Last updated on April 8, 2026

Silent Gravestone - Illustration by Suzanne Helmigh

Silent Gravestone | Illustration by Suzanne Helmigh

Hello planeswalkers! There is a terrible feeling we've all had when an opponent has the right cards to blow up our strategy. Itโ€™s that sinking dread, the realization that this game is against you. And so, it is imperative to build in some safeguards or โ€œprotectionsโ€ into your decks. It wonโ€™t always work out perfectly, but it may just turn the fates of these games.

Today, Iโ€™m discussion graveyard protection. Why should you protect your graveyard, and what advantages does it offer? If you want to stop some graveyard hate, letโ€™s see what we can do.

What Is Graveyard Protection in MTG?

Elixir of Immortality - Illustration by Zoltan Boros & Gabor Szikszai

Elixir of Immortality | Illustration by Zoltan Boros & Gabor Szikszai

Graveyard protection effects are effects that can stop cards in your graveyard from being targeted, or graveyard shuffling effects that shuffle your graveyard into your library before it gets exiled. In essence, protecting all or specific cards in your graveyard from being exiled. A greater consideration will be given to instant-speed cards that can respond to spells or effects on the stack.

Iโ€™m excluding cards like Echo of Eons that make any player shuffle their graveyards into their libraries and draw seven cards. Sure, this has some upside if you know you can outcompete your opponents, but the symmetrical nature keeps these cards off the list. Another honorable mention is Weftwalking, as it's not a universal draw, but I donโ€™t like the idea of opponents casting free spells.

#27. Finale of Revelation

Finale of Revelation

Finale of Revelation is all about getting the mana and hoping your graveyard hasnโ€™t been hit. If you cast it with X being 10 or more, you can keep cards in your graveyard safe by shuffling them into your library. Your cards should also be safe in your hand since youโ€™ll have no maximum hand size. This card has its upsides, but a high mana burden at sorcery speed keeps it out of most strategies.

#26. Blessed Respite

Blessed Respite

Letโ€™s mix a Fog and graveyard protection together with Blessed Respite. This instant can be used at several different points depending on what kind of protection you need. You can stall an opponentโ€™s graveyard or combat strategy for a turn or save your own graveyard and life total for another turn.

#25. Gaeaโ€™s Blessing

Gaea's Blessing

Sorcery speed often wonโ€™t be good protection, but Gaea's Blessing provides enough value to make the rankings. Two mana to save three cards from your graveyard and a cantrip is just fine. You shouldnโ€™t include this card in a self-mill deck as it shuffles your ammo away.

#24. Elixir

Elixir

Elixir costs the same as Elixir of Immortality to cast, so why the large gap? Well, 5 mana is a ton for protection. The upsides are that you wonโ€™t shuffle in land cards, and you gain life from this interaction. Elixir isnโ€™t quick or effective instant-speed graveyard protection, but it still gets cards you want back into your library.

#23. The Mending of Dominaria

The Mending of Dominaria

The Mending of Dominaria is a self-mill enchantment that aims to get the creatures and lands you need from your graveyard. This straightforward saga helps you to find or return specific creature cards you want effectively. When this saga hits its final chapter, you potentially get a large mana boost to play said creatures. The ultimate downside here is advertising this strategy so blatantly and encouraging opponents to take out your graveyard.

#22. Midnight Clock + Trenzalore Clocktower

Midnight Clock and Trenzalore Clocktower are counter-tickers that shuffle your graveyard into your library and give you a huge draw advantage. Both clocks need to get 12 counters to realize the potential graveyard protection and card draw. Midnight Clock has the advantage of gaining a counter each turn passively and less burden for activating once the clock strikes 12. Note that the Clocktower requires a Time Lord, so it doesnโ€™t fit in most decks.

#21. Enhanced Surveillance

Enhanced Surveillance

Enhanced Surveillance pairs right alongside surveil techniques and graveyard strategies. This enchantment lets you surveil two additional cards each time you surveil, which lets you fill up your graveyard or dig to the cards you need. If your graveyard cards and strategies are at risk, sac this enchantment and surveil until you find them again.

#20. Reinforcements

Reinforcements

Reinforcements is a cheap white option for protecting creature cards in your graveyard from falling into exile. In response to Deathrite Shaman, you can set up your next draws to get the creatures you want back from your graveyard to the top of your library.

#19. Haunted Crossroads

Haunted Crossroads

Haunted Crossroads makes this list because of its repeatable and cheap nature as an enchantment. Putting bomb creatures on top of your library is a great mana sink in addition to graveyard protection.

#18. Quandrix Command

Quandrix Command

Quandrix Command, like most modal command or charm cards, gives you plenty of useful options at instant speed. Protection, combat tricks, countering, or removal are all at your fingertips. For our purposes, we want to shuffle cards from our graveyard into the library to keep them safe from removal.

