Last updated on January 22, 2026

Belonging | Illustration by Danny Schwartz
We’re so back, folks. After what felt like the world’s longest hiatus, Commander precons are officially back on the table. Neither Marvel’s Spider-Man nor Avatar: The Last Airbender featured precons, so we’ve been on an extended vacation for a bit, but at minimum the first four sets of 2026 will have associated precons, starting with Lorwyn Eclipsed.
- RETURN TO THE LAND OF LIGHT AND SHADOW—Lorwyn returns, not as it once was, but a world split in two. Explore this dual-aspect plane filled with enchanting creatures and embrace the powers of order and chaos.
- COMMANDER DECKS—Pick up and play Magic’s most popular multiplayer format; get preconstructed decks that embody the duality of light and shadow with legendary commanders tied to Lorwyn or Shadowmoor.
- CONTENTS—4 Lorwyn Eclipsed Commander Decks (2 Dance of the Elements + 2 Blight Curse)
This is shaping up to be a banger of a set, and it adopts the standard formula of printing two new precons to further flesh out the core themes. There have been some minor tweaks to the formula here, so I’ll do my best to make sure you know exactly what you’re getting if you buy these decks, down to the new prints, value cards, and a general sense of their power level.
Hop to it, before The Great Aurora hits and everything gets dark.
All About Lorwyn Eclipsed

Explosive Prodigy | Illustration by Joshua Raphael
Lorwyn Eclipsed marks Magic’s first return to the plane of Lorwyn since the late 2000s. The original Lorwyn block consisted of two micro-blocks: Lorwyn–Morningtide, and Shadowmoor–Eventide. These marked a sort of night-and-day transition within the same plane, and players watched as the whimsical, brightly-colored world of Lorwyn morphed into the cruel, twisted abomination of Shadowmoor.
Our return visit combines everything into one set, with tons of callbacks to the original four. It’s also heavily themed around creature types, so expect a lot of elves, kithkin, and giants prancing around. Or for our purposes, elementals.
What Is Lorwyn Eclipsed Commander?
Lorwyn Eclipsed Commander (ECC) is a supplementary pair of Commander precons that release alongside the main Lorwyn Eclipsed set (ECL). It consists of just two decks, both of which explore themes from the main set expanded for EDH.
Each Lorwyn Eclipsed Commander deck contains the following:
- A 100-card ready-to-play Commander Deck (usually in the Bracket 2-3 range)
- 12 new-to-Magic cards
- 2 mythic rare, traditional foil commanders (one face commander and one alternate)
- 10 double-sided tokens
- 1 deck box
- Strategy insert & reference card
- Punchout counters (for -1/-1 counters, +1/+1 counters, etc.)
How Does Lorwyn Eclipsed Compare to Other Commander Products?
Lorwyn Eclipsed Commander consists of only two decks. The number of precons for any given set has varied a lot lately, with four in Final Fantasy, five in Tarkir: Dragonstorm, literal none in SPM or TLA, and only one in this year’s Teenage Mutant Ninja Turtles. The default is two per set, so ECC is more in line with what you’d expect from a typical “Multiverse” set.
One sad note about ECC: These are the first precons in quite a while that do not contain the Sample Boosters we’ve come to expect in these decks. Those were always nice throw-ins that added a couple cool rares to your collection, but they’ve been discontinued as of ECC, which is a definite bummer for precon buyers.
Also note that starting with ECL, the MSRP of a Commander deck has increased from $44.99 to $49.99, though I was able to snag both of these decks for a combined $70 on an Amazon deal.
Otherwise, there’s nothing too surprising here, just two typical Commander decks with no flashy gimmicks to worry about.
Should I Buy Lorwyn Eclipsed Commander?
Yes, these decks are worth the purchase, assuming you get them somewhere in the $30-50 range. They won’t revolutionize your collection, but they come with great reprints, exceptional value, and a bunch of new cards that have potential across a bunch of different strategies, and they both look fun and unique compared to existing precons. All signs point towards these being a great pick-up for people who regularly scrutinize new Commander precons for a potential purchase.
