
Lynde, Cheerful Tormentor | Illustration by Anna Steinbauer
Despite its power restrictions, Bracket 2 has incredible variety. You’ll find many unedited preconstructed decks here and some lightly modified ones. You’ll find under-supported typal decks that use good staples to shore up the deficiencies, or depowered decks built around Magic’s most iconic creature types. And you’ll find many commanders that are perhaps the only one to support their archetypes explicitly. Ever try to run curses or vanilla creatures?
I’ve got five Bracket 2 decks lined up to introduce you to some of these deckbuilding tropes. Hopefully some of these will inspire you to go out there and find some new fun yet functional builds!
Bracket 2 Commanders

Two-Headed Hellkite | Illustration by Fajareka Setiawan
Almost any commander can make a decent Bracket 2 commander. The difference lies in your deckbuilding approach and intent. It’s not enough to just look at the strict requirements; try to capture the spirit of the thing!
At its base, Bracket 2 is supposed to equate roughly to how a sealed Commander precon plays out of the box. If you’ve read a few Commander upgrade guides and deck reviews, you might know some typical weaknesses of preconstructed decks: The mana base is sub-optimal, multiple themes hinder each other, and there’re inferior cards that just shouldn’t make the cut in your Commander deck. At least, not if you want to play at a high level.
Some guiding principles of Bracket 2 deckbuilding include:
- Don’t include cards on the Commander Game Changers list
- Limit the number of tutors
- Don’t chain extra turns
- Don’t completely shut off your opponents’ mana base
- Don’t include early infinite combos that are too easy to pull off
Now, a lot of that is up to interpretation. Deckbuilding and deck analysis sites have established their own benchmarks, but these are grey areas that are good to clear up during a Rule 0 conversation.
Here’s some informal rules I’ve come across or set for myself that can help you to keep your deck in Bracket 2:
- Three (3) tutors seems to be the sweet spot for fairness. Apologies to equipment decks; y’all just keep getting new toys, especially in Universes Beyond sets.
- A good definition for an “early” combo is one that you can pull off with 7 mana or less. For example: Ivy Lane Denizen + Scurry Oak; Chatterfang, Squirrel General + Pitiless Plunderer; many Baylen, the Haymaker combos.
- This is the perfect Bracket to mash up concepts like you’re a budding entrepreneur in 2006. “It’s a coin laundromat but it’s a martini bar. It’s a race car but it’s a bed.” Or in Magic terms: “It’s a shark deck but it’s a discard deck. It goes wide but it’s an auras deck.”
- When in doubt, fill out the final slots of your deck with something thematic or that’s already sitting in your collection. Or more lands. If you’re like me, you should always run more lands.
#1. The Upgraded Precon – Draconic Destruction

Atarka, World Render | Illustration by Karl Kopinski
Commander (1)
Planeswalker (1)
Creature (25)
Akoum Hellkite
Bloomvine Regent
Demanding Dragon
Dragonlord's Servant
Dragonmaster Outcast
Dragonspeaker Shaman
Drakuseth, Maw of Flames
Drumhunter
Earthquake Dragon
Flameblast Dragon
Ganax, Astral Hunter
Goblin Anarchomancer
Lathliss, Dragon Queen
Rapacious Dragon
Sakura-Tribe Elder
Savage Ventmaw
Scaled Nurturer
Scourge of Valkas
Steel Hellkite
Stormscale Scion
Thrakkus the Butcher
Thunderbreak Regent
Thundermaw Hellkite
Tyrant's Familiar
Verix Bladewing
Instant (8)
Beast Within
Blossoming Defense
Hunter's Insight
Magmaquake
Return of the Wildspeaker
Return to Nature
Spit Flame
Unleash Fury
Sorcery (9)
Chain Reaction
Cultivate
Harmonize
Hunter's Prowess
Kodama's Reach
Primal Might
Rampant Growth
Shamanic Revelation
Vandalblast
Enchantment (8)
Crucible of Fire
Dragon Tempest
Elemental Bond
Fires of Yavimaya
Frontier Siege
Garruk's Uprising
Rhythm of the Wild
Up the Beanstalk
Artifact (8)
Arcane Signet
Carnelian Orb of Dragonkind
Commander's Sphere
Dragon's Hoard
Jade Orb of Dragonkind
Sol Ring
Swiftfoot Boots
Talisman of Impulse
Land (40)
Bristling Backwoods
Cinder Glade
Command Tower
Commercial District
Forest x10
Game Trail
Haven of the Spirit Dragon
Maelstrom of the Spirit Dragon
Mountain x17
Path of Ancestry
Restless Ridgeline
Rootbound Crag
Rugged Highlands
Temple of Abandon
Thornspire Verge
This was the first precon I bought when I returned to Magic. Fate Reforged was my first prerelease, and Gruul () were my primary colors way back then, so it felt like a good starting point to get back into things.
