Last updated on March 21, 2026

Isshin, Two Heavens as One - Illustration by Ryan Pancoast

Isshin, Two Heavens as One | Illustration by Ryan Pancoast

There are many considerations to make when you pick a commander. Does it do something interesting or unique or powerful? Do you like the archetype it asks you to build? One rather underrated question in my experience is: What does it cost?

The mana value of a commander has a massive impact on your deck. The more expensive it is, the more ramp you need to support it, and the more you need to consider protection. But cheap commanders are incredible. They might not have the flashiest abilities, but they’re still quite powerful and they often come online faster than more expensive ones. Three mana is an especially potent price point as you get lots of explosive power without too much of a cost.

What Are 3-Mana Commanders in MTG?

Alesha, Who Smiles at Death | Illustration by Anastasia Ovchinnikova

Alesha, Who Smiles at Death | Illustration by Anastasia Ovchinnikova

Three-mana commanders are legendary creatures or permanents that can be your commander with a mana value of 3. They exist in all colors and combinations of colors and can do many, many things, so it’s hard to generalize what they do.

The reason to consider a 3-mana commander is efficiency. Cheaper commanders have a few advantages over super expensive ones, like Etali, Primal Conqueror. First and foremost, you can play them sooner than expensive ones without making your 99 just ramp. Since most EDH decks are built around the commander, that gives you an early spike. Additionally, it’s much easier to recast a cheap commander when it dies. I can cast Glarb, Calamity's Augur three times by the time you cast Etali once, and you have to pray there’s no counterspell…. This isn’t to say that expensive commanders are bad, by any means, but cheap ones have their own benefits.

#37. Araumi of the Dead Tide

Araumi of the Dead Tide

Araumi of the Dead Tide often builds itself as more of a flicker deck than a true reanimator shell, in part because its encore ability doesn’t cheat on mana costs. But generating multiple triggers off cards like Baleful Strix, Plaguecrafter, and Gray Merchant of Asphodel provides plenty of game-ending power.

#36. Baba Lysaga, Night Witch

Baba Lysaga, Night Witch

Most sacrifice cards have a simple input-output deal: Sacrifice something, typically a creature, and get a boon. But Baba Lysaga, Night Witch provides an intriguingly flexible sacrifice ability. Sacrificing three permanents for the likes of Blood Artist and Midnight Reaper reaps tons of value, but turning one or two into a burst of card advantage has its own power. I don’t know that Baba Lysaga is one of the best sacrifice commanders, but it’s certainly one of the most interesting.

#35. Delney, Streetwise Lookout

Delney, Streetwise Lookout

Delney, Streetwise Lookout offers a rather narrow yet effective ability doubler. Some of Commander’s best utility creatures are small, like Esper Sentinel and Skyclave Apparition. You can get plenty of card advantage and even board control out of Delney. The only thing that holds this back from greatness, in my mind, is its mono-colored identity.

#34. Lonis, Genetics Expert

Lonis, Genetics Expert

Lonis, Genetics Expert is a rather niche combo commander. There are about a dozen ways to turn this into an infinite combo machine alongside cards like Krark-Clan Ironworks and Extruder. If that’s your thing, this could be a cool commander.

#33. Tovolar, Dire Overlord / Tovolar, the Midnight Scourge

Tovolar, Dire OverlordTovolar, the Midnight Scourge

If you want to play werewolves, you don’t get a better commander than Tovolar, Dire Overlord. It provides oodles of card draw to juice up the power of the archetype, and it offers you some control over when your werewolves transform. Tovolar, the Midnight Scourge retains the card draw and provides a potential finisher. All in all, your werewolf deck can’t do better than the legendary creature explicitly designed to lead a werewolf deck.

#32. Jackdaw

Jackdaw

Edge of Eternities promises to shake up Commander with the rule change that allows legendary spacecraft and vehicles to be your commander. Of the existing cards, Jackdaw looks like the biggest benefactor.

Crew 3 is a little steep, but the saboteur ability on Jackdaw more than makes up for it. You get a super wheel that scales with the number of artifacts you control, which… well, we all know how easy it is to flood the board with Treasure and stuff. And there’s no shortage of cards like Inti, Seneschal of the Sun and Currency Converter that reward you for discarding cards, so every part of the effect matters. That won’t win the game on its own, but it’s a great way to find a true wincon.