Blight Curse
Commander (1)
Creature (27)
Archfiend of Ifnir
Carnifex Demon
Channeler Initiate
Devoted Druid
Dread Tiller
Dusk Urchins
Evolution Sage
Ferrafor, Young Yew
Glissa Sunslayer
Grave Titan
Grim Poppet
Hapatra, Vizier of Poisons
Ignoble Hierarch
Kulrath Knight
Massacre Girl, Known Killer
Midnight Banshee
Necroskitter
Oft-Nabbed Goat
Puppeteer Clique
Sinister Gnarlbark
Skinrender
Soul Snuffers
The Reaper, King No More
The Scorpion God
Tree of Perdition
Village Pillagers
Wickerbough Elder
Instant (6)
Assassin's Trophy
Cathartic Pyre
Fire Covenant
Infernal Grasp
Putrefy
Terminate
Sorcery (12)
Aberrant Return
Black Sun's Zenith
Burning Curiosity
Cathartic Reunion
Chain Reaction
Eventide's Shadow
Harmonize
Hoarder's Greed
Incremental Blight
Night's Whisper
Painful Truths
Persist
Enchantment (7)
Binding the Old Gods
Blowfly Infestation
Everlasting Torment
Flourishing Defenses
Grave Venerations
Lasting Tarfire
Puca's Covenant
Planeswalker (2)
Liliana, Death Wielder
Vraska, Betrayal's Sting
Artifact (6)
Arcane Signet
Chimil, the Inner Sun
Commander's Sphere
Contagion Clasp
Sol Ring
Wickersmith's Tools
Land (39)
Canyon Slough
Cinder Glade
Command Tower
Dragonskull Summit
Evolving Wilds
Exotic Orchard
Festering Thicket
Forest x6
Golgari Rot Farm
Gruul Turf
Ifnir Deadlands
Mountain x4
Nesting Grounds
Path of Ancestry
Rakdos Carnarium
Riveteers Overlook
Rootbound Crag
Savage Lands
Sheltered Thicket
Smoldering Marsh
Swamp x8
Terramorphic Expanse
Vernal Fen
Woodland Cemetery
Commander, Theme, and Strategy
Blight Curse is a Jund precon () focused on -1/-1 counters. The face commander is Auntie Ool, Cursewretch, who rewards you for spreading negative counters around the board. You can shrink your own creatures or play cards that naturally enter with -1/-1 counters to draw cards, or you can weaponize them to tick down opposing life totals. It also showcases the new blight mechanic from the main set as a ward ability.
The Reaper, King No More is the alt commander, and it has a pretty simple effect of placing a few -1/-1 counters on board, then stealing creatures that die while they hold said counters. It’s kind of like a Necroskitter in the command zone. Auntie Ool looks like a more direct wincon, so I’d stick with that, though they’re fairly close in power level.
It’s hard to classify a macro-archetype for this deck. It’s kind of control, kind of beatdown, kind of combo. Speaking of which, there’s an infinite combo present that uses Blowfly Infestation, Flourishing Defenses or Hapatra, Vizier of Poisons, and Grave Venerations to take the table out. It’s not easy to set up and requires some rules knowledge to pull off, but it’s something to be aware of.
Notable Cards: Reprints and $$
Here we’ll discuss the estimated value of the deck. As usual, I’ll skip any speculation about the price of new-to-Magic cards, since their presale prices are rarely accurate. And the same caveat applies that cards that are currently listed as value cards might dip in price after being reprinted here.
Blight Curse includes 10 cards in the $2-5 range, four cards in the $5-10 range, and five $10+ cards. The whole deck, minus new prints, clocks in between $150-200, which is kind of crazy considering I spent $35 to pre-order this.
