Last updated on April 13, 2025

Jeskai Ascendancy | Illustration by Dan Scott
We have a new set coming out soon, so it must be any month in the year 2025!
Jokes aside, Tarkir: Dragonstorm looks excellent, like one of the first Magic sets in a while that feels like real Magic. Since we’re revisiting our wedge plane, we have a whopping five Commander precons, one for each of Tarkir’s wedges.
Today, I’m taking a look at the Jeskai Striker deck helmed by Shiko and Narset, Unified and featuring the brand-new flurry mechanic. It promises to be a spellslinger deck, but will it be any good? And how can we make it better?
- FIGHT DRAGONS WITH DRAGONS—Return to Tarkir for an epic battle between dragons and clans; discover which clan fits your playstyle with distinct three-color gameplay, and add draconic power to your collection
- HIT HARD AND HIT OFTEN—Join the Jeskai spirit dragon, Shiko, and former planeswalker Narset and the Jeskai clan to cast extra spells and flurry spell effects with this Blue-Red-White Commander deck
- 2 FOIL BORDERLESS COMMANDERS—Every Tarkir: Dragonstorm Commander Deck contains 2 Traditional Foil Legendary Creature cards featuring gorgeous Borderless art, including each clan’s Mythic Spirit Dragon
- BATTLE ALONGSIDE YOUR CLAN—Led by monk-practitioners of the Way, the Jeskai seek unity of thought and a shared understanding of reality. Precise, compassionate, and rigorous, they consider it their duty to guide Tarkir to a better future.
- INTRODUCES 10 COMMANDER CARDS—Each deck introduces 10 never-before-seen Commander cards to Magic: The Gathering
Deck Overview

Myth Realized | Illustration by Jason Rainville
The recent precons I’ve seen have gone up in quality. None of them have been great, but I noticed plenty of improvements in terms of card quality and the like. So I was pretty disappointed to pull up the Jeskai Striker list and see that it rather sucked.
Precons generally have four weaknesses: The mana sucks (this has never meaningfully improved), they have several under-supported themes or cards, they don’t run nearly enough interaction, and they just have bad cards. This deck, sadly, isn’t the exception to any of those.
Jeskai Striker suffers from an excess of tapped lands, and it could really use fewer basics, but I’m well past the point of expecting WotC to give precons good, functional mana bases. You can always make a precon better by including more untapped lands. But I’m much more concerned with the card quality in this one, or the lack thereof.
The deck positions itself as a spellslinger deck, which you’d expect from Jeskai (); flurry looks like an excellent mechanic to enhance spellslinger strategies, even outside of the command zone. The deck has the expected incoherence; there’s a token theme, plus some cards like Mana Geyser and Will of the Jeskai that pretend the deck is a combo shell, and a few cards like Curse of Opulence that want the deck to be more aggressive than it really is.
The real problem rests within the quality of the cards, both the payoffs and the spells. Between weak payoffs like Guttersnipe and Haughty Djinn and excessive cantrips without anything meaningful to dig towards, the deck feels like the first spellslinger deck a player ever put together. We need to fix that.
I should mention that it’s not all doom and gloom. For once, the back-up commander, Elsha, Threefold Master, looks like it works well with the main commander instead of just sharing the same colors, and the deck has promising new cards like Voracious Bibliophile and Transcendent Dragon that are genuinely good while working with this deck.
Upgrade Plan