This deck has the trademarks of a precon you may have upgraded a while back and then never touched again; I made a few swaps after Tarkir: Dragonstorm, but I haven’t revised the list further until now.
The Commander: Atarka, World Render
Atarka, World Render gives your attacking dragons double strike, but it’s a whopping 7 mana. Especially in Gruul, you need to access your ramp just to play your commander, and you’re vulnerable to a control player’s counterspells. But at lower brackets, you shouldn’t expect as many pure control players that’ll counter your commander six times in the same match… right?
The Deck
This version of the deck removes the less synergistic cards and adds a mish mash of fun stuff from the last few years of Magic, like an omen dragon that ramps you. I’ve also made adjustments to the mana base to take out tapped duals and add the Gruul representatives of some of the better cycles we’ve had lately: Verge lands and surveil lands. Terror of the Peaks is my most costly addition, but dang does it go off in dragon decks (I cut a budget Ur-Dragon deck that had a combo with this, Bladewing the Arisen, and Miirym, Sentinel Wyrm).
Combos and Interactions
There’s no combo in the deck as built, but you can instantly upgrade it to Bracket 3 if you add Aggravated Assault, which combos with Savage Ventmaw as long as it can keep attacking without dying. That’s the perfect time for a Heroic Intervention, if you ask me.
Bracket 3 Upgrades
The first card to consider here is Aggravated Assault since it has an infinite combat combo with Savage Ventmaw. It’s just a little too quick to assemble for Bracket 2; you could easily cast them each on curve along with a haste enabler to go off on turn 6.
Format staples like Heroic Intervention and Three Visits improve your protection and ramp packages, respectively. Even a Ruby Medallion could go a long way given the number of red creatures you have to cast.
You can add tutors like Worldly Tutor into the mix, and Deflecting Swat is another strong protective spell to consider. Anything that makes your lands tap for more mana helps you to get Atarka out more quickly and more often, too.
#2. The Under-Supported Creature Type – Zoraline Bats

Zoraline, Cosmos Caller | Illustration by Justin Gerard
Commander (1)
Creature (30)
Aclazotz, Deepest Betrayal
Basilica Screecher
Courier Bat
Darkstar Augur
Deep-Cavern Bat
Essence Channeler
Ghastly Gloomhunter
Glidedive Duo
Gurmag Swiftwing
Lifecreed Duo
Malakir Familiar
Marauding Blight-Priest
Mirkwood Bats
Momo, Friendly Flier
Moonrise Cleric
Moonstone Eulogist
Moonstone Harbinger
Regal Bloodlord
Ruin-Lurker Bat
Sanguine Evangelist
Skeletal Vampire
Star Charter
Starlit Soothsayer
Starscape Cleric
Starseer Mentor
Stirge
Valley Questcaller
Valley Rotcaller
Vito, Thorn of the Dusk Rose
Wax-Wane Witness
Instant (8)
Batwing Brume
Dawn's Truce
Fracture
Hazel's Nocturne
Mortify
Path to Exile
Sonar Strike
Swords to Plowshares
Sorcery (7)
Austere Command
Diresight
Fell
Night's Whisper
Sign in Blood
Starfall Invocation
Stargaze
Enchantment (9)
Banishing Light
Black Market Connections
Blind Obedience
Cleric Class
Etchings of the Chosen
Lunar Convocation
Phyrexian Arena
Sanguine Bond
Test of Endurance
Artifact (8)
Arcane Signet
Desecrated Tomb
Orzhov Signet
Patchwork Banner
Sinister Monolith
Sol Ring
Talisman of Hierarchy
Well of Lost Dreams
Land (37)
Bleachbone Verge
Bojuka Bog
Caves of Koilos
Command Tower
Isolated Chapel
Lupinflower Village
Mudflat Village
Nesting Grounds
Orzhov Basilica
Path of Ancestry
Plains x10
Scoured Barrens
Shineshadow Snarl
Swamp x11
Tainted Field
Temple of Silence
Three Tree City
Vault of the Archangel
Not every creature type is supported equally; I say this as someone who owns minotaur, phoenix, and satyr decks. Bracket 2 is the perfect place to run these commanders because you can surround them and your possibly questionable creature base with generically good cards and staples.
