Namor the Sub-Mariner - Illustrtaion by Chris Rallis

Namor the Sub-Mariner | Illustrtaion by Chris Rallis

The new Marvel Super Heroes set is coming at us full speed, so today, let’s take a look at the best blue cards in the set. Among reprints and new cards, there’s something here to please everybody, especially the card draw lovers.

I’m not gonna lie: Most MTG designs these days are made with Commander in mind since it’s the most played format, and all cards will be legal there, unlike Standard, which has more competition and just a few cards are designed for Standard specifically. As such, I’ll bias a little bit toward Standard playability whenever possible, but that’s not to say that my top cards won’t see Commander play at all.

With that out of the way, let’s dive in!

What Are Blue Cards in Marvel Super Heroes?

The Wondrous Wasp - Illustration by Gal Or

The Wondrous Wasp | Illustration by Gal Or

Blue cards in Marvel Super Heroes have a mono-blue color identity. That means only blue mana is needed to cast this spell, or the card could be colorless with a blue mana activation, or even a land. Cards like Tony Stark / The Invincible Iron Man and Bruce Banner / The Incredible Hulk aren’t here because they’re considered multicolored cards thanks to their back side.

I’ll reference various Marvel sets here: the Standard-legal Marvel Super Heroes set (MSH), the Marvel Super Heroes Eternal set (MSC), and the Marvel Universe bonus sheet reprints (MAR).

To avoid putting powerful MTG reprints in between the newer cards, let’s first talk about the best blue reprints in Marvel Super Heroes.

Best Reprints and Bonus Sheet Cards

#6. Three Steps Ahead

Three Steps Ahead is a mainstay of the Standard format and the best Cancel variant we’ve seen in years, often approaching Cryptic Command levels of efficiency when you get to counter something while going up on cards. It has seen some Pioneer play as well.

#5. Simulacrum Synthesizer

The art looks like a robot and the name is similar, but this is no Solemn Simulacrum. Another important part of Standard’s artifact decks, Simulacrum Synthesizer is just annoying to deal with, and pretty strong in multiples. Blink, and you’ll be facing some 6/6 or 8/8 karnstructs thanks to this card alone.

#4. Kindred Discovery

A nice expensive reprint for EDH, Kindred Discovery is a staple card in typal decks. Blue hero decks loaded with MSH cards will want a copy, but outside of that, we have pirates, faeries, merfolk, and many other typal blue decks that can play this enchantment.

#3. Raise the Palisade (Raise Repulsor Shields)

Raise Repulsor Shields (Raise the Palisade) is an interesting spell for typal decks, where you bounce all other creature types for 5 mana while keeping most of your board intact. It’s the first non-Secret Lair reprint of this card since the original in Tales of Middle-earth Commander.

#2. Dig Through Time

Dig Through Time is a very powerful delve card banned in various formats and restricted in Vintage. Eight mana is a lot, but this is often cast for 3-4 mana, and getting two cards out of seven at instant speed is very strong. Just take a look at Stock Up for a quick comparison, a “smaller” variant of this card that sees widespread play.

#1. Show and Tell

Show and Tell is a classic card from powered cubes and cheat-into-play strategies. Decks that play this card often look to put Omniscience or Emrakul, the Aeons Torn into play for only 3 mana.

Best New Cards

#21. Council of Reeds

Council of Reeds

Council of Reeds is just a 2/2, but it’s a 3-mana Mirror Gallery, and if you can get some copies of it, it’s even resistant to spot removal. If you ever wanted this effect in the command zone, this is one of the cheapest ways to do that.

#20. Extract Power

Extract Power

Extract Power gives you one free card from the top of each of your opponents’ libraries. Yes, please! One of them has to be a good card. Sometimes, you’ll draw trash, but that’s the risk. I’d rather play this card in theft decks that reward me for playing my opponent’s cards from the start.

