Last updated on January 5, 2026

New Perspectives | Illustration by Darek Zabrocki
It’s safe to say that Commander has absolutely exploded in recent years: it’s now the most popular format by a long shot! The sets released in the last year (even the last few sets alone) have featured some incredible legendary creatures. Sadly, not all of them have received the attention they deserve.
I’ve combed the cards to select a bunch of commanders from the last dozen or so sets that I think are worthy of your attention. Some you may know, while others may be strangers. Why are these commanders so good, and which cards and strategies do they work best with?
Let's find out!
#16. Yarus, Roar of the Old Gods

Yarus, Roar of the Old Gods (Murders at Karlov Manor) | Illustrated by Peter Diamond
Commander (1)
Creatures (30)
Ainok Survivalist
Akroma, Angel of Fury
Ashcloud Phoenix
Bolrac-Clan Basher
Boltbender
Curator Beastie
Culvert Ambusher
Deathmist Raptor
Den Protector
Experiment Twelve
Flourishing Bloom-Kin
Greenbelt Radical
Guardian Shield-Bearer
Hauntwoods Shrieker
Hooded Hydra
Hystrodon
Kozilek, the Broken Reality
Krosan Cloudscraper
Krosan Colossus
Printlifter Ooze
Pyrotechnic Performer
Riftburst Hellion
Rockshard Elemental
Root Elemental
Salt Road Ambushers
Stormcrag Elemental
Temur War Shaman
Titanic Bulvox
Vengeful Creeper
Whisperwood Elemental
Sorceries (8)
Blasphemous Act
Cultivate
Explore
Hide in Plain Sight
Rampant Growth
Threats Around Every Corner
Valgavoth's Onslaught
Wildcall
Instants (7)
Abrade
Beast Within
Break Down the Door
Chaos Warp
Expose the Culprit
Gruesome Slaughter
Snakeskin Veil
Artifacts (9)
Arcane Signet
Culling Dais
Evolving Door
Gruul Signet
Mind Stone
Panoptic Projektor
Scroll of Fate
Swiftfoot Boots
Talisman of Impulse
Enchantments (8)
Barrage of Expendables
Evolutionary Leap
Goblin Bombardment
Obscuring Aether
Rageform
Trail of Mystery
Ugin's Mastery
Wild Growth
Lands (37)
Branch of Vitu-Ghazi
Bristling Backwoods
Cinder Glade
Command Tower
Evolving Wilds
Exotic Orchard
Forest x12
Game Trail
Gruul Turf
Mossfire Valley
Mountain x12
Temple of Abandon
Temple of the False God
Terramorphic Expanse
Zoetic Cavern
This Yarus, Roar of the Old Gods deck pulls double duty in several ways with payoffs for playing with cards face down and turning them face up. Then it has a payoff when you sacrifice your face-downs and bring them right back and cheat on the huge morph costs. When you don't beat down with the huge threats in here, you can aggressively use face-down creatures that you're happy to trade.
The card draw can be clunky in this deck, but Yarus gives you card advantage in two ways, and you can't forget about granting haste to your whole team, including the ones you just brought back to the battlefield and turned up. So if you were interested in or enjoyed the Murders at Karlov Manor Commander deck Deadly Disguise, you'll like putting Gruul cards in play with this deck.
#15. Spider-Woman, Stunning Savior Stax

Narset Transcendent | Illustration by Magali Villeneuve
Commander (1)
Planeswalkers (7)
Dovin, Hand of Control
Narset, Parter of Veils
Narset Transcendent
Teferi, Master of Time
Teferi, Temporal Pilgrim
Teferi, Time Raveler
Teferi, Who Slows the Sunset
Creatures (10)
Archaeomancer
Aven Mindcensor
Esper Sentinel
Fog Bank
Lavinia, Azorius Renegade
Michiko Konda, Truth Seeker
Peregrine Drake
Sunblast Angel
Thalia, Heretic Cathar
Wall of Denial
Sorceries (8)
Approach of the Second Sun
Beyond the Quiet
Farewell
Single Combat
Starfall Invocation
Stock Up
Tempted by the Oriq
Windfall
Instants (13)
Azorius Charm
Brainstorm
Brainsurge
Counterspell
Cyclonic Rift
Dovin's Veto
Essence Scatter
Evacuation
Mana Leak
Narset's Reversal
Negate
Remand
Reprieve
Artifacts (14)
Arcane Signet
Azorius Cluestone
Azorius Signet
Cloudstone Curio
Expedition Map
Ichormoon Gauntlet
Nevinyrral's Disk
Pearl Medallion
Sapphire Medallion
Sol Ring
Talisman of Progress
The Chain Veil
White Auracite
World Map
Enchantments (9)
Aura of Silence
Authority of the Consuls
Ghostly Prison
Rest in Peace
Rhystic Study
Smothering Tithe
Stony Silence
Teferi's Ageless Insight
Teferi's Tutelage
Lands (38)
Adarkar Wastes
Ash Barrens
Command Tower
Deserted Beach
Eiganjo, Seat of the Empire
Fabled Passage
Flooded Strand
Floodfarm Verge
Glacial Fortress
Hallowed Fountain
Hengegate Pathway
Island x8
Mystic Gate
Nimbus Maze
Otawara, Soaring City
Plains x6
Port Town
Prairie Stream
Seachrome Coast
Sea of Clouds
Skycloud Expanse
Starting Town
Strip Mine
Tectonic Edge
Thespian's Stage
Vesuva
Spider-Woman, Stunning Savior could be called a hate bear thanks to it's status as a 2-drop. It is not the most threatening card on its own, and that is often a huge benefit.
The plan is to use stax cards to keep the game at your pace, punish players for tapping things and to win the game with cards like Approach of the Second Sun. If you keep your pieces concise, there are a number of Azorius combos that you could swap in to finish the game in your favor. This deck is full of card advantage and board wipes so your timing of when to use resources takes practice. Like the best blue and white commanders, this one frustrates your opponents so be sure to direct them to the other more threatening players while you set up your winning play.
#14. Niko, Light of Hope Value

