any deck that runs something like Scrambleverse, or even Warp World. If everyone is up for the ride, you’re probably gonna have a good laugh out of the ridiculous game ahead of you.
But that’s enough about what I think. Do you agree with this list? What cards did I miss? What are your favorite chaos commanders and cards? Leave a comment below letting us know! And don’t forget to visit the official Draftsim Discord where you can find and join an amazing community of MTG fans.
That’s all from me for now. Have a good one, and I’ll see you next time!
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