Last updated on April 11, 2024
New Perspectives | Illustration by Darek Zabrocki
It’s safe to say that Commander has absolutely exploded in recent years: it’s now the most popular format by a long shot! The sets released in the last year (even the last few sets alone) have featured some incredible legendary creatures. Sadly, not all of them have received the attention they deserve.
I’ve combed the cards to select 16 commanders from last half-dozen sets or so that I think are worthy of your attention. Some you may know, while others may be strangers. Why are these commanders so good, and which cards and strategies do they work best with?
Let's find out!
#16. Gutsy Explorer
Troyan, Gutsy Explorer (Wilds of Eldraine) | Illustration by Jesper Ejsing
Commander (1)
Planeswalker (1)
Creatures (29)
Aberrant
Altered Ego
Contortionist Troupe
Gandalf, Westward Voyager
Hangarback Walker
Herald of Secret Streams
Hooded Hydra
Hormagaunt Horde
Hydra Broodmaster
Hydroid Krasis
Illithid Harvester
Ingenious Prodigy
Iridescent Hornbeetle
Kiora's Follower
Kodama of the West Tree
Kurbis, Harvest Celebrant
Lifeblood Hydra
Neverwinter Hydra
Nexos
Ochre Jelly
Ravener
Selvala, Heart of the Wilds
Shigeki, Jukai Visionary
Steelbane Hydra
Termagant Swarm
Tervigon
The Goose Mother
Voracious Hydra
Wayward Swordtooth
Artifact (4)
Arcane Signet
Conduit of Worlds
Decanter of Endless Water
Elementalist's Palette
Instant (12)
Beast Within
Commence the Endgame
Inscription of Abundance
Inspiring Call
March of Swirling Mist
Molder
Pull from Tomorrow
Ruinous Intrusion
Thassa's Intervention
Exploration
Garruk's Uprising
Unbound Flourishing
Sorcery (15)
Cultivate
Curse of the Swine
Farseek
Finale of Revelation
Gelatinous Genesis
Kodama's Reach
Long Rest
Mass Manipulation
Monstrous Onslaught
Nylea's Intervention
Pest Infestation
Spinning Wheel Kick
Traverse the Outlands
Wave Goodbye
Wildest Dreams
Land (38)
Alchemist's Refuge
Breeding Pool
Command Tower
Dreamroot Cascade
Forest x14
Hinterland Harbor
Island x10
Mystic Sanctuary
Oran-Rief, the Vastwood
Path of Ancestry
Rejuvenating Springs
Reliquary Tower
Restless Vinestalk
Simic Growth Chamber
Temple of the False God
War Room
You may have had a mana source in your command zone before, but probably not like this. Troyan, Gutsy Explorer pulls in brother Gandalf, Westward Voyager for card advantage and hard casts the big stuff and X spell cards (there are more than you think). The fair play kind of ends there because your creatures are always optimized to be as strong as they can be. With bursts of cards from Wildest Dreams and Pull from Tomorrow, there's little drawback to discarding what doesn't help you right away with Troyan's looting ability.
Opponents might expect your big creatures, but surprises like Molder and Thassa's Intervention are great ways to interact when you're able to hold up mana. Troyan, Gutsy Explorer is such a good fit with Kiora, Behemoth Beckoner and Kiora's Follower your ramp requires practice to sequence correctly, line up your mana source with your untapper if you have to. Don't be too aggressive early, read the table for when to play an X spell for less than fully tapping out, and give Troyan a chance to prove it has the guts to end games.
#15. Rona, Herald of Invasion Show and Ping
Rona, Herald of Invasion | Illustration by Victor Adame Minguez
Commander (1)
Creatures (14)
Agent of Treachery
Archon of Cruelty
Grief
Hapless Researcher
Hell's Caretaker
Hoarding Broodlord
Hullbreaker Horror
Jace, Vryn's Prodigy
Jin-Gitaxias, Core Augur
Lord of Change
Massacre Wurm
Rune-Scarred Demon
Spellseeker
Toxrill, the Corrosive
Sorceries (21)
Bone Shards
Buried Alive
Careful Study
Chart a Course
Collective Brutality
Damnation
Duress
Exhume
Gitaxian Probe
Inquisition of Kozilek
Persist
Personal Tutor
Ponder
Preordain
Profane Tutor
Reanimate
Show and Tell
Stitch Together
Thoughtseize
Unmarked Grave
Unmask
Instants (21)
Brainstorm
Corpse Dance
Counterspell
Cut Down
Dark Ritual
Drown in the Loch
Eliminate
Fatal Push
Frantic Search
Lim-Dûl's Vault
Lose Focus
Mana Leak
Memory Lapse
Miscalculation
Misdirection
Muddle the Mixture
Occult Epiphany
Shallow Grave
Spell Pierce
Spell Snare
Tainted Indulgence
Enchantments (3)
Animate Dead
Dance of the Dead
Necromancy
Artifact (1)
Lands (39)
Bloodstained Mire
Cephalid Coliseum
Clearwater Pathway
Command Tower
Darkslick Shores
Darkwater Catacombs
Drowned Catacomb
Flooded Strand
Island x6
Mana Confluence
Marsh Flats
Minamo, School at Water's Edge
Misty Rainforest
Otawara, Soaring City
Polluted Delta
Prismatic Vista
Reflecting Pool
Scalding Tarn
Shipwreck Marsh
Sunken Hollow
Sunken Ruins
Swamp x7
Tomb Fortress
Underground River
Urborg, Tomb of Yawgmoth
Valley of Gorgoroth
Verdant Catacombs
Watery Grave
Rona, Herald of Invasion offers two different effects depending on its sides that, when paired together, lead to an interesting legendary themed Show and Tell meets Reanimate deck. Looting early sets up your graveyard to cheat in massive threats with classic black reanimation spells. After flipping, you can use pingers or mass damage effects to hit your own Rona over and over to dump your hand of expensive spells out for free.