The Commander: Zoraline, Cosmos Caller
One of the 10 rare legendary creatures that were signposts in Bloomburrow’s Limited format, Zoraline, Cosmos Caller gave bats a thematic commander that lets you run plenty of winged mammals, including various versions of Momo from Avatar: The Last Airbender.
Zoraline wants you to attack to gain life and reanimate your permanents; you can even reanimate your artifacts and enchantments in this build.
The Deck
The moment you take the Exquisite Bond combo out of an Orzhov lifegain deck, you’ve defanged the vampire bat. I’ve included Test of Endurance as a possible win condition because every game needs to end sometime.
Of the 30 creatures in this deck that aren’t your commander, over two-thirds are bats. And if you look at the list, you can see how this creature type needs help to get off the ground. There’s some lifegain theming going on, but to make it good, you’re basically building a standard Orzhov lifegain deck with a bat theme.
You also aren’t using each of the bats optimally in this deck; Mirkwood Bats is at its best when surrounded by tokens, especially utility artifact tokens that you plan to sacrifice anyway. There are a few token generators in this deck, but not enough to fully leverage the Lord of the Rings bat.
Combos and Interactions
Exquisite Blood and Bloodthirsty Conqueror aren’t in the deck because they have so many options that you can combo with, most notably Starscape Cleric, Sanguine Bond, Vito, Thorn of the Dusk Rose, and Marauding Blight-Priest. Starscape Cleric is the most egregious since it costs just 2 mana if you don’t pay for its offspring ability.
Bracket 3 Upgrades
Exquisite Blood and Bloodthirsty Conqueror are a good place to start, followed by Beacon of Immortality.
You can make some modest, non-typal additions to the creature base like Enduring Tenacity and Soul Warden to get more of those all-important triggers, plus Bontu's Monument and Authority of the Consuls. Bolas's Citadel is a good outlet for all that life you plan to gain.
#3. A Thematic But Not Busted Equipment Deck – Valduk Impact

Valduk, Keeper of the Flame | Illustration by Victor Adame Minguez
Commander (1)
Creature (12)
Bladegraft Aspirant
Brass Squire
Devilish Valet
Firion, Wild Rose Warrior
Foundry Inspector
Harmonic Prodigy
Lizard Blades
Ogre Battledriver
Purphoros, God of the Forge
Toggo, Goblin Weaponsmith
Torbran, Thane of Red Fell
Witty Roastmaster
Instant (4)
Chaos Warp
Demand Answers
Rebel Salvo
Thrill of Possibility
Sorcery (7)
Blasphemous Act
Faithless Looting
Overpowering Attack
Relentless Assault
Tormenting Voice
Vandalblast
Witch's Mark
Enchantment (14)
Blacksmith's Talent
Bravado
Connecting the Dots
Demonic Ruckus
Dragon Mantle
Etali's Favor
Goblin Bombardment
Impact Tremors
Outpost Siege
Rune of Speed
Shared Animosity
Sticky Fingers
Tooth and Claw
Warstorm Surge
Artifact (28)
Arcane Signet
Barrow-Blade
Beamtown Beatstick
Blackblade Reforged
Bone Saw
Boots of Speed
Cliffhaven Kitesail
Diamond Pick-Axe
Explorer's Scope
Gimli's Axe
Goldvein Pick
Golem-Skin Gauntlets
Hammer of Nazahn
Heraldic Banner
Hero's Blade
Infiltration Lens
Lavaspur Boots
Leather Armor
Mask of Memory
Mind Stone
Ring of Valkas
Short Bow
Shuko
Skullclamp
Sol Ring
Swiftfoot Boots
Tarrian's Soulcleaver
Thran Power Suit
Land (34)
Buried Ruin
Castle Embereth
Forgotten Cave
Lindblum, Industrial Regency
Mountain x28
Myriad Landscape
Rogue's Passage
A problem I’ve had with equipment and aura decks lately is that because they have so many tutors, it can be hard to limit myself to just a few.