#31. Flubs, the Fool

Flubs, the Fool

Flubs, the Fool earns all the points for build-around creativity. The best Flubs decks are often storm decks that use Flubs’s abilities to fuel explosive turns. Once you’re hellbent, the card draw keeps resources flowing into your hand for your big turn. Discarding cards before you get there doesn’t even hurt much since you can use those cards as fuel for spells like Underworld Breach and Past in Flames!

#30. Heliod, Sun-Crowned

Heliod, Sun-Crowned

Heliod, Sun-Crowned often leads staxy decks that want to shut their opponents down with disruptive creatures like Drannith Magistrate and Hushbringer before they finish the game with an infinite combo that utilizes Heliod. Walking Ballista is the most famous combo, but you have plenty more options.

#29. Jared Carthalion, True Heir

Jared Carthalion, True Heir

Some commanders have narrow designs meant to encapsulate a niche archetype and give them something to work with. Jared Carthalion, True Heir does this for Stuffy Doll, an archetype that focuses on casting big burn spells like Star of Extinction and redirecting the damage at your opponents.

Jared’s an excellent commander for this. Firstly, it’s not just “a Stuffy Doll in the command zone”; it meaningfully interacts with the game plan on a different axis. The archetype is also shallow, so Jared provides some robustness because it encourages you to play with monarch cards to round the deck out.

#28. Minn, Wily Illusionist

Minn, Wily Illusionist

Creating tokens when you draw your second card has become a surprisingly common ability in Magic, but Minn, Wily Illusionist does it best. It’s just an interesting little commander that puts a spin on Show and Tell-style effects so you can cheat in valuable permanents like Teferi's Ageless Insight and Psychosis Crawler.

#27. Jhoira of the Ghitu

Jhoira of the Ghitu

Jhoira of the Ghitu has a reputation as an Eldrazi commander, with good reason. The forced suspend ability is a great way to jam Ulamog, the Infinite Gyre and Kozilek, Butcher of Truth at a fraction of their mana costs.

If Eldrazi aren’t your thing, you don’t need to use them… but Jhoira is generally a big mana commander that uses time rather than mana ramp, as you might see in a green deck, to cheat out spells. It’s a pretty cool commander, and it got a huge shot in the arm with the time travel mechanic from Doctor Who.

#26. Loot, the Key to Everything

Loot, the Key to Everything

If you want to build a generic pile of card advantage and power, look no further than Loot, the Key to Everything. Slap together a bunch of permanents, throw in some land ramp, and profit from the card draw this creature offers. If you want to enjoy a big bowl of value soup, here you go!

#25. Kambal, Profiteering Mayor

Kambal, Profiteering Mayor

Kambal, Profiteering Mayor takes a cut of any token nonsense that goes on at the table, be it Treasure spam or normal creature token generation. Tokens are all over the place these days! Hunted Horror and other creatures let you strike powerful political deals with others, and the drain ability gives you a meaningful reward for creating your own tokens. This iteration of Kambal strikes a nice balance between generic power and an interesting build-around ability.

#24. The Celestial Toymaker

The Celestial Toymaker

The Celestial Toymaker distinguishes itself as the only commander that cares about playing games. Well, it cares about making players guess or group cards, like Fact or Fiction, Do or Die, and Liar's Pendulum.

While some of them, like FoF, are famously powerful spells, this is the only commander in the game that directly rewards you for playing them, and they’re always fun because of how much they make you engage with the game.

#23. Edric, Spymaster of Trest

Edric, Spymaster of Trest

Edric, Spymaster of Trest mostly puts Coastal Piracy in the command zone, but with a meaningful twist: Your opponents reap the rewards too, as long as they attack each other. That can be a great distraction while you turn the corner.

Edric decks typically leverage blue’s many unblockable creatures like Slither Blade to rip through their library and find extra turn spells. They often chain them since they’re drawing three+ cards a turn, and all those unblockable creatures become quite threatening once you remember that you’re a green deck with access to Beastmaster Ascension and other Overrun effects.

