Starfield of Nyx - Illustration by Tyler Jacobson

Starfield of Nyx | Illustration by Tyler Jacobson

Enchantments are incredibly powerful cards that stick around like artifacts, but their colors often give them access to strong abilities that artifacts don't receive.

If you want to fill your deck with enchantments, you need a good reason to, plus support to make them better. So let’s consider the best payoffs and support pieces that can help you feel good about filling more than half your deck’s slots with enchantments.

What Are Enchantment Support Cards in MTG?

Sanctum Weaver - Illustration by Kimonas Theodossiou

Sanctum Weaver | Illustration by Kimonas Theodossiou

Enchantment support cards reference enchantments and either encourage you to run a lot of enchantments or reward you for doing so. They may reference other cards types, but they have to mention enchantments. These cards primarily exist within Abzan () colors, though blue shows up every now and again. Enchantments and red don't mingle much.

#47. Whitewater Naiads

Whitewater Naiads

Whitewater Naiads works in Voltron EDH decks that win with commander damage. It's very niche, but super impactful; imagine dropping an Ethereal Armor or Ancestral Mask on an unblockable creature.

#46. Vernal Equinox

Vernal Equinox

Vernal Equinox is niche since giving enchantments flash isn't the easiest thing to exploit, but it makes cards like Seedborn Muse and Wilderness Reclamation even stronger.

#45. Tatsunari, Toad Rider

Tatsunari, Toad Rider

As neat as Tatsunari, Toad Rider is, the real enchantment payoff is Keimi, the token it creates. Draining your opponents when you cast spells provides excellent pressure, and that sort of repeatable effect is often the first step to assemble some sort of combo.

#44. Kruphix's Insight

Kruphix's Insight

You need a very high enchantment count to make Kruphix's Insight playable, but decks that meet the threshold receive a powerful draw/self-mill card. It plays best with cards like Anikthea, Hand of Erebos and Starfield of Nyx that want enchantments in your graveyard.

#43. Ghen, Arcanum Weaver

Ghen, Arcanum Weaver

Is that… a red enchantment card??

Ghen, Arcanum Weaver brings the zest of reanimation to enchantress decks, exchanging trinkets like Rune of Speed for doomsday spells like Cruel Reality and Sunbird's Invocation. You can even use it as a support piece to recur important enchantments, or enchantments like Sterling Grove that sacrifice themselves.

#42. Academy Rector

Academy Rector

Academy Rector requires building around since you need a sacrifice outlet, but free enchantments are worth the effort. Four mana for Omniscience or Overwhelming Splendor is a killer deal.

#41. Nylea's Colossus

Nylea's Colossus

Nylea's Colossus primarily works in EDH, where its power-doubling ability gives decks the strength to punch through 120 life—or Voltron decks to hit the 21 commander damage threshold.

#40. Wildsear, Scouring Maw

Wildsear, Scouring Maw

Wildsear, Scouring Maw is an oddity as Gruul () enchantment payoff. Cascade is a great riff on the traditional card draw that enchantresses grant, and it plays well with red's cast-from-exile payoffs.

#39. Estrid, the Masked

Estrid, the Masked

Estrid, the Masked supports aura decks quite well. It plays best with aura-based ramp like Wild Growth and Utopia Sprawl to maximize your mana production.

#38. Weaver of Harmony

Weaver of Harmony

Weaver of Harmony only improves enchantment creatures, but it's a great support card. This would be playable as an anthem or an ability doubler; both, on such a cheap card, is exceptional.

#37. Estrid's Invocation + Copy Enchantment

Estrid's Invocation and Copy Enchantment work best in EDH to skirt the singleton rule by copying bomb enchantments like Smothering Tithe and Rhystic Study. The flicker effect on Invocation also pairs nicely with constellation cards.

#36. Aminatou, Veil Piercer

Aminatou, Veil Piercer

Aminatou, Veil Piercer supports big enchantment decks. The miracle ability doesn't help you to cast Rancor, Sterling Grove, and other cheap enchantments, but it's a dream when you go for Overwhelming Splendor and the like.

#35. Doomwake Giant

Doomwake Giant

Doomwake Giant controls the board with a small debuff. This works best in decks that cast many small enchantments as opposed to decks that cast one big enchantment each turn.

#34. Nettlecyst

Nettlecyst

Nettlecyst might see play in artifact decks more than enchantment decks, but All That Glitters attached to a creature that leaves an equipment behind might be worth playing for aggressive decks, even if it doesn't directly trigger enchantment synergies.