While I could build a Bracket 2 Boros () equipment deck, I feel like that’s probably just going to turn into Boros legend soup. Which is fine, but I want to do something more fun. So let’s cut a color and build an equipment deck with a twist: Impact Tremors.
The Commander: Valduk, Keeper of the Flame
Valduk, Keeper of the Flame needs equipment and auras to get going, but what turns your ethanol into jet fuel is when you surround it with Impact Tremors and damage doublers, something red has in spades.
The Deck
This deck wins with a combination of burn and combat damage. Pile enough equipment onto Valduk and the combat step trigger plops out enough elemental tokens to be a problem, regardless of whether you have impact triggers to burn everyone to a crisp or the tokens overwhelm them. Even though they’re already hasted, Ogre Battledriver turns each token into a 5/1, an even deadlier berserker that makes the blocking math harder.
The trick is to surround Valduk with cheap equipment and auras; equipment has the advantage of sticking around if Valduk dies, though auras won’t leave if an opponent Vandalblasts the board. You can lean one way or the other, but a mix is good to maintain some resilience.
Combos and Interactions
I didn’t include any obvious combos, but I’ll outline a few that you can use to adjust the deck’s power-level.
The first involves the commander, Valduk, Keeper of the Flame, and Breath of Fury. If there’s an opponent that can’t block your creatures and Valduk has just one equipment or aura on it, you can chain combats by continuously sacrificing tokens.
If you can give Raptor Hatchling indestructible, perhaps with a Darksteel Plate or Hammer of Nazahn, your impact triggers can generate an infinitely wide board state if you point them at the baby dino. Better still, if you have multiple impact triggers, you can use one to fuel the loop and others to burn your opponents or their creatures.
Crackdown Construct can become an infinitely large creature; all you have to do is activate Shuko’s 0-mana equip ability over an over. Firion, Wild Rose Warrior and Bladegraft Aspirant can also get there with the right equipment.
Bracket 3 Upgrades
This deck is on the fine line of Bracket 2 and Bracket 3. If you add one or more combos or tighten up the curve just a little, Bracket 3 is in sight.
There’s also the mono-red instant win combination of Outpost Siege and Worldfire, but that’s mana intensive and off-theme.
#4. The Curse of the Niche Mechanic – Lynde Curses

Curse of Shaken Faith | Illustration by Campbell White
Commander (1)
Creature (16)
Accursed Witch
Ashiok's Reaper
Bitterheart Witch
Braids, Arisen Nightmare
Clever Impersonator
Demon of Fate's Design
Doomwake Giant
Entity Tracker
Grim Guardian
Nightscape Familiar
Obeka, Splitter of Seconds
Protean Thaumaturge
Silent Arbiter
Sphinx of the Second Sun
Thoughtrender Lamia
Wicked Visitor
Instant (7)
Arcane Denial
Bedevil
Chaos Warp
Counterspell
Negate
Perilous Research
Terminate
Sorcery (5)
Asinine Antics
Blasphemous Act
Curse of the Swine
Feed the Swarm
Vandalblast
Enchantment (26)
Cruel Reality
Curse of Bloodletting
Curse of Death's Hold
Curse of Disturbance
Curse of Echoes
Curse of Fool's Wisdom
Curse of Hospitality
Curse of Misfortunes
Curse of Obsession
Curse of Opulence
Curse of Shaken Faith
Curse of Shallow Graves
Curse of Surveillance
Curse of the Nightly Hunt
Curse of the Pierced Heart
Curse of the Restless Dead
Curse of Thirst
Curse of Unbinding
Curse of Vengeance
Curse of Verbosity
Maddening Hex
Mirrormade
Paradox Haze
Propaganda
Torment of Scarabs
Trespasser's Curse
Artifact (10)
Arcane Signet
Claws of Gix
Crystal Chimes
Dimir Signet
Izzet Signet
Lightning Greaves
Rakdos Signet
Sol Ring
Swiftfoot Boots
Talisman of Dominance
Land (35)
Blazemire Verge
Bloodfell Caves
Bojuka Bog
Command Tower
Crumbling Necropolis
Dismal Backwater
Dragonskull Summit
Evolving Wilds
Exotic Orchard
Gloomlake Verge
Island x6
Izzet Guildgate
Maestros Theater
Mountain x4
Riverpyre Verge
Smoldering Marsh
Sulfur Falls
Sunken Hollow
Swamp x6
Temple of Deceit
Terramorphic Expanse
Waterfront District
Bracket 2 is the perfect place to run commanders that aren’t super well supported or explored. Just like you’d do with a niche creature type, you can build around weird themes. Deserts is a deck you can do at multiple power levels because of landfall and other land support. Vanilla creatures has a ceiling that’s only so high, but Jasmine Boreal of the Seven is explicitly made to support them.
