Last updated on February 19, 2026

Damn | Illustration by Lucas Graciano
There are all kinds of situations when an overload is not a positive thing. When youโre carrying too much while youโre trying to open the door to your home; when youโve got too many things going and not enough days; when itโs swelteringly hot, everybodyโs got their ACs going, and the power grid just canโt handle it. Oof.
But itโs not all bad, because overload in Magic usually gives you an advantage for paying its alternate cost. I've got the full complement of overload cards here for you, but be sure to consume them at your own pace.
How Does Overload Work?

Counterflux | Illustration by Scott M. Fischer
Overload is a keyword ability that gives a card an alternate mana cost. Overload represents two static abilities; the first is the ability that resolves if you pay the regular cost, and the second is the overloaded ability, which resolves when you pay the overload cost.
Overloaded abilities take the effect from the cardโs original ability and spread it across all possible targets by changing the text of the card from โtargetโ to eachโ. This means the overloaded version has no targets.
Honorable Mention
Bail Out turns a straightforward scam effect into a big operation. If you pack death triggers, or leaves the battlefield triggers in with this perfectly paper acceptable Arena-only card you can achieve an more aristocratty finish than a scammy one, but both are viable.
#27. Downsize
If overloaded, Downsize is a pseudo-Fog effect, I guess. Well, -4 to all creaturesโ power can be a fog, depending on whatโs on board. We all know a big creature deck or two that just laughs at this.
#26. Chemisterโs Trick
It's not amazing because the goad keyword ability has become better than this phrasing to force a creature to attack. Chemister's Trick is not in great colors for advantageous blocks, but sometimes you just need opposing blockers to attack and open up your path to victory.
#25. Weapon Surge
Weapon Surge can be pretty โmehโ in EDH, but its common printing makes it eligible for Pauper formats. Eligible doesnโt mean โgood.โ Perhaps โplaceholder โtil I find something I like betterโ is its best job. Itโs definitely fun with well-designed synergy between the name, art, and overload.
#24. Stirring Address
Stirring Address isnโt all that impressive in EDH, but it can work for you in Pauper. Its early-game role is to help a creature squeak out a combat or blocking victory, but it can help a full board swing in the late-game. And itโs instant speed, so you can wait until after blockers are declared if you wish.
#23. Dragonshift
Dragonshift is ironically better in decks with very few dragons, but if youโre doing that, you probably donโt have any payoffs for swinging with a bunch of dragons. Pity. I think Iโd rather just play with dragons.
#22. Street Spasm
Street Spasm is an X spell with overload, and its overload cost makes it an XX spell. Itโs restricted to nonfliers, though, and it honestly feels clunky to pair with Archetype of Imagination, you know? Even Rosheen Meanderer can probably find better X spells.
#21. Break the Ice
Someone forgot to talk about Break the Ice when they explored mass land destruction. Not pointing fingers or anything, just sayinโ.
Break the Ice is specific to snow lands (hit or miss) and ones that generate colorless mana (brutal). Goodbye Strip Mine, Thespian's Stage, and Nykthos, Shrine to Nyx, et al.
#20. Dynacharge
Dynacharge is better than Weapon Surge despite an overload cost thatโs slightly higher. First strike helps to survive combat phases you otherwise wouldnโt while +2/+2 is better for dealing more damage and clearing bigger blockers. So much the better if youโre also lifelinking.
#19. Teleportal
Teleportal is solid, but itโs nothing special compared to some of the other overload cards. Itโs a small buff, and your creatures become temporarily fully evasive. Itโs not bad, but itโs not getting my heart racing or anything.
#18. Mind Rake
Lil Quรฉbec French lesson for yโall: the anglicized French word for โdiscardโ is โdiscarte,โ which can be a homophone of the French words for โten cards,โ โdix cartes,โ depending on pronunciation. In a five-player game, thatโs how many cards the table discards to an overloaded Mind Rake. Or is it underloaded? Regardless, I hope youโve got your Waste Not in play.
#17. Blustersquall
An overloaded Blustersquall is a mass creature-tapping effect thatโll prevent anyone from blocking you or activating their creaturesโ tap abilities for a moment. Itโs also a lot of +1/+1 counters for Rhoda, Geist Avenger.
#16. Corporeal Projection
Ever thought โif only my creatures to attack each opponent at the same timeโ? Well, now they can! Corporeal Projection is super expensive at 7, but if you capitalize on creature tokens entering the battlefield or have a sacrifice outlet, the multiplied effects here will exercise your math brain.
#15. March of Progress
March of Progress is an artifact doubler thatโll make every one of Urza, Lord High Artificerโs Constructs twice as powerful if you overload it. Should you play this before or after youโve animated your artifacts, or does it really matter?
#14. Mizzium Skin
Mizzium Skin is another decent common with overload, one that toughens up your board and gives them hexproof. Youโll protect them from all kinds of effects, though not everything as we know well. Even cast as a 1-drop, instant-speed hexproof on one of your creatures can be very useful, a saving grace if you will.