Niko, Light of Hope | Illustration by Aurore Folny
Commander (1)
Planeswalker (1)
Creature (27)
Esper Sentinel
Ocelot Pride
Dour Port-Mage
Ornithopter of Paradise
Temmet, Vizier of Naktamun
Elvish Mariner
Displacer Kitten
Firemane Commando
Hero of Bladehold
Leonin Warleader
Nesting Dovehawk
Preston, the Vanisher
Solemn Simulacrum
Thassa, Deep-Dwelling
Twenty-Toed Toad
Witch Enchanter
Overlord of the Floodpits
All-Seeing Arbiter
Dream Trawler
Ethereal Valkyrie
Frost Titan
Silverwing Squadron
Sun Titan
Archon of the Triumvirate
Bane of Bala Ged
Overlord of the Mistmoors
Cityscape Leveler
Instant (8)
Ephemerate
Essence Flux
Path to Exile
Swords to Plowshares
Cyclonic Rift
Sink into Stupor
Teferi's Protection
Clever Concealment
Sorcery (7)
Winds of Abandon
Quasiduplicate
Show and Tell
Quantum Misalignment
Sunfall
Farewell
Season of Weaving
Enchantment (3)
Ghostly Prison
Rhystic Study
Smothering Tithe
Artifact (13)
Mana Vault
Sol Ring
Wayfarer's Bauble
Arcane Signet
Fellwar Stone
Grim Monolith
Mind Stone
Talisman of Progress
Thought Vessel
Basalt Monolith
Worn Powerstone
Thran Dynamo
Gilded Lotus
Land (40)
Adarkar Wastes
Ancient Tomb
Command Tower
Demolition Field
Deserted Beach
Minamo, School at Water's Edge
Eiganjo, Seat of the Empire
Flooded Strand
Floodfarm Verge
Hallowed Fountain
Hengegate Pathway
Island x9
Meticulous Archive
Mystic Sanctuary
Nimbus Maze
Otawara, Soaring City
Plains x12
Prairie Stream
Prismatic Vista
Sea of Clouds
Tundra
The easiest build path for Niko, Light of Hope utilizes the usual UW flicker suspects since the activated ability, well, flickers. But that seemed strange to me, given that the Shard copies don’t enter the battlefield. Chipping away with Cloudblazer copies seems fine, but I wanted to do more with the copy ability.
This deck focuses on attack triggers rather than enters abilities. One Cityscape Leveler or Silverwing Squadron trigger contorts a game, so why not go for two, or more? I’ve added some enters support, largely to flicker Niko for more Shards, but the deck mostly wants to get into the red zone with Overlords and Titans and other powerful creatures.
This list wants to play lots of expensive cards, so it has a deep pull of Game Changers, primarily to turbo out its threats and end the game much faster than one might expect of an Azorius deck.
#13. Kraven Control

Kraven the Hunter | Illustration by VGreg Staples
Commander (1)
Creatures (19)
Abyssal Harvester
Archfiend of Depravity
Avatar of Woe
Freestrider Lookout
Haruspex
Harvester of Souls
Kalitas, Bloodchief of Ghet
Massacre Wurm
Morbid Opportunist
Murderous Rider
Reaper from the Abyss
Royal Assassin
Shadowgrange Archfiend
Toshiro Umezawa
Tsabo's Assassin
Vincent Valentine
Visara the Dreadful
Vraska, the Silencer
Yahenni, Undying Partisan
Sorceries (11)
Bridgeworks Battle
Damnation
Extract a Confession
Farseek
Feed the Swarm
Gix's Command
Kodama's Reach
Make an Example
Rise of the Dark Realms
Villainous Wrath
Will of the Abzan
Instants (22)
Assassin's Trophy
Beast Within
Bitter Triumph
Breathe Your Last
Consumed by Greed
Deathsprout
Devour in Shadow
Drag to the Underworld
Fell the Profane
Force of Despair
Hero's Downfall
Infernal Grasp
Lethal Scheme
Malicious Affliction
Overkill
Putrefy
Ram Through
Shoot the Sheriff
Snuff Out
Szat's Will
Tragic Slip
Withering Torment
Artifacts (5)
Arcane Signet
Glaring Spotlight
Lightning Greaves
Mithril Coat
Sol Ring
Enchantments (5)
Bonds of Mortality
Deathreap Ritual
Grave Betrayal
Nowhere to Run
Phyrexian Arena
Lands (37)
Arcane Lighthouse
Blooming Marsh
Command Tower
Darkbore Pathway
Deathcap Glade
Exotic Orchard
Forest x4
Llanowar Wastes
Necroblossom Snarl
Nurturing Peatland
Overgrown Tomb
Rogue's Passage
Swamp x14
Tainted Wood
Twilight Mire
Undergrowth Stadium
Verdant Catacombs
Vernal Fen
Viridescent Bog
Wastewood Verge
Woodland Cemetery
Kraven the Hunter keeps a watchful eye on all your opponent's biggest threats. Table politics in Commander can really help you knock off the biggest threats and you get a card off of it. It's a small bonus really. Of course, you know your decklist also includes all-stars of EDH removal like Assassin's Trophy, Shoot the Sheriff, and Avatar of Woe.
With all the biggest threats cowering, value from black enchantments like Phyrexian Arena and Grave Betrayal, or death triggers on Massacre Wurm can be your win condition.
#12. Ygra, Eater of All Aristocrats

