Creeping Bloodsucker - Illustration by Antonio José Manzanedo

Creeping Bloodsucker | Illustration by Antonio José Manzanedo

Games of Magic can go long and become quite grindy, with every life point mattering. A great way to turn those tight races in your favor is with life drain cards.

Incidental damage and lifegain each add up quickly, especially in a format like Commander with super long games. Combining them into one effect gives you a strong advantage—but which of them are the best for you?

What Are Life Drain Cards in MTG?

Debt to the Deathless - Illustration by Seb McKinnon

Debt to the Deathless | Illustration by Seb McKinnon

Life drain cards damage your opponents and make you gain life. These amounts are often connected, like on Gray Merchant of Asphodel. Life drain effects can either make your opponents lose life directly or deal damage to them.

These effects are primarily black, though you can find it spread throughout the color pie; red and white often unite with red damage and white lifegain to create these effects.

#40. Corrupt

Corrupt

Corrupt’s a simple payoff for being mono-black (or running Urborg, Tomb of Yawgmoth) that often ends games.

#39. Cauldron Familiar

Cauldron Familiar

Cauldron Familiar is practically a combo card because you never see it without Witch's Oven, but what a combo! It provides a win condition and stalls the game as you block your opponent’s creatures forever.

#38. Klothys, God of Destiny

Klothys, God of Destiny

Klothys, God of Destiny bundles lifegain and graveyard hate into a fine card, especially when your deck can make it into a massive creature. Even without the requisite devotion Klothys stacks up a lot of little effects all at once.

#37. Harsh Sustenance

Harsh Sustenance

Harsh Sustenance works best in Commander, where players have plenty of time to amass massive board states to blast players away.

#36. Tezzeret, Master of the Bridge

Tezzeret, Master of the Bridge

Tezzeret, Master of the Bridge provides artifact decks with an incredible artifact payoff; not only do we gain a win condition in the uptick—an uncommon attribute in planeswalkers—we have one of the best planeswalker static abilities in the game!

#35. Witherbloom Apprentice

Witherbloom Apprentice

Witherbloom Apprentice most notably goes infinite with Chain of Smog, but adding a life drain trigger to any instant or sorcery you cast improves most spellslinger decks.

#34. Arbaaz Mir

Arbaaz Mir

Arbaaz Mir would be busted if it counted historic tokens—namely Treasure—but it’s still a fine reward for playing loads of artifacts and legends.

#33. Cruel Ultimatum

Cruel Ultimatum

If you can handle Cruel Ultimatum’s unwieldy mana cost, you get an immense life swing. And some other stuff, I suppose. It's power befitting of the Ultimatum name.

#32. Rite of Consumption

Rite of Consumption

Rite of Consumption is commonly seen alongside commanders like Yargle and Multani, but a black Fling has many use cases.

#31. MacCready, Lamplight Mayor

MacCready, Lamplight Mayor

MacCready, Lamplight Mayor encourages you to play cheap creatures while punishing your opponents for going big. It strikes me as an excellent tool for combating battlecruiser-heavy EDH metas.

#30. Fell Beast of Mordor

Fell Beast of Mordor

Though +1/+1 counter payoffs are commonly white or green, Fell Beast of Mordor gives you a reason to play black with its powerful life drain ability; how can anybody hope to race this?

#29. Mishra, Claimed by Gix

Mishra, Claimed by Gix

Mishra, Claimed by Gix combats the traditional weakness of aggressive EDH decks by leveling the playing field and pressuring everybody at once. If you meld it, you get a powerful value engine in Mishra, Lost to Phyrexia.

#28. Arabella, Abandoned Doll

Arabella, Abandoned Doll

Arabella, Abandoned Doll punches players incredibly hard and rewards you for going small rather than large. Creatures with power 2 or less have seen lots of support recently, with cards like Delney, Streetwise Lookout and Assemble the Players.

#27. Eriette of the Charmed Apple

Eriette of the Charmed Apple

Eriette of the Charmed Apple puts an interesting spin on aura commanders by encouraging you to enchant opposing creatures. It’s a great reward for playing Pacifism effects plus various goad enchantments.