But there’s a catch! Some of these cards just recently spiked. Blowfly Infestation ($12), Necroskitter ($36, apparently?), and Flourishing Defenses ($14) all shot up when High Perfect Morcant was spoiled, and there’s a very likely chance they all drop like blowflies when this deck comes out.
The value’s still there though. In addition to the -1/-1 support, you get Chimil, the Inner Sun ($18) and Tree of Perdition ($13) in that high-money bracket. Not sure why Chimil is in the deck, but I won’t turn it down.
And there’s just a lot of quality spread across the lower value brackets, too. Vraska, Betrayal's Sting, Fire Covenant, The Scorpion God, and Massacre Girl, Known Killer are just a couple notable reprints worth a chunk of change.
I also love that this deck brings a bunch of interesting cards to the spotlight. When was the last time you played against Midnight Banshee? Or Kulrath Knight? Have you ever even seen Liliana, Death Wielder?
My only complaint is that the mana base is just a bunch of nothing. It’s a typical Jundy precon mana base full of tapped lands and slow mana fixing, with not a single valuable land in sight. The most expensive land in the deck is Vernal Fen at just over $2. My city for a Ziatora's Proving Ground, please!
I also like to pinpoint some of the best new-to-Magic cards from each deck, so how about the new stuff?
- Eventide's Shadow looks like a blockbuster in the right meta, namely ones full of +1/+1 counter and superfriends decks. It has internal synergy of course, but this can absolutely destroy certain deck types.
- Grave Venerations is a nice addition to the pantheon of Blood Artist effects, and a cool new monarch card to try out.
- Sinister Gnarlbark is an interesting Phyrexian Arena variant, one that replaces losing life with shrinking your board presence. It looks amazing in the precon, and I bet people will find a home for it elsewhere.
- It’s no Avenger of Zendikar, but I’ve got my eye on Ferrafor, Young Yew as a way to flood the board and double counters.
Sol Ring, Arcane Signet, and Command Tower each received new art exlusive to these two decks. The following cards also received new art in this precon:
The Verdict
Blight Curse doesn’t appeal to my Timmy sensibilities the same way the other deck does, but I like what I’m seeing. It brings a new precon strategy to light, digs up a bunch of old cards people have likely never seen before, and gives you your money’s worth and then some.
This looks to be the more skill-testing of the two decks, so players looking to pick up the more interactive one should probably grab Blight Curse, though you’ll need to shave a few cards off the top of the curve to make it more consistent. I’ll leave that for our upgrade guide.
All-in-all, I respect this deck, and I look forward to seeing what people do with it.
- RETURN TO THE LAND OF LIGHT AND SHADOW—Lorwyn returns, not as it once was, but a world split in two. Explore this dual-aspect plane filled with enchanting creatures and embrace the powers of order and chaos.
- READY-TO-PLAY COMMANDER DECK—Pick up and play Magic’s most popular multiplayer format
- CONTENTS—100-card Blight Curse deck with 12 new cards (including 2 foil Mythics), deck box, 10 double-sided token cards, strategy insert, reference card
Dance of the Elements
Commander (1)
Creature (35)
Avenger of Zendikar
Bane of Progress
Belonging
Cavalier of Thorns
Eclipsed Flamekin
Endurance
Faeburrow Elder
Flamebraider
Foundation Breaker
Fury
Greenwarden of Murasa
Horde of Notions
Impulsivity
Incandescent Soulstoke
Ingot Chewer
Jegantha, the Wellspring
Jubilation
Lamentation
Maelstrom Wanderer
Mass of Mysteries
Muldrotha, the Gravetide
Mulldrifter
Omnath, Locus of Rage
Omnath, Locus of the Roil
Realmwalker
Risen Reef
Selvala, Heart of the Wilds
Shimmercreep
Shriekmaw
Slithermuse
Smokebraider
Subterfuge
Titan of Industry
Vernal Sovereign
Yarok, the Desecrated
Instant (5)
Crib Swap
Path to Exile
Kindred Summons
Reality Shift
Return of the Wildspeaker
Sorcery (7)
Blasphemous Act
Cultivate
Distant Melody