#13. Scale Up
Would you still love me if I were a wurm? Itโs okay; we can all be wurms!
Scale Up can turn your entire field of creatures into 6/4 wurms until end of turn. This spell only touches your creatures but doesnโt remove any of their abilities. Youโre a green player, so youโve probably got some buffing effect up your sleeve, if not already on board. Or both. Both is good.
#12. Spectacular Showdown
Spectacular Showdown is a fun one from Commander Legends: Battle for Baldurโs Gate. I can totally see how this could be inspired by Dungeons & Dragons mechanics. Granting a creature double strike while goading it is very much a โgive and takeโ effect, but overloading it to affect every creature on the board is just ludicrous.
#11. Counterflux
Counterflux counters every spell on the stack that doesnโt belong to you. Spell, not ability, so activated abilities and triggered abilities are safe from this. Given its Izzet colors, it can be an extra, uncounterable counterspell in the arsenal of spellslingers.
#10. Electrickery
Yeah, this is pretty dang good. Electrickery is cheap to cast and cheap to overload. Its overloaded static ability can clear away a bunch of tokens, mana dorks, and small creatures. At common, itโs perfect for virtually any red deck in Pauper. Good stuff all around here.
#9. Fangs of Kalonia
Fangs of Kalonia come fresh out of Modern Horizons 3 and boy does this card get opponents to fold. Yes, you need some supporting cards to really ensure a win, but a few trample creatures with +1/+1 counters in place become lethal real fast with these fangs.
#8. Eldritch Immunity
Eldritch Immunity is a versatile protection spell, inexpensive for when you only need to save one card, yet wide-reaching to protect your team from some board wipes, allow an alpha strike or defend against one. Useful beyond eldrazi decks, this is a cool kindred card.
#7. Rise and Shine
Rise and Shine is a mass artifact animation spell that distributes +1/+1 counters when it does so. To me, counters always beg for doublers, but the fact that it was reprinted for March of the Machine Commander points toward including proliferation.
#6. Mizzium Mortars
Overload and damage spells seem to go hand in hand. Makes sense, given how overloading something hints aggression, impulsiveness, and arrogance. Mizzium Mortars burns hotter than Electrickery, so itโll clear away lots more of an opponentโs board presence. But you know whatโs nice? Doubling that damage with Solphim, Mayhem Dominus.
#5. Winds of Abandon
Winds of Abandon is an overload spell that acts as a sweeper, and it has the quirk of giving your opponents a bunch of lands. Of course, they all come in tapped, so theyโre mostly useless to them until they can be untapped.
Bell Borca, Spectral Sergeant cares about the mana costs of cards that are put into exile this turn. After Winds of Abandon, that can be a lot.
#4. Mizzixโs Mastery
Mizzix's Mastery first appeared in Commander 2015, but it came back in Strixhaven Mystical Archive. Hereโs the neat thing about the copies that you make with Mizzix's Mastery: you canโt pay alternate costs for the copies, but you can pay additional costs like kicker/multikicker. Youโve already cast an overloaded Mizzix's Mastery, though, so you must be swimming in mana.
#3. Damn
Thatโs what I said. Damn can serve as targeted removal that gets around regeneration, but it can also be a devastating sweeper. Commander decks will need to be Orzhov or more colors to use this, but that doesnโt stop it from seeing play.
#2. Vandalblast
Vandalblast is such a good little 1-drop at its core, which is probably one of the reasons itโs been reprinted in both Adventures in the Forgotten Realms Commander and Innistrad: Crimson Vow Commander. Itโs an artifact-specific sweeper, which is the perfect response to the mass-artifact animation of Rise and Shine. Kibo, Uktabi Prince can use this to gain a bunch of +1/+1 counters.
#1. Cyclonic Rift
Cyclonic Rift is incredibly good. Its mass-bounce effect can be devastating in the late-game, both by removing well-established boards, and potentially forcing many of those cards to be discarded. That is if you havenโt swung in to end the game before that happens. If you time this right, you can bait your opponents to spend their mana and cards before you drop it. Youโre dabbling in blue, so you should always aim for those moments when your opponent canโt respond.
Best Overload Card Enablers and Payoffs
It costs a lot to overload your instants and sorceries so cost reducers are your best enablers. Magnus the Red lets you play big as you go wide which is sometimes a payoff for overloading.
The premium ones can reduce your costs by more than , but an early Stormcatch Mentor does wonders. Primal Amulet is important as a non- option, and the Primal Wellspring side is incredible when you get to copy your overloaded spell.
Overloaded spells donโt target, so they get around abilities like ward, shroud and hexproof. Because overload cards have a mana cost and an alternate casting cost, your overload card can play two different roles in your mana curve: you can use it early to limited effect, or time it well late for a larger payoff.
The best damage spells with the overload keyword ability are Mizzium Mortars and Electrickery. They also both happen to be red so that you can take advantage of cards like Solphim, Mayhem Dominus and other damage doublers.
Designed as an Izzet mechanic, spellslinger decks are a good home for overload cards. Melek, Izzet Paragon can let you cast one from the top of your deck, overloaded or not, and copies it if you do. Any instant or sorcery you cast strengthens your wizards for a turn in an Adeliz, the Cinder Wind deck.
