Last updated on September 10, 2025

The Valeyard - Illustration by Tyukina Tatiana

The Valeyard | Illustration by Tyukina Tatiana

Alright, folksโ€ฆ let's take a break from being a bunch of goody two-shoes. I mean, nothing wrong with it! But itโ€™s time for a change of pace: Instead of being the heroes sweeping in to save the day, today we're joining Magic's dark side.

We'll play as the antagonists, the nemesis, the baddiesโ€ฆ the villains!

After all, where would the good guys be without us and our villainous plots? They'd be a bunch of normal folks doing boring, normal stuff, right?

Let's help spice up our Magic games by taking the other role and honing the most important ability of every self-respecting, moustache-twirling malefactor: setting up villainous choices to make the good guys sweat!

How Does Villainous Choice Work?

Davros, Dalek Creator - Illustration by Simon Dominic

Davros, Dalek Creator | Illustration by Simon Dominic

Face a villainous choice is a keyword action that forces one, some, or all of your opponents to pick between two bad options. You're the villain here, putting your enemies between a rock and a hard place!

While some steps may be a bit more complex, especially when they involve multiple players (more about that in a bit), the overall concept is pretty simple: When faced with a villainous choice, a player must choose one of the two options, and then the effects of that option happen. Simple as that.

Take Great Intelligence's Plan, for example:

Great Intelligence's Plan

You target an opponent, then they have to decide between discarding three cards, or letting you cast a spell from your hand without paying its mana cost. Nothing more to it.

The History of Villainous Choice  in MTG

Masters of Evil Commander Precon

Face a villainous choice was introduced in the Masters of Evil Commander Precon from the Doctor Who Universes Beyond crossover.

โ€œThe origin of this one is kind of interesting,โ€ says WotC's Gavin Verhey in the official Designing Doctor Who article. โ€œSomewhat early in design, someone submitted a punisher card, โ€˜punisher' being slang for cards that forced your opponent into a choice between two bad things.โ€

This was a great flavor for villains, who love nothing more than forcing heroes into ugly choices. During playtesting, it became clear that people greatly enjoyed roleplaying the bad guys.

โ€œAnd that's where villainous choice came from,โ€ Gavin says. โ€œThe mechanic tested great, and when we ran some focus groups, it actually ranked as one of our highest rated mechanics ever!โ€

Magic's Head Designer Mark Rosewater considers villainous choice a 6 on the Storm Scale (which is an informal scale used to communicate to players how likely a mechanic is to return; 1 is โ€œextremely likelyโ€ and 10 is โ€œprobably neverโ€).

Is a Villainous Choice a Vote in MTG?

Nope, not at all: Facing a villainous choice has nothing to do with voting.

The Valeyard

There's one card, The Valeyard, that mentions both mechanics, but theyโ€™re disconnected from each other.

Is a Villainous Choice a Modal Spell?

Nope, villainous choice cards arenโ€™t modal spells!

According to Magic's Comprehensive Rules, โ€œA spell or ability is modal if it has two or more options in a bulleted list preceded by instructions for a player to choose a number of those options.โ€

Classic bulleted-list staples like Jeska's Will and Austere Command, or more modern versions like spree (ex: OTJโ€˜s Return the Favor) or pawprints (Bloomburrowโ€˜s Season of Gathering) all fulfill the โ€œin a bulleted listโ€ requirement, so theyโ€™re modal spells.

Villainous choices do not, and therefore they arenโ€™t modal spells. Sorry, Riku of Many Paths; you're not part of the Villain's Club!

Does Villainous Choice Target?

It depends. The process of selecting who you'll offer the villainous choice to can include targeting if it states โ€œtarget player/opponent faces a villainous choiceโ€; but the choices themselves don't target.

Letโ€™s compare Great Intelligence's Plan, Hunted by The Family, and Ensnared by the Mara. Great Intelligenceโ€™s Planโ€™s ability targets an opponent (โ€œtarget opponent faces a villainous choiceโ€), but none of its other text targets. Hunted by The Family targets up to four creatures, but its ability doesnโ€™t target their controllers, and the choices themselves donโ€™t target either. Ensnared by the Mara, however, states โ€œeach opponent faces a villainous choice.โ€ This red sorcery doesnโ€™t target at all, which means it could affect a player who has hexproof.

Can You Redirect a Villainous Choice?

Yes, you can, but only if it has a target.