Ygra, Eater of All | Illustration by Chris Rahn
Commander (1)
Planeswalker (4)
Grist, the Hunger Tide
Freyalise, Llanowar's Fury
Liliana, Dreadhorde General
Nissa, Ascended Animist
Creature (31)
Birds of Paradise
Elves of Deep Shadow
Gilded Goose
Blood Artist
Cankerbloom
Jadar, Ghoulcaller of Nephalia
Orcish Bowmasters
Thornvault Forager
Academy Manufactor
Camellia, the Seedmiser
Chatterfang, Squirrel General
Experimental Confectioner
Manglehorn
Morbid Opportunist
Ophiomancer
Peregrin Took
Plaguecrafter
Reclamation Sage
Savvy Hunter
Tireless Provisioner
Ace, Fearless Rebel
Bristlebud Farmer
Druid of Purification
Gyome, Master Chef
Hazel's Brewmaster
Insatiable Frugivore
Ruthless Technomancer
Syr Konrad, the Grim
Bane of Progress
Kogla, the Titan Ape
Vein Ripper
Instant (6)
Crop Rotation
Malakir Rebirth
Revitalizing Repast
Tamiyo's Safekeeping
Deadly Dispute
Fell the Profane
Sorcery (5)
Reanimate
Nature's Lore
Agadeem's Awakening
Seeds of Innocence
Toxic Deluge
Enchantment (11)
Utopia Sprawl
Wild Growth
Bitterblossom
Dreadhorde Invasion
Gate to Phyrexia
Trail of Crumbs
Awakening Zone
Bastion of Remembrance
Viridian Revel
Grave Pact
Dictate of Erebos
Artifact (6)
Skullclamp
Sol Ring
Arcane Signet
Talisman of Resilience
Tarrian's Journal
Inspiring Statuary
Land (36)
Bayou
Blooming Marsh
Bojuka Bog
Boseiju, Who Endures
Command Tower
Darkbore Pathway
Deathcap Glade
Fabled Passage
Field of the Dead
Forest
Golgari Rot Farm
Llanowar Wastes
Minas Morgul, Dark Fortress
Misty Rainforest
Nurturing Peatland
Overgrown Tomb
Phyrexian Tower
Polluted Delta
Prismatic Vista
Snow-Covered Forest
Snow-Covered Swamp
Swamp
Tainted Wood
Takenuma, Abandoned Mire
Talon Gates of Madara
Temple of Malady
Tower of the Magistrate
Twilight Mire
Underground Mortuary
Undergrowth Stadium
Urborg, Tomb of Yawgmoth
Urza's Cave
Urza's Saga
Verdant Catacombs
Woodland Cemetery
Yavimaya, Cradle of Growth
I spent a considerable amount of time attempting to make Food work in Commander, but I always came up short. There simply weren’t enough ways to make Food, and the payoffs were too weak.
Ygra, Eater of All changed everything: It allows you to use Greta, Sweettooth Scourge and Gilded Goose to enable traditional aristocrat payoffs like Midnight Reaper and Blood Artist. Ygra packs away the strategy’s key weaknesses, though it makes you rather reliant on the commander.
#11. Bello, Bard of the Brambles Midrange

Commander (1)
Creature (18)
Birds of Paradise
Delighted Halfling
Llanowar Elves
Cyberman Patrol
Elvish Archivist
Goblin Anarchomancer
Tangled Florahedron
Trailtracker Scout
Wandertale Mentor
Muerra, Trash Tactician
Eidolon of Blossoms
Solemn Simulacrum
Canoptek Spyder
Dragonhawk, Fate's Tempest
Roxanne, Starfall Savant
Kodama of the East Tree
Kogla, the Titan Ape
Cybermen Squadron
Instant (3)
Tamiyo's Safekeeping
Heroic Intervention
Peerless Recycling
Sorcery (8)
Farseek
Nature's Lore
Open the Way
Shatterskull Smashing
Wear Down
Bridgeworks Battle
Cultivate
Blasphemous Act
Enchantment (13)
Utopia Sprawl
Wild Growth
Hunter's Talent
Garruk's Uprising
Case of the Locked Hothouse
Court of Embereth
Gimli's Reckless Might
Guardian Project
Molten Echoes
Omenpath Journey
Asceticism
Court of Ire
Warstorm Surge
Artifact (16)
Sol Ring
Lightning Greaves
Talisman of Impulse
Worn Powerstone
Esika's Chariot
Ghirapur Orrery
The One Ring
Thran Dynamo
Alhammarret's Archive
Skysovereign, Consul Flagship
Chimil, the Inner Sun
God-Pharaoh's Statue
The Immortal Sun
Reaver Titan
The Skullspore Nexus
The Great Henge
Land (41)
Ancient Tomb
Boseiju, Who Endures
Buried Ruin
Cinder Glade
Command Tower
Commercial District
Copperline Gorge
Cragcrown Pathway
Dining Room
Fabled Passage
Field of the Dead
Fire-Lit Thicket
Forest x2
Game Trail
Grove of the Burnwillows
Gruul Turf
Inventors' Fair
Karplusan Forest
Mossfire Valley
Mosswort Bridge
Mountain x2
Plaza of Heroes
Prismatic Vista
Restless Ridgeline
Rockfall Vale
Rootbound Crag
Scalding Tarn
Shifting Woodland
Snow-Covered Forest
Snow-Covered Mountain
Spire Garden
Stomping Ground
Taiga
Talon Gates of Madara
Temple of the False God
Urza's Cave
Wastes
Wooded Foothills
Yavimaya, Cradle of Growth
Bello, Bard of the Brambles is a simple commander that marries enchantress decks with artifact strategies by uniting them beneath everybody’s favorite guild motto: Gruul smash!
Making enchantments and artifacts into 4/4s provides excellent pressure, but also plenty of synergies: Red and green decks have cared about powers of 4 for a while, so you get excellent card advantage from the likes of Furious Rise and Garruk's Uprising. This deck excels at drawing cards and playing lands, so it’s a fundamentally powerful strategy.
#10. Infinite Guideline Station Multicolor Matters