It takes an iconic archetype and puts a spin on it that asks you to include some lesser-played threats like Pestilence Demon and Cuombajj Witches. You can do some spooky stuff with Rona while finding a new appreciation for pingers along the way!
#14. Florian, Voldaren Scion Aggro
Florian, Voldaren Scion | Illustration by Justine Cruz
Commander (1)
Planeswalker (1)
Creature (25)
Dire Fleet Ravager
Drakuseth, Maw of Flames
Duplicant
Fanatic of Mogis
Hidetsugu, Devouring Chaos
Indulgent Tormentor
Keen Duelist
Knollspine Dragon
Loyal Subordinate
Mardu Shadowspear
Neheb, the Eternal
Night Market Lookout
Plague Spitter
Prosper, Tome-Bound
Pulse Tracker
Runaway Steam-Kin
Scourge of the Skyclaves
Shepherd of Rot
Sin Prodder
Spawn of Mayhem
Storm Caller
Storm-Kiln Artist
Stormfist Crusader
Vicious Conquistador
Wild-Magic Sorcerer
Instant (7)
Abrade
Chaos Warp
Dark Ritual
Electrodominance
Price of Progress
Rakdos Charm
Seething Song
Sorcery (15)
Blasphemous Act
Blood Tribute
Collective Brutality
Crackle with Power
Cut // Ribbons
Exsanguinate
Faithless Looting
Fiery Confluence
Flame Rift
Light Up the Stage
Mana Geyser
Sizzle
Skewer the Critics
Slagstorm
Syphon Soul
Enchantment (10)
Court of Ambition
Descent into Avernus
Dictate of the Twin Gods
Fiery Emancipation
Ill-Gotten Inheritance
Palace Siege
Pyrohemia
Sanctum of Stone Fangs
Subversion
Theater of Horrors
Artifact (5)
Arcane Signet
Commander's Sphere
Nyx Lotus
Rakdos Signet
Sol Ring
Land (36)
Ash Barrens
Blood Crypt
Bojuka Bog
Canyon Slough
Command Tower
Dragonskull Summit
Evolving Wilds
Grixis Panorama
Haunted Ridge
Jund Panorama
Leechridden Swamp
Luxury Suite
Mountain x9
Rakdos Carnarium
Shadowblood Ridge
Smoldering Marsh
Swamp x10
Tainted Peak
Terramorphic Expanse
Florian, Voldaren Scion is one of the most powerful commanders from Midnight Hunt. It’s not the most recent set, but there are a few big commanders from it that I think are incredibly overlooked.
Florian is one of those, and this card is capable of far more card advantage than you could possibly imagine. It lets you play one card from the top X of your library in the post-combat main phase, where X is the total life your opponents lost that turn.
The right aggressive Rakdos () deck can let you choose from 10 to 15 cards to find the right interaction for just about any interaction.
#13. Tovolar, Dire Overlord Werewolves
Tovolar, the Midnight Scourge | Illustration by Chris Rahn
Commander (1)
Planeswalker (1)
Creature (33)
Afflicted Deserter
Avabruck Caretaker
Bird Admirer
Breakneck Rider
Child of the Pack
Cult of the Waxing Moon
Daybreak Ranger
Duskwatch Recruiter
Geier Reach Bandit
Hermit of the Natterknolls
Hollowhenge Overlord
Hound Tamer
Howlpack Piper
Ill-Tempered Loner
Immerwolf
Instigator Gang
Kessig Naturalist
Kruin Outlaw
Mayor of Avabruck
Nightpack Ambusher
Outland Liberator
Port Razer
Professional Face-Breaker
Reckless Stormseeker
Sage of Ancient Lore
Scorned Villager
Tovolar's Huntmaster
Ulrich of the Krallenhorde
Village Messenger
Village Watch
Volatile Arsonist
Werewolf Pack Leader
Wolfkin Outcast
Instant (6)
Ancient Grudge
Beast Within
Heroic Intervention
Moonlight Hunt
Moonmist
Prizefight
Sorcery (6)
Blasphemous Act
Cultivate
Decimate
Rampant Growth
Relentless Assault
Vandalblast
Enchantment (7)
Beastmaster Ascension
Full Moon's Rise
Howling Moon
Howlpack Resurgence
Ranger Class
Rhythm of the Wild
Unnatural Growth
Artifact (12)
Arcane Signet
Boxing Ring
Commander's Sphere
Gruul Signet
Herald's Horn
Icon of Ancestry
Neglected Heirloom
Sol Ring
Swiftfoot Boots
The Celestus
Thought Vessel
Vanquisher's Banner
Land (34)
Cinder Glade
Command Tower
Forest x12
Game Trail
Kessig Wolf Run
Mountain x12
Path of Ancestry
Racers' Ring
Rockfall Vale
Secluded Courtyard
Temple of Abandon
Unclaimed Territory
If werewolves are your thing, you’re (fashionably) late on Tovolar, Dire Overlord. This human werewolf brings a fresh face to the werewolf tribal genre and provides incredible card advantage and power through the flipside’s activated ability. The ability that generates power and trample is an excellent infinite mana outlet to fuel an incredible infinite power attack against your opponents.
