Bitterblossom - Illustration by Rebecca Guay

Bitterblossom | Illustration by Rebecca Guay

Released in 2008, Morningtide contains one of my favorite cards in MTG. To be completely transparent, I couldn’t play with the Lorwyn block, but I used some of its most powerful cards in formats like Extended and Modern in the early days.

One particular thing about Morningtide, and the biggest appeal for me, is that it focuses on different kinds of creature types working together in groups called “tribes.”

In this article, I’ll go over the most important key points of this Magic set, covering set mechanics, notable cards, and more!

Morningtide Basic Information

Notorious Throng - Illustration by Thomas Denmark

Notorious Throng | Illustration by Thomas Denmark

Set Details

Set SymbolMorningtide set symbol
Set CodeMOR
Number of Cards150
Rarities60 commons, 40 uncommons, 50 rares
MechanicsProwl, Kinship, Reinforce

Important Dates

Previews start29-Mar-07
Prerelease Date19-Jan-08
Paper Release Date1-Feb-08
Launch Party1-Feb-08

About the Set: The Story

In the lore, Rhys, an eyeblight elf, faces a surprise attack from elves he once commanded, but it's actually Brigid, a hero in disguise. Meanwhile, the real Rhys, along with Maralen and Ashling, embark on a mission to free giants from the Gilt-Leaf Elves' control.

As they journey, Ashling struggles with her destiny and snaps, abandoning her companions. Other group members, like the merfolk Sygg and Brigid, also face challenges, encountering madness and betrayal among their own kind.

Amidst these trials, alliances fracture, with some plotting against each other. But as they discover Rosheen, a giant sage, they find themselves caught in a world-changing event known as The Great Aurora, heralding the transition from Lorwyn to Shadowmoor.

In the chaos, Ashling embraces her destiny, merging with a powerful elemental, while secrets about Maralen's true nature are revealed. Ultimately, as the world shifts into eternal darkness, each character faces their own fate, with Rhys rejoining the Gilt-Leaf and Ashling's flame burning brighter than ever. Thus ends not just a story, but an entire plane of existence.

Morningtide Mechanics


Clash is a returning keyword action from Lorwyn. Clashing instructs you and an opponent to reveal the top card of your libraries. Each player decides whether to keep it on the top of their library or put that card on the bottom. The winner of the clash is determined by the higher mana value of the revealed cards.


This returning mechanic from Lorwyn is an alternate cost found on some elemental creatures. When you cast a creature with evoke, you can pay its evoke cost instead of its regular mana cost; however, the creature is immediately sacrificed and placed into your graveyard after it resolves.


Prowl is an alternative method of paying for a spell. It’s accessible after dealing combat damage with a creature sharing a creature type with the card featuring prowl. Furthermore, certain cards with prowl possess abilities exclusive to casting them for their prowl cost, such as Latchkey Faerie or Notorious Throng.


This ability is similar to clash, but it only affects the player owning the card with kinship. At the start of your upkeep, you can look at the top card of your library. If that card shares a creature type with the kinship card, you can choose to reveal it. If you do, you receive a bonus. Each card operates similarly, differing only in the potential bonus it offers.


You can discard a card with the reinforce keyword from your hand, pay its reinforce cost, and then add a designated number of +1/+1 counters to a target creature. The specifics, including the number of counters and any extra effects, are detailed on the card with reinforce.

For instance, if a card displays “Reinforce 1 – ,” it signifies that you can discard that card, spend 1 colorless mana and 1 white mana, and place one +1/+1 counter on any target creature.


Tribal is a returning card type from Lorwyn, and gives non-creature spells a creature type. Cards like Warren Weirding and Stream of Unconsciousness aren't actually creatures, but their tribal typing allows them to reap the benefits of cards associated with that creature type. While these cards still exist in Magic, the term “tribal” has been phased out and replaced with the term “kindred.” The term “typal” is also used in place of the casual term tribal, though typal is not an actual game term, whereas kindred is.

