Last updated on March 29, 2025

Kotis, the Fangkeeper | Illustration by Evyn Fong
Sultai () graveyard stuff. Going back to Tarkir, of course we’re revisiting this iconic, if unfocused archetype in a Commander precon. Precons usually have a few focuses smashed together anyway, and as you might expect with Sultai, there’s even more chaos than usual!
Let’s sort out the Sultai Arisen Commander deck and get at the roots of what this deck should be doing!
- FIGHT DRAGONS WITH DRAGONS—Return to Tarkir for an epic battle between dragons and clans; discover which clan fits your playstyle with distinct three-color gameplay, and add draconic power to your collection
- GROW BACK FROM BEYOND—Ally with the Sultai to fill your graveyard and return with zombie druids with this Black-Green-Blue Commander deck
- 2 FOIL BORDERLESS COMMANDERS—Command your army with the Mythic Spirit Dragon, Teval, or Kotis, leader of the Sultai clan; every Tarkir: Dragonstorm Commander Deck includes 2 Traditional Foil Legendary Creature cards featuring gorgeous Borderless art
- BATTLE ALONGSIDE YOUR CLAN—Adept at transforming challenge into opportunity, the Sultai cultivate sprawling land into farms and cities. Not even death can stop them, as their powerful necromancers raise the honored dead to continue leading and serving.
- INTRODUCES 10 COMMANDER CARDS—Each deck introduces 10 never-before-seen Commander cards to Magic: The Gathering
Sultai Arisen Deck Overview

Will of the Sultai | Illustration by Cristi Balanescu
This deck is trying to self mill/fill the graveyard, recur threats, gain additional value from those recursions, and buff up the commander, Kotis, Sibsig Champion, along the way. Fine so far.
But a deeper dive into the decklist shows that this deck also wants to recur lands from the graveyard, get landfall triggers, put spells into the graveyard and recur them for value, make tokens, and sometimes Raise Dead creatures to hand.
To have any chance of making progress before someone at the table drops a Rest in Peace, you need focus!
Upgrade Plan
I’m going all in on returning creatures from the graveyard to the battlefield. It’s what the commander wants to do, and it provides a nice engine when you don’t have your commander out. If you’ve run into an Insidious Roots deck on the Arena Standard ladder, you kind of know what this does.
This build focuses on populating the deck with some basic synergies, but there are more advanced builds you can explore which give other directions to the deck. You can creep into the Agatha's Soul Cauldron space, or even brew a more general self-mill deck with spells payoffs like Murktide Regent. There’s lots to try, but we’re keeping it simple!
Muldrotha, the Gravetide
Suggested Cut: Hedron Crab
I mean, of course, right? Muldrotha, the Gravetide is a beautiful, horrible, exploitable engine for graveyard recursion. Unlike Kheru Lich Lord, which I’m not including, it doesn’t require extra mana to start this engine, and it doesn’t exile the cards so you can keep on keepin’ on.
I don’t think Hedron Crab adds a lot for this deck. Early mill, okay, but you hate topdecking this later. Hate it!
Syr Konrad, the Grim
Suggested Cut: Skull Prophet
Christopher Lee is a great payoff for self-mill decks, but Syr Konrad, the Grim gives you a nice group ping when you recur a creature from your ‘yard. As Bill Murray’s Frank Cross says in Scrooged, “you get two chances to rough ‘em up.”
Tap to mill is too slow, so no on Skull Prophet.
Havengul Lich
Suggested Cut: Springbloom Druid
I really want to play Zul Ashur, Lich Lord, but the precon doesn’t have quite enough zombies. Zul Ashir plus more zombies and stuff like Gisa and Geralf is a theme to build around if you want to pull in green and make Kotis into a zombie commander. But a more flexible option is a classic: Havengul Lich. You can yoink other people’s things while you’re at it, as well!
I don’t understand playing Springbloom Druid at all in this deck.
The Master, Transcendent
Suggested Cut: Disciple of Bolas