For your consideration, I’ve brought this Lynde, Cheerful Tormentor curse deck.
The Commander: Lynde, Cheerful Tormentor
Lynde, Cheerful Tormentor has two triggers: A delayed trigger that reanimates your curses, and an upkeep trigger that moves your curses around and gives you cards. Your options aren’t plentiful, but there’s a surprising number of enchantresses in Grixis ().
The Deck
This deck runs some enchantment payoffs like Entity Tracker and Ashiok's Reaper. Silent Arbiter helps to mitigate your lack of creatures and slow down most of your opponents, while Claws of Gix lets you reset your curses to stabilize your life total. Asinine Antics is a mass enchantment producer that’ll trigger your payoffs as the tokens enter both the battlefield and the graveyard.
The real fun here comes from your ability to get extra upkeep triggers. Obeka, Splitter of Seconds, Paradox Haze, and Sphinx of the Second Sun help you move your curses around the battlefield more often.
But at the end of the day, your upside is as high as the quality of the curses that there are in Grixis.
Combos and Interactions
This deck doesn’t really have any combos or noteworthy interactions to shout out, and there aren’t really any to add without getting into “Hullbreaker Horror + Sol Ring” territory.
Bracket 3 Upgrades
The primary way to upgrade this deck for Bracket 3 is to improve the dual and tri-lands in the mana base, then add fitting Game Changers. Tutors, counterspells, Commander free spells, Cyclonic Rift… you know, just start playing the hits.
You can also substitute the more lackluster curses with cards that copy better ones instead. Copy Enchantment and Estrid's Invocation are a good place to start, then you can add in an Extravagant Replication for another upkeep trigger that you’ll want to copy.
After that? Pray that we get another batch of curses sooner rather than later. As I say that, the second finger of a distant monkey’s paw is curling (the first was when I said that we should get Teenage Mutant Ninja Turtles in Magic).
#5. Spread the Word! – Three Dog Aura Composting

Three Dog, Galaxy News DJ | Illustration by Elizabeth Peiró
Commander (1)
Creature (23)
Adeline, Resplendent Cathar
Ajani's Chosen
Anim Pakal, Thousandth Moon
Archon of Sun's Grace
Archon of the Wild Rose
Ardenn, Intrepid Archaeologist
Danitha Capashen, Paragon
Eidolon of Countless Battles
Eiganjo Dynastorian
Herald of Amity
Koll, the Forgemaster
Kor Spiritdancer
Krenko, Tin Street Kingpin
Loyal Apprentice
Mesa Enchantress
Pearl-Ear, Imperial Advisor
Reyav, Master Smith
Sram, Senior Edificer
Starfield Mystic
Tiana, Ship's Caretaker
Transcendent Envoy
Umbra Mystic
Wyleth, Soul of Steel
Instant (6)
Boros Charm
Chaos Warp
Generous Gift
Inventory Management
Path to Exile
Swords to Plowshares
Sorcery (3)
Austere Command
Blasphemous Act
Winds of Rath
Enchantment (25)
All That Glitters
Angelic Gift
Cartouche of Solidarity
Cathar's Call
Chains of Custody
Daybreak Coronet
Demonic Ruckus
Divine Favor
Dragon Mantle
Etali's Favor
Ethereal Armor
Feather of Flight
Hyena Umbra
Mantle of the Ancients
Nurturing Presence
Pain for All
Rune of Speed
Rune of Sustenance
Sage's Reverie
Sheltered by Ghosts
Spirit Mantle
Squire's Devotion
Sticky Fingers
Timely Ward
Unquestioned Authority
Artifact (6)
Arcane Signet
Boros Signet
Sol Ring
Swiftfoot Boots
Talisman of Conviction
Thought Vessel
Land (36)
Axgard Armory
Battlefield Forge
Boros Garrison
Boros Guildgate
Clifftop Retreat
Command Tower
Furycalm Snarl
Hall of Heliod's Generosity
Mountain x6
Plains x17
Reliquary Tower
Rugged Prairie
Stone Quarry
Temple of Triumph
Wind-Scarred Crag
I included this because I’m just completely fixated on this deck. And you know how blogging goes: My fixations become your reading material.