Elemental Spectacle
Haunting Voyage
Kodama's Reach
Shatter the Sky
Enchantment (7)
Abundant Growth
Cream of the Crop
Descendants' Fury
Fertile Ground
Garruk's Uprising
Hoofprints of the Stag
Springleaf Parade
Artifact (5)
Arcane Signet
Chromatic Lantern
Fellwar Stone
Sol Ring
Timeless Lotus
Land (40)
Abundant Countryside
Ancient Ziggurat
Command Tower
Exotic Orchard
Flamekin Village
Forest x8
Frontier Bivouac
Island x2
Jungle Shrine
Mountain x2
Opal Palace
Opulent Palace
Path of Ancestry
Plains x2
Primal Beyond
Raging Ravine
Rain-Slicked Copse
Sandsteppe Citadel
Savage Lands
Seaside Citadel
Secluded Courtyard
Sodden Verdure
Swamp x2
Thriving Bluff
Thriving Grove
Thriving Heath
Thriving Isle
Thriving Moor
Unclaimed Territory
Commander, Theme, and Strategy
Dance of the Elements is a 5-color precon centered around elemental creatures. Ashling, the Limitless is a narrow 3-drop that doubles up on elemental ETBs by granting them evoke and making temporary copies when you sacrifice them. You can even keep your copies around for a chunk of mana, though most of Ashling’s power lies in cheesing huge elementals into play for just 4 mana. It loses points for doing stone nothing on its own, but the ceiling’s pretty crazy here.
Mass of Mysteries is the alternate commander, and it tries to achieve something similar by getting more out of your ETBs via myriad. It’s the clunkier of the two, so I’d definitely stick to Ashling.
Otherwise, this is big battlecruiser Magic. I wouldn’t quite classify it as a ramp deck, since it skips out on a lot of the traditional 2-mana ramp effects in favor of bigger, more expensive ramp like Cultivate, Kodama's Reach, and Timeless Lotus/Jegantha, the Wellspring. That’s a little awkward given that you want to cast Ashling on turn 3, and so much of the deck’s potential is tied to having Ashling in play. However, if you can stick Ashling, you should be able to pull off some ungodly turns by evoking out huge elementals.
Notable Cards: Reprints and $$
Dance of the Elements includes nine cards in the $2-5 range, four in the $5-10 range, and two big-money cards worth more than $10. One of those is the perpetually-overrated Timeless Lotus at about $15, though it makes sense for this deck. The other is Cream of the Crop at $26, though this is the card’s first-ever reprint, and it might dip because of that.
The other reprints are no slouches, either. We have pitch elementals like Endurance and Fury, great staples like Selvala, Heart of the Wilds and Kindred Summons, and some actual value in the mana base between Primal Beyond and Ancient Ziggurat. The reprints alone cover the cost of entry, and there’s a healthy mix of elemental-specific cards and others you’ll be happy to add to other decks.
This is a hyper-focused deck, but still offers plenty of newcomers worth considering:
- Rain-Slicked Copse and Sodden Verdure are new additions to existing land cycles, something Wizards started to add to precons with Edge of Eternities. You’ll probably see these a lot in the future, but this is their first printing.
- The cycle of encore elemental incarnations is altogether very cool. Subterfuge and Jubilation look especially strong to me, but I’m sure these will all have a place in casual Commander decks.
- Springleaf Parade, Belonging, and Abundant Countryside all produce changeling tokens, which some decks will appreciate very much.
In addition to a second set of new arts for Command Tower, Arcane Signet, and Sol Ring, the following cards received new art in this precon:
The Verdict
I think I’m in love. Yes, “elementals” is an extremely narrow theme, but typal decks are great, and elementals have quite a bit of support, plenty of which didn’t make it into the precon. Thematically, this deck looks awesome, and it seems potentially explosive for heads-up precon play, though it might be a little too reliant on sticking Ashling and having it survive. Do that, and you’ll pull off some of the best battlecruiser precon Magic we’ve seen since the Eldrazi decks a few years back.