This strategy is so strong because there’s plenty of tribal support in Commander. Just one or two among Herald's Horn, Vanquisher's Banner, Door of Destinies, or Coat of Arms can transform the game and make your army of 2/2 or 3/3 werewolves into complete monsters. Not that they weren’t already…
#12. King of the Oathbreakers Heroic Spirits
King of the Oathbreakers | Illustration by Tatiana Veryayskaya
Commander (1)
Planeswalkers (7)
Kaya the Inexorable
Kaya, Intangible Slayer
Liliana of the Veil
Liliana, Dreadhorde General
Professor Onyx
Sorin, Grim Nemesis
The Eternal Wanderer
Creatures (8)
Esper Sentinel
Grief
Guardian of Faith
Loran of the Third Path
Orcish Bowmasters
Puresteel Paladin
Solitude
Thalia's Lancers
Sorceries (11)
Blood on the Snow
Breach the Multiverse
Demonic Tutor
Farewell
Kaya's Wrath
Legions to Ashes
Search for Glory
Sunset Revelry
Thoughtseize
Torment of Hailfire
Vindicate
Instants (15)
Anguished Unmaking
Black Sun's Twilight
Dark Ritual
Despark
Ephemerate
Fatal Push
Go for the Throat
Heartless Act
Infernal Grasp
Malakir Rebirth
March of Otherworldly Light
March of Wretched Sorrow
Reprieve
Swords to Plowshares
Undying Malice
Artifacts (11)
Andúril, Flame of the West
Arcane Signet
Mazemind Tome
Mind Stone
Morgul-Knife
Orzhov Signet
Pact Weapon
Sol Ring
Sword of Forge and Frontier
Talisman of Hierarchy
The One Ring
Enchantments (7)
Black Market Connections
Curse of Silence
Elspeth Conquers Death
Forge Anew
The Cruelty of Gix
The Eldest Reborn
The Meathook Massacre
Lands (40)
Bojuka Bog
Brightclimb Pathway
Caves of Koilos
Command Tower
Concealed Courtyard
Eiganjo, Seat of the Empire
Fabled Passage
Godless Shrine
Isolated Chapel
Marsh Flats
Mirrex
Obscura Storefront
Shattered Sanctum
Shineshadow Snarl
Snow-Covered Plains x12
Snow-Covered Swamp x11
Takenuma, Abandoned Mire
The Dead Marshes
Urza's Saga
King of the Oathbreakers brings the spirit creature type matters theme to Orzhov, but asks you to do some wacky stuff to get more spirits. If you’ve played with heroic or Zada, Hedron Grinder decks before, this looks familiar but in two colors that are very far away from that typical strategy. Cheap instants that can target lots of creatures, like Pollen Remedy, become mass Spirit token producers that help your team dodge board wipes and interaction. There’s a lot of insane stuff you can do with this King. If you want to run some wild old cards that have a giant impact on games, you can go deep with this commander.
#11. Djeru and Hazoret Big Legends
Djeru and Hazoret | Illustration by Matt Stewart
Commander (1)
Creatures (25)
Akki Battle Squad
Amber Gristle O'Maul
Ao, the Dawn Sky
Ardenn, Intrepid Archaeologist
Arni Brokenbrow
Astor, Bearer of Blades
Captain Lannery Storm
Danitha, Benalia's Hope
Feldon, Ronom Excavator
Goro-Goro, Disciple of Ryusei
Karlach, Fury of Avernus
Kwende, Pride of Femeref
Linden, the Steadfast Queen
Loran, Disciple of History
Mikaeus, the Lunarch
Quintorius, Loremaster
Raiyuu, Storm's Edge
Reidane, God of the Worthy
Reyav, Master Smith
Risona, Asari Commander
Scourge of the Throne
Syr Alin, the Lion's Claw
Teshar, Ancestor's Apostle
Urabrask, Heretic Praetor
Vikya, Scorching Stalwart
Sorceries (5)
Ascend from Avernus
Austere Command
Jailbreak
Resurgent Belief
Steelshaper's Gift
Instants (8)
Angelic Intervention
Brought Back
Crush Contraband
Generous Gift
Phalanx Tactics
Surge of Salvation
Swords to Plowshares
Unbreakable Formation
Artifacts (12)
Arcane Signet
Basilisk Collar
Blackblade Reforged
Bladehold War-Whip
Bonehoard
Fellwar Stone
Glittering Stockpile
Hexgold Halberd
Sol Ring
Swiftfoot Boots
Sword of Vengeance
Two-Handed Axe // Sweeping Cleave
Enchantments (16)
Blood Sun
Duelist's Heritage
Fighter Class
Five-Alarm Fire
Footfall Crater
Improvised Armor
Kumano Faces Kakkazan
Promise of Tomorrow
Rune of Speed
Rune of Sustenance
Seal from Existence
Showdown of the Skalds
Spectral Steel
The Flame of Keld
The Triumph of Anax
Unquenchable Fury
Lands (33)
Battlefield Forge
Command Tower
Exotic Orchard
Mountain x14
Opal Palace
Plains x14
Wind-Scarred Crag
Djeru and Hazoret slots easily into multicolor legend decks, but it makes an excellent commander in its own right. It wants to be attacking in a deck packed full of 5-mana or higher splashy legends it can cheat in for cheap, and it can use Boros’s affinity for extra combat steps to get its trigger multiple times per turn. Haste when your hand is empty helps to dig you out of holes should you run out of gas in the mid to late game. Sometimes you’ll flip an Avacyn, Archangel of Hope or Elesh Norn, Grand Cenobite onto the table as early as turn 3 or 4 with a fast start and take over the game.