The Master, Transcendent a wicked card in its own space, milling others and taking their stuff. But as I play it in its original home with The Wise Mothman, it almost always serves to reanimate my own self milled stuff, and that’s what The Master, Transcendent is doing here.
I don’t see the right weird exploit things going on to make Disciple of Bolas work for this deck. There aren’t enough synergies.
Araumi of the Dead Tide
Suggested Cut: Consuming Aberration
There’s only so much you can afford to eat in your graveyard for recursion, especially because your commander is doing it, as well. But I see cards like Araumi of the Dead Tide as alternative commanders. With enough cards like this, you can let Kotis go to the graveyard sometimes to get it back into play without racking up mega commander tax. Other cards’ encore abilities are too expensive to bother with for this deck, except perhaps for Rakshasa Debaser, so Araumi giving cheap encore is really nice.
Wrong deck for Consuming Aberration.
Chalk Outline
Suggested Cut: Lord of Extinction.
Making hefty tokens as things leave the graveyard is really, really good for you! Let’s go, Chalk Outline, a Limited powerhouse back for another round!
As a longtime Lhurgoyf fan, I can tell you: Don’t play Lord of Extinction
Desecrated Tomb
Suggested Cut: Ob Nixilis, the Fallen
Like Chalk Outline, Desecrated Tomb is another hope at a wincon by allowing you to flood the board with tokens. Defiled Crypt // Cadaver Lab is also good, but it’s nerfed, so a card like the Tomb that isn’t gated is money.
Ob Nixilis, the Fallen, keep falling, and find another graveyard deck!
Insidious Roots
Suggested Cut: Multani, Yavimaya's Avatar
This deck doesn’t have a ton of plant synergies, but Insidious Roots is a self-contained powerhouse that can take over 60-card games. I think there’s enough redundancy in this deck to make it pop in EDH.
Multani, Yavimaya's Avatar is an awesome card, but I don’t understand why it’s here as a 6-drop.
Skeleton Crew
Suggested Cut: Necropolis Fiend
Second verse, same as the first! Skeleton Crew nets you tokens and can reassemble itself to kickstart other engines.
Necropolis Fiend is fun, but it kind of anti-synergizes with its particular brand of delving.
Tormod, the Desecrator
Suggested Cut: Noxious Gearhulk
Tormod, the Desecrator is less good than Skeleton Crew, but I’m looking to pack in redundancies. If that means tapped tokens, so be it.
Noxious Gearhulk is fine enough, but I can’t see getting this to do more than Murder once or twice in this deck, and it's a bit too clunky at doing that.
Whip of Erebos
Suggested Cut: Forbidden Alchemy
I’ve avoided putting in too many cards that exile the creatures that you recur lest you eat your resources, but Whip of Erebos is, for my money, the best card that exiles. The lifelink is useful, as is the ability to use this repeatedly. There are other cards in this space, but I think that’s the wrong road. Be careful!
Forbidden Alchemy is too cute and too expensive, and you have enough mill.
Journey to Eternity / Atzal, Cave of Eternity
Suggested Cut: Harrow
A pet card of mine, you can usually find a time to drop Journey to Eternity without a blowout if you’re patient. After that, it’s so easy to flip it into the land and you have a lovely engine on Atzal, Cave of Eternity, which is hard to destroy.
Harrow is okay, but you have other ramp.
Advanced Stitchwing
Suggested Cut: Crawling Sensation
This card is a bit pricy, but it does both things I want it to do. And if you can just mill Advanced Stitchwing from the start, it really gets a lot better. Fortunately, this deck can do that.
Crawling Sensation looks like it will be fine. You’ll never want to draw this card, I guarantee. You need to be faster, and you have other mill.
Bloodsoaked Champion
Suggested Cut: Wonder
Same thing here. Bloodsoaked Champion is easier to trigger in a deck with a lot of tokens, as you can always turn something sideways to enable raid.
You aren’t going to win the game with tokens and Wonder in the ‘yard. Drop a comment is you ever do that in this deck!
Cult Conscript