Infinite Guideline Station | Illustration by Piotr Dura
Commander (1)
Creatures (31)
Optimus Prime, Hero / Optimus Prime, Autobot Leader
Blaster, Combat DJ / Blaster, Morale Booster
Megatron, Tyrant / Megatron, Destructive Force
Zimone, Paradox Sculptor
Jor Kadeen, the Prevailer
Alibou, Ancient Witness
Mm'menon, Uthros Exile
General Ferrous Rokiric
Gold-Forged Thopteryx
Cyberdrive Awakener
King Darien XLVIII
Sami, Ship's Engineer
Dawnstrike Vanguard
Adrix and Nev, Twincasters
Kilo, Apogee Mind
Aragorn, the Uniter
Abuelo, Ancestral Echo
Inga and Esika
Knight of New Alara
Jetmir, Nexus of Revels
Fallaji Wayfarer
Baleful Strix
Tishana, Voice of Thunder
Curiosity Crafter
Coiling Oracle
Biomechan Engineer
Arabella, Abandoned Doll
Flight-Deck Coordinator
Dictate of Heliod
Faeburrow Elder
1 Unctus, Grand Metatect
Instants (5)
Counterspell
Divert Disaster
Dovin's Veto
Unravel
Scrollshift
Sorceries (7)
Organic Extinction
Rampant Growth
Revoke Existence
Exorcise
Kodama's Reach
Farseek
Against All Odds
Enchantments (8)
Anthem of Champions
Leyline of the Guildpact
Tempered Steel
Barrensteppe Siege
All-Out Assault
Frostcliff Siege
Teleportation Circle
Mirari's Wake
Artifacts (12)
Chromatic Lantern
Fieldmist Borderpost
Wildfield Borderpost
Veinfire Borderpost
Firewild Borderpost
Mistvein Borderpost
Patchwork Banner
Inspirit, Flagship Vessel
Combine Chrysalis
Pinnacle Starcage
Lumen-Class Frigate
Dawnsire, Sunstar Dreadnought
Lands (36)
Command Bridge
Exotic Orchard
Command Tower
Forest x4
Thriving Grove
Swamp x3
Path of Ancestry
Myriad Landscape
Evolving Wilds
Thriving Bluff
Terramorphic Expanse
Mountain x4
Thriving Heath
Thriving Isle
Thriving Moor
Plains x6
Island x6
Reliquary Tower
Infinite Guideline Station has nearly infinite directions it could go, this list in particular wants a multitude of multicolor matters cards. Faeburrow Elder, General Ferrous Rokiric and Aragorn, the Uniter are especially good. They lead to a go-wide strategy that excels with anthems, and a combination of new and old ones work just fine here, Anthem of Champions for it's low cost and Tempered Steel because you'll certainly build some robots with this deck.
Flex the ramp package to what you have on hand, and the ones that are the most versatile. Chromatic Lantern is classic and Leyline of the Guildpact much newer, but this is where you put some life into the sterile spacecraft as commander.
#9. Mendicant Core, Guidelight Artifacts

Mendicant Core, Guidelight | Illustration by Zezhou Chen
Commander (1)
Creature (29)
Esper Sentinel
K-9, Mark I
Ocelot Pride
Skrelv, Defector Mite
Cyberman Patrol
Gold-Forged Thopteryx
Ornithopter of Paradise
Securitron Squadron
Stoneforge Mystic
Losheel, Clockwork Scholar
Master of Etherium
Sai, Master Thopterist
Urza, Lord Protector
Canoptek Scarab Swarm
Cryptothrall
Solemn Simulacrum
Urza, Lord High Artificer
Urza, Prince of Kroog
Whirler Rogue
Witch Enchanter
Bronze Guardian
Canoptek Spyder
Illustrious Wanderglyph
Research Thief
Sharding Sphinx
Shimmer Dragon
Angel of the Ruins
Cybermen Squadron
Thought Monitor
Instant (12)
An Offer You Can't Refuse
Galadriel's Dismissal
Path to Exile
Swan Song
Swords to Plowshares
Arcane Denial
Cyclonic Rift
Flawless Maneuver
Sink into Stupor
Teferi's Protection
Akroma's Will
Clever Concealment
Sorcery (3)
Winds of Abandon
Thoughtcast
Brilliant Restoration
Enchantment (2)
Caretaker's Talent
Thopter Spy Network
Artifact (18)
Skullclamp
Sol Ring
Arcane Signet
Azorius Signet
Fellwar Stone
Idol of Oblivion
Mind Stone
Talisman of Progress
Thought Vessel
Nettlecyst
Simulacrum Synthesizer
Unidentified Hovership
The Aetherspark
Thousand Moons Smithy
Master's Guide-Mural
Nexus of Becoming
Spine of Ish Sah
Portal to Phyrexia
Land (35)
Academy Ruins
Adarkar Wastes
Ancient Den
Command Tower
Deserted Beach
Eiganjo, Seat of the Empire
Flooded Strand
Floodfarm Verge
Glacial Fortress
Hallowed Fountain
Hengegate Pathway
Inventors' Fair
Island x5
Meticulous Archive
Monumental Henge
Nimbus Maze
Otawara, Soaring City
Plains x6
Prismatic Vista
Razortide Bridge
Sea of Clouds
Seat of the Synod
Skycloud Expanse
Spire of Industry
Tundra
Urza's Saga
Of all the start your engines! commanders in Aetherdrift, Mendicant Core, Guidelight is among the most promising since it warms up your engines nice and early. This artifact brew focuses on going really, really wide. That enhances this commander’s power, of course—a commander damage win is surprisingly achievable—but it mostly amplifies the power of artifact creature lords like Urza, Prince of Kroog and Illustrious Wanderglyph.
Going wide gives you access to potent card advantage tools like Caretaker's Talent, Thopter Spy Network, and Research Thief. If you can’t get overly aggressive, your commander grinds through your opponents’ resources with additional copies of Portal to Phyrexia and Unidentified Hovership. It’s a flexible deck that often poses an aggressive start with the tools to handle the late game.
#8. Mr. Foxglove, the Cheater