#17. Turn the Earth

Turn the Earth

Turn the Earth is great graveyard protection that also works against opponentsโ€™ graveyard strategies. You can target up to three cards in any graveyard cheaply and at instant speed. This versatility protects cards you care about in your graveyard or stops the reanimation of cards like Omniscience for your opponents. Flashback lets you do it all over again.

#16. The Graveyard Return Lands

These three lands return permanent types ย from your graveyard to the top of your library. Academy Ruins, Hall of Heliod's Generosity, and Volrath's Stronghold all save your vital permanent cards from exile and set them up for the following turn.

#15. Spirit Water Revival

Spirit Water Revival

Spirit Water Revival is a great one-sided Echo of Eons that your creatures help cast. The waterbend ability helps you to pay the high additional cost for a total of 9 mana. Once youโ€™ve paid, you get your graveyard shuffled into your library and a new hand to play with.

#14. Tomik, Distinguished Advokist

Tomik, Distinguished Advokist

Tomik, Distinguished Advokist is the great land protector! It counters the likes of Magmatic Hellkite and Icetill Explorer. How often will this be a great breaker of strategies in reality? Not often. I think this is an interesting card, but practical it is not.

#13. The Reshuffle Eldrazi

These massive Eldrazi creatures are mostly too good and expensive to just be ditching to shuffle your graveyard into your library. Ulamog, the Infinite Gyre, Emrakul, the Aeons Torn, and Kozilek, Butcher of Truth nonetheless have triggers to shuffle your graveyard into your library when they are put into a graveyard. I see this more as a nice side trigger rather than a crucial strategy, but these cards are too good to pass up on any list.

#12. Dennick, Pious Apprentice

When you think of graveyards and graveyard strategies, Azorius usually doesnโ€™t cross the mind. Dennick, Pious Apprentice is a 2-drop that shrouds card in your graveyard. If you run with the Azorius graveyard theme, this can protect cards like Dorothea, Vengeful Victim and Faithbound Judge to bring back from the graveyard later. Overall, this is a fine turn 2 creature that might not fit well into too many graveyard decks.

#11. Noxious Revival

Noxious Revival

There's redundancy in this effect with cards like Reclaim, but the โ€œfreeโ€ nature of Noxious Revival is hard to beat. It's a way to protect a key card while tapped out, and it can even disrupt opponents' strategies.

#10. Gravepurge + Footbottom Feast

Throw them in, pile them up, and then purge and feast. Gravepurge and Footbottom Feast stack the top of your library with creatures from your graveyard. You can fill your graveyard with cards like Stitcher's Supplier or Gravebreaker Lamia, put them on top of your library, and draw the most important of them.

#9. Cathartic Parting

Cathartic Parting

Cathartic Parting mixes removal and graveyard protection. Shuffling opponentsโ€™ permanents into their library is often better than destroying them to avoid death triggers and graveyard strategies. Add shuffling four cards from your graveyard into your library, and you have a boosted Naturalize.

#8. Underworld Cerberus

Underworld Cerberus

Underworld Cerberus guards the underworld and your cards in your graveyard. This three-headed dog is a formidable attacker, with essentially triple menace. It provides an aggressive body, graveyard protection, and a recursion effect. If you can sacrifice creatures at instant speed, you can jump ahead of cards like Tormod's Crypt, truly saving your creatures from exile.

#7. Campfire

Campfire

Campfire is a truly interesting artifact for Commander. It has a great lifegain use for your extra mana each turn (most likely an opponent's turn). Later in the game, it can shuffle your graveyard into your library, but more importantly, move your commander around. You can allow your commander to go to the graveyard, and get it back to your hand to dodge commander tax. Campfire is less about graveyard protection, but weโ€™ll take multiple great effects in a single card.

#6. Ground Seal

Ground Seal

Ground Seal is a solid cantrip enchantment to give cards in your graveyard a shroud effect. This does stop you from targeting cards in your graveyard, but there are workarounds. The biggest one is Muldrotha, the Gravetide as it doesn't target. You can also stop opponents from targeting cards in their own graveyards while benefiting from cards with escape or scavenge.

#5. Wand of Vertebrae

Wand of Vertebrae

Wand of Vertebrae is quite similar to Perpetual Timepiece, but with more downsides. This artifact is still great at putting cards into your graveyard for use, and then putting a select few back into your library if needed, but itโ€™s slower and only returns up to five cards. Itโ€™s a good card, but not as good as Perpetual Timepiece.

#4. Elixir of Immortality

Elixir of Immortality

Elixir of Immortality is another version of Feldon's Cane, with an upside and a downside. If you constantly want the graveyard shuffle ability available as a response, you have to keep 2 untapped mana ready. However, gaining 5 life for 2 mana is a fair trade. The upside of getting all the value of your graveyard back into your library is so tantalizing that the extra 2 mana seems worthwhile.