#10. Kinzu of the Bleak Coven Toxic Aristocrats
Kinzu of the Bleak Coven | Illustration by Andreas Zafiratos
Commander (1)
Creatures (29)
Accursed Spirit
Ayara, First of Locthwain
Blood Artist
Bloodflow Connoisseur
Carrion Feeder
Cordial Vampire
Deathgreeter
Dreg Recycler
Dross Golem
Farbog Revenant
Fleshbag Marauder
Frightcrawler
Gothmog, Morgul Lieutenant
Gríma Wormtongue
Korlash, Heir to Blackblade
Kuon, Ogre Ascendant
Midnight Reaper
Nezumi Cutthroat
Paragon of Open Graves
Pawn of Ulamog
Phyrexian Obliterator
Pitiless Plunderer
Plaguecrafter
Rancid Rats
Vermin Gorger
Vindictive Vampire
Viscera Seer
Woe Strider
Zulaport Cutthroat
Sorceries (7)
Bankrupt in Blood
Exsanguinate
Extinction Event
Infectious Inquiry
Lash of the Balrog
Mutilate
Torment of Hailfire
Instants (6)
Altar's Reap
Corrupted Conviction
Defile
Merciless Resolve
Tragic Slip
Village Rites
Artifacts (10)
Arcane Signet
Corrupted Grafstone
Decanter of Endless Water
Guardian Idol
Mind Stone
Moonsilver Key
Sol Ring
Sol Talisman
Star Compass
Wayfarer's Bauble
Enchantments (9)
Bad Moon
Bastion of Remembrance
Black Market
Cultist of the Absolute
Dark Prophecy
Dictate of Erebos
Hunger of the Ancient One
Revel in Riches
Sanguine Bond
Lands (38)
Barren Moor
Blighted Fen
Bojuka Bog
Cabal Coffers
Haunted Fengraf
Karn's Bastion
Memorial to Folly
Mirrorpool
Mortuary Mire
Reliquary Tower
Rogue's Passage
Swamp x26
Witch's Cottage
Kinzu of the Bleak Coven takes Nightmare Shepherd’s dies payoff and adds a twist to it: the creatures shrink and gain toxic 1. Where many black aristocrats decks want to reuse their creatures from the graveyard over and over, Kinzu requires you exile them, making it need different ways to win the game. Toxic is a sweet direction to consider: cheap, evasive threats or creatures that clear the way can get a few points of poison through. Fleshbag Marauder does a great job keeping your opponent’s creatures off the board while you then proliferate up those poison counters with Blightbelly Rat, Ichor Rats, and Yawgmoth, Thran Physician. Plus, you get to play Chittering Skitterling, which is ludicrous in Commander if you can get somebody corrupted.
#9. Ivy, Gleeful Spellthief Faeries
Ivy, Gleeful Spellthief (Dominaria United) | Illustration by Evyn Fong
Commander (1)
Creature (25)
Cloudseeder
Faerie Formation
Faerie Harbinger
Faerie Impostor
Faerie Noble
Faerie Swarm
Glen Elendra Archmage
Glen Elendra Pranksters
Hypnotic Sprite
Inspired Sprite
Maraleaf Pixie
Mistbind Clique
Moon Sprite
Moonshae Pixie
Orvar, the All-Form
Pixie Illusionist
Quickling
Ringskipper
Scion of Oona
Seedborn Muse
Silkwing Scout
Sower of Temptation
Spellstutter Sprite
Sprite Noble
Willow Priestess
Instant (18)
An Offer You Can't Refuse
Bounty of Might
Cerulean Wisps
Charge Through
Choose Your Weapon
Counterspell
Faerie Trickery
Familiar's Ruse
Fleeting Distraction
Hunter's Insight
Inscription of Abundance
Invigorate
Lace with Moonglove
March of Swirling Mist
Pongify
Stream of Unconsciousness
Tamiyo's Safekeeping
Viridescent Wisps
Sorcery (7)
Cultivate
Distant Melody
Mind's Desire
Notorious Throng
Rampant Growth
Ravenform
Spectral Deluge
Enchantment (14)
Colossification
Combat Research
Curiosity
Curious Obsession
Eel Umbra
Eldrazi Conscription
Fertile Ground
Octopus Umbra
Rancor
Shielding Plax
Snake Umbra
Treachery
Vow of Flight
Vow of Wildness
Artifact (3)
Moss Diamond
Sky Diamond
Sol Ring
Land (32)
Faerie Conclave
Forest x13
Island x18
Ivy, Gleeful Spellthief is a new Simic commander from Dominaria United that's drawn a lot of attention since it was spoiled. It essentially copies your single-target spells that target a creature other than itself. That’s extreme Simic value unlike anything seen before.
It makes for an excellent aura-based deck. You can start to buff up another body like Artisan of Forms, and your commander can become nearly unstoppable. It doubles your value, forces your opponents to be selective when removing threats, and greatly increases the consistency of assembling an incredible Voltron creature.
I expect this to be a super fun strategy once you get going, and Ivy, Gleeful Spellthief only costs !
#8. Goldberry, River-Daughter
Goldberry, River-Daughter | Illustration by Marie Magny
Commander (1)
Battles (1)
Creatures (24)
Aven Courier
Crystalline Giant
Deepglow Skate
Dramatist's Puppet
Flux Channeler
Gitaxian Anatomist
Hexavus
Ioreth of the Healing House
Iron Apprentice
Jin-Gitaxias
Kelpie Guide
Ludevic's Test Subject
Mercurial Spelldancer
Myojin of Cryptic Dreams
Nadir Kraken
Nimbleclaw Adept
Reservoir Kraken
Scavenged Brawler
Tekuthal, Inquiry Dominus
The Watcher in the Water
Thing in the Ice
Thrummingbird
Vizier of Tumbling Sands
Wingshield Agent
Sorceries (6)
Contentious Plan
Lórien Revealed
Preordain
Spectral Deluge
Tezzeret's Gambit
Vivisurgeon's Insight
Instants (9)
Cerulean Wisps
Counterspell
Experimental Augury
High Tide
Negate
Pongify
Rapid Hybridization
Reject Imperfection
Storm of Forms
Artifacts (11)
Arcane Signet
Astral Cornucopia
Empowered Autogenerator
Everflowing Chalice
Lux Cannon
Midnight Clock
Patriar's Seal
Sol Ring
Staff of Compleation
Sting, the Glinting Dagger
Swiftfoot Boots
Enchantments (12)
As Foretold
Freed from the Real
Inexorable Tide
Kiora Bests the Sea God
Mesmerizing Dose
Mystic Remora
Ominous Seas
Retreat to Coralhelm
Scroll of Isildur
The Bath Song
Time of Ice
Wizard Class
Lands (36)
Dark Depths
Dol Amroth
Island x30
Karn's Bastion
Nesting Grounds
Rivendell
Vivid Creek
Goldberry, River-Daughter reminds me of a Chisei, Heart of Ocean but with so much more potential. Tap and untap effects let you spread out lore, +1/+1, and other counters all over the place. It can be built to take advantage of a wide range of different counters or focus on juggling around and moving up and down a specific kind of counter like lore counters on sagas or charge counters on mana rocks and other artifacts.