Dance of the Elements looks like a powerful, beginner-friendly Commander deck with plenty of room for growth and customization. The mana base will need some touching up, but it looks exactly like what I’d expect a precon to look like.
- RETURN TO THE LAND OF LIGHT AND SHADOW—Lorwyn returns, not as it once was, but a world split in two. Explore this dual-aspect plane filled with enchanting creatures and embrace the powers of order and chaos.
- READY-TO-PLAY COMMANDER DECK—Pick up and play Magic’s most popular multiplayer format
- CONTENTS—100-card Dance of the Elements deck with 12 new cards (including 2 foil Mythics), deck box, 10 double-sided token cards, strategy insert, reference card
The Best Lorwyn Eclipsed Decks
For Value
At the time of writing, Blight Curse outvalues Dance of the Elements by a full $40+. Like, there’s a whole precon’s worth of value setting them apart, and Dance of the Elements has some pricey reprints already. Those -1/-1 counter cards are pulling a lot of weight, and while I don’t expect Necroskitter to maintain a $36 price tag, you’re still easily getting your money’s worth from Blight Curse, and that’s not even counting the 12 new cards in the deck!
For Competitive EDH
This always feels like a moot category, since precons rarely translate into competitive success. But if you’re scrapping decks for the best competitive playables, Dance of the Elements is probably the better bet. Ashling, the Limitless is just an incredible typal commander, so there’s probably something powerful to be done with an optimized version.
For Fun
“Fun is subjective” blah, blah, blah. It’s the big battlecruiser elemental Timmy deck! Dance of the Elements looks like a blast to me, and it feels like one of the strongest self-contained precons I’ve ever seen. Who doesn’t love to slam big elemental beef-sticks on the table and make copies of them?
No offense to Blight Curse; I bet the -1/-1 counter interplay of that deck will be fun and interesting, but it’s not nearly as overtly enjoyable as encoring back three copies of a massive incarnation and smashing your opponents to death.
Commanding Conclusion

Ashling's Command | Illustration by Iris Compiet
These decks feel a lot more fresh coming off the heels of two sets that didn’t have any precons at all, so I’m more excited to see them than I would’ve been if they released right after, say, Tarkir: Dragonstorm’s five precons. It’s sort of like having Chipotle after you haven’t had Chipotle for a few months.
But biases aside, are these decks up to snuff? They both check off my biggest box for a precon, which is to introduce us to themes we haven’t explored in a precon before, or at least tweak something we’ve seen. Unless I’m forgetting something (which is very possible given the sheer number of decks in existence), neither elementals nor -1/-1 counters have been the major focus of a precon before, so points for originality.
- RETURN TO THE LAND OF LIGHT AND SHADOW—Lorwyn returns, not as it once was, but a world split in two. Explore this dual-aspect plane filled with enchanting creatures and embrace the powers of order and chaos.
- COMMANDER DECKS—Pick up and play Magic’s most popular multiplayer format; get preconstructed decks that embody the duality of light and shadow with legendary commanders tied to Lorwyn or Shadowmoor.
- CONTENTS—4 Lorwyn Eclipsed Commander Decks (2 Dance of the Elements + 2 Blight Curse)
That said, these are both highly prescriptive decks. As a friend of mine put it, they’re both decks you can upgrade with a single Scryfall search. There’s nothing wrong with that; some people might call it “handholding”, but not every precon needs to be a complex, multi-faceted deckbuilding puzzle. These feel more like beginner precons than decks for highly enfranchised players, but isn’t that a major selling point for a precon anyway? This is all to say these are totally fine to pick up, especially for newbies, but no one’s going to blame you for passing up on them, either. Personally, I think they look great.
Are you buying either of the ECC decks? Are you into the main set as much as I am? Let us know in the comments below or over in the Draftsim Discord.
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