#19. Jarvis, Earth’s Mightiest Butler

Jarvis, Earth's Mightiest Butler

Cards that draw when you take certain actions tend to see play in Commander, and Jarvis, Earth's Mightiest Butler won’t be any exception in hero decks. There aren’t that many hero cards for typal decks, but those playing blue probably want their copy of Jarvis.

#18. Super Intelligence

Super Intelligence

Curiosity just got a little different here. With Super Intelligence, you don’t need to deal combat damage to draw, but you can’t cast, attack, and draw on the same turn. It’s nice when you enchant a hexproof or indestructible creature and keep drawing each turn.

#17. Iron Man, Bleeding Edge

Iron Man, Bleeding Edge

Iron Man, Bleeding Edge lets you copy an artifact you cast for free each turn. It’s strong with expensive artifact spells or artifacts with cost reduction, like those with improvise. This card can also be pretty good with equipment that auto-equip so that Iron Man can hit extra hard with two of them.

#16. Valeria Richards, Precocious

Valeria Richards, Precocious

Valeria Richards, Precocious combines two very desirable effects: spell-cost reduction and card draw. Since you only get one extra card per turn, you can cast a bigger card and use this as ramp, or cast smaller noncreature spells each turn in the style of Alela, Cunning Conqueror.

#15. The Wondrous Wasp

The Wondrous Wasp

The Wondrous Wasp is very similar to Floodpits Drowner, a card that sees regular play. Getting to neutralize a creature’s abilities is very convenient. Tishana's Tidebinder sees some sideboard play, and you have the flexibility to remove your own creature’s downsides (can’t attack unless X, for example), or nerf protective abilities like indestructible from your opponent’s creatures.

#14. Kang the Conqueror

Kang the Conqueror

Kang the Conqueror combines a 4/5 flying body with an ability to take an extra turn in the late game. Or you can have both if you cast it for 8 mana thanks to the power-up ability. Although Wizards took many steps to ensure that this card isn't easy to break, you can make some flicker loops and get infinite turns with the correct suite of cards.

#13. Iron Man, Futurist Paragon

Iron Man, Futurist Paragon

Iron Man, Futurist Paragon is a powerful include in artifact decks, and you can play this card and immediately jump an artifact or creature into the air as a 5/5. It’s also a permanent upgrade, so your indestructible artifact lands or your disposable Treasure tokens should do a lot of business.

#12. Loki, God of Mischief

Loki, God of Mischief

Loki, God of Mischief is an interesting card that allows you to draw when you target creatures with abilities. If you commit some crimes, or you’re building some heroic Voltron creature, you’ll be drowning in cards. Adding the “draw a card” rider to your ETB removal creature is also a nice perk for a control deck.

#11. Mister Fantastic, Reed Richards

Mister Fantastic, Reed Richards

For an uncommon, Mister Fantastic, Reed Richards has a cool design. Drawing cards whenever you make any kind of token is strong, and there’s no restriction on type or number except that you don’t get two cards for making multiple tokens at once. It’s nice when you combine Mister Fantastic with cards like Young Pyromancer so you can draw on your spellslinging and go off, and it goes infinite with The Locust God.

#10. Echo, Perceptive Prodigy

Echo, Perceptive Prodigy

Echo, Perceptive Prodigy is another interesting build-around uncommon. Many EDH decks rely on their commander’s triggers, and the ability to copy them for cheap is strong, be it death triggers, card draw, attack triggers, landfall, you name it.

#9. Kid Loki

Kid Loki

Besides protecting your creatures that get +1/+1 counters from removal spells, Kid Loki can be an efficient beatdown card in a spellslinging deck, or in a cycling deck. It’s not hard to cycle a card or cantrip each turn and get in the red zone. Plus, if your opponent has removal, you can cycle a card in response to get the second draw trigger. Standard already has a UR discard-and-draw beatdown deck, so this can slot right in there.