Mr. Foxglove | Illustration by Anna Podedworna
Commander (1)
Creature (33)
Avacyn's Pilgrim
Birds of Paradise
Delighted Halfling
Giver of Runes
Llanowar Elves
Mother of Runes
Bloom Tender
Flumph
Kinnan, Bonder Prodigy
Kwain, Itinerant Meddler
Tangled Florahedron
Faeburrow Elder
Gluntch, the Bestower
Loran of the Third Path
Selvala, Explorer Returned
Braids, Conjurer Adept
Champion of Rhonas
The Second Doctor
Witch Enchanter
Solitude
Aesi, Tyrant of Gyre Strait
Archon of Valor's Reach
Dream Trawler
Ethereal Valkyrie
Kogla, the Titan Ape
Angel of the Ruins
Elesh Norn, Grand Cenobite
Nezahal, Primal Tide
Vaultborn Tyrant
Avacyn, Angel of Hope
Vorinclex, Voice of Hunger
Apex Altisaur
Blazing Archon
Instant (13)
An Offer You Can't Refuse
Path to Exile
Strix Serenade
Swan Song
Swords to Plowshares
Arcane Denial
Counterspell
Razorgrass Ambush
Fierce Guardianship
Flawless Maneuver
Sink into Stupor
Teferi's Protection
Clever Concealment
Sorcery (5)
Collective Voyage
Nature's Lore
Eldritch Evolution
Show and Tell
Natural Order
Enchantment (5)
Utopia Sprawl
Wild Growth
Ghostly Prison
Propaganda
Rites of Flourishing
Artifact (6)
Sol Ring
Arcane Signet
Talisman of Curiosity
Talisman of Progress
Talisman of Unity
Ghirapur Orrery
Land (37)
Boseiju, Who Endures
Bountiful Promenade
Breeding Pool
City of Brass
Command Tower
Eiganjo, Seat of the Empire
Exotic Orchard
Flooded Strand
Forest x5
Hall of the Bandit Lord
Hallowed Fountain
Hedge Maze
Island x2
Lush Portico
Mana Confluence
Meticulous Archive
Misty Rainforest
Otawara, Soaring City
Plains x4
Prismatic Vista
Rejuvenating Springs
Savannah
Sea of Clouds
Spara's Headquarters
Talon Gates of Madara
Temple Garden
Tropical Island
Tundra
Windswept Heath
In an exclusive Draftsim interview with Mr. Foxglove, we got one legible quote: “Chumps pay for spells.”
Cards like Vorinclex, Voice of Hunger, Avacyn, Angel of Hope, and Apex Altisaur warp games, so you want to get them out as soon as you can. Preferably with Mr. Foxglove putting them into play for nothing, though you can also make do with Show and Tell, Natural Order, and similar effects. If you absolutely must, you can ramp them out thanks to Simic’s () egregious mana acceleration.
Surrounding these battlecruisers is a whiff of group hug thanks to cards like Kwain, Itinerant Meddler and Rites of Flourishing. These fill two roles: Firstly, they encourage your opponents to send early pressure elsewhere until you become a surprise problem. Secondly, letting your opponents draw cards helps Mr. Foxglove because its card draw relies on your opponents having a bunch of cards.
#7. Loot, the Pathfinder Midrange

Loot, the Pathfinder | Illustration by Ernanda Souza
Commander (1)
Planeswalker (3)
Oko, Thief of Crowns
Kiora, Master of the Depths
Nissa, Ascended Animist
Creature (36)
Birds of Paradise
Delighted Halfling
Ragavan, Nimble Pilferer
Tamiyo, Inquisitive Student
Bloom Tender
Dour Port-Mage
Kiora's Follower
Lonis, Cryptozoologist
Springheart Nantuko
Sylvan Caryatid
Tangled Florahedron
Aether Channeler
Elvish Refueler
Farhaven Elf
Fierce Empath
Imperial Recruiter
Outcaster Trailblazer
Reclamation Sage
Uro, Titan of Nature's Wrath
Wood Elves
Caves of Chaos Adventurer
Displacer Kitten
Rashmi, Eternities Crafter
Thassa, Deep-Dwelling
Feywild Caretaker
Fury
Overlord of the Hauntwoods
Pinnacle Monk
Seedborn Muse
Terror of the Peaks
Deadeye Navigator
Kogla, the Titan Ape
Overlord of the Boilerbilges
Pyrewood Gearhulk
Etali, Primal Conqueror
Vaultborn Tyrant
Instant (13)
An Offer You Can't Refuse
Crop Rotation
Strix Serenade
Swan Song
Veil of Summer
Arcane Denial
Counterspell
Cyclonic Rift
Growth Spiral
Heroic Intervention
Blur
Ghostly Flicker
Sink into Stupor
Sorcery (3)
Expressive Iteration
Nature's Lore
Three Visits
Enchantment (3)
Up the Beanstalk
Virtue of Knowledge
Mind's Dilation
Artifact (5)
Sol Ring
Arcane Signet
Talisman of Creativity
Talisman of Curiosity
Talisman of Impulse
Land (36)
Boseiju, Who Endures
Breeding Pool
City of Brass
Command Tower
Commercial District
Dreamroot Cascade
Exotic Orchard
Field of the Dead
Forest
Hedge Maze
Island
Karplusan Forest
Mana Confluence
Minamo, School at Water's Edge
Misty Rainforest
Otawara, Soaring City
Rejuvenating Springs
Rockfall Vale
Scalding Tarn
Shivan Reef
Snow-Covered Forest
Snow-Covered Island
Spire Garden
Steam Vents
Stomping Ground
Stormcarved Coast
Taiga
Talon Gates of Madara
Temple of the False God
Training Center
Tropical Island
Urza's Cave
Volcanic Island
Wooded Foothills
Yavimaya Coast
Yavimaya, Cradle of Growth
Loot, the Pathfinder isn’t the kind of commander I generally go for: just a textbook’s worth of generic value. But these commanders aren’t inherently bad. Commanders like this Loot, or the other two Loots for that matter, don’t do anything in particular, so they can do pretty much anything.
This deck focuses on Displacer Kitten, arguably the best card to pair with Loot. It’s also incredible with, say, Etali, Primal Conqueror and Nissa, Ascended Animist. But you could easily remove all those cards and zero in on Illusionist's Bracers and Training Grounds for activated ability shenanigans, or build some kind of Voltron list that exploits the keyword soup that Loot cooks. Consider this proposed list a canvas with which you can modify to show off what you think the best generic Temur deck looks like.
#6. Arabella Aggro