Proliferate fits beautifully into this kind of deck, as does weird counter-removal tech like Ferropede. Looping Kiora Bests the Sea Gods’s second or third chapter abilities by responding to the trigger and removing the lore counter from it each turn can take over a game in no time, and that’s just the tip of the iceberg when it comes to tricks Goldberry can do.
#7. Zask, Skittering Swarmlord
Vanquisher's Banner | Illustration by Milivoj Ceran
Commander (1)
Planeswalkers (1)
Creatures (38)
Ant Queen
Bane of the Living
Blightbeetle
Bond Beetle
Broodhatch Nantuko
Canoptek Scarab Swarm
Carrion Grub
Caustic Caterpillar
Circuit Mender
Crash of Rhino Beetles
Devouring Swarm
Duskshell Crawler
Giant Adephage
Giant Ankheg
Giant Ladybug
Haywire Mite
Hex Parasite
Hornet Queen
Iridescent Hornbeetle
Ironshell Beetle
Izoni, Thousand-Eyed
Kazandu Nectarpot
azirek, Kraul Death Priest
Moldgraf Millipede
Mortician Beetle
Nantuko Cultivator
Nantuko Elder
Nantuko Husk
Nessian Hornbeetle
Phantom Nantuko
Realmwalker
Scute Mob
Scute Swarm
Skylasher
Spring-Leaf Avenger
Virus Beetle
Vorapede
Xantid Swarm
Sorceries (5)
Far Wanderings
Overwhelming Stampede
Patriarch's Bidding
Primal Growth
Rampant Growth
Instants (8)
Assassin's Trophy
Crop Rotation
Entish Restoration
Harrow
Mausoleum Secrets
Plumb the Forbidden
Rampaging Growth
Tear Asunder
Artifacts (10)
Altar of Dementia
Arcane Signet
Ashnod's Altar
Commander's Sphere
Door of Destinies
Golgari Signet
Herald's Horn
Skullclamp
Sol Ring
Vanquisher's Banner
Enchantments (3)
Crawling Infestation
Crawling Sensation
Verdant Succession
Lands (34)
Bojuka Bog
Cavern of Souls
Dakmor Salvage
Deathcap Glade
Evolving Wilds
Forest x10
Golgari Rot Farm
Grim Backwoods
Haunted Mire
Llanowar Wastes
Path of Ancestry
Secluded Courtyard
Swamp x10
Swarmyard
Terramorphic Expanse
Unclaimed Territory
Insects finally have a perfect commander with Zask, Skittering Swarmlord. Creature-type synergies are at their best when they have a unique mechanic they want to play with. With insects, you want to fill your graveyard with them and have them crawl out onto the battlefield in swarms. The landfall bonus makes threats like Scute Swarm all the more pressing of an issue. You can easily adjust how strong this deck is as well by committing harder to some of Magic’s less potent bugs or going in more on aristocrats and a graveyard-based landfall plan to juice its power while playing only the greatest insects available.
#6. Ria Ivor, Bane of Bladehold Cranial Plating
Ria Ivor, Bane of Bladehold | Illustration by Andreas Zafiratos
Commander (1)
Creatures (23)
Ardenn, Intrepid Archaeologist
Blood Artist
Braids, Arisen Nightmare
Butcher of Malakir
Corpse Knight
Cruel Celebrant
Danitha Capashen, Paragon
Elas il-Kor, Sadistic Pilgrim
Grim Haruspex
Halvar, God of Battle
Losheel, Clockwork Scholar
Mentor of the Meek
Mirkwood Bats
Mother of Runes
Puresteel Paladin
Skrelv, Defector Mite
Solemn Simulacrum
Sram, Senior Edificer
Sublime Archangel
Syr Konrad, the Grim
Varragoth, Bloodsky Sire
Viscera Seer
Zulaport Cutthroat
Sorceries (9)
Austere Command
Farewell
Feed the Swarm
Night's Whisper
Phyresis Outbreak
Read the Bones
Sign in Blood
Steelshaper's Gift
White Sun's Twilight
Instants (11)
Costly Plunder
Deadly Dispute
Enlightened Tutor
Fracture
Generous Gift
Path to Exile
Swords to Plowshares
Teferi's Protection
Vampiric Tutor
Village Rites
Vraska's Fall
Artifacts (20)
Arcane Signet
Ashnod's Altar
Blackblade Reforged
Commander's Sphere
Cranial Plating
Crown of Gondor
Fellwar Stone
Lotus Petal
Maul of the Skyclaves
Mind Stone
Nettlecyst
Orzhov Signet
Shadowspear
Sigil of Valor
Skullclamp
Sol Ring
Sword of Vengeance
Sword of the Animist
Talisman of Hierarchy
Thought Vessel
Enchantments (2)
Angelic Exaltation
Phyrexian Arena
Lands (34)
Bojuka Bog
Castle Ardenvale
Castle Locthwain
Command Tower
Evolving Wilds
Exotic Orchard
Godless Shrine
Isolated Chapel
Marsh Flats
Phyrexian Tower
Plains x5
Reliquary Tower
Scoured Barrens
Shambling Vent
Shattered Sanctum
Shineshadow Snarl
Shizo, Death's Storehouse
Sunlit Marsh
Swamp x5
Takenuma, Abandoned Mire
Temple of Silence
Terramorphic Expanse
Urborg, Tomb of Yawgmoth
Vault of Champions
Vault of the Archangel
Westvale Abbey
Ria Ivor, Bane of Bladehold has tremendous potential to get exponentially more threatening with each combat step. Taking advantage of the mass of mites it can make can be done in a bunch of different ways, but my preferred method is to juice up my attackers based on the number of mites made to multiply their numbers faster. Cranial Plating and Nettlecyst are the two easiest ways to do this. And should you give whatever is suited up with them double strike and your commander’s trigger, the first instance of damage makes the mites equal to the creature’s power, then hits for twice what they originally would thanks to the new swarm your trigger made.
