Last updated on March 21, 2026

Commodore Guff - Illustration by Matt Stewart

Commodore Guff | Illustration by Matt Stewart

Commander precons are a mixed bag when it comes to their quality. Sometimes you get a powerful, well-designed deck that plays well out of the box and offers plenty of value. And sometimes you get a collection of cards thatโ€™s a deck in name only.

Knowing which deck falls into which category is critical to decide which precon is right for you. Today, I turn my attention to the Jeskai () precons, of which we have quite a few, to help you sort the trash from the treasure.

What Are Jeskai Commander Precons?

Liberty Prime, Recharged - Illustration by Pascal Quidault

Liberty Prime, Recharged | Illustration by Pascal Quidault

Jeskai Commander precons are sealed products with 100-card Commander decks, including a legendary permanent as a commander, with a blue, red, and white color identity. Jeskai decks often dabble with spellslinging, artifacts, or token production.

Iโ€™ll evaluate these decks on their performance and consider which commanders are worth playing. Iโ€™ll also consider any notable cards, either because of value or because theyโ€™ve meaningfully added to Commander or Magic as a whole.

#12. Divine Convocation

Divine Convocation Commander precon

Divine Convocation convokes divine forces to your aid with Kasla, the Broken Halo.

Deck Themes

Divine Convocation combines a token subtheme with convoke cardsโ€”which makes sense, because itโ€™s hard to support convoke without token generation.

Commanders

This deck has three potential commanders: Kasla, Saint Traft and Rem Karolus, and Kykar, Wind's Fury.

Though Kykar has a well-earned reputation as a powerful Jeskai commander, this list is too creature-heavy to support it. That said, it's strong enough that I doubt it would be bad.

Kasla basically casts Preordain every time you cast a spell with convoke, which provides card advantage. Having convoke itself helps to mitigate the command tax later in the game.

But my choice would be the backup commander, Saint Traft and Rem Karolus. It and Kasla are respectable, but the team-up feels more interesting, and it supports your token payoffs and convoke cards equally.

Strengths and Weaknesses

Divine Convocation lacks power and impact, simply because most convoke cards arenโ€™t strong. Itโ€™s a Limited mechanic, which shows in cards like Shatter the Source and Chant of Vitu-Ghazi, to name a few. While there are solid ones, the deck scrapes the bottom of the barrel to reach enough convoke cards to support the commander.

But the token half of the deck is fairly stout. The Locust God and Wildfire Awakener are quite threatening, you have plenty of cheap token production and a decent amount of card draw, and cards like Secure the Wastes and Path of the Ghosthunter provide ample top end. This deckโ€™s performance comes down to a question of draws: Does your hand look like a Commander-worthy token deck, or a Limited playerโ€™s convoke dream?

Notable Cards

Wildfire Awakener provides a powerful threat that doubles your board state, which works well with redโ€™s many Impact Tremors variants.

Wand of the Worldsoul has nice utility as a ramp spell for token decks that makes the occasional spell free.

Nesting Dovehawk is a powerhouse, especially if you copy the Dovehawk for an exponentially growing army.

You also have some excellent reprints. If you want to go into Jeskai tokens, The Locust God and Kykar are excellent staples, and basically every white token deck wants Secure the Wastes. Donโ€™t overlook that Skullclamp, either.

#11. Political Puppets

Political Puppets Commander 2011 precon

Political Puppets was one of the first Commander precons ever printed; itโ€™s a group hug deck commanded by Zedruu the Greathearted.

Deck Themes

Political Puppets focuses on group hug, an archetype that wins by giving opponents resources in exchange for political favors while it bides its time until it turns the corner. It also has a slight defender subtheme, and another theme interested in stealing opposing creatures with Threaten effects then sacrificing them.

Commanders

This deck has three potential commanders: Zedruu, Ruhan of the Fomori, and Numot, the Devastator.

Numot offers very little to the deck except a removal magnet since nobody wants to get double Stone Rained. You donโ€™t have haste enablers nor the protection Numot requires.

Ruhan packs a punch, something the deck rather lacks, but you need a more aggressive shell to maximize it. Additionally, many of these cards become weaker without Zedruu.

With that in mind, Zedruu remains my commander of choice. It provides plenty of card draw, which this deck needs because most of its power lies in a couple of cards.