Suggested Cut: Timeless Witness
Perhaps the easiest of all these cards? Your tokens make it even easier to use Cult Conscript‘s recursion ability.
Timeless Witness is cool, but eternalize doesn’t hit all your triggers, and you have more efficient recursion.
Marang River Prowler


Suggested Cut: Diviner of Mist
A little more expensive, but Marang River Prowler can do this all day in a Sultai deck!
Diviner of Mist slaps, but not in this deck. Focus on creature recursion and plop this into an Izzet () something or other!
Ebondeath, Dracolich
Suggested Cut: Dauthi Voidwalker
Ebondeath, Dracolich is a later game card, but it’s a nice body, and it’s easy to get back out in a deck like this.
Dauthi Voidwalker is my hot take, because that card is often gas. But I think you’ll want this for a different, more controlling deck and should lean into the plan.
Altar of Bhaal
Suggested Cut: Avenger of Zendikar
This just puts a bow on it. You have enough token makers here to just feed bodies into Altar of Bhaal to return the tools you need. Rinse. Repeat.
Avenger of Zendikar needs to find another home. There isn’t enough landfall in the deck for this to matter when it drops on turn 5.
Agadeem’s Awakening / Agadeem, the Undercrypt
Suggested Cut: Forest
Talk about powerful! In a deck like this one, Agadeem's Awakening / Agadeem, the Undercrypt can dump a ton of value onto the table and net you a raft of triggers. The card is expensive for a reason. You also need to use this bit as a reminder to up the rest of your tough mana base with better duals and tri-lands!
The Final Deck and New Cards
Commander (1)
Creatures (33)
Gravecrawler
Muldrotha, the Gravetide
Stitcher's Supplier
Ebondeath, Dracolich
Kishla Skimmer
Millikin
Reassembling Skeleton
Sakura-Tribe Elder
Satyr Wayfinder
Shigeki, Jukai Visionary
Syr Konrad, the Grim
Floral Evoker
Nyx Weaver
Havengul Lich
Woe Strider
Amphin Mutineer
The Master, Transcendent
Jarad, Golgari Lich Lord
Meren of Clan Nel Toth
Steward of the Harvest
Teval, the Balanced Scale
Cult Conscript
Bloodsoaked Champion
Araumi of the Dead Tide
Marang River Prowler
Junji, the Midnight Sky
River Kelpie
Lord of the Forsaken
Tormod, the Desecrator
Tasigur, the Golden Fang
Colossal Grave-Reaver
Skeleton Crew
Advanced Stitchwing
Instants (5)
Lethal Scheme
Grapple with the Past
Tear Asunder
Grisly Salvage
Putrefy
Sorceries (13)
Afterlife from the Loam
Welcome the Dead
Will of the Sultai
Life from the Loam
Casualties of War
Living Death
Necromantic Selection
Treasure Cruise
Victimize
Cultivate
Farseek
Rampant Growth
Agadeem's Awakening
Enchantments (5)
Chalk Outline
Teval's Judgment
Phyrexian Reclamation
Insidious Roots
Journey to Eternity
Artifacts (7)
Conduit of Worlds
Essence Anchor
Arcane Signet
Sol Ring
Desecrated Tomb
Whip of Erebos
Altar of Bhaal
Lands (32)
Command Beacon
Crypt of Agadeem
Darkwater Catacombs
Dreamroot Cascade
Drownyard Temple
Exotic Orchard
Fetid Pools
Hinterland Harbor
Llanowar Wastes
Sunken Hollow
Temple of Malady
Woodland Cemetery
Command Tower
Opulent Palace
Cephalid Coliseum
Contaminated Aquifer
Foreboding Landscape
Golgari Rot Farm
Haunted Mire
Memorial to Folly
Myriad Landscape
Terramorphic Expanse
Island x4
Swamp x5
Forest
(18)
Muldrotha, the Gravetide
Syr Konrad, the Grim
Havengul Lich
The Master, Transcendent
Araumi of the Dead Tide
Advanced Stitchwing
Skeleton Crew
Marang River Prowler
Ebondeath, Dracolich
Cult Conscript
Tormod, the Desecrator
Bloodsoaked Champion
Agadeem's Awakening
Desecrated Tomb
Whip of Erebos
Altar of Bhaal
Journey to Eternity
Chalk Outline
And with that, here’s the final completed deck, and a separate shopping list with just my upgrades. If you want to snag either the completed deck for yourself or the cards I recommend, you can use the shopping cart icon in either decklist.
Commanding Conclusion

Steward of the Harvest | Illustration by Marie Magny
This deck seems like a tasty morsel of graveyard fun. But I’m a sucker for these decks; I think they’re thematic and cool. The deck still lacks a decent counterspell suite to stop big graveyard hate, but I’d say play it a bit before you contort this into a more controlling version to deal with the table. Just tell ‘em it’s a shiny new deck and you’d love to play it and not have everyone just Rest in Peace on turn 2 if they can choose something else to play. Because they like you.
Or used to.
Would you upgrade your Sultai Arisen deck in the same way I do, or are you taking a different route? Either way, have fun and let us know how it goes in the comments or on Discord!
Until next time, stay safe!
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11 Comments
“You aren’t going to win the game with tokens and Wonder in the ‘yard.”
Literally one of the main wincons I find running the deck. An army of flying zombies generally works wonders.
Totally fair. If Wonder’s working wonders for you keep it around~
You’re mostly cutting lower cost cards for higher cost ones. Also, DO NOT remove Wonder from the deck. If you actually played the deck, you would know how good it is to have an army of flying tokens. I see maybe 4 potential upgrades here but really not a fan of this list other than that.
Hey if the changes work for you power to ya!
He is mostly doing the opposite. 10 cards in this list are replacing higher cost cards and only six of the new cards have a higher mana value, than the card they’re replacing.
I’m surprised you didn’t add Ezuri, Claw of Progress. His experience counters build with Meren’s making a beefy creature with all those 2/2’s coming in.
Throw him in there! Sounds like a good add to me.
Added Ezuri, Claw of Progress and finishing the game with a 40+ power Parang River Prowler is very satisfying!
Love it!
I like the upgrade! but I’m asking myself if its also playable with Teval as the commander; why: he mills and create tokens and in my opinion this does also fit with the cards presented in this upgrade…?
Honestly, Teval’s probably the better choice. It’s just a stronger card in my opinion.
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