Even if your large threats are dealt with, you’re left with dozens of 1/1s with toxic 1 that can end players on their own. You aren’t short on options to get this kind of power either, with Sublime Archangel, Angelic Exaltation, and the Crown of Gondor all being easy ways to get the ball rolling.
#5. Arni Metalbrow Sneak Attack
Sneak Attack | Illustration by Tyler Jacobson
Commander (1)
Creatures (31)
Ancient Copper Dragon
Avatar of Slaughter
Bloodthirster
Bogardan Hellkite
Cavalier of Flame
Combustible Gearhulk
Conquering Manticore
Delina, Wild Mage
Dire Fleet Daredevil
Dockside Extortionist
Dragon Mage
Etali, Primal Storm
Fanatic of Mogis
Firbolg Flutist
Hanweir Garrison
Ilharg, the Raze-Boar
Imperial Recruiter
Keldon Firebombers
Leyline Tyrant
Magus of the Wheel
Mindclaw Shaman
Ogre Battledriver
Port Razer
Priest of Urabrask
Purphoros, Bronze-Blooded
Ruin Grinder
Skyline Despot
Solemn Simulacrum
Terror of Mount Velus
Thundermare
Zealous Conscripts
Sorceries (8)
Blasphemous Act
Chain Reaction
Disrupt Decorum
Mana Geyser
Reforge the Soul
Rousing Refrain
Vandalblast
Wheel of Fate
Instants (4)
Chaos Warp
Kazuul's Fury
Spikefield Hazard
Wild Magic Surge
Artifacts (17)
Arcane Signet
Caged Sun
Cloudstone Curio
Endless Atlas
Gauntlet of Power
Gilded Lotus
Key to the City
Mind Stone
Panharmonicon
Sceptre of Eternal Glory
Scroll Rack
Skullclamp
Sol Ring
The Golden Throne
Tome of Legends
Wayfarer's Bauble
Whispersilk Cloak
Enchantments (4)
Bedlam
Curse of Opulence
Planar Chaos
Sneak Attack
Lands (35)
Ash Barrens
Castle Embereth
Command Beacon
Crystal Vein
Demolition Field
Den of the Bugbear
Dwarven Ruins
Endless Sands
Evolving Wilds
Forgotten Cave
Hanweir Battlements
Labyrinth of Skophos
Maze of Ith
Mountain x16
Myriad Landscape
Rogue's Passage
Smoldering Crater
Sokenzan, Crucible of Defiance
Terramorphic Expanse
War Room
Arni Metalbrow seems utterly outrageous to me. For one and a red, each time you attack, you can sneak in creatures attacking. Add onto this Purphoros, Bronze-Blooded and Sneak Attack and you have a recipe to put multiple horrifying threats onto the table for cheap. As long as you can keep paying and have creatures to keep putting into play, you can dump your hand onto the table at 2 mana each.
Discounted creatures like Molten Monstrosity can come in for cheap and cheat in 7-drops. Balancing the number of expensive threats you play with ways to get them and keeping your hand stocked is a challenge, but you can make game-ending plays quickly with Arni.
#4. Agrus Kos, Eternal Soldier
Agrus Kos, Eternal Soldier | Illustration by Victor Adame Minguez
Commander (1)
Planeswalkers (2)
Archangel Elspeth
The Eternal Wanderer
Creatures (30)
Boon-Bringer Valkyrie
Brash Taunter
Captain of the Watch
Combustible Gearhulk
Delina, Wild Mage
Dong Zhou, the Tyrant
Duke Ulder Ravengard
Fey Steed
Flamerush Rider
Guardian Scalelord
Jaxis, the Troublemaker
Kiki-Jiki, Mirror Breaker
Knight of the White Orchid
Life of the Party
Mirror-Style Master
Mother of Runes
Orthion, Hero of Lavabrink
Palace Jailer
Preston, the Vanisher
Purphoros, God of the Forge
Reverent Hoplite
Selfless Savior
Siege Veteran
Skrelv, Defector Mite
Solemn Simulacrum
Soulbright Flamekin
Spirit en-Dal
Steel Seraph
Thundering Raiju
Zealous Conscripts
Sorceries (4)
Austere Command
Blasphemous Act
Farewell
Search for Glory
Instants (7)
Boros Charm
Chaos Warp
Generous Gift
Path to Exile
Swords to Plowshares
Wear // Tear
Wyll's Reversal
Artifacts (13)
Arcane Signet
Basilica Skullbomb
Boros Signet
Cursed Mirror
Fellwar Stone
Mind Stone
Pyre of Heroes
Scroll of Fate
Sol Ring
Strionic Resonator
Swiftfoot Boots
Sword of Hearth and Home
Talisman of Conviction
Enchantments (8)
Duelist's Heritage
Legion's Initiative
Molten Echoes
Nahiri's Resolve
Outpost Siege
Paladin Class
Roar of Resistance
Touch the Spirit Realm
Lands (35)
Battlefield Forge
Boros Garrison
Clifftop Retreat
Command Tower
Minas Tirith
Mirrorpool
Mountain x9
Myriad Landscape
Plains x13
Rogue's Passage
Rugged Prairie
Slayers' Stronghold
Spectator Seating
Sundown Pass
Sunhome, Fortress of the Legion
Agrus Kos, Eternal Soldier is a combo-tastic commander that does outrageous things with a handful of creatures in play. Take something relatively simple like Flamerush Rider: with Argus Kos, you can copy each other attacking creature you control every turn. If one copy per creature isn’t enough for you, how about two each with Duke Ulder Ravengard giving the entire team myriad?