#22. Omnath, Locus of Mana

Omnath, Locus of Mana

Omnath, Locus of Mana is another commander famous for powering out Eldrazi thanks to its powerful ability, except this one does it via actual mana. It’s interesting how Omnath becomes the facilitator of a threat while it provides plenty of pressure and you store up your resources to power up the effect. If you want a big mana commander, it doesn’t get much more literal than this one.

#21. Bruvac the Grandiloquent

Bruvac the Grandiloquent

Bruvac the Grandiloquent is a significant commander in that mill doesn’t work in Commander without it. Mill is an incredibly weak archetype, and cards like Sphinx's Tutelage and Hedron Crab that kinda cut it in Constructed are useless in the face of Commander’s 99 cards.

If you want to mill your opponents in EDH, your best bets are combos with Bruvac and cards like Traumatize that result in dumping your opponents’ entire library into the graveyard.

#20. Derevi, Empyrial Tactician

Derevi, Empyrial Tactician

Derevi, Empyrial Tactician has a terrible reputation as a cruel stax commander that exploits cards like Winter Orb and Static Orb to stop your opponents from playing Magic, but that’s not all Derevi does.

Derevi is a powerful value engine that untaps things, which provides incredible amounts of mana, especially with cards like Bloom Tender and Faeburrow Elder, or squeezes out extra value from cards like Captain Sisay.

#19. Grist, the Hunger Tide

Grist, the Hunger Tide

A funny rules quirk allows Grist, the Hunger Tide to thrive in the command zone, and it makes for an excellent tokens/sacrifice commander. You have a steady stream of Insect tokens to feed into cards like Gate to Phyrexia, Attrition, and, best of all, Skullclamp. That’s not to mention the powerful removal ability. While I guess the ultimate can win games, it’s far from the most charming part of this planeswalker.

#18. Terra, Herald of Hope

Terra, Herald of Hope

Terra, Herald of Hope is a classic self-fulfilling engine. It mills cards and returns them to play later, and it’s very nice and compact. Mardu () is the perfect color combination to exploit small creatures, from interactive ones like Solitude to more value-oriented ones like Locke, Treasure Hunter and Solemn Simulacrum.

#17. Sephiroth, Fabled SOLDIER / Sephiroth, One-Winged Angel

Sephiroth, Fabled SOLDIER is a fantastic little sacrifice commander. Combining Blood Artist and a sacrifice outlet in one legendary package gives you everything you could need—and it comes with card advantage, to boot!

And once you get Sephiroth, One-Winged Angel soaring around the battlefield, you have a massive-sacrifice outlet to fuel bombastic turns. If you can flip between the two, you can stack up a bunch of emblems for powerful inevitability.

#16. Faldorn, Dread Wolf Herald

Faldorn, Dread Wolf Herald

Faldorn, Dread Wolf Herald feels like the start of Wizards really digging into cast-from-exile effects as a significant, well-supported archetype, and I love it.

Faldorn interests me as a commander that interacts with many, many synergies. Cast-from-exile, obviously, but Gruul () is the color of werewolves and wolves, so you have those synergies. And green cares plenty about tokens, and you can’t forget Faldorn’s activated ability, which is a discard outlet for cards like Inti, Seneschal of the Sun. You can pack so many little synergies into the 99, and it’s incredibly flexible.

#15. Tymna the Weaver

Tymna the Weaver

Tymna the Weaver is one of the most famous partners, in large part because of its influence in cEDH. It’s a cheap source of card advantage that provides two colors to your deck—notably, two colors filled with small creatures that excel at attacking early to get that card advantage. You can’t go wrong with Tymna as your first partner.

#14. Ketramose, the New Dawn

Ketramose, the New Dawn

I love card advantage from the command zone, and Ketramose, the New Dawn does it exceptionally well. There are so many ways to trigger this! Cards like Relic of Progenitus and Ghost Vacuum chew through opposing graveyards for cards.

But the value goes much deeper, because white naturally exiles cards. Every time you flicker a creature, you draw cards. When you exile an opposing creature, you draw cards. A Teleportation Circle trigger on Solitude results in two cards being drawn! This is an incredibly robust card draw engine that’s made a splash in many formats.