#33. Destiny Spinner

Destiny Spinner

Destiny Spinner‘s main draw is its counter protection. Protecting your enchantments on the stack foils Grixis () decks, which struggle to handle resolved enchantments. It also forces through combos that rely on cards like Earthcraft.

#32. Thoughtrender Lamia

Thoughtrender Lamia

EDH is all about accumulating card advantage and building draw engines, so why not meet that with a discard engine? Thoughtrender Lamia costs too much for most Constructed formats, but it devastates EDH tables as a control piece that deals with threats before they get cast.

#31. Anikthea, Hand of Erebos

Anikthea, Hand of Erebos

Anikthea, Hand of Erebos is among the most popular enchantment commanders. If your enchantment deck cares about sagas or the graveyard, it's an excellent choice as commander or support piece.

#30. Moon-Blessed Cleric

Moon-Blessed Cleric

Stapling Enlightened Tutor to a creature has great benefits, largely due to flicker effects. Tutoring up Teleportation Circle or Astral Slide creates a one-card value engine if your opponents don't have a quick answer.

#29. Zur the Enchanter

Zur the Enchanter plays best with silver-bullet enchantments like Rest in Peace and Stony Silence that shut off opposing game plans. Once you've stopped your opponents from playing, you can find All That Glitters and other auras to end things.

#28. Greater Auramancy

Greater Auramancy

Greater Auramancy protects your most important pieces, whether those are enchanted creatures or just enchantments. Be careful about the timing: Once you give a creature shroud, you can't keep enchanting it.

#27. Ellivere of the Wild Court

Ellivere of the Wild Court

Ellivere of the Wild Court rewards going wide with auras. Between the Virtuous role token, which are basically All That Glitters tokens, and the powerful Coastal Piracy riff, you can't ask for much more out of a 4-drop commander.

#26. Ancestral Mask

Ancestral Mask

Ancestral Mask crops up in Pauper as a key threat for Bogles decks, and it's just as powerful in EDH Voltron decks that care about enchantments. This card gets out of control quickly since it counts all enchantments, regardless of who controls them.

#25. Kami of Transience

Kami of Transience

Kami of Transience brings the beats for aggressive enchantment decks. Trample makes the counter accumulation fierce, and the recursive ability ensures you have pressure throughout the game.

#24. Sphere of Safety

Sphere of Safety

Enchantment decks can be aggressive or controlling. If you want to control the board, Sphere of Safety is a massive help since most decks can't afford to pay 3+ mana a creature to attack you.

#23. Hall of Heliod's Generosity

Hall of Heliod's Generosity

Hall of Heliod's Generosity gets major points for being a land. You can slip this into nearly any deck with minimal impact, simply sacrificing a basic land to keep your best enchantments safe. Or at least to keep dredging them up.

#22. Rite of Harmony

Rite of Harmony

Rite of Harmony works well in combo decks with cards like Replenish and Second Sunrise that dump enchantments into play. It also pairs nicely with cards like Soaring Lightbringer that create enchantment tokens.

#21. Hallowed Haunting

Hallowed Haunting

Hallowed Haunting is one of the best win conditions for enchantment decks. Tacking massive tokens to each enchantment you cast snowballs out of control quickly, and it's resilient to board wipes.

#20. Ethereal Armor

Ethereal Armor

Ethereal Armor lets any creature smack like an Eldrazi, as long as you play enchantments. This aura is a central piece of Bogles aggro decks across multiple formats due to the power boost and first strike that make blocking extremely difficult.

#19. Composer of Spring

Composer of Spring

Composer of Spring helps to build a great value engine. When you pair this with a few enchantresses to draw extra cards, you routinely put extra lands into play, and even the odd creature.

#18. The Master of Keys

The Master of Keys

The Master of Keys works as both the commander and a support piece for Esper () enchantment decks. Giving your enchantments escape is a powerful recursion tool… and even a restrictive Underworld Breach must be a little broken.

#17. Cost Reducers

Magic has plenty of cards to reduce the cost of your enchantments, including Herald of the Pantheon, Starfield Mystic, Jukai Naturalist, and Inquisitive Glimmer. These are excellent ramp pieces and you should play as many as your color identity allows. The ones with the enchantment type are the most valuable.

#16. Sterling Grove

Sterling Grove

Sterling Grove combines protection and a tutor into a compact package. Cards that give each other card of X type a protective keyword are a fairly normal way to stress your opponent's removal, but this card elevates it by giving you a use for the enchantment when it’s targeted by Naturalize.