This upgrade primarily focuses on improving the mediocre card quality. Most of my swaps remove bad spellslinger payoffs and weak spells for strong interaction and far better payoffs.
I’ve cut away some of the excess themes, especially the cards that encourage a more combo-centric shell; cards like Mana Geyser belong in some configuration of the deck, but not this one. I also cut some of the more aggressive ones; the theme I chose to enhance is the token theme, supported by cards like Elsha, Threefold Master and Monastery Mentor.
I really like Shiko and Narset, Unified as a commander, so I’ve also added a handful of cards specifically to work with them and facilitate casting multiple cards; it’s worth noting that the extra removal benefits this commander as it gives you more spells to copy that target permanents and players to copy.
Torrential Gearhulk
Suggested Cut: Faithless Looting
Faithless Looting only belongs in decks with dedicated graveyard strategies; this deck doesn’t have them, so it doesn’t belong. This is arguably one of Commander’s most overrated and misused cards, and the most erroneous in the deck for encouraging bad deckbuilding practices. Shame on you, WotC.
On the other hand, Torrential Gearhulk fits perfectly! It triggers flurry off a single card, and some of its strongest partners, namely Magma Opus and Sublime Epiphany, are already in the deck.
Scholar of the Lost Trove
Suggested Cut: Ancestral Vision
Suspended cards are a handy way to trigger flurry, but Ancestral Vision is altogether too slow and a little clunky. Scholar of the Lost Trove doubles down on the value offered by Torrential Gearhulk and works well with the copy effects I’m about to add.
Quasiduplicate
Suggested Cut: Rite of Replication
I love the idea of copying a kicked Rite of Replication with this commander, but it seems too inconsistent. But copy spells work well enough with Shiko and Narset, Unified to add Quasiduplicate; you’re more likely to double-spell with it because it costs less mana than Rite, and jump-start makes those double-spell turns more likely.
Three Steps Ahead
Suggested Cut: Ponder
I can’t exactly call Ponder a bad card, but the cantrips fill the deck with air. Sometimes they’re handy, sometimes you wish you had something impactful.
Three Steps Ahead helps you to see extra cards, like Ponder, while swaying the game in your favor and offering two modes that interact with your commander.
Saheeli, Sublime Artificer
Suggested Cut: Baral and Kari Zev
Baral and Kari Zev aids the flurry turns, but I find it too fiddly for long-term success. Saheeli, Sublime Artificer enhances the token theme and also helps flurry turns by turning Servo tokens into mana rocks.
Niv-Mizzet, Parun
Suggested Cut: Mana Geyser
I’ve rattled on enough about Mana Geyser; let’s focus on the card coming in. Niv-Mizzet, Parun is just the best spellslinger card, and it provides this deck with a much-needed power boost. Win cons are where this deck lacks the most, and this dragon might be the best I can add.
Narset, Enlightened Exile
Suggested Cut: Mangara, the Diplomat
Mangara, the Diplomat has its uses, but none of them apply to this deck. Narset, Enlightened Exile looks far more promising, both as a flurry enabler with its free spell and to enhance the token stratagem with prowess.
Path to Exile
Suggested Cut: Shiny Imputes
Shiny Impetus copied via your commander is very cute, but I don’t think it beats out a hyper-efficient removal spell like Path to Exile dealing with the two most prominent threats on the board. In a pinch, it even ramps you by taking out a token or two!
Arcane Denial