Strengths and Weaknesses

Political Power suffers from many weaknesses, with the two most prominent being its age and an excess of themes. This deck is over 10 years old, and it shows in card choices. It notably lacks modern ramp and win conditions.

A lack of win conditions probably held the deck back in 2011. You need to cast Insurrection on a wide board or pray that nobody can answer Numot, the Devastator and Ruhan of the Fomori. That paired with an overly generous group hug package makes this an interesting deck, but not a good one.

Notable Cards

At least the deck has some decent cards! Zedruu the Greathearted sees play to this day, though it often uses crueler cards like Steel Golem. Ruhan of the Fomori is another powerful commander, though power creep has aged it some.

Trade Secrets has notably been banned since its printing, so this is a functionally illegal Commander deck.

You also have a handful of staples, including Lightning Greaves, Propaganda, Ghostly Prison, and Flusterstorm. All in all, this was probably an awesome deck for 2011โ€”but Magic, and Commander, are vastly different these days.

#10. Timey-Wimey

Timey-Wimey Commander Deck

The Timey-Wimey deck is part of the Doctor Who Universes Beyond set, and it brings The Tenth Doctor and companion Rose Tyler to Magic.

Deck Themes

Timey-Wimey focuses on the time travel mechanic, which manipulates the number of time counters on cards with mechanics like vanishing and suspend; as such, it focuses on those cards.

Commanders

The doctorโ€™s companion mechanic opens the door to numerous commander pairings in addition to Jeskai legends, so Iโ€™ll only discuss the best possible commanders for this deck: Rose Tyler and The Tenth Doctor, Kate Stewart, and The Eleventh Doctor with Amy Pond.

Kate Stewart provides a fine payoff for the vanishing and fading cards, bulking up your board with plenty of tokens and providing a strong win condition. Itโ€™s a perfectly respectable choice, despite not interacting with suspend.

The Eleventh Doctor and Amy Pond provides plenty of suspend value, and 11 mitigates its lack of synergy with fading/vanishing cards by giving them suspend anyway.

But Rose Tyler and The Tenth Doctor are the clear winner, if only because they work with all cards with time counters. They also provide a wombo-combo of pressure and card advantage that makes closing the game quickly or grinding a long game a cinch.

Strengths and Weaknesses

This deck has strong starts, especially with suspend cards that gear it up for a long game. You have plenty of card advantage and impactful plays, plus a reasonable curve supplemented with a strong ramp package. This deck wonโ€™t have trouble playing Magic.

But it has a glaring weakness: It lacks cohesion. While many precons have too many themes, this one has a special flaw: Its themes are well defined, but many cards fall outside the theme. Just a few examples include Jenny, Generated Anomaly, Sally Sparrow, and Nanogene Conversion. This is a consequence of it being a Universes Beyond set. These cards immortalize specific characters or moments from Doctor Who. While I understand why they were printed, it leaves the deck with a lot of duds.

Notable Cards

Everything Comes to Dust is an excellent board wipe for typal decks. We also got Everybody Lives!, one of the stronger protection spells.

Flesh Duplicate riffs on Phantasmal Image and does excellent work when it copies high-impact creatures.

The deck also has good reprints; two on-color Talismans, Lightning Greaves, and Farewell are all generally useful staples. Wedding Ring got its first reprint in this deck.

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#9. Planeswalker Party

Planeswalker Party Commander Deck

The Planeswalker Party deck throws a celebration worth traversing the Multiverse to attend, hosted by Commodore Guff.

Deck Themes

Planeswalker Party is a superfriends deck that amasses a field of planeswalkers to generate more value than anything your opponents can do by virtue of being, well, planeswalkers.

Commanders

This deck has three potential commanders: Commodore Guff, Leori, Sparktouched Hunter, and Narset, Enlightened Master.

All these commanders are pretty even. The diverse planeswalker types in this list make Leori, Sparktouched Hunter a little unreliable, but it offers a cheap, decent blocker; Narset, Enlightened Master works well as a planeswalker commander since it casts a bunch of free spells; and Commodore Guff gums up the board with tokens, though it suffers from a disappointingly tepid passive.