Arabella, Abandoned Doll | Illustration by J.P. Targete
Commander (1)
Planeswalkers (1)
Creatures (23)
Agate Instigator
Charismatic Conqueror
Delney, Streetwise Lookout
Hellrider
Iroas, God of Victory
Krenko, Mob Boss
Krenko, Tin Street Kingpin
Lightning, Army of One
Luminous Broodmoth
Mentor of the Meek
Mother of Runes
Myrel, Shield of Argive
Ojer Taq, Deepest Foundation
Professional Face-Breaker
Purphoros, God of the Forge
Siege-Gang Commander
Soul Warden
Spider-Punk
Starry-Eyed Skyrider
Tilonalli's Summoner
Torbran, Thane of Red Fell
Weftstalker Ardent
Welcoming Vampire
Sorceries (12)
Dusk
Faithless Looting
Glimpse the Impossible
Hordeling Outburst
Increasing Devotion
Jeska's Will
Relentless Assault
Season of the Burrow
Shatterskull Smashing
Song of Totentanz
Sram's Expertise
White Sun's Twilight
Instants (12)
Akroma's Will
Desperate Ritual
Flawless Maneuver
Frontline Rush
Galvanic Discharge
Grand Crescendo
Lightning Bolt
Path to Exile
Razorgrass Ambush
Swords to Plowshares
Thraben Charm
Will of the Mardu
Artifacts (8)
Arcane Signet
Boros Signet
Fellwar Stone
Lightning Greaves
Skullclamp
Sol Ring
Talisman of Conviction
Throne of the God-Pharaoh
Enchantments (9)
Anointed Procession
Cavalcade of Calamity
Dollmaker's Shop
Fervor
Goblin Bombardment
Impact Tremors
Land Tax
Reconnaissance
Windcrag Siege
Lands (34)
Arena of Glory
Arid Mesa
Battlefield Forge
Castle Ardenvale
Command Tower
Eiganjo Castle
Eiganjo, Seat of the Empire
Exotic Orchard
Fabled Passage
Hanweir Battlements
Inspiring Vantage
Mountain x4
Myriad Landscape
Needleverge Pathway
Plains x6
Rugged Prairie
Sacred Foundry
Slayers' Stronghold
Sokenzan, Crucible of Defiance
Spectator Seating
Sunbillow Verge
Sundown Pass
Sunscorched Divide
Terramorphic Expanse
War Room
Windbrisk Heights
Arabella, Abandoned Doll plays a simple and straightforward plan that capitalizes on tokens and uses some of the strongest white and red token generators available in the Boros colors. Krenko, Mob Boss, Increasing Devotion, and Charismatic Conqueror make sure one attack from Arabella turns into lots of damage.
Several cards act as both enablers and payoffs for dropping tokens, Windcrag Siege, Dollmaker's Shop, and Elspeth, Sun's Champion. Slip in a Reconnaissance for the times when you need to attack and get Arabella out of harm's way, or swing every token to pull wins out of Hellrider and Cavalcade of Calamity.
Without some of the big time token doublers, this can still be very functional and celebrate a budget build behind the uncommonness of this commander's rarity.
#5. Kotis, the Fangkeeper Auras

Kotis, the Fangkeeper | Illustration by Evyn Fong
Commander (1)
Creatures (16)
Ancient Cellarspawn
Argothian Enchantress
Birds of Paradise
Bloom Tender
Delighted Halfling
Devoted Druid
Eidolon of Blossoms
Entity Tracker
Glasspool Mimic
Gonti, Night Minister
Hydroelectric Specimen
Sanctum Weaver
Setessan Champion
Tangled Florahedron
Tanglespan Lookout
Verduran Enchantress
Sorceries (7)
Bala Ged Recovery
Bridgeworks Battle
Damnation
Eagle Vision
Mythos of Brokkos
Nature's Lore
Three Visits
Instants (15)
Abrupt Decay
An Offer You Can't Refuse
Assassin's Trophy
Astarion's Thirst
Beast Within
Berserk
Frantic Search
Gifts Ungiven
Muddle the Mixture
Repulsive Mutation
Ruinous Intrusion
Sink into Stupor
Stubborn Denial
Swan Song
Waterlogged Teachings
Artifacts (7)
Arcane Signet
Brotherhood Regalia
Dragonfire Blade
Helm of the Gods
Inquisitor's Flail
Sol Ring
Strionic Resonator
Enchantments (24)
Alpha Authority
Ana Sanctuary
Ancestral Mask
Aqueous Form
Auramancer's Guise
Bear Umbra
Canopy Cover
Combat Research
Enchantress's Presence
Fertile Ground
Indomitable Might
Keen Sense
Mystic Remora
Pemmin's Aura
Predatory Hunger
Propaganda
Security Bypass
Shielding Plax
Shimmering Wings
Sleeper's Robe
Strong Back
Vanishing
Wild Growth
Wizard Class
Lands (30)
Barkchannel Pathway
Boseiju, Who Endures
Breeding Pool
Clearwater Pathway
Command Tower
Darkbore Pathway
Deathcap Glade
Dimir Aqueduct
Dreamroot Cascade
Flooded Grove
Forest x3
Golgari Rot Farm
Island x2
Misty Rainforest
Morphic Pool
Overgrown Tomb
Polluted Delta
Rejuvenating Springs
Shipwreck Marsh
Simic Growth Chamber
Sunken Ruins
Swamp
Twilight Mire
Undergrowth Stadium
Valgavoth's Lair
Verdant Catacombs
Watery Grave
Kotis, the Fangkeeper tends to get through to opponents thanks to it's low power, indestructibility and evasion offered by the Dimir side of its color trio.
Once you lean heavily into Kotis as a voltron commander, the theft aspect comes as a natural payoff on cards like Ancient Cellarspawn. One of the main reasons to boost Kotis is to reduce the chance you whiff on the cards exiled.
Access to green ramp and the draw from enchantress cards makes up for not getting to steal your opponent's lands. You can also mix and match lots of interaction options that include black's removal, blue counterspells, or green's hexproof as budget protection. All this means Kotis is a flexible and durable commander that gets to have fun with cards outside of your deck.
#4. Muerra, Trash Tactician Ramp