Even classics like Mother of Runes get upgraded to protect the entire team. Brash Taunter can fight your entire board for 5 mana and subsequently deal its collective power to your opponents divided as you like!
#3. Shanid, Sleeper’s Scourge Legends
Shanid, Sleepers' Scourge (Dominaria United Commander) | Illustration by Ryan Pancoast
Commander (1)
Planeswalker (2)
Dihada, Binder of Wills
Kaya the Inexorable
Creature (34)
Arni Brokenbrow
Arvad the Cursed
Avacyn, Angel of Hope
Birgi, God of Storytelling
Breena, the Demagogue
Bruse Tarl, Boorish Herder
Cadric, Soul Kindler
Chainer, Nightmare Adept
Elesh Norn, Grand Cenobite
Goro-Goro, Disciple of Ryusei
Greven, Predator Captain
Hope of Ghirapur
Isamaru, Hound of Konda
Kambal, Consul of Allocation
Kytheon, Hero of Akros
Liesa, Shroud of Dusk
Michiko Konda, Truth Seeker
Norin the Wary
Piru, the Volatile
Ragavan, Nimble Pilferer
Ratadrabik of Urborg
Rograkh, Son of Rohgahh
Squee, the Immortal
Thalia's Lancers
Thalia, Guardian of Thraben
Thalia, Heretic Cathar
The Peregrine Dynamo
Tomik, Distinguished Advokist
Tymna the Weaver
Valki, God of Lies
Winota, Joiner of Forces
Yoshimaru, Ever Faithful
Zabaz, the Glimmerwasp
Zurgo Bellstriker
Instant (3)
Path to Exile
Swords to Plowshares
Vanishing Verse
Sorcery (3)
Primevals' Glorious Rebirth
Search for Glory
Urza's Ruinous Blast
Enchantment (2)
Day of Destiny
Legion's Landing
Artifact (21)
Alhammarret's Archive
Arcane Signet
Avacyn's Memorial
Azor's Gateway
Blackblade Reforged
Bolas's Citadel
Eye of Vecna
Fellwar Stone
Ghirapur Orrery
Jeweled Lotus
Mox Amber
Mox Opal
Orzhov Signet
Rakdos Signet
Relic of Legends
Shadowspear
Sol Ring
Talisman of Conviction
Talisman of Hierarchy
Talisman of Indulgence
Thran Temporal Gateway
Land (34)
Arid Mesa
Badlands
Blood Crypt
Bloodstained Mire
Eiganjo Castle
Eiganjo, Seat of the Empire
Flagstones of Trokair
Flooded Strand
Geier Reach Sanitarium
Gemstone Caverns
Godless Shrine
Hall of the Bandit Lord
Hammerheim
Inventors' Fair
Kor Haven
Marsh Flats
Mikokoro, Center of the Sea
Phyrexian Tower
Plateau
Plaza of Heroes
Polluted Delta
Sacred Foundry
Scalding Tarn
Scrubland
Shinka, the Bloodsoaked Keep
Shizo, Death's Storehouse
Sokenzan, Crucible of Defiance
Takenuma, Abandoned Mire
Untaidake, the Cloud Keeper
Urborg
Urborg, Tomb of Yawgmoth
Verdant Catacombs
Volrath's Stronghold
Windswept Heath
Shanid, Sleeper's Scourge is another new legendary from Dominaria United. It’s a Mardu () legends commander, and it gives your other legendary creatures menace and generates card advantage when you cast a legendary spell or play a legendary land.
Legends is such a fun strategy since it’s basically a Commander-exclusive theme. No need to worry about the legendary rule with the Singleton rule for deckbuilding, and you’ve got access to far more legendary cards than you need for a complete deck. You don’t even have to resort to playing otherwise unplayable cards.