Strengths and Weaknesses

A notable weakness of this deckโ€”most superfriends decksโ€”is a lack of a quick win condition. Planeswalkers like Commodore Guff, Chandra, Legacy of Fire, and Chandra, Awakened Inferno combat that with their burn abilities, but it takes so much time for a superfriends deck to win that other strategies have a fighting chance to get back in the game.

Iโ€™d also like to see more pillow fort and board wipes just to defend your planeswalkers since you have three players attacking them.

But a pile of planeswalkers can be quite strong; if your opponents arenโ€™t mindful of them, or you get off to an explosive start, you can construct a battlefield that oozes long-term value and leave your opponents scrambling to keep up.

Notable Cards

Commodore Guff and Chandra, Legacy of Fire are powerful planeswalkers for the superfriends archetype, and they produce plenty of mana for expensive planeswalkers like Ugins and Karns.

The deck has great planeswalker reprints: Narset, Parter of Veils, Chandra, Torch of Defiance, and Chandra, Awakened Inferno stand out as some of the best planeswalkers in their colors.

The non-planeswalker reprints are no slouch, either. Spark Double sees tons of play as a Clone that copies commanders, Silent Arbiter provides near-unparalleled pillow fort protection, and you have a smattering of staples across the mana rocks and removal.

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#8. Mystic Intellect

Mystic Intellect Commander Deck

Printed as part of the Commander 2019 product line, Mystic Intellect is a flashback-themed deck led by Sevinne, the Chronoclasm.

Deck Themes

Mystic Intellect focuses on casting spells from your graveyard, with a secondary focus on spellslinger as flashback enables the graveyard synergies.

Commanders

This deck has three potential commanders: Sevinne, Pramikon, Sky Rampart, and Elsha of the Infinite.

We can easily discount Pramikon; though an interesting commander, it interacts so little with this deckโ€™s themes that I donโ€™t see a reason to run it.

Elsha strikes a similar note to Sevinne as a source of value and card advantage, but it takes it from another direction. Itโ€™d be fine; Sevinne doesnโ€™t provide flashback itself, just a payoff for it. You could comfortably run either of these without losing much.

Strengths and Weaknesses

This is a cohesive precon that digs into spellslinger and graveyard synergies revolving around a strong core of instants and sorceries with flashback. There are a few questionable inclusions, like Pramikon, Sky Rampart and Gerrard, Weatherlight Hero, but I can get behind it.

The big weakness lies in its curve and a lack of ramp. The ramp-curve issue exists when you take the deck at face value, but it becomes nasty when you factor in flashback costs that are often higher than the spellโ€™s original mana cost.

The deck also struggles to present a meaningful win condition; you can copy spells with Sevinne, but most of those are draw spells, and drawing cards only helps you win if thereโ€™s something to draw toward.

Notable Cards

Elsha of the Infinite and Pramikon, Sky Rampart are reasonably popular Jeskai commanders; amusingly, both more so than Sevinne.

Sevinne's Reclamation sees abundant play as a recursive spell with combo applications alongside Intuition.

We have yet another banned card in Dockside Extortionist, one of the most busted for-Commander designs in the history of the format.

Empowered Autogenerator scales well in Commander, especially with any proliferate effects.

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#7. Riders of Rohan

Riders of Rohan Commander Deck

Riders of Rohan from the Lord of the Rings line-up puts forth a good showing for humans in an aggressively-slanted Jeskai deck.

Deck Themes

Riders of Rohan is a human typal deck with a monarch subtheme. Ostensibly it's just a beatdown human-themed deck that uses aggression to leverage the monarch while keeping pressure on its opponents.

Commanders

Your two choices for commander here are ร‰owyn, Shieldmaiden if you want to stick to the humans theme, and Aragorn, King of Gondor if you want the monarch to be more central to your plans. Both are fairly aggressive commanders that push a lot of damage, and both can comfortably lead this deck, though most of the deck is built with ร‰owyn in mind.

Strengths and Weaknesses

This is a pretty powerful deck that's really only hindered by a few weaker card choices. Banishing Light, for example, is just not up to snuff as far as Commander-appropriate removal is concerned, and there are a few mass sweepers like Supreme Verdict that this deck really just never wants to cast, given how much it plays to the board.