Muerra, Trash Tactician | Illustration by Volkan Baga
Commander (1)
Creature (33)
Birds of Paradise
Delighted Halfling
Llanowar Elves
Bloom Tender
Party Thrasher
Tangled Florahedron
Trailtracker Scout
Faldorn, Dread Wolf Herald
Fierce Empath
Laelia, the Blade Reforged
Outcaster Trailblazer
Hugs, Grisly Guardian
Iraxxa, Empress of Mars
Oracle of Mul Daya
Bonehoard Dracosaur
Dragonhawk, Fate's Tempest
Pinnacle Monk
Terror of the Peaks
Urabrask, Heretic Praetor
Conduit of Ruin
Etali, Primal Storm
Kogla and Yidaro
Kogla, the Titan Ape
Nalfeshnee
Trumpeting Carnosaur
Dragonlord Atarka
Etali, Primal Conqueror
Flaming Tyrannosaurus
Hideous Taskmaster
Themberchaud
Tyrant's Familiar
Cityscape Leveler
Apex Altisaur
Instant (3)
You Find Some Prisoners
Chaos Warp
Delayed Blast Fireball
Sorcery (13)
Farseek
Nature's Lore
Open the Way
Shatterskull Smashing
Stump Stomp
Three Visits
Wrenn's Resolve
Bridgeworks Battle
Jeska's Will
Light Up the Stage
Escape to the Wilds
Volcanic Torrent
Call Forth the Tempest
Enchantment (5)
Exploration
Utopia Sprawl
Wild Growth
Passionate Archaeologist
Warstorm Surge
Artifact (4)
Sol Ring
Arcane Signet
Talisman of Impulse
Unstable Amulet
Land (41)
Arid Mesa
Boseiju, Who Endures
Cinder Glade
Command Tower
Commercial District
Cragcrown Pathway
Demolition Field
Fabled Passage
Forest x9
Grove of the Burnwillows
Gruul Turf
Highland Forest
Karplusan Forest
Mosswort Bridge
Mountain x7
Prismatic Vista
Rockfall Vale
Shifting Woodland
Spire Garden
Stomping Ground
Taiga
Talon Gates of Madara
Temple of the False God
Windswept Heath
Wooded Foothills
Wooded Ridgeline
Yavimaya, Cradle of Growth
The most important resources in Commander—and Magic in general—are card advantage and mana. Putting both effects on a single commander is bound to break something—look at Prosper, Tome-Bound or the rightfully banned Nadu, Winged Wisdom. I won’t pretend Muerra, Trash Tactician is on their level, but it has that ever-potent combination.
This deck doesn’t focus on raccoon synergies, scant as they are; instead, it focuses on Muerra as a card that snowballs and takes over the game. You want to ramp into big spells that trigger the expend 8 ability, with the central concept assuming that the first expend 8 trigger gives you the cards to trigger it on your next turn, and so on.
Supplementing all this mana and card draw are a host of cast from exile synergies with cards like Flaming Tyrannosaurus, Nalfeshnee, and Passionate Archaeologist giving your spells a little extra oomph to push you over the finish line. This deck’s straightforward game plan and simple synergies make it an excellent starting point if you’re new to Magic or Commander.
#3. Cleopatra, Exiled Pharaoh Midrange

Cleopatra, Exiled Pharaoh | Illustration by Mandy Jurgens
Commander (1)
Planeswalker (1)
Creature (36)
Birds of Paradise
Delighted Halfling
Elves of Deep Shadow
Elvish Mystic
Fyndhorn Elves
Llanowar Elves
Bristly Bill, Spine Sower
Cankerbloom
Gyre Sage
Incubation Druid
Scythecat Cub
Skullbriar, the Walking Grave
Arwen, Weaver of Hope
Evolution Sage
Fain, the Broker
Glissa Sunslayer
Grakmaw, Skyclave Ravager
Honest Rutstein
Kodama of the West Tree
Legolas Greenleaf
Marwyn, the Nurturer
Nikara, Lair Scavenger
Reki, the History of Kamigawa
Reyhan, Last of the Abzan
Rishkar, Peema Renegade
The Meep
Tyvar, the Pummeler
Yahenni, Undying Partisan
Cazur, Ruthless Stalker
Fell Beast of Mordor
Meren of Clan Nel Toth
Sheoldred, the Apocalypse
Toski, Bearer of Secrets
Yawgmoth, Thran Physician
Surrak and Goreclaw
Vorinclex, Monstrous Raider
Instant (5)
Legolas's Quick Reflexes
Malakir Rebirth
Revitalizing Repast
Lethal Scheme
Windgrace's Judgment
Sorcery (8)
Hellish Sideswipe
Reanimate
Thirsting Roots
Night's Whisper
Sign in Blood
Smell Fear
The Ring Goes South
Casualties of War
Enchantment (11)
Cultist of the Absolute
Exploration
Hardened Scales
Utopia Sprawl
Wild Growth
Innkeeper's Talent
Vraska Joins Up
Black Market Connections
Court of Garenbrig
Journey to Eternity
One Ring to Rule Them All
Artifact (1)
Land (37)
Barad-dûr
Bayou
Boseiju, Who Endures
Command Tower
Darkbore Pathway
Deathcap Glade
Demolition Field
Fabled Passage
Forest x8
Karn's Bastion
Llanowar Wastes
Minas Morgul, Dark Fortress
Necroblossom Snarl
Nurturing Peatland
Overgrown Tomb
Phyrexian Tower
Plaza of Heroes
Prismatic Vista
Shifting Woodland
Shizo, Death's Storehouse
Swamp x2
Takenuma, Abandoned Mire
Twilight Mire
Underground Mortuary
Undergrowth Stadium
Urborg, Tomb of Yawgmoth
Verdant Catacombs
Woodland Cemetery
Yavimaya, Cradle of Growth
Investing counters into a creature typically means you don’t want to sacrifice it, but Cleopatra, Exiled Pharaoh shirks this convention by rewarding you for loading legendary creatures down with power, then throwing them away.
This deck focuses on counter distribution more than sacrifice themes, but it has a few cards like Yawgmoth, Thran Physician and Fain, the Broker to cycle through your legends once you need less bodies and more cards. Perhaps the coolest card in the deck, or at least my favorite, is Meren of Clan Nel Toth, which benefits from every element of the deck.
#2. The Jolly Balloon Man Combo