#15. Optimistic Scavenger + Generous Visitor

If you want your enchantment deck to be aggressive, you need Optimistic Scavenger and/or Generous Visitor, both of which have been core 1-drops in their time. These often attack as 2/2s on turn 2 and hit harder and harder as the game goes on—anybody that has played against Esper Pixie has seen the dreaded 5/5 Scavenger coming their way.

#14. Alela, Artful Provocateur

Alela, Artful Provocateur

If you want a solid enchantment commander, Alela, Artful Provocateur should be near the top of the list. Whether you go hard into tokens with Favorable Winds and Coastal Piracy or simply defend your pillow fort with Faeries, Alela has what you need.

#13. All That Glitters

All That Glitters

All That Glitters turns a board of enchantments into a deadly threat. This aura sees plenty of play in artifact decks too, but the card type doesn't matter so long as you have lots of cheap permanents to flood the board.

#12. Mesa Enchantress + Satyr Enchanter + Verduran Enchantress

The trifecta of Mesa Enchantress, Verduran Enchantress, Entity Tracker, and Satyr Enchanter are your basic enchantresses, or permanents that draw cards whenever you cast enchantments. There have been many variations throughout the years, and enchantress decks always want to play a ton. Card draw is the best payoff for any archetype.

#11. Opalescence + Starfield of Nyx

Enchantments are great at generating mana, card draw, and stalling the board, but throwing down cards like Argothian Enchantress and Ghostly Prison doesn't exactly win the game. That's where Opalescence and Starfield of Nyx come into play to provide your deck with the sticks necessary to win.

#10. Calix, Guided by Fate

Calix, Guided by Fate

Calix, Guided by Fate held together a Standard deck, which proves how aggressive enchantment decks can be. But it generates enough value to be meaningful in Commander, perhaps even as the commander.

#9. Replenish

Replenish

Replenish has been a key part of enchantment decks for longer than I've played Magic. It goes well with self-mill and sagas for EDH decks like Tom Bombadil. There are many other cards with this text, like Redress Fate and Open the Vaults, but this is by far the best unless you care about artifacts.

#8. Setessan Champion + Tuvasa the Sunlit

How do you power creep an enchantress? You make it huge. Setessan Champion draws as many cards as its peers, but it isn't restricted to a meager 2/2 body. Tuvasa the Sunlit offers similar pressure, though it sees less play due to its restrictive color identity.

#7. Sanctum Weaver

Sanctum Weaver

Sanctum Weaver generates absurd mana. Since it counts itself, the floor is a classic 2-mana dork, while the ceiling makes enough mana to cast any Emrakul.

#6. Serra's Sanctum

Serra's Sanctum

The Reserved List locks Serra's Sanctum behind a massive price tag, but it's one of the strongest enchantment payoffs. It's part of the same land cycle as Gaea's Cradle and Tolarian Academy; while it isn't as powerful as those lands, it's still an unreasonably strong land.

#5. Eidolon of Blossoms

Eidolon of Blossoms

Magic has many enchantresses, and Eidolon of Blossoms ranks near the top due to its typing and constellation ability. This is always a two-for-one, even when your opponents kill it. The enchantment typing lets it work with your other synergies, too.

#4. Enchantress's Presence

Enchantress's Presence

Enchantress's Presence costs the same as Mesa Enchantress and friends, but being an enchantment edges it above them. It interacts with your synergies and is rather harder to kill than a 2/2 creature that dies from everything between Shock and Damnation.

#3. Enlightened Tutor

Enlightened Tutor

If you must tutor for enchantments, you can't get cheaper than Enlightened Tutor, a card so efficient it got slapped with a Game Changer label. It’s card disadvantage because you give up a card to stack your deck, so make sure the enchantment you go for really counts.

#2. Argothian Enchantress

Argothian Enchantress

Shroud makes Argothian Enchantress disgusting. An enchantress is already the best enchantment payoff, a must-kill threat, and this one's cheap and has protection? This should be one of the first cards in any enchantment deck.

#1. Sythis, Harvest's Hand

Sythis, Harvest's Hand

Sythis, Harvest's Hand is the best enchantress. Argothian Enchantress‘s shroud is nice, but not better than a payoff that enables your other payoffs.

Wrap Up

Calix, Guided by Fate - Illustration by Jason A. Engle

Calix, Guided by Fate | Illustration by Jason A. Engle

If you love enchantments, you need to support them, and these are the best cards to do so. Enchantments have a range of support, from card draw and mana production to tutors and protection, so there are options for every player at every power level.

What are your favorite enchantment support cards? Did I miss anything exciting? Let me know in the comments below or on the Draftsim Discord!

Stay safe, and thanks for reading!

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