The cheaper humans in the deck leave some room for improvement, with Harsh Mentor, Humble Defector, and Prince Imrahil the Fair all falling below the bar. The curve gets a little clunky towards the top, and cards like Dearly Departed would be the first to go once you start making upgrades. Otherwise, this deck is competent, strong, and fairly versatile given the way the two main themes intersect.

Notable Cards

This precon brought us some hyper-powerful Magic cards, with Forth Eorlingas! and Aragorn, King of Gondor being Cube-worthy staples that can absolutely end games. Taunt from the Rampart also ends games, just in Commander instead.

Humans also got a pretty big bump here, with ร‰owyn, Shieldmaiden competing with other top human commanders, and Boromir, Gondor's Hope and ร‰omer, King of Rohan vying for spots in other human decks.

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#6. Science!

Science Commander Deck

Science! is an energy deck released as part of the Fallout set, with Dr. Madison Li overseeing the experiments.

Deck Themes

This deck has the twin themes of artifacts and energy, which are often closely related. Both commanders tie these themes together nicely.

Commanders

Science! has two potential commanders: Dr. Madison Li and Liberty Prime, Recharged.

Dr. Madison Li is a great energy payoff and generator. Most commanders that let you draw cards repeatedly are pretty decent, and this oneโ€™s no exceptionโ€”though it could use more support, especially for that last ability.

My commander of choice is Liberty Prime, Recharged. This deck suffers from a lack of focus, which this hasty 8/8 mitigates by punching hard.

Strengths and Weaknesses

Science! lacks focus. It has many cool cards, but it often spins its wheels until it runs out of resources and putters out like a car running on fumes. It helps to put Liberty Prime in the command zone, but be prepared for the deck to flounder a bit.

That said, it has some really cool cards, and the right draw can be quite convincing.

Notable Cards

The most notable card is by far Nuka-Cola Vending Machine, a combo engine that goes infinite many times over while being powerful alongside cards like Ygra, Eater of All that use Food fairly.

Science! was also the first deck to be dedicated to energy since Kaladesh block, so it offers a slew of useful cards like Automated Assembly Line, The Motherlode, Excavator, and Synth Eradicator that breathed new life into the archetype.

Thereโ€™s also some great reprints. The deck has a solid assortment of Jeskai mana rocks, Mystic Forge and Panharmonicon are excellent value engines, and the mana base isnโ€™t horrendousโ€”at least, by precon standards.

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#5. Creative Energy

Creative Energy Commander Deck

Creative Energy returns energy to its roots with Satya, Aetherflux Genius funneling the energy of Avishkar into a masterpiece.

Deck Themes

This deck combines energy and artifacts, with a few token-related cards.

Commanders

Creative Energy has two potential commanders: Satya and Cayth, Famed Mechanist.

Cayth is a perfectly respectable commander, but this deck doesnโ€™t have the support to make it shine. Cayth doesnโ€™t interact with energy cards in any meaningful manner, and thatโ€™s most of the deck.

By default, that leaves Satya, which hits hard. You have tons of great creatures to copy, from energy payoffs like Amped Raptor to high-value creatures like Skyclave Apparition.

Strengths and Weaknesses

The deck lacks focus. I donโ€™t know why youโ€™re running Bident of Thassa and Legion Loyalty, for example, and it has questionable cards like Aethergeode Miner that made the cut just because they interact with energy.

But it has enough power to cover a dud draw or two. Thereโ€™s a slew of powerful top end with a ramp suite to support it. Already-strong cards like Combustible Gearhulk and Myr Battlesphere look even better with a commander that copies them. Oh, and you have a sneaky infinite comboโ€”Gonti's Aether Heart, Whirler Virtuoso, and Decoction Module creates infinite Thopter tokens!

Notable Cards

Once we crack into the reprints, we see oodles of value. All three Talismans, plus other high-quality 2-mana ramp spells, Akroma's Will, Farewell, Professional Face-Breakerโ€ฆ this is a great Jeskai starter pack if that appeals to you.

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#4. Jeskai Striker

Jeskai Striker Commander Deck

Jeskai Striker ends games in a flurry of spells with the aid of Shiko and Narset, Unified leading you into battle.

Deck Themes

This is a tempo deck built around casting two spells in a turn, with a healthy amount of spellslinger payoffs to further reward your casting.