#3. Perpetual Timepiece

Perpetual Timepiece

Imagine a Feldon's Cane or Elixir of Immortality, but you donโ€™t have to deal with all the cards, only the ones you want. Perpetual Timepiece works as a graveyard filler and protector. This is a perfect artifact for strategies that use the graveyard as a resource, and need protection.

#2. Silent Gravestone

Silent Gravestone

The top of this list has 1-drop cards because you usually canโ€™t afford to waste future turns on protection. Silent Gravestone comes out on the first turn, and protects your graveyard all game. It also has a self-destruct ability if opponents are getting value from their graveyards, or to stop Riverchrun Monument.

#1. Feldonโ€™s Cane

Feldon's Cane

Whatโ€™s the opposite of a rattlesnake card? An armadillo card? โ€œI'll let you know, I will protect myself from whatever you have planned.โ€ Feldon's Cane is an ultra-cheap artifact that lets you shuffle away your graveyard at any time, and the ultimate card in this category. It fits into any deck that needs graveyard protection, and is a prime target for artifact animation with cards like Tezzeret, Cruel Machinist.

Best Graveyard Protection Payoffs

If you want to use your graveyard as a resource and strategy, youโ€™ll need several different kinds of cards and payoffs. This whole list above was about protecting these cards, but what else do you need?

Protection is the backup plan, but you really want reanimators like Rise of the Dark Realms and Zombify in these decks. You also need great cards like Atraxa, Grand Unifier and Archon of Cruelty to reanimate, as well as easy ways to get them in the graveyard like Bitter Triumph or Greenseeker.

Another trick or payoff are leave your graveyard triggers. Cards like Insidious Roots and Teval's Judgment have great synergy with some of the above cards. You canโ€™t go wrong with Syr Konrad, the Grim, who blasts each opponent with 1 damage for each card they remove from your graveyard.

Commanders that benefit from graveyard protection are Muldrotha, the Gravetide and The Master, Transcendent to name some Sultai options.

Does โ€œYou Have Hexproofโ€ Protect My Graveyard?

Leyline of Sanctity

It depends on the wording of an opponentโ€™s spell or ability. โ€œYou have hexproofโ€ means that you, as a player, can not be targeted by any spell or ability. So a card like Bojuka Bog that says โ€œexile all cards from target playerโ€™s graveyardโ€ can be stopped this way.

Cards like Scavenging Ooze target a card in a graveyard and not you as a player. So these hexproof protections would not protect those cards in your graveyard.

Do Return from Exile Effects Count as Graveyard Protection?

Pull from Eternity

Itโ€™s not really protection if it just does what has already happened. Cards like Pull from Eternity are great at getting cards exiled from a graveyard back, but they didnโ€™t protect them in the first place. So this is an option for getting cards back, but no, they donโ€™t count as protection.

Wrap Up

Campfire - Illustration by Edgar Sanchez Hidalgo

Campfire | Illustration by Edgar Sanchez Hidalgo

Well, thatโ€™s the end of this articleโ€ฆ or is it? Thatโ€™s the fun of using your graveyard as a resource in MTG: It may not be the end. You also canโ€™t expect opponents to let you do whatever you want, and so the graveyard protection cards above should bring new life into your graveyard synergies.

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Stay safe, and never let a little hate ruin your good time.

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6 Comments

  • Evan G Grantham-Brown May 6, 2022 8:03 pm

    Awesome article!

    Just a note – Sadly, Tormod doesn’t usually give you an army of zombie tokens when someone blows away your graveyard. His ability says “one or more creature cards,” so if your whole graveyard is exiled at once, you only get the one token.

    However, if someone is picking off your graveyard one card at a time, the sky’s the limit. ๐Ÿ™‚

    • Dan Troha May 9, 2022 10:15 am

      Good distinction, thanks!

  • Kahm January 17, 2023 9:25 pm

    Am I missing something here? Clear the mind and whip of erebos arenโ€™t instant speed? So they offer no protection.

    • Nikki
      Nikki January 24, 2023 12:39 am

      No you’re totally right, definitely shouldn’t be included. Thanks!

  • travis December 11, 2024 2:21 pm

    Know I am two years late to the party, but FYI Ground Seal does not shut off Muldrotha. Muldrotha’s ability lets you cast spells from the gy, it doesn’t target them at all! Just a heads up for your friend/anyone. Sure a Mully-D deck probably runs other Gy interaction that might be hindered, but her ability itself is still active! Def a cool card to include.

    • Timothy Zaccagnino
      Timothy Zaccagnino December 11, 2024 9:25 pm

      That’s a good point Travis, I’ve changed the entry to reflect that.
      I think that was the point the writer was originally trying to make but it got muddled a little!

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