#8. Iron Man, Armored Avenger

Iron Man, Armored Avenger

Iron Man, Armored Avenger is pretty solid as a card that can give modified creatures you control flying, as well as modify them whenever you draw a card. While green and white typically give modified creatures a bonus, blue now joins the party. You can put this card into equipment decks, +1/+1 counter decks, aura decks, and more.

#7. Multiversal Incursion

Multiversal Incursion

Multiversal Incursion will surely be played in EDH. Massive cloning that disregards the legend rule is great, especially in a time and age when most creatures are legends, and you can create some great interactions this way. I’m sure this card makes many combos possible.

#6. Silver Surfer, Cosmic Voyager

Silver Surfer, Cosmic Voyager

Silver Surfer, Cosmic Voyager allows you to mass-blink your permanents, including lands. It’s similar to cards like Yorion, Sky Nomad or Brago, King Eternal, and this one even has flash. Lands enter tapped, or else it would be pretty broken (right, Amulet of Vigor?), but the landfall triggers you get are very nice anyway.

#5. Professor Hulk

Professor Hulk

Blue doesn’t get that many 6/6 tramplers, or trample at all. But with Professor Hulk, if you attack, you can draw up to six cards. Most of the time, your opponent will chump with something and you'll still draw a few cards. Cold-Eyed Selkie needs a lot of help to draw cards consistently, just as a quick comparison.

#4. Loki, Lord of Misrule

Loki, Lord of Misrule

Loki, Lord of Misrule is a very nice Johnny card, allowing you to turn each creature you control into a single creature. You can slot this card into many combo decks, including Biovisionary or Etrata, the Silencer. In a deck with many tokens, you can make multiple copies of a lord or sliver, getting exponentially better results with your creatures. And that’s just the tip of the iceberg.

#3. Shuri, Wakandan Inventor

Shuri, Wakandan Inventor

Shuri, Wakandan Inventor is sometimes a little upgrade on Etherium Sculptor, a card you’d like to see in your artifact deck’s opening hand. Cost reduction is nice, and you can do all sorts of tricks with Shuri, from copying mana rocks, good equipment, or something like Panharmonicon. Maybe you run her with an artifact commander and have your Mind Stone be a copy of your commander for double triggers or benefits.

#2. Namor, Scourge of the Seas

Namor, Scourge of the Seas

Namor, Scourge of the Seas occupies a nice place in decks like GU +1/+1 merfolk decks, effectively taking your merfolk to the skies. Like Herald of Secret Streams, it’s a nice source of evasion for your creatures, and you’ll get some conniving here and there.

#1. Namor the Sub-Mariner

Namor the Sub-Mariner

Namor the Sub-Mariner is my pick for the best blue card in Marvel Super Heroes, and one of the best cards for Standard in the set. Getting a free 1/1 merfolk token each time you play a blue noncreature spell is strong, and depending on the spell, you get multiples. Archmage's Charm counters a spell or draws two cards, and gives you three merfolk. Crazy. You can add this card to a merfolk deck, a mono-blue draw-go deck, or even a spells-matter like Standard’s Boomerang Basics + Stormchaser's Talent deck.

Wrap Up

Shuri, Wakandan Inventor - Illustration by Wayne Wu

Shuri, Wakandan Inventor | Illustration by Wayne Wu

Blue is a mixed bag this time around. It has many different themes to support, from artifacts to heroes, offering card draw, conniving, and much more. I like that it has many interesting new designs, with a lot of build-arounds. Some cards copy triggers, while other cards copy artifacts, and plenty of them ignore the legend rule altogether, which looks like a new trend in blue spells moving forward. The combo potential is very strong, and there are some interesting new blue commanders.

Which are your favorite new blue cards and reprints from across Marvel Super Heroes? In which decks, archetypes, and formats do you plan to play them? Let me know in the comments below or over in the Draftsim Discord. For more Magic: The Gathering news and musings, subscribe to our newsletter and come find us on YouTube.

Until next time, stay safe!

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