Last updated on January 30, 2024

Commodore Guff - Illustration by Matt Stewart

Commodore Guff | Illustration by Matt Stewart

Commander Masters brings with it some of the most exciting themes for Commander preconstructed decks that we’ve ever seen.

These decks go all-in on their respective strategies, and they've given us some first-time appearances by various strategies in a precon format.

Today, let’s join the hottest party in town: Commodore Guff’s Planeswalker Party.

Deck Overview

Planeswalker Party Commander Deck

This Planeswalker Party deck is one of the four preconstructed decks released alongside Commander Masters. It’s a Jeskai () deck themed around planeswalkers.

The new face commander in Commander Masters is Commodore Guff, a classic Magic character that has appeared on cards like Planeswalker's Mirth and Wild Research. Guff is clearly themed for a planeswalker deck, with its strongest ability being able to immediately draw you X cards where X is the number of planeswalkers you have in play. With this deck, you’re rewarded for getting as many planeswalkers as possible into play as early as possible, which Guff’s first loyalty ability even helps you to do.

The backup commander is the adorable Leori, Sparktouched Hunter. This is a powerful creature that lets you double up on loyalty abilities each turn. Better yet, if you have multiple planeswalkers of the same character out, you can double all their abilities. If you build a deck around this particular legend, it benefits you to focus the planeswalkers on just a couple of characters, like playing lots of different Jaces and Chandras.

Magic: The Gathering Commander Masters Commander Deck - Planeswalker Party (100-Card Deck, 2-Card Collector Booster Sample Pack + Accessories)
  • POWERFUL RIGHT OUT OF THE BOX—Take your Commander game to the next level with a high-powered, ready-to-play deck
  • PLAY WITH COMMANDER’S GREATEST HITS—Turn heads with a deck stacked with reprints of some of the greatest cards to grace Magic’s most popular format
  • INTRODUCES 10 COMMANDER CARDS—Each Commander deck also introduces 10 never-before-seen Magic: The Gathering cards
  • BLUE-RED-WHITE COMMANDER DECK—get the Planeswalker Party Commander Deck, a Blue-Red-White 100-card deck containing 2 Foil Legendary cards and 98 nonfoil cards, and battle your friends in epic, multiplayer games
  • COLLECT SPECIAL TREATMENT CARDS—Each deck comes with a 2-card Collector Booster Sample Pack containing 2 special treatment cards from the Commander Masters set, including 1 Rare or Mythic Rare

Strengths and Weaknesses

Planeswalkers are extremely powerful permanents that can have profound effects on the game. This is naturally going to be the biggest strength of this deck. If you can get five into play, you get to activate five loyalty abilities each turn of the game. With each one drawing cards, creating creature tokens, and answering permanents on the board, you can have yourself some pretty dumb turns.

The biggest weakness is how vulnerable planeswalkers are to attacks.  In Commander, you have multiple opponents that each get to attack you between your turns, which often means your planeswalkers stick around for less time than you’d like. A lot of cards in this deck are geared towards shoring up this weakness and making it harder for opponents to attack you.

Dack Fayden

Dack Fayden

Suggest Cut: Jace Beleren

3-drop planeswalkers are very important in this deck because they come down before Guff. For this slot, I much prefer Dack Fayden. Stealing an opponent’s Sol Ring or even worse is a very powerful thing to do, and its +1 ability is also extremely relevant.

Dovin, Hand of Control

Dovin, Hand of Control

Suggest Cut: Gideon Jura

Dovin, Hand of Control is an interesting 3-drop planeswalker. It’s able to both tax your opponents’ spells and pacify a creature each turn, which is a nice little deal for an innocuous uncommon. Plus, 3-drop planeswalkers really are great for this deck.

The Eternal Wanderer

The Eternal Wanderer

Suggest Cut: Chandra, Awakened Inferno

Chandra is fine, but as far as 6-drop planeswalkers that sweep the board go, The Eternal Wanderer is infinitely better. It even has a phenomenal static ability which further restricts your opponents’ attackers. When I heard about this precon, this was one of the first planeswalkers I wanted to add.

Comet, Stellar Pup

Comet, Stellar Pup

Suggest Cut: Cartographer's Hawk

While mana is clearly important in this deck, I just don’t think it needs as many as 12 mana rocks, 38 lands plus more, so I want to cut this card. Comet, Stellar Pup is just awesome, and the perfect kind of wacky, fun card for a Commander game.

Ral Zarek

Ral Zarek

Suggest Cut: Oreskos Explorer

Same again, I don’t think you need quite as many mana sources, but Ral Zarek actually helps to untap your lands each turn, so it also ramps you. Plus, it has one of the more absurd ultimate abilities, with a little over an 80% chance of getting at least two extra turns and for a cost of just 8 loyalty.