Suggested Cut: Will of the Jeskai
Will of the Jeskai has an incredible ceiling, but I want it in a storm-style deck rocking a bunch of rituals and stuff. This deck’s pretty far from that, so I’m happier with Arcane Denial protecting your board and stopping opponents from winning the game.
Snap


Suggested Cut: Adaptive Training Post
Most precons have an exceedingly cute new card with a clever design that won’t go anywhere. For Jeskai Striker, that honor goes to Adaptive Training Post, which just does nothing but encourage your opponents to draw their Nature's Claim, at least for a turn or two. I could get behind it if it tapped for mana, but Snap looks far better as a great interactive piece that ramps when copied.
Call the Coppercoats


Suggested Cut: Tempest Technique
Tempest Technique almost fits within the deck, but it just isn’t aggressive enough to leverage this card. It reads like an almost-thematic card that was printed less to help this deck than to introduce it into the format without printing a storm spell in Standard. It’s a very cool card, but it doesn’t help you the way Call the Coppercoats does; this produces a massive board state while synergizing with your commander.
Talisman of Creativity + Talisman of Conviction
Suggested Cut: Opt and Consider
These aren’t the craziest or most exciting changes in the world. This deck could use more ramp to facilitate casting multiple spells, and these are easily the worst cantrips in the deck.
Winds of Abandon
Suggested Cut: Vanquish the Horde
Board wipes are incredibly useful in Commander to deal with three other players, but blasting yourself back to the Stone Age can be just as detrimental as beneficial, especially without green. Swapping Vanquish the Horde for a one-sided board wipe in Winds of Abandon is just good deckbuilding.
Monk Class
Suggested Cut: Think Twice
Think Twice isn’t bad... it’s just underwhelming. If it targeted a player to work with the commander, I’d like it; since it doesn’t, the more thematic Monk Class looks more appealing. It’s slow, but precon games are rarely fast, and the new interaction should slow things down.
Eris, Roar of the Storm
Suggested Cut: Curse of Opulence
I don’t really get Curse of Opulence; maybe the name tricked Wizards into thinking that this was an aggressive deck?
Eris, Roar of the Storm rewards this deck for enacting its natural game plan, and it provides a solid board state for relatively little effort. You could use another solid win con, which Eris gives you.
Get Lost
Suggested Cut: Haughty Djinn
I like playing Haughty Djinn in Standard, but it doesn’t translate well to Commander. The mana reduction is nice, but so is telling your opponents’ commanders to Get Lost before they cause trouble.
Stubborn Denial
Suggested Cut: Electrodominance
This is the only swap I’m not 100% sure on. I don’t believe in Electrodominance but I could be convinced. Without an Auntie Blyte, Bad Influence on my shoulder, I’m erring towards cutting it.
As for Stubborn Denial, I like it in any deck with a 4-power commander; it’s basically just a flexible protection spell.
Swan Song
Suggested Cut: Guttersnipe
I was once infatuated with Guttersnipe as a win condition, but I found myself steadily cooling on the card. Swan Song has only grown in my estimation as a reliable means of salvaging yourself from Damnation or ensuring your spells resolve.
The Final Deck and New Cards
Commander (1)
Planeswalker (1)
Creature (19)
Goblin Electromancer
Third Path Iconoclast
Young Pyromancer
Elsha, Threefold Master
Monastery Mentor
Veyran, Voice of Duality
Archmage Emeritus
Manaform Hellkite
Narset, Enlightened Exile
Storm-Kiln Artist
Voracious Bibliophile
Caldera Pyremaw
Lier, Disciple of the Drowned
Niv-Mizzet, Parun
Torrential Gearhulk
Transcendent Dragon
Scholar of the Lost Trove
Velomachus Lorehold
Eris, Roar of the Storm
Instant (19)
Path to Exile
Pongify
Stubborn Denial
Swan Song
Swords to Plowshares
Three Steps Ahead
Abrade
Arcane Denial
Get Lost
Narset's Reversal
Snap
Call the Coppercoats
Frantic Search
Prismari Command
Transforming Flourish
Big Score
Expansion / Explosion
Sublime Epiphany
Magma Opus
Sorcery (10)
Preordain
Curse of the Swine
Expressive Iteration
Winds of Abandon
Compulsive Research
Dismantling Wave
Quasiduplicate
Deep Analysis
Baral's Expertise
Time Wipe
Enchantment (4)
Monk Class
Aligned Heart
Ghostly Prison
Whirlwind of Thought
Artifact (9)
Sol Ring
Arcane Signet
Azorius Signet
Boros Signet
Fellwar Stone
Izzet Signet
Talisman of Conviction
Talisman of Creativity
Talisman of Progress
Land (37)
Adarkar Wastes
Ash Barrens
Battlefield Forge
Cascade Bluffs
Clifftop Retreat
Command Tower
Evolving Wilds
Exotic Orchard
Ferrous Lake
Glacial Fortress
Irrigated Farmland
Island x5
Mountain x5
Mystic Monastery
Path of Ancestry
Perilous Landscape
Plains x4
Prairie Stream
Reliquary Tower
Rugged Prairie
Shivan Reef
Skycloud Expanse
Sulfur Falls
Temple of Enlightenment
Temple of Epiphany
Temple of Triumph
Planeswalker (1)
Creature (5)
Narset, Enlightened Exile
Niv-Mizzet, Parun
Torrential Gearhulk
Scholar of the Lost Trove
Eris, Roar of the Storm
Instant (8)
Path to Exile
Stubborn Denial
Swan Song
Three Steps Ahead
Arcane Denial
Get Lost
Snap
Call the Coppercoats
Sorcery (2)
Winds of Abandon
Quasiduplicate
Enchantment (1)
Artifact (2)
Here’s the upgraded decklist, plus a separate list of all the cards I added! If you want to pick up either, you can use the shopping cart button in the corner.
Commanding Conclusion

Narset, Enlightened Exile | Illustration by Marie Magny
Though this precon disappointed me, I think the commander has lots of potential with these swaps making it more controlling and adding better win conditions. If controlling isn’t your thing, the back-up commander, Elsha, Threefold Master, has lots of potential; I could easily see loading the deck with cards like Monstrous Rage and Slip Through Space to live up to the Striker in the name.
How would you upgrade Jeskai Striker? Which of the Tarkir: Dragonstorm precons are you most excited for? Let me know in the comments below or over in the Draftsim Discord!
Stay safe, and thanks for reading!
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