#13. Helga, Skittish Seer

Helga, Skittish Seer

You can’t really go wrong with a commander that offers both card advantage and mana production like Helga, Skittish Seer, even if they’re restricted. It’s just an exceptionally strong combination of abilities.

Helga is immensely helped by green’s many 1-mana accelerants. You can pretty reliably drop Helga on turn 2 then explode out of the gate with a swift start from there.

#12. Rowan, Scion of War

Rowan, Scion of War

Any card that lets you pay life instead of mana is at least a little broken, and Rowan, Scion of War is no exception. In fact, it’s more devastating than most since you can apply the cost reduction to multiple spells, in case Crackle with Power isn’t enough on its own.

Black has no shortage of cards to fuel this commander, including spells like Blood Celebrant, Wall of Blood, and Plunge into Darkness that let you pay as much life as you dare.

#11. Feather, the Redeemed

Feather, the Redeemed

Feather, the Redeemed seeks to exploit the many combat tricks in Magic that are vital in Limited but often fall off quickly once we move into Constructed formats. Feather is a really good card that fills an exciting niche in a format where pumping your team often involves equipment and auras.

#10. Glarb, Calamity’s Augur

Glarb, Calamity's Augur

Glarb, Calamity's Augur offers nothing but card advantage. Casting spells and playing lands off the top is fantastic, but don’t overlook the value of surveilling cards into the graveyard, because that’s just more card advantage. It filters away dead draws, lets you set up flashback spells, and—perhaps most importantly—it sets up delve spells like Dig Through Time that you can cast from the top of your library.

#9. Bello, Bard of the Brambles

Bello, Bard of the Brambles

Bello, Bard of the Brambles puts a Gruul spin on artifacts and enchantments by asking you to cast big ones, and by making them smack your opponents upside the head. I especially enjoy it with cards like Gimli's Reckless Might and Molten Echoes that care about creatures but weren’t meant to be creatures themselves.

Bello is a lovely little commander that deepens my suspicion that Gruul has some of the most unique commander designs in all of Magic.

#8. Ghyrson Starn, Kelermorph

Ghyrson Starn, Kelermorph

If you’ve ever dreamed of burning out your EDH pod with cards like Firebrand Archer and Thermo-Alchemist but found 1 measly damage a ping to be too little of an impact, look no further than Ghyrson Starn, Kelermorph.

This commander produces obscene amounts of damage while it gives your pingers access to blue, something they desperately want. Better yet, since Ghyrson itself does the additional damage, you can exploit cards like Curiosity and Basilisk Collar for more value.

#7. Sisay, Weatherlight Captain

Sisay, Weatherlight Captain

Five-color commanders have an edge over commanders with lesser colors since they give you more options, and Sisay, Weatherlight Captain cranks that innate advantage up with its tutor ability. Not only can you play the best legends, but you also have access to them pretty much whenever you want. You can assemble combos off it or simply dig through a toolbox of the best legends to combat whatever your opponents want to do.

#6. Alesha, Who Smiles at Death

Alesha, Who Smiles at Death

Alesha, Who Smiles at Death might be one of the most iconic 3-mana commanders, famous for its powerful triggered ability and for ruining people’s day with Master of Cruelties. If you like the look of Terra, Herald of Hope but want something more aggressive, you can’t go wrong here.

#5. Stella Lee, Wild Card

Stella Lee, Wild Card

Stella Lee, Wild Card mostly distinguishes itself as a powerful combo commander with cards like Cerulean Wisps and Twisted Fealty to draw your deck or win on the spot, but you don’t have to combo for this to be a disgusting commander.

Stella Lee offers an awesome amount of card advantage for a 3-mana card. Casting your second spell nets another card (plus it’s each turn, so you can draw extra on opposing turns) while the activated ability provides another burst of card advantage. Even if you don’t lean into untap effects, you’ll often use it to copy spells like Crackle with Power for an explosive finish that leaves the rest of the pod in awe.

#4. Chatterfang, Squirrel General

Chatterfang, Squirrel General

Another commander known for its many combos, Chatterfang, Squirrel General proves that squirrels could be more than a meme about Emrakul as Chatterfang and its squirrel armies dominate pod after pod.