Teferi, Temporal Archmage

Teferi, Temporal Archmage

Suggest Cut: Talisman of Conviction

I think you also don’t need the set of talismans here, so I’m going to recommend cutting them. In this slot, I have one of the most impressive planeswalkers in the format. Teferi, Temporal Archmage untaps four permanents to let you gain 4 mana per turn, giving you tons of extra mana. Not only that, but if you can get to the ultimate, it gives you so many extra loyalty abilities that it should be easy enough to win in just a short span of time.

Teferi, Master of Time

Teferi, Master of Time

Suggest Cut: Talisman of Creativity

Being able to activate a loyalty ability each turn means this Teferi ticks up extremely quickly, and with two extra turns waiting for you when you hit 10 loyalty, this is one you definitely want to go for.

Teferi, Temporal Pilgrim

Teferi, Temporal Pilgrim

Suggest Cut: Talisman of Progress

With both Teferi and its Spirit token caring about you drawing cards, this is a really sweet combo with Guff itself. It shouldn’t be too difficult to get Teferi, Temporal Pilgrim up to an extremely high loyalty, and there’s plenty you can do in this deck to get paid off for that.

Mila, Crafty Companion // Lukka, Wayward Bonder

Suggest Cut: Mangara, the Diplomat

You don’t care about the planeswalker side here, just about Mila, Crafty Companion. It does a lot to protect your planeswalkers, more so than Mangara I believe. Mila is also adorable and cheaper, and it always has the option of being an extra planeswalker if you need it to be.

Pramikon, Sky Rampart

Pramikon, Sky Rampart

Suggest Cut: Wall of Denial

As far as 3-drop walls go, a 0/8 shroud is nice and all, but Pramikon, Sky Rampart is ridiculous. Fixing it so that only one of your opponents can attack you removes all the inherent weaknesses of this deck, which is incredibly impressive for one card to be able to do. Fun fact, it also fixes it so that nobody can attack a battle, if that should be relevant.

Ichormoon Gauntlet

Ichormoon Gauntlet

Suggest Cut: Oath of Jace

When you have a ton of planeswalkers in play, allowing them all to proliferate ramps up your loyalty counters extremely quickly. This gives you quick and easy access to their ultimate abilities, which is a huge effect for this deck. While I won’t be recommending them here, Contagion Engine and Tekuthal, Inquiry Dominus are incredible if you want to go deeper on the proliferate cards.

Third Path Iconoclast

Third Path Iconoclast

Suggest Cut: Sparkshaper Visionary

Cutting a new card is rough, but I don’t think it’s doing something that you need. Third Path Iconoclast churns out several chump blocks and triggers whenever you cast a planeswalker. This is exactly the kind of card you actually need.

Kykar, Wind’s Fury

Kykar, Wind's Fury

Suggest Cut: Narset, Enlightened Master

This Narset is the card I’m least sold about cutting, but it’s not that strong if you haven’t built around it. However, Kykar, Wind's Fury is perfect, providing you with chump blockers as well as extra mana.

Elspeth’s Talent

Elspeth's Talent

Suggest Cut: Deploy the Gatewatch

Deploy the Gatewatch might be a planeswalker-specific card, but it just sucks. You can of course high roll with it and get two planeswalkers out, but it’s far more likely you only hit one or none, and I’m not willing to take that chance.

Lae’zel, Vlaakith’s Champion

Lae'zel, Vlaakith's Champion

Suggest Cut: Guff Rewrites History

I really don’t like this new card. Maybe you feel differently, but I just don’t see this being any good. Lae’zel, Vlaakith’s Champion on the other hand is obscenely good with planeswalkers, especially since you don’t have access to Vorinclex, Monstrous Raider or Doubling Season.

The Peregrine Dynamo

The Peregrine Dynamo

Suggest Cut: Repeated Reverberation

Copying a loyalty ability twice sounds awesome, but getting to copy one every turn sounds even better. Plus, The Peregrine Dynamo is still a perfectly serviceable blocker, so it looks perfect in this deck.

Raugrin Triome

Raugrin Triome

Suggest Cut: Island

I don’t want to make any assumptions with regards to the land base here. Ultimately, you should upgrade the land base based on whatever you have or can afford. However, one card you absolutely should go for is a Raugrin Triome. It may enter tapped, but fixing all three colors and being able to cycle is too good to pass up.

Commanding Conclusion

Raugrin Triome - Illustration by Jonas De Ro

Raugrin Triome | Illustration by Jonas De Ro

I hope you’ve enjoyed this upgrade guide. I’m excited to see how strong this deck can be, and I’ll be trying it out for sure.

How would you upgrade this deck? Let me know in the comments below. Follow us on Twitter and join our Discord server. Share this guide with your friends and help drive the conversation further.

Until next time, take care of yourselves!

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