Morningtide Card Gallery








Notable Cards


Each color has a common Shapeshifter creature with changeling and a unique ability from the color that it represents.


This cycle of creatures reduces the cost of spells of the same type.

Kinship Commons

These creatures with the kinship keyword reward you for playing cards of the same type.

Kinship Uncommons

Same as the commons, these are cards that reward you for playing multiple spells with the same type.

Pseudo Lords

I call these “pseudo lords” mostly because they don't pump creatures that are already in play, but rather give a +1/+1 counter to creatures that enter the battlefield later during the game.

Signature Equipment

Each tribe has access to a signature tribal equipment that lets you attach it for free to the specific subtype of the artifact.

Evoke Elementals

Each color had an uncommon elemental creature with the evoke ability and another effect that triggers  when they leave the battlefield.

Elementals with Counters

Similar to the above, each color has a common elemental creature that comes into play with +1/+1 counters. These creatures also have an extra ability that lets you remove counters to get extra effects, such as Fertilid.

Creature Type Spells

Each color had access to a common spell that let you choose a creature type. The effect scales based on the number of creatures you have with the type chosen.

Uncommon Clash Cycle

Each card in this uncommon non-creature spell cycle has a clash ability as part of its resolution. If you win the clash, you can return the spell to your hand.


Top Cards

Available Products

Morningtide Preconstructed Decks

Morningtide offers four 60-card theme decks aimed at beginner players.


Battalion Precon Deck

Battalion: This is a white/blue deck with a soldier theme. The idea is to play cards like Ballyrush Banneret so your other soldier creatures cost less. Note that this will be a common theme across all the other precons from Morningtide. That said, it does pack some good rares in the form of Preeminent Captain and Reveillark that can be used together with the evasive creatures this deck has to win games.

Going Rogue

Going Rogue Precon Deck

Going Rogue: This is a blue/black deck with a Rogue theme whose main idea is to outperform your opponents with your flying creatures. Notorious Throng is the win condition of the deck, as it not only creates an army based on your rogue damage but also gives you a whole new turn to play and attack your opponents.


Shamanism Precon Deck

Shamanism: The white/black/green theme deck has a shaman deck. Unlike the other precons, this is the only one that plays in three colors, or rather, splashes white for Oblivion Ring and Redeem the Lost.

Warrior's Code

Warrior's Code Precon Deck

Warrior's Code: This is a red/green deck with a Warrior theme. While it’s a bit all over the place, in true Gruul fashion, it plans to play giant creatures that hit hard, with Boldwyr Heavyweights and Unstoppable Ash being the rares of the deck.

Aside from the cards, each deck contains one random Pro Player Card.

Morningtide Booster Pack

Morningtide Booster Pack

Your usual booster pack here contains 16 cards, with a rare, three uncommon, and the rest as commons and a token or a rules card.

Morningtide Fat Pack

Morningtide Fat Pack

Each Morningtide Fat Pack includes six Morningtide boosters,a1 Life Counter, a Player's Guide, a 40-card land pack, one random Pro Player Card, two Card Boxes, the second book of the Lorwyn cycle and six plastic card dividers.

Morningtide Booster Box

Morningtide Booster Box

Each Morningtide booster box brings 36 Morningtide packs with 16 cards each.

Wrap Up

Cream of the Crop - Illustration by Howard Lyon

Cream of the Crop | Illustration by Howard Lyon

Researching this article made me remember good stories of when I started playing formats other than Standard.

My favorite card, primarily for nostalgia, is Reveillark alongside Bitterblossom. Which was yours? Do you remember this set with the same nostalgia as I do? Let us know in the comments or in Discord!

As always, it's been a pleasure bringing you this info, and if you would like to know more about Magic history, remember to follow us on social media to catch all of it!

Until my next article, take care and enjoy your Magic to your heart's content!

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