Commanders

Instead of Shiko and Narset, you can use Elsha, Threefold Master as your commander. Shiko and Narset is my choice, but itโ€™s very close; these are both strong commanders, and my decision to keep the face commander comes down to a relative lack of token support like Impact Tremors and anthems. Either option works.

Strengths and Weaknesses

Jeskai Striker falls flat because it has a bunch of weak cards. Many of the spellslinger payoffs like Haughty Djinn and Guttersnipe are simply underwhelming; that also weakens cantrips like Ponder and Preordain because they have few great cards to dig towards.

That said, the payoffs that are good are very good. Both potential commanders are excellent, Aligned Heart is great, and Veyran, Voice of Duality is fantastic. Some of your draws are backbreaking, while others areโ€ฆ eh.

Notable Cards

Aligned Heart is a great token engine for Commander, and Shiko and Narset, Unified and Elsha, Threefold Master are great commanders.

We also have Veyran, Voice of Dualityโ€”one of the best spellslinger payoffs.

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#3. Timeless Wisdom

Timeless Wisdom Commander Deck

Timeless Wisdom is a cycling deck printed with Ikoria: Lair of Behemoths, led by Gavi, Nest Warden.

Deck Themes

Timeless Wisdom cares about cycling, drawing, and discarding cardsโ€”all themes that fit together naturally.

Commanders

In addition to Gavi, you can use Akim, the Soaring Wind or the partners with pairing of Brallin, Skyshark Rider and Shabraz, the Skyshark as your commander.

Akimโ€™s an easy skip here; the deck doesnโ€™t have the token production to support it, though itโ€™s fine as a support piece for Gavi.

Brallin and Shabraz are a very reasonable choice. They reward you for cycling, and having two commanders gives you a noticeable edge over your opponents.

But Gavi is still the clear winner; it provides exceptional board presence and a strong mana advantage. While the deck needs more token support, the same could be said for draw/discard engines with the partner pair.

Strengths and Weaknesses

Timeless Witness has the classic weakness of a bad mana curve, which stands above anything else. The deck seems to justify its expensive cards under the logic that you can cycle them for a fraction of their full costโ€”see Boon of the Wish-Giver and Eternal Dragon. But that has diminishing returns; you canโ€™t just spend three turns of the game cycling and expect to win.

That said, the deck packs plenty of power. The Locust God, Psychosis Crawler, and Niv-Mizzet, the Firemind are great card draw payoffs, as is Gavi. Cycling shows you plenty of your deck. I can see a path to victoryโ€”and an easy path to making good upgrades with cards Monument to Endurance and Inti, Seneschal of the Sun.

Notable Cards

Fierce Guardianship is the most powerful of the obscene commander free spells printed in Ikoria. Itโ€™s a Game Changer and cEDH staple for a reason, and one of the formatโ€™s strongest free counters.

The deck also has good reprints. With cards like Abandoned Sarcophagus, Drake Haven, New Perspectives, and Astral Drift, it has virtually everything you need to build a strong cycling deck except for Astral Slide, plus cards that hadnโ€™t been printed when the deck was built.

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#2. Family Matters

Family Matters Commander Deck

The Family Matters deck grows a formidable family with the offspring mechanic, fathered by Zinnia, Valley's Voice.

Deck Themes

Family Matters has a general midrange plan. It has many creatures with enters abilities, the better to use offspring, but no real flicker payoffs; it has some token stuff in the same vein. This is a good-stuff pile rather than a thematic deck.

Commanders

This deck has two potential commanders: Zinnia and Arthur, Marigold Knight.

While Arthur has potential, it needs more large creatures and good topdeck manipulation.

Zinnia is the clear choice here, as it works amazingly with this deckโ€™s cheap creatures, like Pollywog Prodigy and Aether Channeler.

Strengths and Weaknesses

That lack of theme is a weakness. Itโ€™s nearly a good flicker deck or a good token deck, but it manages to be neither. If the more questionable cards, like Thopter Engineer, were replaced with flicker engines or token generators, the deck would be far better.

But it isnโ€™t bad. It has high-value creatures, plenty of interaction, and a value-oriented gameplan that should always play Magic. It even has a sneaky infinite combo with Combat Celebrant and Helm of the Host.

