Last updated on December 30, 2024

Gonti, Canny Acquisitor | Illustration by Anna Podedworna
New Magic set, new Commander preconsโฆ old faces? Gonti, Lord of Luxury was one of the first commanders I played with, so I was ecstatic to see that Gonti is the Sultai commander of the new Grand Larceny precon from Outlaws of Thunder Junction.
Iโve always enjoyed a good theft deck for the grindy midrange strategies they encourage. Grand Larceny hits all those notes with a few engaging twists. I donโt know that Gonti, Canny Acquisitor revitalizes the archetype, but itโs a fantastic take and Iโm excited to play with this precon.
But thereโs always room to improve! Letโs see how we can elevate this deck.
Deck Overview

Part the Waterveil | Illustration by Titus Lunter
Releasing in Outlaws of Thunder Junction, this deck considers all the theft and heists the Wild West setting brings and places Gonti, Canny Acquisitor at the forefront. Itโs a natural extension of their character. As depicted on Gonti, Lord of Luxury, the aetherborn ran a crime syndicate on Kaladesh; imagine their joy at learning there was a previously uninhabited plane to spread business to!
The deck wants to deal damage and steal cards. The new Gontiโs combat damage requirement provides an interesting spin on this archetype. Many theft commanders like Sen Triplets and Xanathar, Guild Kingpin encourage a slow, controlling game plan; support cards like Cunning Rhetoric and Court of Locthwain reflect this. Tying Gontiโs theft ability to dealing combat damage to a player adds a proactive element to the strategy you usually only see with red-leaning commanders like Don Andres, the Renegade.
Despite the inclusion of aggressive creatures like Slither Blade and Triton Shorestalker, this list still falls under the purview of โgrindy midrangeโ decks. It looks well-posed in a pod with four other precons thanks to the immense card advantageโall these theft effects are card-draw spells in disguise.
As far as reprint value, this isโฆ eh. The most significant reprint is Mind's Dilation, which hadnโt seen a real reprint since Eldritch Moon. Twilight Mire and Brainstealer Dragon were also a couple bucks, but only the land really counts as a format staple. The deck also has a copy of Three Visits, which is always good to have on hand.
Strengths and Weaknesses
Writing these deck upgrades has taught me a lot about how WotC creates Commander precons. Theyโre slow on account of tapped lands and high curves, and they almost always include out-of-place cards that lack support or clash with the deckโs goals (seriously, who put Ox Drover in an aggro deck?).
I was really surprised to see this deck didnโt have any discordant cards (except The Mimeoplasm). There are weak cards to cut but everything makes sense. That makes this deck way more playable out of the box. I like its chances in a pod of precons; they tend to have slow games, so this deckโs intense card advantage should grind out other decks playing for the midgame. You have incredible card draw here thanks to all these theft effects and a solid, easily achievable game plan.
However, no deck is without weakness. This list has some questionable creature inclusionsโI see the vision behind Oblivion Sower and Void Attendant, but donโt think you should pursue itโand it lacks cheap ramp despite a high curve and that abundant card advantage. When a deck draws this many cards, you want cheap acceleration to cast them.
My changes are gentle. You donโt need to revitalize anything here, just add a little grease and remove some awkward parts so the deck runs smoothly. Itโs almost entirely ramp with some creature upgrades. The few changes are a testament to this deckโs base quality. These upgrades donโt come with a particular budget, but none of them cost more than $5.
Changeling Outcast
Suggested Cut: Cold-Eyed Selkie
Cold-Eyed Selkie does exceptional work in decks with +1/+1 counters and other buffs, but this deck does none of that. Iโd prefer Changeling Outcast, which your opponents will never block, and it draws cards with Gonti.
Dimir Infiltrator
Suggested Cut: Void Attendant
I understand the goal of Void Attendant and Oblivion Sower. You canโt do much with lands exiled by your theft abilities. But I donโt think the deck wants slow, costly ramp; you want cheap ramp to cast expensive spells. As an unblockable creature, Dimir Infiltrator sneaks past blockers, but the transmute ability shines in a deck with a 2-mana wrath in Curse of the Swine, card draw in Siphon Insight, and value creatures like Baleful Strix and Thieving Skydiver.
Farseek
Suggested Cut: Oblivion Sower
Farseek is the kind of ramp I want in this deck. This green sorcery is efficient and effective without requiring additional mana or luck once you cast it. Perfection.
Court of Locthwain
Suggested Cut: Extract Brain
I donโt want to pump mana into Extract Brain. Itโs a solid 2-for-1, but Court of Locthwain has a much higher ceiling at a lower mana cost, plus this deckโs evasive creatures make it easy to take the crown back.
Worn Powerstone
Suggested Cut: Darksteel Ingot
Worn Powerstone dies easier than Darksteel Ingot, but Iโve never been impressed by 3-drop mana rocks that tap for 1 mana. Worn Powerstone always hits the spot. You could also run a 2-mana rock if you prefer; just ditch the Darksteel.
Talisman of Curiosity
Suggested Cut: Sage of the Beyond
This mana-hungry deck wants cheap acceleration, so Iโm adding all three on-color Talismans. Theyโre amazing; for the other entries, Iโm going to focus on why I want to cut the card rather than exalting them further.
Sage of the Beyond has obvious synergy with the deck but Gonti, Canny Acquisitor, Doc Aurlock, Grizzled Genius, and Thieving Varmint seem like more than enough ramp that only works on your theft cards. Iโm cutting the most expensive version of the effect to accelerate the rest of the deck.
Talisman of Dominance
Suggested Cut: Chaos Wand
I wonโt deny that Chaos Wand is interesting and the chaotic element can add a lot to a game. Itโs just so expensive to use repeatedly, and this deck doesnโt need help in the card advantage department. It just needs mana.
Talisman of Resilience
Suggested Cut: Dream-Thief's Bandana
Cutting Dream-Thief's Bandana might be a mistake. Itโs great with your evasive creatures and doubles up on Gonti triggers. But it feels less necessary and more like a win-more card, and Iโm uncertain enough of its potential to replace it with something I know will consistently perform well.
Counterspell
Suggested Cut: Plasm Capture
Iโd play pretty much any countermagic over Plasm Capture. I favor the cheapness of Counterspell. If you want a big, splashy counterspell, Mystic Confluence or Desertion are respectively more impactful and more flavorful than Plasm Capture.
Part the Waterveil
Suggested Cut: The Mimeoplasm
The Mimeoplasm is a Commander classic, but this deck does nothing with it. This looks like an incredible deck to leverage an extra turn spell, and I have fond memories of Part the Waterveil. If your pod doesnโt enjoy extra turns, Iโd suggest Elder Brain or Xanathar, Guild Kingpin as alternative large spells.
Round Up

Court of Locthwain | Illustration by Julie Dillon
The Grand Larceny precon has a lot to love. Theft effects are always interesting (provided you wash your hands first!) and Gonti, Canny Acquisitor adds a proactive spin to the very controlling archetype. This looks like it plays incredibly out of the box, and these upgrades make it even more consistent; and if you'd like more ideas on how to improve this deck, check our full guide on how to upgrade Commander precons.
Which Outlaws of Thunder Junction precon are you most excited to play? How would you upgrade Grand Larceny? Let me know in the comments or on the Draftsim Discord!
Stay safe and thanks for reading!
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