One more advantage to overload is the mana you spend. Hit a certain amount and your spent mana counts toward expend. Check out the bonuses on Muerra, Trash Tactician, Teapot Slinger, and Pyreswipe Hawk.
The History of Overload in MTG
The overload keyword first appeared in 2012โs Return to Ravnica as an Izzet ()-specific mechanic. There were 12 overload spells in that set, but the most iconic is probably Cyclonic Rift. Hereโs the full list of Return to Ravnica overload cards:
- Blustersquall
- Chemister's Trick
- Counterflux
- Cyclonic Rift
- Downsize
- Dynacharge
- Electrickery
- Mizzium Mortars
- Mizzium Skin
- Street Spasm
- Teleportal
- Vandalblast
Two more overload cards joined in Dragonโs Maze, Dragonshift and Weapon Surge. There have been reprints over the years, mostly in Commander, Modern Masters, and Double Masters products. The Modern Horizons sets have added several cards including Mind Rake, a card thatโs notable because its overload cost is cheaper than its usual mana cost.
At a six on the Storm Scale, itโs a keyword thatโs in the designersโ toolbox, although with a lower likelihood of returning. You can kind of see why; itโs tough to balance an effect like this, and kicker/multikicker operates in a similar design space.
How Does Overload Damage Work?
An overloaded spell does damage to each potential โtargetโ. Because an overloaded spell doesnโt target, it hits permanents with hexproof or shroud.
Overload damage doesnโt work on permanents that have protection from the overload spellโs color. Protection works against damage, being enchanted or equipped, being blocked, or targeting. Overload gets around the targeting part of the protection, but it doesnโt work against the damage protection. #Protection4TheWin.
Can You Reduce Overload Costs in MTG?
Yes, you can. For example, Goblin Electromancer reduces the cost of casting your instants and sorceries by . When determining the total cost of the spell, you start with the mana value or the alternative cost that youโre paying, then you apply the cost reduction. But watch out! Your overload spell can be taxed, too.
Can You Copy Overload in MTG?
Yes, you can copy an overloaded spell. When you copy a spell, you copy many of its properties including any alternative casting costs. Because of that, a copy of an overloaded spell is also overloaded.
Can You Overload for Free in MTG?
No and yes. For โno,โ you can only have one alternative casting cost at a time. Overload is one, but so are abilities that let you play cards without paying their mana cost. You canโt use Omniscience or a cascade ability to get a free overloaded Vandalblast, for example.
For โyes,โ convoke is a keyword ability that can help to reduce the cost of a spell by tapping creatures. Itโs not an alternative casting cost, so it doesnโt override overload. There are a very selective group of cards that grant convoke to instants and sorceries, and theyโre all restrictive. Hoarding Broodlord only grants convoke to cards in exile, for example, and Fallaji Wayfarer is limited to multicolored spells. You can do it, but it isnโt easy.
Can You Overload from Exile in MTG?
Yes, you can overload from exile. Using other effects that let you cast from exile, you can cast an overloaded spell from that zone as long as you donโt apply an alternative casting cost to it. You can only apply one alternative casting cost at a time, so you canโt use an effect that has you cast the spell without paying its mana cost.
A card like Hoarding Broodlord lets you play the card that you exile as part of its ETB. Evelyn, the Covetous, Prosper, Tome-Bound, and Faldorn, Dread Wolf Herald also allow you to exile cards and play them from exile without forcing another alternate casting cost on you.
Why Is Cyclonic Rift So Good?
Cyclonic Rift is so powerful because of which players and permanents it affects. Cyclonic Rift leaves your own permanents alone, and overloading it bounces โeachโ nonland permanent to your opponentsโ hands.
This naturally affects more players in multiplayer games, but overload also doesnโt target, so it gets around hexproof and shroud. It doesnโt destroy, so it gets around indestructible. Cyclonic Rift doesnโt deal damage, it doesnโt enchant or equip, it isnโt a blocker, and it doesnโt target when overloaded. That means that for once, protection from blue or monocolored isnโt enough! Depending on the number of cards your opponents have in hand and the number of permanents being returned, they may be forced to discard down to their maximum hand size during their next cleanup step. If you havenโt killed everyone before then.
Cooldown

Mizzix's Mastery | Illustration by Dan Scott
Still with me? Nice going! I hope I sparked some inspiration in how and where you can use overload. Itโs a neat ability, but it's tough to balance the effect, mana value, and alternate cost.
There are some iconic overload cards that are going to be reprinted for years to come, and thereโs always the chance that future sets carry new overload cards. Itโll probably be stick to Commander, Masters, or Modern Horizons type products, but we can always dream of a main set.
Do you have a game-winning story of a time you cast an overload card without overloading it? Which ones leave you underwhelmed? Do you want to see more overload cards, or should it be left alone? Let me know in the comments below, or over in the Draftsim Discord.
Thank you for reading, and remember that you too can be an Overload Overlord!
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