#2. Shanna, Purifying Blade Lifegain
Shanna, Purifying Blade | Illustration by Magali Villeneuve
Commander (1)
Creature (17)
Avacyn's Pilgrim
Birds of Paradise
Bloom Tender
Deadeye Navigator
Drogskol Reaver
Esper Sentinel
Essence Warden
Fyndhorn Elves
Gala Greeters
Heliod, Sun-Crowned
Hermit Druid
Noble Hierarch
Restoration Specialist
Scavenging Ooze
Serra Ascendant
Soul's Attendant
Walking Ballista
Instant (19)
Argivian Find
Chord of Calling
Cyclonic Rift
Dispel
Eladamri's Call
Fierce Guardianship
Flusterstorm
Intuition
Mental Misstep
Mystical Tutor
Nature's Claim
Noxious Revival
Path to Exile
Pongify
Silence
Swan Song
Swords to Plowshares
Tamiyo's Safekeeping
Worldly Tutor
Sorcery (11)
Dance of the Manse
Eldritch Evolution
Fabricate
Farseek
Green Sun's Zenith
Merchant Scroll
Nature's Lore
Neoform
Replenish
Sevinne's Reclamation
Three Visits
Enchantment (5)
Dawn of Hope
Druid Class
Mystic Remora
Rhystic Study
Smothering Tithe
Artifact (17)
Arcane Signet
Chrome Mox
Fountain of Renewal
Ivory Tower
Lotus Petal
Mana Crypt
Mana Vault
Mox Amber
Mox Diamond
Mox Opal
Sensei's Divining Top
Sol Ring
Sun Droplet
Tablet of the Guilds
Talisman of Curiosity
Talisman of Progress
Talisman of Unity
Land (30)
Adarkar Wastes
Ancient Tomb
Arid Mesa
Boseiju, Who Endures
Bountiful Promenade
Breeding Pool
Brushland
City of Brass
Command Tower
Exotic Orchard
Flooded Strand
Gemstone Caverns
Hallowed Fountain
Mana Confluence
Marsh Flats
Misty Rainforest
Polluted Delta
Radiant Fountain
Rejuvenating Springs
Savannah
Scalding Tarn
Scorched Ruins
Spara's Headquarters
Temple Garden
Tropical Island
Tundra
Verdant Catacombs
Windswept Heath
Wooded Foothills
Yavimaya Coast
Shanna, Purifying Blade is a new legendary from Dominaria United that I’m quite excited to play around with. It’s a Bant () lifegain commander that turns lifegain into card advantage, like Oloro, Ageless Ascetic. This probably won’t be the new Oloro, but I’m happy to see that style of lifegain control coming to Bant rather than being an exclusive Esper () feature.
Being in green allows you to take advantage of a lot of cards that you'd otherwise miss out on with Oloro, like Accomplished Alchemist, Lathiel, the Bounteous Dawn, and all the sweet green ramp.
#1. Graaz, Unstoppable Juggernaut
Graaz, Unstoppable Juggernaut | Illustration by Nestor Ossandon Leal
Commander (1)
Planeswalkers (6)
Karn Liberated
Karn, Living Legacy
Karn, Scion of Urza
Karn, the Great Creator
Ugin, the Ineffable
Ugin, the Spirit Dragon
Creatures (30)
Barricade Breaker
Burnished Hart
Chief of the Foundry
Darksteel Juggernaut
Darksteel Myr
Darksteel Sentinel
Endless One
Etched Champion
Foundry Inspector
Juggernaut
Junk Diver
Karn, Legacy Reforged
Karn, Silver Golem
Kozilek, the Great Distortion
Memnite
Mycosynth Golem
Myr Retriever
Ornithopter
Ornithopter of Paradise
Otarian Juggernaut
Pentavus
Phyrexian Juggernaut
Phyrexian Snowcrusher
Ramroller
Shimmer Myr
Spectrum Sentinel
Steel Overseer
Thopter Assembly
Wandering Archaic
Wurmcoil Engine
Sorceries (7)
All Is Dust
Environmental Sciences
Expanded Anatomy
Introduction to Annihilation
Introduction to Prophecy
Mascot Exhibition
Skittering Invasion
Instants (6)
Desecrate Reality
Not of This World
Scour from Existence
Spatial Contortion
Titan's Presence
Warping Wail
Artifacts (14)
Akroma's Memorial
Arcane Signet
Commander's Plate
Darksteel Forge
Expedition Map
Forsaken Monument
Jeweled Lotus
Mana Crypt
Mana Vault
Mind Stone
Sol Ring
The One Ring
Unwinding Clock
Wayfarer's Bauble
Lands (36)
Balin's Tomb
Blast Zone
Darksteel Citadel
Glittering Caves of Aglarond
Inkmoth Nexus
Karn's Bastion
Mikokoro, Center of the Sea
Mishra's Workshop
Mutavault
Radiant Fountain
Reliquary Tower
Rogue's Passage
Shrine of the Forsaken Gods
Temple of the False God
Urza's Factory
Urza's Mine
Urza's Power Plant
Urza's Saga
Urza's Tower
Urza's Workshop
Wastes x16
Colorless decks are delightful deck-building puzzles to work with, and Graaz, Unstoppable Juggernaut offers a big, silly payoff for producing buckets of tokens to turn into juggernauts. They keep whatever keywords they have, making mass thopter production with Thopter Assembly and Hangarback Walker terrifying threats the produce over 20 power with next to no effort. Eldrazi spawns and scions not only help get Graaz into play quickly but turn into 5/3s if you get extras.
Where a lot of colorless decks lean heavily into splashy Eldrazi titans to win games, Graaz wants to have a similar fast mana package but go for swarms of tiny artifacts it turns into devastating attackers. If you’re tired of the classic 10 mana colorless win conditions but still want to slam down massive colorless spells that take over the game, Graaz delivers.
Wrap Up
Command Tower | Illustration by Evan Shipard
All of these commanders are worth a try, and I’ve enjoyed putting this list together. If you’ve got most of the cards already, all the better!
What do you think of the commanders? Which ones have you encountered so far? Which ones are you looking forward to trying out? Let me know in the comments below or over in the official Draftsim Discord.
Until next time, stay safe and stay healthy!
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4 Comments
I don’t understand the addition of Verdant Succession in the Zask Insect deck, or am I missing something? keyword singleton format…
Hey Matt! The reason is that it combos with Zask if you order the triggers right. The dead creature goes to the bottom of your library, and then you tutor out the creature with Verdant!
Hi! Looking at Rona’s list, isn’t Recurring Nightmare banned in commander?
Great catch Alex, I’ve updated the list!
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