Notable Cards

Jacked Rabbit is a frequent flier in strong Cubes due to its versatility, Agate Instigator is one of Commanderโ€™s strongest Impact Tremors effects, and Pollywog Prodigy offers plenty of card draw in a multiplayer format.

As for reprints, Helm of the Host is always in demand and Luminous Broodmoth offers excellent protection and combo potential.

Sale
Magic: The Gathering Bloomburrow Commander Deck - Family Matters (100-Card Deck, 2-Card Collector Booster Sample Pack + Accessories) Blue-Red-White
  • TINY TAILS, BIG ADVENTUREโ€”Put your best paw forward and enter the world of Bloomburrow. Battle your friends with armies of adorable critters and prove that bravery comes in all sizes!
  • PREPARE FOR A SPECIAL DELIVERYโ€”Jovial troubadour Zinnia delivers the pain, plus a whole litter of offspring to overwhelm your opponents.
  • EPIC MULTIPLAYER BATTLESโ€”Commander is a multiplayer way to play Magic, an epic, free-for-all battle full of strategic plays and social intrigue
  • INTRODUCES 10 COMMANDER CARDSโ€”This deck introduces 10 never-before-seen Commander cards to Magic: The Gathering, including 3 foil cards (one of which is Borderless!)
  • CONTENTSโ€”1 ready-to-play Family Matters Bloomburrow Commander Deck, a 2-card Collector Booster Sample Pack, 10 double-sided tokens, and 1 deck box

#1. Counter Intelligence

Counter Intelligence Commander Deck

The Counter Intelligence deck cruises to victory with Inspirit, Flagship Vessel.

Deck Themes

Counter Intelligence focuses on artifacts and counters, specifically charge counters and +1/+1 counters.

Commanders

You have two choices for commander: Inspirit or Kilo, Apogee Mind, and it isnโ€™t close: Inspirit is by far more interesting and stronger. It sets up so many of your best cards that it feels like a waste to put Kilo in the command zone.

Strengths and Weaknesses

Counter Intelligence is a pretty strong precon. Though itโ€™s hobbled by the traditional precon weaknesses like weak cards, questionable interaction, etc., it has no outstanding weaknesses. You have a cohesive game plan well-supported by your commander, solid card draw, and enough threats that this feels like a real deck. It might not have any outstanding strengths, but Iโ€™d be content to play this out of the box.

Notable Cards

Moxite Refinery offers an interesting exploit for counter decks, especially with counter doublers.

Insight Engine is a slow but potent card draw engine that looks great in Commander, especially with proliferate effects.

Uthros Research Craft provides artifact decks with an exceptional card draw engine.

We also get great reprints, like Jhoira, Weatherlight Captain, Kappa Cannoneer, and Thought Monitor.

Sale
Magic: The Gathering Edge of Eternities - Commander Deck - Counter Intelligence
  • SURPASS YOUR PROGRAMMINGโ€”Boost artifacts and proliferate counters with the aid of interstellar vessel, Inspirit, and its sentient navigational consciousness, Kilo
  • 2 FOIL BORDERLESS COMMANDERSโ€”Every Edge of Eternities Commander Deck includes 2 Traditional Foil Legendary Creature cards featuring Borderless art
  • INTRODUCES 12 COMMANDER CARDSโ€”Each deck introduces 12 never-before-seen Commander cards to Magic: The Gathering
  • COLLECT SPECIAL TREATMENT CARDSโ€”Each deck also comes with a 2-card Collector Booster Sample Pack containing 1 Traditional Foil card and 1 alt-border Rare or Mythic Rare (foil or nonfoil)
  • THRILLING MULTIPLAYER BATTLESโ€”Commander is a multiplayer way to play Magic, an epic, free-for-all battle full of strategic plays and social intrigue

Commanding Conclusion

Arthur, Marigold Knight - Illustration by Steven Belledin

Arthur, Marigold Knight | Illustration by Steven Belledin

Jeskai precons run the gamut from unplayable to powerful, with a decent chunk of value to be found in between. Whether you want to play around with artifacts or flood the board with tokens, you have plenty of options.

Which Jeskai precon are you interested in? Would you play any of them? Let me know in the comments below or on the Draftsim Discord.

Stay safe, and thanks for reading!

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