It’s best known for going infinite with Pitiless Plunderer, but a token doubler does plenty at fairer tables, especially at such a steep discount. Don’t forget that green’s the color of Overruns, so it doesn’t matter that your tokens are just 1/1s.

#3. Isshin, Two Heavens as One

Isshin, Two Heavens as One

Isshin, Two Heavens as One delivers a powerful ability doubler, and it’s a personal favorite. Commander could always use more aggressive decks, and this is one of the strongest options to lead it.

Doubling up on attack triggers from cards like Adeline, Resplendent Cathar provides ample pressure, but cards like Captain Lannery Storm and Caustic Bronco provide significant resources with which this deck can grind in the big-mana format of Commander. We need more commanders like Isshin.

#2. Vivi Ornitier

Vivi Ornitier

I don’t know what it is with Izzet commanders (), but 3 mana seems to be the sweet spot for some busted cards.

Vivi Ornitier made a massive splash in multiple formats upon release, but it might be best-suited to Commander, where you have the time to really exploit the pinging and absolutely insane mana production for a 3-mana commander that isn’t green. You can’t really go wrong playing Vivi, and it’s another notable Curiosity wearer.

#1. Najeela, the Blade-Blossom

Najeela, the Blade-Blossom

Najeela, the Blade-Blossom provides an overwhelming attack force with very few resources. One or two warriors becomes a whole army, which would be good on its own, but for some reason Wizards saw fit that Najeela’s tokens make tokens themselves on future combat steps. It’s incredibly hard to shut this commander down.

Of course, there are tons of ways to exploit the activated ability to take infinite combats, with cards like Derevi, Empyrial Tactician, Bear Umbra, and anything else that jury rigs out of the combat step.

Commanding Conclusion

Bello, Bard of the Brambles - Illustration by Slawomir Maniak

Bello, Bard of the Brambles | Illustration by Slawomir Maniak

Cheap commanders are always useful due to how quickly they come online and how easily you can recast them once they eat a removal spell. Pretty much any color combination can use them, and they often offer powerful and flexible abilities.

What’s your favorite 3-mana commander? Do you prefer cheap commanders or pricier ones? Let me know in the comments below or on the Draftsim Discord!

Stay safe, and thanks for reading!

Follow Draftsim for awesome articles and set updates:

10 Comments

  • Glenn Guess August 5, 2025 10:37 pm

    My favorite is Lightning, Army of One (final Fantasy). It’s one colorless, one red, one white. “Whenever Lightning deals combat damage to a player, until your next turn, if a source would deal damage to that player or a permanent that player controls, double that damage instead.”

    • Timothy Zaccagnino
      Timothy Zaccagnino August 6, 2025 6:47 am

      New enough that it might’ve slipped through the cracks but it’s a powerful aggro commander for sure!

  • Trevor August 6, 2025 4:23 am

    Eshki, Temur’s Roar should be on this list. 3 mana, gets bigger, draws cards, and deals damage

    • Timothy Zaccagnino
      Timothy Zaccagnino August 6, 2025 6:48 am

      Eshki is pretty darn good… might’ve slipped through by virtue of being so new.

  • Mike August 6, 2025 7:19 am

    Where’s the love for Animar? 3 cmc, built in protection from the 2 best spot removals, combo engine, or tier 3 stompies for cheap?

    • Timothy Zaccagnino
      Timothy Zaccagnino August 7, 2025 9:19 am

      Animar’s a good shoutout, there’s just a ton of great 3-mana commanders. Could definitely make the list!

  • Teysa’s kid August 6, 2025 5:20 pm

    You really didn’t put Teysa, Orzhov Scion in a list so huge??!

    • Timothy Zaccagnino
      Timothy Zaccagnino August 7, 2025 9:38 am

      Starting to realize there are a lot of 3-drops that could’ve made this list that didn’t!

  • Rozeline August 9, 2025 2:03 am

    lol dunno why I was expecting Xantcha cause I know she’s just a pet card

    • Timothy Zaccagnino
      Timothy Zaccagnino August 9, 2025 10:09 am

      I’ve always had fun experiences playing against Xantcha

Add Comment

Your email address will not be published. Required fields are marked *