The Jolly Balloon Man | Illustration by Campbell White
Commander (1)
Creature (36)
Esper Sentinel
Ocelot Pride
Agate Instigator
Ajani, Nacatl Pariah
Drannith Magistrate
Ornithopter of Paradise
Spirited Companion
Splitskin Doll
Delney, Streetwise Lookout
Enduring Innocence
Imperial Recruiter
Loran of the Third Path
Moon-Blessed Cleric
Recruiter of the Guard
Skyclave Apparition
Village Bell-Ringer
Witty Roastmaster
Atsushi, the Blazing Sky
Felidar Guardian
Mondrak, Glory Dominus
Nesting Dovehawk
Purphoros, God of the Forge
Restoration Angel
Solemn Simulacrum
Witch Enchanter
Ao, the Dawn Sky
Elesh Norn, Mother of Machines
Fury
Kiki-Jiki, Mirror Breaker
Reverent Hoplite
Solitude
Zealous Conscripts
Evangel of Heliod
Overlord of the Boilerbilges
Trumpeting Carnosaur
Wurmcoil Engine
Instant (8)
Enlightened Tutor
Ephemerate
Galadriel's Dismissal
Path to Exile
Swords to Plowshares
Flawless Maneuver
Teferi's Protection
Clever Concealment
Sorcery (4)
Gamble
Shatterskull Smashing
Winds of Abandon
Fell the Mighty
Enchantment (3)
Impact Tremors
Warleader's Call
Mana Echoes
Artifact (10)
Sol Ring
Arcane Signet
Boros Signet
Fellwar Stone
Magewright's Stone
Mind Stone
Talisman of Conviction
Thought Vessel
Worn Powerstone
Panharmonicon
Land (38)
Ancient Tomb
Arid Mesa
Battlefield Forge
Clifftop Retreat
Command Tower
Demolition Field
Eiganjo, Seat of the Empire
Elegant Parlor
Exotic Orchard
Fabled Passage
Fountainport
Mountain x6
Plains x11
Plateau
Prismatic Vista
Reflecting Pool
Rugged Prairie
Sacred Foundry
Sokenzan, Crucible of Defiance
Spectator Seating
Sundown Pass
War Room
Windbrisk Heights
The Jolly Balloon Man lends itself well to a grindy, value-oriented game plan; it’s like Kiki-Jiki, Mirror Breaker that’s harder to combo with, but easier to cast with more options.
This is primarily a combo deck. I’ve added all the Kiki-Jiki combos (plus Mana Echoes to let your commander go infinite with Restoration Angel and whatnot) plus the incredible nonsense that arises when you copy Nesting Dovehawk or Ocelot Pride, then copy the copies to teach your opponents a thing or two about exponential growth.
All that token production goes hard with Impact Tremors variants that enable perfectly “fair” wins with copies of Reverent Hoplite and Evangel of Heliod. Toss in a few Panharmonicon effects to reapply all those enter abilities, and you end up with a powerful combo deck that gets out of hand astonishingly fast.
#1. Ketramose, the New Dawn Flicker-Control

Ketramose, the New Dawn | Illustration by Maaz Ali Khan
Commander (1)
Planeswalker (4)
Kaya, Ghost Assassin
The Wandering Emperor
The Eternal Wanderer
Kaya, Intangible Slayer
Creature (29)
Esper Sentinel
Merrow Bonegnawer
Charming Prince
Dauthi Voidwalker
Emperor of Bones
Helpful Hunter
Lotho, Corrupt Shirriff
Orcish Bowmasters
Phelia, Exuberant Shepherd
Spirited Companion
Boggart Trawler
Flickerwisp
Loran of the Third Path
Skyclave Apparition
Felidar Guardian
Preston, the Vanisher
Ravenous Chupacabra
Restoration Angel
Witch Enchanter
Elesh Norn, Mother of Machines
Gray Merchant of Asphodel
Obzedat, Ghost Council
Overlord of the Balemurk
Phyrexian Delver
Shriekmaw
Solitude
Grave Titan
Noxious Gearhulk
Sun Titan
Instant (11)
Cloudshift
Ephemerate
Path to Exile
Swords to Plowshares
Despark
Vanishing Verse
Eerie Interlude
Ghostway
Saw in Half
Fell the Profane
Lae'zel's Acrobatics
Sorcery (6)
Damn
Night's Whisper
Sign in Blood
Winds of Abandon
Damnation
Austere Command
Enchantment (4)
On Thin Ice
Ossification
Grasp of Fate
Teleportation Circle
Artifact (13)
Ghost Vacuum
Relic of Progenitus
Sol Ring
Arcane Signet
Coldsteel Heart
Fellwar Stone
Mind Stone
Orzhov Signet
Talisman of Hierarchy
Coalition Relic
Unidentified Hovership
Mirror of Life Trapping
Conjurer's Closet
Lands (32)
Bleachbone Verge
Bojuka Bog
Caves of Koilos
Command Tower
Eiganjo, Seat of the Empire
Endless Sands
Godless Shrine
Isolated Chapel
Lazotep Quarry
Marsh Flats
Pit of Offerings
Prismatic Vista
Scrubland
Shadowy Backstreet
Shattered Sanctum
Silent Clearing
Snow-Covered Plains x8
Snow-Covered Swamp x3
Snowfield Sinkhole
Takenuma, Abandoned Mire
Talon Gates of Madara
Urza's Cave
Vault of Champions
Control decks in Commander have a distinct weakness: They need to get through a lot of cards when attempting to control three players. Ketramose, the New Dawn offers a powerful angle as a flicker-control commander, primarily serving as a source of card advantage for this deck.
The first layer of interaction relies on literally exiling your opponents’ cards with Swords to Plowshares and Vanishing Verse and the like; making your spot removal cantrip on your turn is huge. But the next layer comes from the flicker strategy. Magic has tons of creatures like Ravenous Chupacabra and Loran of the Third Path that kill things when they enter, which are already valuable two-for-ones; once you flicker them to kill an additional creature and draw a card off Ketramose, you’ve built a powerful card advantage engine that your opponents will struggle to keep up with.
Wrap Up

Command Tower | Illustration by Evan Shipard
All of these commanders are worth a try, and I enjoyed putting this list together. If you’ve got most of the cards already, or snag a cheap Commander precon just to break it up for all its pieces, all the better!
What do you think of the commanders? Which ones have you encountered so far? Which ones are you looking forward to trying out? Let me know in the comments below or over in the official Draftsim Discord.
Until next time, stay safe and stay healthy!
Follow Draftsim for awesome articles and set updates:


7 Comments
I don’t understand the addition of Verdant Succession in the Zask Insect deck, or am I missing something? keyword singleton format…
Hey Matt! The reason is that it combos with Zask if you order the triggers right. The dead creature goes to the bottom of your library, and then you tutor out the creature with Verdant!
Hi! Looking at Rona’s list, isn’t Recurring Nightmare banned in commander?
Great catch Alex, I’ve updated the list!
Hi! So… why you talked about Artisan of Forms in the Ivy Gleeful Spellthief deck, but then you didn’t put it in the actual list? Looks like it should be there… what can be removed instead? Thank you!
Hi Daniele, thanks for spotting that. I swapped it in by taking out Silkwing Scout.
great work
Add Comment