Let's take Deflecting Swat, for example:

Deflecting Swat

Since Deflecting Swat says โ€œYou may choose new targets for target spell or ability,โ€ it won't work for non-targeted effects.

You can swat Great Intelligence's Plan (and choose another target opponent), and you can Swat This Is How It Ends (and target another creature). But retargeting effects won't work against Ensnared by the Mara or The Master, Gallifrey's End since there are no targets to redirect.

Who Makes Their Villainous Choice First?

WotC's Matt Tabak explains in his Doctor Who Mechanics article: โ€œIf multiple players are offered a villainous choice, the first opponent in turn order makes their choice, then that effect happens. Then, the next player makes their choice, that effect happens, and so on for each player faced with a villainous choice.โ€

You may be thinking: โ€œWait, that's not how it works! All affected players should first make the choices, and only then the effects happen โ€“ all choices first, then all effects simultaneously.โ€

And you wouldn't be too wrong for thinking that! That's how these spells work in general. First, all players make their choices, following turn order. Then the actions happen simultaneously.

But villains don't play by the rules! Specifically, villainous choices are an exception to these rules, and they work how Matt describes it. Taking Ensnared by the Mara as an example, which affects all your opponents:

  • The player after you in the turn order choose one of the villainous choices,
  • The chosen effect takes place (this is where villainous choice is an exception to the general rule; normally the effects happen after all the choices are made),
  • The next player in the turn order makes the choice, the chosen effect takes place, then it's the next player's turn to choose, etc.

Can You Choose a Mode That Doesnโ€™t Do Anything?

Yes, you can! This is another exception to the general rules, but in this case it works in your opponent's favor.

In general, you can't make an illegal or impossible choice. But for villainous choices, you can โ€“ these are an exception to the general rule: โ€œWhile facing a villainous choice, a player may choose an option that is illegal or impossible. In that case, they perform as much of the action as is possible.โ€

If you point a Lightning Bolt at your opponent, and you have Davros, Dalek Creator in play by your end step, your burned foe will have to face Davros' villainous choice. But if your foe happens to have an empty hand, they can choose to discard a card (even if they can't actually perform the action) and nullify the downside.

Gallery and List of Villainous Choice Cards

There are currently 12 villainous choice cards, all of them from the Masters of Evil Commander Precon. They all fall inside the Grixis () color identity.

Best Villainous Choice Cards

None of the villainous choice cards have broken any MTG format, as witnessed by their prices at the time of writing โ€“ they all cost less than a buck for their regular copies, and most of them are worth less than 20 cents.

But playing the villain isnโ€™t just about winningโ€ฆ it's about sending a message, so here are a couple of the most popular villainous choosers.

Davros, Dalek Creator

Davros, Dalek Creator

Alien scientist Davros, Dalek Creator, the face commander from the Masters of Evil Commander Precon, is an okay Grixis commander and a fairly popular commander as per EDHREC. It mixes token creation with villainous choices as long as you can keep damaging opponents.

Even though it leads the villainous choice precon, Davros is more of a group slug commander according to Gavin Verhey. โ€œVillainous choice isn't really a thematic [mechanic] to build around,โ€ Gavin writes, โ€œthey're just individual cards you put into decks.โ€

What Davros really wants you to do is to hurt everybody during your turn โ€“ villainous choices are just cherries on top. Notice that the damage can come from any source (even from a source you don't control), rather than from Davros.

Ensnared by the Mara

Ensnared by the Mara

This red sorcery seems the most popular villainous choice card in the 99 of a Commander deck. Like Davros, Ensnared by the Mara leans on the โ€œLet's hurt everybody!โ€ theme, since โ€œmill and take damageโ€ is the option your victims are most likely to take.

The Valeyard

The Valeyard

If you really want to build around villainous choices, The Valeyard is the card to look at. Double the choices, double the fun!

You also get to cast your vote twice if you want to, should any voting arise.

Wrap Up

Hunted by The Family - Illustration by Darren Tan

Hunted by The Family | Illustration by Darren Tan

None of the villainous choice cards managed to make too many waves in any Magic format, but I think it's a fine mechanic that seems easy to adapt to future MTG sets. After all, villains' fondness for these evil choices is universal, and every story needs villains, so I wouldn't be surprised to see this keyword action return in the future.

I hope you've enjoyed this mechanical deep dive, and if you have questions or concerns, please drop a comment below or stop by the Draftsim Discord for a chat.

Good luck out there!

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