This deck encapsulates that precon energy you get from Bracket 2. There’s a lot going on here: You’re going wide with tokens, and you’re slinging auras. Your deck is vulnerable to three of Farewell’s four modes: If it blows up your creature and aura tokens, the auras you’ve stacked onto your commander, and the auras in your graveyard, you may as well concede and grab a snack.
The Commander: Three Dog, Galaxy News DJ
Three Dog, Galaxy News DJ has massive appeal to me just because the card does something different. It sticks a quest marker on your H.U.D., and I just gotta follow it to its natural conclusion.
Three Dog’s trigger is worded to go off when you attack. It’s not just a combat step trigger, so you have to swing with something to get its benefits, but Three Dog doesn’t need to step into battle. It also doesn’t specify whether the aura you sacrifice has to be a nontoken aura, in case you can move auras around somehow….
The Deck
To take advantage of Three Dog’s abilities, the deck is packed with cheap auras. There’s plenty of enchantresses and some cost reducers, but I cut the tutors to keep this deck closer to Bracket 2.
The value comes when you have a wide board of attacking tokens; when you sacrifice an aura that’s attached to Three Dog and spread it across 5-10 tokens, that’s a lot of enchantress triggers. Even better is when you use auras that cantrip or make tokens when they enter; Cartouche of Solidarity sets up the next wave of creature reinforcements, while Angelic Gift refills your hand quickly and Chains of Custody clears away problematic blockers.
With a commander like this, Eidolon of Countless Battles and All That Glitters become powerful closers, but your moves are highly telegraphed and easy to disrupt.
Combos and Interactions
This deck doesn’t have any obvious combos as built, but there’s potential to add some.
Word to the wise: Do not add Secret Arcade // Dusty Parlor. Its combos with Ajani's Chosen and Archon of Sun's Grace don’t end and technically draw the game. Unless you’re okay with only playing the combo when you can Swords your Archon or something to end the loop, this feels like a Rule 0 violation waiting to happen.
Bracket 3 Upgrades
Tutors like Kellan, the Fae-Blooded, Steelshaper's Gift, Enlightened Tutor, and Open the Armory grab your win conditions more consistently.
Greater Auramancy provides a massive amount of protection to this deck. Codsworth, Handy Helper is on-theme for a Fallout commander and a perfect mana dork. Its ability to move auras around also lets you reuse something you’ve already sacrificed without using reanimation.
You can improve the mana base with Turbulent Steppe, Sundown Pass, and even better duals.
Commanding Conclusion

Atarka, World Render | Illustration by Camille Alquier
And that’s our 5-deck sampler of Bracket 2 in Commander. While I tend to build closer to Bracket 3 these days, Bracket 2 is a really fun space to explore when you’ve got a commander that has a unique take on a mechanic or archetype. It’s the perfect space to test out an idea before you invest in the expensive cards to upgrade it, or you can just brew it and play it without worrying about keeping it up to date with the most recent tech. Bracket 2 is your oyster, friends.
Which commanders do you build around in Bracket 2? How would you build a spellslinger, blink, or control deck in this bracket? Let me know in the comments below or share your decks over on the Draftsim Discord.
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Until next time, happy brewing!
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