#26. Kambal, Consul of Allocation

Kambal, Consul of Allocation

Kambal, Consul of Allocation punishes players for slinging spells and enchanting the board. It does lots of work in Commander, where players think very little of 2 life until you blink and the Kambal player’s at 70 life.

#25. Shard of the Nightbringer

Shard of the Nightbringer

Shard of the Nightbringer demands to be cast, and it rewards you with a huge life total swing. It’s a sick one to cheat into play with cards like Bolas's Citadel.

#24. Siege Rhino

Siege Rhino

Siege Rhino feels like the perfect fair creature. Are you the beatdown? Lightning Bolt paired with a massive trample creature is horribly hard to deal with. When you’re on the back foot, it stabilizes just as well with a body you can’t punch through and lifegain to hold the fort.

#23. Sorin of House Markov / Sorin, Ravenous Neonate

Sorin of House Markov provides a fine source of life drain. It enables incredible mana efficiency, and I appreciate it flipping into a serious threat as Sorin, Ravenous Neonate, even if it only works in lifegain decks.

#22. Dread Presence

Dread Presence

Dread Presence provides a powerful reward for being in mono-black, or close to it. While you often use it for card draw, the board control or pressure is a nice option to have.

#21. Quintorius Kand

Quintorius Kand

Quintorius Kand provides cast-from-exile decks with a powerful payoff, stapled to a planeswalker with a couple of other handy abilities.

#20. Aurelia, the Law Above

Aurelia, the Law Above

Drawing cards when you attack with multiple creatures has become a staple of white’s card advantage suite, so it was only a matter of time before it was stapled onto a commander like Aurelia, the Law Above.

The card draw and pressure give you the tools to win with an aggressive deck. The best part? Your opponents trigger Aurelia when they attack with multiple creatures! Time to break out Disrupt Decorum and Taunt from the Rampart.

#19. Lathril, Blade of the Elves

Lathril, Blade of the Elves

Lathril, Blade of the Elves has risen in popularity as a strong elf commander, in large part due to the powerful finishing ability. Elves have less trouble hitting the number 10 than you’d think.

#18. Brutal Hordechief

Brutal Hordechief

Brutal Hordechief pressures your opponents with the might of the Mardu (). The activated ability gives you an astonishing amount of control over combat. It’s also a neat way to mess with your opponents since you can control how opponent A blocks when attacked by opponent B.

#17. Blind Obedience

Blind Obedience

You always need ways to disrupt your opponents, and Blind Obedience is notable for stopping Treasure combos and other decks that spill mana rocks into play. Extort lets your disruptive piece pressure your opponents for some clean utility.

#16. Ayara, First of Locthwain

Ayara, First of Locthwain

Ayara, First of Locthwain often helms mono-black Commander decks. The triple black cost enables devotion cards while the text box provides plenty of value to grind through your opponents’ resources.

#15. Twilight Prophet

Twilight Prophet

Twilight Prophet takes the template of Dark Confidant and scales it up to the demands of Commander. Receiving the city’s blessing takes minimal work and you don’t need to worry about flipping Emrakul, the Promised End off your Dark Confidant.

#14. Debt to the Deathless

Debt to the Deathless

Debt to the Deathless is a fantastic mana sink, especially in Commander since you gain triple the life. How can anybody hope to race that?  

#13. Collective Brutality

Collective Brutality

The life drain on Collective Brutality might be the least picked mode, often just tagged onto the Duress or -2/-2 so you can discard a reanimation target, but that’s a pretty decent effect!

#12. Lightning Helix

Lightning Helix

Burn decks in several formats use Lightning Helix. It’s fantastic in the aggro mirror, and simply better than Lightning Strike if you have access to white—which is hardly a high hurdle.

#11. Baba Lysaga, Night Witch

Baba Lysaga, Night Witch

Baba Lysaga, Night Witch offers an incredible advantage if you can meet the stiff requirement of sacrificing three card types—made distinctly easier with cards like Darksteel Citadel and Sanctum Weaver.

#10. Archon of Cruelty

Archon of Cruelty

If you want to reanimate, Sneak Attack, and otherwise cheat a creature into play, Archon of Cruelty is often one of your best options due to the overwhelming advantage of eating your opponents’ board, providing immense card advantage, and pressuring life totals.

#9. Blood Artist Effects

Blood Artist and its many iterations—with Vengeful Bloodwitch and Bastion of Remembrance standing out as other choices—are among the best payoffs for sacrifice decks. They often play multiple copies to get as much of it as possible.

#8. Creeping Bloodsucker

Creeping Bloodsucker

Creeping Bloodsucker often sees play as an enabler. That might be for cards that care about your opponents losing life, like Rakdos, Lord of Riots, or for lifegain payoffs like Drogskol Reaver.

Whichever part of the effect you care about, having a cheap source of it at the beginning of each turn makes your deck tick. Sanctum of Stone Fangs offers similar value.

#7. Queza, Augur of Agonies

Queza, Augur of Agonies

Queza, Augur of Agonies provides an incredible win condition for decks that want to sit behind a Teferi's Ageless Insight and spin their wheels forever.

#6. Graveyard Trespasser / Graveyard Glutton

Graveyard Trespasser is an incredible threat for its mana cost. A 3-mana 3/3 that hates on the graveyard with incidental pressure and life gain and forces your opponent to two-for-one themselves when they go to remove it? This would be an incredible card even if it didn’t flip into Graveyard Glutton.

#5. Kambal, Profiteering Mayor

Kambal, Profiteering Mayor

Wizards loves rewarding players with tokens, which makes Kambal, Profiteering Mayor a fantastic card. White’s all about tokens so it provides a nice angle of attack: It softens up your opponents while you dig for that Moonshaker Cavalry.

#4. Nadier’s Nightblade

Nadier's Nightblade

Nadier's Nightblade is a beautiful tool for pressuring our opponents as you cycle through your Treasure or feed tokens through the wood chipper.

#3. Tendrils of Agony

Tendrils of Agony

Tendrils of Agony is one of the best storm cards in the game thanks to how quickly it ends the game. Even lifegain decks that don’t plan to storm off can use it to generate a huge burst of lifegain for relatively little mana.

#2. Gray Merchant of Asphodel

Gray Merchant of Asphodel

Gray Merchant of Asphodel might be the best reason to be in mono-black. Devotion accumulates incredibly fast and this becomes a potent win condition in multiples or when flickered—or, and this is my favorite, paired with Saw in Half.

#1. Phlage, Titan of Fire’s Fury

Phlage, Titan of Fire's Fury

Phlage, Titan of Fire's Fury has taken Modern by storm thanks to its utility as a removal spell with lots of late-game value as a 6/6 threat. It’s at its best with fetch lands and the like to fuel its escape cost. It also pairs nicely with Altar of Dementia!

Best Life Drain Payoffs

Magic doesn’t really have payoffs for life drain, in that they reward you for making an opponent lose life at the same time you gain it, but there are various payoffs for causing your opponents to lose life or gaining it yourself that these cards all enable.

My favorite payoff for making my opponents lose life is doubling down on the amount of life they lose with cards like Solphim, Mayhem Dominus and Bloodletter of Aclazotz.

There are also commanders that exploit life loss, with Ob Nixilis, Captive Kingpin, Valgavoth, Harrower of Souls, and Rakdos, Lord of Riots (it’s a very Rakdos-coded mechanic).

If you want to exploit the lifegain side of things, you have tons of options. You can get board presence from cards like Elenda's Hierophant and Heliod, Sun-Crowned, card advantage from Drogskol Reaver and Well of Lost Dreams, and even extra damage from Sanguine Bond effects!

Will My Opponent Still Lose Life if I Can’t Gain Life?

Yes! The two abilities aren’t linked.

Wrap Up

Witherbloom Apprentice - Illustration by Joss Hass

Witherbloom Apprentice | Illustration by Joss Hass

Life drain cards are excellent tools for pressure and racing since they pressure your opponents while padding your life total. Some of them provide incidental value while others are worth building your entire strategy around!

What’s your favorite life drain card? What about your favorite payoff? Let me know in the comments below or on the Draftsim Discord!

Stay safe, and thanks for reading!

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